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		<title><![CDATA[Kotaku: Id Tech 5]]></title>
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			<title><![CDATA[Kotaku: Id Tech 5]]></title>
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		<description><![CDATA[Kotaku posts tagged Id Tech 5]]></description>
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			<title><![CDATA[id Explains How to Tweak the Most Out of PC Rage, More Official Settings Coming Soon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Explains How to Tweak the Most Out of PC &lt;em&gt;Rage&lt;/em&gt;, More Official Settings Coming Soon" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read id Explains How to Tweak the Most Out of PC &lt;em&gt;Rage&lt;/em&gt;, More Official Settings Coming Soon" href="http://kotaku.com/5847710/id-explains-how-to-tweak-the-most-out-of-pc-rage-more-official-settings-coming-soon" class="pp_image">
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				 The PC version of <em>Rage</em> will soon have a bevy of new ways for gamers to tweak the way the game behaves and looks on their system, id Software tells <em>Kotaku</em>.				<a href="http://kotaku.com/5847710/id-explains-how-to-tweak-the-most-out-of-pc-rage-more-official-settings-coming-soon" title="Click here to read more about id Explains How to Tweak the Most Out of PC Rage, More Official Settings Coming Soon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5847710/id-explains-how-to-tweak-the-most-out-of-pc-rage-more-official-settings-coming-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5847710]]></guid>
			<category><![CDATA[Rage]]></category>
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			<pubDate><![CDATA[Fri, 07 Oct 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Jackal Canyon Is Not A Friendly Place]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jackal Canyon Is Not A Friendly Place" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Jackal Canyon Is Not A Friendly Place" href="http://kotaku.com/5845055/jackal-canyon-is-not-a-friendly-place" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jackal Canyon Is Not A Friendly Place" alt="Click here to read Jackal Canyon Is Not A Friendly Place" src="http://cache.kotaku.com/assets/images/9/2011/09/small_jsntielxcmg.jpg"/>
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				<!-- videoId: jSNtIeLxcMg --><!-- /videoId: jSNtIeLxcMg --> This final <em>Rage</em> gameplay video gives us a look at Jackal Canyon in id Software's upcoming Rage.				<a href="http://kotaku.com/5845055/jackal-canyon-is-not-a-friendly-place" title="Click here to read more about Jackal Canyon Is Not A Friendly Place">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845055/jackal-canyon-is-not-a-friendly-place]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845055]]></guid>
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			<pubDate><![CDATA[Thu, 29 Sep 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rage's Subwaytown is My Kinda Town]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rage's Subwaytown is My Kinda Town" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Rage's Subwaytown is My Kinda Town" href="http://kotaku.com/5834682/rages-subwaytown-is-my-kinda-town" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rage's Subwaytown is My Kinda Town" alt="Click here to read Rage's Subwaytown is My Kinda Town" src="http://cache.kotaku.com/assets/images/9/2011/08/small_cxaanosna_q.jpg"/>
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				<!-- videoId: CxaaNosNa_Q --><!-- /videoId: CxaaNosNa_Q --> We're all big, BIG fans of Rage over here at Kotaku. I've already played three hours of the shooter, driving role-playing game and I can't wait to play more. For now, though, I'm going to have to make do with this new gameplay video created just for this week's PAX.				<a href="http://kotaku.com/5834682/rages-subwaytown-is-my-kinda-town" title="Click here to read more about Rage's Subwaytown is My Kinda Town">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Aug 2011 09:11:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Watch One of John Carmack's Fabled QuakeCon Talks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" href="http://kotaku.com/5828170/watch-one-of-john-carmacks-fabled-quakecon-talks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" alt="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" src="http://cache.kotaku.com/assets/images/9/2011/08/small_4zgyg-_ha28.jpg"/>
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				<!-- videoId: 4zgYG-_ha28 --><!-- /videoId: 4zgYG-_ha28 --> The John Carmack keynote at Quakecon is always memorable and a bit of a mental marathon. The man builds games, invents gaming tech and created real life rocketships in his spare time.				<a href="http://kotaku.com/5828170/watch-one-of-john-carmacks-fabled-quakecon-talks" title="Click here to read more about Watch One of John Carmack's Fabled QuakeCon Talks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 05 Aug 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[How To Make The Doom 4 We All Want and Need]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" href="http://kotaku.com/doom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doom</span></a></div -->					<div><a title="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" href="http://kotaku.com/5827324/how-to-make-the-doom-4-we-all-want-and-need" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" alt="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" src="http://cache.kotaku.com/assets/images/9/2011/08/small_doom4_splash.jpg"/>
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				For a time, years, whenever a person talked about a first-person shooter they called it a <a href="http://upload.wikimedia.org/wikipedia/commons/thumb/6/64/Doom_clone_vs_first_person_shooter.png/220px-Doom_clone_vs_first_person_shooter.png">Doom Clone</a>. Such was the power, the influence of one of the first, first-person shooters, the proto-FPS.				<a href="http://kotaku.com/5827324/how-to-make-the-doom-4-we-all-want-and-need" title="Click here to read more about How To Make The Doom 4 We All Want and Need">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Chronicles of Riddick Creators Have New Owners, New Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chronicles of Riddick Creators Have New Owners, New Game" href="http://kotaku.com/shooters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shooters</span></a></div -->					<div><a title="Click here to read Chronicles of Riddick Creators Have New Owners, New Game" href="http://kotaku.com/5687352/chronicles-of-riddick-creators-have-new-owners-new-game" class="pp_image">
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				 The studio behind Chronicles of Riddick is working on a new "AAA title for gamers" using the technology behind upcoming titles Rage, Doom 4 and Quake, Zenimax said today.				<a href="http://kotaku.com/5687352/chronicles-of-riddick-creators-have-new-owners-new-game" title="Click here to read more about Chronicles of Riddick Creators Have New Owners, New Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Nov 2010 09:11:13 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[id Unleashes Impressive Rage On The iPhone [UPDATE]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" href="http://kotaku.com/quakecon-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon2010</span></a></div -->					<div><a title="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" href="http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" alt="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" src="http://cache.kotaku.com/assets/images/9/2011/11/small_efb4589f0a390835bf6b8af0ec056884.jpg"/>
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				<!-- videoId: explore/kotaku/videos/129 --><!-- /videoId: explore/kotaku/videos/129 -->  During his keynote speech at QuakeCon 2010, id Software's John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to "kill anything done on the Xbox or PlayStation 2."				<a href="http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone" title="Click here to read more about id Unleashes Impressive Rage On The iPhone [UPDATE]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 16:00:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[id: No Rage In 2009, Come Back Next Year]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id: No Rage In 2009, Come Back Next Year" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read id: No Rage In 2009, Come Back Next Year" href="http://kotaku.com/5166850/id-no-rage-in-2009-come-back-next-year" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id: No Rage In 2009, Come Back Next Year" alt="Click here to read id: No Rage In 2009, Come Back Next Year" src="http://cache.kotaku.com/assets/images/9/2009/03/rage_2010.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged ID SOFTWARE" title="Click here to read more posts tagged ID SOFTWARE" href="http://kotaku.com/tag/id-software/">id Software</a> has a lot on its plate. The developer has its fingers in <em>Wolfenstein</em>, <em>Quake Live</em>,<em> Doom 4</em> and <em>Rage</em>, <a href="http://kotaku.com/5159850/id-may-be-developing-for-the-wii-after-all">maybe even some Wii development</a>. So it's no surprise that <em>Rage</em> won't make 2009.				<a href="http://kotaku.com/5166850/id-no-rage-in-2009-come-back-next-year" title="Click here to read more about id: No Rage In 2009, Come Back Next Year">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5166850/id-no-rage-in-2009-come-back-next-year]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5166850]]></guid>
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			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Mon, 09 Mar 2009 15:00:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[id: Rage Too Complicated For User Mods]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id: Rage Too Complicated For User Mods" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read id: Rage Too Complicated For User Mods" href="http://kotaku.com/5052005/id-rage-too-complicated-for-user-mods" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id: Rage Too Complicated For User Mods" alt="Click here to read id: Rage Too Complicated For User Mods" src="http://cache.kotaku.com/assets/images/9/2008/09/rage.jpg"/>
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				id say that user mods of their new driving/shooting things game Rage might not be possible due to the complex way the game engine handles textures.				<a href="http://kotaku.com/5052005/id-rage-too-complicated-for-user-mods" title="Click here to read more about id: Rage Too Complicated For User Mods">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Sep 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Hollenshead: E3 Was Pretty Much a Disappointment to Everyone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hollenshead: E3 Was Pretty Much a Disappointment to Everyone" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Hollenshead: E3 Was Pretty Much a Disappointment to Everyone" href="http://kotaku.com/5032165/hollenshead-e3-was-pretty-much-a-disappointment-to-everyone" class="pp_image">
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				  "E3 this year, in my opinion, it was pretty much disappointing to everybody" id CEO Todd Hollenshead told me early today during an interview. "The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it."				<a href="http://kotaku.com/5032165/hollenshead-e3-was-pretty-much-a-disappointment-to-everyone" title="Click here to read more about Hollenshead: E3 Was Pretty Much a Disappointment to Everyone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Aug 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rage and id's Love/Hate Relationship with the PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rage and id's Love/Hate Relationship with the PS3" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Rage and id's Love/Hate Relationship with the PS3" href="http://kotaku.com/5031985/rage-and-ids-lovehate-relationship-with-the-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rage and id's Love/Hate Relationship with the PS3" alt="Click here to read Rage and id's Love/Hate Relationship with the PS3" src="http://cache.kotaku.com/assets/images/9/2012/01/0ad39270fde9138ad907eafb101d6eaf.jpg"/>
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				Last night John Carmack took to the stage at QuakeCon and inadvertently ignited a fanboy flamewar.

id's upcoming open-world shooter Rage, he told the assembled gamers, will look worse on the Xbox 360 because of storage issues.

I asked id Software CEO Todd Hollenshead about that this morning, now that the comment has had time to sink into gaming forums worldwide.

"That's a pretty gross over simplification," he said. And it was. In fact Carmack's and Hollenshead's views on the Xbox 360 and Playstation 3 as platforms are fairly complex. While Carmack has long said he thinks that the architecture of the Xbox 360 is better, it sounds like he and others at id Software feel that the PS3 has done a much better job of future proofing. 

This issue with Rage? It's just the tip of the iceberg unless something is done.				<a href="http://kotaku.com/5031985/rage-and-ids-lovehate-relationship-with-the-ps3" title="Click here to read more about Rage and id's Love/Hate Relationship with the PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Aug 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Carmack Talks: From id/EA to Mac gaming and PS3 Programming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack Talks: From id/EA to Mac gaming and PS3 Programming" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read Carmack Talks: From id/EA to Mac gaming and PS3 Programming" href="http://kotaku.com/5025229/carmack-talks-from-idea-to-mac-gaming-and-ps3-programming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack Talks: From id/EA to Mac gaming and PS3 Programming" alt="Click here to read Carmack Talks: From id/EA to Mac gaming and PS3 Programming" src="http://cache.kotaku.com/assets/images/9/2012/01/4a686f6b49e7c46251c6ec0cd83ccf27.jpg"/>
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				 We had a chance yesterday to sit down with id's John Carmack and Tim Willits as well as Electronic Arts' David DeMartini to talk over the freshly minted deal between Electronic Arts and id Software. The deal, he tells us, is for just Rage. id has never, apparently, signed a multi-game deal with a publisher. In fact, Activision is still signed to release the next Wolfenstein.				<a href="http://kotaku.com/5025229/carmack-talks-from-idea-to-mac-gaming-and-ps3-programming" title="Click here to read more about Carmack Talks: From id/EA to Mac gaming and PS3 Programming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 15 Jul 2008 14:00:00 EDT]]></pubDate>
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			<title><![CDATA[Rage]]></title>
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				 Here it is, your first look at id's Rage using their new id Tech 5 engine.				<a href="http://kotaku.com/285996/rage" title="Click here to read more about Rage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Aug 2007 21:18:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[id Software's New Game Unveiled]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Software's New Game Unveiled" href="http://kotaku.com/quakecon07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon07</span></a></div -->					<div><a title="Click here to read id Software's New Game Unveiled" href="http://kotaku.com/285911/id-softwares-new-game-unveiled" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id Software's New Game Unveiled" alt="Click here to read id Software's New Game Unveiled" src="http://cache.kotaku.com/assets/images/9/2007/08/small_idtech5-thumb.jpg"/>
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				John Carmack today announced id Software's new franchise, Rage, a game that blends the best elements of action and adventure built on id's new <a class="autolink" title="Click here to read more posts tagged ID TECH 5" title="Click here to read more posts tagged ID TECH 5" href="http://kotaku.com/tag/id-tech-5/">id Tech 5</a> engine and developed for a simultaneous launch on the PC, Mac, PS3 and <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a>.				<a href="http://kotaku.com/285911/id-softwares-new-game-unveiled" title="Click here to read more about id Software's New Game Unveiled">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Aug 2007 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Carmack's id Tech 5 Demo]]></title>
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					    GameTrailers just threw up this video from Steve Job's keynote yesterday showing John Carmack's demonstration of the new id Tech 5 game engine. Looks pretty amazing, though is it just me or did that outdoor area look an awful lot like a Motorstorm track? <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/268081/carmacks-id-tech-5-demo" title="Click here to read more about Carmack's id Tech 5 Demo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Jun 2007 12:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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