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		<title><![CDATA[Kotaku: Indie Gaming]]></title>
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			<title><![CDATA[Kotaku: Indie Gaming]]></title>
			<link>http://kotaku.com/tag/indie gaming</link>
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		<link>http://kotaku.com/tag/indie gaming</link>
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		<description><![CDATA[Kotaku posts tagged Indie Gaming]]></description>
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			<title><![CDATA[Going Indie &mdash; A New Developer Tactic?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Going Indie &amp;mdash; A New Developer Tactic?" href="http://kotaku.com/insight/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">insight</span></a></div -->					<div><a title="Click here to read Going Indie &amp;mdash; A New Developer Tactic?" href="http://kotaku.com/5380200/going-indie--a-new-developer-tactic" class="pp_image">
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				After getting a look at developer Arkedo's <a href="http://kotaku.com/5379856/arkedo--the-funniest-press-release-ive-ever-read">new venture</a> today, CEO Camille Guermonprez told me something very, very interesting: more published devs might go indie.				<a href="http://kotaku.com/5380200/going-indie--a-new-developer-tactic" title="Click here to read more about Going Indie &mdash; A New Developer Tactic?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5380200/going-indie--a-new-developer-tactic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5380200]]></guid>
			<category><![CDATA[Insight]]></category>
			<category><![CDATA[Arkedo]]></category>
			<category><![CDATA[Indie Gaming]]></category>
			<category><![CDATA[Xbox Live INdie Games]]></category>
			<pubDate><![CDATA[Tue, 13 Oct 2009 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5380200&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[FATALE Preview: Alluring, Alarming and Totally Ambiguous]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FATALE Preview: Alluring, Alarming and Totally Ambiguous" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read FATALE Preview: Alluring, Alarming and Totally Ambiguous" href="http://kotaku.com/5376582/fatale-preview-alluring-alarming-and-totally-ambiguous" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read FATALE Preview: Alluring, Alarming and Totally Ambiguous" alt="Click here to read FATALE Preview: Alluring, Alarming and Totally Ambiguous" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1254953835679_Salome.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged TALE OF TALES" title="Click here to read more posts tagged TALE OF TALES" href="http://kotaku.com/tag/tale-of-tales/">Tale of Tales</a> isn't the kind of indie dev to over-explain their artistic creations and I'm not the kind of person who reads the Bible. This combination creates the weirdest gaming experience ever.				<a href="http://kotaku.com/5376582/fatale-preview-alluring-alarming-and-totally-ambiguous" title="Click here to read more about FATALE Preview: Alluring, Alarming and Totally Ambiguous">More&nbsp;&raquo;</a>
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			<category><![CDATA[Preview]]></category>
			<category><![CDATA[Fatale]]></category>
			<category><![CDATA[Indie Gaming]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Religion]]></category>
			<category><![CDATA[tale of tales]]></category>
			<pubDate><![CDATA[Wed, 07 Oct 2009 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Spice Up Your Rock Band Skills With A NES Emulator]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spice Up Your Rock Band Skills With A NES Emulator" href="http://kotaku.com/rock-band/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockband</span></a></div -->					<div><a title="Click here to read Spice Up Your Rock Band Skills With A NES Emulator" href="http://kotaku.com/5201182/spice-up-your-rock-band-skills-with-a-nes-emulator" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spice Up Your Rock Band Skills With A NES Emulator" alt="Click here to read Spice Up Your Rock Band Skills With A NES Emulator" src="http://cache.kotaku.com/assets/images/9/2009/04/0M5VmWDuRs0.jpg"/>
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				 If you're not digging SpongeBob Squarepants and Nirvana updates, this nifty NES emulator program might be just the fix for <a class="autolink" title="Click here to read more posts tagged ROCK BAND" title="Click here to read more posts tagged ROCK BAND" href="http://kotaku.com/tag/rock-band/">Rock Band</a>/<a class="autolink" title="Click here to read more posts tagged GUITAR HERO" title="Click here to read more posts tagged GUITAR HERO" href="http://kotaku.com/tag/guitar-hero/">Guitar Hero</a> fatigue.				<a href="http://kotaku.com/5201182/spice-up-your-rock-band-skills-with-a-nes-emulator" title="Click here to read more about Spice Up Your Rock Band Skills With A NES Emulator">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rock Band]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Indie Gaming]]></category>
			<pubDate><![CDATA[Tue, 07 Apr 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Steam Welcomes Audiosurf This Friday]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steam Welcomes Audiosurf This Friday" href="http://kotaku.com/indie-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegaming</span></a></div -->					<div><a title="Click here to read Steam Welcomes Audiosurf This Friday" href="http://kotaku.com/355111/steam-welcomes-audiosurf-this-friday" class="pp_image">
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				Independent Games Festival finalist <em>Audiosurf</em> is coming to Steam. Wait! Don't scroll away yet. <em>Audiosurf</em> is actually pretty cool, taking your existing music and generating race tracks and puzzle layouts for an intense rhythmic-puzzle-racer. It's kind of like <em>F-Zero</em> meets <em>Klax</em> meets <em>Phase</em>, if that helps. It also happens to be the one first Steam-bound titles to take advantage of the recently announced Steamworks, which means it will come packed with those delicious achievements. But wait... there's more.				<a href="http://kotaku.com/355111/steam-welcomes-audiosurf-this-friday" title="Click here to read more about Steam Welcomes Audiosurf This Friday">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/355111/steam-welcomes-audiosurf-this-friday]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-355111]]></guid>
			<category><![CDATA[Indie Gaming]]></category>
			<category><![CDATA[audiosurf]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[the orange box]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Mon, 11 Feb 2008 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=355111&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GarageGames Readies InstantAction.com]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GarageGames Readies InstantAction.com" href="http://kotaku.com/indie-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegaming</span></a></div -->					<div><a title="Click here to read GarageGames Readies InstantAction.com" href="http://kotaku.com/301180/garagegames-readies-instantactioncom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GarageGames Readies InstantAction.com" alt="Click here to read GarageGames Readies InstantAction.com" src="http://cache.kotaku.com/assets/images/9/2007/09/small_instantaction.jpg"/>
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				IAC recently purchased the majority of indie developer and Torque engine creator GarageGames, and today the two companies announce the fruits of that transaction. InstantAction.com will eventually be a completely web-based action gaming portal, dedicated to serving high-quality video games without requiring downloads. I'm imagining it as a sort of Games.com, only instead of Scrabble and Yahtzee there'll be...well, action games. The companies are introducing new technology that will enable graphically-rich, multiplayer games to run in standard web browsers. You can visit <a href="http://www.InstantAction.com">InstantAction.com</a> right now and enter your email address for early public beta access, with the site expected to launch publicly in early 2008. As well as the games portal, InstantAction is also launching a Game Development Fund aimed at encouraging new developers to create games for the internet. Personally I am kind of afraid of this. The last thing ADD boy here needs is quick and easy multiplayer action games at his fingertips. 				<a href="http://kotaku.com/301180/garagegames-readies-instantactioncom" title="Click here to read more about GarageGames Readies InstantAction.com">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/301180/garagegames-readies-instantactioncom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301180]]></guid>
			<category><![CDATA[Indie Gaming]]></category>
			<category><![CDATA[garagegames]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[instantaction.com]]></category>
			<category><![CDATA[Web Games]]></category>
			<pubDate><![CDATA[Tue, 18 Sep 2007 19:00:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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