Imaginary locations are great places to stage heart-stopping scream sequences. Nothing like being lost inside the bowels of a giant monster, an abandoned space station or the burning plains of hell for put the fear in you. But you know what else is really scary? The real world. In particular, that abandoned 7-11 off the highway where the weird noises come from. Oh, you're going to act like you don't hear them, too?
The Vanishing of Ethan Carter—made by the folks who created Bulletstorm—will be attempting to take a different, more grounded approach to horror and storytelling when it comes out. And the visual part of that approach will use a unique technology that pulls photographs inside the game engine for use by the creators at The Astronauts development studio. The tech sounds a lot like the kind being used for in-development shooter Get Even. Here's head Astronaut Adrian Chmielarz on talking about the Photogrammetry process: