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		<title><![CDATA[Kotaku: Ign]]></title>
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			<title><![CDATA[Kotaku: Ign]]></title>
			<link>http://kotaku.com/tag/ign</link>
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		<link>http://kotaku.com/tag/ign</link>
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		<description><![CDATA[Kotaku posts tagged Ign]]></description>
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			<title><![CDATA[Xbox 360 Getting Fox News, Wall Street Journal]]></title>
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				Hope you Xbox 360 owners in the US like your News Corp and Fox, because later this year there'll be a range of apps bringing Murdoch-owned content like Fox News, IGN, The Wall Street Journal, Family Guy, House and The Simpsons to the console, all available on demand.				<a href="http://kotaku.com/5874645/xbox-360-getting-fox-news-wall-street-journal" title="Click here to read more about Xbox 360 Getting Fox News, Wall Street Journal">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874645/xbox-360-getting-fox-news-wall-street-journal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874645]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Ces2012]]></category>
			<category><![CDATA[Fox]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Kotakucore]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 09 Jan 2012 22:23:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5874645&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[IGN Closes Parents' Guide What They Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN Closes Parents' Guide &lt;em&gt;What They Play&lt;/em&gt;" href="http://kotaku.com/violent-video-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">violentvideogames</span></a></div -->					<div><a title="Click here to read IGN Closes Parents' Guide &lt;em&gt;What They Play&lt;/em&gt;" href="http://kotaku.com/5852367/ign-closes-parents-guide-what-they-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read IGN Closes Parents' Guide &lt;em&gt;What They Play&lt;/em&gt;" alt="Click here to read IGN Closes Parents' Guide &lt;em&gt;What They Play&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_wtpsizxed.jpg"/>
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				Irony of ironies, here as we are celebrating the 10 year anniversary of <em>Grand Theft Auto III</em> terrorizing parents everywhere, IGN has shuttered <em>What They Play</em> which analyzed video games from the perspective of parents concerned about violent and sexual content.				<a href="http://kotaku.com/5852367/ign-closes-parents-guide-what-they-play" title="Click here to read more about IGN Closes Parents' Guide What They Play">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5852367/ign-closes-parents-guide-what-they-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5852367]]></guid>
			<category><![CDATA[violent video games]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[what they play]]></category>
			<pubDate><![CDATA[Sat, 22 Oct 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[It's Time to Flaunt Your Video Game Message Board Cred]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Time to Flaunt Your Video Game Message Board Cred" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read It's Time to Flaunt Your Video Game Message Board Cred" href="http://kotaku.com/5848250/its-time-to-flaunt-your-video-game-message-board-cred" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Time to Flaunt Your Video Game Message Board Cred" alt="Click here to read It's Time to Flaunt Your Video Game Message Board Cred" src="http://cache.kotaku.com/assets/images/9/2011/10/small_speakupcomp.jpg"/>
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				<em>In today's historic edition of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=43350284">Hongo</a> details his extensive video game website message board history, and asks that you do the same. Where' have you been?  </em>				<a href="http://kotaku.com/5848250/its-time-to-flaunt-your-video-game-message-board-cred" title="Click here to read more about It's Time to Flaunt Your Video Game Message Board Cred">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5848250/its-time-to-flaunt-your-video-game-message-board-cred]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5848250]]></guid>
			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[Community]]></category>
			<category><![CDATA[Geek Cred]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Message Boards]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nintendo Village]]></category>
			<category><![CDATA[Nsider]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[speak up]]></category>
			<pubDate><![CDATA[Mon, 10 Oct 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Locked-Out NBA Player Joins Pro Gaming League]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Locked-Out NBA Player Joins Pro Gaming League" href="http://kotaku.com/pro-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">progaming</span></a></div -->					<div><a title="Click here to read Locked-Out NBA Player Joins Pro Gaming League" href="http://kotaku.com/5838062/locked+out-nba-player-joins-pro-gaming-league" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Locked-Out NBA Player Joins Pro Gaming League" alt="Click here to read Locked-Out NBA Player Joins Pro Gaming League" src="http://cache.kotaku.com/assets/images/9/2011/09/small_hayward.jpg"/>
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				Many NBA players have signed contracts with overseas teams as the 69-day NBA lockout drags on, certain to wipe out at least some of the regular season. One player is joining a different kind of professional league.				<a href="http://kotaku.com/5838062/locked+out-nba-player-joins-pro-gaming-league" title="Click here to read more about Locked-Out NBA Player Joins Pro Gaming League">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5838062/locked+out-nba-player-joins-pro-gaming-league]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5838062]]></guid>
			<category><![CDATA[Pro Gaming]]></category>
			<category><![CDATA[gordon hayward]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Ign pro league]]></category>
			<category><![CDATA[IPL]]></category>
			<category><![CDATA[Sports]]></category>
			<category><![CDATA[StarCraft]]></category>
			<category><![CDATA[starcraft ii]]></category>
			<pubDate><![CDATA[Wed, 07 Sep 2011 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5838062&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Report Says GameFly Picking Up Digital Distribution Service]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report Says GameFly Picking Up Digital Distribution Service" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Report Says GameFly Picking Up Digital Distribution Service" href="http://kotaku.com/5804372/report-says-gamefly-picking-up-digital-distribution-service" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report Says GameFly Picking Up Digital Distribution Service" alt="Click here to read Report Says GameFly Picking Up Digital Distribution Service" src="http://cache.kotaku.com/assets/images/9/2011/05/small_style-attribution-arrow-2.png"/>
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				Discs-to-your-door rental service Gamefly will buy Direct2Drive from IGN, according to a report by MCV, likely expanding digital rentals' availability over PC down the line.				<a href="http://kotaku.com/5804372/report-says-gamefly-picking-up-digital-distribution-service" title="Click here to read more about Report Says GameFly Picking Up Digital Distribution Service">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804372/report-says-gamefly-picking-up-digital-distribution-service]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804372]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Digital Distribution]]></category>
			<category><![CDATA[direct2drive]]></category>
			<category><![CDATA[Gamefly]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Rentals]]></category>
			<pubDate><![CDATA[Sun, 22 May 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5804372&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'" href="http://kotaku.com/5789138/the-misogynist-lowlights-from-indie-developer-reality-show-the-next-game-boss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'" alt="Click here to read The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'" src="http://cache.kotaku.com/assets/images/9/2011/04/small_kb5ev2dp4i0.jpg"/>
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				<!-- videoId: Kb5ev2Dp4I0 --><!-- /videoId: Kb5ev2Dp4I0 --> Earlier this year, game web site IGN opened its doors to a batch of small, independent developers, giving them an opportunity of a lifetime: to appear on a reality show and potentially embarrass themselves on camera with quickly conceptualized and cringe-worthy game concepts.				<a href="http://kotaku.com/5789138/the-misogynist-lowlights-from-indie-developer-reality-show-the-next-game-boss" title="Click here to read more about The Awkward And Misogynist Lowlights From Indie Developer Reality Show 'The Next Game Boss'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5789138/the-misogynist-lowlights-from-indie-developer-reality-show-the-next-game-boss]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5789138]]></guid>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Reality Shows]]></category>
			<pubDate><![CDATA[Wed, 06 Apr 2011 16:30:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5789138&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[IGN Kicks Off Fund Drive for Haiti Relief]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN Kicks Off Fund Drive for Haiti Relief" href="http://kotaku.com/outreach/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">outreach</span></a></div -->					<div><a title="Click here to read IGN Kicks Off Fund Drive for Haiti Relief" href="http://kotaku.com/5455107/ign-kicks-off-fund-drive-for-haiti-relief" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read IGN Kicks Off Fund Drive for Haiti Relief" alt="Click here to read IGN Kicks Off Fund Drive for Haiti Relief" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1264206915582_forza_charity_1264195852.jpg"/>
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				A life-size Lancer replica and an original painting from Bungie are among items IGN will auction next week in a 12-hour "webathon" to raise money for relief efforts in Haiti.				<a href="http://kotaku.com/5455107/ign-kicks-off-fund-drive-for-haiti-relief" title="Click here to read more about IGN Kicks Off Fund Drive for Haiti Relief">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5455107/ign-kicks-off-fund-drive-for-haiti-relief]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5455107]]></guid>
			<category><![CDATA[outreach]]></category>
			<category><![CDATA[Auction]]></category>
			<category><![CDATA[Charity]]></category>
			<category><![CDATA[Fund raiser]]></category>
			<category><![CDATA[Haiti]]></category>
			<category><![CDATA[Ign]]></category>
			<pubDate><![CDATA[Fri, 22 Jan 2010 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5455107&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Boom Blox Downloadable Levels Feature Wii, IGN, White House]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boom Blox Downloadable Levels Feature Wii, IGN, White House" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Boom Blox Downloadable Levels Feature Wii, IGN, White House" href="http://kotaku.com/5265936/boom-blox-downloadable-levels-feature-wii-ign-white-house/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boom Blox Downloadable Levels Feature Wii, IGN, White House" alt="Click here to read Boom Blox Downloadable Levels Feature Wii, IGN, White House" src="http://cache.kotaku.com/assets/images/9/2009/05/custom_1243007207294_BB1.jpg"/>
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				EA's <a class="autolink" title="Click here to read more posts tagged BOOM BLOX BASH PARTY" title="Click here to read more posts tagged BOOM BLOX BASH PARTY" href="http://kotaku.com/tag/boom-blox-bash-party/">Boom Blox Bash Party</a> is out and people are already making levels for download featuring famous stuff to wreck.				<a href="http://kotaku.com/5265936/boom-blox-downloadable-levels-feature-wii-ign-white-house/gallery/" title="Click here to read more about Boom Blox Downloadable Levels Feature Wii, IGN, White House">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5265936/boom-blox-downloadable-levels-feature-wii-ign-white-house/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5265936]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Boom Blox Bash Party]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[White House]]></category>
			<pubDate><![CDATA[Fri, 22 May 2009 16:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5265936&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Report: Dead Space Extraction Will Not Have MotionPlus Support]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Dead Space Extraction Will Not Have MotionPlus Support" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Report: Dead Space Extraction Will Not Have MotionPlus Support" href="http://kotaku.com/5162357/report-dead-space-extraction-will-not-have-motionplus-support" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Dead Space Extraction Will Not Have MotionPlus Support" alt="Click here to read Report: Dead Space Extraction Will Not Have MotionPlus Support" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1235934001656_dead_space_extraction.jpg"/>
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				IGN is saying that earlier news that <a class="autolink" title="Click here to read more posts tagged DEAD SPACE: EXTRACTION" title="Click here to read more posts tagged DEAD SPACE: EXTRACTION" href="http://kotaku.com/tag/dead-space%7c-extraction/">Dead Space: Extraction</a><a href="http://kotaku.com/5161032/dead-space-gets-wii-motionplus-support-sexy-new-genre"> would support Wii's MotionPlus</a> technology "is merely misinterpretation," according to an unnamed Electronic Arts representative.				<a href="http://kotaku.com/5162357/report-dead-space-extraction-will-not-have-motionplus-support" title="Click here to read more about Report: Dead Space Extraction Will Not Have MotionPlus Support">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5162357/report-dead-space-extraction-will-not-have-motionplus-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5162357]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Dead space: extraction]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[motionplus]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 01 Mar 2009 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5162357&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[IGN Goes Hands-On With "Flock"]]></title>
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Because, I dunno, herding animals around is fun or something, there's an game coming soon via Capcom, called "Flock," first noticed this week when the developer unveiled its E3 lineup. More or less, you're manning an alien spaceship that's making off with flocks, gaggles, coveys, clowders, murders, cackles, prides etc. of animals.  Your means of encouragement? Why, a death ray of course. PETA should love the shit out of this game. IGN describes it in very Lemmings-friendly terms. If that's your cup of tea, it'll be out via Xbox Live Arcade, Playstation Network, and for PC download, soon.				<a href="http://kotaku.com/5024604/ign-goes-hands+on-with-flock" title="Click here to read more about IGN Goes Hands-On With "Flock"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 12 Jul 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[IGN Signs Content Deal With Xbox Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN Signs Content Deal With Xbox Live" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read IGN Signs Content Deal With Xbox Live" href="http://kotaku.com/5019761/ign-signs-content-deal-with-xbox-live" class="pp_image">
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				Can't say I've ever used the Inside Xbox section on the 360 myself, but hey, maybe you do. Then again, maybe you don't, and <em>nobody </em>does, which is why Microsoft have announced that they've signed a deal with IGN to bring the site's IGN Strategize segments to Xbox Live. Or, more specifically, that they're bringing the site's IGN Strategize segments to Xbox Live, and they'll be hosted by Jessica Chobot. Neat way to get the IGN brand on Xbox Live without worrying about editorial concerns, that (Strategize being a video hints and tips section). 				<a href="http://kotaku.com/5019761/ign-signs-content-deal-with-xbox-live" title="Click here to read more about IGN Signs Content Deal With Xbox Live">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Jun 2008 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[IGN Editor Fires Back On Exclusive GTA IV Review Flak, Ethics Concerns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN Editor Fires Back On Exclusive GTA IV Review Flak, Ethics Concerns" href="http://kotaku.com/grand-theft-auto-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftautoiv</span></a></div -->					<div><a title="Click here to read IGN Editor Fires Back On Exclusive GTA IV Review Flak, Ethics Concerns" href="http://kotaku.com/386744/ign-editor-fires-back-on-exclusive-gta-iv-review-flak-ethics-concerns" class="pp_image">
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				Variety's Ben Fritz opined in his column The Cut Scene last week that <a href="http://kotaku.com/384477/exclusive-reviews-ethically-troubling">the concept of an "exclusive" review, specifically the case of IGN's <em>Grand Theft Auto IV</em> review, was something he found troublesome</a>. His entry on the matter read that Fritz seemed less concerned with the 10 out of 10 score, but that IGN securing an exclusive review&mdash;as it often does with game announcements, media and interviews&mdash;was the thing ethically troubling. (We suggest you read <a href="http://weblogs.variety.com/the_cut_scene/2008/04/exclusive-revie.html">Fritz's original post</a>, lest we misinterpret it in some sort of telephone game.)				<a href="http://kotaku.com/386744/ign-editor-fires-back-on-exclusive-gta-iv-review-flak-ethics-concerns" title="Click here to read more about IGN Editor Fires Back On Exclusive GTA IV Review Flak, Ethics Concerns">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 May 2008 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[IGN &quot;Crossed A Line&quot; With GTA IV Hooker Shooting Clip]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN &amp;quot;Crossed A Line&amp;quot; With GTA IV Hooker Shooting Clip" href="http://kotaku.com/grand-theft-auto-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftautoiv</span></a></div -->					<div><a title="Click here to read IGN &amp;quot;Crossed A Line&amp;quot; With GTA IV Hooker Shooting Clip" href="http://kotaku.com/385861/ign-crossed-a-line-with-gta-iv-hooker-shooting-clip" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read IGN &amp;quot;Crossed A Line&amp;quot; With GTA IV Hooker Shooting Clip" alt="Click here to read IGN &amp;quot;Crossed A Line&amp;quot; With GTA IV Hooker Shooting Clip" src="http://cache.kotaku.com/assets/images/9/2012/01/0a41a8d121c3a70d19f326c18a7cade0.jpg"/>
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				A clip recently posted to IGN titled "Ladies of Liberty City: Very Bad Things" featured a montage of some of <em>Grand Theft Auto IV</em>'s more lewd and violent behavior. A portion of that clip&mdash;perhaps the most objectionable portion&mdash;can still be seen at <a href="http://gawker.com/5007214/gta-in-the-new-hooker-era">Gawker</a> with the re-hosted full rip over at <a href="http://boinkology.com/2008/04/29/the-ladies-of-liberty-city/">Boinkology</a>. It can't be seen at IGN anymore, as the Fox owned entertainment site tells <a href="http://multiplayerblog.mtv.com/2008/04/30/ign-yanks-gta-iv-sex-and-hooker-shooting-video/">MTV Multiplayer</a> "In this case, we crossed a line in how we portrayed some aspects of the game and we've taken this video down."				<a href="http://kotaku.com/385861/ign-crossed-a-line-with-gta-iv-hooker-shooting-clip" title="Click here to read more about IGN &quot;Crossed A Line&quot; With GTA IV Hooker Shooting Clip">More&nbsp;&raquo;</a>
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			<category><![CDATA[grand theft auto IV]]></category>
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			<pubDate><![CDATA[Wed, 30 Apr 2008 16:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[You've Got IGN Watermarks On My Okami Strategy Guide]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You've Got IGN Watermarks On My Okami Strategy Guide" href="http://kotaku.com/okami-wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okamiwii</span></a></div -->					<div><a title="Click here to read You've Got IGN Watermarks On My Okami Strategy Guide" href="http://kotaku.com/384537/youve-got-ign-watermarks-on-my-okami-strategy-guide" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You've Got IGN Watermarks On My Okami Strategy Guide" alt="Click here to read You've Got IGN Watermarks On My Okami Strategy Guide" src="http://cache.kotaku.com/assets/images/9/2008/04/small_okamiguidebig.jpg"/>
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				 Misery loves company! It's OK, Capcom. You weren't the only ones to<a href="http://kotaku.com/383408/capcom-fix-okamis-cover-and-then-some"> leave an IGN watermark on your own Okami art</a>. Bradygames left one on the cover of their Okami Wii strategy guide, too! What's even kookier is that the watermark <a href="http://www.orangesdesigns.com/">appears in a different spot</a> on the book's cover than on the game's cover, meaning it's not just a case of re-using the same art from Capcom's cover. Whoops. Wonder if they'll offer replacement dust covers?				<a href="http://kotaku.com/384537/youve-got-ign-watermarks-on-my-okami-strategy-guide" title="Click here to read more about You've Got IGN Watermarks On My Okami Strategy Guide">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Apr 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[GTA IV: Best Game Since ... Well, When?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GTA IV: Best Game Since ... Well, When?" href="http://kotaku.com/gta-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gtaiv</span></a></div -->					<div><a title="Click here to read GTA IV: Best Game Since ... Well, When?" href="http://kotaku.com/384346/gta-iv-best-game-since--well-when" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/nookular.jpg"></a>If you hate 10-point rating systems, then pay no mind to the Nadia Comaneci 10 that IGN has handed Grand Theft Auto IV. The last game to get a perfect score from IGN was Soul Calibur for the Dreamcast, in 1999.				<a href="http://kotaku.com/384346/gta-iv-best-game-since--well-when" title="Click here to read more about GTA IV: Best Game Since ... Well, When?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 Apr 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[IGN Insiders Offered Chance At MGO Keys]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN Insiders Offered Chance At MGO Keys" href="http://kotaku.com/metal-gear-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearonline</span></a></div -->					<div><a title="Click here to read IGN Insiders Offered Chance At MGO Keys" href="http://kotaku.com/381215/ign-insiders-offered-chance-at-mgo-keys" class="pp_image">
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				 Are you a North American member of the IGN Insider's program or Founders' Club who doesn't have a beta key for Metal Gear Online? Well you're in luck, as IGN is releasing three waves of beta codes to IGN Insiders starting tomorrow. The first two waves of keys will be for both Insiders and Founders' Club members, with the third wave strictly Insider online. Right now you can join the Founders' Club for just $9.95 monthly, so if all else fails and you desperately want to get into the beta you can always plunk down $10 and cross your fingers. 				<a href="http://kotaku.com/381215/ign-insiders-offered-chance-at-mgo-keys" title="Click here to read more about IGN Insiders Offered Chance At MGO Keys">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Apr 2008 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[FilePlanet Presents The Age Of Conan Open Beta]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FilePlanet Presents The Age Of Conan Open Beta" href="http://kotaku.com/beta-watch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">betawatch</span></a></div -->					<div><a title="Click here to read FilePlanet Presents The Age Of Conan Open Beta" href="http://kotaku.com/381003/fileplanet-presents-the-age-of-conan-open-beta" class="pp_image">
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				 Funcom, Eidos, and IGN are proud to present the 'open' beta for Age Of Conan, coming to a PC near you on May 1st, if you're lucky. Members of FilePlanet are invited to sign up for the open beta period, with 50,000 slots on the line for a chance to put the game through its paces. In order to make sure people are focusing on actually testing it, the lucky thousands will be restricted to level 13, so don't think you're getting that much of a leg up on the pile. <blockquote>"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger. </blockquote>Sign ups should be active soon, so keep an eye on the <a href="http://www.fileplanet.com/promotions/ageofconan/">FilePlanet AoC mini-site.</a> 				<a href="http://kotaku.com/381003/fileplanet-presents-the-age-of-conan-open-beta" title="Click here to read more about FilePlanet Presents The Age Of Conan Open Beta">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Apr 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A First Look at Gauntlet for the DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A First Look at Gauntlet for the DS" href="http://kotaku.com/nintendo-ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendods</span></a></div -->					<div><a title="Click here to read A First Look at Gauntlet for the DS" href="http://kotaku.com/376557/a-first-look-at-gauntlet-for-the-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A First Look at Gauntlet for the DS" alt="Click here to read A First Look at Gauntlet for the DS" src="http://cache.kotaku.com/assets/images/9/2008/04/small_gauntlet-20080404033012010-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/gauntlet-20080404033012010.jpg"></a>Good morning, campers. Thought we'd start the day off with some screenshot candy and a pointer to the first look at Gauntlet for the Nintendo DS. IGN's got the goods on the classic cooperative dungeon crawler, which introduced "Warrior ... is about to die!" into our inside-joke lexicon back in 1985.				<a href="http://kotaku.com/376557/a-first-look-at-gauntlet-for-the-ds" title="Click here to read more about A First Look at Gauntlet for the DS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 06 Apr 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Behind The Scenes Of The Fake Zelda Movie]]></title>
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IGN's Zelda movie prank by Rainfall Films probably broke a lot of fanboy hearts April 1st morning, but that doesn't mean a lot of love for the series wasn't put into the trailer. Requiring 3 months of work for a crew that peaked at 20 people, the first makeup tests actually started all the way back on July 20th of 2007. (Which means that  when accounting for casting, costume design and general organization, its a date nowhere near the actual project's start.) Here's the making of video, which we promise doesn't end as badly as <a href="http://kotaku.com/374785/the-kaketakumentary">Adam's Kaketakumentary</a>. 
<a href="http://wii.ign.com/articles/864/864098p1.html"></a>
Editorial: Zelda on the Big Screen </a>[IGN]				<a href="http://kotaku.com/376304/behind-the-scenes-of-the-fake-zelda-movie" title="Click here to read more about Behind The Scenes Of The Fake Zelda Movie">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Apr 2008 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Sega Details Iron Man Upgrades]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Details Iron Man Upgrades" href="http://kotaku.com/iron-man/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ironman</span></a></div -->					<div><a title="Click here to read Sega Details Iron Man Upgrades" href="http://kotaku.com/375427/sega-details-iron-man-upgrades" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega Details Iron Man Upgrades" alt="Click here to read Sega Details Iron Man Upgrades" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ironmancore.jpg"/>
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				 Comic book character video games, even those based on comic book movies, love utilizing power upgrades as motivation to perform well, and nowhere is this nearly as appropriate as in Sega's upcoming Iron Man game. In a diary posted over at IGN today, Game Director Jeffrey Tseng explains how the upgrade system works in the game. Completing missions gives you cash, which I suppose is odd for a billionaire playboy, but we'll run with that. The better you perform, the better upgrades you can buy for your armor.  Before each mission you can swap out various parts, much like your standard mech combat game...and I suppose that's what Iron Man is - a tiny mech. You can swap out repulsors, core systems, power cores, thrusters, and auxiliary weapons, allowing you to create a suit of armor well-suited to your armor needs. With multiple levels of upgrades available in each category, the Iron Man fanboy in me has actually caught on fire in anticipation of the game. I may even - given the opportunity - girlishly squeal.  				<a href="http://kotaku.com/375427/sega-details-iron-man-upgrades" title="Click here to read more about Sega Details Iron Man Upgrades">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Apr 2008 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Amazing Zelda The Movie Prank]]></title>
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			<category><![CDATA[The Legend Of Zelda]]></category>
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			<pubDate><![CDATA[Tue, 01 Apr 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[
Gamespot's Jason Ocampo Now IGN's Jason...]]></title>
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				<strong>Gamespot's Jason Ocampo Now IGN's Jason Ocampo.</strong> Hey, just a quick update on <a href="http://kotaku.com/361618/">yesterday's development involving former Gamespot reviewer Jason Ocampo</a>&mdash;the former PC-centric reviewer has jumped ship from CNet to IGN and will be their new PC Editor In Chief. Ocampo appears in the latest <a href="http://games.ign.com/articles/855/855758p1.html">Game Scoop! podcast</a>, revealing his new secret identity as an IGNer. Thanks for the tip, Richard!				<a href="http://kotaku.com/362098/" title="Click here to read more about 
Gamespot's Jason Ocampo Now IGN's Jason...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 20:20:36 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[IGN Turns 10, Goes Retro]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN Turns 10, Goes Retro" href="http://kotaku.com/gaming-press/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingpress</span></a></div -->					<div><a title="Click here to read IGN Turns 10, Goes Retro" href="http://kotaku.com/344457/ign-turns-10-goes-retro" class="pp_image">
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				Back in 1998, I was writing for a tiny gaming site called <a href="http://web.archive.org/web/20010108140200/www.videogamers.com/reviews/psx/n2o/">Videogamers.com</a> (long since defunct, but the Wayback never dies), having had the good fortune of being a guy in Atlanta who could attend E3 (then in Atlanta) and write halfway decently. Our main competition, if you could call it that (the internet was much friendlier back then) was a fledgling gaming site called IGN. Ten years later, Videogamers.com may be long forgotten, but IGN is still going strong, having spread out to encompass everything their target demographic could want and then some. This week marks their 10th anniversary, and to celebrate they are holding a week-long celebration of IGN, with articles covering the history of the site, writers past and present, and their role in covering the gaming industry. They're also launching <a href="http://www.retro.ign.com">IGN Retro</a>, a new channel that focuses on gaming both pre-IGN, like the Colecovision and Atari, as well as systems that have come and gone since, like my beloved Dreamcast. Happy 10th Anniversary IGN! Damn, it's nice to still be around to say that. 				<a href="http://kotaku.com/344457/ign-turns-10-goes-retro" title="Click here to read more about IGN Turns 10, Goes Retro">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Jan 2008 10:20:11 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[IGN Nintendo: Scandal or Old News?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN Nintendo: Scandal or Old News?" href="http://kotaku.com/ign/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ign</span></a></div -->					<div><a title="Click here to read IGN Nintendo: Scandal or Old News?" href="http://kotaku.com/333816/ign-nintendo-scandal-or-old-news" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/12/mattc.JPG"></a>VGMWatch tonight decided to spill the not-so-breaking news that Matt Casamassina, long-time editor-in-chief of the IGN Nintendo Team, is married to Edie Kissko. This is, in these times of games journalism head-scratching, a bit interesting. Kissko is the vice president of Golin Harris, which also happens to be Nintendo's PR firm. 				<a href="http://kotaku.com/333816/ign-nintendo-scandal-or-old-news" title="Click here to read more about IGN Nintendo: Scandal or Old News?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Dec 2007 19:00:04 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Nintendo Not Limiting WiiWare Sizes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Not Limiting WiiWare Sizes" href="http://kotaku.com/wiiware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiware</span></a></div -->					<div><a title="Click here to read Nintendo Not Limiting WiiWare Sizes" href="http://kotaku.com/322588/nintendo-not-limiting-wiiware-sizes" class="pp_image">
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				<a href="http://kotaku.com/gaming/wiiware/more-wiiware-details-file-size-budgets-etc-322366.php">Earlier today we directed you to the IGN Wii podcast</a>, which claimed to have details on Nintendo's new WiiWare games download service. In it they detailed the limitations of the system, specifically that games were limited to 40MB, developers would be limited to a game a month, and that they would be determining the price for there games. Speaking to Eurogamer, Nintendo addresses those claims.<blockquote>"I can confirm as we originally said at the announcement of the WiiWare service earlier in the year that WiiWare games will come in a range of sizes but we will encourage smaller, more compact games for the service," a Nintendo spokesperson told Eurogamer today.</blockquote>So no 40MB cap, which makes sense considering games like Crystal Chronicles. The Nintendo spokesperson also explains that the one game a month limit is something they are <strong>considering</strong> instituting during the launch window to address volume issues, and that no pricing details have been released. In other words, IGN was mistaken. Man, give a guy a microphone and they just go crazy. 				<a href="http://kotaku.com/322588/nintendo-not-limiting-wiiware-sizes" title="Click here to read more about Nintendo Not Limiting WiiWare Sizes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Nov 2007 11:40:20 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Chobot Gets (In)Action Figure]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chobot Gets (In)Action Figure" href="http://kotaku.com/toy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toy</span></a></div -->					<div><a title="Click here to read Chobot Gets (In)Action Figure" href="http://kotaku.com/289303/chobot-gets-inaction-figure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Chobot Gets (In)Action Figure" alt="Click here to read Chobot Gets (In)Action Figure" src="http://cache.kotaku.com/assets/images/9/2007/08/small_cohBot.JPG"/>
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				Jessica Chobot, whose <a href="http://www.kotaku.com/gaming/psp/hot-girlonpsp-action-037297.php">PSP licking antics here on Kotaku</a> lead to a <a href="http://www.redassedbaboon.com/gang/?ct_id=4">writing gig on RedAssedBaboon</a> and then a hosting gig on IGN, is getting her very own set of anime-styled action figures.				<a href="http://kotaku.com/289303/chobot-gets-inaction-figure" title="Click here to read more about Chobot Gets (In)Action Figure">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Aug 2007 11:58:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Hearst Buys UGO]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hearst Buys UGO" href="http://kotaku.com/companies-with-the-letter-g-in-them/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">companieswiththeletterginthem</span></a></div -->					<div><a title="Click here to read Hearst Buys UGO" href="http://kotaku.com/282035/hearst-buys-ugo" class="pp_image">
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				Hearst today announced that they have finalized a two-year deal to buy UGO Networks outright. While the details of the deal were not released, <a href="http://www.forbes.com/technology/ebusiness/2007/07/23/ugo-hearst-deal-tech-cz_eb_0724everythingventured.html">Forbes </a>estimates the deal to "be in the neighborhood of $100 million." 				<a href="http://kotaku.com/282035/hearst-buys-ugo" title="Click here to read more about Hearst Buys UGO">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Jul 2007 19:00:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rumble Sixaxis In Developer's Hands?]]></title>
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We've gotten in several tips involving this developer diary posted a few days ago on IGN, showing the folks at Free Radical polishing up the Haze demo that was shown at the Ubisoft gamers day back in late May. At the beginning of this lengthy, relatively entertaining video we see Haze being demoed to the press using a standard Sixaxis, while at around the ten minute mark we are shown two separate developers testing the game and the controller they are using is mysteriously blurred out. Could it be that Free Radical already has their hands on the rumble ready PS3 controller? 				<a href="http://kotaku.com/276014/rumble-sixaxis-in-developers-hands" title="Click here to read more about Rumble Sixaxis In Developer's Hands?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/276014/rumble-sixaxis-in-developers-hands]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-276014]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[boundless]]></category>
			<category><![CDATA[Free Radical]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rumble]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Speculation]]></category>
			<pubDate><![CDATA[Sun, 08 Jul 2007 13:30:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=276014&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tons of New Halo 3 Goodness]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tons of New Halo 3 Goodness" href="http://kotaku.com/halo-overload/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halooverload</span></a></div -->					<div><a title="Click here to read Tons of New Halo 3 Goodness" href="http://kotaku.com/274659/tons-of-new-halo-3-goodness" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tons of New Halo 3 Goodness" alt="Click here to read Tons of New Halo 3 Goodness" src="http://cache.kotaku.com/assets/images/9/2007/07/small_halo3boom.jpg"/>
											</a></div>
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				The Halo 3 beta has come and gone, leaving me mildly entertained but not particularly impressed. Sure it was Halo-riffic, but I couldn't find anything truly exciting about the game. Well it looks like IGN went and found the exciting for me. They recently visited the Bungie compound and came away with a metric assload of exciting new information. In their Beyond the Beta article they deliver the goods on new maps, the new and particularly awesome Brute Chopper, content sharing, and my personal favorite, customizable armor for multiplayer!  				<a href="http://kotaku.com/274659/tons-of-new-halo-3-goodness" title="Click here to read more about Tons of New Halo 3 Goodness">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/274659/tons-of-new-halo-3-goodness]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-274659]]></guid>
			<category><![CDATA[halo overload]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[Halo 3]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 03 Jul 2007 11:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=274659&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[FPS, A Stage Production]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FPS, A Stage Production" href="http://kotaku.com/play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">play</span></a></div -->					<div><a title="Click here to read FPS, A Stage Production" href="http://kotaku.com/258414/fps-a-stage-production" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read FPS, A Stage Production" alt="Click here to read FPS, A Stage Production" src="http://cache.kotaku.com/assets/images/9/2007/05/small_fpsplay.jpg"/>
											</a></div>
									</div>
				Over the weekend, <i>First Person Shooter: The Play</i> premiered in San Francisco. The play is set in a start-up video game company that has achieved big-time success due to a the "hottest, most violent game on the market." Things go bad when the company is blamed for a schoolyard shooting. The play was written by Aaron Loeb, former IGN writer and current game developer COO. Says Aaron:				<a href="http://kotaku.com/258414/fps-a-stage-production" title="Click here to read more about FPS, A Stage Production">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/258414/fps-a-stage-production]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-258414]]></guid>
			<category><![CDATA[Play]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Violent Games]]></category>
			<pubDate><![CDATA[Tue, 08 May 2007 01:00:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=258414&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Win A Spot In I Am 8-Bit 2007]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Win A Spot In I Am 8-Bit 2007" href="http://kotaku.com/i-am-8_bit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iam8bit</span></a></div -->					<div><a title="Click here to read Win A Spot In I Am 8-Bit 2007" href="http://kotaku.com/248725/win-a-spot-in-i-am-8+bit-2007" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Win A Spot In I Am 8-Bit 2007" alt="Click here to read Win A Spot In I Am 8-Bit 2007" src="http://cache.kotaku.com/assets/images/9/2007/04/small_will-paint-for-tokens-20070321042342564-000.jpg"/>
											</a></div>
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				Think you've got the artistic chops to make it with the big boys? Well, now is your chance to prove it. I AM 8-BIT, IGN, Gallery Nineteen Eighty Eight, Capcom, and Foundation 9 Entertainment are teaming up once again to scout for talent for the upcoming I Am 8-Bit art show. In case you've been living under a rock, <a href="http://iam8bit.com">I Am 8-Bit</a> is an amazing art show that is based entirely on olde school gaming. Entries range from drawings and paintings to sculptures.				<a href="http://kotaku.com/248725/win-a-spot-in-i-am-8+bit-2007" title="Click here to read more about Win A Spot In I Am 8-Bit 2007">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/248725/win-a-spot-in-i-am-8+bit-2007]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-248725]]></guid>
			<category><![CDATA[I Am 8-Bit]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Foundation 9 Entertainment]]></category>
			<category><![CDATA[Gallery Nineteen Eighty Eight]]></category>
			<category><![CDATA[Ign]]></category>
			<pubDate><![CDATA[Sun, 01 Apr 2007 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=248725&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Price Of Constant Folding@Home]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Price Of Constant Folding@Home" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read The Price Of Constant Folding@Home" href="http://kotaku.com/247877/the-price-of-constant-foldinghome" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Price Of Constant Folding@Home" alt="Click here to read The Price Of Constant Folding@Home" src="http://cache.kotaku.com/assets/images/9/2007/03/small_fah_us_day_c.jpg"/>
											</a></div>
									</div>
				As a current participant in the Folding@Home project via my PLAYSTATION 3, I, too, have wondered about the financial impact of keeping my console on 24/7 to contribute to the cause. IGN has gone ahead and determined roughly how much an always-on PS3 would hit its owners in the wallet by using the Nebraska state Electricity Rate Comparison chart against the wattage required to run Folding@Home number crunching.				<a href="http://kotaku.com/247877/the-price-of-constant-foldinghome" title="Click here to read more about The Price Of Constant Folding@Home">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/247877/the-price-of-constant-foldinghome]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-247877]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[folding@home]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 28 Mar 2007 19:20:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=247877&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Koei Unveils Wii Title]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Koei Unveils Wii Title" href="http://kotaku.com/ign/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ign</span></a></div -->					<div><a title="Click here to read Koei Unveils Wii Title" href="http://kotaku.com/247459/koei-unveils-wii-title" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Koei Unveils Wii Title" alt="Click here to read Koei Unveils Wii Title" src="http://cache.kotaku.com/assets/images/9/2007/03/small_preythestar.jpg"/>
											</a></div>
									</div>
				Koei's 2007 UK release list has some interesting games on the list including their first ever Wii title, IGN reports.				<a href="http://kotaku.com/247459/koei-unveils-wii-title" title="Click here to read more about Koei Unveils Wii Title">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/247459/koei-unveils-wii-title]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-247459]]></guid>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Koei]]></category>
			<category><![CDATA[prey the stars]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Uk]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 27 Mar 2007 21:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=247459&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[MotorStorm Gets Buddy Patch]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MotorStorm Gets Buddy Patch" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read MotorStorm Gets Buddy Patch" href="http://kotaku.com/246135/motorstorm-gets-buddy-patch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MotorStorm Gets Buddy Patch" alt="Click here to read MotorStorm Gets Buddy Patch" src="http://cache.kotaku.com/assets/images/9/2007/03/small_motorstorm_buddies.jpg"/>
											</a></div>
									</div>
				According to the UK arm of IGN, Motorstorm owners will get their own fresh game patch this week, alongside the new Resistance Fall of Man and PLAYSTATION 3 firmware updates. So what's cooking for Evolution Studios' online racer? An in-game buddy list to help make multiplayer games a snap. Handy. 				<a href="http://kotaku.com/246135/motorstorm-gets-buddy-patch" title="Click here to read more about MotorStorm Gets Buddy Patch">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/246135/motorstorm-gets-buddy-patch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-246135]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[buddy list]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Motorstorm]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<pubDate><![CDATA[Wed, 21 Mar 2007 21:40:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=246135&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[IGN's Top 25 PS2 Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN's Top 25 PS2 Games" href="http://kotaku.com/top-25/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top25</span></a></div -->					<div><a title="Click here to read IGN's Top 25 PS2 Games" href="http://kotaku.com/245034/igns-top-25-ps2-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read IGN's Top 25 PS2 Games" alt="Click here to read IGN's Top 25 PS2 Games" src="http://cache.kotaku.com/assets/images/9/2007/03/small_kratosagain.jpg"/>
											</a></div>
									</div>
				Another day another "top" list. This time around, the editors at IGN have put together their list of the Greatest PS2 games of all time. Putting these types of lists together are always a chore and I'm sure this one was especially so given the breadth of the PS2s library. Not to mention the fact that everyone has their own opinions and some people get their panties in a twist because their favorite game wasn't included. I have to say though, the guys did an admirable job. All the biggies are there although perhaps not in the order you would expect. One glaring omission though is Katamari Damacy. WHERE THE HELL IS KATAMARI?! Whoops, I think my panties just twisted.  				<a href="http://kotaku.com/245034/igns-top-25-ps2-games" title="Click here to read more about IGN's Top 25 PS2 Games">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/245034/igns-top-25-ps2-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-245034]]></guid>
			<category><![CDATA[Top 25]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Ps2]]></category>
			<pubDate><![CDATA[Sat, 17 Mar 2007 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=245034&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TMNT For XBLA, It's Official]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TMNT For XBLA, It's Official" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read TMNT For XBLA, It's Official" href="http://kotaku.com/241946/tmnt-for-xbla-its-official" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TMNT For XBLA, It's Official" alt="Click here to read TMNT For XBLA, It's Official" src="http://cache.kotaku.com/assets/images/9/2007/03/small_tmnt_xbla_official.gif"/>
											</a></div>
									</div>
				Not a hoax! No longer a <a href="http://kotaku.com/gaming/tmnt/rumour-tmnt-xbox-live-clip--screens-239555.php">rumor</a>! It's official. The quarter-sucking Konami arcade classic Teenage Mutant Ninja Turtles is coming to Xbox Live Arcade just in time to help promote the upcoming ninja turtle-filled film.				<a href="http://kotaku.com/241946/tmnt-for-xbla-its-official" title="Click here to read more about TMNT For XBLA, It's Official">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/241946/tmnt-for-xbla-its-official]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-241946]]></guid>
			<category><![CDATA[Konami]]></category>
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			<category><![CDATA[Teenage Mutant Ninja Turtles]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 06 Mar 2007 16:40:37 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=241946&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: Warhawk Play]]></title>
			<description>
			<![CDATA[
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				As reported a bit ago, Warhawk is going to be a downloadable-only game after all. The kind folks over at IGN (Hi, Jessica) sent along a bit of embeddable code so you can check out the gameplay and interview about the downloadable stuff for yourself. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/241269/clip-warhawk-play" title="Click here to read more about Clip: Warhawk Play">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/241269/clip-warhawk-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-241269]]></guid>
			<category><![CDATA[Warhawk]]></category>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Fri, 02 Mar 2007 22:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=241269&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Warhawk Goes Multiplayer, Download Only (Really, This Time)]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warhawk Goes Multiplayer, Download Only (Really, This Time)" href="http://kotaku.com/incognito/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">incognito</span></a></div -->					<div><a title="Click here to read Warhawk Goes Multiplayer, Download Only (Really, This Time)" href="http://kotaku.com/241265/warhawk-goes-multiplayer-download-only-really-this-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Warhawk Goes Multiplayer, Download Only (Really, This Time)" alt="Click here to read Warhawk Goes Multiplayer, Download Only (Really, This Time)" src="http://cache.kotaku.com/assets/images/9/2007/03/small_warhawk_ign_details.jpg"/>
											</a></div>
									</div>
				Today's episode of IGN Weekly has an exclusive look at the upcoming Incognito game <a href="http://kotaku.com/gaming/warhawk">Warhawk</a> for the PLAYSTATION 3. In it, the outlet confirms a number of previously rumored details.				<a href="http://kotaku.com/241265/warhawk-goes-multiplayer-download-only-really-this-time" title="Click here to read more about Warhawk Goes Multiplayer, Download Only (Really, This Time)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/241265/warhawk-goes-multiplayer-download-only-really-this-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-241265]]></guid>
			<category><![CDATA[Incognito]]></category>
			<category><![CDATA[dylan jobe]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[playstation store]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sixaxis]]></category>
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			<category><![CDATA[Warhawk]]></category>
			<pubDate><![CDATA[Fri, 02 Mar 2007 21:20:38 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PS3 Gets Spidey 3 Exclusive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Gets Spidey 3 Exclusive" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PS3 Gets Spidey 3 Exclusive" href="http://kotaku.com/239019/ps3-gets-spidey-3-exclusive" class="pp_image">
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				The good news is that Sony has secured at least one more exclusive for the console seemingly allergic to exclusives, the PLAYSTATION 3. The bad news is that it's simply a collector's edition treatment for the upcoming Activision video game based on Sony Pictures' Spider-Man 3.				<a href="http://kotaku.com/239019/ps3-gets-spidey-3-exclusive" title="Click here to read more about PS3 Gets Spidey 3 Exclusive">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/239019/ps3-gets-spidey-3-exclusive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-239019]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[spider-man 3]]></category>
			<pubDate><![CDATA[Fri, 23 Feb 2007 16:40:05 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=239019&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Chocobo Hanky? Do Want!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chocobo Hanky? Do Want!" href="http://kotaku.com/chocobo-tales/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocobotales</span></a></div -->					<div><a title="Click here to read Chocobo Hanky? Do Want!" href="http://kotaku.com/238238/chocobo-hanky-do-want" class="pp_image">
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				I'll be honest. I never wanted to actually have to write about video games. I just wanted to play them for free and get nerdalicious swag like this Chocobo handkerchief. The number of fantasies I've had about coveted items like this promo giveaway for the upcoming Square-Enix DS title Final Fantasy Fables: Chocobo Tales are simply too numerous to count.				<a href="http://kotaku.com/238238/chocobo-hanky-do-want" title="Click here to read more about Chocobo Hanky? Do Want!">More&nbsp;&raquo;</a>
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			<category><![CDATA[chocobo tales]]></category>
			<category><![CDATA[Crecente]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Square-enix]]></category>
			<category><![CDATA[Swag]]></category>
			<pubDate><![CDATA[Tue, 20 Feb 2007 19:20:48 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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