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		<title><![CDATA[Kotaku: Indigo Prophecy]]></title>
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			<title><![CDATA[Kotaku: Indigo Prophecy]]></title>
			<link>http://kotaku.com/tag/indigo prophecy</link>
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		<link>http://kotaku.com/tag/indigo prophecy</link>
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		<description><![CDATA[Kotaku posts tagged Indigo Prophecy]]></description>
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			<title><![CDATA[Heavy Rain Is About Normal People, Real Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Heavy Rain Is About Normal People, Real Life" href="http://kotaku.com/heavy-rain/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">heavyrain</span></a></div -->					<div><a title="Click here to read Heavy Rain Is About Normal People, Real Life" href="http://kotaku.com/5100960/heavy-rain-is-about-normal-people-real-life" class="pp_image">
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				Don't expect to see the heroine of <em>Heavy Rain</em> leaping through the air in some <a href="http://www.youtube.com/watch?v=LGckEI_M3Zg">abominable mash-up</a> of Cirque du Soleil and <em>The Matrix</em>. The game's director tells 1UP it's simply about "normal people."				<a href="http://kotaku.com/5100960/heavy-rain-is-about-normal-people-real-life" title="Click here to read more about Heavy Rain Is About Normal People, Real Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[heavy rain]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[David cage]]></category>
			<category><![CDATA[Indigo Prophecy]]></category>
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			<category><![CDATA[quantic dream]]></category>
			<pubDate><![CDATA[Tue, 02 Dec 2008 21:30:07 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Quantic Dream's Cage Talks Emotionless MMOs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quantic Dream's Cage Talks Emotionless MMOs" href="http://kotaku.com/heavy-rain/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">heavyrain</span></a></div -->					<div><a title="Click here to read Quantic Dream's Cage Talks Emotionless MMOs" href="http://kotaku.com/5029165/quantic-dreams-cage-talks-emotionless-mmos" class="pp_image">
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				Quantic Dream's David Cage, the creator of <i>Indigo Prophecy</i> who's currently at work on <i><a href="http://kotaku.com/tag/heavy-rain/">Heavy Rain</a></i>, often has <a href="http://kotaku.com/5019714/david-cage-talks-emotion-in-games-hints-for-heavy-rain">good things to say</a> about emotion in games, and in a recent interview with Gamasutra, he's <a href="http://www.gamasutra.com/view/feature/3744/dreaming_of_a_new_day_heavy_.php">leveling a critical eye</a> on the open-world structures of MMOs and wondering what "emotional value" players are really getting out of them.				<a href="http://kotaku.com/5029165/quantic-dreams-cage-talks-emotionless-mmos" title="Click here to read more about Quantic Dream's Cage Talks Emotionless MMOs">More&nbsp;&raquo;</a>
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			<category><![CDATA[heavy rain]]></category>
			<category><![CDATA[Discussion]]></category>
			<category><![CDATA[David cage]]></category>
			<category><![CDATA[Indigo Prophecy]]></category>
			<category><![CDATA[quantic dream]]></category>
			<pubDate><![CDATA[Fri, 25 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Xbox Originals Arrive, Bring Free Themes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Originals Arrive, Bring Free Themes" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox Originals Arrive, Bring Free Themes" href="http://kotaku.com/329861/xbox-originals-arrive-bring-free-themes" class="pp_image">
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				Hey, those Xbox Originals (aka old Xbox games) have arrived on Xbox Live Marketplace as of today, bringing a handful of extras with them. While the more mundane but practical stuff includes PDF instruction manuals and online controller mappings for games like <em>Psychonauts</em>, <em>Halo</em> and <em>Indigo Propechy</em>, there are some fun freebies, too. Picture packs and themes for each of the Xbox Originals are available for download  by going to Marketplace > Game Store > Xbox Originals. Gussy up your Xbox 360 blades with free <em>Fable</em> stuff, if you want. Huzzah!				<a href="http://kotaku.com/329861/xbox-originals-arrive-bring-free-themes" title="Click here to read more about Xbox Originals Arrive, Bring Free Themes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Fable]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Indigo Prophecy]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Xbox Originals]]></category>
			<pubDate><![CDATA[Tue, 04 Dec 2007 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Indigo Prophecy Dev Working on Exclusive PS3 Title]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indigo Prophecy Dev Working on Exclusive PS3 Title" href="http://kotaku.com/interactive-film/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interactivefilm</span></a></div -->					<div><a title="Click here to read Indigo Prophecy Dev Working on Exclusive PS3 Title" href="http://kotaku.com/274676/indigo-prophecy-dev-working-on-exclusive-ps3-title" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Indigo Prophecy Dev Working on Exclusive PS3 Title" alt="Click here to read Indigo Prophecy Dev Working on Exclusive PS3 Title" src="http://cache.kotaku.com/assets/images/9/2007/07/small_421px-Fahrenheit_pc_boxart.jpg"/>
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				 Wow, this is quite a coupé. Sony Computer Entertainment Worldwide Studios have penned a deal with Quantic Dream (the team behind Indigo Prophecy/Fahrenheit) to collaborate on an exclusive Playstation 3 title. Personally I thought that Quantic Dream's 2005 adventure game was one of, if not the, best game of that year.				<a href="http://kotaku.com/274676/indigo-prophecy-dev-working-on-exclusive-ps3-title" title="Click here to read more about Indigo Prophecy Dev Working on Exclusive PS3 Title">More&nbsp;&raquo;</a>
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			<category><![CDATA[interactive film]]></category>
			<category><![CDATA[Fahrenheit]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[quantic dream]]></category>
			<category><![CDATA[Sce]]></category>
			<pubDate><![CDATA[Tue, 03 Jul 2007 10:20:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[My Favorite Games of the Season]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read My Favorite Games of the Season" href="http://kotaku.com/best-of-the-year/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestoftheyear</span></a></div -->					<div><a title="Click here to read My Favorite Games of the Season" href="http://kotaku.com/145795/my-favorite-games-of-the-season" class="pp_image">
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				What with all of the holidaying, I forgot to mention last week that my slender Gamer&#146;s Gift Guide ran in the <cite>Rocky</cite>. I had a mere 35 inches to cover what I thought were the best titles of the season. (I didn&#146;'t even think about trying to cover the entire year.) I decided to go with a series of very short &mdash; like one paragraph &mdash; descriptions of why I liked each game and to put them in a bunch of bizarre categories.				<a href="http://kotaku.com/145795/my-favorite-games-of-the-season" title="Click here to read more about My Favorite Games of the Season">More&nbsp;&raquo;</a>
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			<category><![CDATA[Best Of The Year]]></category>
			<category><![CDATA[Indigo Prophecy]]></category>
			<category><![CDATA[Rocky Mountain News]]></category>
			<pubDate><![CDATA[Fri, 30 Dec 2005 09:00:54 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[How Do you Define Best Game of the Year?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Do you Define Best Game of the Year?" href="http://kotaku.com/gift-guide/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giftguide</span></a></div -->					<div><a title="Click here to read How Do you Define Best Game of the Year?" href="http://kotaku.com/144669/how-do-you-define-best-game-of-the-year" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Do you Define Best Game of the Year?" alt="Click here to read How Do you Define Best Game of the Year?" src="http://cache.kotaku.com/assets/images/9/2005/12/indproph.jpg"/>
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It looks like our reader poll for best game of the year is shaping up to be a two horse race with Resident Evil 4 and Mario Kart DS duking it out for the top spot and God of War trailing a distant third.				<a href="http://kotaku.com/144669/how-do-you-define-best-game-of-the-year" title="Click here to read more about How Do you Define Best Game of the Year?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gift Guide]]></category>
			<category><![CDATA[Best Of The Year]]></category>
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			<category><![CDATA[God Of War]]></category>
			<category><![CDATA[Indigo Prophecy]]></category>
			<category><![CDATA[Shadow Of The Colossus]]></category>
			<pubDate><![CDATA[Thu, 22 Dec 2005 07:04:04 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Review: Indigo Prophecy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Review: Indigo Prophecy" href="http://kotaku.com/indigo-prophecy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indigoprophecy</span></a></div -->					<div><a title="Click here to read Review: Indigo Prophecy" href="http://kotaku.com/144670/review-indigo-prophecy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Review: Indigo Prophecy" alt="Click here to read Review: Indigo Prophecy" src="http://cache.kotaku.com/assets/images/9/2005/12/indiprops.jpg"/>
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				It's the commonplace settings, the mundane surroundings of <cite>Indigo Prophecy</cite> that provide the power behind its punch. 				<a href="http://kotaku.com/144670/review-indigo-prophecy" title="Click here to read more about Review: Indigo Prophecy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indigo Prophecy]]></category>
			<category><![CDATA[Review]]></category>
			<pubDate><![CDATA[Thu, 22 Dec 2005 06:08:26 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Indigo Prophecy: An Interactive Movie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indigo Prophecy: An Interactive Movie" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Indigo Prophecy: An Interactive Movie" href="http://kotaku.com/133540/indigo-prophecy-an-interactive-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Indigo Prophecy: An Interactive Movie" alt="Click here to read Indigo Prophecy: An Interactive Movie" src="http://cache.kotaku.com/assets/images/9/2005/10/qd.gif"/>
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				ClockworkGrue took a look at Indigo Prophecy over on Game Girl Advance, and like those that came before him, he liked what he saw.				<a href="http://kotaku.com/133540/indigo-prophecy-an-interactive-movie" title="Click here to read more about Indigo Prophecy: An Interactive Movie">More&nbsp;&raquo;</a>
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			<category><![CDATA[Review]]></category>
			<category><![CDATA[Indigo Prophecy]]></category>
			<pubDate><![CDATA[Thu, 27 Oct 2005 10:59:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Geezer-Killing Machinima]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Geezer-Killing Machinima" href="http://kotaku.com/machinima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">machinima</span></a></div -->					<div><a title="Click here to read Geezer-Killing Machinima" href="http://kotaku.com/129632/geezer+killing-machinima" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Geezer-Killing Machinima" alt="Click here to read Geezer-Killing Machinima" src="http://cache.kotaku.com/assets/images/9/2005/10/IndigoProphecy-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/IndigoProphecy.jpg"></a><i>Indigo Prophecy</I> just released and already an enterprising fan fired up a machinima on it. Over at <a href= http://www.heavy.com/browserling.php?vchid=1 >Heavy</a>, there's a video self-described as  A serial killer with a serious case of I.B.S. and a geezer with prostate problems talk about life, love and the pursuit of good digestion. Made from the game, <i>Indigo Prophecy</I>." 				<a href="http://kotaku.com/129632/geezer+killing-machinima" title="Click here to read more about Geezer-Killing Machinima">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/129632/geezer+killing-machinima]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-129632]]></guid>
			<category><![CDATA[Machinima]]></category>
			<category><![CDATA[Atari]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Playstation 2]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Thu, 06 Oct 2005 18:43:01 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Buzz Worthy Game Goes Gold]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Buzz Worthy Game Goes Gold" href="http://kotaku.com/indigo-prophecy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indigoprophecy</span></a></div -->					<div><a title="Click here to read Buzz Worthy Game Goes Gold" href="http://kotaku.com/124207/buzz-worthy-game-goes-gold" class="pp_image">
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<a href=" http://www.kotaku.com/gaming/fahrenheit/fahrenheitgame-of-the-year-118833.php">A few weeks back</a> I mentioned a game called Fahrenheit, which the GamesBlog said had all of the makings of a spectacular ride, perhaps even a game of the year. 				<a href="http://kotaku.com/124207/buzz-worthy-game-goes-gold" title="Click here to read more about Buzz Worthy Game Goes Gold">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/124207/buzz-worthy-game-goes-gold]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-124207]]></guid>
			<category><![CDATA[Indigo Prophecy]]></category>
			<category><![CDATA[Cross-platform]]></category>
			<category><![CDATA[Fahrenheit]]></category>
			<pubDate><![CDATA[Wed, 07 Sep 2005 17:37:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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