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		<title><![CDATA[Kotaku: I Am Alive]]></title>
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			<title><![CDATA[Kotaku: I Am Alive]]></title>
			<link>http://kotaku.com/tag/i am alive</link>
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		<link>http://kotaku.com/tag/i am alive</link>
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		<description><![CDATA[Kotaku posts tagged I Am Alive]]></description>
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			<title><![CDATA[The In and Outs of Surviving in I Am Alive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The In and Outs of Surviving in &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read The In and Outs of Surviving in &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/5883196/the-in-and-outs-of-surviving-in-i-am-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The In and Outs of Surviving in &lt;em&gt;I Am Alive&lt;/em&gt;" alt="Click here to read The In and Outs of Surviving in &lt;em&gt;I Am Alive&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/02/small_455e09c3409b6df3d2b0804f86e50162.jpg"/>
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				 <!-- videoId: v/6f7f0998 --><!-- /videoId: v/6f7f0998 --> Ubisoft Shanghai's upcoming adventure/survival game <em>I Am Alive</em> sure does look cool. Back when I saw the game a few months ago, <a href="http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive?tag=iamalive">I was impressed</a>, with its gritty realism, and how it recalled Cormac McCarthy's <em>The Road</em>. Just the other day, <a href="http://kotaku.com/5883054/no-wait-this-is-a-video-game-for-grown+ups">Stephen checked it out</a> and was equally impressed.				<a href="http://kotaku.com/5883196/the-in-and-outs-of-surviving-in-i-am-alive" title="Click here to read more about The In and Outs of Surviving in I Am Alive">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883196/the-in-and-outs-of-surviving-in-i-am-alive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883196]]></guid>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[ubisoft shanghai]]></category>
			<pubDate><![CDATA[Tue, 07 Feb 2012 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5883196&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[No, Wait. This Is a Video Game for Grown-Ups]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No, Wait. &lt;em&gt;This&lt;/em&gt; Is a Video Game for Grown-Ups" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read No, Wait. &lt;em&gt;This&lt;/em&gt; Is a Video Game for Grown-Ups" href="http://kotaku.com/5883054/no-wait-this-is-a-video-game-for-grown+ups" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No, Wait. &lt;em&gt;This&lt;/em&gt; Is a Video Game for Grown-Ups" alt="Click here to read No, Wait. &lt;em&gt;This&lt;/em&gt; Is a Video Game for Grown-Ups" src="http://cache.kotaku.com/assets/images/9/2012/02/small_7488b27f02474ca58447690de461bb58.jpg"/>
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				Have you ever made a video game character fear you?				<a href="http://kotaku.com/5883054/no-wait-this-is-a-video-game-for-grown+ups" title="Click here to read more about No, Wait. This Is a Video Game for Grown-Ups">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883054/no-wait-this-is-a-video-game-for-grown+ups]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883054]]></guid>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Preview]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[ubisoft shanghai]]></category>
			<pubDate><![CDATA[Tue, 07 Feb 2012 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Release Dates, Prices For Alan Wake and the Rest of the Xbox House Party]]></title>
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				The Xbox 360 "House Party" of new downloadable games is official: <em>Warp</em> ($10, Feb 15), <em>Alan Wake's American Nightmare</em> ($15, Feb 22), <em>Nexuiz</em> ($10, Feb 29) and <em>I Am Alive </em>($15, March 7). You get $10 in Xbox Points if you buy them all.				<a href="http://kotaku.com/5878448/release-dates-prices-for-alan-wake-and-the-rest-of-the-xbox-house-party" title="Click here to read more about Release Dates, Prices For Alan Wake and the Rest of the Xbox House Party">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878448/release-dates-prices-for-alan-wake-and-the-rest-of-the-xbox-house-party]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878448]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Alan Wake]]></category>
			<category><![CDATA[Alan wake's americna nightmare]]></category>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Nexuiz]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 23 Jan 2012 13:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Many Ways to Stay Alive in I Am Alive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Many Ways to Stay Alive in &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read The Many Ways to Stay Alive in &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/5877270/the-many-ways-to-stay-alive-in-i-am-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Many Ways to Stay Alive in &lt;em&gt;I Am Alive&lt;/em&gt;" alt="Click here to read The Many Ways to Stay Alive in &lt;em&gt;I Am Alive&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_797710e538f9970b42fe8f249c627048.jpg"/>
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				<!-- videoId: a8tJ-onQQNM --><!-- /videoId: a8tJ-onQQNM --> Ubisoft's "Encounters" trailer for <em>I Am Alive</em> has what seems to be the protagonist giving advice on life in a dog-eat-dog world. "People more than dust are the most dangerous thing you're going to encounter," and the ways to deal with them are numerous.				<a href="http://kotaku.com/5877270/the-many-ways-to-stay-alive-in-i-am-alive" title="Click here to read more about The Many Ways to Stay Alive in I Am Alive">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5877270/the-many-ways-to-stay-alive-in-i-am-alive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5877270]]></guid>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Trailer]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 18 Jan 2012 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5877270&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[I Am Alive Gameplay Footage Climbs Out]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Gameplay Footage Climbs Out" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Gameplay Footage Climbs Out" href="http://kotaku.com/5875058/i-am-alive-gameplay-footage-climbs-out" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Gameplay Footage Climbs Out" alt="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Gameplay Footage Climbs Out" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2928b38f82663002d5a9f0c7a7cb9d20.jpg"/>
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				<!-- videoId: gWL7bB6FpRY --><!-- /videoId: gWL7bB6FpRY --> Those familiar with adventure game <em>Uncharted</em> will notice something familiar about <em>I Am Alive</em>&mdash; it's climbing gameplay.				<a href="http://kotaku.com/5875058/i-am-alive-gameplay-footage-climbs-out" title="Click here to read more about I Am Alive Gameplay Footage Climbs Out">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875058/i-am-alive-gameplay-footage-climbs-out]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875058]]></guid>
			<category><![CDATA[I Am Alive]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 11 Jan 2012 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875058&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Alan Wake Headlines the Next Xbox House Party]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New &lt;em&gt;Alan Wake&lt;/em&gt; Headlines the Next Xbox House Party" href="http://kotaku.com/alan-wake.s-american-nightmare/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">alanwakesamericannightmare</span></a></div -->					<div><a title="Click here to read New &lt;em&gt;Alan Wake&lt;/em&gt; Headlines the Next Xbox House Party" href="http://kotaku.com/5874284/new-alan-wake-headlines-the-next-xbox-house-party" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New &lt;em&gt;Alan Wake&lt;/em&gt; Headlines the Next Xbox House Party" alt="Click here to read New &lt;em&gt;Alan Wake&lt;/em&gt; Headlines the Next Xbox House Party" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b768f3a56a7e9403a13c73ca784c933a.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2397 --><!-- /videoId: explore/kotaku/videos/2397 --> The next Xbox 360 "House Party"&mdash;a promotional rush of a bunch of new downloadable games, probably released one a week&mdash;will be headlined by <em><a href="http://kotaku.com/5869193/alan-wakes-american-nightmare-is-solution-to-alan-wakes-failings/gallery/1?tag=alanwake">Alan Wake's American Nightmare</a></em>, according to a trailer that's leaked through Xbox.com. <em>Joystiq</em> noticed it and we've watched it: It also includes the cool top-down body-hopping/barrel-possessing <em><a href="http://kotaku.com/5781339/warp-is-my-favorite-scientist+exploding-pax-east-discovery-so-far?tag=warp">Warp</a></em>, the disaster-survival game <em><a href="http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive?tag=iamalive">I Am Alive</a></em> and the multiplayer shooter <em>Nexuiz</em>.				<a href="http://kotaku.com/5874284/new-alan-wake-headlines-the-next-xbox-house-party" title="Click here to read more about New Alan Wake Headlines the Next Xbox House Party">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874284/new-alan-wake-headlines-the-next-xbox-house-party]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874284]]></guid>
			<category><![CDATA[Alan Wake's American Nightmare]]></category>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Nexuiz]]></category>
			<category><![CDATA[warp]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 09 Jan 2012 09:39:14 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5874284&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Watch This Trailer to Learns the Rule of Surviving I Am Alive]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch This Trailer to Learns the Rule of Surviving &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read Watch This Trailer to Learns the Rule of Surviving &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/5868852/watch-this-trailer-to-learns-the-rules-of-surviving-i-am-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch This Trailer to Learns the Rule of Surviving &lt;em&gt;I Am Alive&lt;/em&gt;" alt="Click here to read Watch This Trailer to Learns the Rule of Surviving &lt;em&gt;I Am Alive&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_bff1db26178a332c2fdbf9a1bf267968.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2358 --><!-- /videoId: explore/kotaku/videos/2358 -->  <em>I Am Alive</em>'s promising a more intimate type of post-apocalypse and this tenderly narrated teaser gives a fresh look at the game's world and hazards. The clip also offers glimpses of how ravaged the world's become after the ill that's befallen it and how you can help other get through the future's tough times. Be sure to check out <a href="http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive">Kirk Hamilton's preview</a> for more details on <em>I Am Alive</em>.				<a href="http://kotaku.com/5868852/watch-this-trailer-to-learns-the-rules-of-surviving-i-am-alive" title="Click here to read more about Watch This Trailer to Learns the Rule of Surviving I Am Alive">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5868852/watch-this-trailer-to-learns-the-rules-of-surviving-i-am-alive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5868852]]></guid>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[Live]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 16 Dec 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[I Am Alive Creator Insists He's Not Opposed to a PC Port and Didn't Mean to Piss Off PC Gamers]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Creator Insists He's Not Opposed to a PC Port and Didn't Mean to Piss Off PC Gamers" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Creator Insists He's Not Opposed to a PC Port and Didn't Mean to Piss Off PC Gamers" href="http://kotaku.com/5862513/i-am-alive-creator-insists-hes-not-opposed-to-a-pc-port-and-didnt-mean-to-piss-off-pc-gamers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Creator Insists He's Not Opposed to a PC Port and Didn't Mean to Piss Off PC Gamers" alt="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Creator Insists He's Not Opposed to a PC Port and Didn't Mean to Piss Off PC Gamers" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a57e90d5707e1efba7125185b686330f.jpg"/>
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				Yesterday, Stanislas Mettra was quoted by IncGamers as saying some, well, very inflammatory things about why <a href="http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive"><em>I Am Alive</em>, the upcoming downloadable title for Xbox 360 and PS3</a>, didn't have a PC port. Mettra's now written us&mdash;not to give the usual "I was misquoted," or "taken out-of-context" dodge&mdash;but to say that if his words sound a little extreme, it's because he is not a native English speaker.				<a href="http://kotaku.com/5862513/i-am-alive-creator-insists-hes-not-opposed-to-a-pc-port-and-didnt-mean-to-piss-off-pc-gamers" title="Click here to read more about I Am Alive Creator Insists He's Not Opposed to a PC Port and Didn't Mean to Piss Off PC Gamers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862513/i-am-alive-creator-insists-hes-not-opposed-to-a-pc-port-and-didnt-mean-to-piss-off-pc-gamers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862513]]></guid>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Piracy]]></category>
			<category><![CDATA[Stanislas mettra]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 24 Nov 2011 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[I Am Alive's Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;I Am Alive's&lt;/em&gt; Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read &lt;em&gt;I Am Alive's&lt;/em&gt; Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/5862433/i-am-alives-creator-does-just-about-everything-he-can-to-piss-off-pc-gamers-in-explaining-why-they-dont-get-a-version-of-the-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;I Am Alive's&lt;/em&gt; Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game&lt;/em&gt;&lt;/em&gt;" alt="Click here to read &lt;em&gt;I Am Alive's&lt;/em&gt; Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game&lt;/em&gt;&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5b59ceee11f5e8cc39a62ecac747eca3.jpg"/>
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				Here's a heartwarming tale full of good holiday cheer. In an interview with IncGamers, Stanislas Mettra, the creative director behind Ubisoft's <a href="http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive">thought-provoking survival tale</a> <em>I Am Alive</em> said chances of a PC port are about zero because a) um, piracy and b) lol, nobody buys PC games anymore.				<a href="http://kotaku.com/5862433/i-am-alives-creator-does-just-about-everything-he-can-to-piss-off-pc-gamers-in-explaining-why-they-dont-get-a-version-of-the-game" title="Click here to read more about I Am Alive's Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862433/i-am-alives-creator-does-just-about-everything-he-can-to-piss-off-pc-gamers-in-explaining-why-they-dont-get-a-version-of-the-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862433]]></guid>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[Bitching]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Piracy]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 23 Nov 2011 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Dust, Danger and Despair of I Am Alive]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dust, Danger and Despair of &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read The Dust, Danger and Despair of &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Dust, Danger and Despair of &lt;em&gt;I Am Alive&lt;/em&gt;" alt="Click here to read The Dust, Danger and Despair of &lt;em&gt;I Am Alive&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_iaa_screenshot_12.jpg"/>
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				There's a moment near the start of Cormac McCarthy's gripping post-apocalyptic novel <em>The Road</em> when a father holds up a gun to protect his son. Their lives hang by a thread&mdash;their assailant is alone, but his friends are near, and if the man pulls the trigger, he and his son will doubtless be discovered. And unbeknownst to their assailant, the man has only two bullets, and will likely never find a third.				<a href="http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive" title="Click here to read more about The Dust, Danger and Despair of I Am Alive">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5853973]]></guid>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[Fb]]></category>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 28 Oct 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5853973&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[I Am Alive Lives Up To Its Name Once Again, Winter Release Imminent]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Lives Up To Its Name Once Again, Winter Release Imminent" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Lives Up To Its Name Once Again, Winter Release Imminent" href="http://kotaku.com/5845116/i-am-alive-lives-up-to-its-name-once-again-winter-release-imminent" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Lives Up To Its Name Once Again, Winter Release Imminent" alt="Click here to read &lt;em&gt;I Am Alive&lt;/em&gt; Lives Up To Its Name Once Again, Winter Release Imminent" src="http://cache.kotaku.com/assets/images/9/2011/09/small_iamalivethumb.jpg"/>
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				<!-- videoId: zSXfsDuMxGo --><!-- /videoId: zSXfsDuMxGo --> Having survived <a href="http://kotaku.com/5025634/ubisoft-announces-i-am-alive-for-spring-09?tag=iamalive">numerous delays</a> and a <a href="http://kotaku.com/5450706/why-i-am-alives-been-delayed?tag=iamalive">total re-engineering</a>,  Ubisoft's post-apocalyptic survival adventure <em>I Am Alive</em> is heading to Xbox Live Arcade and the PlayStation Network this winter, unless it doesn't.				<a href="http://kotaku.com/5845116/i-am-alive-lives-up-to-its-name-once-again-winter-release-imminent" title="Click here to read more about I Am Alive Lives Up To Its Name Once Again, Winter Release Imminent">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845116/i-am-alive-lives-up-to-its-name-once-again-winter-release-imminent]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845116]]></guid>
			<category><![CDATA[I Am Alive]]></category>
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			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Thu, 29 Sep 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5845116&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This is Probably a Gameplay Clip From I Am Alive]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This is Probably a Gameplay Clip From &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read This is Probably a Gameplay Clip From &lt;em&gt;I Am Alive&lt;/em&gt;" href="http://kotaku.com/5832829/this-is-probably-a-gameplay-clip-from-i-am-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This is Probably a Gameplay Clip From &lt;em&gt;I Am Alive&lt;/em&gt;" alt="Click here to read This is Probably a Gameplay Clip From &lt;em&gt;I Am Alive&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1807.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1807 --><!-- /videoId: explore/kotaku/videos/1807 --> <a href="http://us.kotaku.com/iamalive">First announced three years ago</a>, Ubisoft's <em>I Am Alive</em> has barely been seen or heard of since. It's widely assumed to have been canned (or at least be in a very deep sleep), but if you feel like checking out what it looks like (or once looked like) anyway, here's a brief look.				<a href="http://kotaku.com/5832829/this-is-probably-a-gameplay-clip-from-i-am-alive" title="Click here to read more about This is Probably a Gameplay Clip From I Am Alive">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5832829/this-is-probably-a-gameplay-clip-from-i-am-alive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832829]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Sat, 20 Aug 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5832829&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is I Am Alive, Well, Alive?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is I Am Alive, Well, Alive?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Is I Am Alive, Well, Alive?" href="http://kotaku.com/5563683/is-i-am-alive-well-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is I Am Alive, Well, Alive?" alt="Click here to read Is I Am Alive, Well, Alive?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8e5bfcbae75466337bb6f064a02f6c60.jpg"/>
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				Ubisoft's I Am Alive has long been a vapourware suspect, the<a href="http://kotaku.com/5450706/why-i-am-alives-been-delayed"> length of time since we last heard anything about it</a> leading some to suspect it had ended up on the development scrapheap. But now there's this trailer...				<a href="http://kotaku.com/5563683/is-i-am-alive-well-alive" title="Click here to read more about Is I Am Alive, Well, Alive?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5563683/is-i-am-alive-well-alive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5563683]]></guid>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Tue, 15 Jun 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5563683&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Why I Am Alive's Been Delayed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why I Am Alive's Been Delayed" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Why I Am Alive's Been Delayed" href="http://kotaku.com/5450706/why-i-am-alives-been-delayed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why I Am Alive's Been Delayed" alt="Click here to read Why I Am Alive's Been Delayed" src="http://cache.kotaku.com/assets/images/9/2011/11/small_46b19acd29e1a7cf3e523e7d759ea923.jpg"/>
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				When a game is <a href="http://kotaku.com/5447869/where-has-i-am-alive-got-to">as oft-delayed as Ubisoft's I Am Alive</a>, it raises questions. Has it been cancelled? Are there production issues? Does it need a better title? All of those are valid, but only one is the actual reason.				<a href="http://kotaku.com/5450706/why-i-am-alives-been-delayed" title="Click here to read more about Why I Am Alive's Been Delayed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5450706/why-i-am-alives-been-delayed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5450706]]></guid>
			<category><![CDATA[Ubisoft]]></category>
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			<pubDate><![CDATA[Mon, 18 Jan 2010 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5450706&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Beyond Good & Evil 2, I Am Alive Still In Development]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Beyond Good &amp; Evil 2, I Am Alive Still In Development" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Beyond Good &amp; Evil 2, I Am Alive Still In Development" href="http://kotaku.com/5448740/beyond-good--evil-2-i-am-alive-still-in-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Beyond Good &amp; Evil 2, I Am Alive Still In Development" alt="Click here to read Beyond Good &amp; Evil 2, I Am Alive Still In Development" src="http://cache.kotaku.com/assets/images/9/2011/11/small_064fd7590b88cbbbadb78089c5248dca.jpg"/>
											</a></div>
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				Two games were <a href="http://kotaku.com/5447869/where-has-i-am-alive-got-to">notable by their absence yesterday from Ubisoft's fiscal report</a>. Those games were I Am Alive and Beyond Good & Evil 2. So what's the deal, Ubisoft?				<a href="http://kotaku.com/5448740/beyond-good--evil-2-i-am-alive-still-in-development" title="Click here to read more about Beyond Good & Evil 2, I Am Alive Still In Development">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5448740/beyond-good--evil-2-i-am-alive-still-in-development]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5448740]]></guid>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Beyond Good & Evil 2]]></category>
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			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Fri, 15 Jan 2010 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5448740&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Where Has I Am Alive Got To?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where Has I Am Alive Got To?" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Where Has I Am Alive Got To?" href="http://kotaku.com/5447869/where-has-i-am-alive-got-to" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Where Has I Am Alive Got To?" alt="Click here to read Where Has I Am Alive Got To?" src="http://cache.kotaku.com/assets/images/9/2010/01/iamalive.jpg"/>
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				Been a while since we heard anything about <a class="autolink" title="Click here to read more posts tagged #iamalive" title="Click here to read more posts tagged #iamalive" href="http://kotaku.com/tag/iamalive/">I Am Alive</a>, and with good reason; the game is still years away from release, with Ubisoft today leaving the survival title off its 2010-2011 release schedule.				<a href="http://kotaku.com/5447869/where-has-i-am-alive-got-to" title="Click here to read more about Where Has I Am Alive Got To?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Jan 2010 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5447869&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Splinter Cell Conviction And Red Steel 2 Slip To 2010]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" href="http://kotaku.com/delay-of-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delayofgame</span></a></div -->					<div><a title="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" href="http://kotaku.com/5323801/splinter-cell-conviction-and-red-steel-2-slip-to-2010" class="pp_image">
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				 The <a href="http://kotaku.com/5314302/the-thinning-video-game-fall-of-2009">fall gaming season</a> grows sparser still today, as Ubisoft announces the delay of <a class="autolink" title="Click here to read more posts tagged SPLINTER CELL CONVICTION" title="Click here to read more posts tagged SPLINTER CELL CONVICTION" href="http://kotaku.com/tag/splinter-cell-conviction/">Splinter Cell Conviction</a> and <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a>, with <a class="autolink" title="Click here to read more posts tagged I AM ALIVE" title="Click here to read more posts tagged I AM ALIVE" href="http://kotaku.com/tag/i-am-alive/">I am Alive</a> and <a class="autolink" title="Click here to read more posts tagged GHOST RECON" title="Click here to read more posts tagged GHOST RECON" href="http://kotaku.com/tag/ghost-recon/">Ghost Recon</a> slipping into the next fiscal year.				<a href="http://kotaku.com/5323801/splinter-cell-conviction-and-red-steel-2-slip-to-2010" title="Click here to read more about Splinter Cell Conviction And Red Steel 2 Slip To 2010">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Jul 2009 12:19:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[I Am Alive Developer No Longer Developing I Am Alive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Am Alive Developer No Longer Developing I Am Alive" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read I Am Alive Developer No Longer Developing I Am Alive" href="http://kotaku.com/5165361/i-am-alive-developer-no-longer-developing-i-am-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I Am Alive Developer No Longer Developing I Am Alive" alt="Click here to read I Am Alive Developer No Longer Developing I Am Alive" src="http://cache.kotaku.com/assets/images/9/2009/03/iamalive.jpg"/>
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				Upcoming disaster game <i><a class="autolink" title="Click here to read more posts tagged I AM ALIVE" title="Click here to read more posts tagged I AM ALIVE" href="http://kotaku.com/tag/i-am-alive/">I Am Alive</a></i> was being developed by independent French Darkworks for publisher Ubisoft. <i>Was</i> because Ubisoft has yanked Darkworks off the project and is finishing the game itself.				<a href="http://kotaku.com/5165361/i-am-alive-developer-no-longer-developing-i-am-alive" title="Click here to read more about I Am Alive Developer No Longer Developing I Am Alive">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Mar 2009 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Assassin's Creed 2, New Ghost Recon, Red Steel 2 Coming From Ubisoft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed 2, New Ghost Recon, Red Steel 2 Coming From Ubisoft" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Assassin's Creed 2, New Ghost Recon, Red Steel 2 Coming From Ubisoft" href="http://kotaku.com/5137173/assassins-creed-2-new-ghost-recon-red-steel-2-coming-from-ubisoft" class="pp_image">
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				 Ubisoft plans to release seven franchise titles, three new brands and four movie licensed games in their 2009/2010 fiscal year, which starts in April, the company said today.				<a href="http://kotaku.com/5137173/assassins-creed-2-new-ghost-recon-red-steel-2-coming-from-ubisoft" title="Click here to read more about Assassin's Creed 2, New Ghost Recon, Red Steel 2 Coming From Ubisoft">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5137173/assassins-creed-2-new-ghost-recon-red-steel-2-coming-from-ubisoft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5137173]]></guid>
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			<pubDate><![CDATA[Thu, 22 Jan 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[I Am Alive In March]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Am Alive In March" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read I Am Alive In March" href="http://kotaku.com/5136211/i-am-alive-in-march" class="pp_image">
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				 Ubisoft's mysterious survival title I Am Alive for the Xbox 360, PlayStation 3, and PC, is apparently due out by the end of March...so hopefully we'll know something about it by then.				<a href="http://kotaku.com/5136211/i-am-alive-in-march" title="Click here to read more about I Am Alive In March">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Jan 2009 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[I Am Alive Takes A "Realistic Approach" To Survival]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Am Alive Takes A &quot;Realistic Approach&quot; To Survival" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read I Am Alive Takes A &quot;Realistic Approach&quot; To Survival" href="http://kotaku.com/5038127/i-am-alive-takes-a-realistic-approach-to-survival" class="pp_image">
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				Ubisoft's <em>I Am Alive</em> is set in a Chicago ravaged by one hell of an earthquake. You're playing a survivor, and...<a href="http://kotaku.com/tag/I-Am-Alive/">we don't know much more than that</a>. What we can guess, though, is that zombies and other assorted hellspawn will be kept to a minimum, as the game will be "a more realistic approach to survival". Your questions on what constitutes "realistic" will have to wait, however, as we've a more important question: if Jade Raymond's not working on this game, where's Patrice?!? Is Patrice Still Alive?!?!?				<a href="http://kotaku.com/5038127/i-am-alive-takes-a-realistic-approach-to-survival" title="Click here to read more about I Am Alive Takes A "Realistic Approach" To Survival">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Aug 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ubisoft Announces I Am Alive For Spring '09]]></title>
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				Ubisoft announced at its <a href="http://www2.kotaku.com/5025575/ubisoft-e3-08-press-conference-liveblog">press conference</a> earlier today &mdash; via the trailer above &mdash; that <em>I Am Alive</em>, a title that looks to be a third person survival horror title that looks heavy on survival and light on horror. Well, light on zombies or demons from a netherworld, but horrific nonetheless. It's the title that <em>Assassin's Creed</em> producer Jade Raymond is <a href="http://kotaku.com/5023908/jades-next-game-+-i-am-alive">rumored</a> to be attached to, if that happens to do something for you.				<a href="http://kotaku.com/5025634/ubisoft-announces-i-am-alive-for-spring-09" title="Click here to read more about Ubisoft Announces I Am Alive For Spring '09">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 15 Jul 2008 23:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Jade's Next Game - I Am Alive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jade's Next Game - I Am Alive" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read Jade's Next Game - I Am Alive" href="http://kotaku.com/5023908/jades-next-game-+-i-am-alive" class="pp_image">
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				 So what's Ubisoft's Jade Raymond been working on since Assassin's Creed has come and gone? According to Gamekyo (formerly Jeuxfrance) she's been getting busy on I Am Alive, a survival game for the PC, 360, and PS3 from French developer Darkworks of Cold Fear fame and Alone In The Dark: The New Nightmare infamy. Supposedly to be revealed at E3 next week in a lengthy video presentation, I Am Alive is a tale of survival following an earthquake that decimates Chicago. While the game will be a first-person affair, don't expect to be shouldering a bazooka. The point of view is meant to immerse you in the experience, similar to what EA is doing with Mirror's Edge.				<a href="http://kotaku.com/5023908/jades-next-game-+-i-am-alive" title="Click here to read more about Jade's Next Game - I Am Alive">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Jul 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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