Playing online games often exposes one to the worst of humanity. Within this den of scum and villainy you’ll find twelve year olds who act like four year olds, dudes that would be the worst drinking buddies, and silent, useless teammates that clearly have no f***ing idea how to play this damn game. Of course, when gamers act like jerks, it’s not always their fault. Sometimes it’s the game’s fault.
Kotaku’s review of Monaco arrived a week after the game’s launch, which left it in the unique position of being able to review the nature of the community that formed around the game. To Stephen Totilo, who reviewed it, it seemed as if the online world had suddenly become human.