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		<title><![CDATA[Kotaku: Ice]]></title>
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			<title><![CDATA[Kotaku: Ice]]></title>
			<link>http://kotaku.com/tag/ice</link>
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		<link>http://kotaku.com/tag/ice</link>
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		<description><![CDATA[Kotaku posts tagged Ice]]></description>
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			<title><![CDATA[The Toughest Game Cartridges Survive Fire, Flood, Ice, And Jell-O]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Toughest Game Cartridges Survive Fire, Flood, Ice, And Jell-O" href="http://kotaku.com/stress-tests/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stresstests</span></a></div -->					<div><a title="Click here to read The Toughest Game Cartridges Survive Fire, Flood, Ice, And Jell-O" href="http://kotaku.com/5747722/the-toughest-game-cartridges-survive-fire-flood-ice-and-jell+o" class="pp_image">
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				<!-- videoId: dmfVbzUmhNw --><!-- /videoId: dmfVbzUmhNw --> Which video game console had the most resilient cartridges, the Super Nintendo or the Sega Genesis? Blistered Thumbs' Rinry lets her sadistic side shine as she boils, burns, freezes, and drops a pair of games to determine the toughest.				<a href="http://kotaku.com/5747722/the-toughest-game-cartridges-survive-fire-flood-ice-and-jell+o" title="Click here to read more about The Toughest Game Cartridges Survive Fire, Flood, Ice, And Jell-O">More&nbsp;&raquo;</a>
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			<category><![CDATA[Stress Tests]]></category>
			<category><![CDATA[Fire]]></category>
			<category><![CDATA[Ice]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sega Genesis]]></category>
			<category><![CDATA[Snes]]></category>
			<category><![CDATA[super nintendo]]></category>
			<category><![CDATA[Torture]]></category>
			<category><![CDATA[toughness]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Water]]></category>
			<pubDate><![CDATA[Mon, 31 Jan 2011 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[THQ Bringing 'Dragonica' to North America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read THQ Bringing 'Dragonica' to North America" href="http://kotaku.com/dragonica/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dragonica</span></a></div -->					<div><a title="Click here to read THQ Bringing 'Dragonica' to North America" href="http://kotaku.com/5052677/thq-bringing-dragonica-to-north-america" class="pp_image">
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				 The flow of free to plays coming from Asia to Western markets doesn't seem like it's going to stop any time soon; THQ has announced plans to bring <i>Dragonica</i>, a Korean-developed casual MMO, to North America next year in partnership with Chinese game operator ICE.  <i>Dragonica</i> will be free to play, supported by pay-for-content and microtransactions, and is a 3D side scrolling game.  From what I've seen of it, it looks sickeningly cute.  Will we have another <i>MapleStory</i>-esque sleeper hit on our hands?  Full release after the jump.				<a href="http://kotaku.com/5052677/thq-bringing-dragonica-to-north-america" title="Click here to read more about THQ Bringing 'Dragonica' to North America">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dragonica]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[China]]></category>
			<category><![CDATA[Ice]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Korea]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Online Games]]></category>
			<category><![CDATA[Thq]]></category>
			<pubDate><![CDATA[Sat, 20 Sep 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[LotRO Reaches The Ocean]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LotRO Reaches The Ocean" href="http://kotaku.com/lord-of-the-rings/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lordoftherings</span></a></div -->					<div><a title="Click here to read LotRO Reaches The Ocean" href="http://kotaku.com/377794/lotro-reaches-the-ocean/gallery/" class="pp_image">
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				 The latest chapter in the ever-expanding Lord of the Rings Online introduces Forochel, a new region which lies in the far, frozen north of Eriador, which gives players their very first chance to see the ocean in the game.  It's funny how you don't notice such a thing missing until it's pointed out to you. Along with giant patches of water, Book 13: Doom of the Last-king promises new cold-based terrain effects.  What that means exactly I have no idea. Perhaps slippery patches of ice? It's about time for an MMO to introduce slippery patches of ice. Failing that, some really well-crafted fjords. Turbine promises more info on the next free expansion shortly. For now, it's LotRO on ice!   <a </a>				<a href="http://kotaku.com/377794/lotro-reaches-the-ocean/gallery/" title="Click here to read more about LotRO Reaches The Ocean">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lord Of The Rings]]></category>
			<category><![CDATA[Expansion]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Ice]]></category>
			<category><![CDATA[lotro]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Ocean]]></category>
			<category><![CDATA[Turbine]]></category>
			<pubDate><![CDATA[Wed, 09 Apr 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Contest: Use Ice, Snow, Sand, Win Lost Planet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Contest: Use Ice, Snow, Sand, Win Lost Planet" href="http://kotaku.com/lost-planet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostplanet</span></a></div -->					<div><a title="Click here to read Contest: Use Ice, Snow, Sand, Win Lost Planet" href="http://kotaku.com/224949/contest-use-ice-snow-sand-win-lost-planet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Contest: Use Ice, Snow, Sand, Win Lost Planet" alt="Click here to read Contest: Use Ice, Snow, Sand, Win Lost Planet" src="http://cache.kotaku.com/assets/images/9/2006/12/small_meltingsnowman.jpg"/>
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      Want <i>Lost Planet</i>? We've got ten, count 'em, ten copies of the Xbox 360 game to put in your greedy hands. Just handing them out ain't no contest though, but a giveaway. So here's our newest contest:				<a href="http://kotaku.com/224949/contest-use-ice-snow-sand-win-lost-planet" title="Click here to read more about Contest: Use Ice, Snow, Sand, Win Lost Planet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/224949/contest-use-ice-snow-sand-win-lost-planet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-224949]]></guid>
			<category><![CDATA[Lost Planet]]></category>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Free Stuff]]></category>
			<category><![CDATA[Ice]]></category>
			<category><![CDATA[sand]]></category>
			<category><![CDATA[Snow]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 29 Dec 2006 12:22:23 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Arcade Flyer Art Saturday: Disco No.1]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arcade Flyer Art Saturday: Disco No.1" href="http://kotaku.com/arcade-flyer-art-saturday/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcadeflyerartsaturday</span></a></div -->					<div><a title="Click here to read Arcade Flyer Art Saturday: Disco No.1" href="http://kotaku.com/222274/arcade-flyer-art-saturday-disco-no1" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Arcade Flyer Art Saturday: Disco No.1" alt="Click here to read Arcade Flyer Art Saturday: Disco No.1" src="http://cache.kotaku.com/assets/images/9/2006/12/small_Disconumber1.jpg"/>
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      <strong>Disco No.1</strong>:				<a href="http://kotaku.com/222274/arcade-flyer-art-saturday-disco-no1" title="Click here to read more about Arcade Flyer Art Saturday: Disco No.1">More&nbsp;&raquo;</a>
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			<category><![CDATA[arcade flyer art saturday]]></category>
			<category><![CDATA[Disco No.1]]></category>
			<category><![CDATA[Ice"]]></category>
			<category><![CDATA[Sweet Heart]]></category>
			<category><![CDATA[Thin]]></category>
			<pubDate><![CDATA[Sat, 16 Dec 2006 22:00:29 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[The Evolution of Great Game Ideas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Evolution of Great Game Ideas" href="http://kotaku.com/1up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">1up</span></a></div -->					<div><a title="Click here to read The Evolution of Great Game Ideas" href="http://kotaku.com/181361/the-evolution-of-great-game-ideas" class="pp_image">
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      Over at 1Up, they've got a wonderful Friday afternoon time killer in 'Playing With Power: Great Ideas That Have Changed Gaming Forever'. They look at a couple dozen gameplay conventions and trace them from modern usage down to their 8-bit progenitors.				<a href="http://kotaku.com/181361/the-evolution-of-great-game-ideas" title="Click here to read more about The Evolution of Great Game Ideas">More&nbsp;&raquo;</a>
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			<category><![CDATA[1Up]]></category>
			<category><![CDATA[Articles]]></category>
			<category><![CDATA[Canine Companions]]></category>
			<category><![CDATA[Evolution]]></category>
			<category><![CDATA[Gaming Conventions]]></category>
			<category><![CDATA[Ice]]></category>
			<category><![CDATA[Life Bar]]></category>
			<category><![CDATA[Power-ups]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Fri, 16 Jun 2006 19:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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