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		<title><![CDATA[Kotaku: Id]]></title>
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		<description><![CDATA[Kotaku posts tagged Id]]></description>
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			<title><![CDATA[Doom Is Back Up on Xbox Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Doom&lt;/em&gt; Is Back Up on Xbox Live" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Doom&lt;/em&gt; Is Back Up on Xbox Live" href="http://kotaku.com/5877396/doom-is-back-up-on-xbox-live" class="pp_image">
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				<em>Doom</em>, one of the progenitors of the first-person shooter genre, has returned to the Xbox Live Marketplace after a mysterious three-month hiatus. The classic PC title is available for 400 Microsoft Points ($5).				<a href="http://kotaku.com/5877396/doom-is-back-up-on-xbox-live" title="Click here to read more about Doom Is Back Up on Xbox Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Bethesda]]></category>
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			<category><![CDATA[Id]]></category>
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			<category><![CDATA[Softworks]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Wed, 18 Jan 2012 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Doom Developers Hit With Layoffs]]></title>
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				An "undisclosed number" of staff at Doom and RAGE developers id Software have been let go. [<a href="http://www.gamasutra.com/view/news/39570/Layoffs_hit_id_Software.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29&utm_content=Google+Reader">Gamasutra</a>]				<a href="http://kotaku.com/5875026/doom-developers-hit-with-layoffs" title="Click here to read more about Doom Developers Hit With Layoffs">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875026/doom-developers-hit-with-layoffs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875026]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Id]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Tue, 10 Jan 2012 22:39:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Pretty Ladies, Mutants & Busted Old Cars of RAGE's Wasteland]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Pretty Ladies, Mutants &amp; Busted Old Cars of &lt;em&gt;RAGE's&lt;/em&gt; Wasteland" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read The Pretty Ladies, Mutants &amp; Busted Old Cars of &lt;em&gt;RAGE's&lt;/em&gt; Wasteland" href="http://kotaku.com/5853413/the-pretty-ladies-mutants--busted-old-cars-of-rages-wasteland/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Pretty Ladies, Mutants &amp; Busted Old Cars of &lt;em&gt;RAGE's&lt;/em&gt; Wasteland" alt="Click here to read The Pretty Ladies, Mutants &amp; Busted Old Cars of &lt;em&gt;RAGE's&lt;/em&gt; Wasteland" src="http://cache.kotaku.com/assets/images/9/2011/10/small_top_14.jpg"/>
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				Today's Fine Art features two men who worked on <em>RAGE</em>, id's recently-released desert shooter. One helped design (and build) the game's cars. The other, the game's mutants.				<a href="http://kotaku.com/5853413/the-pretty-ladies-mutants--busted-old-cars-of-rages-wasteland/gallery/" title="Click here to read more about The Pretty Ladies, Mutants & Busted Old Cars of RAGE's Wasteland">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 26 Oct 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[UPDATE: Doom 4 &quot;Indefinitely Postponed&quot; Following Rage's Disappointing Launch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UPDATE: &lt;em&gt;Doom 4&lt;/em&gt; &amp;quot;Indefinitely Postponed&amp;quot; Following &lt;em&gt;Rage's&lt;/em&gt; Disappointing Launch" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read UPDATE: &lt;em&gt;Doom 4&lt;/em&gt; &amp;quot;Indefinitely Postponed&amp;quot; Following &lt;em&gt;Rage's&lt;/em&gt; Disappointing Launch" href="http://kotaku.com/5851953/doom-4-indefinitely-postponed-following-rages-disappointing-launch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read UPDATE: &lt;em&gt;Doom 4&lt;/em&gt; &amp;quot;Indefinitely Postponed&amp;quot; Following &lt;em&gt;Rage's&lt;/em&gt; Disappointing Launch" alt="Click here to read UPDATE: &lt;em&gt;Doom 4&lt;/em&gt; &amp;quot;Indefinitely Postponed&amp;quot; Following &lt;em&gt;Rage's&lt;/em&gt; Disappointing Launch" src="http://cache.kotaku.com/assets/images/9/2011/10/small_doomed.jpg"/>
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				A source claiming to be close to the publishers of the recently-launched <em>Rage </em>has told Kotaku that, at a recent "company wide" meeting held in Dallas, Bethesda and parent company Zenimax made the decision to "indefinitely postpone" development of <em>Doom 4</em>.				<a href="http://kotaku.com/5851953/doom-4-indefinitely-postponed-following-rages-disappointing-launch" title="Click here to read more about UPDATE: Doom 4 &quot;Indefinitely Postponed&quot; Following Rage's Disappointing Launch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851953/doom-4-indefinitely-postponed-following-rages-disappointing-launch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851953]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Doom 4]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[zenimax]]></category>
			<pubDate><![CDATA[Fri, 21 Oct 2011 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rage Creators Were Unprepared for Tough Questions, Reporter Asserts]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rage&lt;/em&gt; Creators Were Unprepared for Tough Questions, Reporter Asserts" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rage&lt;/em&gt; Creators Were Unprepared for Tough Questions, Reporter Asserts" href="http://kotaku.com/5851028/journalist-discusses-the-response-to-his-skeptical-rage-interview" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Rage&lt;/em&gt; Creators Were Unprepared for Tough Questions, Reporter Asserts" alt="Click here to read &lt;em&gt;Rage&lt;/em&gt; Creators Were Unprepared for Tough Questions, Reporter Asserts" src="http://cache.kotaku.com/assets/images/9/2011/10/small_rage_03b.jpg"/>
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				You may recall that a couple of weeks ago, Gamasutra's Brandon Sheffield ran <a href="http://www.gamasutra.com/view/feature/6500/the_creative_intent_of_rage.php">an interview</a> with id Software's CEO Todd Hollenshead about <em>Rage</em>. In the interview, Sheffield expressed some doubts about the game, and wasn't convinced by many of Hollenshead's answers. It was a solid piece of journalism, and as our own Stephen Totilo pointed out, it's <a href="http://kotaku.com/5846447/in-praise-of-tough-questions">the kind of interview we could use more of.</a>				<a href="http://kotaku.com/5851028/journalist-discusses-the-response-to-his-skeptical-rage-interview" title="Click here to read more about Rage Creators Were Unprepared for Tough Questions, Reporter Asserts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851028/journalist-discusses-the-response-to-his-skeptical-rage-interview]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851028]]></guid>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[Id]]></category>
			<pubDate><![CDATA[Tue, 18 Oct 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[RAGE's PC Version has Been Updated, Might be Better now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read RAGE's PC Version has Been Updated, Might be Better now" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read RAGE's PC Version has Been Updated, Might be Better now" href="http://kotaku.com/5848134/rages-pc-version-has-been-updated-should-be-much-better-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read RAGE's PC Version has Been Updated, Might be Better now" alt="Click here to read RAGE's PC Version has Been Updated, Might be Better now" src="http://cache.kotaku.com/assets/images/9/2011/10/small_ragelady.jpg"/>
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				The PC launch of id's anticipated shooter <em>RAGE </em>has been, well, a "Cluster!@#$". And <a href="http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster?tag=rage">that's in the developer's words</a>. Does a massive update released over the weekend help things?				<a href="http://kotaku.com/5848134/rages-pc-version-has-been-updated-should-be-much-better-now" title="Click here to read more about RAGE's PC Version has Been Updated, Might be Better now">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5848134/rages-pc-version-has-been-updated-should-be-much-better-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5848134]]></guid>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Id]]></category>
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			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Mon, 10 Oct 2011 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[RAGE Has Been a Long, Long Time Coming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;RAGE&lt;/em&gt; Has Been a Long, Long Time Coming" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read &lt;em&gt;RAGE&lt;/em&gt; Has Been a Long, Long Time Coming" href="http://kotaku.com/5846303/rage-has-been-a-long-long-time-coming/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;RAGE&lt;/em&gt; Has Been a Long, Long Time Coming" alt="Click here to read &lt;em&gt;RAGE&lt;/em&gt; Has Been a Long, Long Time Coming" src="http://cache.kotaku.com/assets/images/9/2011/10/small_idhead.jpg"/>
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				It's not every day you get to play a new id game. If you're not counting iPhone games (and we're not counting iPhone games) or re-releases, the last new title the studio released was <em>Doom 3</em>. And that was in <em>2004</em>.				<a href="http://kotaku.com/5846303/rage-has-been-a-long-long-time-coming/gallery/" title="Click here to read more about RAGE Has Been a Long, Long Time Coming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5846303/rage-has-been-a-long-long-time-coming/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846303]]></guid>
			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[If software]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 04 Oct 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Todd Hollenshead Explains Why Quake Live Isn't a Success Yet]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" href="http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" alt="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" src="http://cache.kotaku.com/assets/images/9/2011/08/small_quake-live_01.jpg"/>
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				<em>Quake Live</em> is a browser based free-to-play version of the classic FPS <em>Quake III Arena</em> that has been out of beta for a year. In a recent interview with <em>VG24/7</em> id CEO Todd Hollenshead discussed what hasn't gone right.				<a href="http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet" title="Click here to read more about Todd Hollenshead Explains Why Quake Live Isn't a Success Yet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829505]]></guid>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Wed, 10 Aug 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Max Abrams]]></dc:creator>
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			<title><![CDATA[Live from QuakeCon, a Rage Playthrough Liveblog]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" href="http://kotaku.com/5828156/live-from-quakecon-a-rage-playthrough-liveblog" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" alt="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" src="http://cache.kotaku.com/assets/images/9/2011/08/small_rage_01.jpg"/>
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				 Hello, eerbody! I'm in Dallas, Texas, at QuakeCon, about to have my first play time with id Software's new marquee title, <em>Rage</em>. I hope to write up impressions later, but I thought you might enjoy seeing my notes live as I play.				<a href="http://kotaku.com/5828156/live-from-quakecon-a-rage-playthrough-liveblog" title="Click here to read more about Live from QuakeCon, a Rage Playthrough Liveblog">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828156/live-from-quakecon-a-rage-playthrough-liveblog]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828156]]></guid>
			<category><![CDATA[Rage]]></category>
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			<category><![CDATA[Quakecon 2011]]></category>
			<pubDate><![CDATA[Fri, 05 Aug 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[John Carmack Explains How to Make Rage Look Terrible]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" href="http://kotaku.com/5827918/john-carmack-explains-how-to-make-rage-look-terrible" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" alt="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" src="http://cache.kotaku.com/assets/images/9/2011/08/small_johncarmack_splash.jpg"/>
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				This afternoon, in an empty conference room inside the Hilton Anatole&mdash;a bizarre amalgam of hotel, conference center, and shopping mall&mdash;John Carmack sat alone in an uncomfortable metal chair, staring straight ahead. The technical director and co-founder of id Software, the company that invented the first-person shooter genre that now dominates much of the hard core video game industry, patiently waited to give the opening keynote of Quakecon 2011, a fan conference held annually in Dallas, Texas since 1997.				<a href="http://kotaku.com/5827918/john-carmack-explains-how-to-make-rage-look-terrible" title="Click here to read more about John Carmack Explains How to Make Rage Look Terrible">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827918/john-carmack-explains-how-to-make-rage-look-terrible]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827918]]></guid>
			<category><![CDATA[Rage]]></category>
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			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[zenimax]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Rage HD Will Go Free If you Like Rage Enough]]></title>
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				Bethesda said today that once the RAGE Facebook page reaches 100,000 "Likes",  RAGE HD for the iPad, iPhone, and iPod touch will be available for free for one week. Like them on <a href="www.facebook.com/rage">Facebook</a>.				<a href="http://kotaku.com/5827825/rage-hd-will-go-free-if-you-like-rage-enough" title="Click here to read more about Rage HD Will Go Free If you Like Rage Enough">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827825/rage-hd-will-go-free-if-you-like-rage-enough]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827825]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Bethesda]]></category>
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			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 15:21:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827825&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Steam Honors Quakecon With Weekend Sale, Including 27 Game Pack]]></title>
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				Starting today, Steam is celebrating id and Bethesda's Quakecon with deals on their games. Sales will change daily from now until August 8th. Today's deals include discounted games, free-to-play Brink, and in-game specials for TF2.				<a href="http://kotaku.com/5827808/steam-honors-quakecon-with-weekend-sale-including-27-game-pack" title="Click here to read more about Steam Honors Quakecon With Weekend Sale, Including 27 Game Pack">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827808/steam-honors-quakecon-with-weekend-sale-including-27-game-pack]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827808]]></guid>
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			<pubDate><![CDATA[Thu, 04 Aug 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jen Schiller]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827808&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Sweeping Video Game Art of Nicolas &quot;Sparth&quot; Bouvier]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Sweeping Video Game Art of Nicolas &amp;quot;Sparth&amp;quot; Bouvier" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read The Sweeping Video Game Art of Nicolas &amp;quot;Sparth&amp;quot; Bouvier" href="http://kotaku.com/5827202/the-sweeping-video-game-art-of-nicolas-bouvier/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Sweeping Video Game Art of Nicolas &amp;quot;Sparth&amp;quot; Bouvier" alt="Click here to read The Sweeping Video Game Art of Nicolas &amp;quot;Sparth&amp;quot; Bouvier" src="http://cache.kotaku.com/assets/images/9/2011/08/small_sparth.jpg"/>
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				 Frenchman Nicolas "Sparth" Bouvier has been drawing pretty pictures for the video game industry since 1996, in a career that's taken him from Darkworks (<em>Cold Fear</em>) to Ubisoft to id Software and now to Microsoft, where he's working on the upcoming <em>Halo 4</em>.				<a href="http://kotaku.com/5827202/the-sweeping-video-game-art-of-nicolas-bouvier/gallery/" title="Click here to read more about The Sweeping Video Game Art of Nicolas &quot;Sparth&quot; Bouvier">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827202/the-sweeping-video-game-art-of-nicolas-bouvier/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827202]]></guid>
			<category><![CDATA[Fine Art]]></category>
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			<category><![CDATA[Prince Of Persia]]></category>
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			<category><![CDATA[Sparth]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Traveler’s Guide To Quakecon]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Traveler’s Guide To Quakecon" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read The Traveler’s Guide To Quakecon" href="http://kotaku.com/5826562/the-travelers-guide-to-quakecon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Traveler’s Guide To Quakecon" alt="Click here to read The Traveler’s Guide To Quakecon" src="http://cache.kotaku.com/assets/images/9/2011/08/small_quakecon_01.jpg"/>
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				QuakeCon isn't just a celebration of all things id Software (and a touch of Bethesda) it's also one of the longest running bring-your-own-computer gaming events in the world.				<a href="http://kotaku.com/5826562/the-travelers-guide-to-quakecon" title="Click here to read more about The Traveler’s Guide To Quakecon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5826562&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Wasteland of Rage is a Delicious Buffet Plate of First-Person Action]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Wasteland of &lt;em&gt;Rage&lt;/em&gt; is a Delicious Buffet Plate of First-Person Action" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read The Wasteland of &lt;em&gt;Rage&lt;/em&gt; is a Delicious Buffet Plate of First-Person Action" href="http://kotaku.com/5823411/the-wasteland-of-rage-is-a-delicious-buffet-plate-of-first+person-action" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Wasteland of &lt;em&gt;Rage&lt;/em&gt; is a Delicious Buffet Plate of First-Person Action" alt="Click here to read The Wasteland of &lt;em&gt;Rage&lt;/em&gt; is a Delicious Buffet Plate of First-Person Action" src="http://cache.kotaku.com/assets/images/9/2011/07/small_explore_kotaku_videos_1709.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1709 --><!-- /videoId: explore/kotaku/videos/1709 --> The folks over at Id have released their fourth <em>Rage</em> developer video and this time the focus is on the wasteland. Take a look at how Id plans on using  the open world to facilitate gameplay, with a few food metaphors thrown in for good measure.				<a href="http://kotaku.com/5823411/the-wasteland-of-rage-is-a-delicious-buffet-plate-of-first+person-action" title="Click here to read more about The Wasteland of Rage is a Delicious Buffet Plate of First-Person Action">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823411/the-wasteland-of-rage-is-a-delicious-buffet-plate-of-first+person-action]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823411]]></guid>
			<category><![CDATA[watch this]]></category>
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			<pubDate><![CDATA[Thu, 21 Jul 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
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			<title><![CDATA[The Next Time You Slag Off Call of Duty, Bear This in Mind]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Next Time You Slag Off &lt;em&gt;Call of Duty&lt;/em&gt;, Bear This in Mind" href="http://kotaku.com/quotable/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quotable</span></a></div -->					<div><a title="Click here to read The Next Time You Slag Off &lt;em&gt;Call of Duty&lt;/em&gt;, Bear This in Mind" href="http://kotaku.com/5822495/the-next-time-you-slag-off-call-of-duty-bear-this-in-mind" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Next Time You Slag Off &lt;em&gt;Call of Duty&lt;/em&gt;, Bear This in Mind" alt="Click here to read The Next Time You Slag Off &lt;em&gt;Call of Duty&lt;/em&gt;, Bear This in Mind" src="http://cache.kotaku.com/assets/images/9/2011/07/small_codquote.jpg"/>
											</a></div>
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				Some wise words from a man who knows a thing or two about both first-person shooters and making a ton of money.				<a href="http://kotaku.com/5822495/the-next-time-you-slag-off-call-of-duty-bear-this-in-mind" title="Click here to read more about The Next Time You Slag Off Call of Duty, Bear This in Mind">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5822495/the-next-time-you-slag-off-call-of-duty-bear-this-in-mind]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5822495]]></guid>
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			<pubDate><![CDATA[Tue, 19 Jul 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rage Out in Comics Today]]></title>
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				Dark Horse Comics' <em>Rage</em> three-part miniseries kicks off today with issue one in stores now. Read up on the series <a href="http://kotaku.com/5780968/major-comic-talent-brings-rage-to-the-page">here</a>.				<a href="http://kotaku.com/5814512/rage-out-in-comics-today" title="Click here to read more about Rage Out in Comics Today">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5814512/rage-out-in-comics-today]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814512]]></guid>
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			<category><![CDATA[Comics]]></category>
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			<category><![CDATA[iPhone]]></category>
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			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 22 Jun 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5814512&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[RAGE's Release Pushed Back to October]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;RAGE's&lt;/em&gt; Release Pushed Back to October" href="http://kotaku.com/babe-ruth/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">baberuth</span></a></div -->					<div><a title="Click here to read &lt;em&gt;RAGE's&lt;/em&gt; Release Pushed Back to October" href="http://kotaku.com/5810604/rages-release-pushed-back-a-month" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;RAGE's&lt;/em&gt; Release Pushed Back to October" alt="Click here to read &lt;em&gt;RAGE's&lt;/em&gt; Release Pushed Back to October" src="http://cache.kotaku.com/assets/images/9/2011/06/small_1282rage_e32011_mutant-armor_01.jpg"/>
											</a></div>
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				id's upcoming <em>RAGE </em>has suffered a slight delay, being pushed back a few weeks from its original release date in September to one in October.				<a href="http://kotaku.com/5810604/rages-release-pushed-back-a-month" title="Click here to read more about RAGE's Release Pushed Back to October">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810604/rages-release-pushed-back-a-month]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810604]]></guid>
			<category><![CDATA[Babe Ruth]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 10 Jun 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810604&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[RAGE's Desolate Future Doesn't Look Like it's Worth Fighting For]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;RAGE's&lt;/em&gt; Desolate Future Doesn't Look Like it's Worth Fighting For" href="http://kotaku.com/babe-ruth/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">baberuth</span></a></div -->					<div><a title="Click here to read &lt;em&gt;RAGE's&lt;/em&gt; Desolate Future Doesn't Look Like it's Worth Fighting For" href="http://kotaku.com/5810183/rages-desolate-future-doesnt-look-like-its-worth-fighting-for/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;RAGE's&lt;/em&gt; Desolate Future Doesn't Look Like it's Worth Fighting For" alt="Click here to read &lt;em&gt;RAGE's&lt;/em&gt; Desolate Future Doesn't Look Like it's Worth Fighting For" src="http://cache.kotaku.com/assets/images/9/2011/06/small_1282rage_e32011_mutant-armor.jpg"/>
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				There are two types of people in these E3 screenshots for id's upcoming <em>RAGE</em>. There are heavily-armed future soldiers, and there is Sloth from <em>The Goonies</em> with a spare tyre strapped to his back.				<a href="http://kotaku.com/5810183/rages-desolate-future-doesnt-look-like-its-worth-fighting-for/gallery/" title="Click here to read more about RAGE's Desolate Future Doesn't Look Like it's Worth Fighting For">More&nbsp;&raquo;</a>
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			<category><![CDATA[Babe Ruth]]></category>
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			<pubDate><![CDATA[Thu, 09 Jun 2011 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810183&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Why Does NBA All-Star Blake Griffin Want to be in Rage?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Does NBA All-Star Blake Griffin Want to be in &lt;em&gt;Rage&lt;/em&gt;?" href="http://kotaku.com/huh/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">huh</span></a></div -->					<div><a title="Click here to read Why Does NBA All-Star Blake Griffin Want to be in &lt;em&gt;Rage&lt;/em&gt;?" href="http://kotaku.com/5804197/why-does-nba-all+star-blake-griffin-want-to-be-in-rage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Does NBA All-Star Blake Griffin Want to be in &lt;em&gt;Rage&lt;/em&gt;?" alt="Click here to read Why Does NBA All-Star Blake Griffin Want to be in &lt;em&gt;Rage&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/05/small_werwrfh17v8.jpg"/>
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				<!-- videoId: weRWrfH17v8 --><!-- /videoId: weRWrfH17v8 --> The tie-in between reigning NBA Rookie of the Year Blake Griffin and <em>Rage</em>, the forthcoming post-apocalyptic first person shooter from id Software and Bethesda Softworks, eludes me. Griffin's last (and only) video game gig came on the cover of <em>NCAA Basketball 10</em>, canceled four months after release. Maybe he's seeking redemption? Maybe he hung onto his mo-cap suit and wants to find a use for it? Maybe Bethesda had some money laying around in its marketing budget?				<a href="http://kotaku.com/5804197/why-does-nba-all+star-blake-griffin-want-to-be-in-rage" title="Click here to read more about Why Does NBA All-Star Blake Griffin Want to be in Rage?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804197/why-does-nba-all+star-blake-griffin-want-to-be-in-rage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804197]]></guid>
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			<pubDate><![CDATA[Fri, 20 May 2011 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A New, Five-Minute Look at Id's Baby]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A New, Five-Minute Look at Id's Baby" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read A New, Five-Minute Look at Id's Baby" href="http://kotaku.com/5798740/a-new-five+minute-look-at-ids-baby" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A New, Five-Minute Look at Id's Baby" alt="Click here to read A New, Five-Minute Look at Id's Baby" src="http://cache.kotaku.com/assets/images/9/2011/05/small_ragetop2.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1429 --><!-- /videoId: explore/kotaku/videos/1429 --> They made <em>Doom</em>. They made <em>Quake</em>. And next from the makers of mono-syllabic first-person shooters that always, at least, look great, is <em>Rage</em>. We've got a new trailer for the game today, a full five-minutes of gameplay, most of which occurs in the territory of The Shrouded, one of the game's main enemy factions.				<a href="http://kotaku.com/5798740/a-new-five+minute-look-at-ids-baby" title="Click here to read more about A New, Five-Minute Look at Id's Baby">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5798740/a-new-five+minute-look-at-ids-baby]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5798740]]></guid>
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			<pubDate><![CDATA[Thu, 05 May 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Hollywood To Make Another Doom Movie. It'll Be A Reboot.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hollywood To Make Another &lt;em&gt;Doom&lt;/em&gt; Movie. It'll Be A Reboot." href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Hollywood To Make Another &lt;em&gt;Doom&lt;/em&gt; Movie. It'll Be A Reboot." href="http://kotaku.com/5780506/hollywood-to-make-another-doom-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hollywood To Make Another &lt;em&gt;Doom&lt;/em&gt; Movie. It'll Be A Reboot." alt="Click here to read Hollywood To Make Another &lt;em&gt;Doom&lt;/em&gt; Movie. It'll Be A Reboot." src="http://cache.kotaku.com/assets/images/9/2011/03/small_doomed.jpg"/>
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				 The last Doom movie was released in 2005, which should be enough time for viewers to erase the dreadful picture from their brains.				<a href="http://kotaku.com/5780506/hollywood-to-make-another-doom-movie" title="Click here to read more about Hollywood To Make Another Doom Movie. It'll Be A Reboot.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780506/hollywood-to-make-another-doom-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780506]]></guid>
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			<pubDate><![CDATA[Thu, 10 Mar 2011 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5780506&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[RAGE May Be A Wasteland, But In This New Trailer It's A Pretty One]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read RAGE May Be A Wasteland, But In This New Trailer It's A Pretty One" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read RAGE May Be A Wasteland, But In This New Trailer It's A Pretty One" href="http://kotaku.com/5762887/rage-may-be-a-wasteland-but-in-this-new-trailer-its-a-pretty-one" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read RAGE May Be A Wasteland, But In This New Trailer It's A Pretty One" alt="Click here to read RAGE May Be A Wasteland, But In This New Trailer It's A Pretty One" src="http://cache.kotaku.com/assets/images/9/2011/02/small_uxlln58qqjg_01.jpg"/>
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				<!-- videoId: UXLLN58qqjg --><!-- /videoId: UXLLN58qqjg --> This new trailer for id's upcoming open-world shooter RAGE turned up in advertisements overnight. You really should watch it.				<a href="http://kotaku.com/5762887/rage-may-be-a-wasteland-but-in-this-new-trailer-its-a-pretty-one" title="Click here to read more about RAGE May Be A Wasteland, But In This New Trailer It's A Pretty One">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5762887/rage-may-be-a-wasteland-but-in-this-new-trailer-its-a-pretty-one]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5762887]]></guid>
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			<pubDate><![CDATA[Thu, 17 Feb 2011 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5762887&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Who Argues Violent Video Games Are Like Porn, And Who Disagrees]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Argues Violent Video Games Are Like Porn, And Who Disagrees" href="http://kotaku.com/legal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legal</span></a></div -->					<div><a title="Click here to read Who Argues Violent Video Games Are Like Porn, And Who Disagrees" href="http://kotaku.com/5642952/who-argues-violent-video-games-are-like-porn-and-who-disagrees" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who Argues Violent Video Games Are Like Porn, And Who Disagrees" alt="Click here to read Who Argues Violent Video Games Are Like Porn, And Who Disagrees" src="http://cache.kotaku.com/assets/images/9/2012/02/small_b9b9d92ddc6bd4bd0a5dc795b7ae801e.jpg"/>
											</a></div>
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				It is the season for battling in the Supreme Court about whether it should be a crime to sell very violent video games to children. No such law exists for other forms of entertainment. Who is for? Who is against?				<a href="http://kotaku.com/5642952/who-argues-violent-video-games-are-like-porn-and-who-disagrees" title="Click here to read more about Who Argues Violent Video Games Are Like Porn, And Who Disagrees">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5642952/who-argues-violent-video-games-are-like-porn-and-who-disagrees]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5642952]]></guid>
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			<pubDate><![CDATA[Mon, 20 Sep 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Live With Rage at QuakeCon]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Live With Rage at QuakeCon" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Live With Rage at QuakeCon" href="http://kotaku.com/5612488/live-with-rage-at-quakecon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Live With Rage at QuakeCon" alt="Click here to read Live With Rage at QuakeCon" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e1f661e278dfe8da5a80fc631a3da311.jpg"/>
											</a></div>
									</div>
				 Stephen Totilo is live at Quakecon sitting in as three developers walk the audience through the latest on id Software's upcoming shooter, driver, role-playing game Rage.				<a href="http://kotaku.com/5612488/live-with-rage-at-quakecon" title="Click here to read more about Live With Rage at QuakeCon">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5612488/live-with-rage-at-quakecon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5612488]]></guid>
			<category><![CDATA[Quakecon]]></category>
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			<pubDate><![CDATA[Fri, 13 Aug 2010 15:49:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5612488&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[QuakeCon 2010 Keynote Liveblog, AKA, Man, I Hope They Mention Doom 4]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon 2010 Keynote Liveblog, AKA, Man, I Hope They Mention Doom 4" href="http://kotaku.com/liveblog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">liveblog</span></a></div -->					<div><a title="Click here to read QuakeCon 2010 Keynote Liveblog, AKA, Man, I Hope They Mention Doom 4" href="http://kotaku.com/5611429/quakecon-2010-keynote-liveblog-aka-man-i-hope-they-mention-doom-4" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read QuakeCon 2010 Keynote Liveblog, AKA, Man, I Hope They Mention Doom 4" alt="Click here to read QuakeCon 2010 Keynote Liveblog, AKA, Man, I Hope They Mention Doom 4" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c999413dd4d55facc71de267eb643f8e.jpg"/>
											</a></div>
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				 It's time to liveblog the QuakeCon 2010 keynote, everyone! What will id (and Bethesda) talk about?				<a href="http://kotaku.com/5611429/quakecon-2010-keynote-liveblog-aka-man-i-hope-they-mention-doom-4" title="Click here to read more about QuakeCon 2010 Keynote Liveblog, AKA, Man, I Hope They Mention Doom 4">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5611429/quakecon-2010-keynote-liveblog-aka-man-i-hope-they-mention-doom-4]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5611429]]></guid>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 14:56:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5611429&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Doom Creator Helping Bring Rockets To Racing]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom Creator Helping Bring Rockets To Racing" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read Doom Creator Helping Bring Rockets To Racing" href="http://kotaku.com/5609859/doom-creator-helping-bring-rockets-to-racing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Doom Creator Helping Bring Rockets To Racing" alt="Click here to read Doom Creator Helping Bring Rockets To Racing" src="http://cache.kotaku.com/assets/images/9/2010/08/rocket.jpg"/>
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				You may know John Carmack, co-founder of id Software and lead programmer of Doom, keeps busy building space rockets with <a href="http://us.kotaku.com/search/Armadillo%20Aerospace/">his Armadillo Aerospace team</a>. But rockets aren't all they do.				<a href="http://kotaku.com/5609859/doom-creator-helping-bring-rockets-to-racing" title="Click here to read more about Doom Creator Helping Bring Rockets To Racing">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5609859/doom-creator-helping-bring-rockets-to-racing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5609859]]></guid>
			<category><![CDATA[Id]]></category>
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			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The First Time I Played Doom Was Yesterday]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The First Time I Played Doom Was Yesterday" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read The First Time I Played Doom Was Yesterday" href="http://kotaku.com/5608100/the-first-time-i-played-doom-was-yesterday" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The First Time I Played Doom Was Yesterday" alt="Click here to read The First Time I Played Doom Was Yesterday" src="http://cache.kotaku.com/assets/images/9/2011/11/small_b613a39ba4f303337cad8195d847837f.jpg"/>
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				More than 17 years after it was released, more than a decade after I was first paid to write about video games, I have finally played Doom. For an hour last night. My belated snap judgment?				<a href="http://kotaku.com/5608100/the-first-time-i-played-doom-was-yesterday" title="Click here to read more about The First Time I Played Doom Was Yesterday">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5608100/the-first-time-i-played-doom-was-yesterday]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5608100]]></guid>
			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 09 Aug 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Rage's E3 Screens Bring Ol' Blighty To The Wastelands]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rage's E3 Screens Bring Ol' Blighty To The Wastelands" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read Rage's E3 Screens Bring Ol' Blighty To The Wastelands" href="http://kotaku.com/5566605/rages-e3-screens-bring-ol-blighty-to-the-wastelands/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rage's E3 Screens Bring Ol' Blighty To The Wastelands" alt="Click here to read Rage's E3 Screens Bring Ol' Blighty To The Wastelands" src="http://cache.kotaku.com/assets/images/9/2010/06/1120rage2010_e3_2.jpg"/>
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				Rage to me feels like one of those sneaky games. Like Arkham Asylum, or Red Dead, where you're mildly interested in it before it comes out, then when it's out, it blows you away.				<a href="http://kotaku.com/5566605/rages-e3-screens-bring-ol-blighty-to-the-wastelands/gallery/" title="Click here to read more about Rage's E3 Screens Bring Ol' Blighty To The Wastelands">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5566605/rages-e3-screens-bring-ol-blighty-to-the-wastelands/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5566605]]></guid>
			<category><![CDATA[Id]]></category>
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			<category><![CDATA[Rage]]></category>
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			<pubDate><![CDATA[Thu, 17 Jun 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Trent Reznor Says He Doesn't Have Time For Doom 4]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Trent Reznor Says He Doesn't Have Time For Doom 4" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read Trent Reznor Says He Doesn't Have Time For Doom 4" href="http://kotaku.com/5555150/trent-reznor-says-he-doesnt-have-time-for-doom-4" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Trent Reznor Says He Doesn't Have Time For Doom 4" alt="Click here to read Trent Reznor Says He Doesn't Have Time For Doom 4" src="http://cache.kotaku.com/assets/images/9/2011/11/small_nin2008.jpg"/>
											</a></div>
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				 Musician Trent Reznor has had a long relationship with game developer id. He scored Quake and did music for Doom 3 that did not make it into the game. No wonder there have been rumors about Reznor and Doom 4.				<a href="http://kotaku.com/5555150/trent-reznor-says-he-doesnt-have-time-for-doom-4" title="Click here to read more about Trent Reznor Says He Doesn't Have Time For Doom 4">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5555150/trent-reznor-says-he-doesnt-have-time-for-doom-4]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5555150]]></guid>
			<category><![CDATA[Id]]></category>
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			<category><![CDATA[nine]]></category>
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			<pubDate><![CDATA[Fri, 04 Jun 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[John Romero Is So Sorry About Trying To Make You His Bitch]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" href="http://kotaku.com/bitch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bitch</span></a></div -->					<div><a title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" href="http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" alt="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b6603889e2e207c8cbf7007c3d57be38.jpg"/>
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				Game designer John Romero and John Romero's hair ruled the roost during the 1990s. With titles like Doom and Quake, he not only helped popularize the first-person shooter, he defined it. Then the unthinkable happened. He made Daikatana.				<a href="http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch" title="Click here to read more about John Romero Is So Sorry About Trying To Make You His Bitch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5541406]]></guid>
			<category><![CDATA[bitch]]></category>
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			<category><![CDATA[Quake]]></category>
			<pubDate><![CDATA[Tue, 18 May 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Video Game's Finest Pay Tribute To Artist Frank Frazetta]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game's Finest Pay Tribute To Artist Frank Frazetta" href="http://kotaku.com/tribute/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tribute</span></a></div -->					<div><a title="Click here to read Video Game's Finest Pay Tribute To Artist Frank Frazetta" href="http://kotaku.com/5539115/video-games-finest-pay-tribute-to-artist-frank-frazetta/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Game's Finest Pay Tribute To Artist Frank Frazetta" alt="Click here to read Video Game's Finest Pay Tribute To Artist Frank Frazetta" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e0f50824e2825f13e0b9792741c0ac7a.jpg"/>
											</a></div>
									</div>
				Legendary fantasy artist <a href="http://kotaku.com/5535445/fantasy-artist-frank-frazetta-dies-at-82">Frank Frazetta died on Monday</a>. Today, the gaming industry pays tribute with a series of sketches and illustrations posted here, exclusively, to honor an influential man and a vision that shaped countless video games.				<a href="http://kotaku.com/5539115/video-games-finest-pay-tribute-to-artist-frank-frazetta/gallery/" title="Click here to read more about Video Game's Finest Pay Tribute To Artist Frank Frazetta">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5539115/video-games-finest-pay-tribute-to-artist-frank-frazetta/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5539115]]></guid>
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			<pubDate><![CDATA[Fri, 14 May 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[QuakeCon 2010: It's A Date!]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon 2010: It's A Date!" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read QuakeCon 2010: It's A Date!" href="http://kotaku.com/5487046/quakecon-2010-its-a-date" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read QuakeCon 2010: It's A Date!" alt="Click here to read QuakeCon 2010: It's A Date!" src="http://cache.kotaku.com/assets/images/9/2010/03/id.jpg"/>
											</a></div>
									</div>
				id software today announced a date, time and place for QuakeCon, its annual celebration of all things Quake. And Doom. And anything else id has ever done, or is doing in the future.				<a href="http://kotaku.com/5487046/quakecon-2010-its-a-date" title="Click here to read more about QuakeCon 2010: It's A Date!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5487046/quakecon-2010-its-a-date]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5487046]]></guid>
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			<pubDate><![CDATA[Sat, 06 Mar 2010 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Google Yanks Android Ports of Doom, Quake on ZeniMax Demand]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Google Yanks Android Ports of Doom, Quake on ZeniMax Demand" href="http://kotaku.com/android/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">android</span></a></div -->					<div><a title="Click here to read Google Yanks Android Ports of Doom, Quake on ZeniMax Demand" href="http://kotaku.com/5427315/google-yanks-android-ports-of-doom-quake-on-zenimax-demand" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Google Yanks Android Ports of Doom, Quake on ZeniMax Demand" alt="Click here to read Google Yanks Android Ports of Doom, Quake on ZeniMax Demand" src="http://cache.kotaku.com/assets/images/9/2009/12/custom_1260916783197_quakebountybig.png"/>
											</a></div>
									</div>
				A takedown notice sent by ZeniMax led to the Android Store's removal of several ports of Doom, Quake and Wolfenstein; one of the developers admits that, though the port used open-source Doom code, some of the game files were proprietary.				<a href="http://kotaku.com/5427315/google-yanks-android-ports-of-doom-quake-on-zenimax-demand" title="Click here to read more about Google Yanks Android Ports of Doom, Quake on ZeniMax Demand">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5427315/google-yanks-android-ports-of-doom-quake-on-zenimax-demand]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5427315]]></guid>
			<category><![CDATA[Android]]></category>
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			<pubDate><![CDATA[Tue, 15 Dec 2009 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Seeking A Game That Can Trick Me]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Seeking A Game That Can Trick Me" href="http://kotaku.com/hindsight/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hindsight</span></a></div -->					<div><a title="Click here to read Seeking A Game That Can Trick Me" href="http://kotaku.com/5412021/seeking-a-game-that-can-trick-me" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Seeking A Game That Can Trick Me" alt="Click here to read Seeking A Game That Can Trick Me" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2621152884cbe958ea00f173d2f3375e.jpg"/>
											</a></div>
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				<em>This is the third in a series of posts labeled "Hindsight" that discuss games you may have thought we were done writing about. Last time: <a href="http://kotaku.com/5379580/the-awards-we-dont-give">X-Men Origins: Wolverine</a>. This time: Wolfenstein. </em>				<a href="http://kotaku.com/5412021/seeking-a-game-that-can-trick-me" title="Click here to read more about Seeking A Game That Can Trick Me">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hindsight]]></category>
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			<pubDate><![CDATA[Thu, 26 Nov 2009 16:00:26 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Remaking Commander Keen]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remaking Commander Keen" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Remaking Commander Keen" href="http://kotaku.com/5411476/remaking-commander-keen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Remaking Commander Keen" alt="Click here to read Remaking Commander Keen" src="http://cache.kotaku.com/assets/images/9/2009/11/keenremake.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				With id showing no signs of reviving the <a class="autolink" title="Click here to read more posts tagged #commanderkeen" title="Click here to read more posts tagged #commanderkeen" href="http://kotaku.com/tag/commanderkeen/">Commander Keen</a> IP anytime soon, a guy in <a class="autolink" title="Click here to read more posts tagged #newzealand" title="Click here to read more posts tagged #newzealand" href="http://kotaku.com/tag/newzealand/">New Zealand</a> is taking it upon himself to remake the game, give it a more contemporary touch.				<a href="http://kotaku.com/5411476/remaking-commander-keen" title="Click here to read more about Remaking Commander Keen">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Commander Keen]]></category>
			<category><![CDATA[DIY]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[New Zealand]]></category>
			<pubDate><![CDATA[Tue, 24 Nov 2009 07:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5411476&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[John Carmack Builds Another Spaceship, Could Win $1 Million]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Carmack Builds Another Spaceship, Could Win $1 Million" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read John Carmack Builds Another Spaceship, Could Win $1 Million" href="http://kotaku.com/5359351/john-carmack-builds-another-spaceship-could-win-1-million" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Carmack Builds Another Spaceship, Could Win $1 Million" alt="Click here to read John Carmack Builds Another Spaceship, Could Win $1 Million" src="http://cache.kotaku.com/assets/images/9/2009/09/doomship.jpg"/>
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				Armadillo Aerospace - <a href="http://kotaku.com/210039/carmacks-rocket-crashes-for-good">the company founded and owned</a> by id boss and Doom co-creator <a class="autolink" title="Click here to read more posts tagged JOHN CARMACK" title="Click here to read more posts tagged JOHN CARMACK" href="http://kotaku.com/tag/john-carmack/">John Carmack</a> - has a good chance of winning itself $1,000,000 after taking an early lead in NASA's lunar lander challenge.				<a href="http://kotaku.com/5359351/john-carmack-builds-another-spaceship-could-win-1-million" title="Click here to read more about John Carmack Builds Another Spaceship, Could Win $1 Million">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5359351/john-carmack-builds-another-spaceship-could-win-1-million]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5359351]]></guid>
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			<category><![CDATA[Space]]></category>
			<pubDate><![CDATA[Mon, 14 Sep 2009 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5359351&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rage Will Be Stuffed With 12s]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rage Will Be Stuffed With 12s" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Rage Will Be Stuffed With 12s" href="http://kotaku.com/5344305/rage-will-be-stuffed-with-12s" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rage Will Be Stuffed With 12s" alt="Click here to read Rage Will Be Stuffed With 12s" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ed5566f35684de36faaaca658dcad551.jpg"/>
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				There will be 12s in Rage, I was told recently. This was mentioned by an id Software developer as I tried to gather facts about id Software's next game. 12s? Oh, yes. 12s.				<a href="http://kotaku.com/5344305/rage-will-be-stuffed-with-12s" title="Click here to read more about Rage Will Be Stuffed With 12s">More&nbsp;&raquo;</a>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 25 Aug 2009 13:40:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Rage Screenshots: Ugly Men, Blue Skies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rage Screenshots: Ugly Men, Blue Skies" href="http://kotaku.com/gamescom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamescom</span></a></div -->					<div><a title="Click here to read Rage Screenshots: Ugly Men, Blue Skies" href="http://kotaku.com/5341258/rage-screenshots-ugly-men-blue-skies/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rage Screenshots: Ugly Men, Blue Skies" alt="Click here to read Rage Screenshots: Ugly Men, Blue Skies" src="http://cache.kotaku.com/assets/images/9/2009/08/rage_gc09_screenshot_4.jpg"/>
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				What would a major gaming show be without new screenshots from a major game by a major developer? Nothing, that's what. Nothing.				<a href="http://kotaku.com/5341258/rage-screenshots-ugly-men-blue-skies/gallery/" title="Click here to read more about Rage Screenshots: Ugly Men, Blue Skies">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5341258/rage-screenshots-ugly-men-blue-skies/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5341258]]></guid>
			<category><![CDATA[Gamescom]]></category>
			<category><![CDATA[Gamescom 09]]></category>
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			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Thu, 20 Aug 2009 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[id: No More Monster Closets, Promise!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id: No More Monster Closets, Promise!" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read id: No More Monster Closets, Promise!" href="http://kotaku.com/5338664/id-no-more-monster-closets-promise" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id: No More Monster Closets, Promise!" alt="Click here to read id: No More Monster Closets, Promise!" src="http://cache.kotaku.com/assets/images/9/2009/08/closet.jpg"/>
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				If you remember <a class="autolink" title="Click here to read more posts tagged DOOM 3" title="Click here to read more posts tagged DOOM 3" href="http://kotaku.com/tag/doom-3/">Doom 3</a>, you'll remember that the amazing visuals and creepy setting were ruined by two things: too much darkness, and those stupid "monster closets." Looks like id have learned their lesson on the latter.				<a href="http://kotaku.com/5338664/id-no-more-monster-closets-promise" title="Click here to read more about id: No More Monster Closets, Promise!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Aug 2009 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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