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		<title><![CDATA[Kotaku: Indie Games]]></title>
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			<title><![CDATA[Kotaku: Indie Games]]></title>
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		<description><![CDATA[Kotaku posts tagged Indie Games]]></description>
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			<title><![CDATA[Finally, a Video Game with Machine-Gun-Wielding Flying Snakes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finally, a Video Game with Machine-Gun-Wielding Flying Snakes" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read Finally, a Video Game with Machine-Gun-Wielding Flying Snakes" href="http://kotaku.com/5881482/finally-a-video-game-with-machine-gun+wielding-flying-snakes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Finally, a Video Game with Machine-Gun-Wielding Flying Snakes" alt="Click here to read Finally, a Video Game with Machine-Gun-Wielding Flying Snakes" src="http://cache.kotaku.com/assets/images/9/2012/02/small_caba95656140876d446ef7d7ba46b741.jpg"/>
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				<!-- videoId: pjtAh1O6Y0o --><!-- /videoId: pjtAh1O6Y0o --> I know I've been waiting for that for a while, anyway. This video was sent in from the recent Global Game Jam, an indie meetup where developers have 48 hours to build a game. Any game. The theme at this game jam? "Ouroboros," the snake eating itself. Or, as the presenter here says, "Basically, a snake fellating itself."				<a href="http://kotaku.com/5881482/finally-a-video-game-with-machine-gun+wielding-flying-snakes" title="Click here to read more about Finally, a Video Game with Machine-Gun-Wielding Flying Snakes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[@Snake2]]></category>
			<category><![CDATA[global game jam]]></category>
			<pubDate><![CDATA[Wed, 01 Feb 2012 21:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[This 48-Hour Game Lets You Fly Through The Galaxy and Into One Man’s Mind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This 48-Hour Game Lets You Fly Through The Galaxy and Into One Man’s Mind" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read This 48-Hour Game Lets You Fly Through The Galaxy and Into One Man’s Mind" href="http://kotaku.com/5880467/this-48+hour-game-lets-you-fly-through-the-galaxy-and-into-one-mans-mind" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This 48-Hour Game Lets You Fly Through The Galaxy and Into One Man’s Mind" alt="Click here to read This 48-Hour Game Lets You Fly Through The Galaxy and Into One Man’s Mind" src="http://cache.kotaku.com/assets/images/9/2012/01/small_eca9260a6e5c80a671e3f9556a786978.png"/>
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				 How can a game made over the course of a weekend remind me of <em>Rez</em> and <em>Crayon Physics Deluxe</em>? By sending me soaring through the universe with simple controls and quirky hand-drawn artwork. Made by a team of 5, <em>The Universe Within </em>puts you in control of a pixelated dot that you need to steer through obstacles as it advances from the the galaxy through the stratosphere and into a human being's cells.				<a href="http://kotaku.com/5880467/this-48+hour-game-lets-you-fly-through-the-galaxy-and-into-one-mans-mind" title="Click here to read more about This 48-Hour Game Lets You Fly Through The Galaxy and Into One Man’s Mind">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indie Games]]></category>
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			<category><![CDATA[Global Game Jam 2012]]></category>
			<pubDate><![CDATA[Mon, 30 Jan 2012 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[These Are the Best Indie Games of 2011]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Are the Best Indie Games of 2011" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read These Are the Best Indie Games of 2011" href="http://kotaku.com/5872100/these-are-the-best-indie-games-of-2011" class="pp_image">
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				 Just as its sister site ModDB picks the top PC gaming mods of the year, IndieDB rounds out the year with a countdown of the top independently developed games of the year. Think of it as a shopping list to help establish your indie gaming cred. How many of the top ten have you played?				<a href="http://kotaku.com/5872100/these-are-the-best-indie-games-of-2011" title="Click here to read more about These Are the Best Indie Games of 2011">More&nbsp;&raquo;</a>
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			<category><![CDATA[Trine 2]]></category>
			<pubDate><![CDATA[Fri, 30 Dec 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Braid Creator's The Witness Gets an Intriguing Architectural Update]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Braid&lt;/em&gt; Creator's &lt;em&gt;The Witness&lt;/em&gt; Gets an Intriguing Architectural Update" href="http://kotaku.com/the-witness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thewitness</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Braid&lt;/em&gt; Creator's &lt;em&gt;The Witness&lt;/em&gt; Gets an Intriguing Architectural Update" href="http://kotaku.com/5871431/braid-creators-the-witness-gets-an-intriguing-architectural-update/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Braid&lt;/em&gt; Creator's &lt;em&gt;The Witness&lt;/em&gt; Gets an Intriguing Architectural Update" alt="Click here to read &lt;em&gt;Braid&lt;/em&gt; Creator's &lt;em&gt;The Witness&lt;/em&gt; Gets an Intriguing Architectural Update" src="http://cache.kotaku.com/assets/images/9/2011/12/small_34b6fd0763e6e2249c4e9102332ef3ac.jpg"/>
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				When we last saw the upcoming game from Jonathan Blow this summer, <a href="http://kotaku.com/5828705/two-hours-with-jonathan-blows-the-witness-an-abbreviated-wonder"><em>The Witness</em> already looked like an intriguing experience</a>. The way that Blow's game design interwove puzzles and environmental cues created a hypnotic level of immersion where you had to pay attention to a gameworld like never before.				<a href="http://kotaku.com/5871431/braid-creators-the-witness-gets-an-intriguing-architectural-update/gallery/" title="Click here to read more about Braid Creator's The Witness Gets an Intriguing Architectural Update">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 Dec 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Gorgeous Indie Platformer Pid Warps Gravity In Cute, Retro Fashion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gorgeous Indie Platformer &lt;em&gt;Pid&lt;/em&gt; Warps Gravity In Cute, Retro Fashion" href="http://kotaku.com/pid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pid</span></a></div -->					<div><a title="Click here to read Gorgeous Indie Platformer &lt;em&gt;Pid&lt;/em&gt; Warps Gravity In Cute, Retro Fashion" href="http://kotaku.com/5865649/indie-platformer-pid-warps-gravity-in-cute-retro-fashion/gallery/" class="pp_image">
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				<!-- videoId: tgrEHSWCr1c --><!-- /videoId: tgrEHSWCr1c --> You've gotta love a game that makes a sly reference to 2010 indie darling <em>Limbo</em>. But, further perusal shows that <em>Pid</em>'s not going to be like PlayDead's hit game. It's got color! Energy! Localized gravity fountains! The retro-styled release happens on a remote alien planet where you'll need to jump, solve and float your way past the local fauna&mdash;or are they automata?&mdash;through multiple levels of platformer action. <em>Pid</em>'s the result of a partnership between developer Might and Delight and production company Beefy Media. Collectively, the guys who make up Might and Delight have titles like <em>Mirror's Edge</em>, <em>Battlefield</em>, and <em>Killzone</em> on their resumes, but their most relevant experience in this instance is their joint work on the first <em>Bionic Commando: Rearmed</em> release from Capcom. <em>Pid</em> will launch into orbit on Xbox 360, PS3 and PC next year.				<a href="http://kotaku.com/5865649/indie-platformer-pid-warps-gravity-in-cute-retro-fashion/gallery/" title="Click here to read more about Gorgeous Indie Platformer Pid Warps Gravity In Cute, Retro Fashion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Dec 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Like Scott Pilgrim Before it, To The Moon Tells a Personal Story in the Language of Video Games]]></title>
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				Video games have a language all their own. It's a language that most people understand implicitly&mdash;concepts like extra lives, leveling up, experience points, and boss battles have gone mainstream. That language has begun to seep into other media as well&mdash;movies like <em>The Matrix</em>, <em>Source Code</em>, and books like those in the <em>Scott Pilgrim</em> series all use the language of games to tell stories in fresh, interesting ways.				<a href="http://kotaku.com/5865320/like-scott-pilgrim-before-it-to-the-moon-tells-a-personal-story-in-the-language-of-video-games" title="Click here to read more about Like Scott Pilgrim Before it, To The Moon Tells a Personal Story in the Language of Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 Dec 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Microsoft Teams Up With the Independent Games Festival]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Teams Up With the Independent Games Festival" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Microsoft Teams Up With the Independent Games Festival" href="http://kotaku.com/5865318/microsoft-teams-up-with-the-independent-games-festival" class="pp_image">
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				The Independent Games Festival has announced a multi-year partnership with Microsoft Games Studios. The partnership will involve a jury of indie game developers awarding an "XBLA Prize" (XBLA being Microsoft's Xbox Live Arcade service), which will be given out at the IGF, a festival and awards ceremony that happens each March at the Game Developers Conference in San Francisco.				<a href="http://kotaku.com/5865318/microsoft-teams-up-with-the-independent-games-festival" title="Click here to read more about Microsoft Teams Up With the Independent Games Festival">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 Dec 2011 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Watch as Indie Game: The Movie Moves Fez's Phil Fish to Tears]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch as &lt;em&gt;Indie Game: The Movie&lt;/em&gt; Moves &lt;em&gt;Fez&lt;/em&gt;'s Phil Fish to Tears" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Watch as &lt;em&gt;Indie Game: The Movie&lt;/em&gt; Moves &lt;em&gt;Fez&lt;/em&gt;'s Phil Fish to Tears" href="http://kotaku.com/5863151/watch-as-indie-game-the-movie-moves-fezs-phil-fish-to-tears" class="pp_image">
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				<!-- videoId: 32748458 --><!-- /videoId: 32748458 --> It's taken a long time for Fez to get finished. It's taken a long time for <a href="http://kotaku.com/5813917/indie-game-the-movie-the-trailer"><em>Indie Game: The Movie</em></a> to get finished, too. So, when filmmakers Lisanne Pajot and James Swirsky showed the documentary to gamemaker <a href="http://kotaku.com/phil-fish/">Phil Fish</a>&mdash;who, along with <em>Braid</em> creator <a href="http://kotaku.com/jonathan-blow/">Jonathan Blow</a> and the two-man <a href="http://kotaku.com/team-meat/">Team Meat</a>, is one of the indie developers spotlighted in the movie&mdash;it made for an emotional moment. Fish says that the movie will inspire game developers of the future and it's likely his game will, too, once it makes it out into the world. You can find out more about the film over at <a href="http://www.indiegamethemovie.com/">the official site</a>.				<a href="http://kotaku.com/5863151/watch-as-indie-game-the-movie-moves-fezs-phil-fish-to-tears" title="Click here to read more about Watch as Indie Game: The Movie Moves Fez's Phil Fish to Tears">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Nov 2011 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Get the Second Indie Royale Bundle While It’s Still Cheap]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get the Second &lt;em&gt;Indie Royale&lt;/em&gt; Bundle While It’s Still Cheap" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read Get the Second &lt;em&gt;Indie Royale&lt;/em&gt; Bundle While It’s Still Cheap" href="http://kotaku.com/5858396/get-the-second-indie-royal-bundle-while-its-still-cheap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get the Second &lt;em&gt;Indie Royale&lt;/em&gt; Bundle While It’s Still Cheap" alt="Click here to read Get the Second &lt;em&gt;Indie Royale&lt;/em&gt; Bundle While It’s Still Cheap" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2ddb6aa3f18903e3382c364c69b0a03d.jpg"/>
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				 There's a new crop of small-developer PC releases to be had on the cheap over at Indie Royale. It's a quintet of games this time, as opposed to the four games that served as the site's inaugural bundle.				<a href="http://kotaku.com/5858396/get-the-second-indie-royal-bundle-while-its-still-cheap" title="Click here to read more about Get the Second Indie Royale Bundle While It’s Still Cheap">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Indie Royale]]></category>
			<pubDate><![CDATA[Thu, 10 Nov 2011 14:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Nitronic Rush: Everything You Like About Arcade Racing in One Glowy Neon Package]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Nitronic Rush&lt;/em&gt;: Everything You Like About Arcade Racing in One Glowy Neon Package" href="http://kotaku.com/nitronic-rush/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nitronicrush</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Nitronic Rush&lt;/em&gt;: Everything You Like About Arcade Racing in One Glowy Neon Package" href="http://kotaku.com/5857021/nitronic-rush-everything-you-like-about-arcade-racing-in-one-glowy-neon-package" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Nitronic Rush&lt;/em&gt;: Everything You Like About Arcade Racing in One Glowy Neon Package" alt="Click here to read &lt;em&gt;Nitronic Rush&lt;/em&gt;: Everything You Like About Arcade Racing in One Glowy Neon Package" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3530d24c9d4d71d5f1f71f6afb470e1a.jpg"/>
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				<!-- videoId: vNuSvuzPL10 --><!-- /videoId: vNuSvuzPL10 --> With <em>Skyrim</em> and <s><em>Minecraft</em> both out on this Friday</s>, [Editor's note: As folks have said in comments, <em>Minecraft</em>'s out next week. My bad.] the next two weeks are already shaping up to be a David-vs.-Goliath showdown. But, as indie as Mojang's hit sandbox construction game is, there's something even indier than <em>Minecraft</em> coming out on the same day.				<a href="http://kotaku.com/5857021/nitronic-rush-everything-you-like-about-arcade-racing-in-one-glowy-neon-package" title="Click here to read more about Nitronic Rush: Everything You Like About Arcade Racing in One Glowy Neon Package">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nitronic Rush]]></category>
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			<category><![CDATA[Indie Games]]></category>
			<pubDate><![CDATA[Mon, 07 Nov 2011 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Sometimes Downloadable Content isn't Just in the Game, it is the Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sometimes Downloadable Content isn't Just in the Game, it &lt;em&gt;is&lt;/em&gt; the Game" href="http://kotaku.com/dlc-quest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dlcquest</span></a></div -->					<div><a title="Click here to read Sometimes Downloadable Content isn't Just in the Game, it &lt;em&gt;is&lt;/em&gt; the Game" href="http://kotaku.com/5856556/sometimes-downloadable-content-isnt-just-in-the-game-it-is-the-game/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sometimes Downloadable Content isn't Just in the Game, it &lt;em&gt;is&lt;/em&gt; the Game" alt="Click here to read Sometimes Downloadable Content isn't Just in the Game, it &lt;em&gt;is&lt;/em&gt; the Game" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6ae033bfdfd3fe97b11495b10f52db2a.jpg"/>
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				<!-- videoId: esDL8y5XeHM --><!-- /videoId: esDL8y5XeHM --> Lots of games have downloadable content. In fact, DLC is becoming something of a point of contention between players and publishers. Indie game developer <em>Ben Kane</em> (who despite his moniker is not actually a comic book supervillain) has launched a game that doesn't just celebrate DLC, it bases its entire design around it.				<a href="http://kotaku.com/5856556/sometimes-downloadable-content-isnt-just-in-the-game-it-is-the-game/gallery/" title="Click here to read more about Sometimes Downloadable Content isn't Just in the Game, it is the Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[DLC Quest]]></category>
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			<category><![CDATA[Xbox Live INdie Games]]></category>
			<pubDate><![CDATA[Fri, 04 Nov 2011 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[When Your World is a Sheer Vertical Wall, All You Can Do is Climb]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Your World is a Sheer Vertical Wall, All You Can Do is Climb" href="http://kotaku.com/against-the-wall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">againstthewall</span></a></div -->					<div><a title="Click here to read When Your World is a Sheer Vertical Wall, All You Can Do is Climb" href="http://kotaku.com/5854054/when-your-world-is-a-sheer-vertical-wall-all-you-can-do-is-climb" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Your World is a Sheer Vertical Wall, All You Can Do is Climb" alt="Click here to read When Your World is a Sheer Vertical Wall, All You Can Do is Climb" src="http://cache.kotaku.com/assets/images/9/2011/10/small_againstthewall.jpg"/>
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				When I first loaded up Michael P. Consoli's <em>Against the Wall </em>I felt the early onset of panic. In front of me, stretching out in all four directions was a vertical wall made of blocks of varying sizes.				<a href="http://kotaku.com/5854054/when-your-world-is-a-sheer-vertical-wall-all-you-can-do-is-climb" title="Click here to read more about When Your World is a Sheer Vertical Wall, All You Can Do is Climb">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Oct 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Vimeo vs. Indie Game Developers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Vimeo vs. Indie Game Developers" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read Vimeo vs. Indie Game Developers" href="http://kotaku.com/5853665/vimeo-vs-indie-game-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Vimeo vs. Indie Game Developers" alt="Click here to read Vimeo vs. Indie Game Developers" src="http://cache.kotaku.com/assets/images/9/2011/10/small_vime_vs_indie_art.jpg"/>
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				 <em>Streaming site Vimeo makes space for lots of different kinds of content. They've made a name for themselves as a cooler alternative to YouTube and you'll find cool mini-documentaries, visionary music videos and intensely personal narratives.</em>				<a href="http://kotaku.com/5853665/vimeo-vs-indie-game-developers" title="Click here to read more about Vimeo vs. Indie Game Developers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Vimeo]]></category>
			<pubDate><![CDATA[Wed, 26 Oct 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brandon Boyer]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5853665&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Longer You Wait, The More Expensive These Indie Games Will Be]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Longer You Wait, The More Expensive These Indie Games Will Be" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read The Longer You Wait, The More Expensive These Indie Games Will Be" href="http://kotaku.com/5853596/the-longer-you-wait-the-more-expensive-these-indie-games-will-be" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Longer You Wait, The More Expensive These Indie Games Will Be" alt="Click here to read The Longer You Wait, The More Expensive These Indie Games Will Be" src="http://cache.kotaku.com/assets/images/9/2011/10/small_evanbundle.jpg"/>
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				 No matter how many previews, gut check and reviews you load up with, buying any game comes down to taking a risk with your hard-earned money. Mainstream games can tell you that they're chock full of content by citing hours of playtime, DLC plans or multiplayer features. But indie games, either because of their smaller dev teams, lack of marketing/PR or the platforms they appear on, have a harder time of getting folks to open up their wallets. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5853596/the-longer-you-wait-the-more-expensive-these-indie-games-will-be" title="Click here to read more about The Longer You Wait, The More Expensive These Indie Games Will Be">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5853596/the-longer-you-wait-the-more-expensive-these-indie-games-will-be]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5853596]]></guid>
			<category><![CDATA[Indie Games]]></category>
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			<pubDate><![CDATA[Wed, 26 Oct 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[More Than 300 Tiny Indie Games in One Free Pirate Kart Bundle]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Than 300 Tiny Indie Games in One Free Pirate Kart Bundle" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read More Than 300 Tiny Indie Games in One Free Pirate Kart Bundle" href="http://kotaku.com/5851316/more-than-300-tiny-indie-games-in-one-free-pirate-kart-bundle" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Than 300 Tiny Indie Games in One Free Pirate Kart Bundle" alt="Click here to read More Than 300 Tiny Indie Games in One Free Pirate Kart Bundle" src="http://cache.kotaku.com/assets/images/9/2011/10/small_piratekart.jpg"/>
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				 More than 100 independent developers gather together more than 300 games they deemed not "big" or "polished" or "real" enough to be worth the entry fee for the 2012 Independent Games Festival awards into one massive bundle, and you can download and play it for free. Everybody wins!				<a href="http://kotaku.com/5851316/more-than-300-tiny-indie-games-in-one-free-pirate-kart-bundle" title="Click here to read more about More Than 300 Tiny Indie Games in One Free Pirate Kart Bundle">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851316/more-than-300-tiny-indie-games-in-one-free-pirate-kart-bundle]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851316]]></guid>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[2012]]></category>
			<category><![CDATA[Free]]></category>
			<category><![CDATA[igf]]></category>
			<category><![CDATA[independent games festival]]></category>
			<category><![CDATA[Pirate Kart]]></category>
			<pubDate><![CDATA[Wed, 19 Oct 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fez, Johann Sebastian Joust Grab Awards at IndieCade 2011]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Fez&lt;/em&gt;, &lt;em&gt;Johann Sebastian Joust&lt;/em&gt; Grab Awards at IndieCade 2011" href="http://kotaku.com/indiecade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiecade</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Fez&lt;/em&gt;, &lt;em&gt;Johann Sebastian Joust&lt;/em&gt; Grab Awards at IndieCade 2011" href="http://kotaku.com/5847711/fez-johann-sebastian-joust-grab-awards-at-indiecade-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Fez&lt;/em&gt;, &lt;em&gt;Johann Sebastian Joust&lt;/em&gt; Grab Awards at IndieCade 2011" alt="Click here to read &lt;em&gt;Fez&lt;/em&gt;, &lt;em&gt;Johann Sebastian Joust&lt;/em&gt; Grab Awards at IndieCade 2011" src="http://cache.kotaku.com/assets/images/9/2011/10/small_fez_screen.jpg"/>
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				 Every year, at about this time, the indie-est of game gatherings takes over sunny Culver City, California. Independent game developers gather in the southern California burg to talk design, process and inspiration, while showing off their latest wares.				<a href="http://kotaku.com/5847711/fez-johann-sebastian-joust-grab-awards-at-indiecade-2011" title="Click here to read more about Fez, Johann Sebastian Joust Grab Awards at IndieCade 2011">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5847711/fez-johann-sebastian-joust-grab-awards-at-indiecade-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5847711]]></guid>
			<category><![CDATA[indiecade]]></category>
			<category><![CDATA[Indie Games]]></category>
			<pubDate><![CDATA[Fri, 07 Oct 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists" href="http://kotaku.com/indiecade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiecade</span></a></div -->					<div><a title="Click here to read The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists" href="http://kotaku.com/5841048/the-best-brightest-sexiest-and-strangest-selected-as-indiecade-2011-finalists" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists" alt="Click here to read The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists" src="http://cache.kotaku.com/assets/images/9/2011/09/small_indiecadefinalists.jpg"/>
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				 From a bowling game <a href="http://kotaku.com/5766430/control-a-video-game-by-kissing-passionately">controlled by kissing</a> to a <a href="http://kotaku.com/dddaaaawwwww/">four-year-old's Ponycorn epic</a>, every one of IndieCade 2011's 36 finalist fully deserves their moment in the spotlight, except for maybe <em>The Bridge</em>.				<a href="http://kotaku.com/5841048/the-best-brightest-sexiest-and-strangest-selected-as-indiecade-2011-finalists" title="Click here to read more about The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841048/the-best-brightest-sexiest-and-strangest-selected-as-indiecade-2011-finalists]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841048]]></guid>
			<category><![CDATA[indiecade]]></category>
			<category><![CDATA[Bit.Trip Flux]]></category>
			<category><![CDATA[Events]]></category>
			<category><![CDATA[Festival]]></category>
			<category><![CDATA[Finalists]]></category>
			<category><![CDATA[Independent]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[IndieCade 2011]]></category>
			<category><![CDATA[Ponycorn Adventure]]></category>
			<category><![CDATA[Superbrothers]]></category>
			<category><![CDATA[sword and sorcery]]></category>
			<pubDate><![CDATA[Fri, 16 Sep 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5841048&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[You Can Make Octodad 2 A Bizarre Reality]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Can Make &lt;em&gt;Octodad 2&lt;/em&gt; A Bizarre Reality" href="http://kotaku.com/adventure-capital/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">adventurecapital</span></a></div -->					<div><a title="Click here to read You Can Make &lt;em&gt;Octodad 2&lt;/em&gt; A Bizarre Reality" href="http://kotaku.com/5820187/you-can-make-octodad-2-a-bizarre-reality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Can Make &lt;em&gt;Octodad 2&lt;/em&gt; A Bizarre Reality" alt="Click here to read You Can Make &lt;em&gt;Octodad 2&lt;/em&gt; A Bizarre Reality" src="http://cache.kotaku.com/assets/images/9/2011/07/small_octodad.jpg"/>
											</a></div>
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				The video game about the difficulties of secretly being an octopus while wearing a business suit, <em><a href="http://kotaku.com/5687951/octodad-proves-raising-kids-secretly-being-an-octopus-aint-easy">Octodad</a></em>, is getting a sequel. But it won't happen without the help of people hungry for third-person tentacle stealth action willing to spare some change.				<a href="http://kotaku.com/5820187/you-can-make-octodad-2-a-bizarre-reality" title="Click here to read more about You Can Make Octodad 2 A Bizarre Reality">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820187/you-can-make-octodad-2-a-bizarre-reality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820187]]></guid>
			<category><![CDATA[Adventure capital]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[kickstarter]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[Octodad]]></category>
			<category><![CDATA[Octodad 2]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Mon, 11 Jul 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5820187&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Xbox Live Indie Devs Plot Another 'Uprising']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Live Indie Devs Plot Another 'Uprising'" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read Xbox Live Indie Devs Plot Another 'Uprising'" href="http://kotaku.com/5818825/xbox-live-indie-devs-plot-another-uprising" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Live Indie Devs Plot Another 'Uprising'" alt="Click here to read Xbox Live Indie Devs Plot Another 'Uprising'" src="http://cache.kotaku.com/assets/images/9/2011/07/small_4x3rlblr8vw_01.jpg"/>
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				<!-- videoId: 4X3rlblR8vw --><!-- /videoId: 4X3rlblR8vw --> On the heels of the <a href="http://kotaku.com/5689205/indie-game-makers-unite-in-winter-uprising-on-xbox-live">"Indie Games Uprising" of the winter</a>, Xbox Live's indie development community is planning a 10-game indie blitz from Aug. 21 to Sept. 2.				<a href="http://kotaku.com/5818825/xbox-live-indie-devs-plot-another-uprising" title="Click here to read more about Xbox Live Indie Devs Plot Another 'Uprising'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5818825/xbox-live-indie-devs-plot-another-uprising]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5818825]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Indie games uprising]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<category><![CDATA[Xbox live indie games uprising]]></category>
			<pubDate><![CDATA[Wed, 06 Jul 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5818825&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[YouTube Bans Indie Dev's Trailer Account as &quot;Scams, Spam and Commercially Deceptive&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read YouTube Bans Indie Dev's Trailer Account as &amp;quot;Scams, Spam and Commercially Deceptive&amp;quot;" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read YouTube Bans Indie Dev's Trailer Account as &amp;quot;Scams, Spam and Commercially Deceptive&amp;quot;" href="http://kotaku.com/5815035/youtube-bans-indie-devs-trailer-account-as-scams-spam-and-commercially-deceptive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read YouTube Bans Indie Dev's Trailer Account as &amp;quot;Scams, Spam and Commercially Deceptive&amp;quot;" alt="Click here to read YouTube Bans Indie Dev's Trailer Account as &amp;quot;Scams, Spam and Commercially Deceptive&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_nll_11_screen01_680.jpg"/>
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				Whomever at YouTube <a href="http://www.youtube.com/watch?v=IxH39VBpWC8">banned</a> Crosse Studios' account might want to reconsider that action. Inexplicably, the entire collection of trailers for the independent sports video game developer was taken out of commission yesterday, on the grounds that the videos violate YouTube's policy against "scams, spam and commercially deceptive content."				<a href="http://kotaku.com/5815035/youtube-bans-indie-devs-trailer-account-as-scams-spam-and-commercially-deceptive" title="Click here to read more about YouTube Bans Indie Dev's Trailer Account as &quot;Scams, Spam and Commercially Deceptive&quot;">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5815035/youtube-bans-indie-devs-trailer-account-as-scams-spam-and-commercially-deceptive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815035]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Carlo sunseri]]></category>
			<category><![CDATA[Crosse studios]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Lacrosse]]></category>
			<category><![CDATA[Nll]]></category>
			<category><![CDATA[Nll 11]]></category>
			<category><![CDATA[Nll lacrosse 2010]]></category>
			<category><![CDATA[Sports]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Xbox Live INdie Games]]></category>
			<category><![CDATA[YouTube]]></category>
			<pubDate><![CDATA[Thu, 23 Jun 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5815035&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Xbox Live Indie Studios Can Now Pick Their Publishing Dates]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Live Indie Studios Can Now Pick Their Publishing Dates" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox Live Indie Studios Can Now Pick Their Publishing Dates" href="http://kotaku.com/5801428/xbox-live-indie-studios-can-now-pick-their-publishing-dates" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Live Indie Studios Can Now Pick Their Publishing Dates" alt="Click here to read Xbox Live Indie Studios Can Now Pick Their Publishing Dates" src="http://cache.kotaku.com/assets/images/9/2011/05/small_quickstart_tour_1.jpg"/>
											</a></div>
									</div>
				The Xbox Live Indie Games channel just put through a key change that should help publishers with marketing efforts for their games. Now, once a title has passed peer review, the developer may pick the date it publishes to the service.				<a href="http://kotaku.com/5801428/xbox-live-indie-studios-can-now-pick-their-publishing-dates" title="Click here to read more about Xbox Live Indie Studios Can Now Pick Their Publishing Dates">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5801428/xbox-live-indie-studios-can-now-pick-their-publishing-dates]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5801428]]></guid>
			<category><![CDATA[Xbox 360]]></category>
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			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xblig]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Xbox Live INdie Games]]></category>
			<pubDate><![CDATA[Thu, 12 May 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5801428&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Don't Call This New York Arcade an Art Exhibit]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Call This New York Arcade an Art Exhibit" href="http://kotaku.com/arcade-scene/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcadescene</span></a></div -->					<div><a title="Click here to read Don't Call This New York Arcade an Art Exhibit" href="http://kotaku.com/5796372/dont-call-this-new-york-arcade-an-art-exhibit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Call This New York Arcade an Art Exhibit" alt="Click here to read Don't Call This New York Arcade an Art Exhibit" src="http://cache.kotaku.com/assets/images/9/2011/04/small_babycastles.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				 Is it art, or is at an arcade? Kunal Gupta, the co-creator of New York City's underground indie games exhibition explains why Babycastles is more arcade than art.				<a href="http://kotaku.com/5796372/dont-call-this-new-york-arcade-an-art-exhibit" title="Click here to read more about Don't Call This New York Arcade an Art Exhibit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5796372/dont-call-this-new-york-arcade-an-art-exhibit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796372]]></guid>
			<category><![CDATA[Arcade Scene]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Babycastles]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[New York City]]></category>
			<category><![CDATA[NYC]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Wed, 27 Apr 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5796372&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Much Money Did Game Developers Make in 2010?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Much Money Did Game Developers Make in 2010?" href="http://kotaku.com/money/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">money</span></a></div -->					<div><a title="Click here to read How Much Money Did Game Developers Make in 2010?" href="http://kotaku.com/5796166/how-much-money-did-game-developers-make-in-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Much Money Did Game Developers Make in 2010?" alt="Click here to read How Much Money Did Game Developers Make in 2010?" src="http://cache.kotaku.com/assets/images/9/2011/04/small_moneybump.jpg"/>
											</a></div>
									</div>
				 Most people that express a desire to enter the video game industry profess to not care how much money they can make doing something they love. Those people can probably skip the annual Game Developer Salary Survey results. The rest of you can read on to see who's making the most money in the business.				<a href="http://kotaku.com/5796166/how-much-money-did-game-developers-make-in-2010" title="Click here to read more about How Much Money Did Game Developers Make in 2010?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5796166/how-much-money-did-game-developers-make-in-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796166]]></guid>
			<category><![CDATA[Money]]></category>
			<category><![CDATA[Developers]]></category>
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			<category><![CDATA[game industry]]></category>
			<category><![CDATA[How Much]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[pay]]></category>
			<category><![CDATA[Producers]]></category>
			<category><![CDATA[Programmers]]></category>
			<category><![CDATA[Salary]]></category>
			<pubDate><![CDATA[Wed, 27 Apr 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5796166&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Portals Opening All Over Steam's Potato Sack Indie Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Portals Opening All Over Steam's Potato Sack Indie Games" href="http://kotaku.com/portal-2-conspiracy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">portal2conspiracy</span></a></div -->					<div><a title="Click here to read Portals Opening All Over Steam's Potato Sack Indie Games" href="http://kotaku.com/5791394/portals-opening-all-over-steams-potato-sack-indie-games/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Portals Opening All Over Steam's Potato Sack Indie Games" alt="Click here to read Portals Opening All Over Steam's Potato Sack Indie Games" src="http://cache.kotaku.com/assets/images/9/2011/04/small_xtjnsxyyzw8.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: XTJNsxyyzw8 --><!-- /videoId: XTJNsxyyzw8 --> Valve's <a href="http://kotaku.com/#!5789131/valve-tied-to-vast-potato+based-conspiracy-may-be-portal-2-related">vast potato-based conspiracy </a>explodes today, as GLaDOS and Portal invade the thirteen games that were offered as part of Steam's indie game Potato Sack bundle. The horror!				<a href="http://kotaku.com/5791394/portals-opening-all-over-steams-potato-sack-indie-games/gallery/" title="Click here to read more about Portals Opening All Over Steam's Potato Sack Indie Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5791394/portals-opening-all-over-steams-potato-sack-indie-games/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5791394]]></guid>
			<category><![CDATA[Portal 2 Conspiracy]]></category>
			<category><![CDATA[Aaaaaaaaa]]></category>
			<category><![CDATA[Arg]]></category>
			<category><![CDATA[Dejobaan Games]]></category>
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			<category><![CDATA[kick it]]></category>
			<category><![CDATA[Killing Floor]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[potato Sack]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[The Ball]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Tue, 12 Apr 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5791394&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'" href="http://kotaku.com/5789138/the-misogynist-lowlights-from-indie-developer-reality-show-the-next-game-boss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'" alt="Click here to read The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'" src="http://cache.kotaku.com/assets/images/9/2011/04/small_kb5ev2dp4i0.jpg"/>
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				<!-- videoId: Kb5ev2Dp4I0 --><!-- /videoId: Kb5ev2Dp4I0 --> Earlier this year, game web site IGN opened its doors to a batch of small, independent developers, giving them an opportunity of a lifetime: to appear on a reality show and potentially embarrass themselves on camera with quickly conceptualized and cringe-worthy game concepts.				<a href="http://kotaku.com/5789138/the-misogynist-lowlights-from-indie-developer-reality-show-the-next-game-boss" title="Click here to read more about The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5789138/the-misogynist-lowlights-from-indie-developer-reality-show-the-next-game-boss]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5789138]]></guid>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Reality Shows]]></category>
			<pubDate><![CDATA[Wed, 06 Apr 2011 16:30:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5789138&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Serious Sam Delivers Three New Games With An Indie Twist]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Serious Sam&lt;/em&gt; Delivers Three New Games With An Indie Twist" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Serious Sam&lt;/em&gt; Delivers Three New Games With An Indie Twist" href="http://kotaku.com/5780139/serious-sam-delivers-three-new-games-with-an-indie-twist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Serious Sam&lt;/em&gt; Delivers Three New Games With An Indie Twist" alt="Click here to read &lt;em&gt;Serious Sam&lt;/em&gt; Delivers Three New Games With An Indie Twist" src="http://cache.kotaku.com/assets/images/9/2011/03/small_ssre_concept_screen.jpg"/>
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				 While Croteam occupies itself crafting the third entry in the Serious Sam franchise, indie developers Mommy's Best Games, Be-Rad Entertainment, and Vlambeer take Sam places he's never been before in three new indie games.				<a href="http://kotaku.com/5780139/serious-sam-delivers-three-new-games-with-an-indie-twist" title="Click here to read more about Serious Sam Delivers Three New Games With An Indie Twist">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780139/serious-sam-delivers-three-new-games-with-an-indie-twist]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780139]]></guid>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Be-Rad Entertainment]]></category>
			<category><![CDATA[Croteam]]></category>
			<category><![CDATA[Devolver Digital]]></category>
			<category><![CDATA[Mommys best games]]></category>
			<category><![CDATA[Serious Sam]]></category>
			<category><![CDATA[Serious Sam: Double D]]></category>
			<category><![CDATA[Serious Sam: Kamikaze Attack]]></category>
			<category><![CDATA[Serious Sam: The Random Encounter]]></category>
			<category><![CDATA[Vlambeer]]></category>
			<pubDate><![CDATA[Wed, 09 Mar 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5780139&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA['NEStalgia' Takes The MMO Beautifully Back To 1987]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'NEStalgia' Takes The MMO Beautifully Back To 1987" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read 'NEStalgia' Takes The MMO Beautifully Back To 1987" href="http://kotaku.com/5768499/nestalgia-takes-the-mmo-beautifully-back-to-1987" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'NEStalgia' Takes The MMO Beautifully Back To 1987" alt="Click here to read 'NEStalgia' Takes The MMO Beautifully Back To 1987" src="http://cache.kotaku.com/assets/images/9/2011/02/small_bx8dd13iovu.jpg"/>
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				<!-- videoId: bX8dd13IovU --><!-- /videoId: bX8dd13IovU --> What if Dragon Warrior or Final Fantasy were playable online with other role-playing heroes? We'd have something like NEStalgia, the newly released multiplayer online RPG that looks old school, but plays modern.				<a href="http://kotaku.com/5768499/nestalgia-takes-the-mmo-beautifully-back-to-1987" title="Click here to read more about 'NEStalgia' Takes The MMO Beautifully Back To 1987">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5768499/nestalgia-takes-the-mmo-beautifully-back-to-1987]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5768499]]></guid>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Dragon Quest]]></category>
			<category><![CDATA[dragon warrior]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Nes]]></category>
			<category><![CDATA[Nestalgia]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Wed, 23 Feb 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5768499&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Bloodiest Football Game You'll Play Today]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Bloodiest Football Game You'll Play Today" href="http://kotaku.com/xbox-live-indie-clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxliveindieclips</span></a></div -->					<div><a title="Click here to read The Bloodiest Football Game You'll Play Today" href="http://kotaku.com/5764611/the-bloodiest-football-game-youll-play-today" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Bloodiest Football Game You'll Play Today" alt="Click here to read The Bloodiest Football Game You'll Play Today" src="http://cache.kotaku.com/assets/images/9/2011/02/small_zfc.jpg"/>
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				<!-- videoId: vFYS_tiUC7U --><!-- /videoId: vFYS_tiUC7U --> While it's not the most accurate representation of American football, Milkstone Studios' Zombie Football Carnage still has all the right moves - just a little bloodier.				<a href="http://kotaku.com/5764611/the-bloodiest-football-game-youll-play-today" title="Click here to read more about The Bloodiest Football Game You'll Play Today">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5764611/the-bloodiest-football-game-youll-play-today]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5764611]]></guid>
			<category><![CDATA[Xbox Live Indie Clips]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Milkstone Studios]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Zombie Football Carnage]]></category>
			<pubDate><![CDATA[Fri, 18 Feb 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5764611&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Breaking Contraceptives Has Never Been So Entertaining]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Breaking Contraceptives Has Never Been So Entertaining" href="http://kotaku.com/xbox-live-indie-clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxliveindieclips</span></a></div -->					<div><a title="Click here to read Breaking Contraceptives Has Never Been So Entertaining" href="http://kotaku.com/5758258/breaking-contraceptives-has-never-been-so-entertaining" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Breaking Contraceptives Has Never Been So Entertaining" alt="Click here to read Breaking Contraceptives Has Never Been So Entertaining" src="http://cache.kotaku.com/assets/images/9/2011/02/small_xboxliveindie.jpg"/>
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				<!-- videoId: jQ4oWSQuYzQ --><!-- /videoId: jQ4oWSQuYzQ --> This week on Xbox Live Indie Clips we're taking a look at Spermatozoon, a game that's all about inferior products and making horrible, horrible mistakes.				<a href="http://kotaku.com/5758258/breaking-contraceptives-has-never-been-so-entertaining" title="Click here to read more about Breaking Contraceptives Has Never Been So Entertaining">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5758258/breaking-contraceptives-has-never-been-so-entertaining]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5758258]]></guid>
			<category><![CDATA[Xbox Live Indie Clips]]></category>
			<category><![CDATA[contraceptives]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Ovum]]></category>
			<category><![CDATA[Spermatozoon]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 11 Feb 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5758258&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Which Indie Game Deserves To Win The IGF's Audience Award? You Decide!]]></title>
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				The 2011 Independent Game Festival has <a href="http://igf.com/2011/01/igf_2011_audience_award_opens_voting.html">opened voting</a> for the public to decide this year's Audience Award. Should Amnesia win? Cave Story? Nidhogg? Minecraft? Download these games and <a href="http://igf.com/audience.php">vote now</a>!				<a href="http://kotaku.com/5749161/which-indie-game-deserves-to-win-the-igfs-audience-award-you-decide" title="Click here to read more about Which Indie Game Deserves To Win The IGF's Audience Award? You Decide!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5749161/which-indie-game-deserves-to-win-the-igfs-audience-award-you-decide]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5749161]]></guid>
			<category><![CDATA[Indie Games]]></category>
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			<category><![CDATA[Igf 2011]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Tue, 01 Feb 2011 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5749161&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Super Crate Box Versus May Have The Best Trailer Of A Game You'll Likely Never Play]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Crate Box Versus May Have The Best Trailer Of A Game You'll Likely Never Play" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Super Crate Box Versus May Have The Best Trailer Of A Game You'll Likely Never Play" href="http://kotaku.com/5746272/super-crate-box-versus-may-have-the-best-trailer-of-a-game-youll-likely-never-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Crate Box Versus May Have The Best Trailer Of A Game You'll Likely Never Play" alt="Click here to read Super Crate Box Versus May Have The Best Trailer Of A Game You'll Likely Never Play" src="http://cache.kotaku.com/assets/images/9/2011/01/small_19269303.jpg"/>
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				<!-- videoId: 19269303 --><!-- /videoId: 19269303 --> Like the <a href="http://kotaku.com/5706082/try-out-two+player-canabalt-+-if-youre-in-winnipeg">two-player version</a> of one-button platformer <a href="http://kotaku.com/tag/canabalt">Canabalt</a>, the excellent Super Crate Box is coming to the Winnitron 1000, a video game platform exclusive to Winnipeg, Manitoba. At least we can all enjoy its trailer.				<a href="http://kotaku.com/5746272/super-crate-box-versus-may-have-the-best-trailer-of-a-game-youll-likely-never-play" title="Click here to read more about Super Crate Box Versus May Have The Best Trailer Of A Game You'll Likely Never Play">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5746272/super-crate-box-versus-may-have-the-best-trailer-of-a-game-youll-likely-never-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5746272]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Winnitron]]></category>
			<pubDate><![CDATA[Fri, 28 Jan 2011 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5746272&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[1,000 Spikes Is More Than Enough To Kill You]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 1,000 Spikes Is More Than Enough To Kill You" href="http://kotaku.com/xbox-live-indie-clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxliveindieclips</span></a></div -->					<div><a title="Click here to read 1,000 Spikes Is More Than Enough To Kill You" href="http://kotaku.com/5739706/1000-spikes-is-more-than-enough-to-kill-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 1,000 Spikes Is More Than Enough To Kill You" alt="Click here to read 1,000 Spikes Is More Than Enough To Kill You" src="http://cache.kotaku.com/assets/images/9/2011/01/small_explore_kotaku_videos_1305_01.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1305 --><!-- /videoId: explore/kotaku/videos/1305 -->  Rarely has playing through a game for Kotaku's Xbox Live Indie Clips hurt quite as badly as playing through Aban Hawkins & the 1,000 Spikes hurt me.				<a href="http://kotaku.com/5739706/1000-spikes-is-more-than-enough-to-kill-you" title="Click here to read more about 1,000 Spikes Is More Than Enough To Kill You">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5739706/1000-spikes-is-more-than-enough-to-kill-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5739706]]></guid>
			<category><![CDATA[Xbox Live Indie Clips]]></category>
			<category><![CDATA[8Bits Fanatics]]></category>
			<category><![CDATA[Aban Hawkins & the 1,000 Spikes]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Press play]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 21 Jan 2011 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5739706&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Finally A Chance To Slap PlayStation Home Users]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finally A Chance To Slap PlayStation Home Users" href="http://kotaku.com/playstation-home/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationhome</span></a></div -->					<div><a title="Click here to read Finally A Chance To Slap PlayStation Home Users" href="http://kotaku.com/5738134/finally-a-chance-to-slap-playstation-home-users" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Finally A Chance To Slap PlayStation Home Users" alt="Click here to read Finally A Chance To Slap PlayStation Home Users" src="http://cache.kotaku.com/assets/images/9/2011/01/small_explore_sceablog_videos_1548.jpg"/>
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				<!-- videoId: explore/sceablog/videos/1548 --><!-- /videoId: explore/sceablog/videos/1548 --> Two new games hit Sony's PlayStation Home virtual world on Thursday, through one hits harder than the other. Conspiracy's stealthy infiltration seems entertaining, but Slap Happy Sam's cartoon violence looks downright therapeutic.				<a href="http://kotaku.com/5738134/finally-a-chance-to-slap-playstation-home-users" title="Click here to read more about Finally A Chance To Slap PlayStation Home Users">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5738134/finally-a-chance-to-slap-playstation-home-users]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5738134]]></guid>
			<category><![CDATA[playstation home]]></category>
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			<category><![CDATA[Jet set games]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Slap Happy Sam]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[The odd gentlemen]]></category>
			<pubDate><![CDATA[Wed, 19 Jan 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5738134&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Do You Think Halo: Reach Is Severely Lacking In Dinosaurs?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do You Think Halo: Reach Is Severely Lacking In Dinosaurs?" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Do You Think Halo: Reach Is Severely Lacking In Dinosaurs?" href="http://kotaku.com/5737055/do-you-think-halo-reach-is-severely-lacking-in-dinosaurs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do You Think Halo: Reach Is Severely Lacking In Dinosaurs?" alt="Click here to read Do You Think Halo: Reach Is Severely Lacking In Dinosaurs?" src="http://cache.kotaku.com/assets/images/9/2012/02/small_9e095aeaa81acdebc8b4f346b2fa6789.jpg"/>
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				<!-- videoId: xUFZYDHSLSs --><!-- /videoId: xUFZYDHSLSs --> Then perhaps you'll find the game Orion: Prelude of interest. It combines Tribes and Counter-Strike influence with a feature few sci-fi shooters are brave enough to include: Tyrannosaurus rex. Perhaps you'll be interested enough to fund it.				<a href="http://kotaku.com/5737055/do-you-think-halo-reach-is-severely-lacking-in-dinosaurs" title="Click here to read more about Do You Think Halo: Reach Is Severely Lacking In Dinosaurs?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Counter-strike]]></category>
			<category><![CDATA[Halo reach]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Orion prelude]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[playstation network]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Tribes]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 18 Jan 2011 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5737055&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Xbox Live Indie Clips: Space Police On Super Highway 9]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Live Indie Clips: Space Police On Super Highway 9" href="http://kotaku.com/xbox-live-indie-clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxliveindieclips</span></a></div -->					<div><a title="Click here to read Xbox Live Indie Clips: Space Police On Super Highway 9" href="http://kotaku.com/5705545/xbox-live-indie-clips-space-police-on-super-highway-9" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Live Indie Clips: Space Police On Super Highway 9" alt="Click here to read Xbox Live Indie Clips: Space Police On Super Highway 9" src="http://cache.kotaku.com/assets/images/9/2010/12/small_explore_kotaku_videos_1056.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1056 --><!-- /videoId: explore/kotaku/videos/1056 --> In this week's installment of Xbox Live Indie Clips, I take to the space road with Haiku Interactive's Space Police on Super Highway 9. Are space police better than regular police?				<a href="http://kotaku.com/5705545/xbox-live-indie-clips-space-police-on-super-highway-9" title="Click here to read more about Xbox Live Indie Clips: Space Police On Super Highway 9">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live Indie Clips]]></category>
			<category><![CDATA[Indie Games]]></category>
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			<category><![CDATA[Space Police on Super Highway 9]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 03 Dec 2010 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5705545&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Check Out The Top 100 Indie Games Of 2010]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Check Out The Top 100 Indie Games Of 2010" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read Check Out The Top 100 Indie Games Of 2010" href="http://kotaku.com/5703395/check-out-the-top-100-indie-games-of-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Check Out The Top 100 Indie Games Of 2010" alt="Click here to read Check Out The Top 100 Indie Games Of 2010" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f1a4d565490b001ee311e0e86c275c46.jpg"/>
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				 Interested in playing more games from independent developers but unsure where to start? Indie DB's list of the top 100 indie games of 2010 as voted by players is an excellent place to start.				<a href="http://kotaku.com/5703395/check-out-the-top-100-indie-games-of-2010" title="Click here to read more about Check Out The Top 100 Indie Games Of 2010">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5703395/check-out-the-top-100-indie-games-of-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5703395]]></guid>
			<category><![CDATA[Indie Games]]></category>
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			<category><![CDATA[Limbo]]></category>
			<category><![CDATA[Minecraft]]></category>
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			<category><![CDATA[Super Meat Boy]]></category>
			<category><![CDATA[Top 100 Indie games of 2010]]></category>
			<category><![CDATA[Voting]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[XBox360]]></category>
			<pubDate><![CDATA[Wed, 01 Dec 2010 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5703395&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Indie Game Makers Unite In &quot;Winter Uprising&quot; On Xbox Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indie Game Makers Unite In &amp;quot;Winter Uprising&amp;quot; On Xbox Live" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read Indie Game Makers Unite In &amp;quot;Winter Uprising&amp;quot; On Xbox Live" href="http://kotaku.com/5689205/indie-game-makers-unite-in-winter-uprising-on-xbox-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Indie Game Makers Unite In &amp;quot;Winter Uprising&amp;quot; On Xbox Live" alt="Click here to read Indie Game Makers Unite In &amp;quot;Winter Uprising&amp;quot; On Xbox Live" src="http://cache.kotaku.com/assets/images/9/2010/11/small_uprising.jpg"/>
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				Declaring an insurrection against "massage apps, clones and garbage," a ragtag band of indie developers on Xbox Live's Indie Channel are going all out the first week of December, unleashing 14 games in the "Indie Games Winter Uprising."				<a href="http://kotaku.com/5689205/indie-game-makers-unite-in-winter-uprising-on-xbox-live" title="Click here to read more about Indie Game Makers Unite In &quot;Winter Uprising&quot; On Xbox Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indie games winter uprising]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sat, 13 Nov 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Octodad Proves Raising Kids, Secretly Being An Octopus Ain't Easy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Octodad Proves Raising Kids, Secretly Being An Octopus Ain't Easy" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Octodad Proves Raising Kids, Secretly Being An Octopus Ain't Easy" href="http://kotaku.com/5687951/octodad-proves-raising-kids-secretly-being-an-octopus-aint-easy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Octodad Proves Raising Kids, Secretly Being An Octopus Ain't Easy" alt="Click here to read Octodad Proves Raising Kids, Secretly Being An Octopus Ain't Easy" src="http://cache.kotaku.com/assets/images/9/2011/11/small_1e72e937c5cf740edfbeedeb153b7955.jpg"/>
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				<!-- videoId: lVoSYDWX2Ig --><!-- /videoId: lVoSYDWX2Ig --> Loving husband. Caring father. Secret octopus. This is the tagline for Octodad, an adventure game in which players struggle to raise a family, maintain a secret octopus identity and somehow walk upright on tentacles.				<a href="http://kotaku.com/5687951/octodad-proves-raising-kids-secretly-being-an-octopus-aint-easy" title="Click here to read more about Octodad Proves Raising Kids, Secretly Being An Octopus Ain't Easy">More&nbsp;&raquo;</a>
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			<category><![CDATA[what]]></category>
			<pubDate><![CDATA[Thu, 11 Nov 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Minecraft Is Just One Of The 391 Indie Game Festival Entrants You Should Know]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Minecraft Is Just One Of The 391 Indie Game Festival Entrants You Should Know" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read Minecraft Is Just One Of The 391 Indie Game Festival Entrants You Should Know" href="http://kotaku.com/5670216/minecraft-is-just-one-of-the-391-indie-game-festival-entrants-you-should-know" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Minecraft Is Just One Of The 391 Indie Game Festival Entrants You Should Know" alt="Click here to read Minecraft Is Just One Of The 391 Indie Game Festival Entrants You Should Know" src="http://cache.kotaku.com/assets/images/9/2011/11/small_cae059468abb09b8bf3607629015e7fc.jpg"/>
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				The 13th annual Independent Games Festival has named the nearly 400 entrants vying for awards in this year's competition, an impressive list that includes surprise hit <a href="http://kotaku.com/tag/minecraft">Minecraft</a>, <a href="http://kotaku.com/5501878/cave-story-micro+review-so-this-is-what-the-excitement-was-about">Cave Story</a>, <a href="http://kotaku.com/5642746/its-just-like-lemonade-but-with-explosions">Explosionade</a> and hundreds more. And you can preview every single one.				<a href="http://kotaku.com/5670216/minecraft-is-just-one-of-the-391-indie-game-festival-entrants-you-should-know" title="Click here to read more about Minecraft Is Just One Of The 391 Indie Game Festival Entrants You Should Know">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5670216/minecraft-is-just-one-of-the-391-indie-game-festival-entrants-you-should-know]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5670216]]></guid>
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			<category><![CDATA[independent games festival]]></category>
			<category><![CDATA[Minecraft]]></category>
			<pubDate><![CDATA[Thu, 21 Oct 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5670216&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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