I admit, I am one of those who is constantly annoyed that, constrained only by the limits of our imagination, we continually produce “realistic” looking games that have a color palette dominated by browns, grays, and blacks. So I am ecstatic whenever a game like Arcadias no Ikusahime comes along.
The backgrounds are beautifully rendered and full of strikingly bright, vivid colors. There are forests, jungles, fields, deserts, icy mountains, volcanoes, castles, and many other visually diverse locales.
Now while I could give or take the actual character designs, they nonetheless look great whether in action against monsters or just standing around in conversations. As for the monsters, the same general enemy designs crop up again and again; yet they all look great in the game’s numerous environments—and the bosses are always an amazing sight to behold.