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		<title><![CDATA[Kotaku: Hudson Soft]]></title>
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			<title><![CDATA[Kotaku: Hudson Soft]]></title>
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		<link>http://kotaku.com/tag/hudson soft</link>
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		<description><![CDATA[Kotaku posts tagged Hudson Soft]]></description>
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			<title><![CDATA[Insanely Fast Button Presser Says Goodbye]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Insanely Fast Button Presser Says Goodbye" href="http://kotaku.com/sudden-departure/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">suddendeparture</span></a></div -->					<div><a title="Click here to read Insanely Fast Button Presser Says Goodbye" href="http://kotaku.com/5804497/insanely-fast-button-presser-says-goodbye" class="pp_image">
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				 For nearly 30 years, Hudson's human mascot has been Takahashi Meijin, who rose to prominence during the company's heyday. Today, he revealed he's leaving the company.				<a href="http://kotaku.com/5804497/insanely-fast-button-presser-says-goodbye" title="Click here to read more about Insanely Fast Button Presser Says Goodbye">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sudden departure]]></category>
			<category><![CDATA[adventure island]]></category>
			<category><![CDATA[Famicom]]></category>
			<category><![CDATA[Hudson]]></category>
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			<category><![CDATA[Master Higgins]]></category>
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			<category><![CDATA[takahashi meijin]]></category>
			<pubDate><![CDATA[Mon, 23 May 2011 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Review: 'Lost In Shadow' And The Six-Hour Wait For A Wonderful Eureka]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Review: 'Lost In Shadow' And The Six-Hour Wait For A Wonderful Eureka" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Review: 'Lost In Shadow' And The Six-Hour Wait For A Wonderful Eureka" href="http://kotaku.com/5725588/review-lost-in-shadow-and-the-six+hour-wait-for-a-wonderful-eureka" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Review: 'Lost In Shadow' And The Six-Hour Wait For A Wonderful Eureka" alt="Click here to read Review: 'Lost In Shadow' And The Six-Hour Wait For A Wonderful Eureka" src="http://cache.kotaku.com/assets/images/9/2012/01/small_52396636afa5d4f6f9ec050f78a8fee3.jpg"/>
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				How long would you wait until a video game showed off its best idea? How much good would you enjoy in order to reach something great? Lost In Shadow demands six hours to get itself ready.				<a href="http://kotaku.com/5725588/review-lost-in-shadow-and-the-six+hour-wait-for-a-wonderful-eureka" title="Click here to read more about Review: 'Lost In Shadow' And The Six-Hour Wait For A Wonderful Eureka">More&nbsp;&raquo;</a>
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			<category><![CDATA[Review]]></category>
			<category><![CDATA[Big Games 2011]]></category>
			<category><![CDATA[Hudson]]></category>
			<category><![CDATA[Hudson Soft]]></category>
			<category><![CDATA[Lost in shadow]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Press play]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 05 Jan 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Hudson Soft Dials Up The Horror With Calling]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hudson Soft Dials Up The Horror With Calling" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Hudson Soft Dials Up The Horror With Calling" href="http://kotaku.com/5311782/hudson-soft-dials-up-the-horror-with-calling/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hudson Soft Dials Up The Horror With Calling" alt="Click here to read Hudson Soft Dials Up The Horror With Calling" src="http://cache.kotaku.com/assets/images/9/2009/07/e000_5_bmp_jpgcopy.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged HUDSON SOFT" title="Click here to read more posts tagged HUDSON SOFT" href="http://kotaku.com/tag/hudson-soft/">Hudson Soft</a> takes a stab at the horror genre with Calling for the Nintendo Wii, which transforms your Wii remote into a cell phone with direct dial service to the damned.				<a href="http://kotaku.com/5311782/hudson-soft-dials-up-the-horror-with-calling/gallery/" title="Click here to read more about Hudson Soft Dials Up The Horror With Calling">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Announce]]></category>
			<category><![CDATA[calling]]></category>
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			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Hudson Soft]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 10 Jul 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bomberman Ultra Doesn’t Beef Things Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bomberman Ultra Doesn’t Beef Things Up" href="http://kotaku.com/bomberman-ultra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bombermanultra</span></a></div -->					<div><a title="Click here to read Bomberman Ultra Doesn’t Beef Things Up" href="http://kotaku.com/5079671/bomberman-ultra-doesnt-beef-things-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bomberman Ultra Doesn’t Beef Things Up" alt="Click here to read Bomberman Ultra Doesn’t Beef Things Up" src="http://cache.kotaku.com/assets/images/9/2008/11/custom_1226081538984_Bomberman_Ultra_-_Screen_9_-_Zeppelin.jpg"/>
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				I’ve got to be fair to Hudson when I come down on Bomberman Ultra for having nothing new to offer on PlayStation Network; if they did put new stuff in there, all the Xbox Live fans who shelled out for Bomberman Live and all its DLC would pitch a fit. 360 fans should already be mildly peeved that Bomberman Ultra will cost less than Bomberman Live plus DLC. Exactly how much less, we still don’t know.  				<a href="http://kotaku.com/5079671/bomberman-ultra-doesnt-beef-things-up" title="Click here to read more about Bomberman Ultra Doesn’t Beef Things Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[bomberman Ultra]]></category>
			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 07 Nov 2008 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Tetris Party Could Pay for Itself]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetris Party Could Pay for Itself" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Tetris Party Could Pay for Itself" href="http://kotaku.com/5065672/tetris-party-could-pay-for-itself" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetris Party Could Pay for Itself" alt="Click here to read Tetris Party Could Pay for Itself" src="http://cache.kotaku.com/assets/images/9/2008/10/custom_1224442770256_Tetris-Party_Wi-Fi_SS_01.jpg"/>
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				Tetris Party hits WiiWare this Monday at a mere 1200 points. Considering all the modes you get for that paltry sum, it’s not hard to argue that price is no object. But maybe you’re not sold on the idea of a new Tetris that only took 18 years to make. Maybe you need some other incentive to pick and play the game.				<a href="http://kotaku.com/5065672/tetris-party-could-pay-for-itself" title="Click here to read more about Tetris Party Could Pay for Itself">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tetris party]]></category>
			<pubDate><![CDATA[Sun, 19 Oct 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Tetris Party – Old Dogs Can Learn New Tricks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetris Party – Old Dogs Can Learn New Tricks" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Tetris Party – Old Dogs Can Learn New Tricks" href="http://kotaku.com/5060681/tetris-party--old-dogs-can-learn-new-tricks/gallery/" class="pp_image">
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				I honestly thought Tetris was one of the few things in the world that would never change. Blocks fall, the music gets faster, and sooner or later, you screw up and put that Z piece where you should have used a T piece. Nostalgia is the lifeblood of the game; so no matter how many evolutions a Nintendo handheld system goes through, I’m always going to re-buy Tetris because it’s Tetris.				<a href="http://kotaku.com/5060681/tetris-party--old-dogs-can-learn-new-tricks/gallery/" title="Click here to read more about Tetris Party – Old Dogs Can Learn New Tricks">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo Media Summit 2008]]></category>
			<category><![CDATA[Tetris party]]></category>
			<pubDate><![CDATA[Wed, 08 Oct 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Bomberman Land DS Goes Online]]></title>
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				Cubed3 is reporting that the upcoming Bomberman Land DS will include online play, a feature missing from Bomberman DS. If getting bombed with total strangers is your thing, Hudson Soft has a solution that even people in dry counties can enjoy.				<a href="http://kotaku.com/171120/bomberman-land-ds-goes-online" title="Click here to read more about Bomberman Land DS Goes Online">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bomberman]]></category>
			<category><![CDATA[Hudson Soft]]></category>
			<category><![CDATA[Nintendo DS]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[WiFi]]></category>
			<pubDate><![CDATA[Tue, 02 May 2006 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[New DS Suduko, Crossword, Jigsaw Screens]]></title>
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				New screens from Sudoku DS, some crossword puzzle game and a jigsaw game for the DS hit the net today.				<a href="http://kotaku.com/156011/new-ds-suduko-crossword-jigsaw-screens" title="Click here to read more about New DS Suduko, Crossword, Jigsaw Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ds]]></category>
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			<category><![CDATA[Jigsaw]]></category>
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			<category><![CDATA[Sudoku]]></category>
			<pubDate><![CDATA[Tue, 21 Feb 2006 12:00:38 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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