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		<title><![CDATA[Kotaku: Indie]]></title>
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			<title><![CDATA[Kotaku: Indie]]></title>
			<link>http://kotaku.com/tag/indie</link>
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		<link>http://kotaku.com/tag/indie</link>
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		<description><![CDATA[Kotaku posts tagged Indie]]></description>
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			<title><![CDATA[Quiet Indie Mystery Dear Esther Profitable in Six Hours]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quiet Indie Mystery &lt;em&gt;Dear Esther&lt;/em&gt; Profitable in Six Hours" href="http://kotaku.com/dear-esther/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dearesther</span></a></div -->					<div><a title="Click here to read Quiet Indie Mystery &lt;em&gt;Dear Esther&lt;/em&gt; Profitable in Six Hours" href="http://kotaku.com/5885386/quiet-indie-mystery-dear-esther-profitable-in-six-hours" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Quiet Indie Mystery &lt;em&gt;Dear Esther&lt;/em&gt; Profitable in Six Hours" alt="Click here to read Quiet Indie Mystery &lt;em&gt;Dear Esther&lt;/em&gt; Profitable in Six Hours" src="http://cache.kotaku.com/assets/images/9/2012/02/small_73eb9a4377f8226c1d49024405fdc3ae.jpg"/>
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				This February is proving to be a fascinating month for non-traditional development and funding paths in game design.  While Double Fine's <a href="http://kotaku.com/5883864/why-the-internet-gave-this-video-game-1-million-in-a-single-day">Kickstarter proposal</a> has been in the news, indie title <em>Dear Esther</em> has been making small waves of its own.				<a href="http://kotaku.com/5885386/quiet-indie-mystery-dear-esther-profitable-in-six-hours" title="Click here to read more about Quiet Indie Mystery Dear Esther Profitable in Six Hours">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885386/quiet-indie-mystery-dear-esther-profitable-in-six-hours]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885386]]></guid>
			<category><![CDATA[Dear Esther]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Indie Fund]]></category>
			<category><![CDATA[Thechineseroom]]></category>
			<pubDate><![CDATA[Wed, 15 Feb 2012 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kate Cox]]></dc:creator>
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			<title><![CDATA[Dear Esther: The Kotaku Review]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dear Esther&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dear Esther&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" href="http://kotaku.com/5884520/dear-esther-the-kotaku-review" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dear Esther&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" alt="Click here to read &lt;em&gt;Dear Esther&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" src="http://cache.kotaku.com/assets/images/9/2012/02/small_718d85b999c83f807e11e7cbda3da483.jpg"/>
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				<em>Dear Esther</em> is a terrible video game.				<a href="http://kotaku.com/5884520/dear-esther-the-kotaku-review" title="Click here to read more about Dear Esther: The Kotaku Review">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884520/dear-esther-the-kotaku-review]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884520]]></guid>
			<category><![CDATA[Review]]></category>
			<category><![CDATA[Dear Esther]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Kotakureview]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 13 Feb 2012 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Arkh Project is Creating a Game For &quot;Queer People of Color&quot; (And Everyone Else) [UPDATE]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Arkh Project is Creating a Game For &amp;quot;Queer People of Color&amp;quot; (And Everyone Else) [UPDATE]" href="http://kotaku.com/the-arkh-project/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thearkhproject</span></a></div -->					<div><a title="Click here to read The Arkh Project is Creating a Game For &amp;quot;Queer People of Color&amp;quot; (And Everyone Else) [UPDATE]" href="http://kotaku.com/5884133/the-arkh-project-is-creating-a-game-for-queer-people-of-color-and-everyone-else" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Arkh Project is Creating a Game For &amp;quot;Queer People of Color&amp;quot; (And Everyone Else) [UPDATE]" alt="Click here to read The Arkh Project is Creating a Game For &amp;quot;Queer People of Color&amp;quot; (And Everyone Else) [UPDATE]" src="http://cache.kotaku.com/assets/images/9/2012/02/small_78509afb842d660eea8935c544d7ae36.jpg"/>
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There's been <a href="http://kotaku.com/5863020/why-i-dont-feel-welcome-at-kotaku">article</a> after <a href="http://kotaku.com/5868595/nerds-and-male-privilege">article</a> about how gaming culture (and perhaps all of nerd culture) is typically and fundamentally a straight, white, cis-male dominated scene. However you look at it, it's hard to deny the fact that the character landscape in video games is a little monochromatic.				<a href="http://kotaku.com/5884133/the-arkh-project-is-creating-a-game-for-queer-people-of-color-and-everyone-else" title="Click here to read more about The Arkh Project is Creating a Game For &quot;Queer People of Color&quot; (And Everyone Else) [UPDATE]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884133/the-arkh-project-is-creating-a-game-for-queer-people-of-color-and-everyone-else]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884133]]></guid>
			<category><![CDATA[The Arkh Project]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[kickstarter]]></category>
			<pubDate><![CDATA[Fri, 10 Feb 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Nick Vannucci]]></dc:creator>
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			<title><![CDATA[These Developers Just Took Their Characters Out Back and Shot Them. For Real.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Developers Just Took Their Characters Out Back and Shot Them. For Real." href="http://kotaku.com/death/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">death</span></a></div -->					<div><a title="Click here to read These Developers Just Took Their Characters Out Back and Shot Them. For Real." href="http://kotaku.com/5883895/these-developers-just-took-their-characters-out-back-and-shot-them-for-real" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read These Developers Just Took Their Characters Out Back and Shot Them. For Real." alt="Click here to read These Developers Just Took Their Characters Out Back and Shot Them. For Real." src="http://cache.kotaku.com/assets/images/9/2012/02/small_81abed47656dec28c2c63ae1ea9169cf.jpg"/>
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				<!-- videoId: HkSDDc9oJ5g --><!-- /videoId: HkSDDc9oJ5g --> There's retiring old video game characters by not using them any more, and then there's retiring old video game characters by building little models of them and <em>destroying</em> them.				<a href="http://kotaku.com/5883895/these-developers-just-took-their-characters-out-back-and-shot-them-for-real" title="Click here to read more about These Developers Just Took Their Characters Out Back and Shot Them. For Real.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883895/these-developers-just-took-their-characters-out-back-and-shot-them-for-real]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883895]]></guid>
			<category><![CDATA[Death]]></category>
			<category><![CDATA[Darwinia]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Introversion]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 09 Feb 2012 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New Tease for Black Mesa, the Greatest Half-Life Remake That Never Was]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Tease for &lt;em&gt;Black Mesa&lt;/em&gt;, the Greatest Half-Life Remake That Never Was" href="http://kotaku.com/half_life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halflife</span></a></div -->					<div><a title="Click here to read New Tease for &lt;em&gt;Black Mesa&lt;/em&gt;, the Greatest Half-Life Remake That Never Was" href="http://kotaku.com/5881112/new-tease-for-black-mesa-the-greatest-half+life-remake-that-never-was" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Tease for &lt;em&gt;Black Mesa&lt;/em&gt;, the Greatest Half-Life Remake That Never Was" alt="Click here to read New Tease for &lt;em&gt;Black Mesa&lt;/em&gt;, the Greatest Half-Life Remake That Never Was" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f49e544f7dc955aaa915f337ee8e1466.jpg"/>
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				<em>Black Mesa</em> is an independent remake of the original <em>Half-Life</em> that's been in development since the end of the First World War. It <a href="http://kotaku.com/5626525/half-life-remake-black-mesa-tantalizingly-previewed">hasn't been seen for years</a>. Most people now assume the remake, like Half-Life 3 itself, is an apparition. A mirage.				<a href="http://kotaku.com/5881112/new-tease-for-black-mesa-the-greatest-half+life-remake-that-never-was" title="Click here to read more about New Tease for Black Mesa, the Greatest Half-Life Remake That Never Was">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881112/new-tease-for-black-mesa-the-greatest-half+life-remake-that-never-was]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881112]]></guid>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[black mesa]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Tue, 31 Jan 2012 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5881112&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Holy Shit, Fez Might Actually be Out Soon!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Holy Shit, &lt;em&gt;Fez&lt;/em&gt; Might Actually be Out Soon!" href="http://kotaku.com/fez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fez</span></a></div -->					<div><a title="Click here to read Holy Shit, &lt;em&gt;Fez&lt;/em&gt; Might Actually be Out Soon!" href="http://kotaku.com/5880758/holy-shit-fez-might-actually-be-out-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Holy Shit, &lt;em&gt;Fez&lt;/em&gt; Might Actually be Out Soon!" alt="Click here to read Holy Shit, &lt;em&gt;Fez&lt;/em&gt; Might Actually be Out Soon!" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0b6a24c6d37a0b1ae408825a1539813a.jpg"/>
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				<!-- videoId: 21082507 --><!-- /videoId: 21082507 --> Polytron's <em>Fez</em>, a world-shifting indie platformer that's been coming to Xbox Live Arcade longer than some of you have been <em>alive</em>, might actually be out soon. Why? It's been rated by the ESRB.				<a href="http://kotaku.com/5880758/holy-shit-fez-might-actually-be-out-soon" title="Click here to read more about Holy Shit, Fez Might Actually be Out Soon!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5880758/holy-shit-fez-might-actually-be-out-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5880758]]></guid>
			<category><![CDATA[fez]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Kotakucore]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Tue, 31 Jan 2012 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5880758&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The iPad's Unofficial Take on  Wind Waker is Looking Great]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The iPad's Unofficial Take on &lt;em&gt; Wind Waker&lt;/em&gt; is Looking Great" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read The iPad's Unofficial Take on &lt;em&gt; Wind Waker&lt;/em&gt; is Looking Great" href="http://kotaku.com/5880348/the-ipads-unofficial-take-on--wind-waker-is-looking-great" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The iPad's Unofficial Take on &lt;em&gt; Wind Waker&lt;/em&gt; is Looking Great" alt="Click here to read The iPad's Unofficial Take on &lt;em&gt; Wind Waker&lt;/em&gt; is Looking Great" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8022794fc5e67bb0f0f718bd5cb4fa47.jpg"/>
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				<!-- videoId: W4pW3o5HVHU --><!-- /videoId: W4pW3o5HVHU --> I'm not normally one to get that excited over iOS games, especially ones in development, but then <em>Oceanhorn </em>isn't like most other iOS games, because most iOS games aren't like <em>The Legend of Zelda: Wind Waker</em>.				<a href="http://kotaku.com/5880348/the-ipads-unofficial-take-on--wind-waker-is-looking-great" title="Click here to read more about The iPad's Unofficial Take on  Wind Waker is Looking Great">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5880348/the-ipads-unofficial-take-on--wind-waker-is-looking-great]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5880348]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[ipad]]></category>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Mon, 30 Jan 2012 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[What the Video Game Vendor Selling Hot Dogs Knows About Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What the Video Game Vendor Selling Hot Dogs Knows About Life" href="http://kotaku.com/stick-jockey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stickjockey</span></a></div -->					<div><a title="Click here to read What the Video Game Vendor Selling Hot Dogs Knows About Life" href="http://kotaku.com/5880215/what-the-video-game-vendor-selling-hot-dogs-knows-about-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What the Video Game Vendor Selling Hot Dogs Knows About Life" alt="Click here to read What the Video Game Vendor Selling Hot Dogs Knows About Life" src="http://cache.kotaku.com/assets/images/9/2012/01/small_39ed71ac553e85896eec073a4d3f683b.jpg"/>
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				Considering the source, it's an unlikely statement. When Oregon was marching to a No. 1 ranking and a berth in the national championship game in 2010, Richard Hofmeier was running an art gallery in Eugene's funky Whiteaker neighborhood. Where nearly every video game treats all-star status and on-field glory as the player's birthright, Hofmeier built a game to put you in the shoes of a guy selling hot dogs, far away from any stadium lights.				<a href="http://kotaku.com/5880215/what-the-video-game-vendor-selling-hot-dogs-knows-about-life" title="Click here to read more about What the Video Game Vendor Selling Hot Dogs Knows About Life">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5880215/what-the-video-game-vendor-selling-hot-dogs-knows-about-life]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5880215]]></guid>
			<category><![CDATA[Stick jockey]]></category>
			<category><![CDATA[Cart life]]></category>
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			<category><![CDATA[Richard hofmeier]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Sat, 28 Jan 2012 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Rolling Into Battle Now, the Occupy Movement's Mobile Arcade is Fully Operational]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rolling Into Battle Now, the Occupy Movement's Mobile Arcade is Fully Operational" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read Rolling Into Battle Now, the Occupy Movement's Mobile Arcade is Fully Operational" href="http://kotaku.com/5880191/rolling-into-battle-now-the-occupy-movements-mobile-arcade-is-fully-operational" class="pp_image">
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				Booted off Kickstarter for who-knows-why, <em>Oak-U-Tron 201X</em>, the <a href="http://kotaku.com/5878702/the-occupy-movement-needs-an-arcade-cabinet-help-it-get-one">rolling, battery-powered arcade cabinet </a>meant to provide R&R to Occupy Oakland's weary soldiers, is nonetheless complete. It's scheduled to roll out during the Move-In March planned for ... <a href="http://www.indybay.org/newsitems/2012/01/25/18705575.php">oh, how about nowish?</a> Assuming Oak-U-Tron survives the invasion of Occupy Oakland's new digs, people can "play the wonderful 50-player co-op game that Auntie Pixelante made just for this event!"				<a href="http://kotaku.com/5880191/rolling-into-battle-now-the-occupy-movements-mobile-arcade-is-fully-operational" title="Click here to read more about Rolling Into Battle Now, the Occupy Movement's Mobile Arcade is Fully Operational">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indie]]></category>
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			<pubDate><![CDATA[Sat, 28 Jan 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Activision Goes Indie with Dark Reign on Xbox Live [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision Goes Indie with &lt;em&gt;Dark Reign&lt;/em&gt; on Xbox Live [Update]" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read Activision Goes Indie with &lt;em&gt;Dark Reign&lt;/em&gt; on Xbox Live [Update]" href="http://kotaku.com/5880157/activision-goes-indie-with-dark-reign-on-xbox-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Activision Goes Indie with &lt;em&gt;Dark Reign&lt;/em&gt; on Xbox Live [Update]" alt="Click here to read Activision Goes Indie with &lt;em&gt;Dark Reign&lt;/em&gt; on Xbox Live [Update]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a42fc1a836c4b7bfb07dbd43a8858ccb.jpg"/>
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				<em>Dark Reign Redux</em>, a remake of 1997's <em>Dark Reign: The Future of War</em>, a real-time strategy game for PC, just published on the Xbox Live Indie Games channel yesterday, without Activision so much as stapling a flyer to a telephone pole or putting up a card on a café barter board for its marketing.				<a href="http://kotaku.com/5880157/activision-goes-indie-with-dark-reign-on-xbox-live" title="Click here to read more about Activision Goes Indie with Dark Reign on Xbox Live [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5880157/activision-goes-indie-with-dark-reign-on-xbox-live]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5880157]]></guid>
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			<pubDate><![CDATA[Sat, 28 Jan 2012 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Outrun Justice in this MegaUpload-Inspired Xbox Indie Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Outrun Justice in this MegaUpload-Inspired Xbox Indie Game" href="http://kotaku.com/megaupload/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megaupload</span></a></div -->					<div><a title="Click here to read Outrun Justice in this MegaUpload-Inspired Xbox Indie Game" href="http://kotaku.com/5880083/outrun-justice-in-this-megaupload+inspired-xbox-indie-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Outrun Justice in this MegaUpload-Inspired Xbox Indie Game" alt="Click here to read Outrun Justice in this MegaUpload-Inspired Xbox Indie Game" src="http://cache.kotaku.com/assets/images/9/2012/01/small_664d89c9a27779d79b7352728f18f4e6.jpg"/>
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				<!-- videoId: 2lRGERzPlQc --><!-- /videoId: 2lRGERzPlQc --> Well, that didn't take long. The foaming outrage over the arrest of Kim Dotcom and the shutdown of his MegaUpload empire needed all of five days to result in this, <em>MegaUP: Upload If You Can</em>, a protest title released Wednesday on Xbox Live's Indie Games service. Proceeds from the sale of the game (after Microsoft takes its cut) benefit its maker. Kim would be so proud.				<a href="http://kotaku.com/5880083/outrun-justice-in-this-megaupload+inspired-xbox-indie-game" title="Click here to read more about Outrun Justice in this MegaUpload-Inspired Xbox Indie Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5880083/outrun-justice-in-this-megaupload+inspired-xbox-indie-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5880083]]></guid>
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			<pubDate><![CDATA[Fri, 27 Jan 2012 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Other Brothers Aren't Called Mario, But They Still Look Pretty Great]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Other Brothers&lt;/em&gt; Aren't Called Mario, But They Still Look Pretty Great" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Other Brothers&lt;/em&gt; Aren't Called Mario, But They Still Look Pretty Great" href="http://kotaku.com/5879455/the-other-brothers-arent-called-mario-they-look-cooler-than-that/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Other Brothers&lt;/em&gt; Aren't Called Mario, But They Still Look Pretty Great" alt="Click here to read &lt;em&gt;The Other Brothers&lt;/em&gt; Aren't Called Mario, But They Still Look Pretty Great" src="http://cache.kotaku.com/assets/images/9/2012/01/small_59c40948f3679476a92d866f8f50e29a.jpg"/>
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				<em>The Other Brothers </em>is an upcoming game, aimed initially at the iPhone, that's "a pixelated family fun adventure" featuring stuff like "running, jumping, collecting, racing against the clock..."				<a href="http://kotaku.com/5879455/the-other-brothers-arent-called-mario-they-look-cooler-than-that/gallery/" title="Click here to read more about The Other Brothers Aren't Called Mario, But They Still Look Pretty Great">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Jan 2012 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Got an Indie Game Idea You Want to Pitch? Get on the Bus]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Got an Indie Game Idea You Want to Pitch? Get on the Bus" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read Got an Indie Game Idea You Want to Pitch? Get on the Bus" href="http://kotaku.com/5879774/got-an-indie-game-idea-you-want-to-pitch-get-on-the-bus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Got an Indie Game Idea You Want to Pitch? Get on the Bus" alt="Click here to read Got an Indie Game Idea You Want to Pitch? Get on the Bus" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f1d96a360c89294bf5e2fd6f006d92d2.png"/>
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				If your typical San Francisco convention-goer is cruising for anything when he's in town, he's probably up in the Tenderloin scouting hookers. Not Fork Parker. The CEO spokesmascot for Devolver Digital (publishers of <em>Serious Sam</em>) will be trawling SoMa outside the Moscone Center in that there bus, listening to new pitches for the next great indie game.				<a href="http://kotaku.com/5879774/got-an-indie-game-idea-you-want-to-pitch-get-on-the-bus" title="Click here to read more about Got an Indie Game Idea You Want to Pitch? Get on the Bus">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879774/got-an-indie-game-idea-you-want-to-pitch-get-on-the-bus]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879774]]></guid>
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			<pubDate><![CDATA[Thu, 26 Jan 2012 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[It's Mario Versus Braid in the Ultimate Bar Conversation Battle of Indie Cred]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Mario Versus &lt;em&gt;Braid&lt;/em&gt; in the Ultimate Bar Conversation Battle of Indie Cred" href="http://kotaku.com/super-mario/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">supermario</span></a></div -->					<div><a title="Click here to read It's Mario Versus &lt;em&gt;Braid&lt;/em&gt; in the Ultimate Bar Conversation Battle of Indie Cred" href="http://kotaku.com/5878734/its-mario-versus-braid-in-the-ultimate-bar-conversation-battle-of-indie-cred" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Mario Versus &lt;em&gt;Braid&lt;/em&gt; in the Ultimate Bar Conversation Battle of Indie Cred" alt="Click here to read It's Mario Versus &lt;em&gt;Braid&lt;/em&gt; in the Ultimate Bar Conversation Battle of Indie Cred" src="http://cache.kotaku.com/assets/images/9/2012/01/small_1035a8f71e9b83861de9e34d0a928527.jpg"/>
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				 Call him a sell-out. Call him a suit. Call him too mainstream. It doesn't change the fact that Mario was jumping and saving imperiled females before it was cool.				<a href="http://kotaku.com/5878734/its-mario-versus-braid-in-the-ultimate-bar-conversation-battle-of-indie-cred" title="Click here to read more about It's Mario Versus Braid in the Ultimate Bar Conversation Battle of Indie Cred">More&nbsp;&raquo;</a>
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			<category><![CDATA[Super Mario]]></category>
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			<pubDate><![CDATA[Tue, 24 Jan 2012 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Occupy Movement Needs an Arcade Cabinet. Help It Get One.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Occupy Movement Needs an Arcade Cabinet. Help It Get One." href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read The Occupy Movement Needs an Arcade Cabinet. Help It Get One." href="http://kotaku.com/5878702/the-occupy-movement-needs-an-arcade-cabinet-help-it-get-one" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Occupy Movement Needs an Arcade Cabinet. Help It Get One." alt="Click here to read The Occupy Movement Needs an Arcade Cabinet. Help It Get One." src="http://cache.kotaku.com/assets/images/9/2012/01/small_2e038d6331ec5070894c3d4947f58401.jpg"/>
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				The Oakland branch of the Occupy movement is moving off the streets and into an abandoned building later this week. In doing so, they get facilities like kitchens, meeting rooms, etc. All that's missing is an arcade machine.				<a href="http://kotaku.com/5878702/the-occupy-movement-needs-an-arcade-cabinet-help-it-get-one" title="Click here to read more about The Occupy Movement Needs an Arcade Cabinet. Help It Get One.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Jan 2012 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Cube World is Quietly Becoming My Most Anticipated PC Game of 2012]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Cube World&lt;/em&gt; is Quietly Becoming My Most Anticipated PC Game of 2012" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Cube World&lt;/em&gt; is Quietly Becoming My Most Anticipated PC Game of 2012" href="http://kotaku.com/5878680/cube-world-is-quietly-becoming-my-most-anticipated-pc-game-of-2012/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Cube World&lt;/em&gt; is Quietly Becoming My Most Anticipated PC Game of 2012" alt="Click here to read &lt;em&gt;Cube World&lt;/em&gt; is Quietly Becoming My Most Anticipated PC Game of 2012" src="http://cache.kotaku.com/assets/images/9/2012/01/small_dc0e4933a26b0be1fcaced96d38f4fbd.jpg"/>
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				<a href="http://kotaku.com/5811678/green-blocks-an-open-world-and-a-sword-in-your-hand">The last time we say indie PC game Cube World, it looked interesting</a>. Fast forward six months and a lot has changed. For the better.				<a href="http://kotaku.com/5878680/cube-world-is-quietly-becoming-my-most-anticipated-pc-game-of-2012/gallery/" title="Click here to read more about Cube World is Quietly Becoming My Most Anticipated PC Game of 2012">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Jan 2012 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[HBO Wants to Turn Indie Game Movie Into TV Series]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read HBO Wants to Turn Indie Game Movie Into TV Series" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read HBO Wants to Turn Indie Game Movie Into TV Series" href="http://kotaku.com/5878298/hbo-turning-indie-game-movie-into-tv-series" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read HBO Wants to Turn Indie Game Movie Into TV Series" alt="Click here to read HBO Wants to Turn Indie Game Movie Into TV Series" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c7bf1fd5a90236511e12029dbe3151d3.jpg"/>
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				<!-- videoId: 25268139 --><!-- /videoId: 25268139 --> <em>Indie Game: The Movie</em>,<a href="http://kotaku.com/5863151/watch-as-indie-game-the-movie-moves-fezs-phil-fish-to-tears"> a documentary about getting an indie game made</a>, had a pretty successful debut at Sundance over the weekend. So successful, in fact, it's already been picked up by HBO so it can be turned into a TV series.				<a href="http://kotaku.com/5878298/hbo-turning-indie-game-movie-into-tv-series" title="Click here to read more about HBO Wants to Turn Indie Game Movie Into TV Series">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878298/hbo-turning-indie-game-movie-into-tv-series]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878298]]></guid>
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			<category><![CDATA[TV]]></category>
			<pubDate><![CDATA[Sun, 22 Jan 2012 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Project Zomboid's Concept Art Also Blows Up Aircraft Carriers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Project Zomboid's&lt;/em&gt; Concept Art Also Blows Up Aircraft Carriers" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Project Zomboid's&lt;/em&gt; Concept Art Also Blows Up Aircraft Carriers" href="http://kotaku.com/5877763/project-zomboids-concept-art-also-blows-up-aircraft-carriers/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Project Zomboid's&lt;/em&gt; Concept Art Also Blows Up Aircraft Carriers" alt="Click here to read &lt;em&gt;Project Zomboid's&lt;/em&gt; Concept Art Also Blows Up Aircraft Carriers" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ecd3a44112f601f445da9564cb64f8c2.jpg"/>
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				French artist Remi, aka Afekay, has landed a rather pleasant little gig doing the concept art for work-in-progress zombie survival sim <em>Project Zomboid</em>.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5877763/project-zomboids-concept-art-also-blows-up-aircraft-carriers/gallery/" title="Click here to read more about Project Zomboid's Concept Art Also Blows Up Aircraft Carriers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5877763/project-zomboids-concept-art-also-blows-up-aircraft-carriers/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5877763]]></guid>
			<category><![CDATA[Fine Art]]></category>
			<category><![CDATA[Gameloft]]></category>
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			<category><![CDATA[Project zomboid]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 20 Jan 2012 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Dear Esther, You Still Look Gorgeous]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dear Esther&lt;/em&gt;, You Still Look Gorgeous" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dear Esther&lt;/em&gt;, You Still Look Gorgeous" href="http://kotaku.com/5877074/dear-esther-you-still-look-gorgeous" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dear Esther&lt;/em&gt;, You Still Look Gorgeous" alt="Click here to read &lt;em&gt;Dear Esther&lt;/em&gt;, You Still Look Gorgeous" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a353a9db9f5e556b3a15bfc5b19aeb79.jpg"/>
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				<!-- videoId: D7VJ4lP-05A --><!-- /videoId: D7VJ4lP-05A --> What was once a fancy, moody <em>Half-Life</em> mod looks to be <a href="http://kotaku.com/5865684/dear-esther-you-look-gorgeous/gallery/1">one of 2012's fanciest, moodiest games</a>, as <em>Dear Esther</em> - up for four awards at this year's Independent Games Festival - lulls us into stillness with this new trailer.				<a href="http://kotaku.com/5877074/dear-esther-you-still-look-gorgeous" title="Click here to read more about Dear Esther, You Still Look Gorgeous">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5877074/dear-esther-you-still-look-gorgeous]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5877074]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Dear Esther]]></category>
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			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Wed, 18 Jan 2012 02:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5877074&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fans are Helping Make This Racing Game, and Will be Paid for it]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fans are Helping Make This Racing Game, and Will be Paid for it" href="http://kotaku.com/project-cars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">projectcars</span></a></div -->					<div><a title="Click here to read Fans are Helping Make This Racing Game, and Will be Paid for it" href="http://kotaku.com/5876703/fans-are-helping-make-this-racing-game-and-will-be-paid-for-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fans are Helping Make This Racing Game, and Will be Paid for it" alt="Click here to read Fans are Helping Make This Racing Game, and Will be Paid for it" src="http://cache.kotaku.com/assets/images/9/2012/01/small_94b2bb377f93572556357e12df077fc8.jpg"/>
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				<!-- videoId: 4NSjfaSw4_M --><!-- /videoId: 4NSjfaSw4_M --> Slightly Mad Studios made the white-knuckled, if flawed<em> Shift 2</em> for EA. They're now making something a lot more interesting: a racing game, <em>Project CARS</em>, where they're getting help from fans to not just pay for the game, but to code it.				<a href="http://kotaku.com/5876703/fans-are-helping-make-this-racing-game-and-will-be-paid-for-it" title="Click here to read more about Fans are Helping Make This Racing Game, and Will be Paid for it">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5876703/fans-are-helping-make-this-racing-game-and-will-be-paid-for-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5876703]]></guid>
			<category><![CDATA[Project Cars]]></category>
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			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Tue, 17 Jan 2012 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5876703&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Indie Favorite RadianGames Launches Four New Games All At Once, All For You]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indie Favorite RadianGames Launches Four New Games All At Once, All For You" href="http://kotaku.com/radiangames/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">radiangames</span></a></div -->					<div><a title="Click here to read Indie Favorite RadianGames Launches Four New Games All At Once, All For You" href="http://kotaku.com/5875568/indie-favorite-radiangames-launches-four-new-games-all-at-once-all-for-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Indie Favorite RadianGames Launches Four New Games All At Once, All For You" alt="Click here to read Indie Favorite RadianGames Launches Four New Games All At Once, All For You" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9d8d717effc488e1393e332dc5035d26.jpg"/>
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				<!-- videoId: X-c0q23t2gI --><!-- /videoId: X-c0q23t2gI --> After crafting some of the best games in the Xbox Live Indie Games program and  branching out to both iPhone and PC/Mac development, <a href="http://kotaku.com/radiangames/">RadianGames</a> is ready to take the PC indie gaming scene by storm with the launch of not one but four brand new titles. Did I mention RadianGames is just one guy?				<a href="http://kotaku.com/5875568/indie-favorite-radiangames-launches-four-new-games-all-at-once-all-for-you" title="Click here to read more about Indie Favorite RadianGames Launches Four New Games All At Once, All For You">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875568/indie-favorite-radiangames-launches-four-new-games-all-at-once-all-for-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875568]]></guid>
			<category><![CDATA[Radiangames]]></category>
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			<category><![CDATA[Luke Schneider]]></category>
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			<pubDate><![CDATA[Thu, 12 Jan 2012 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Please, Play This 80's Tribute Game, Right Now (It's Free!)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Please, Play This 80's Tribute Game, Right Now (It's Free!)" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Please, Play This 80's Tribute Game, Right Now (It's Free!)" href="http://kotaku.com/5875399/please-play-this-80s-tribute-game-right-now-its-free" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Please, Play This 80's Tribute Game, Right Now (It's Free!)" alt="Click here to read Please, Play This 80's Tribute Game, Right Now (It's Free!)" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3f5db20b284832c8a736fff2726588a5.jpg"/>
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				<!-- videoId: mTBXvP89Now --><!-- /videoId: mTBXvP89Now --> <em>Abobo's Big Adventure</em> takes the <em>Double Dragon </em>villain and sends him on an epic, if a little tough, quest through a whole bunch of other video game characters' worlds.				<a href="http://kotaku.com/5875399/please-play-this-80s-tribute-game-right-now-its-free" title="Click here to read more about Please, Play This 80's Tribute Game, Right Now (It's Free!)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875399/please-play-this-80s-tribute-game-right-now-its-free]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875399]]></guid>
			<category><![CDATA[hot flashes]]></category>
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			<pubDate><![CDATA[Thu, 12 Jan 2012 00:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875399&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Steam-Powered Dustforce Keeps Your Whole PC Clean January 17]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steam-Powered &lt;em&gt;Dustforce&lt;/em&gt; Keeps Your Whole PC Clean January 17" href="http://kotaku.com/dustforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dustforce</span></a></div -->					<div><a title="Click here to read Steam-Powered &lt;em&gt;Dustforce&lt;/em&gt; Keeps Your Whole PC Clean January 17" href="http://kotaku.com/5874936/steam+powered-dustforce-keeps-your-whole-pc-clean-december-17" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steam-Powered &lt;em&gt;Dustforce&lt;/em&gt; Keeps Your Whole PC Clean January 17" alt="Click here to read Steam-Powered &lt;em&gt;Dustforce&lt;/em&gt; Keeps Your Whole PC Clean January 17" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ecc0c4af436e3628f6d5c4c5ee6b194c.jpg"/>
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				<!-- videoId: KZcpK3OU_bA --><!-- /videoId: KZcpK3OU_bA --> What if Mario were a janitor instead of a plumber? Find out January 17, when Hitbox Games' 2D sweep-em-up<em> Dustforce</em> hits Steam.				<a href="http://kotaku.com/5874936/steam+powered-dustforce-keeps-your-whole-pc-clean-december-17" title="Click here to read more about Steam-Powered Dustforce Keeps Your Whole PC Clean January 17">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874936/steam+powered-dustforce-keeps-your-whole-pc-clean-december-17]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874936]]></guid>
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			<pubDate><![CDATA[Tue, 10 Jan 2012 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5874936&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nintendo Doesn't Let WiiWare Self-Publishers Reveal Sales Figures]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Doesn't Let WiiWare Self-Publishers Reveal Sales Figures" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Nintendo Doesn't Let WiiWare Self-Publishers Reveal Sales Figures" href="http://kotaku.com/5873565/nintendo-doesnt-let-wiiware-self+publishers-reveal-sales-figures" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Doesn't Let WiiWare Self-Publishers Reveal Sales Figures" alt="Click here to read Nintendo Doesn't Let WiiWare Self-Publishers Reveal Sales Figures" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a6b6c0d816b8e0ab4d6269b6374d275b.jpg"/>
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				The independent publisher Icon Games Entertainment, a week ago, looked back on 2011 and counted up how many copies it had sold of games such as <em>Bashi Blocks</em> (pictured above) and <em>Arcade Air Hockey</em>. Icon's Richard Hill-Whittall found that he'd sold 255,763 copies of games in all, a pleasant surprise given he figured they'd only moved around 100,000 copies. He published his sales figures, broken down by platform.				<a href="http://kotaku.com/5873565/nintendo-doesnt-let-wiiware-self+publishers-reveal-sales-figures" title="Click here to read more about Nintendo Doesn't Let WiiWare Self-Publishers Reveal Sales Figures">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5873565/nintendo-doesnt-let-wiiware-self+publishers-reveal-sales-figures]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5873565]]></guid>
			<category><![CDATA[Nintendo]]></category>
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			<pubDate><![CDATA[Thu, 05 Jan 2012 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Indie Says Atari's on Warpath Against iPhone Apps with 'Even a Passing Resemblance' to Their Old Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indie Says Atari's on Warpath Against iPhone Apps with 'Even a Passing Resemblance' to Their Old Games" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Indie Says Atari's on Warpath Against iPhone Apps with 'Even a Passing Resemblance' to Their Old Games" href="http://kotaku.com/5873521/indie-says-ataris-on-warpath-against-iphone-apps-with-even-a-passing-resemblance-to-their-old-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Indie Says Atari's on Warpath Against iPhone Apps with 'Even a Passing Resemblance' to Their Old Games" alt="Click here to read Indie Says Atari's on Warpath Against iPhone Apps with 'Even a Passing Resemblance' to Their Old Games" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5a603e23f4fcf7240607dee10485271c.png"/>
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				<em>Vector Tanks</em> was around <a href="http://kotaku.com/5132853/battlezone-coming-to-the-iphone">for at least three years on the iTunes App Store</a> and looked a lot like <em>Battlezone</em> the whole time. It isn't there anymore. Atari recently sent legal papers over to the game's developer, Black Powder Media, which now warns other indie developers that "anything that has even a passing resemblance to an Atari classic," can expect to see a copyright infringement claim.				<a href="http://kotaku.com/5873521/indie-says-ataris-on-warpath-against-iphone-apps-with-even-a-passing-resemblance-to-their-old-games" title="Click here to read more about Indie Says Atari's on Warpath Against iPhone Apps with 'Even a Passing Resemblance' to Their Old Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5873521/indie-says-ataris-on-warpath-against-iphone-apps-with-even-a-passing-resemblance-to-their-old-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5873521]]></guid>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Android]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[Legal]]></category>
			<category><![CDATA[Vector tanks]]></category>
			<pubDate><![CDATA[Thu, 05 Jan 2012 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5873521&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PC Gamers, Remember the Name Castle Story]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PC Gamers, Remember the Name &lt;em&gt;Castle Story&lt;/em&gt;" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read PC Gamers, Remember the Name &lt;em&gt;Castle Story&lt;/em&gt;" href="http://kotaku.com/5873253/pc-gamers-remember-the-name-castle-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PC Gamers, Remember the Name &lt;em&gt;Castle Story&lt;/em&gt;" alt="Click here to read PC Gamers, Remember the Name &lt;em&gt;Castle Story&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_727dc8a1542bf184feed29a171aeb1b2.jpg"/>
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				<!-- videoId: NwZdXRPeYrc --><!-- /videoId: NwZdXRPeYrc --> Sauropod, a two-man indie studio from Canada, is working on this interesting little PC game called <em>Castle Story</em>.				<a href="http://kotaku.com/5873253/pc-gamers-remember-the-name-castle-story" title="Click here to read more about PC Gamers, Remember the Name Castle Story">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5873253/pc-gamers-remember-the-name-castle-story]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5873253]]></guid>
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			<category><![CDATA[Castle story]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[sauropod]]></category>
			<pubDate><![CDATA[Thu, 05 Jan 2012 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5873253&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fund GildenTide and Help Develop a Steampunk Street Fighter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fund &lt;em&gt;GildenTide&lt;/em&gt; and Help Develop a Steampunk &lt;em&gt;Street Fighter&lt;/em&gt;" href="http://kotaku.com/kickstarter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kickstarter</span></a></div -->					<div><a title="Click here to read Fund &lt;em&gt;GildenTide&lt;/em&gt; and Help Develop a Steampunk &lt;em&gt;Street Fighter&lt;/em&gt;" href="http://kotaku.com/5873227/fund-gildentide-and-help-develop-a-steampunk-street-fighter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fund &lt;em&gt;GildenTide&lt;/em&gt; and Help Develop a Steampunk &lt;em&gt;Street Fighter&lt;/em&gt;" alt="Click here to read Fund &lt;em&gt;GildenTide&lt;/em&gt; and Help Develop a Steampunk &lt;em&gt;Street Fighter&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_46dd65dc725685c2a112e2dbebef8766.png"/>
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				Circular Geometry Studios loved the gameplay of the <em>Street Fighter Alpha Series</em>, and seeks to develop in a space where indie games don't get much attention: the fighting genre.				<a href="http://kotaku.com/5873227/fund-gildentide-and-help-develop-a-steampunk-street-fighter" title="Click here to read more about Fund GildenTide and Help Develop a Steampunk Street Fighter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5873227/fund-gildentide-and-help-develop-a-steampunk-street-fighter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5873227]]></guid>
			<category><![CDATA[kickstarter]]></category>
			<category><![CDATA[Circular geometry studios]]></category>
			<category><![CDATA[Gildentide]]></category>
			<category><![CDATA[Indie]]></category>
			<pubDate><![CDATA[Wed, 04 Jan 2012 23:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5873227&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Sci-Fi Indie Adventure Game Looks Great]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Sci-Fi Indie Adventure Game Looks Great" href="http://kotaku.com/a-science-fiction-saga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">asciencefictionsaga</span></a></div -->					<div><a title="Click here to read This Sci-Fi Indie Adventure Game Looks Great" href="http://kotaku.com/5872885/this-sci+fi-indie-adventure-game-looks-great" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Sci-Fi Indie Adventure Game Looks Great" alt="Click here to read This Sci-Fi Indie Adventure Game Looks Great" src="http://cache.kotaku.com/assets/images/9/2012/01/small_40f5b5db621290a012b54ce96770e1af.jpg"/>
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				As someone just playing through <a href="http://kotaku.com/5733318/blade-runner-fans-the-past-just-became-the-present">the awesome <em>Gemini Rue</em> now</a>, news of A Science Fiction Saga, another indie sci-fi adventure game, is <em>very </em>welcome.				<a href="http://kotaku.com/5872885/this-sci+fi-indie-adventure-game-looks-great" title="Click here to read more about This Sci-Fi Indie Adventure Game Looks Great">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5872885/this-sci+fi-indie-adventure-game-looks-great]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5872885]]></guid>
			<category><![CDATA[A science fiction saga]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Wed, 04 Jan 2012 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5872885&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[That Game About Dating Disabled Girls is Finished, Ready For Download]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read That Game About Dating Disabled Girls is Finished, Ready For Download" href="http://kotaku.com/nsfw/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nsfw</span></a></div -->					<div><a title="Click here to read That Game About Dating Disabled Girls is Finished, Ready For Download" href="http://kotaku.com/5872886/that-game-about-dating-disabled-girls-is-finished-ready-for-download" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read That Game About Dating Disabled Girls is Finished, Ready For Download" alt="Click here to read That Game About Dating Disabled Girls is Finished, Ready For Download" src="http://cache.kotaku.com/assets/images/9/2012/01/small_72cb209effdb0ddd50f4c0e619eb22e5.png"/>
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				Nearly two years ago, <a href="http://kotaku.com/5461619/romance-with-disabled-girls-how-and-maybe-why-an-unusual-video-game-came-to-be">Leigh wrote a great column on a dating game called <em>Katawa Shoujo</em> being made by members of a 4chan group</a>. What made it stand out were two things: one, it's been on the drawing board for over a decade, and two, it was a dating game based on girls at a school for disabled teenagers.				<a href="http://kotaku.com/5872886/that-game-about-dating-disabled-girls-is-finished-ready-for-download" title="Click here to read more about That Game About Dating Disabled Girls is Finished, Ready For Download">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5872886/that-game-about-dating-disabled-girls-is-finished-ready-for-download]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5872886]]></guid>
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			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Katawa shoujo]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Wed, 04 Jan 2012 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5872886&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Make It Through Another Day, and Xbox Live's Homeless will Share Its Story]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Make It Through Another Day, and Xbox Live's &lt;em&gt;Homeless&lt;/em&gt; will Share Its Story" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read Make It Through Another Day, and Xbox Live's &lt;em&gt;Homeless&lt;/em&gt; will Share Its Story" href="http://kotaku.com/5871006/make-it-through-another-day-and-xbox-lives-homeless-will-share-its-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Make It Through Another Day, and Xbox Live's &lt;em&gt;Homeless&lt;/em&gt; will Share Its Story" alt="Click here to read Make It Through Another Day, and Xbox Live's &lt;em&gt;Homeless&lt;/em&gt; will Share Its Story" src="http://cache.kotaku.com/assets/images/9/2011/12/small_bc12727c5671f4d65e4138b933ea83d4.png"/>
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				When I was a journalism student at Columbia, there was a guy on 112th Street and Broadway, the most unobtrusive homeless person I've ever encountered in New York. He had no sign and I don't ever recall him verbally soliciting passersby. He just sat there, obviously homeless, with a strangely placid expression. One day I finally gave him 75 cents.				<a href="http://kotaku.com/5871006/make-it-through-another-day-and-xbox-lives-homeless-will-share-its-story" title="Click here to read more about Make It Through Another Day, and Xbox Live's Homeless will Share Its Story">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5871006/make-it-through-another-day-and-xbox-lives-homeless-will-share-its-story]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5871006]]></guid>
			<category><![CDATA[Indie]]></category>
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			<category><![CDATA[John flook]]></category>
			<category><![CDATA[Silver Dollar Games]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sat, 24 Dec 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5871006&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Because Santa Needs To Die]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Because Santa Needs To Die" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Because Santa Needs To Die" href="http://kotaku.com/5870717/because-santa-needs-to-die" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Because Santa Needs To Die" alt="Click here to read Because Santa Needs To Die" src="http://cache.kotaku.com/assets/images/9/2011/12/small_ca7b350d7809ee8a4c8abce72baf0db8.jpg"/>
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				You remember<em> Happy Wheels</em>?<a href="http://kotaku.com/5674299/ive-always-wanted-to-slam-dunk-a-baby"> Free flash game, dangerously fun/funny</a>. Well, this being Christmas and all, its creator Jim Bonacci added a Christmas theme to it. Where you control Santa and some Elves. Then kill them, repeatedly and <em>without mercy</em>.				<a href="http://kotaku.com/5870717/because-santa-needs-to-die" title="Click here to read more about Because Santa Needs To Die">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5870717/because-santa-needs-to-die]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5870717]]></guid>
			<category><![CDATA[hot flashes]]></category>
			<category><![CDATA[Happy wheels]]></category>
			<category><![CDATA[Indie]]></category>
			<pubDate><![CDATA[Fri, 23 Dec 2011 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5870717&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hey, Assholes, Stop Trying To Scam Steam & Charitable Indies [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey, Assholes, Stop Trying To Scam Steam &amp; Charitable Indies [Update]" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read Hey, Assholes, Stop Trying To Scam Steam &amp; Charitable Indies [Update]" href="http://kotaku.com/5870326/hey-assholes-stop-trying-to-scam-steam--charitable-indies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey, Assholes, Stop Trying To Scam Steam &amp; Charitable Indies [Update]" alt="Click here to read Hey, Assholes, Stop Trying To Scam Steam &amp; Charitable Indies [Update]" src="http://cache.kotaku.com/assets/images/9/2011/12/small_09c0bd721552c2c2fd6af518103fde43.jpg"/>
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				The<a href="http://kotaku.com/5869873/the-humble-indie-bundle-gets-bigger-better-and-therefore-less-humble"> latest Humble Indie Bundle</a>, which offers <em>farcical </em>bang-for-buck, has been for many a great way to get a load of great games for a reasonable price. Sadly, for others, it's been a way to try and scam a very lucrative competition.				<a href="http://kotaku.com/5870326/hey-assholes-stop-trying-to-scam-steam--charitable-indies" title="Click here to read more about Hey, Assholes, Stop Trying To Scam Steam & Charitable Indies [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5870326/hey-assholes-stop-trying-to-scam-steam--charitable-indies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5870326]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Humble indie bundle]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 22 Dec 2011 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5870326&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What's This, a Dark, Brooding Space Adventure Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's This, a Dark, Brooding Space Adventure Game?" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read What's This, a Dark, Brooding Space Adventure Game?" href="http://kotaku.com/5869961/whats-this-a-dark-brooding-space-adventure-game/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's This, a Dark, Brooding Space Adventure Game?" alt="Click here to read What's This, a Dark, Brooding Space Adventure Game?" src="http://cache.kotaku.com/assets/images/9/2011/12/small_bd7943a96dcea2aab18226cff4ea5222.jpg"/>
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				<em>Stasis </em>is an upcoming indie adventure game set in space. It's for the PC. It's played from an isometric perspective. And it looks all kinds of dark and moody. Me and <em>Stasis </em>are off to a very, very good start.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5869961/whats-this-a-dark-brooding-space-adventure-game/gallery/" title="Click here to read more about What's This, a Dark, Brooding Space Adventure Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5869961/whats-this-a-dark-brooding-space-adventure-game/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5869961]]></guid>
			<category><![CDATA[Indie]]></category>
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			<category><![CDATA[stasis]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 21 Dec 2011 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5869961&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[See What Games Minecraft's Creator (and Others!) Could Make In 48 Hours]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See What Games &lt;em&gt;Minecraft's&lt;/em&gt; Creator (and Others!) Could Make In 48 Hours" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read See What Games &lt;em&gt;Minecraft's&lt;/em&gt; Creator (and Others!) Could Make In 48 Hours" href="http://kotaku.com/5869245/see-what-games-minecrafts-creator-and-others-could-make-in-48-hours" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See What Games &lt;em&gt;Minecraft's&lt;/em&gt; Creator (and Others!) Could Make In 48 Hours" alt="Click here to read See What Games &lt;em&gt;Minecraft's&lt;/em&gt; Creator (and Others!) Could Make In 48 Hours" src="http://cache.kotaku.com/assets/images/9/2011/12/small_41f0af2309b91534b28cd6e3a803a657.jpg"/>
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				After 48 hours of<a href="http://kotaku.com/5866278/can-minecrafts-creator-make-a-game-in-48-hours"> super-rushed game development</a>, <em>Minecraft </em>creator Markus "Notch" Persson has released a new game.				<a href="http://kotaku.com/5869245/see-what-games-minecrafts-creator-and-others-could-make-in-48-hours" title="Click here to read more about See What Games Minecraft's Creator (and Others!) Could Make In 48 Hours">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5869245/see-what-games-minecrafts-creator-and-others-could-make-in-48-hours]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5869245]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Minecraft]]></category>
			<category><![CDATA[Minicraft]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Mon, 19 Dec 2011 06:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5869245&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Skyrim Now Has Multiplayer (Sort Of)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Skyrim&lt;/em&gt; Now Has Multiplayer (Sort Of)" href="http://kotaku.com/the-elder-scrolls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theelderscrolls</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Skyrim&lt;/em&gt; Now Has Multiplayer (Sort Of)" href="http://kotaku.com/5868662/skyrim-now-has-multiplayer-sort-of" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Skyrim&lt;/em&gt; Now Has Multiplayer (Sort Of)" alt="Click here to read &lt;em&gt;Skyrim&lt;/em&gt; Now Has Multiplayer (Sort Of)" src="http://cache.kotaku.com/assets/images/9/2011/12/small_73861270943635e3fb7a4a9df3b82ead.jpg"/>
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				<!-- videoId: abs_yGod5MQ --><!-- /videoId: abs_yGod5MQ --> While modders have been working tirelessly since <em>Skyrim's</em> release to<a href="http://kotaku.com/5860367/your-guide-to-getting-skyrim-looking-and-playing-better"> improve things like the game's graphics and inventory</a>, one mod has set its sights a little higher: adding multiplayer to the decidedly singleplayer game.				<a href="http://kotaku.com/5868662/skyrim-now-has-multiplayer-sort-of" title="Click here to read more about Skyrim Now Has Multiplayer (Sort Of)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5868662/skyrim-now-has-multiplayer-sort-of]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5868662]]></guid>
			<category><![CDATA[The Elder Scrolls]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[The elder scrolls v skyrim]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Fri, 16 Dec 2011 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5868662&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wow, People Still Make Awesome Line Rider Clips]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wow, People Still Make Awesome &lt;em&gt;Line Rider&lt;/em&gt; Clips" href="http://kotaku.com/line-rider/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">linerider</span></a></div -->					<div><a title="Click here to read Wow, People Still Make Awesome &lt;em&gt;Line Rider&lt;/em&gt; Clips" href="http://kotaku.com/5868323/wow-people-still-make-awesome-line-rider-clips" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wow, People Still Make Awesome &lt;em&gt;Line Rider&lt;/em&gt; Clips" alt="Click here to read Wow, People Still Make Awesome &lt;em&gt;Line Rider&lt;/em&gt; Clips" src="http://cache.kotaku.com/assets/images/9/2011/12/small_058d22fffe9278146214dbf43073b905.jpg"/>
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				<!-- videoId: 7yj7LM2xitM --><!-- /videoId: 7yj7LM2xitM --> It's been<a href="http://kotaku.com/236807/line-rider-clip-for-the-ages"> over four years</a> since the Great Line Rider craze of 2007. In internet terms that's an eternity, but don't tell the community of dedicated fans still churning out amazing levels for the simple little flash game.				<a href="http://kotaku.com/5868323/wow-people-still-make-awesome-line-rider-clips" title="Click here to read more about Wow, People Still Make Awesome Line Rider Clips">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5868323/wow-people-still-make-awesome-line-rider-clips]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5868323]]></guid>
			<category><![CDATA[line rider]]></category>
			<category><![CDATA[Flash]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 15 Dec 2011 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5868323&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[My God, This Time Travel Game Looks Amazing]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read My God, This Time Travel Game Looks Amazing" href="http://kotaku.com/void/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">void</span></a></div -->					<div><a title="Click here to read My God, This Time Travel Game Looks Amazing" href="http://kotaku.com/5867532/my-god-this-time-travel-game-looks-amazing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read My God, This Time Travel Game Looks Amazing" alt="Click here to read My God, This Time Travel Game Looks Amazing" src="http://cache.kotaku.com/assets/images/9/2011/12/small_3785429a2032c912374bd7034ce748d4.jpg"/>
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				<!-- videoId: HhTFn5i6piA --><!-- /videoId: HhTFn5i6piA --> <em>Void </em>is a game about time travel. That's been done in games before, I know, but it's never been done like this.				<a href="http://kotaku.com/5867532/my-god-this-time-travel-game-looks-amazing" title="Click here to read more about My God, This Time Travel Game Looks Amazing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5867532/my-god-this-time-travel-game-looks-amazing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5867532]]></guid>
			<category><![CDATA[void]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Tue, 13 Dec 2011 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5867532&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Indie Developers Unhappy with their Placement in the New Xbox Dashboard]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indie Developers Unhappy with their Placement in the New Xbox Dashboard" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read Indie Developers Unhappy with their Placement in the New Xbox Dashboard" href="http://kotaku.com/5866930/indie-developers-unhappy-with-their-placement-in-the-new-xbox-dashboard" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Indie Developers Unhappy with their Placement in the New Xbox Dashboard" alt="Click here to read Indie Developers Unhappy with their Placement in the New Xbox Dashboard" src="http://cache.kotaku.com/assets/images/9/2011/12/small_4424f925ccb13cc57815645cd2d22b52.jpg"/>
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				If you count the directions keyed on the D-pad (or the left stick) it takes 17 button presses to reach the Indie Games section of the Xbox Live Marketplace under the new Xbox dashboard, which released this week. It takes only eight buttons to get to the Xbox Live Arcade and Games on Demand catalogs.				<a href="http://kotaku.com/5866930/indie-developers-unhappy-with-their-placement-in-the-new-xbox-dashboard" title="Click here to read more about Indie Developers Unhappy with their Placement in the New Xbox Dashboard">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866930/indie-developers-unhappy-with-their-placement-in-the-new-xbox-dashboard]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866930]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Sat, 10 Dec 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5866930&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Richard Nixon, Time Travel and a New Adventure Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Richard Nixon, Time Travel and a New Adventure Game" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read Richard Nixon, Time Travel and a New Adventure Game" href="http://kotaku.com/5866563/richard-nixon-time-travel-and-a-new-adventure-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Richard Nixon, Time Travel and a New Adventure Game" alt="Click here to read Richard Nixon, Time Travel and a New Adventure Game" src="http://cache.kotaku.com/assets/images/9/2011/12/small_50f4ee8875daf02eb505a25251502214.jpg"/>
											</a></div>
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				There aren't enough adventure games on the iPhone. Well, <em>new </em>ones, at least. So thank you, House On Fire, for working on an adventure game for the iPhone.				<a href="http://kotaku.com/5866563/richard-nixon-time-travel-and-a-new-adventure-game" title="Click here to read more about Richard Nixon, Time Travel and a New Adventure Game">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5866563/richard-nixon-time-travel-and-a-new-adventure-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866563]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Android]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[The silent age]]></category>
			<pubDate><![CDATA[Fri, 09 Dec 2011 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5866563&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[See How the Little Guys Make Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See How the Little Guys Make Games" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read See How the Little Guys Make Games" href="http://kotaku.com/5866188/see-how-the-little-guys-make-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See How the Little Guys Make Games" alt="Click here to read See How the Little Guys Make Games" src="http://cache.kotaku.com/assets/images/9/2011/12/small_ac788374e96a3a06f9d87b43fe11370b.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				<!-- videoId: QjrGE9xZc30 --><!-- /videoId: QjrGE9xZc30 --> We get to see behind the scenes at big game development studios all the time. Independent studios working on the sequel to a mod that was made for someone else's game? That's a side of game development we <em>don't</em> normally get to see.				<a href="http://kotaku.com/5866188/see-how-the-little-guys-make-games" title="Click here to read more about See How the Little Guys Make Games">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5866188/see-how-the-little-guys-make-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866188]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Natural Selection]]></category>
			<category><![CDATA[Natural Selection 2]]></category>
			<pubDate><![CDATA[Thu, 08 Dec 2011 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5866188&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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