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		<title><![CDATA[Kotaku: Ikaruga]]></title>
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			<title><![CDATA[Kotaku: Ikaruga]]></title>
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		<description><![CDATA[Kotaku posts tagged Ikaruga]]></description>
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			<title><![CDATA[Treasure Yasushi Suzuki's Art From Games Like Ikaruga, Sin & Punishment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Treasure Yasushi Suzuki's Art From Games Like&lt;em&gt; Ikaruga, Sin &amp; Punishment&lt;/em&gt;" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read Treasure Yasushi Suzuki's Art From Games Like&lt;em&gt; Ikaruga, Sin &amp; Punishment&lt;/em&gt;" href="http://kotaku.com/5855913/treasure-yasushi-suzukis-art-from-games-like-ikaruga-sin--punishment/gallery/" class="pp_image">
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				While not a games artist per se, seeing as he does work for everything from books to comics, Yasushi Suzuki still has his fans in the world of video games. Particularly amongst followers of Japanese developers Treasure.				<a href="http://kotaku.com/5855913/treasure-yasushi-suzukis-art-from-games-like-ikaruga-sin--punishment/gallery/" title="Click here to read more about Treasure Yasushi Suzuki's Art From Games Like Ikaruga, Sin & Punishment">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
			<category><![CDATA[Ikaruga]]></category>
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			<pubDate><![CDATA[Thu, 03 Nov 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Model Of Classic Shooter Painted In Pure Beauty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Model Of Classic Shooter Painted In Pure Beauty" href="http://kotaku.com/ikaruga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ikaruga</span></a></div -->					<div><a title="Click here to read Model Of Classic Shooter Painted In Pure Beauty" href="http://kotaku.com/5754779/model-of-classic-shooter-painted-in-pure-beauty/gallery/" class="pp_image">
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				 Ikaruga, the 2001 shoot'em up, is a gorgeous looking game. So if an Ikaruga model is going to be an accurate reproduction, it needs to be gorgeous. This finished model does not disappoint.				<a href="http://kotaku.com/5754779/model-of-classic-shooter-painted-in-pure-beauty/gallery/" title="Click here to read more about Model Of Classic Shooter Painted In Pure Beauty">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Feb 2011 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[An Ikaruga Model Kit? Oh My...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Ikaruga Model Kit? Oh My..." href="http://kotaku.com/toys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toys</span></a></div -->					<div><a title="Click here to read An Ikaruga Model Kit? Oh My..." href="http://kotaku.com/5665437/an-ikaruga-model-kit-oh-my" class="pp_image">
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				I look at this amazing model kit on display at the 2010 All Japan Hobby Show in Tokyo and my first thought is a robot voice gargling PREHSZ STAAAHT BATTAN. My second thought is I <em>need</em> this.				<a href="http://kotaku.com/5665437/an-ikaruga-model-kit-oh-my" title="Click here to read more about An Ikaruga Model Kit? Oh My...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 16 Oct 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[It's A Good Week To Buy Ikaruga]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's A Good Week To Buy Ikaruga" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read It's A Good Week To Buy Ikaruga" href="http://kotaku.com/5313446/its-a-good-week-to-buy-ikaruga" class="pp_image">
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				 If you've been avoiding spending 800 Microsoft points in order to let Treasure's beloved shoot-em up Ikaruga kill you repeatedly, then perhaps the Xbox Live <a class="autolink" title="Click here to read more posts tagged DEAL OF THE WEEK" title="Click here to read more posts tagged DEAL OF THE WEEK" href="http://kotaku.com/tag/deal-of-the-week/">Deal of the Week</a> is for you.				<a href="http://kotaku.com/5313446/its-a-good-week-to-buy-ikaruga" title="Click here to read more about It's A Good Week To Buy Ikaruga">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Jul 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ikaruga & Pong Swap Polarities In Pong-Karuga]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga &amp; Pong Swap Polarities In Pong-Karuga" href="http://kotaku.com/ikaruga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ikaruga</span></a></div -->					<div><a title="Click here to read Ikaruga &amp; Pong Swap Polarities In Pong-Karuga" href="http://kotaku.com/5151034/ikaruga--pong-swap-polarities-in-pong+karuga" class="pp_image">
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				"GoS-CPT-Stewart" is a student at game design school Full Sail. As part of his studies, he had to make a Pong clone. So he took Pong and mixed it with, of all things, Ikaruga.				<a href="http://kotaku.com/5151034/ikaruga--pong-swap-polarities-in-pong+karuga" title="Click here to read more about Ikaruga & Pong Swap Polarities In Pong-Karuga">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Feb 2009 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Tough Video Games and Why They're Played]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tough Video Games and Why They're Played" href="http://kotaku.com/mega-man-9/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megaman9</span></a></div -->					<div><a title="Click here to read Tough Video Games and Why They're Played" href="http://kotaku.com/5055995/tough-video-games-and-why-theyre-played" class="pp_image">
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				In a brief look at <em>Mega Man 9</em>, the Wall Street Journal's Jamin Brophy-Warren notes that the game's deliberate flicker and slowdown were added in for reasons other than the retro-feel. They make the game more demanding. 				<a href="http://kotaku.com/5055995/tough-video-games-and-why-theyre-played" title="Click here to read more about Tough Video Games and Why They're Played">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 28 Sep 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Top Rated Ikaruga Player: &quot;XBLA Version is Horrible&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Top Rated Ikaruga Player: &amp;quot;XBLA Version is Horrible&amp;quot;" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Top Rated Ikaruga Player: &amp;quot;XBLA Version is Horrible&amp;quot;" href="http://kotaku.com/380686/top-rated-ikaruga-player-xbla-version-is-horrible" class="pp_image">
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				 Enjoy that XBLA <em>Ikaruga</em>? The current top-rated numero uno player Kingoro58k totally <i>hates</i> it. While he seems to put up with the XBLA port enough to reclaim his spot from a Finnish gamer, Kingoro58k writes on his <br   />				<a href="http://kotaku.com/380686/top-rated-ikaruga-player-xbla-version-is-horrible" title="Click here to read more about Top Rated Ikaruga Player: &quot;XBLA Version is Horrible&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Apr 2008 00:20:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ikaruga Review: No Refuge For Wimps]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga Review: No Refuge For Wimps" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Ikaruga Review: No Refuge For Wimps" href="http://kotaku.com/379277/ikaruga-review-no-refuge-for-wimps" class="pp_image">
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				For the uninitiated, Treasure's <em>Ikaruga</em> is a vertically scrolling shoot 'em up originally released for arcades, with ports for the Dreamcast and GameCube released in 2002 and 2003 respectively. It uses a simple mechanic of polarity&mdash;your ship, the Ikaruga, can switch between black and white states; there are no traditional shooter power ups, black and white beams are your only weapon. It's a system that belies its complexity. When white, the ship can absorb all white-colored incoming enemy fire. When black, the ship can absorb all black-colored incoming enemy fire. However, when firing on ships of the opposite color, the Ikaruga does double the damage. Oh, but there's more to it than that, a layer of depth that makes <em>Ikaruga</em> one part shooter, one part puzzler, with a dash of rhythm and strategy tossed in. How does the Xbox Live Arcade port hold up, with <em>Ikaruga</em> now seven years old?				<a href="http://kotaku.com/379277/ikaruga-review-no-refuge-for-wimps" title="Click here to read more about Ikaruga Review: No Refuge For Wimps">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Apr 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Treasure Tackling Two Wii Titles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Treasure Tackling Two Wii Titles" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Treasure Tackling Two Wii Titles" href="http://kotaku.com/378580/treasure-tackling-two-wii-titles" class="pp_image">
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				The latest issue of Nintendo Power, which is in the hands of subscribers right now features an interview with Masato Maegawa, the president of the beloved action game developer, whose Bangai-O Spirits is due to hit the Nintendo DS stateside this quarter. The Xbox Live Arcade remake of Ikaruga just went live, but Nintendo Power wants to know when Maegawa and crew will get some WiiWare titles out.				<a href="http://kotaku.com/378580/treasure-tackling-two-wii-titles" title="Click here to read more about Treasure Tackling Two Wii Titles">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Nintendo DS]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[wiiware]]></category>
			<pubDate><![CDATA[Fri, 11 Apr 2008 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=378580&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Frankenreview, Ikaruga (XBLA)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview, Ikaruga (XBLA)" href="http://kotaku.com/roundup/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roundup</span></a></div -->					<div><a title="Click here to read Frankenreview, Ikaruga (XBLA)" href="http://kotaku.com/378119/frankenreview-ikaruga-xbla" class="pp_image">
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				Treasure's classic shoot 'em up Ikaruga has a simple premise. Turn your ship white, become immune to white attacks. Turn your ship black, become immune to black attacks. The casual onlooker would say the premise sounded simple. The seasoned Ikaruga player would say the premise sounded <em>deceptively </em>simple. 				<a href="http://kotaku.com/378119/frankenreview-ikaruga-xbla" title="Click here to read more about Frankenreview, Ikaruga (XBLA)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Roundup]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[frankenreview]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 10 Apr 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=378119&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's Official: Ikaruga Hitting XBLA This Week]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Official: Ikaruga Hitting XBLA This Week" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read It's Official: Ikaruga Hitting XBLA This Week" href="http://kotaku.com/376823/its-official-ikaruga-hitting-xbla-this-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Official: Ikaruga Hitting XBLA This Week" alt="Click here to read It's Official: Ikaruga Hitting XBLA This Week" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ikaruganewxbla.jpg"/>
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				In this week's XBLA update, we've finally gotten official <a href="http://kotaku.com/373202/ikaruga-for-xbox-live-arcade-finally-dated">confirmation</a> that Ikaruga, the classic Japanese shoot 'em up (sorry, I despise the term "shmup") is coming to the platform this Wednesday, April 9th. Now in HD, players can enjoy standard leaderboards as well as online co-op and replay/save video support. It'll set you back 800 points. 				<a href="http://kotaku.com/376823/its-official-ikaruga-hitting-xbla-this-week" title="Click here to read more about It's Official: Ikaruga Hitting XBLA This Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/376823/its-official-ikaruga-hitting-xbla-this-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-376823]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Mon, 07 Apr 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=376823&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ikaruga For Xbox Live Arcade Finally Dated]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga For Xbox Live Arcade Finally Dated" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Ikaruga For Xbox Live Arcade Finally Dated" href="http://kotaku.com/373202/ikaruga-for-xbox-live-arcade-finally-dated" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga For Xbox Live Arcade Finally Dated" alt="Click here to read Ikaruga For Xbox Live Arcade Finally Dated" src="http://cache.kotaku.com/assets/images/9/2008/03/small_ikaruga_xbla_0409.jpg"/>
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				The promise of <em>Ikaruga</em> for Xbox Live Arcade has been a constant tease since its official announcement in September. We know it's coming soon, but didn't know exactly when. Fortunately, the Japanese version of Xbox.com has put a date on it, pegging the release for Wednesday, April 9. That's a respectable distance from April 1, so we suspect our emotions aren't being stomped upon by cruel Japanese webmasters. Cross your fingers in hope that the world doesn't explode until at least April 10!				<a href="http://kotaku.com/373202/ikaruga-for-xbox-live-arcade-finally-dated" title="Click here to read more about Ikaruga For Xbox Live Arcade Finally Dated">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/373202/ikaruga-for-xbox-live-arcade-finally-dated]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-373202]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Thu, 27 Mar 2008 20:20:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=373202&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ikaruga Achievements *Mostly* Doable]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga Achievements *Mostly* Doable" href="http://kotaku.com/ikaruga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ikaruga</span></a></div -->					<div><a title="Click here to read Ikaruga Achievements *Mostly* Doable" href="http://kotaku.com/370060/ikaruga-achievements-mostly-doable" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga Achievements *Mostly* Doable" alt="Click here to read Ikaruga Achievements *Mostly* Doable" src="http://cache.kotaku.com/assets/images/9/2008/03/small_ikruga.jpg"/>
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				 You know, I've actually finished Ikaruga on the Dreamcast. And I'm absolutely rubbish at shooters. So I'm proud of that. Finishing the game is one thing, though. Finishing it while also earning some of these Ikaruga achievements is something <em>else</em>. Something a little harder. While most of them involve just killing off a boss, which is reasonable, one involves clearing the game without using a single continue ,while another involves clearing a chapter without firing a single bullet. Miiiiiiiiiiight give those two a miss.				<a href="http://kotaku.com/370060/ikaruga-achievements-mostly-doable" title="Click here to read more about Ikaruga Achievements *Mostly* Doable">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Achievements]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Thu, 20 Mar 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=370060&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ikaruga Rumored To Hit XBLA By April]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga Rumored To Hit XBLA By April" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Ikaruga Rumored To Hit XBLA By April" href="http://kotaku.com/369924/ikaruga-rumored-to-hit-xbla-by-april" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga Rumored To Hit XBLA By April" alt="Click here to read Ikaruga Rumored To Hit XBLA By April" src="http://cache.kotaku.com/assets/images/9/2008/03/small_ikaruga_hd_april.jpg"/>
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				When Microsoft announced the HD remake of <em>Ikaruga</em> last September, it said it was "coming soon." Then nothin'. Then, back in January, we thought that the Xbox Live Arcade release of Treasure's vertically scrolling shooter was <a href="http://kotaku.com/341897/ikaruga-coming-soonish-please-hurry">just around the bend</a>, time-wise. We haven't heard a peep from it since, just the sound of tears hitting the floor.				<a href="http://kotaku.com/369924/ikaruga-rumored-to-hit-xbla-by-april" title="Click here to read more about Ikaruga Rumored To Hit XBLA By April">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/369924/ikaruga-rumored-to-hit-xbla-by-april]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-369924]]></guid>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Wed, 19 Mar 2008 17:40:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=369924&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Cave Shmups Coming to Xbox 360]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cave Shmups Coming to Xbox 360" href="http://kotaku.com/coolness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coolness</span></a></div -->					<div><a title="Click here to read Cave Shmups Coming to Xbox 360" href="http://kotaku.com/363997/cave-shmups-coming-to-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cave Shmups Coming to Xbox 360" alt="Click here to read Cave Shmups Coming to Xbox 360" src="http://cache.kotaku.com/assets/images/9/2008/03/small_pos_black.jpg"/>
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				 Shooter specialty developer Cave is bringing two of its arcade shooters to the Xbox 360: <a href="http://www.cave.co.jp/gameonline/daioujo/dai_black.html"><i>DoDonPachi Dai Ou Jou Black Label</i></a> and <a href="http://www.cave.co.jp/gameonline/ketsui/index.html"><i>Ketsui</i></a>. The games will be out this year and ported by <a href="http://www.5pb.jp/games/">5pb</a>. Makes sense for the games to get Xbox 360 ports and that console does seem to be favorite among hardcore Japanese otaku &mdash; not to mention it'll give Cave a crack at the US market. With these titles, plus <i>IKARUGA</i> and <i>Rez</i>, the Xbox 360 seems to be shoot'em up console. 				<a href="http://kotaku.com/363997/cave-shmups-coming-to-xbox-360" title="Click here to read more about Cave Shmups Coming to Xbox 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/363997/cave-shmups-coming-to-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-363997]]></guid>
			<category><![CDATA[Coolness]]></category>
			<category><![CDATA[Cave]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 05 Mar 2008 09:00:56 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=363997&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Recorder Girl Plays Into Our Hearts]]></title>
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				<center>  </center> YouTuber <a href="http://www.youtube.com/user/shizuhohattori">shizuhohattori</a> <i>is</i> <a href="http://recordergirl.blog.shinobi.jp/">recorder girl</a>. She specializes in playing retro game tunes on her recorder. For that, and that alone, we adore her. Above, she tackles the <i>IKARUGA</i> theme for the first level, "Ideal." Think about that: This person liked <i>IKARUGA</i> enough to do a version on a recorder. So cool. 

				<a href="http://kotaku.com/357455/recorder-girl-plays-into-our-hearts" title="Click here to read more about Recorder Girl Plays Into Our Hearts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/357455/recorder-girl-plays-into-our-hearts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-357455]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Dynasty Warriors]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Mega-man]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[recorder girl]]></category>
			<pubDate><![CDATA[Mon, 18 Feb 2008 08:40:21 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=357455&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ikaruga Coming Soonish? (Please Hurry)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga Coming Soonish? (Please Hurry)" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Ikaruga Coming Soonish? (Please Hurry)" href="http://kotaku.com/341897/ikaruga-coming-soonish-please-hurry" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga Coming Soonish? (Please Hurry)" alt="Click here to read Ikaruga Coming Soonish? (Please Hurry)" src="http://cache.kotaku.com/assets/images/9/2008/01/small_6x8qbfm.jpg"/>
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				 Treasure's legendary shooter <i>IKARUGA</i> has recently appeared on Xbox Live's Partner Net (the "insider's" version of XBL). Previously, the 49MB game appeared on Partner Net, but it wouldn't load. This time around, it's downloadable and playable. The game will support both 16:9 and 16:10 widescreen. It's appearance on Partner Net doesn't mean it's going to be out anytime soon. Fingers gently crossed that it be, however. 				<a href="http://kotaku.com/341897/ikaruga-coming-soonish-please-hurry" title="Click here to read more about Ikaruga Coming Soonish? (Please Hurry)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Tue, 08 Jan 2008 01:00:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ikaruga For Xbox Live Arcade Hands-On Impressions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" href="http://kotaku.com/302747/ikaruga-for-xbox-live-arcade-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" alt="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/09/small_ikaruga_xbla_tgs.jpg"/>
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				A four-kiosk attack of Xbox Live Arcade games was nestled in the middle of Microsoft's Xbox 360 booth at TGS, showing off dozens of titles old and new. Only one contained the XBLA remake of Treasure's black and white shmup <em>Ikaruga</em> in playable demo form. Featuring the first level of the game, the demo station at Tokyo Game Show may not have shown the remake in the best light. While Ikaruga for XBLA looks spectacular in screenshots&mdash;and according to Flynn, "really sharp" on a 42" HDTV&mdash;seeing it in non-tate mode on a 22" LCD doesn't show off the game's graphical upgrades in the proper light.				<a href="http://kotaku.com/302747/ikaruga-for-xbox-live-arcade-hands+on-impressions" title="Click here to read more about Ikaruga For Xbox Live Arcade Hands-On Impressions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302747/ikaruga-for-xbox-live-arcade-hands+on-impressions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302747]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 13:30:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302747&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Treasure Too Busy With Xbox Live For PlayStation Network]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Treasure Too Busy With Xbox Live For PlayStation Network" href="http://kotaku.com/playstation-who/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationwho</span></a></div -->					<div><a title="Click here to read Treasure Too Busy With Xbox Live For PlayStation Network" href="http://kotaku.com/301242/treasure-too-busy-with-xbox-live-for-playstation-network" class="pp_image">
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				Clean-cut Treasure boss man Masato Maegawa talked to 1UP just before the kick off of Tokyo Game Show 07, putting a shine on details for every upcoming Treasure game. The recently announced Xbox Live Arcade <em>Ikaruga</em> remake, for example, is taking up too much of the developer's resources, putting a hold on the unnamed Xbox 360 shooter that's said to be in the vein of its most famous shmups, <em>Radiant Silvergun</em> and <em>Ikaruga</em>. Unfortunately for those in the PLAYSTATION 3 camp, Treasure isn't working on the PlayStation Network, devoting their resources to XBLA development.				<a href="http://kotaku.com/301242/treasure-too-busy-with-xbox-live-for-playstation-network" title="Click here to read more about Treasure Too Busy With Xbox Live For PlayStation Network">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Wed, 19 Sep 2007 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New Treasure Game For Nintendo DS Revealed Soon]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Treasure Game For Nintendo DS Revealed Soon" href="http://kotaku.com/japan-time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japantime</span></a></div -->					<div><a title="Click here to read New Treasure Game For Nintendo DS Revealed Soon" href="http://kotaku.com/297687/new-treasure-game-for-nintendo-ds-revealed-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Treasure Game For Nintendo DS Revealed Soon" alt="Click here to read New Treasure Game For Nintendo DS Revealed Soon" src="http://cache.kotaku.com/assets/images/9/2007/09/small_treasure_countdown.jpg"/>
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				Japan has pre-TGS countdown fever!! In <em>more</em> exciting Treasure news, publisher ESP (aka Entertainment Software Publishing) has revealed that a Treasure-developed game for the Nintendo DS will be revealed in just five short, agonizing days. Hence the countdown clock, one that will beat <a href="http://kotaku.com/gaming/bronze-medal/yakuza-3-countdown-begins-296810.php">Sega's <em>Ryu Ga Gotoku</em> countdown</a> to the reveal by about a day.				<a href="http://kotaku.com/297687/new-treasure-game-for-nintendo-ds-revealed-soon" title="Click here to read more about New Treasure Game For Nintendo DS Revealed Soon">More&nbsp;&raquo;</a>
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			<category><![CDATA[ESP]]></category>
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			<category><![CDATA[Nintendo DS]]></category>
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			<category><![CDATA[treasure]]></category>
			<pubDate><![CDATA[Fri, 07 Sep 2007 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Treasure Working On "New Action Game"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Treasure Working On &quot;New Action Game&quot;" href="http://kotaku.com/not-bullet-hell/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">notbullethell</span></a></div -->					<div><a title="Click here to read Treasure Working On &quot;New Action Game&quot;" href="http://kotaku.com/258412/treasure-working-on-new-action-game" class="pp_image">
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				Treasure, the cult-fav developer behind <i>Ikaruga</i> and <i>Radiant Silvergun</i>, is looking to start a "new action game." According to the company's site, Treasure is looking to hire a 3D CG programmer and designer. The homepage mentions there's an emphasis on originally for the new game. The company is also searching for a "motion leader," an effects designer, a character modeler, a background modeler and a scene designer. Hmm... Doesn't sound like they're making another shooter. Brandon Sheffield over at Insert Credit thinks it's a third person action game. I'm inclined to agree. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/258412/treasure-working-on-new-action-game" title="Click here to read more about Treasure Working On "New Action Game"">More&nbsp;&raquo;</a>
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			<category><![CDATA[not bullet hell]]></category>
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			<category><![CDATA[Radiant silvergun]]></category>
			<category><![CDATA[treasure]]></category>
			<pubDate><![CDATA[Tue, 08 May 2007 02:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mod Your Dreamcast At Home]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mod Your Dreamcast At Home" href="http://kotaku.com/ikaruga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ikaruga</span></a></div -->					<div><a title="Click here to read Mod Your Dreamcast At Home" href="http://kotaku.com/254594/mod-your-dreamcast-at-home" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mod Your Dreamcast At Home" alt="Click here to read Mod Your Dreamcast At Home" src="http://cache.kotaku.com/assets/images/9/2007/04/small_ikaruga_region_free_dc.jpg"/>
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				For the half dozen Sega Dreamcast owners out there who haven't burned or bought themselves a boot disc nor had their Saturn-successor professionally modded, what the hell are you waiting for? The console is rich with fantastic imports from all regions, meaning a single-region Dreamcast is an unrealized potential Dreamcast.				<a href="http://kotaku.com/254594/mod-your-dreamcast-at-home" title="Click here to read more about Mod Your Dreamcast At Home">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mod]]></category>
			<category><![CDATA[region protection]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Mon, 23 Apr 2007 18:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=254594&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: Top 10 Gamecube Games]]></title>
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					    Dust off that box covered with Animal Crossing stickers, it's time to remember at the top ten games you loved (in my case) a year ago. But for all of you out there in Kotaku-land who already sold your  box to buy something newer and shinier, this should make you reconsider picking one up at the next garage sale you crash. 				<a href="http://kotaku.com/252597/clip-top-10-gamecube-games" title="Click here to read more about Clip: Top 10 Gamecube Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[mario sunshine]]></category>
			<category><![CDATA[Animal Crossing]]></category>
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			<category><![CDATA[eternal darkness]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Resident Evil 4]]></category>
			<category><![CDATA[soul caliber II]]></category>
			<category><![CDATA[super smash bros melee]]></category>
			<category><![CDATA[Viewtiful Joe]]></category>
			<category><![CDATA[zelda twilight princess]]></category>
			<pubDate><![CDATA[Mon, 16 Apr 2007 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=252597&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Treasure Artist Gets Collection]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Treasure Artist Gets Collection" href="http://kotaku.com/treasure/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">treasure</span></a></div -->					<div><a title="Click here to read Treasure Artist Gets Collection" href="http://kotaku.com/236729/treasure-artist-gets-collection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Treasure Artist Gets Collection" alt="Click here to read Treasure Artist Gets Collection" src="http://cache.kotaku.com/assets/images/9/2007/02/small_Art-of-YS-Solicit.jpg"/>
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				The fine folks at DrMaster Publications tipped us today to help in informing the internet that the collected works of famed Treasure designer Yasushi Suzuki will be coming stateside this May.				<a href="http://kotaku.com/236729/treasure-artist-gets-collection" title="Click here to read more about Treasure Artist Gets Collection">More&nbsp;&raquo;</a>
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			<category><![CDATA[treasure]]></category>
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			<category><![CDATA[Radiant silvergun]]></category>
			<category><![CDATA[sin and punishment]]></category>
			<pubDate><![CDATA[Wed, 14 Feb 2007 17:40:38 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=236729&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ikaruga Coming to Live]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga Coming to Live" href="http://kotaku.com/ikaruga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ikaruga</span></a></div -->					<div><a title="Click here to read Ikaruga Coming to Live" href="http://kotaku.com/236636/ikaruga-coming-to-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga Coming to Live" alt="Click here to read Ikaruga Coming to Live" src="http://cache.kotaku.com/assets/images/9/2007/02/small_ikaruga-1.jpg"/>
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				Computer and VIdeo Games reports that Dreamcast and Gamecube shooter Ikaruga is headed for the Xbox Live Arcade.				<a href="http://kotaku.com/236636/ikaruga-coming-to-live" title="Click here to read more about Ikaruga Coming to Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Live Arcade]]></category>
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			<category><![CDATA[Shooter]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 14 Feb 2007 13:12:22 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=236636&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Radiant Silvergun 3 For 360? Nights For Wii?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Radiant Silvergun 3 For 360? Nights For Wii?" href="http://kotaku.com/nights-into-dreams/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nightsintodreams</span></a></div -->					<div><a title="Click here to read Radiant Silvergun 3 For 360? Nights For Wii?" href="http://kotaku.com/225533/radiant-silvergun-3-for-360-nights-for-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Radiant Silvergun 3 For 360? Nights For Wii?" alt="Click here to read Radiant Silvergun 3 For 360? Nights For Wii?" src="http://cache.kotaku.com/assets/images/9/2007/01/iraq_info_minister.jpg"/>
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				We dutifully passed on word in <a href="http://www.kotaku.com/gaming/rumors/360-ikaruga-sequel-in-the-works-201580.php">September</a> that Project RS3 (for Radiant Silvergun 3, in which Project RS2 became Dreamcast shooter Ikaruga) was headed to the Xbox 360. Well, we passed on an <em>assumption</em> from Play that Treasure's "original shooting game" was <em>rumored</em> to be a trilogy-ending vertical shooter in the vein of Radiant Silvergun and Ikaruga, but so far we've seen nothing concrete from Treasure or Microsoft. The only thing we know Treasure is officially working on is a sequel to their Nintendo DS fighter Bleach.				<a href="http://kotaku.com/225533/radiant-silvergun-3-for-360-nights-for-wii" title="Click here to read more about Radiant Silvergun 3 For 360? Nights For Wii?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/225533/radiant-silvergun-3-for-360-nights-for-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-225533]]></guid>
			<category><![CDATA[nights into dreams]]></category>
			<category><![CDATA[Ikaruga]]></category>
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			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Saturn]]></category>
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			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 02 Jan 2007 18:40:17 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Things To Do In The Underworld When You're a Dead Samurai]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Things To Do In The Underworld When You're a Dead Samurai" href="http://kotaku.com/dead-samurai/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadsamurai</span></a></div -->					<div><a title="Click here to read Things To Do In The Underworld When You're a Dead Samurai" href="http://kotaku.com/209328/things-to-do-in-the-underworld-when-youre-a-dead-samurai" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Things To Do In The Underworld When You're a Dead Samurai" alt="Click here to read Things To Do In The Underworld When You're a Dead Samurai" src="http://cache.kotaku.com/assets/images/9/2006/10/small_pkposter.jpg"/>
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      Treasure, the folks behind <i> Radiant Silvergun</i> and <i>Ikaruga</i>, aren't just known for intense shumps, but beautiful, intense shumps. It should be no surprise Treasure conceptual designer Yasushi Suzuki is now working on a manga called <i>Purgatory Kabuki</i>. The art is in the ukiyo-e woodblock style. The manga is getting a big push towards the gaming crowd as it'll be previewed in mag <i>Play</i> for five issues and two sixty-page chunks will be released on GameSpy. 				<a href="http://kotaku.com/209328/things-to-do-in-the-underworld-when-youre-a-dead-samurai" title="Click here to read more about Things To Do In The Underworld When You're a Dead Samurai">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/209328/things-to-do-in-the-underworld-when-youre-a-dead-samurai]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-209328]]></guid>
			<category><![CDATA[dead samurai]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[kabuki purgatory]]></category>
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			<category><![CDATA[Radiant silvergun]]></category>
			<category><![CDATA[Shooters]]></category>
			<category><![CDATA[treasure]]></category>
			<pubDate><![CDATA[Mon, 23 Oct 2006 09:22:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[360 Ikaruga Sequel In The Works?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 360 Ikaruga Sequel In The Works?" href="http://kotaku.com/rumors/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumors</span></a></div -->					<div><a title="Click here to read 360 Ikaruga Sequel In The Works?" href="http://kotaku.com/201580/360-ikaruga-sequel-in-the-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 360 Ikaruga Sequel In The Works?" alt="Click here to read 360 Ikaruga Sequel In The Works?" src="http://cache.kotaku.com/assets/images/9/2006/09/ikaruga-1.jpg"/>
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      Exciting news, <em>Ikaruga</em> fans... rumor has it that Treasure is working on a  grand finale to the <em>Radiant Silvergun</em> trilogy, rounding it all off on the 360. 				<a href="http://kotaku.com/201580/360-ikaruga-sequel-in-the-works" title="Click here to read more about 360 Ikaruga Sequel In The Works?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/201580/360-ikaruga-sequel-in-the-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-201580]]></guid>
			<category><![CDATA[Rumors]]></category>
			<category><![CDATA[360]]></category>
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			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Tue, 19 Sep 2006 09:59:35 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=201580&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Have A Dreamcast Love-In!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Have A Dreamcast Love-In!" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Let's Have A Dreamcast Love-In!" href="http://kotaku.com/199594/lets-have-a-dreamcast-love+in" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Have A Dreamcast Love-In!" alt="Click here to read Let's Have A Dreamcast Love-In!" src="http://cache.kotaku.com/assets/images/9/2006/09/small_dreamcast_logo.gif"/>
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				My fellow Kotakuites, I'd like to take a break from the usual news and posts about random gaming weirdness and spend a little time reminiscing. I want us all to take a few minutes and appreciate our Dreamcasts. Today marks the seventh year anniversary of the North American launch of the little white devil, a beautifully compact monster that spawned some of the best games of the generation. So go to the closet, unhook that unsightly Xbox from your composite inputs, and lets have a classic Sega gaming freakout.				<a href="http://kotaku.com/199594/lets-have-a-dreamcast-love+in" title="Click here to read more about Let's Have A Dreamcast Love-In!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Anniversary]]></category>
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			<category><![CDATA[Jet Set Radio]]></category>
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			<category><![CDATA[tears of joy]]></category>
			<pubDate><![CDATA[Sat, 09 Sep 2006 20:59:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199594&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ikaruga, The Flash Shooter]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga, The Flash Shooter" href="http://kotaku.com/ikaruga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ikaruga</span></a></div -->					<div><a title="Click here to read Ikaruga, The Flash Shooter" href="http://kotaku.com/195426/ikaruga-the-flash-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga, The Flash Shooter" alt="Click here to read Ikaruga, The Flash Shooter" src="http://cache.kotaku.com/assets/images/9/2006/08/small_ikarugaflash.jpg"/>
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      Some are delightful, but face it, the vast majority of flash games are "meh." But this one is different, this one is <i>Ikaruga</i>! As far as shmups go, there's <a href="http://en.wikipedia.org/wiki/Ikaruga"><i>Ikaruga</i></a> and then there's everything else. Japanese game developer Treasure released this classic shooter back in 2001 on the Dreamcast and then the GameCube. Reader Galen sent along this neat, little flash <i>Ikaruga</i> that features the game's first boss. Might want to turn the quality down as otherwise the game runs slower than molasses. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/195426/ikaruga-the-flash-shooter" title="Click here to read more about Ikaruga, The Flash Shooter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/195426/ikaruga-the-flash-shooter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-195426]]></guid>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[treasure]]></category>
			<pubDate><![CDATA[Tue, 22 Aug 2006 14:23:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=195426&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ikaruga, The Manga]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga, The Manga" href="http://kotaku.com/ikaruga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ikaruga</span></a></div -->					<div><a title="Click here to read Ikaruga, The Manga" href="http://kotaku.com/179444/ikaruga-the-manga" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga, The Manga" alt="Click here to read Ikaruga, The Manga" src="http://cache.kotaku.com/assets/images/9/2006/06/ikarugamangakey.jpg"/>
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      Anyone who's played <a href="http://en.wikipedia.org/wiki/Treasure_Co._Ltd">Treasure</a>'s classic shooter <a href="http://en.wikipedia.org/wiki/Ikaruga"><i>Ikaruga</i></a>, knows one thing: it rocks. Here's an equally cool, and moody, <a href="http://www.aa.alpha-net.ne.jp/h8195/books.html">manga</a> from Japan. It was dug up on the Shmups.com forums and created by cantHUE. While I would've expected something a with a lot more lasers, this looks like a bulls-eye. Beautiful, elegant stuff! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/179444/ikaruga-the-manga" title="Click here to read more about Ikaruga, The Manga">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Coolness]]></category>
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			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Otaku]]></category>
			<category><![CDATA[Shooter]]></category>
			<category><![CDATA[Shumps]]></category>
			<pubDate><![CDATA[Fri, 09 Jun 2006 00:21:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=179444&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ikaruga Chapter 5 Hard Video, or What The SHMUP?!]]></title>
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It's impossible to top the <a href="http://www.kotaku.com/gaming/videos/ambidextrous-man-rocks</a>-ikaruga-twoplayer-177649.php">ambidextrous <em>Ikaruga</em> video</a> we posted last week; that guy instantly made every other SHMUP video irrelevant until someone figures out a way to beat one with his crotch. 				<a href="http://kotaku.com/179262/ikaruga-chapter-5-hard-video-or-what-the-shmup" title="Click here to read more about Ikaruga Chapter 5 Hard Video, or What The SHMUP?!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/179262/ikaruga-chapter-5-hard-video-or-what-the-shmup]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-179262]]></guid>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Demo]]></category>
			<category><![CDATA[Insane]]></category>
			<category><![CDATA[Shmups]]></category>
			<category><![CDATA[Videos]]></category>
			<pubDate><![CDATA[Thu, 08 Jun 2006 12:40:52 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=179262&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ambidextrous Man Rocks Ikaruga Two-Player]]></title>
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Another reason to thank God for making you a lefty and that Catholic nun for calling you Satanic until you turned ambidextrous. No one should be good at SHMUPs. <span class="byline">FLORIAN ECKHARDT</span>				<a href="http://kotaku.com/177649/ambidextrous-man-rocks-ikaruga-two+player" title="Click here to read more about Ambidextrous Man Rocks Ikaruga Two-Player">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/177649/ambidextrous-man-rocks-ikaruga-two+player]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-177649]]></guid>
			<category><![CDATA[Videos]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Shmups]]></category>
			<pubDate><![CDATA[Thu, 01 Jun 2006 16:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=177649&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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