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		<title><![CDATA[Kotaku: Independent]]></title>
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			<title><![CDATA[Kotaku: Independent]]></title>
			<link>http://kotaku.com/tag/independent</link>
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		<link>http://kotaku.com/tag/independent</link>
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		<description><![CDATA[Kotaku posts tagged Independent]]></description>
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			<title><![CDATA[The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists" href="http://kotaku.com/indiecade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiecade</span></a></div -->					<div><a title="Click here to read The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists" href="http://kotaku.com/5841048/the-best-brightest-sexiest-and-strangest-selected-as-indiecade-2011-finalists" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists" alt="Click here to read The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists" src="http://cache.kotaku.com/assets/images/9/2011/09/small_indiecadefinalists.jpg"/>
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				 From a bowling game <a href="http://kotaku.com/5766430/control-a-video-game-by-kissing-passionately">controlled by kissing</a> to a <a href="http://kotaku.com/dddaaaawwwww/">four-year-old's Ponycorn epic</a>, every one of IndieCade 2011's 36 finalist fully deserves their moment in the spotlight, except for maybe <em>The Bridge</em>.				<a href="http://kotaku.com/5841048/the-best-brightest-sexiest-and-strangest-selected-as-indiecade-2011-finalists" title="Click here to read more about The Best, Brightest, Sexiest, and Strangest Selected as IndieCade 2011 Finalists">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841048/the-best-brightest-sexiest-and-strangest-selected-as-indiecade-2011-finalists]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841048]]></guid>
			<category><![CDATA[indiecade]]></category>
			<category><![CDATA[Bit.Trip Flux]]></category>
			<category><![CDATA[Events]]></category>
			<category><![CDATA[Festival]]></category>
			<category><![CDATA[Finalists]]></category>
			<category><![CDATA[Independent]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[IndieCade 2011]]></category>
			<category><![CDATA[Ponycorn Adventure]]></category>
			<category><![CDATA[Superbrothers]]></category>
			<category><![CDATA[sword and sorcery]]></category>
			<pubDate><![CDATA[Fri, 16 Sep 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Our Newest Xbox Live Indie Favorites are Full of Rainbows and Death]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our Newest Xbox Live Indie Favorites are Full of Rainbows and Death" href="http://kotaku.com/recommendations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">recommendations</span></a></div -->					<div><a title="Click here to read Our Newest Xbox Live Indie Favorites are Full of Rainbows and Death" href="http://kotaku.com/5820508/our-newest-xbox-live-indie-favorites-are-full-of-rainbows-and-death/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Our Newest Xbox Live Indie Favorites are Full of Rainbows and Death" alt="Click here to read Our Newest Xbox Live Indie Favorites are Full of Rainbows and Death" src="http://cache.kotaku.com/assets/images/9/2011/07/small_rainbowrunnerbadged_01.jpg"/>
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				Every two weeks, we weigh in on our favorite selections on Xbox Live's indie channel. These are not Microsoft-approved games. They're created by everyone from the average Joe to upstart game companies, and reviewed by users like you.				<a href="http://kotaku.com/5820508/our-newest-xbox-live-indie-favorites-are-full-of-rainbows-and-death/gallery/" title="Click here to read more about Our Newest Xbox Live Indie Favorites are Full of Rainbows and Death">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820508/our-newest-xbox-live-indie-favorites-are-full-of-rainbows-and-death/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820508]]></guid>
			<category><![CDATA[Recommendations]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[B.u.t.t.o.n.]]></category>
			<category><![CDATA[Button]]></category>
			<category><![CDATA[Independent]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Monsters Shoot'n Monsters]]></category>
			<category><![CDATA[Platformance]]></category>
			<category><![CDATA[Platformance: Temple Death]]></category>
			<category><![CDATA[Rainbow Runner]]></category>
			<category><![CDATA[Stick 'em up]]></category>
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			<category><![CDATA[Stick 'Em Up 2: Paper Adventures]]></category>
			<category><![CDATA[Top]]></category>
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			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live INdie Games]]></category>
			<pubDate><![CDATA[Tue, 19 Jul 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Sam Winstrom]]></dc:creator>
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			<title><![CDATA[These Eight Xbox Indie Games Will Rise This Summer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Eight Xbox Indie Games Will Rise This Summer" href="http://kotaku.com/xbox-live-indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxliveindiegames</span></a></div -->					<div><a title="Click here to read These Eight Xbox Indie Games Will Rise This Summer" href="http://kotaku.com/5822364/these-eight-xbox-indie-games-will-rise-this-summer/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read These Eight Xbox Indie Games Will Rise This Summer" alt="Click here to read These Eight Xbox Indie Games Will Rise This Summer" src="http://cache.kotaku.com/assets/images/9/2011/07/small_indiegames.jpg"/>
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				 A total of ten titles will make up the Indie Games Summer Uprising, representing the best titles Xbox Live's Indie Games has to offer. The first eight have been chosen. Let's take a look!				<a href="http://kotaku.com/5822364/these-eight-xbox-indie-games-will-rise-this-summer/gallery/" title="Click here to read more about These Eight Xbox Indie Games Will Rise This Summer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5822364/these-eight-xbox-indie-games-will-rise-this-summer/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5822364]]></guid>
			<category><![CDATA[Xbox Live INdie Games]]></category>
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			<category><![CDATA[Indie Games Summer Uprising]]></category>
			<category><![CDATA[Vote]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox indies]]></category>
			<pubDate><![CDATA[Mon, 18 Jul 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5822364&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play" href="http://kotaku.com/5785800/ten-thousand-tiny-voices-want-to-provide-us-a-beautiful-place-to-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play" alt="Click here to read Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play" src="http://cache.kotaku.com/assets/images/9/2011/03/small_21402998.jpg"/>
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				<!-- videoId: 21402998 --><!-- /videoId: 21402998 --> In this moving six-minute microtalk from GDC 2011, Independent Games Festival chairman Brandon Boyer champions the countless independent developers that still have something sincere to say through gaming.				<a href="http://kotaku.com/5785800/ten-thousand-tiny-voices-want-to-provide-us-a-beautiful-place-to-play" title="Click here to read more about Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5785800/ten-thousand-tiny-voices-want-to-provide-us-a-beautiful-place-to-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5785800]]></guid>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Brandon Boyer]]></category>
			<category><![CDATA[childhood]]></category>
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			<category><![CDATA[Gdc 2011]]></category>
			<category><![CDATA[Independent]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Microtalk]]></category>
			<category><![CDATA[Passion]]></category>
			<category><![CDATA[Wonder]]></category>
			<pubDate><![CDATA[Fri, 25 Mar 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Limbo: It's Black And White And Headed To Xbox Live Arcade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Limbo: It's Black And White And Headed To Xbox Live Arcade" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Limbo: It's Black And White And Headed To Xbox Live Arcade" href="http://kotaku.com/5484714/limbo-its-black-and-white-and-headed-to-xbox-live-arcade/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Limbo: It's Black And White And Headed To Xbox Live Arcade" alt="Click here to read Limbo: It's Black And White And Headed To Xbox Live Arcade" src="http://cache.kotaku.com/assets/images/9/2010/03/limbo_screenshot_1.jpg"/>
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				Nominated for awards in Art and Technical Excellence for obvious reasons in the 12th Annual Independent Games Festival, Playdead's stunning black and white puzzle platformer Limbo is heading to Xbox Live Arcade this summer.				<a href="http://kotaku.com/5484714/limbo-its-black-and-white-and-headed-to-xbox-live-arcade/gallery/" title="Click here to read more about Limbo: It's Black And White And Headed To Xbox Live Arcade">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5484714/limbo-its-black-and-white-and-headed-to-xbox-live-arcade/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5484714]]></guid>
			<category><![CDATA[Xbox Live Arcade]]></category>
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			<category><![CDATA[Limbo]]></category>
			<category><![CDATA[Platformer]]></category>
			<category><![CDATA[Playdead]]></category>
			<category><![CDATA[Puzzle]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 03 Mar 2010 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5484714&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tripwire Brings Zeno Clash To Retail]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tripwire Brings Zeno Clash To Retail" href="http://kotaku.com/retail-release/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retailrelease</span></a></div -->					<div><a title="Click here to read Tripwire Brings Zeno Clash To Retail" href="http://kotaku.com/5374615/tripwire-brings-zeno-clash-to-retail" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tripwire Brings Zeno Clash To Retail" alt="Click here to read Tripwire Brings Zeno Clash To Retail" src="http://cache.kotaku.com/assets/images/9/2009/10/zenoclash.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged ACE TEAM" title="Click here to read more posts tagged ACE TEAM" href="http://kotaku.com/tag/ace-team/">ACE Team</a>'s first-person melee combat game <a class="autolink" title="Click here to read more posts tagged ZENO CLASH" title="Click here to read more posts tagged ZENO CLASH" href="http://kotaku.com/tag/zeno-clash/">Zeno Clash</a> is getting the retail box treatment courtesy of <a class="autolink" title="Click here to read more posts tagged TRIPWIRE INTERACTIVE" title="Click here to read more posts tagged TRIPWIRE INTERACTIVE" href="http://kotaku.com/tag/tripwire-interactive/">Tripwire Interactive</a>, a publisher that truly understands the plight of the independent developer.				<a href="http://kotaku.com/5374615/tripwire-brings-zeno-clash-to-retail" title="Click here to read more about Tripwire Brings Zeno Clash To Retail">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5374615/tripwire-brings-zeno-clash-to-retail]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5374615]]></guid>
			<category><![CDATA[Retail Release]]></category>
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			<category><![CDATA[Zeno clash]]></category>
			<pubDate><![CDATA[Mon, 05 Oct 2009 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[SMB Coming To WiiWare - Super Meat Boy]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SMB Coming To WiiWare - Super Meat Boy" href="http://kotaku.com/wiiware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiware</span></a></div -->					<div><a title="Click here to read SMB Coming To WiiWare - Super Meat Boy" href="http://kotaku.com/5137844/smb-coming-to-wiiware-+-super-meat-boy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SMB Coming To WiiWare - Super Meat Boy" alt="Click here to read SMB Coming To WiiWare - Super Meat Boy" src="http://cache.kotaku.com/assets/images/9/2009/01/supermeatboy.jpg"/>
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				 Edmund McMillen, co-creator of the popular independent PC game Gish, dropped us a line to let us know that he was making the jump to WiiWare with his latest, Super Meat Boy.				<a href="http://kotaku.com/5137844/smb-coming-to-wiiware-+-super-meat-boy" title="Click here to read more about SMB Coming To WiiWare - Super Meat Boy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5137844/smb-coming-to-wiiware-+-super-meat-boy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5137844]]></guid>
			<category><![CDATA[wiiware]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Super Meat Boy]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 23 Jan 2009 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Aquaria Sets Sale On Steam]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Aquaria Sets Sale On Steam" href="http://kotaku.com/underwater-adventure/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">underwateradventure</span></a></div -->					<div><a title="Click here to read Aquaria Sets Sale On Steam" href="http://kotaku.com/5112402/aquaria-sets-sale-on-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Aquaria Sets Sale On Steam" alt="Click here to read Aquaria Sets Sale On Steam" src="http://cache.kotaku.com/assets/images/9/2008/12/aquarialogo.jpg"/>
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				 Initially released a little over a year ago, Bit-Blot's fanciful aquatic adventure game Aquaria is now available for purchase via Steam, with a special price available to folks who purchase before December 31st.				<a href="http://kotaku.com/5112402/aquaria-sets-sale-on-steam" title="Click here to read more about Aquaria Sets Sale On Steam">More&nbsp;&raquo;</a>
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			<category><![CDATA[Underwater Adventure]]></category>
			<category><![CDATA[aquaria]]></category>
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			<pubDate><![CDATA[Wed, 17 Dec 2008 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Crayon Physics Pre-Orders Come To Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crayon Physics Pre-Orders Come To Life" href="http://kotaku.com/crayon-physics-deluxe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crayonphysicsdeluxe</span></a></div -->					<div><a title="Click here to read Crayon Physics Pre-Orders Come To Life" href="http://kotaku.com/5083118/crayon-physics-pre+orders-come-to-life" class="pp_image">
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				 Crayon Physics Deluxe, the 2008 Independent Games Festival Grand Prize Winner, is getting dangerously close to release, and to prepare for the waxy buildup that is sure to ensue, creator Petri Purho has launched a brand new website for the game and is now actively accepting pre-orders.  What does a pre-order of Crayon Physics get you? How about $5 off the already ridiculously low price of $20, plus a guaranteed spot in the Crayon Physics Deluxe beta? I declare it not too shabby indeed.				<a href="http://kotaku.com/5083118/crayon-physics-pre+orders-come-to-life" title="Click here to read more about Crayon Physics Pre-Orders Come To Life">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Nov 2008 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[IndieGames.com Launched, Now Steal Some Free Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IndieGames.com Launched, Now Steal Some Free Games" href="http://kotaku.com/indiiiieeeee/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiiiieeeee</span></a></div -->					<div><a title="Click here to read IndieGames.com Launched, Now Steal Some Free Games" href="http://kotaku.com/307058/indiegamescom-launched-now-steal-some-free-games" class="pp_image">
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				The CMP Game Group, the bigger company behind sites like Gamasutra and GameSetWatch, as well as the Games Developer Conference...(the list goes on), has launched the new website IndieGames.com. To those who don't really follow independent media, just know that attaching "indie" to any art form implies depth, importance and loads of subsequent associated personal worth. Because let's face it: Gears of War is a great game, but playing it won't get you laid by an intellectual chick (though if it does, please hit our tips line asap, photographic proof preferred). 				<a href="http://kotaku.com/307058/indiegamescom-launched-now-steal-some-free-games" title="Click here to read more about IndieGames.com Launched, Now Steal Some Free Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Oct 2007 12:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA['Indie is the New Popular' - Musings on Independent Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Indie is the New Popular' - Musings on Independent Games" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read 'Indie is the New Popular' - Musings on Independent Games" href="http://kotaku.com/304984/indie-is-the-new-popular-+-musings-on-independent-games" class="pp_image">
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				 Sexy Videogameland has some interesting musings up on independent games, along with yet another challenge: "describe a game so trendy it hurts, so independent, so individual, that it makes sense to no one but you &mdash; because everyone else is an Extreme Mountain Dew-chugging juvenile with Electronic Arts' dick in their mouth."  I really like seeing off-the-wall delights that independent developers turn out, but there are plenty that can come off like a bad dream combining post-modern philosophy and a low-rent version of MoMA.  Alexander explains her stance, using fl0w as an example:				<a href="http://kotaku.com/304984/indie-is-the-new-popular-+-musings-on-independent-games" title="Click here to read more about 'Indie is the New Popular' - Musings on Independent Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 29 Sep 2007 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Atomic Robot Created In Vancouver]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atomic Robot Created In Vancouver" href="http://kotaku.com/robot-exploitation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">robotexploitation</span></a></div -->					<div><a title="Click here to read Atomic Robot Created In Vancouver" href="http://kotaku.com/261234/atomic-robot-created-in-vancouver" class="pp_image">
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				Former Electronic Arts and Black Box Games veterans have combined to form a giant robot. Atomic Robot Games is a new independent development studio in Vancouver consisting of top industry talent complete with their own proprietary engine and tool-set, ready to mix things up while at the same time issuing press releases using the same tired language you get in every new studio forming announcement. Pushing the boundaries. Game play first. Truly unique. 				<a href="http://kotaku.com/261234/atomic-robot-created-in-vancouver" title="Click here to read more about Atomic Robot Created In Vancouver">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 May 2007 12:20:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bloop! Beware Of The Blob.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bloop! Beware Of The Blob." href="http://kotaku.com/the-blob/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theblob</span></a></div -->					<div><a title="Click here to read Bloop! Beware Of The Blob." href="http://kotaku.com/188385/bloop-beware-of-the-blob" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bloop! Beware Of The Blob." alt="Click here to read Bloop! Beware Of The Blob." src="http://cache.kotaku.com/assets/images/9/2006/07/193038217_3e72e4470f.jpg"/>
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        <div class="FloatHack"></div>
    

      Well, this looks lovely: a game in which you appear to play a gigantic fat baby covered in paint who must roll through a drab, monotone city and infuse magical color into the world. It's <em>The Blob</em>, a heavily <em>Katamari</em> inspired project from some clever Dutch students:				<a href="http://kotaku.com/188385/bloop-beware-of-the-blob" title="Click here to read more about Bloop! Beware Of The Blob.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Jul 2006 15:40:19 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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