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		<title><![CDATA[Kotaku: Ian Bogost]]></title>
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			<title><![CDATA[Kotaku: Ian Bogost]]></title>
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		<link>http://kotaku.com/tag/ian bogost</link>
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		<description><![CDATA[Kotaku posts tagged Ian Bogost]]></description>
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			<title><![CDATA[Finally, A Video Game Article That is Also a Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finally, A Video Game Article That is Also a Video Game" href="http://kotaku.com/cow-clicker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cowclicker</span></a></div -->					<div><a title="Click here to read Finally, A Video Game Article That is Also a Video Game" href="http://kotaku.com/5870303/finally-a-video-game-article-that-is-also-a-video-game" class="pp_image">
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				You may have already read Leigh Alexander's damn-near definitive recounting of <a href="http://kotaku.com/5846080/the-life+changing-20-rightward+facing-cow">Ian Bogost's satirical Facebook game <em>Cow Clicker</em></a> right here at <em>Kotaku</em>. But all the same, the world could use another piece about the man and his work, especially if that piece is as clever as the one that <em>Wired</em> just ran.				<a href="http://kotaku.com/5870303/finally-a-video-game-article-that-is-also-a-video-game" title="Click here to read more about Finally, A Video Game Article That is Also a Video Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5870303/finally-a-video-game-article-that-is-also-a-video-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5870303]]></guid>
			<category><![CDATA[Cow clicker]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Wed, 21 Dec 2011 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[The Life-Changing $20 Rightward-Facing Cow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Life-Changing $20 Rightward-Facing Cow" href="http://kotaku.com/leigh-alexander/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leighalexander</span></a></div -->					<div><a title="Click here to read The Life-Changing $20 Rightward-Facing Cow" href="http://kotaku.com/5846080/the-life+changing-20-rightward+facing-cow" class="pp_image">
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				The past year has been one of the strangest ever in the life of game designer, lecturer and author Ian Bogost. It started with the launch of the most successful game he's ever developed, and ended with him bringing it to a strange, cathartic end.				<a href="http://kotaku.com/5846080/the-life+changing-20-rightward+facing-cow" title="Click here to read more about The Life-Changing $20 Rightward-Facing Cow">More&nbsp;&raquo;</a>
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			<category><![CDATA[Leigh alexander]]></category>
			<category><![CDATA[A slow year]]></category>
			<category><![CDATA[Cow clicker]]></category>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Zynga]]></category>
			<pubDate><![CDATA[Mon, 03 Oct 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Video Game &quot;Poems&quot; Get a Luxurious Special-Edition Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game &amp;quot;Poems&amp;quot; Get a Luxurious Special-Edition Release" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Video Game &amp;quot;Poems&amp;quot; Get a Luxurious Special-Edition Release" href="http://kotaku.com/5815478/video-game-poems-get-a-luxurious-special+edition-release/gallery/" class="pp_image">
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				<em>A Slow Year</em>, the <a href="http://kotaku.com/5713752/what-if-a-video-game-was-poetry">anthology of "video game poems"</a> Dr. Ian Bogost wrote for the Atari 2600, has <a href="http://www.bogost.com/blog/a_slow_year_limited_edition.shtml">published a special edition</a> befitting a work of art. The box is hand-crafted and bound in red leather, with foil-stamped gold lettering. The set sells for $500 and only 20 are available, but admiring it is free.				<a href="http://kotaku.com/5815478/video-game-poems-get-a-luxurious-special+edition-release/gallery/" title="Click here to read more about Video Game &quot;Poems&quot; Get a Luxurious Special-Edition Release">More&nbsp;&raquo;</a>
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			<category><![CDATA[Art]]></category>
			<category><![CDATA[A slow year]]></category>
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			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Poetry]]></category>
			<pubDate><![CDATA[Sat, 25 Jun 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[In Cow ClickARG, the Cowpocalypse is Nigh]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In &lt;em&gt;Cow ClickARG&lt;/em&gt;, the Cowpocalypse is Nigh" href="http://kotaku.com/cow-clicker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cowclicker</span></a></div -->					<div><a title="Click here to read In &lt;em&gt;Cow ClickARG&lt;/em&gt;, the Cowpocalypse is Nigh" href="http://kotaku.com/5814207/in-cow-clickarg-the-cowpocalypse-is-nigh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In &lt;em&gt;Cow ClickARG&lt;/em&gt;, the Cowpocalypse is Nigh" alt="Click here to read In &lt;em&gt;Cow ClickARG&lt;/em&gt;, the Cowpocalypse is Nigh" src="http://cache.kotaku.com/assets/images/9/2011/06/small_cowclicker.jpg"/>
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				The <em>Cow Clicker</em>-ing community has been sent on a mission; discover the secrets of <em>Cow ClickARG</em> before the secrets discover you.				<a href="http://kotaku.com/5814207/in-cow-clickarg-the-cowpocalypse-is-nigh" title="Click here to read more about In Cow ClickARG, the Cowpocalypse is Nigh">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814207/in-cow-clickarg-the-cowpocalypse-is-nigh]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814207]]></guid>
			<category><![CDATA[Cow clicker]]></category>
			<category><![CDATA[Cow ClickARG]]></category>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<pubDate><![CDATA[Tue, 21 Jun 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jen Schiller]]></dc:creator>
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			<title><![CDATA[Video Games Let You Kill, Abuse Osama]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Let You Kill, Abuse Osama" href="http://kotaku.com/bin-there%2c-done-that/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bintheredonethat</span></a></div -->					<div><a title="Click here to read Video Games Let You Kill, Abuse Osama" href="http://kotaku.com/5797601/video-games-let-you-kill-abuse-osama" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Games Let You Kill, Abuse Osama" alt="Click here to read Video Games Let You Kill, Abuse Osama" src="http://cache.kotaku.com/assets/images/9/2011/05/small_m31.large-6.jpg"/>
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				 Sunday night a team of two dozen Navy SEALs killed Osama Bin Laden. If all goes as planned, you will soon be able to reenact that head shot in a video game this weekend.				<a href="http://kotaku.com/5797601/video-games-let-you-kill-abuse-osama" title="Click here to read more about Video Games Let You Kill, Abuse Osama">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bin there, done that]]></category>
			<category><![CDATA[Ian Bogost]]></category>
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			<category><![CDATA[Mujahedin]]></category>
			<category><![CDATA[Osama Bin Laden]]></category>
			<category><![CDATA[Reality gaming]]></category>
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			<category><![CDATA[Well Played]]></category>
			<pubDate><![CDATA[Mon, 02 May 2011 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Artists That Use Video Games As Their Canvas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Artists That Use Video Games As Their Canvas" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Artists That Use Video Games As Their Canvas" href="http://kotaku.com/5763527/artists-that-use-video-games-as-their-canvas" class="pp_image">
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				<!-- videoId: 7fELPZ26QRk --><!-- /videoId: 7fELPZ26QRk --> Are game developers creating games, or are they creating art? In the case of the ten creators showcased in flavorwire's "10 Artists Who Use Video Games as Their Medium" I suspect it might be a little bit of both.				<a href="http://kotaku.com/5763527/artists-that-use-video-games-as-their-canvas" title="Click here to read more about Artists That Use Video Games As Their Canvas">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5763527/artists-that-use-video-games-as-their-canvas]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5763527]]></guid>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[A slow year]]></category>
			<category><![CDATA[Daniel Benmergui]]></category>
			<category><![CDATA[eliss]]></category>
			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[steph thirion]]></category>
			<category><![CDATA[today I die]]></category>
			<pubDate><![CDATA[Thu, 17 Feb 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Facebook Game Satire Continues With 'Cow Clicker Blitz']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Facebook Game Satire Continues With 'Cow Clicker Blitz'" href="http://kotaku.com/facebook/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">facebook</span></a></div -->					<div><a title="Click here to read Facebook Game Satire Continues With 'Cow Clicker Blitz'" href="http://kotaku.com/5739269/facebook-game-satire-continues-with-cow-clicker-blitz" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Facebook Game Satire Continues With 'Cow Clicker Blitz'" alt="Click here to read Facebook Game Satire Continues With 'Cow Clicker Blitz'" src="http://cache.kotaku.com/assets/images/9/2011/01/small_blitz3.jpg"/>
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				Cow Clicker, the <a href="http://kotaku.com/5592319/the-facebook-game-that-makes-fun-of-facebook-games">send-up of social gaming absurdity</a>, has expanded its parody of all things Facebook with an application platform that offers "seamless bovine integration." <a href="http://apps.facebook.com/cowclicker/blitz/">Cow Clicker Blitz</a> is a proof-of-concept of the robust leverages it can architect. Or something.				<a href="http://kotaku.com/5739269/facebook-game-satire-continues-with-cow-clicker-blitz" title="Click here to read more about Facebook Game Satire Continues With 'Cow Clicker Blitz'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5739269/facebook-game-satire-continues-with-cow-clicker-blitz]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5739269]]></guid>
			<category><![CDATA[Facebook]]></category>
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			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Spoof]]></category>
			<pubDate><![CDATA[Thu, 20 Jan 2011 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[From the Mouths of Babes, Withering Criticism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From the Mouths of Babes, Withering Criticism" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read From the Mouths of Babes, Withering Criticism" href="http://kotaku.com/5721211/from-the-mouths-of-babes-withering-criticism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read From the Mouths of Babes, Withering Criticism" alt="Click here to read From the Mouths of Babes, Withering Criticism" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5dcc0da674b84616ed0742978e1f676f.jpg"/>
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				Tron: Legacy has been, at best, a critical disappointment. At worst, well, "a Dora the Explorer movie would be more interesting." Who said that? The eight-year-old daughter of noted video game academic Ian Bogost.				<a href="http://kotaku.com/5721211/from-the-mouths-of-babes-withering-criticism" title="Click here to read more about From the Mouths of Babes, Withering Criticism">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5721211/from-the-mouths-of-babes-withering-criticism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5721211]]></guid>
			<category><![CDATA[Review]]></category>
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			<category><![CDATA[Tron]]></category>
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			<pubDate><![CDATA[Thu, 30 Dec 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What If A Video Game Was Poetry?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What If A Video Game Was Poetry?" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read What If A Video Game Was Poetry?" href="http://kotaku.com/5713752/what-if-a-video-game-was-poetry" class="pp_image">
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				Autumn leaves fall. A cup of coffee cools near a window in the winter. And Ian Bogost has done something risky. He's made four minuscule games for a dead gaming machine. And he's called these video games "poems."				<a href="http://kotaku.com/5713752/what-if-a-video-game-was-poetry" title="Click here to read more about What If A Video Game Was Poetry?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5713752/what-if-a-video-game-was-poetry]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5713752]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[A slow year]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[showcase]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 20 Dec 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Finding The Art In Video Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finding The Art In Video Games" href="http://kotaku.com/the-art-history-of-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thearthistoryofgames</span></a></div -->					<div><a title="Click here to read Finding The Art In Video Games" href="http://kotaku.com/5465062/finding-the-art-in-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Finding The Art In Video Games" alt="Click here to read Finding The Art In Video Games" src="http://cache.kotaku.com/assets/images/9/2010/02/artingames.jpg"/>
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				 Where is art found in video games? <a class="autolink" title="Click here to read more posts tagged #ianbogost" title="Click here to read more posts tagged #ianbogost" href="http://kotaku.com/tag/ianbogost/">Ian Bogost</a> and a panel of experts tackled this question and more yesterday at <a class="autolink" title="Click here to read more posts tagged #thearthistoryofgames" title="Click here to read more posts tagged #thearthistoryofgames" href="http://kotaku.com/tag/thearthistoryofgames/">The Art History of Games</a> symposium in Atlanta, Georgia.				<a href="http://kotaku.com/5465062/finding-the-art-in-video-games" title="Click here to read more about Finding The Art In Video Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5465062/finding-the-art-in-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5465062]]></guid>
			<category><![CDATA[The Art History of Games]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[experts]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[symposium]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 05 Feb 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[When the Going Gets Tough... Let the Game Play Itself]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When the Going Gets Tough... Let the Game Play Itself" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read When the Going Gets Tough... Let the Game Play Itself" href="http://kotaku.com/5377983/when-the-going-gets-tough-let-the-game-play-itself" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When the Going Gets Tough... Let the Game Play Itself" alt="Click here to read When the Going Gets Tough... Let the Game Play Itself" src="http://cache.kotaku.com/assets/images/9/2011/11/small_500x_RVL_MarioBrosW_01illu_E3.jpg"/>
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				 Like many younger brothers I had a contentious relationship with my older brother. We butted heads, fought, lied, accused each other of unimaginable atrocities and genuinely despised one another &mdash; while secretly caring deeply what the other thought.				<a href="http://kotaku.com/5377983/when-the-going-gets-tough-let-the-game-play-itself" title="Click here to read more about When the Going Gets Tough... Let the Game Play Itself">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5377983/when-the-going-gets-tough-let-the-game-play-itself]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5377983]]></guid>
			<category><![CDATA[Well Played]]></category>
			<category><![CDATA[Column]]></category>
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			<category><![CDATA[Kellee Santiago]]></category>
			<category><![CDATA[New super mario bros. wii]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Super guide]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 09 Oct 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Water Cooler Games Closes]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Water Cooler Games Closes" href="http://kotaku.com/blogs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blogs</span></a></div -->					<div><a title="Click here to read Water Cooler Games Closes" href="http://kotaku.com/5338137/water-cooler-games-closes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Water Cooler Games Closes" alt="Click here to read Water Cooler Games Closes" src="http://cache.kotaku.com/assets/images/9/2009/08/wclogo.gif"/>
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				<a class="autolink" title="Click here to read more posts tagged WATER COOLER GAMES" title="Click here to read more posts tagged WATER COOLER GAMES" href="http://kotaku.com/tag/water-cooler-games/">Water Cooler Games</a>, a standard-bearer for intelligent discussion of video games over the past six years, has been shuttered, according to co-founder <a class="autolink" title="Click here to read more posts tagged IAN BOGOST" title="Click here to read more posts tagged IAN BOGOST" href="http://kotaku.com/tag/ian-bogost/">Ian Bogost</a> in a final post made today.				<a href="http://kotaku.com/5338137/water-cooler-games-closes" title="Click here to read more about Water Cooler Games Closes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5338137/water-cooler-games-closes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5338137]]></guid>
			<category><![CDATA[Blogs]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Water Cooler Games]]></category>
			<pubDate><![CDATA[Sat, 15 Aug 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5338137&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Real Video Game Danger: They're Too Safe?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Real Video Game Danger: They're Too Safe?" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read The Real Video Game Danger: They're Too Safe?" href="http://kotaku.com/5332402/the-real-video-game-danger-theyre-too-safe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Real Video Game Danger: They're Too Safe?" alt="Click here to read The Real Video Game Danger: They're Too Safe?" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1249678587172_smack-504.jpg"/>
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				 The summers of my childhood were marked with scars. Good scars, not bad ones.				<a href="http://kotaku.com/5332402/the-real-video-game-danger-theyre-too-safe" title="Click here to read more about The Real Video Game Danger: They're Too Safe?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5332402/the-real-video-game-danger-theyre-too-safe]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5332402]]></guid>
			<category><![CDATA[Well Played]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Georgia Tech]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Play]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 07 Aug 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[You (Sorta) Owe Dead Space To Aristotle]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You (Sorta) Owe Dead Space To Aristotle" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read You (Sorta) Owe Dead Space To Aristotle" href="http://kotaku.com/5302557/you-sorta-owe-dead-space-to-aristotle" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You (Sorta) Owe Dead Space To Aristotle" alt="Click here to read You (Sorta) Owe Dead Space To Aristotle" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1245960342163_modified_chart.jpg"/>
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				Some deep reading over on <a href="http://www.gamasutra.com/view/feature/4061/dramatic_play.php">Gamasutra</a> on <a class="autolink" title="Click here to read more posts tagged GAME DESIGN" title="Click here to read more posts tagged GAME DESIGN" href="http://kotaku.com/tag/game-design/">game design</a> and narrative (courtesy of <a class="autolink" title="Click here to read more posts tagged COMPANY OF HEROES" title="Click here to read more posts tagged COMPANY OF HEROES" href="http://kotaku.com/tag/company-of-heroes/">Company of Heroes</a> narrative designer <a class="autolink" title="Click here to read more posts tagged STEPHEN DINEHART" title="Click here to read more posts tagged STEPHEN DINEHART" href="http://kotaku.com/tag/stephen-dinehart/">Stephen Dinehart</a>) could be my next graduate school adventure.				<a href="http://kotaku.com/5302557/you-sorta-owe-dead-space-to-aristotle" title="Click here to read more about You (Sorta) Owe Dead Space To Aristotle">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5302557/you-sorta-owe-dead-space-to-aristotle]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302557]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[Aristotle]]></category>
			<category><![CDATA[company of heroes]]></category>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[Narratology]]></category>
			<category><![CDATA[Stephen Dinehart]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Thu, 25 Jun 2009 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5302557&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Making A Game Out Of Today's War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Making A Game Out Of Today's War" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Making A Game Out Of Today's War" href="http://kotaku.com/5252157/making-a-game-out-of-todays-war" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Making A Game Out Of Today's War" alt="Click here to read Making A Game Out Of Today's War" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9bf6dbedfbeb90ef15f9e7894114daaa.jpg"/>
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				 The video game industry was about to get its first major game based on a current military action, only to have publisher Konami pull the plug. What's wrong with releasing a realistic war video game?				<a href="http://kotaku.com/5252157/making-a-game-out-of-todays-war" title="Click here to read more about Making A Game Out Of Today's War">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5252157/making-a-game-out-of-todays-war]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5252157]]></guid>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Industry]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Realism]]></category>
			<category><![CDATA[Six Days in Fallujah]]></category>
			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Thu, 14 May 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Games As Journalism: A Quick Fix For A Dying Medium?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Games As Journalism: A Quick Fix For A Dying Medium?" href="http://kotaku.com/journalism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">journalism</span></a></div -->					<div><a title="Click here to read Games As Journalism: A Quick Fix For A Dying Medium?" href="http://kotaku.com/5216883/games-as-journalism-a-quick-fix-for-a-dying-medium" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Games As Journalism: A Quick Fix For A Dying Medium?" alt="Click here to read Games As Journalism: A Quick Fix For A Dying Medium?" src="http://cache.kotaku.com/assets/images/9/2009/04/custom_1240003806877_darfurisdying.jpg"/>
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				An Online Journalism Blog article says that traditional news outlets need to start making video games that either replace or improve the delivery of news stories.				<a href="http://kotaku.com/5216883/games-as-journalism-a-quick-fix-for-a-dying-medium" title="Click here to read more about Games As Journalism: A Quick Fix For A Dying Medium?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5216883/games-as-journalism-a-quick-fix-for-a-dying-medium]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5216883]]></guid>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Ars Regendi]]></category>
			<category><![CDATA[Darfur Is Dying]]></category>
			<category><![CDATA[games for change]]></category>
			<category><![CDATA[Gaming]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Journalism and Games Project]]></category>
			<category><![CDATA[Politics]]></category>
			<pubDate><![CDATA[Fri, 17 Apr 2009 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security" href="http://kotaku.com/5144917/ian-bogost-on-iphone-games-penis-pumps-bras-and-airport-security" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security" alt="Click here to read Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security" src="http://cache.kotaku.com/assets/images/9/2009/02/oh_my.png"/>
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				Ty Colfax at G4TV has an interview up with <a class="autolink" title="Click here to read more posts tagged PERSUASIVE GAMES" title="Click here to read more posts tagged PERSUASIVE GAMES" href="http://kotaku.com/tag/persuasive-games/">Persuasive Games</a> founding partner <a class="autolink" title="Click here to read more posts tagged IAN BOGOST" title="Click here to read more posts tagged IAN BOGOST" href="http://kotaku.com/tag/ian-bogost/">Ian Bogost</a> who documents the agony of getting his iPhone game, <a href="http://kotaku.com/5136101/take-airport-security-game-through-airport-security">Jetset: A Game for Airports</a>, through Apple's approvals process.				<a href="http://kotaku.com/5144917/ian-bogost-on-iphone-games-penis-pumps-bras-and-airport-security" title="Click here to read more about Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5144917/ian-bogost-on-iphone-games-penis-pumps-bras-and-airport-security]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5144917]]></guid>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Airport Security]]></category>
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			<category><![CDATA[Jetset: A Game for Airports]]></category>
			<category><![CDATA[persuasive games]]></category>
			<pubDate><![CDATA[Mon, 02 Feb 2009 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[On the 'Birth and Death of the Political Game']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On the 'Birth and Death of the Political Game'" href="http://kotaku.com/political-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">politicalgames</span></a></div -->					<div><a title="Click here to read On the 'Birth and Death of the Political Game'" href="http://kotaku.com/5073442/on-the-birth-and-death-of-the-political-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On the 'Birth and Death of the Political Game'" alt="Click here to read On the 'Birth and Death of the Political Game'" src="http://cache.kotaku.com/assets/images/9/2008/11/election_polimachinethumb.jpg"/>
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				 Ian Bogost has a timely piece up on the issue of political-themed games, and their use &mdash; or lack thereof.  Bogost draws a clear demarcation between politicking (which he feels most of these games do) versus politics &mdash; games have the potential to really speak towards <i>politics</i>, but wind up being more or less meaningless tools for politicking:				<a href="http://kotaku.com/5073442/on-the-birth-and-death-of-the-political-game" title="Click here to read more about On the 'Birth and Death of the Political Game'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 01 Nov 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Artistic Sunday Timewaster: Honorarium]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Artistic Sunday Timewaster: Honorarium" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Artistic Sunday Timewaster: Honorarium" href="http://kotaku.com/5038014/artistic-sunday-timewaster-honorarium" class="pp_image">
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				 Ian Bogost sent along this link to his latest little title, this one called <i>Honorarium</i>: "An autobiographical art game.  Assemble lectures to present. If you do well enough, you can unlock invitations to travel and speak."  I've spent a bit of time with it &mdash; I guess I can sympathize with aspects of the game, since I'm the poster child for 'inability to balance life and work &mdash; wait, work IS my life.'   Just as interesting, however, is <a href="http://www.bogost.com/games/honorarium.shtml">his discussion of the way he created the game</a> through Sims Carnival.  EA invited Ian to create a game using the tools available through the site.  And, as he points out:				<a href="http://kotaku.com/5038014/artistic-sunday-timewaster-honorarium" title="Click here to read more about Artistic Sunday Timewaster: Honorarium">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Aug 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Wide World of Gaming: 'The End of Gamers']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Wide World of Gaming: 'The End of Gamers'" href="http://kotaku.com/serious-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousgames</span></a></div -->					<div><a title="Click here to read The Wide World of Gaming: 'The End of Gamers'" href="http://kotaku.com/5029672/the-wide-world-of-gaming-the-end-of-gamers" class="pp_image">
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				 Ian Bogost has an interesting editorial over at Edge Online entitled 'The End of Gamers,' a title which he admits doesn't really capture the main argument: "["The End of Gamers"] is lurid but might not capture the main argument of the piece, which is more like "Things People Do with Games."  Much of his point is that other media has a wide variety of applications, and isn't shoehorned into a few limited types of uses ('entertainment' vs. 'serious' and so on).  Bogost isn't arguing for 'games as art' or 'games as useful' or anything else, just pointing out that some perceptions about the industry start to break down when one considers the wide range of applications current games can have:				<a href="http://kotaku.com/5029672/the-wide-world-of-gaming-the-end-of-gamers" title="Click here to read more about The Wide World of Gaming: 'The End of Gamers'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 27 Jul 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[UCSD's SoftWhere 2008 &mdash; Now With Videos]]></title>
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				 Missed UCSD's <a href="http://kotaku.com/5016596/ucsds-softwhere-2008-a-few-roundups">SoftWhere 2008</a> conference and curious what went on?  Well, video of the public portion of the conference is now popping up on the <a href="http://workshop.softwarestudies.com/">SoftWhere 2008 page</a> in QuickTime and <a href="http://www.youtube.com/user/softwarestudies">YouTube</a>.  A lot of big names (like Ian Bogost, above) had some very interesting presentations on a variety of topics — even my Japanese historiography professor showed up and <a href="http://emerge.softwarestudies.com/files/26_Stefan_Tanaka.mov">had a lot to say about history, time, and software</a>.  It was a pretty diverse group, and owing to the zippy format, you can get a good feel for a lot of the research and ideas without spending half an hour or more listening to one presentation.  Confining academics to such a short period of time?  Sheer brilliance.				<a href="http://kotaku.com/5020517/ucsds-softwhere-2008-++-now-with-videos" title="Click here to read more about UCSD's SoftWhere 2008 &mdash; Now With Videos">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 28 Jun 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Academics vs. 'Gaming' Academics: Let the Snark Begin]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Academics vs. 'Gaming' Academics: Let the Snark Begin" href="http://kotaku.com/high-drama/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">highdrama</span></a></div -->					<div><a title="Click here to read Academics vs. 'Gaming' Academics: Let the Snark Begin" href="http://kotaku.com/389262/academics-vs-gaming-academics-let-the-snark-begin" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/ivorytower.jpg"></a> While academia occasionally manages to maintain the veneer of being 'civilized,' academic battles of words can frequently be just as epic as anything occurring outside the Ivory Tower &mdash; even when couched in elegant language and well-reasoned points, you can tell people are out to draw blood.   So it (sort of) is with Roger Travis, a classics professor who wrote a passionate plea for gamers to "turn the tables on Aarseth and other doyens of game studies" in the <i>Escapist</i>:				<a href="http://kotaku.com/389262/academics-vs-gaming-academics-let-the-snark-begin" title="Click here to read more about Academics vs. 'Gaming' Academics: Let the Snark Begin">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 10 May 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Tactile Side of Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Tactile Side of Games" href="http://kotaku.com/don.t-touch-that/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">donttouchthat</span></a></div -->					<div><a title="Click here to read The Tactile Side of Games" href="http://kotaku.com/389238/the-tactile-side-of-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Tactile Side of Games" alt="Click here to read The Tactile Side of Games" src="http://cache.kotaku.com/assets/images/9/2008/05/small_mahjongtiles-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/mahjongtiles.jpg"></a> Anyone who has ever had the misfortune of having a mahjong addict neighbor can attest to the double-edged sword that is traditional table games: the sensation of having smooth and cool tiles in your hand can be a pleasurable one, but damn it all if that incessant shuffling isn't irritating after hours and hours of it into the wee hours.  Still, it's the positives of the sense of touch that Ian Bogost picks up on in his latest Gamasutra column.  Using the classic game of Go as a starting point and ending with <i>Rez</i>, he takes a look at what games can do &mdash; and maybe should do &mdash; to enhance the tactile pleasure of playing:				<a href="http://kotaku.com/389238/the-tactile-side-of-games" title="Click here to read more about The Tactile Side of Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 10 May 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Ian Bogost on Advertising in Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ian Bogost on Advertising in Games" href="http://kotaku.com/money-money-money/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">moneymoneymoney</span></a></div -->					<div><a title="Click here to read Ian Bogost on Advertising in Games" href="http://kotaku.com/386953/ian-bogost-on-advertising-in-games" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/advergaming.jpg"></a> Ok, so a billboard in a driving game may make sense &mdash; but what about games where it doesn't make sense?  As Ian Bogost points out, "Would an orc order pizza? Does a dystopian planet from the future need a pacer drink?":				<a href="http://kotaku.com/386953/ian-bogost-on-advertising-in-games" title="Click here to read more about Ian Bogost on Advertising in Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 04 May 2008 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Ian Bogost on Spore's Universal (?) Appeal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ian Bogost on Spore's Universal (?) Appeal" href="http://kotaku.com/spore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spore</span></a></div -->					<div><a title="Click here to read Ian Bogost on Spore's Universal (?) Appeal" href="http://kotaku.com/376529/ian-bogost-on-spores-universal--appeal" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/sporescreen.jpg"></a> After taking <i>Spore</i>'s creature editor for a spin at the ICE 2008 conference and watching the average, non-gaming public's response to the editor, Ian Bogost has some opinions on the universal appeal of <i>Spore</i> (or lack thereof).  Unlike  <i>The Sims</i>, Bogost says, <i>Spore</i> is facing a significant challenge in getting to the general public:				<a href="http://kotaku.com/376529/ian-bogost-on-spores-universal--appeal" title="Click here to read more about Ian Bogost on Spore's Universal (?) Appeal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 05 Apr 2008 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Ashcraft & Crecente = Hall & Oates?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ashcraft &amp; Crecente = Hall &amp; Oates?" href="http://kotaku.com/nostalgia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nostalgia</span></a></div -->					<div><a title="Click here to read Ashcraft &amp; Crecente = Hall &amp; Oates?" href="http://kotaku.com/371096/ashcraft--crecente--hall--oates" class="pp_image">
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				 Ian Bogost sent along this little gem, created in a moment of procrastinating from writing an article:				<a href="http://kotaku.com/371096/ashcraft--crecente--hall--oates" title="Click here to read more about Ashcraft & Crecente = Hall & Oates?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Mar 2008 14:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Play By Not Playing: Relaxation and Meditation in Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play By Not Playing: Relaxation and Meditation in Games" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Play By Not Playing: Relaxation and Meditation in Games" href="http://kotaku.com/358206/play-by-not-playing-relaxation-and-meditation-in-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play By Not Playing: Relaxation and Meditation in Games" alt="Click here to read Play By Not Playing: Relaxation and Meditation in Games" src="http://cache.kotaku.com/assets/images/9/2008/02/small_healingrythmms.jpg"/>
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				 I wasn't sure what to expect when I checked out the Relaxation and Meditation in Games session I was assigned to. Would it even be interesting? Well, some of it was and some of it wasn't, as you'll see.				<a href="http://kotaku.com/358206/play-by-not-playing-relaxation-and-meditation-in-games" title="Click here to read more about Play By Not Playing: Relaxation and Meditation in Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[tracy fullerton]]></category>
			<pubDate><![CDATA[Tue, 19 Feb 2008 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Gaming Vignettes: Hush]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming Vignettes: Hush" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Gaming Vignettes: Hush" href="http://kotaku.com/357423/gaming-vignettes-hush" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaming Vignettes: Hush" alt="Click here to read Gaming Vignettes: Hush" src="http://cache.kotaku.com/assets/images/9/2008/02/small_hushscreen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/hushscreen.jpg"></a>  Ian Bogost has an interesting analysis of a little 'rhythm' game called <a href="http://interactive.usc.edu/members/jantonisse/2008/01/hush.html"><i>Hush</i></a>, a USC Interactive Media student produced number that uses the 1994 Rwandan civil war as a backdrop.  The point of the game is to keep your child calm by singing a lullaby &mdash; letters that drop slowly down the screen and must be pressed when they're at their brightest on screen &mdash; lest the Hutu patrol finds you (the screen cuts to red, leaving little doubt of what happens if you fail).  True vignettes are found rarely in gaming, but Bogost thinks that despite the flaws, <i>Hush</i> points to how vignettes could be incorporated successfully into games and gaming culture:				<a href="http://kotaku.com/357423/gaming-vignettes-hush" title="Click here to read more about Gaming Vignettes: Hush">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[Students]]></category>
			<category><![CDATA[Usc]]></category>
			<category><![CDATA[usc interactive media]]></category>
			<pubDate><![CDATA[Sun, 17 Feb 2008 15:30:08 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Get Your Fat On: Fatworld Coming Out Monday]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get Your Fat On: Fatworld Coming Out Monday" href="http://kotaku.com/fatworld/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fatworld</span></a></div -->					<div><a title="Click here to read Get Your Fat On: Fatworld Coming Out Monday" href="http://kotaku.com/344223/get-your-fat-on-fatworld-coming-out-monday" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/01/fatworldcharacter.jpg"></a>  Ian Bogost's Persuasive Games is releasing their latest serious game addressing (surprise!) the issue of obesity on Monday.  Entitled <i>Fatworld</i>, the game purports to examine "the relationships between obesity, nutrition, and socioeconomics ...."  During his guest editor stint here at Kotaku, Bogost described <i>Fatworld</i> as <a href="http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php">"something like <i>Animal Crossing</i> meets <i>Super Size Me</i>."</a>				<a href="http://kotaku.com/344223/get-your-fat-on-fatworld-coming-out-monday" title="Click here to read more about Get Your Fat On: Fatworld Coming Out Monday">More&nbsp;&raquo;</a>
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			<category><![CDATA[fatworld]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[persuasive games]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sun, 13 Jan 2008 14:30:35 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Where Are The Christmas Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where Are The Christmas Games?" href="http://kotaku.com/serious-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousgames</span></a></div -->					<div><a title="Click here to read Where Are The Christmas Games?" href="http://kotaku.com/336357/where-are-the-christmas-games" class="pp_image">
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				Ian Bogost&mdash;of Persuasive Games, Water Cooler Games and Kotaku guest-editing fame&mdash;wonders in print via Gamasutra where the holiday-themed games are. Alongside a quick primer on winter, Christmas and Hannukah specific content, such as <em>Christmas NiGHTS</em> for the Sega Saturn and <em>The Sims 2 Holiday Stuff</em>, he explores the potential gain that publishers and developers could reap from throwaway titles that appeal to the holiday spirit. Sure, there are a few snow and ice levels thrown about, but no one's taking Christmas <em>seriously</em>.				<a href="http://kotaku.com/336357/where-are-the-christmas-games" title="Click here to read more about Where Are The Christmas Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[Christmas]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[nights into dreams]]></category>
			<category><![CDATA[The Sims]]></category>
			<pubDate><![CDATA[Thu, 20 Dec 2007 18:20:43 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Weird Artistic Timewaster of the Day: Passage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Artistic Timewaster of the Day: Passage" href="http://kotaku.com/timewaster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timewaster</span></a></div -->					<div><a title="Click here to read Weird Artistic Timewaster of the Day: Passage" href="http://kotaku.com/328926/weird-artistic-timewaster-of-the-day-passage" class="pp_image">
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				 We mentioned Kokoromi's <a href="http://www.kokoromi.org/projects/gamma256">Gamma 256 event</a> a while back, run during the Montreal International Games Festival.  Ian Bogost (over at <a href="http://www.watercoolergames.org/archives/000865.shtml">Water Cooler Games</a>) gave a nod to one of the game entries for the contest (which encouraged the smallest/most irregular aspect ratio, with the caveat that resolution could not exceed 256X256) called <i>Passage</i>, a sweet <i>memento mori</i> game that's one of those loose, free, and arty little diversions.  There are Mac, Windows, and Linux versions over the the <a href="http://hcsoftware.sourceforge.net/passage/">Passage site</a>, and even a note from Jason Rohrer to read after you play the game.  It's a weird little game, but sweet, and worth spending a couple of minutes with.  But weird.  Just remember you can move in all directions.				<a href="http://kotaku.com/328926/weird-artistic-timewaster-of-the-day-passage" title="Click here to read more about Weird Artistic Timewaster of the Day: Passage">More&nbsp;&raquo;</a>
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			<category><![CDATA[timewaster]]></category>
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			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Montreal]]></category>
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			<pubDate><![CDATA[Sun, 02 Dec 2007 17:00:25 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Bogost on 'Video Game Zen']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bogost on 'Video Game Zen'" href="http://kotaku.com/casual-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgames</span></a></div -->					<div><a title="Click here to read Bogost on 'Video Game Zen'" href="http://kotaku.com/328839/bogost-on-video-game-zen" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/12/songbuddha.jpg"></a>  Tis the season for lots of stress - the holidays and end of semester hysteria usually leave me wanting to crawl under a rock and hibernate for a few weeks - so Ian Bogost's latest Persuasive Games column for Gamasutra was a welcome read through.  The topic this time is on what makes a truly relaxing game.  <i>fl0w</i> and <i>Cloud</i>, for all their appearances of being 'meditative' and relaxing games, are what Bogost terms 'lean forward games.'  That is, they're twitchy and responsive and don't exactly lend themselves to a truly relaxing experience, no matter how soothing the visuals may be.  He also gives a nod to my favorite series of relaxation-through-repetitive-task games:				<a href="http://kotaku.com/328839/bogost-on-video-game-zen" title="Click here to read more about Bogost on 'Video Game Zen'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Casual Games]]></category>
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			<category><![CDATA[Ian Bogost]]></category>
			<pubDate><![CDATA[Sat, 01 Dec 2007 13:00:26 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Ian Bogost Signing On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ian Bogost Signing On" href="http://kotaku.com/guest-editor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guesteditor</span></a></div -->					<div><a title="Click here to read Ian Bogost Signing On" href="http://kotaku.com/321389/ian-bogost-signing-on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ian Bogost Signing On" alt="Click here to read Ian Bogost Signing On" src="http://cache.kotaku.com/assets/images/9/2007/11/small_ibogost_mii_color_sm.jpg"/>
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				While Crecente's off in Australia buying Kevin Bloody Wilson albums, he <a href="http://kotaku.com/gaming/day-note/guest-editors-316554.php">invited a few people</a> to fill in as guest editors. I'm happy to be here all week disrupting Kotaku with my perverse interests (hint: not cake).				<a href="http://kotaku.com/321389/ian-bogost-signing-on" title="Click here to read more about Ian Bogost Signing On">More&nbsp;&raquo;</a>
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			<category><![CDATA[Guest Editor]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Mon, 12 Nov 2007 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[bogost]]></dc:creator>
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			<title><![CDATA["Can They Be Important?": Games and Art and Relevance]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Can They Be Important?&quot;: Games and Art and Relevance" href="http://kotaku.com/games-as-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesasart</span></a></div -->					<div><a title="Click here to read &quot;Can They Be Important?&quot;: Games and Art and Relevance" href="http://kotaku.com/313216/can-they-be-important-games-and-art-and-relevance" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Can They Be Important?&quot;: Games and Art and Relevance" alt="Click here to read &quot;Can They Be Important?&quot;: Games and Art and Relevance" src="http://cache.kotaku.com/assets/images/9/2007/10/small_baudelaire-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/baudelaire.jpg"></a>  I don't always agree with Ian Bogost, but I almost always enjoy reading what he has to say.  <a href="http://sexyvideogameland.blogspot.com/2007/10/video-games-can-they-be-important.html">Sexy Videogameland</a> brought up Ian Bogost's address at the Southern Interactive Entertainment & Game Expo earlier this month.  He spends most of it talking about poetry - since people love to cry 'How is this relevant to my life?' - and ties it into the game industry.  You're probably going 'What in the hell does Archilochus have to do with video games?'.  I'd suggest you just <a href="http://www.bogost.com/blog/videogames_can_they_be_importa.shtml">read the address</a>:				<a href="http://kotaku.com/313216/can-they-be-important-games-and-art-and-relevance" title="Click here to read more about "Can They Be Important?": Games and Art and Relevance">More&nbsp;&raquo;</a>
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			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<pubDate><![CDATA[Sat, 20 Oct 2007 20:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[What's In a Word?  The Meaning of 'Casual' Gaming]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's In a Word?  The Meaning of 'Casual' Gaming" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read What's In a Word?  The Meaning of 'Casual' Gaming" href="http://kotaku.com/310576/whats-in-a-word--the-meaning-of-casual-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's In a Word?  The Meaning of 'Casual' Gaming" alt="Click here to read What's In a Word?  The Meaning of 'Casual' Gaming" src="http://cache.kotaku.com/assets/images/9/2007/10/small_zidaneheadbutt-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/zidaneheadbutt.jpg"></a>  Ian Bogost is back with another Persuasive Games column, this time talking about the perception of the term 'casual' - we tend to think of casual as equalling informality (as opposed to 'formal' games for the hardcore market).  It's the 'casual Friday' association, if you will - something that the current casual market encourages with the types of games being churned out.  But what if we looked at the casual market in a racier light: instead of boring and staid, what about thinking of casual in a new way.  Like ... casual sex?  The gaming equivalent of the one night stand?  Interesting and exciting for an evening, but not meant to be turned into a long-term relationship.  Fleeting, different, and disposable - Bogost says that this sort of 'casual,' with no emphasis on long-term play, could benefit the current and future crops of casual games:				<a href="http://kotaku.com/310576/whats-in-a-word--the-meaning-of-casual-gaming" title="Click here to read more about What's In a Word?  The Meaning of 'Casual' Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/310576/whats-in-a-word--the-meaning-of-casual-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-310576]]></guid>
			<category><![CDATA[Casual Gaming]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<pubDate><![CDATA[Sat, 13 Oct 2007 17:30:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Mr. Robot: The Final Discussion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mr. Robot: The Final Discussion" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Mr. Robot: The Final Discussion" href="http://kotaku.com/290470/mr-robot-the-final-discussion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mr. Robot: The Final Discussion" alt="Click here to read Mr. Robot: The Final Discussion" src="http://cache.kotaku.com/assets/images/9/2007/08/small_gamclub2.jpg"/>
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				OK, time to kick off the final discussion for Mr. Robot. Hit up the link below to join in the campfire. Remember this time around we are discussing the game up to the end of the cryo room. Joining us today is Georgia Tech professor Ian Bogost, the author of <a href="http://www.bogost.com/books/persuasive_games.shtml">Persuasive Games: The Expressive Power of Videogames</a> and a recent guest on the Cobert Report. So get your questions ready and hop on the link. If the room is full please follow along here, I'll be keeping an eye on the discussion and trying to post questions from here into the room.				<a href="http://kotaku.com/290470/mr-robot-the-final-discussion" title="Click here to read more about Mr. Robot: The Final Discussion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Aug 2007 22:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA['Skinning Politics']]></title>
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				<a href="http://kotaku.com/assets/resources/2007/08/frontlines.jpg"></a>  Ian Bogost has an interesting little post up on his <a href="http://www.watercoolergames.org">Water Cooler Games</a> about 'skinning games' - wrapping a pretty standard game mechanic in a fresh new wrapping, in this case wrapping standard-issue combat games in the covering of a <i>serious political topic</i>, an oil crisis 20 years in the future.  <a href="http://www.frontlinesgame.com/">Frontlines: Fuel of War</a> is a regular game in the guise of a 'serious game;' certainly not the first, but it's interesting to see exactly where they put the emphasis:				<a href="http://kotaku.com/288585/skinning-politics" title="Click here to read more about 'Skinning Politics'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sun, 12 Aug 2007 13:30:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Bogost! Colbert! Talking!]]></title>
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				<center>  </center> As mentioned <a href="http://kotaku.com/gaming/tv/bogost-hits-colbert-287095.php">earlier</a>. So if you don't have a television or live in a country with foreign TV, watch away. 				<a href="http://kotaku.com/287209/bogost-colbert-talking" title="Click here to read more about Bogost! Colbert! Talking!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Aug 2007 09:20:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Bogost Hits Colbert]]></title>
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				Water Cooler Games' Ian Bogost let me know last week he was going to be on The Colbert Report. He sounded half totally freaked out and half jazzed. I don't blame him. I don't know how I would stand up to that eyebrow, and god forbid Colbert releases <em>both</em> on you.				<a href="http://kotaku.com/287095/bogost-hits-colbert" title="Click here to read more about Bogost Hits Colbert">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Aug 2007 20:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Designing for Tragedy]]></title>
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				Gamastura has a very intriguing article by Ian Bogost, an academic video games researcher, game designer,  and educational publisher. Looking back at the events before and after the Virginia Tech shootings, Bogost doesn't so much play devil's advocate to the mainstream's opinions of the happenings as he does trying to see everything from a different point of view. For example, he re-examines the <a href="http://www.kotaku.com/gaming/cold-flashes/virginia-tech-travesty-in-crappy-flash-form-260091.php">V-Tech Rampage flash game</a> by Ryan Lambourn and wonders if this was Lambourn's own way of creating a cry for help. The article also tackles in what ways video games are allowed to mimic life, even when its subject is a tragedy based in the real world. Definitely worth a read. <span class="byline">Kim Phu</span>				<a href="http://kotaku.com/268871/designing-for-tragedy" title="Click here to read more about Designing for Tragedy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virginia Tech]]></category>
			<pubDate><![CDATA[Thu, 14 Jun 2007 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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