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		<title><![CDATA[Kotaku: Hotness]]></title>
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			<title><![CDATA[Kotaku: Hotness]]></title>
			<link>http://kotaku.com/tag/hotness</link>
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		<link>http://kotaku.com/tag/hotness</link>
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		<description><![CDATA[Kotaku posts tagged Hotness]]></description>
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			<title><![CDATA[VRX MACH 4 Brings 4 Screens 2 Forza 2 4 U]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read VRX MACH 4 Brings 4 Screens 2 Forza 2 4 U" href="http://kotaku.com/hotness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotness</span></a></div -->					<div><a title="Click here to read VRX MACH 4 Brings 4 Screens 2 Forza 2 4 U" href="http://kotaku.com/340570/vrx-mach-4-brings-4-screens-2-forza-2-4-u" class="pp_image">
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				The VRX MACH 4 is the only way we'll ever play Forza 2 again, since just looking at the setup has made us snobs. Four Xbox 360s run four copies of Forza 2 driving, you guessed it, four LCD displays (three front, one rearview). Bose and Harmon Kardon team up on the surround sound, and if all that audio doesn't shake you enough, there's a 1500 Watt Tactile Vibration Feedback System with 1900 Watt amp. 				<a href="http://kotaku.com/340570/vrx-mach-4-brings-4-screens-2-forza-2-4-u" title="Click here to read more about VRX MACH 4 Brings 4 Screens 2 Forza 2 4 U">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hotness]]></category>
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			<category><![CDATA[forza 2]]></category>
			<category><![CDATA[VRX MACH 4]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 04 Jan 2008 14:20:28 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[House of Dead 2 & 3 Return Bundle Going Japanside]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read House of Dead 2 &amp; 3 Return Bundle Going Japanside" href="http://kotaku.com/hotness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotness</span></a></div -->					<div><a title="Click here to read House of Dead 2 &amp; 3 Return Bundle Going Japanside" href="http://kotaku.com/338613/house-of-dead-2--3-return-bundle-going-japanside" class="pp_image">
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				Despite beating both games countless times in arcades, this <em>The House of the Dead 2 and 3 Return</em> bundle may be reason enough to pick up a Wii Zapper. Featuring two of Sega's famous shooters, the newly announced pack will include the <a href="http://kotaku.com/gaming/zombies/sega-confirms-house-of-the-dead-wii-collection-323926.php">already announced games</a> along with Nintendo's newest Zapper casing for about $44 when it's released this March in Japan. Here's hoping the bundle makes its way stateside, since the game alone is currently priced at about $40. For $4, the Wii Zapper doesn't look all that bad (or difficult to stuff into my entertainment center). 				<a href="http://kotaku.com/338613/house-of-dead-2--3-return-bundle-going-japanside" title="Click here to read more about House of Dead 2 & 3 Return Bundle Going Japanside">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hotness]]></category>
			<category><![CDATA[House Of The Dead]]></category>
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			<category><![CDATA[the house of the dead]]></category>
			<category><![CDATA[The House of the Dead 2 and 3 Return]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Zapper]]></category>
			<pubDate><![CDATA[Fri, 28 Dec 2007 14:40:11 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Team Fortress 2 Art Direction, Justified]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Fortress 2 Art Direction, Justified" href="http://kotaku.com/hotness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotness</span></a></div -->					<div><a title="Click here to read Team Fortress 2 Art Direction, Justified" href="http://kotaku.com/306709/team-fortress-2-art-direction-justified" class="pp_image">
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				Of all the things we would never make a developer Justify in fifteen seconds, it would be Valve's art direction for Team Fortress 2. The retro, phong shaded design is quirky and fun, and not to mention gorgeous to the eyes. But developer Robin Walker's explanation of the art style is interesting nonetheless, especially since the look is so disparate from what was originally imagined.<blockquote>The earliest version of TF2 that you guys never got to play was this ultra-realistic... it looked a lot like Counter-Strike to a large degree. We wanted to do all these things, but realism fought us every step of the way. In a realistic game it's hard to justify why everything isn't just a bullet or an explosive, because at the end of the day, that's what kills people in the real world...</blockquote>				<a href="http://kotaku.com/306709/team-fortress-2-art-direction-justified" title="Click here to read more about Team Fortress 2 Art Direction, Justified">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Oct 2007 14:40:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Geeks Get Their Own Pin-Up Girl]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Geeks Get Their Own Pin-Up Girl" href="http://kotaku.com/hotness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotness</span></a></div -->					<div><a title="Click here to read Geeks Get Their Own Pin-Up Girl" href="http://kotaku.com/248728/geeks-get-their-own-pin+up-girl" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Geeks Get Their Own Pin-Up Girl" alt="Click here to read Geeks Get Their Own Pin-Up Girl" src="http://cache.kotaku.com/assets/images/9/2007/04/small_chloe1.jpg"/>
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If the Goths get Dita Von Teese, then it's only fair that we get Mary Lynn Rajskub who plays <em>24</em>'s code-cracking, network re-routing, information technologist, Chloe O'Brien (she's one of those characters who would be just gorgeous if she just took off her glasses and let her ponytail down). In Geek Monthly's third issue, Rajskub gets tested on her tech skills (as compared to the character she plays on TV) and cosplays her way through a pretty unforgettable photo shoot. <span class="byline">Kim Phu</span>				<a href="http://kotaku.com/248728/geeks-get-their-own-pin+up-girl" title="Click here to read more about Geeks Get Their Own Pin-Up Girl">More&nbsp;&raquo;</a>
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			<category><![CDATA[24]]></category>
			<category><![CDATA[chloe o'brien]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[mary lynn rajskub]]></category>
			<pubDate><![CDATA[Mon, 02 Apr 2007 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[PS3 Contest Just Got Sexier]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Contest Just Got Sexier" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read PS3 Contest Just Got Sexier" href="http://kotaku.com/245213/ps3-contest-just-got-sexier" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 Contest Just Got Sexier" alt="Click here to read PS3 Contest Just Got Sexier" src="http://cache.kotaku.com/assets/images/9/2007/03/small_psoblivion.jpg"/>
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				Bethesda Softworks Veep and Kotaku reader Pete Hines noticed that our <a href="http://kotaku.com/gaming/contest/sadistic-ps3-contest-reminder-245112.php">Playstation 3 contest</a> had plenty of sexy console in it but that the games were a tad dated. So he emailed to ask if we'd like a copy of Oblivion to throw into the mix.				<a href="http://kotaku.com/245213/ps3-contest-just-got-sexier" title="Click here to read more about PS3 Contest Just Got Sexier">More&nbsp;&raquo;</a>
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			<category><![CDATA[Oblivion]]></category>
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			<pubDate><![CDATA[Mon, 19 Mar 2007 16:00:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New God of War II Trailer]]></title>
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				God of War II is one of the last few current gen games I'm eagerly, EAGERLY anticipating. So I was very excited when Sony shot me this new trailer showing some new areas of the game. Can't wait. I think I'm going to have to go home and replay through the demo a fourth time. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/203147/new-god-of-war-ii-trailer" title="Click here to read more about New God of War II Trailer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 20:00:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[MGS4 Gameplay Scans]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MGS4 Gameplay Scans" href="http://kotaku.com/metal-gear-solid-4%7c-guns-of-the-patriots/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid4gunsofthepatriots</span></a></div -->					<div><a title="Click here to read MGS4 Gameplay Scans" href="http://kotaku.com/202094/mgs4-gameplay-scans" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MGS4 Gameplay Scans" alt="Click here to read MGS4 Gameplay Scans" src="http://cache.kotaku.com/assets/images/9/2006/09/small_scan04.jpg"/>
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				Destructoid, our favorite robot-themed video game blog with the word destruct in it, snagged some blurry shots of a Japanese magazine showing actual Metal Gear Solid 4: Guns of the Patroits gamplay graphics. I know it's a post of a photo of a magazine picture, but those graphics look amazing. Maybe the cut-scenes really are what the rest of the game will look like. The pictures seem to show that the game will be played in an over-the-shoulder view, though one scan does show gameplay in first-person. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/202094/mgs4-gameplay-scans" title="Click here to read more about MGS4 Gameplay Scans">More&nbsp;&raquo;</a>
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			<category><![CDATA[metal gear solid 4: Guns of the patriots]]></category>
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			<pubDate><![CDATA[Wed, 20 Sep 2006 19:30:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rachel Hunter's a Gamer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rachel Hunter's a Gamer" href="http://kotaku.com/rachel-hunter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rachelhunter</span></a></div -->					<div><a title="Click here to read Rachel Hunter's a Gamer" href="http://kotaku.com/146331/rachel-hunters-a-gamer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rachel Hunter's a Gamer" alt="Click here to read Rachel Hunter's a Gamer" src="http://cache.kotaku.com/assets/images/9/2006/01/rachhunt.jpg"/>
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				This is a bit old, but I completly forgot to post about it. Apparently Rachel Hunter, soon to be the ex Mrs. Rod Stewart, is a gamer. In a recent interview with Night and Day Magazine she said she likes to spend time with her 11-year-old son and 13-year-old daughter playing video games. She even told the mag that the thing they were looking forward to over the holidays was playing with their new Xbox 360.				<a href="http://kotaku.com/146331/rachel-hunters-a-gamer" title="Click here to read more about Rachel Hunter's a Gamer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Jan 2006 07:00:57 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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