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		<title><![CDATA[Kotaku: Immersion]]></title>
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			<title><![CDATA[Kotaku: Immersion]]></title>
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		<link>http://kotaku.com/tag/immersion</link>
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		<description><![CDATA[Kotaku posts tagged Immersion]]></description>
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			<title><![CDATA[Exploring the Most Beautiful Video Game Worlds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Exploring the Most Beautiful Video Game Worlds" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Exploring the Most Beautiful Video Game Worlds" href="http://kotaku.com/5796616/the-most-beautiful-worlds-in-gaming" class="pp_image">
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				<em>In today's Speak-Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=38733182:38733182">Monsieur.Froid</a> urges us to sit back, relax, and get lost in the wondrous landscapes of the most gorgeous virtual worlds gaming has to offer. </em>				<a href="http://kotaku.com/5796616/the-most-beautiful-worlds-in-gaming" title="Click here to read more about Exploring the Most Beautiful Video Game Worlds">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fallout 3]]></category>
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			<category><![CDATA[Red dead redemption]]></category>
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			<category><![CDATA[Uncharted 2: among thieves]]></category>
			<category><![CDATA[Virtual Worlds]]></category>
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			<pubDate><![CDATA[Thu, 28 Apr 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why Don't I Lose Myself In Games Anymore?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Don't I Lose Myself In Games Anymore?" href="http://kotaku.com/immersion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">immersion</span></a></div -->					<div><a title="Click here to read Why Don't I Lose Myself In Games Anymore?" href="http://kotaku.com/5789033/why-dont-i-lose-myself-in-games-anymore" class="pp_image">
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				You know when you're going to finish a video game. It pushes its ethereal fist into your chest and seizes hold of your heart in a way you can almost feel-like being grabbed by the throat, a tightness in your chest that sets every nerve humming to the tune of the experience. That feeling gives you patience when you've been defeated a thousand times, or when you don't know what to do next. It makes you forgiving, when the game has flaws and bugs, and it makes you committed should the pacing fall apart, leaving no choice but to plod devotedly onward just to see what happens.				<a href="http://kotaku.com/5789033/why-dont-i-lose-myself-in-games-anymore" title="Click here to read more about Why Don't I Lose Myself In Games Anymore?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Immersion]]></category>
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			<category><![CDATA[Leigh alexander]]></category>
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			<pubDate><![CDATA[Tue, 05 Apr 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Do Video Games Really Need To Be Immersive?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do Video Games Really Need To Be Immersive?" href="http://kotaku.com/speak_up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakup</span></a></div -->					<div><a title="Click here to read Do Video Games Really Need To Be Immersive?" href="http://kotaku.com/5716027/do-video-games-really-need-to-be-immersive" class="pp_image">
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				 <em>Do we need to be drawn into our games, or can we just play and enjoy? That's the question pondered by commenter <a href="http://kotaku.com/people/RCNero197/">RAMeyer19</a> in today's installment of Speak-Up on Kotaku. </em>				<a href="http://kotaku.com/5716027/do-video-games-really-need-to-be-immersive" title="Click here to read more about Do Video Games Really Need To Be Immersive?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Half-life]]></category>
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			<category><![CDATA[Metal Gear Solid]]></category>
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			<pubDate><![CDATA[Wed, 22 Dec 2010 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Real World Is Not As Easy As A Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Real World Is Not As Easy As A Video Game" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Real World Is Not As Easy As A Video Game" href="http://kotaku.com/5714053/the-real-world-is-not-as-2d-as-a-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Real World Is Not As Easy As A Video Game" alt="Click here to read The Real World Is Not As Easy As A Video Game" src="http://cache.kotaku.com/assets/images/9/2010/12/small_runrun.jpg"/>
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				Continuing <a href="http://kotaku.com/5703935/nsfw-can-trashtalking-rattle-a-real-soldier">their run of excellent shows</a> about bringing games into the real world, Rooster Teeth's latest episode of Immersion looks at how well we'd fare if we had to live our lives in 2D.				<a href="http://kotaku.com/5714053/the-real-world-is-not-as-2d-as-a-video-game" title="Click here to read more about The Real World Is Not As Easy As A Video Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Dec 2010 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Against Immersion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Against Immersion" href="http://kotaku.com/buzzwords/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">buzzwords</span></a></div -->					<div><a title="Click here to read Against Immersion" href="http://kotaku.com/5603786/against-immersion" class="pp_image">
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				<em>Do you want the video games you play to be "immersive"? Just like The Matrix someday? Writer Oliver Hargrave pens his objection to the concept in an article we're proud to republish here.</em>				<a href="http://kotaku.com/5603786/against-immersion" title="Click here to read more about Against Immersion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Aug 2010 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Oliver Hargrave]]></dc:creator>
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			<title><![CDATA[Hot And Cold Running Game Controllers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hot And Cold Running Game Controllers" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Hot And Cold Running Game Controllers" href="http://kotaku.com/5600759/hot-and-cold-running-game-controllers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hot And Cold Running Game Controllers" alt="Click here to read Hot And Cold Running Game Controllers" src="http://cache.kotaku.com/assets/images/9/2010/07/hotcold.jpg"/>
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				 When you play with thermoelectrics, you're bound to get burned, or possibly chilled.				<a href="http://kotaku.com/5600759/hot-and-cold-running-game-controllers" title="Click here to read more about Hot And Cold Running Game Controllers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Thermoelectrics]]></category>
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			<pubDate><![CDATA[Fri, 30 Jul 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sony Rumble Lawsuit Back, Guy Claims Sony Ripped Him Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Rumble Lawsuit Back, Guy Claims Sony Ripped Him Off" href="http://kotaku.com/legal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legal</span></a></div -->					<div><a title="Click here to read Sony Rumble Lawsuit Back, Guy Claims Sony Ripped Him Off" href="http://kotaku.com/5260187/sony-rumble-lawsuit-back-guy-claims-sony-ripped-him-off" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Rumble Lawsuit Back, Guy Claims Sony Ripped Him Off" alt="Click here to read Sony Rumble Lawsuit Back, Guy Claims Sony Ripped Him Off" src="http://cache.kotaku.com/assets/images/9/2009/05/objectds3.jpg"/>
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				In 2007, Sony <a href="http://kotaku.com/240889/sony-settles-with-immersion-will-rumble-return">settled a long-running dispute with Immersion</a>, a company holding patents for control pad rumble technology. The world moved on. But now, the lawsuit (or at least part of it) is <em>back</em>.				<a href="http://kotaku.com/5260187/sony-rumble-lawsuit-back-guy-claims-sony-ripped-him-off" title="Click here to read more about Sony Rumble Lawsuit Back, Guy Claims Sony Ripped Him Off">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 May 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ubisoft Pits Brains Against Bullets In CellFactor: Psychokinetic Wars]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Pits Brains Against Bullets In CellFactor: Psychokinetic Wars" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Ubisoft Pits Brains Against Bullets In CellFactor: Psychokinetic Wars" href="http://kotaku.com/5114437/ubisoft-pits-brains-against-bullets-in-cellfactor-psychokinetic-wars" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Pits Brains Against Bullets In CellFactor: Psychokinetic Wars" alt="Click here to read Ubisoft Pits Brains Against Bullets In CellFactor: Psychokinetic Wars" src="http://cache.kotaku.com/assets/images/9/2008/12/cellfactor.jpg"/>
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				 Ubisoft has just announced CellFactor: The Psychokenetic Wars, a futuristic first-person shooter coming to Xbox Live Arcade and the PlayStation Network that pits big guns against mental powers.				<a href="http://kotaku.com/5114437/ubisoft-pits-brains-against-bullets-in-cellfactor-psychokinetic-wars" title="Click here to read more about Ubisoft Pits Brains Against Bullets In CellFactor: Psychokinetic Wars">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5114437/ubisoft-pits-brains-against-bullets-in-cellfactor-psychokinetic-wars]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5114437]]></guid>
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			<pubDate><![CDATA[Fri, 19 Dec 2008 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Immersion Forced To Pay Microsoft $20 Million]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Immersion Forced To Pay Microsoft $20 Million" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Immersion Forced To Pay Microsoft $20 Million" href="http://kotaku.com/5042259/immersion-forced-to-pay-microsoft-20-million" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Immersion Forced To Pay Microsoft $20 Million" alt="Click here to read Immersion Forced To Pay Microsoft $20 Million" src="http://cache.kotaku.com/assets/images/9/2008/08/immersion.jpg"/>
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				You'll no doubt be familiar with the name <a href="http://kotaku.com/tag/immersion/">Immersion</a>. They're the rumble guys. Microsoft had to pay them to get rumble in the 360 pad, while Sony refused, resulting in the rumble-free Sixaxis. When Sony eventually <em>did </em>cough up the money, though, that led to <em>more </em>dramas, as part of Microsoft's deal with Immersion was a clause that said they would have to pay MS $15 million should Sony swallow their pride and pay for the use of rumble. <a href="http://kotaku.com/gaming/sony/sony-settles-with-immersion-will-rumble-return-240889.php">Which they did</a>. And it was a fee Immersion, in a delicious irony, refused to pay. <a href="http://kotaku.com/gaming/rumble-in-the-jungle/microsoft-sues-immersion-269961.php">That led to a legal tussle</a> between Immersion and Microsoft, which has today been settled, with the rumble dudes agreeing to cough up $20.75 million. Phew. Hopefully that's the last time we need to write the words "Immersion" and "legal" in the same story.				<a href="http://kotaku.com/5042259/immersion-forced-to-pay-microsoft-20-million" title="Click here to read more about Immersion Forced To Pay Microsoft $20 Million">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5042259/immersion-forced-to-pay-microsoft-20-million]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5042259]]></guid>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[Legal]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rumble]]></category>
			<pubDate><![CDATA[Tue, 26 Aug 2008 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5042259&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PS3 Firmware v1.94 Adding DualShock3 Support]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Firmware v1.94 Adding DualShock3 Support" href="http://kotaku.com/upgrades/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">upgrades</span></a></div -->					<div><a title="Click here to read PS3 Firmware v1.94 Adding DualShock3 Support" href="http://kotaku.com/314164/ps3-firmware-v194-adding-dualshock3-support" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 Firmware v1.94 Adding DualShock3 Support" alt="Click here to read PS3 Firmware v1.94 Adding DualShock3 Support" src="http://cache.kotaku.com/assets/images/9/2007/10/small_magic_fingers_mini2.jpg"/>
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				According to Shacknews, the new PS3 firmware version 1.94 will be adding DualShock3 support. Packaged with Ratchet & Clank Future: Tools of Destruction before it's available for download, the firmware update will allow DualShock3 owners (which is actually no one at the moment) to toggle rumble. By pressing the middle PS3 button, gamers will be able to access controller options&mdash;which we're assuming will be added to the list of other options like shutting down the console, controller, etc. 				<a href="http://kotaku.com/314164/ps3-firmware-v194-adding-dualshock3-support" title="Click here to read more about PS3 Firmware v1.94 Adding DualShock3 Support">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/314164/ps3-firmware-v194-adding-dualshock3-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-314164]]></guid>
			<category><![CDATA[Upgrades]]></category>
			<category><![CDATA[1.94]]></category>
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			<category><![CDATA[Firmware]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[Insomniac]]></category>
			<category><![CDATA[Rumble]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 23 Oct 2007 17:00:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=314164&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Passing On Better DualShock For No Good Reason?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Passing On Better DualShock For No Good Reason?" href="http://kotaku.com/seriously/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriously</span></a></div -->					<div><a title="Click here to read Sony Passing On Better DualShock For No Good Reason?" href="http://kotaku.com/306589/sony-passing-on-better-dualshock-for-no-good-reason" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Passing On Better DualShock For No Good Reason?" alt="Click here to read Sony Passing On Better DualShock For No Good Reason?" src="http://cache.kotaku.com/assets/images/9/2007/10/small_dual_shock_3_snap.jpg"/>
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				MGS4 producer Ryan Payton may think the <a href="http://kotaku.com/gaming/dualshock-2-pwned/dual-shock-3-is-better-yo-304223.php">Dual Shock 3 feels better</a> than the old version&mdash;and maybe it does&mdash;but according to Sony, the new controller is using Immersion's same base technology from 10 years ago. And it's a major point of contention that confuses Immersion as much as anyone else since they have far better technology in the ready.<blockquote>I believe it's actually less expensive. The old technology utilizes two motors to create the complex set of sensations, whereas Immersion's new TouchSense technology utilizes a single motor, but we drive the motor in unique ways so that you can get stronger yet crisper effects... So you save on at least one motor, there's less power consumption, and you may save on other components and circuitry.</blockquote>Oh, but it would cost Sony money in new licensing, right? 				<a href="http://kotaku.com/306589/sony-passing-on-better-dualshock-for-no-good-reason" title="Click here to read more about Sony Passing On Better DualShock For No Good Reason?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/306589/sony-passing-on-better-dualshock-for-no-good-reason]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-306589]]></guid>
			<category><![CDATA[seriously]]></category>
			<category><![CDATA[dual shock]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 03 Oct 2007 14:20:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Kaz Says SIXAXIS Is Not The Final PS3 Controller]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kaz Says SIXAXIS Is Not The Final PS3 Controller" href="http://kotaku.com/sevenaxis-confirmed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sevenaxisconfirmed</span></a></div -->					<div><a title="Click here to read Kaz Says SIXAXIS Is Not The Final PS3 Controller" href="http://kotaku.com/280374/kaz-says-sixaxis-is-not-the-final-ps3-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kaz Says SIXAXIS Is Not The Final PS3 Controller" alt="Click here to read Kaz Says SIXAXIS Is Not The Final PS3 Controller" src="http://cache.kotaku.com/assets/images/9/2007/07/small_kaz_on_sixaxis.jpg"/>
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				Kikizo spoke with new PlayStation boss Kaz Hirai&mdash;formerly miniboss of SCEA&mdash;touching on a number of subjects, ranging from old boss Ken Kutaragi's "retirement" to the oft-rumored rumble enabled SIXAXIS. Kaz and crew realize that rumble is "something that I know the consumers have told us they're looking to have in the PS3 controller" and that its a feature they're "obviously looking at." But, Kaz, is that all you got? That's so last gen!				<a href="http://kotaku.com/280374/kaz-says-sixaxis-is-not-the-final-ps3-controller" title="Click here to read more about Kaz Says SIXAXIS Is Not The Final PS3 Controller">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/280374/kaz-says-sixaxis-is-not-the-final-ps3-controller]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-280374]]></guid>
			<category><![CDATA[sevenaxis confirmed]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[Kaz Hirai]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Thu, 19 Jul 2007 18:20:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=280374&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft Sues Immersion]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Sues Immersion" href="http://kotaku.com/rumble-in-the-jungle/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumbleinthejungle</span></a></div -->					<div><a title="Click here to read Microsoft Sues Immersion" href="http://kotaku.com/269961/microsoft-sues-immersion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Sues Immersion" alt="Click here to read Microsoft Sues Immersion" src="http://cache.kotaku.com/assets/images/9/2007/06/small_microsoft_sues_500.jpg"/>
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				CNET is reporting that Microsoft has filed suit against Immersion&mdash;the company that had in-turn sued Microsoft in 2003 claiming patent infringement&mdash;alleging that the company violated its contract with the Xbox 360 manufacturer. Immersion, a provider of haptic technology, more commonly referred to as force feedback, recently settled its own suit against Sony for similar patent infringement claims.				<a href="http://kotaku.com/269961/microsoft-sues-immersion" title="Click here to read more about Microsoft Sues Immersion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/269961/microsoft-sues-immersion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-269961]]></guid>
			<category><![CDATA[rumble in the jungle]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 18 Jun 2007 19:20:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=269961&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More SIXAXIS Rumble Rumblings]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More SIXAXIS Rumble Rumblings" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read More SIXAXIS Rumble Rumblings" href="http://kotaku.com/269044/more-sixaxis-rumble-rumblings" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More SIXAXIS Rumble Rumblings" alt="Click here to read More SIXAXIS Rumble Rumblings" src="http://cache.kotaku.com/assets/images/9/2007/06/small_sixaxis_250.jpg"/>
											</a></div>
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				Sony's decision to remove force feedback vibration from the SIXAXIS controller for the PLAYSTATION 3 was called a "<a href="http://kotaku.com/gaming/immersion/hirai-rumble-possible-motion-sensing-a-strategic-choice-205056.php">strategic choice</a>" for which the company has "<a href="http://kotaku.com/gaming/ps3/no-regrets-on-missing-rumble-says-harrison-210506.php">no regrets</a>." Following Sony's <a href="http://kotaku.com/gaming/sony/sony-settles-with-immersion-will-rumble-return-240889.php">settlement</a> with Immersion on patent disputes, talk of rumble returning to the PlayStation became much more positive.				<a href="http://kotaku.com/269044/more-sixaxis-rumble-rumblings" title="Click here to read more about More SIXAXIS Rumble Rumblings">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/269044/more-sixaxis-rumble-rumblings]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-269044]]></guid>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[jack tretton]]></category>
			<category><![CDATA[Phil Harrison]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Scea]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Thu, 14 Jun 2007 20:20:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=269044&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[CellFactor: Revolution Free, Awesome Costs Extra]]></title>
			<description>
			<![CDATA[
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				Immersion Games and Artificial Studios today have unleashed their new FPS upon the PC gaming world today, CellFactor: Revolution, completely free of charge via GameSpot, FilePlanet, and FileFront. There is a catch, however - you'll need the AGEIA PhysX Processor card in your computer to get full enjoyment out of the game. Before we discuss the merits and setbacks involved with requiring such a specialized processor to play the game, watch this video. <br   />				<a href="http://kotaku.com/258615/cellfactor-revolution-free-awesome-costs-extra" title="Click here to read more about CellFactor: Revolution Free, Awesome Costs Extra">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/258615/cellfactor-revolution-free-awesome-costs-extra]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-258615]]></guid>
			<category><![CDATA[Swirling Doom Bricks]]></category>
			<category><![CDATA[artificial studios]]></category>
			<category><![CDATA[cellfactor]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Free]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[physX]]></category>
			<pubDate><![CDATA[Tue, 08 May 2007 15:20:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=258615&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Phil Harrison On Rumble, Exclusives, Public Image]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison On Rumble, Exclusives, Public Image" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read Phil Harrison On Rumble, Exclusives, Public Image" href="http://kotaku.com/254196/phil-harrison-on-rumble-exclusives-public-image" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Phil Harrison On Rumble, Exclusives, Public Image" alt="Click here to read Phil Harrison On Rumble, Exclusives, Public Image" src="http://cache.kotaku.com/assets/images/9/2007/04/small_phil_harrison_gdc.jpg"/>
											</a></div>
									</div>
				The nerd-news loving readers of Slashdot got a chance to ask Phil Harrison, president of Sony Computer Entertainment Worldwide Studios and former Commodore 64 enthusiast, a series of questions, mostly about his company's PLAYSTATION 3.				<a href="http://kotaku.com/254196/phil-harrison-on-rumble-exclusives-public-image" title="Click here to read more about Phil Harrison On Rumble, Exclusives, Public Image">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/254196/phil-harrison-on-rumble-exclusives-public-image]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-254196]]></guid>
			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[Phil Harrison]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Fri, 20 Apr 2007 20:40:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=254196&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Settles With Immersion, Will Rumble Return?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Settles With Immersion, Will Rumble Return?" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Sony Settles With Immersion, Will Rumble Return?" href="http://kotaku.com/240889/sony-settles-with-immersion-will-rumble-return" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Settles With Immersion, Will Rumble Return?" alt="Click here to read Sony Settles With Immersion, Will Rumble Return?" src="http://cache.kotaku.com/assets/images/9/2007/03/small_sixaxisemmy.jpg"/>
											</a></div>
									</div>
				According to GameDaily, Sony Computer Entertainment and Immersion have settled their patent litigation and enter into a business agreement to work on future products. Immersion filed suit against Sony in 2002 for what they believed were patent infringements on their force feedback technology, resulting in a $90.7 million judicial decision against Sony.				<a href="http://kotaku.com/240889/sony-settles-with-immersion-will-rumble-return" title="Click here to read more about Sony Settles With Immersion, Will Rumble Return?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/240889/sony-settles-with-immersion-will-rumble-return]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-240889]]></guid>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Force Feedback]]></category>
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			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 01 Mar 2007 17:40:26 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=240889&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony On Non-Immersion Rumble: "No" And "No."]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony On Non-Immersion Rumble: &quot;No&quot; And &quot;No.&quot;" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Sony On Non-Immersion Rumble: &quot;No&quot; And &quot;No.&quot;" href="http://kotaku.com/233054/sony-on-non+immersion-rumble-no-and-no" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony On Non-Immersion Rumble: &quot;No&quot; And &quot;No.&quot;" alt="Click here to read Sony On Non-Immersion Rumble: &quot;No&quot; And &quot;No.&quot;" src="http://cache.kotaku.com/assets/images/9/2007/02/small_mulestubborn.jpg"/>
											</a></div>
									</div>
				1Up's bearded newsranger Luke Smith has pinned down Sony regarding that Edmonton-based company who claims to have figured out how to make the SIXAXIS rumble without violating the <a href="http://tags.kotaku.com/gaming/immersion/">Immersion</a> rumble patents. The Canadian company, called SplitFish, claims to have "the solution" to Sony's legal problems. The hardware giant included Immersion's patented rumble technology in its PS2 controller and subsequently got tangled in a legal mess that resulted in a rumble-less PS3 controller. 				<a href="http://kotaku.com/233054/sony-on-non+immersion-rumble-no-and-no" title="Click here to read more about Sony On Non-Immersion Rumble: "No" And "No."">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/233054/sony-on-non+immersion-rumble-no-and-no]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-233054]]></guid>
			<category><![CDATA[Sony]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Thu, 01 Feb 2007 05:22:35 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[No Force Feedback For PS3 Racing Wheels Either]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Force Feedback For PS3 Racing Wheels Either" href="http://kotaku.com/sixaxis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sixaxis</span></a></div -->					<div><a title="Click here to read No Force Feedback For PS3 Racing Wheels Either" href="http://kotaku.com/226250/no-force-feedback-for-ps3-racing-wheels-either" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Force Feedback For PS3 Racing Wheels Either" alt="Click here to read No Force Feedback For PS3 Racing Wheels Either" src="http://cache.kotaku.com/assets/images/9/2007/01/small_gt_wheel.jpg"/>
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				This really shouldn't come as a surprise, but a gentle (kick in the nuts) reminder that there will absolutely be no force feedback, anwyhere, on the PlayStation 3. None. Zero. Forever. Using your expensive Logitech Gran Turismo racing wheel will feel like your guiding your Ferrari through a sea of buttered pillows, stacked on a cloud.				<a href="http://kotaku.com/226250/no-force-feedback-for-ps3-racing-wheels-either" title="Click here to read more about No Force Feedback For PS3 Racing Wheels Either">More&nbsp;&raquo;</a>
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			<category><![CDATA[Force Feedback]]></category>
			<category><![CDATA[Gran Turismo]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[leaning technology]]></category>
			<category><![CDATA[Logitech]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Thu, 04 Jan 2007 21:20:21 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[No Regrets on Missing Rumble Says Harrison]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Regrets on Missing Rumble Says Harrison" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read No Regrets on Missing Rumble Says Harrison" href="http://kotaku.com/210506/no-regrets-on-missing-rumble-says-harrison" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Regrets on Missing Rumble Says Harrison" alt="Click here to read No Regrets on Missing Rumble Says Harrison" src="http://cache.kotaku.com/assets/images/9/2006/10/small_philandmonsterhead.jpg"/>
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        <div class="FloatHack"></div>
    

      
      You may miss the rumble, but Phil Harrison doesn't. The PLAYSTATION 3 SIXAXIS CONTROLLER IS FINE AS IS. (Caps locks stuck, sorry.) Says Sony's Phil Harrison:				<a href="http://kotaku.com/210506/no-regrets-on-missing-rumble-says-harrison" title="Click here to read more about No Regrets on Missing Rumble Says Harrison">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/210506/no-regrets-on-missing-rumble-says-harrison]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-210506]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[Phil Harrison]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[six axis]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 26 Oct 2006 23:02:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hirai: Rumble Possible, Motion Sensing A Strategic Choice]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hirai: Rumble Possible, Motion Sensing A Strategic Choice" href="http://kotaku.com/immersion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">immersion</span></a></div -->					<div><a title="Click here to read Hirai: Rumble Possible, Motion Sensing A Strategic Choice" href="http://kotaku.com/205056/hirai-rumble-possible-motion-sensing-a-strategic-choice" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hirai: Rumble Possible, Motion Sensing A Strategic Choice" alt="Click here to read Hirai: Rumble Possible, Motion Sensing A Strategic Choice" src="http://cache.kotaku.com/assets/images/9/2006/10/giantkazface.jpg"/>
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      Controller tech fist fight! Personally, I'd perfer feedback to sensor tech&mdash;especially for shooters and driving games. But Sony Computer Entertainment of America boss Kaz Hirai states it was a strategic choice not to include the rumble feedback. Ellaborating, Kaz says:				<a href="http://kotaku.com/205056/hirai-rumble-possible-motion-sensing-a-strategic-choice" title="Click here to read more about Hirai: Rumble Possible, Motion Sensing A Strategic Choice">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/205056/hirai-rumble-possible-motion-sensing-a-strategic-choice]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-205056]]></guid>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[giant kaz hirai face]]></category>
			<category><![CDATA[Kaz Hirai]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rumble]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 04 Oct 2006 00:22:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wii Rumble Dead?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Rumble Dead?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Wii Rumble Dead?" href="http://kotaku.com/199057/wii-rumble-dead" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Rumble Dead?" alt="Click here to read Wii Rumble Dead?" src="http://cache.kotaku.com/assets/images/9/2006/09/scan1.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Is the fact that the Wii has no rumble old news? Is it news at all? I have to admit, when I played with the Wiimote in Leipzig, I did notice that it didn't vibrate steadily in my hands in response to my movements... giving the entire thing a frictionless air that made me think of trying to play a light-gun game while holding the controller upside down. Still, I just sort of assumed it hadn't been programmed in yet.				<a href="http://kotaku.com/199057/wii-rumble-dead" title="Click here to read more about Wii Rumble Dead?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[ngame]]></category>
			<category><![CDATA[Rumble]]></category>
			<category><![CDATA[Scans]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 07 Sep 2006 15:59:58 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[One Sleazy, Gyroscopic Gamepad]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Sleazy, Gyroscopic Gamepad" href="http://kotaku.com/sex/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sex</span></a></div -->					<div><a title="Click here to read One Sleazy, Gyroscopic Gamepad" href="http://kotaku.com/193551/one-sleazy-gyroscopic-gamepad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Sleazy, Gyroscopic Gamepad" alt="Click here to read One Sleazy, Gyroscopic Gamepad" src="http://cache.kotaku.com/assets/images/9/2006/08/small_gpadpro.jpg"/>
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      Classy peripheral maker eDimensional made a gyroscopic controller with a built-in rumble for the PS2 and PC. The pad is an eight way digital direction controller that features twin motors for double the vibe feedback. Doesn't look like it's wireless, but it has patented Virtual Reality Motion Sensing, whatever the heck that means. And they put a muscle car and a scantily clad women in their ad that carries the tagline, "It's All In The Wrist." Immersion technology, gyroscopic gamepad <i>and</i> masturbatory double entendres together at last! <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/193551/one-sleazy-gyroscopic-gamepad" title="Click here to read more about One Sleazy, Gyroscopic Gamepad">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sex]]></category>
			<category><![CDATA[Controller]]></category>
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			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Fri, 11 Aug 2006 12:22:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193551&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Pulls Rumble... from the Playstation!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Pulls Rumble... from the Playstation!" href="http://kotaku.com/playstation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation</span></a></div -->					<div><a title="Click here to read Sony Pulls Rumble... from the Playstation!" href="http://kotaku.com/186180/sony-pulls-rumble-from-the-playstation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Pulls Rumble... from the Playstation!" alt="Click here to read Sony Pulls Rumble... from the Playstation!" src="http://cache.kotaku.com/assets/images/9/2006/07/psm image 1.jpg"/>
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      <a href="http://www.kotaku.com/gaming/nintendo/fanboys-get-your-oldschool-fanboy-mags-185979.php">Over the weekend</a>, McWhertor pointed out an issue of Playstation Magazine #1 from September 1997. Surprisingly enough, it ended up reading about as timely and topically as any modern print mag. 				<a href="http://kotaku.com/186180/sony-pulls-rumble-from-the-playstation" title="Click here to read more about Sony Pulls Rumble... from the Playstation!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Playstation]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 10 Jul 2006 14:40:18 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[High Score: The Best of Kotaku]]></title>
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				So much fighting going on this week. Here's what all the hubbub's been about at Kotaku for the week of June 18.				<a href="http://kotaku.com/183394/high-score-the-best-of-kotaku" title="Click here to read more about High Score: The Best of Kotaku">More&nbsp;&raquo;</a>
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			<category><![CDATA[High Score]]></category>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 26 Jun 2006 15:15:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Immersion Eyes Potential Wii Rumble Lawsuit?]]></title>
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				Immersion's scrap-up with Sony over rumble tech is bad for gamers. We don't really expect Immersion to give Sony the tech out of the goodness of their hearts; we can understand that the prohibitive licensing cost and their ongoing legal antagonism with Immersion might have gotten Sony's dander up. But playing PS2 games on the PS3 isn't going to be the same without rumble. And Immersion prez Vic Viegas makes a good point: "If you can see a single blade of grass in Madden and hear the hot dog vendor in the stands, but you don't feel the tackle? That's not going to sit well with gamers."				<a href="http://kotaku.com/182258/immersion-eyes-potential-wii-rumble-lawsuit" title="Click here to read more about Immersion Eyes Potential Wii Rumble Lawsuit?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/182258/immersion-eyes-potential-wii-rumble-lawsuit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-182258]]></guid>
			<category><![CDATA[Wii]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rumble]]></category>
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			<pubDate><![CDATA[Wed, 21 Jun 2006 12:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=182258&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Next-Gen Rumble Tech Demoed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next-Gen Rumble Tech Demoed" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Next-Gen Rumble Tech Demoed" href="http://kotaku.com/181539/next+gen-rumble-tech-demoed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Next-Gen Rumble Tech Demoed" alt="Click here to read Next-Gen Rumble Tech Demoed" src="http://cache.kotaku.com/assets/images/9/2006/06/small_logitech_xbox_pad-thumb.jpg"/>
											</a></div>
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				Gamepro got some hands-on time with Immersion's next-generation of haptic technology, used in force feedback controllers. Their client list includes Logitech, MadCatz, Saitek, and more, and from what they've shown, they've got some cool stuff planned. Two of the tech demos that I found the most drool worthy were descriptions of the following feedback effect demos:				<a href="http://kotaku.com/181539/next+gen-rumble-tech-demoed" title="Click here to read more about Next-Gen Rumble Tech Demoed">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Next-gen]]></category>
			<category><![CDATA[Rumble]]></category>
			<pubDate><![CDATA[Sun, 18 Jun 2006 18:25:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181539&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Immersion Offers Rumble to PS3]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Immersion Offers Rumble to PS3" href="http://kotaku.com/immersion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">immersion</span></a></div -->					<div><a title="Click here to read Immersion Offers Rumble to PS3" href="http://kotaku.com/175078/immersion-offers-rumble-to-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Immersion Offers Rumble to PS3" alt="Click here to read Immersion Offers Rumble to PS3" src="http://cache.kotaku.com/assets/images/9/2006/05/ps2c_white_3-thumb.jpg"/>
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				<a href="http://www.kotaku.com/images/2006/05/ps2c_white_3.jpg"></a>First of all, thanks to everyone who pointed out in response <a href="http://www.kotaku.com/gaming/david-yarnton/nintendo-uk-boss-calls-out-the-ps3-174956.php">to my earlier post</a> that the problems Sony has had with the rumble feature have been in regards to a patent dispute with Immersion. I actually did know about this, but I had assumed that David Yarnton, I dunno, was talking about the rumble device exploding out of the controller in a jagged storm of plastic shards and maiming small children.				<a href="http://kotaku.com/175078/immersion-offers-rumble-to-ps3" title="Click here to read more about Immersion Offers Rumble to PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 19 May 2006 17:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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