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		<title><![CDATA[Kotaku: Horror]]></title>
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			<title><![CDATA[Kotaku: Horror]]></title>
			<link>http://kotaku.com/tag/horror</link>
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		<link>http://kotaku.com/tag/horror</link>
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		<description><![CDATA[Kotaku posts tagged Horror]]></description>
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			<title><![CDATA[Gears of War Creators Are Giving the 'Dudebro' Thing a Rest With Fortnite]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Creators Are Giving the 'Dudebro' Thing a Rest With &lt;em&gt;Fortnite&lt;/em&gt;" href="http://kotaku.com/fortnite/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fortnite</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Creators Are Giving the 'Dudebro' Thing a Rest With &lt;em&gt;Fortnite&lt;/em&gt;" href="http://kotaku.com/5878559/gears-of-war-creators-are-giving-the-dudebro-thing-a-rest-with-fortnite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Creators Are Giving the 'Dudebro' Thing a Rest With &lt;em&gt;Fortnite&lt;/em&gt;" alt="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Creators Are Giving the 'Dudebro' Thing a Rest With &lt;em&gt;Fortnite&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2b23e9c219f32cca1dde437a071077b4.jpg"/>
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				Epic Games makes macho games that feature manly men. <em>Gears of War</em>, for example. But they're also making <em>Fortnite</em>, a game their lead game designer, Cliff Bleszinski, tells G4 should help the studio's shed the developer's "dudebro" image just a bit.				<a href="http://kotaku.com/5878559/gears-of-war-creators-are-giving-the-dudebro-thing-a-rest-with-fortnite" title="Click here to read more about Gears of War Creators Are Giving the 'Dudebro' Thing a Rest With Fortnite">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878559/gears-of-war-creators-are-giving-the-dudebro-thing-a-rest-with-fortnite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878559]]></guid>
			<category><![CDATA[Fortnite]]></category>
			<category><![CDATA[cliff bleszinski]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Kotakucore]]></category>
			<category><![CDATA[Social Survival]]></category>
			<pubDate><![CDATA[Mon, 23 Jan 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator>
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			<title><![CDATA[This Little Girl is the Key to Surviving the Horror of Amy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Little Girl is the Key to Surviving the Horror of &lt;em&gt;Amy&lt;/em&gt;" href="http://kotaku.com/amy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">amy</span></a></div -->					<div><a title="Click here to read This Little Girl is the Key to Surviving the Horror of &lt;em&gt;Amy&lt;/em&gt;" href="http://kotaku.com/5856238/this-little-girl-is-the-key-to-surviving-the-horror-of-amy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Little Girl is the Key to Surviving the Horror of &lt;em&gt;Amy&lt;/em&gt;" alt="Click here to read This Little Girl is the Key to Surviving the Horror of &lt;em&gt;Amy&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_414f5fdb3c6441d2781c0b98b6849424.jpg"/>
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				<!-- videoId: zPZb1wYX4XM --><!-- /videoId: zPZb1wYX4XM --> When the world's population has been transformed into rampaging flesh-hungry monsters and the infection is spreading through your system a<a href="http://kotaku.com/amy/"> little psychic girl </a>can make all the difference.				<a href="http://kotaku.com/5856238/this-little-girl-is-the-key-to-surviving-the-horror-of-amy" title="Click here to read more about This Little Girl is the Key to Surviving the Horror of Amy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5856238/this-little-girl-is-the-key-to-surviving-the-horror-of-amy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5856238]]></guid>
			<category><![CDATA[Amy]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Lexis Numérique]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 03 Nov 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Paranoia, Madness, Suicide and Cannibalism; Who Says 16-Bit Can't Be Scary?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Paranoia, Madness, Suicide and Cannibalism; Who Says 16-Bit Can't Be Scary?" href="http://kotaku.com/corpse-party/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">corpseparty</span></a></div -->					<div><a title="Click here to read Paranoia, Madness, Suicide and Cannibalism; Who Says 16-Bit Can't Be Scary?" href="http://kotaku.com/5854847/paranoia-madness-suicide-and-canabalism-who-says-16+bit-cant-be-scary" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Paranoia, Madness, Suicide and Cannibalism; Who Says 16-Bit Can't Be Scary?" alt="Click here to read Paranoia, Madness, Suicide and Cannibalism; Who Says 16-Bit Can't Be Scary?" src="http://cache.kotaku.com/assets/images/9/2011/10/small_xivd_n3pg3s.jpg"/>
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				<!-- videoId: XIVd_n3Pg3s --><!-- /videoId: XIVd_n3Pg3s --> Nine students trapped in an otherworldly school building in which spirits are trying to kill them in grisly ways,  if they don't eat each other first; we don't need high-quality 3D graphics where the downloadable PSP title <em>Corpse Party</em> is going.				<a href="http://kotaku.com/5854847/paranoia-madness-suicide-and-canabalism-who-says-16+bit-cant-be-scary" title="Click here to read more about Paranoia, Madness, Suicide and Cannibalism; Who Says 16-Bit Can't Be Scary?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5854847/paranoia-madness-suicide-and-canabalism-who-says-16+bit-cant-be-scary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854847]]></guid>
			<category><![CDATA[Corpse Party]]></category>
			<category><![CDATA[Horror]]></category>
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			<category><![CDATA[Terror]]></category>
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			<category><![CDATA[XSEED]]></category>
			<pubDate><![CDATA[Mon, 31 Oct 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[When You're Too Terrified to Finish the Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When You're Too Terrified to Finish the Game" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read When You're Too Terrified to Finish the Game" href="http://kotaku.com/5854778/when-youre-too-scared-to-finish-the-game" class="pp_image">
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				<em>In today's spooktacular edition of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=43950696">God Hand BrynnFlynn</a> wonders if they're alone in being so terrified by a game that they just couldn't go on. </em>				<a href="http://kotaku.com/5854778/when-youre-too-scared-to-finish-the-game" title="Click here to read more about When You're Too Terrified to Finish the Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5854778/when-youre-too-scared-to-finish-the-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854778]]></guid>
			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Fear]]></category>
			<category><![CDATA[Halloween]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Panic]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[scared]]></category>
			<category><![CDATA[speak up]]></category>
			<category><![CDATA[Terror]]></category>
			<pubDate><![CDATA[Mon, 31 Oct 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why George Romero rejected The Walking Dead to make The Zombie Autopsies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why George Romero rejected &lt;em&gt;The Walking Dead&lt;/em&gt; to make &lt;em&gt;The Zombie Autopsies&lt;/em&gt;" href="http://kotaku.com/george-romero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">georgeromero</span></a></div -->					<div><a title="Click here to read Why George Romero rejected &lt;em&gt;The Walking Dead&lt;/em&gt; to make &lt;em&gt;The Zombie Autopsies&lt;/em&gt;" href="http://kotaku.com/5851537/why-george-romero-rejected-the-walking-dead-to-make-the-zombie-autopsies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why George Romero rejected &lt;em&gt;The Walking Dead&lt;/em&gt; to make &lt;em&gt;The Zombie Autopsies&lt;/em&gt;" alt="Click here to read Why George Romero rejected &lt;em&gt;The Walking Dead&lt;/em&gt; to make &lt;em&gt;The Zombie Autopsies&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_zombies.jpg"/>
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				 We scored a few minutes with the Zombiefather George A. Romero at the kick-off to AMC's Fear Fest celebration. He shared his thoughts on undead sensation Walking Dead &mdash; and his plans for his next project, adapting <em>The Zombie Autopsies.</em> <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5851537/why-george-romero-rejected-the-walking-dead-to-make-the-zombie-autopsies" title="Click here to read more about Why George Romero rejected The Walking Dead to make The Zombie Autopsies">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851537/why-george-romero-rejected-the-walking-dead-to-make-the-zombie-autopsies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851537]]></guid>
			<category><![CDATA[George Romero]]></category>
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			<category><![CDATA[the walking dead]]></category>
			<category><![CDATA[The Zombie Autopsies]]></category>
			<pubDate><![CDATA[Wed, 19 Oct 2011 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[In Your Most Terrifying Video Game Nightmares]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Your Most Terrifying Video Game Nightmares" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read In Your Most Terrifying Video Game Nightmares" href="http://kotaku.com/5842116/in-your-most-terrifying-video-game-nightmares" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Your Most Terrifying Video Game Nightmares" alt="Click here to read In Your Most Terrifying Video Game Nightmares" src="http://cache.kotaku.com/assets/images/9/2011/09/small_speakupnightmares.jpg"/>
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				<em>Any activity you perform often enough has a tendency to invade your nightmares, even video games. In today's Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=42841090">GiantBoyDetective</a> shares his </em>Zelda<em>-fueled nightmare, and you share your own.</em>				<a href="http://kotaku.com/5842116/in-your-most-terrifying-video-game-nightmares" title="Click here to read more about In Your Most Terrifying Video Game Nightmares">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5842116/in-your-most-terrifying-video-game-nightmares]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5842116]]></guid>
			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[Dreams]]></category>
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			<category><![CDATA[nightmares]]></category>
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			<category><![CDATA[speak up]]></category>
			<category><![CDATA[The Legend Of Zelda]]></category>
			<pubDate><![CDATA[Tue, 20 Sep 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5842116&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Science Determines the Xbox 360's Scariest Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Science Determines the Xbox 360's Scariest Video Game" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Science Determines the Xbox 360's Scariest Video Game" href="http://kotaku.com/5838626/science-determines-the-xbox-360s-scariest-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Science Determines the Xbox 360's Scariest Video Game" alt="Click here to read Science Determines the Xbox 360's Scariest Video Game" src="http://cache.kotaku.com/assets/images/9/2011/09/small_bm0.jpg"/>
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				Lots of video games claim to be scary. <em>Amnesia</em>, <em>Dead Space</em>, you name it, if it's dark and things jump out of closets at you, it's "scary". Don't let video game developers tell you what's scary. Let <em>science</em>.				<a href="http://kotaku.com/5838626/science-determines-the-xbox-360s-scariest-video-game" title="Click here to read more about Science Determines the Xbox 360's Scariest Video Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Science]]></category>
			<category><![CDATA[Alan Wake]]></category>
			<category><![CDATA[Condemned]]></category>
			<category><![CDATA[Dead Space 2]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Fri, 09 Sep 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5838626&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Angry Birds, Infinity Blade, Fruit Ninja, and Pan’s Labyrinth Converge in The Dark Meadow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, &lt;em&gt;Infinity Blade&lt;/em&gt;, &lt;em&gt;Fruit Ninja&lt;/em&gt;, and &lt;em&gt;Pan’s Labyrinth&lt;/em&gt; Converge in &lt;em&gt;The Dark Meadow&lt;/em&gt;" href="http://kotaku.com/the-dark-meadow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkmeadow</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, &lt;em&gt;Infinity Blade&lt;/em&gt;, &lt;em&gt;Fruit Ninja&lt;/em&gt;, and &lt;em&gt;Pan’s Labyrinth&lt;/em&gt; Converge in &lt;em&gt;The Dark Meadow&lt;/em&gt;" href="http://kotaku.com/5827132/angry-birds-infinity-blade-fruit-ninja-and-pans-labyrinth-converge-in-the-dark-meadow/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, &lt;em&gt;Infinity Blade&lt;/em&gt;, &lt;em&gt;Fruit Ninja&lt;/em&gt;, and &lt;em&gt;Pan’s Labyrinth&lt;/em&gt; Converge in &lt;em&gt;The Dark Meadow&lt;/em&gt;" alt="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, &lt;em&gt;Infinity Blade&lt;/em&gt;, &lt;em&gt;Fruit Ninja&lt;/em&gt;, and &lt;em&gt;Pan’s Labyrinth&lt;/em&gt; Converge in &lt;em&gt;The Dark Meadow&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_itguab6-fvg.jpg"/>
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				<!-- videoId: ITguAb6-fVg --><!-- /videoId: ITguAb6-fVg --> Combining the slingshot controls of <em>Angry Birds</em>, the swordplay of <em>Fruit Ninja</em>, the gorgeous Unreal Engine-powered graphics of<em> Infinity Blade</em>, and the dark fairytale them of the film <em>Pan's Labyrinth</em>, The Dark Meadow is the sort of iOS game nightmares are made of.				<a href="http://kotaku.com/5827132/angry-birds-infinity-blade-fruit-ninja-and-pans-labyrinth-converge-in-the-dark-meadow/gallery/" title="Click here to read more about Angry Birds, Infinity Blade, Fruit Ninja, and Pan’s Labyrinth Converge in The Dark Meadow">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827132/angry-birds-infinity-blade-fruit-ninja-and-pans-labyrinth-converge-in-the-dark-meadow/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827132]]></guid>
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			<pubDate><![CDATA[Tue, 02 Aug 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Minecraft's Creator Puts Players in Control of Their Own Terror]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Puts Players in Control of Their Own Terror" href="http://kotaku.com/minecraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">minecraft</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Puts Players in Control of Their Own Terror" href="http://kotaku.com/5825928/minecrafts-creator-puts-players-in-control-of-their-own-terror" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Puts Players in Control of Their Own Terror" alt="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Puts Players in Control of Their Own Terror" src="http://cache.kotaku.com/assets/images/9/2011/07/small_inecraftfear.jpg"/>
											</a></div>
									</div>
				 <em>Don't look away. Don't even blink.</em> Exploring new ways to instill fear in the upcoming adventure update for <em>Minecraft</em>, creator Notch explores placing the responsibility for terror on the players themselves, creating a creature that's equal parts <em>Doctor Who</em> Weeping Angels and <em>Super Mario</em>'s Boo.				<a href="http://kotaku.com/5825928/minecrafts-creator-puts-players-in-control-of-their-own-terror" title="Click here to read more about Minecraft's Creator Puts Players in Control of Their Own Terror">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825928/minecrafts-creator-puts-players-in-control-of-their-own-terror]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825928]]></guid>
			<category><![CDATA[Minecraft]]></category>
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			<pubDate><![CDATA[Fri, 29 Jul 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so" href="http://kotaku.com/5823914/can-comic+con-save-the-locke-and-key-tv-show-the-comics-creators-fill-us-in" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so" alt="Click here to read Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so" src="http://cache.kotaku.com/assets/images/9/2011/07/small_locketop.jpg"/>
											</a></div>
									</div>
				Friday morning at Comic-Con, the pilot episode of the supernatural horror show <em>Locke and Key</em> &mdash; <a href="http://io9.com/5814626/the-pilot-for-the-doomed-locke-and-key-tv-series-will-premiere-at-comic+con">which was not picked up by Fox for the fall season</a> &mdash; will be screened to the public for the first time. On the eve of its unveiling, io9 caught up with series writer Joe Hill and illustrator Gabriel Rodriguez about all the keynote issues.				<a href="http://kotaku.com/5823914/can-comic+con-save-the-locke-and-key-tv-show-the-comics-creators-fill-us-in" title="Click here to read more about Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823914/can-comic+con-save-the-locke-and-key-tv-show-the-comics-creators-fill-us-in]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823914]]></guid>
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			<pubDate><![CDATA[Fri, 22 Jul 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5823914&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Silent Hill: Downpour Doesn't Need Pyramid Heads to be Scary]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Silent Hill: Downpour&lt;/em&gt; Doesn't Need Pyramid Heads to be Scary" href="http://kotaku.com/horror/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">horror</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Silent Hill: Downpour&lt;/em&gt; Doesn't Need Pyramid Heads to be Scary" href="http://kotaku.com/5814412/silent-hill-downpour-doesnt-need-pyramid-heads-to-be-scary" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Silent Hill: Downpour&lt;/em&gt; Doesn't Need Pyramid Heads to be Scary" alt="Click here to read &lt;em&gt;Silent Hill: Downpour&lt;/em&gt; Doesn't Need Pyramid Heads to be Scary" src="http://cache.kotaku.com/assets/images/9/2011/06/small_shd1.jpg"/>
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				I liked what one of the developers of the next, creepy <em>Silent Hill</em> recently had to say about guns. His team's new game will have guns, but not the way most games have guns.				<a href="http://kotaku.com/5814412/silent-hill-downpour-doesnt-need-pyramid-heads-to-be-scary" title="Click here to read more about Silent Hill: Downpour Doesn't Need Pyramid Heads to be Scary">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5814412/silent-hill-downpour-doesnt-need-pyramid-heads-to-be-scary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814412]]></guid>
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			<category><![CDATA[Vatra games]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 22 Jun 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5814412&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kinect Fun Labs Does Dark and Terrible Things to My Cat]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kinect Fun Labs&lt;/em&gt; Does Dark and Terrible Things to My Cat" href="http://kotaku.com/deconstruct_a_buddy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deconstructabuddy</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kinect Fun Labs&lt;/em&gt; Does Dark and Terrible Things to My Cat" href="http://kotaku.com/5809996/kinect-fun-labs-does-dark-and-terrible-things-to-my-cat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kinect Fun Labs&lt;/em&gt; Does Dark and Terrible Things to My Cat" alt="Click here to read &lt;em&gt;Kinect Fun Labs&lt;/em&gt; Does Dark and Terrible Things to My Cat" src="http://cache.kotaku.com/assets/images/9/2011/06/small_randecat.jpg"/>
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									</div>
				<!-- videoId: qDSF9adivnw --><!-- /videoId: qDSF9adivnw --> I should never have used my cat, Rande, as a test subject in <em>Kinect Fun Labs</em>' <em>Build-A-Buddy</em>. I had a buddy already. Now all I have is the horror. Oh god the horror.				<a href="http://kotaku.com/5809996/kinect-fun-labs-does-dark-and-terrible-things-to-my-cat" title="Click here to read more about Kinect Fun Labs Does Dark and Terrible Things to My Cat">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5809996/kinect-fun-labs-does-dark-and-terrible-things-to-my-cat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809996]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 08 Jun 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5809996&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rise of Nightmares Will Tie You Up in a Dirty Basement and Stab You in the Eye]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rise of Nightmares&lt;/em&gt; Will Tie You Up in a Dirty Basement and Stab You in the Eye" href="http://kotaku.com/eye_popping/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eyepopping</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rise of Nightmares&lt;/em&gt; Will Tie You Up in a Dirty Basement and Stab You in the Eye" href="http://kotaku.com/5809610/rise-of-nightmares-will-tie-you-up-in-a-dirty-basement-and-stab-you-in-the-eye" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Rise of Nightmares&lt;/em&gt; Will Tie You Up in a Dirty Basement and Stab You in the Eye" alt="Click here to read &lt;em&gt;Rise of Nightmares&lt;/em&gt; Will Tie You Up in a Dirty Basement and Stab You in the Eye" src="http://cache.kotaku.com/assets/images/9/2011/06/small_bsows4bb_mi.jpg"/>
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				<!-- videoId: BSOWS4BB_mI --><!-- /videoId: BSOWS4BB_mI --> You want a mature Kinect title? Sega's got your mature Kinect title in <em>Rise of Nightmares</em>, featured in this E3 trailer that looks like one of today's edgier horror films threw up.				<a href="http://kotaku.com/5809610/rise-of-nightmares-will-tie-you-up-in-a-dirty-basement-and-stab-you-in-the-eye" title="Click here to read more about Rise of Nightmares Will Tie You Up in a Dirty Basement and Stab You in the Eye">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5809610/rise-of-nightmares-will-tie-you-up-in-a-dirty-basement-and-stab-you-in-the-eye]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809610]]></guid>
			<category><![CDATA[Eye-Popping]]></category>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 16:50:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5809610&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Compendium of Freaked-Out Reactions to Amnesia: The Dark Descent]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Compendium of Freaked-Out Reactions to &lt;em&gt;Amnesia: The Dark Descent&lt;/em&gt;" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read A Compendium of Freaked-Out Reactions to &lt;em&gt;Amnesia: The Dark Descent&lt;/em&gt;" href="http://kotaku.com/5792282/a-compendium-of-freaked+out-reactions-to-amnesia-the-dark-descent" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Compendium of Freaked-Out Reactions to &lt;em&gt;Amnesia: The Dark Descent&lt;/em&gt;" alt="Click here to read A Compendium of Freaked-Out Reactions to &lt;em&gt;Amnesia: The Dark Descent&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/04/small_lyjyu9nioic.jpg"/>
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									</div>
				<!-- videoId: LYJYu9NiOic --><!-- /videoId: LYJYu9NiOic --> Ordinarily, you toss a video like this on YouTube, and every comment shouts it down as fake. But anyone who's played indie horror hit Amnesia: The Dark Descent knows this guy's skin-crawling, pupil-dilating, sphincter-clenching, headphone-grabbing reactions are on the level.				<a href="http://kotaku.com/5792282/a-compendium-of-freaked+out-reactions-to-amnesia-the-dark-descent" title="Click here to read more about A Compendium of Freaked-Out Reactions to Amnesia: The Dark Descent">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5792282/a-compendium-of-freaked+out-reactions-to-amnesia-the-dark-descent]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5792282]]></guid>
			<category><![CDATA[watch this]]></category>
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			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 14 Apr 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5792282&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Guess Who's Coming Back For The New Silent Hill Movie?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guess Who's Coming Back For The New &lt;em&gt;Silent Hill&lt;/em&gt; Movie?" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read Guess Who's Coming Back For The New &lt;em&gt;Silent Hill&lt;/em&gt; Movie?" href="http://kotaku.com/5782308/guess-whos-coming-back-for-the-new-silent-hill-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Guess Who's Coming Back For The New &lt;em&gt;Silent Hill&lt;/em&gt; Movie?" alt="Click here to read Guess Who's Coming Back For The New &lt;em&gt;Silent Hill&lt;/em&gt; Movie?" src="http://cache.kotaku.com/assets/images/9/2011/03/small_silent_hill_3d_radha.jpg"/>
											</a></div>
									</div>
				I'd love to tell you that Pyramid Head is confirmed to return in Silent Hill: Revelation 3D, but the people making the next horror movie based on Konami's Silent Hill series haven't confirmed his return. Instead, three characters from the original film will join <a href="http://kotaku.com/#!5778879/first-look-at-the-new-silent-hill-movies-leading-lady">Heather Mason</a> on her stereoscopic 3D trip to Silent Hill.				<a href="http://kotaku.com/5782308/guess-whos-coming-back-for-the-new-silent-hill-movie" title="Click here to read more about Guess Who's Coming Back For The New Silent Hill Movie?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5782308/guess-whos-coming-back-for-the-new-silent-hill-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5782308]]></guid>
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			<category><![CDATA[Silent hill revelations]]></category>
			<pubDate><![CDATA[Tue, 15 Mar 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5782308&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[First Look At The New Silent Hill Movie's Leading Lady]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Look At The New Silent Hill Movie's Leading Lady" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read First Look At The New Silent Hill Movie's Leading Lady" href="http://kotaku.com/5778879/first-look-at-the-new-silent-hill-movies-leading-lady" class="pp_image">
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				The second Silent Hill movie&mdash;based on the third video game&mdash;is now filming, with the newly revealed Adelaide Clemens taking on the role of Heather Mason, the playable teenage daughter of Harry Mason from Silent Hill 3.				<a href="http://kotaku.com/5778879/first-look-at-the-new-silent-hill-movies-leading-lady" title="Click here to read more about First Look At The New Silent Hill Movie's Leading Lady">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5778879/first-look-at-the-new-silent-hill-movies-leading-lady]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5778879]]></guid>
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			<category><![CDATA[Silent hill revelations 3d]]></category>
			<pubDate><![CDATA[Mon, 07 Mar 2011 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Makes Zombies So Terrifying?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Makes Zombies So Terrifying?" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read What Makes Zombies So Terrifying?" href="http://kotaku.com/5761138/what-makes-zombies-so-terrifying" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Makes Zombies So Terrifying?" alt="Click here to read What Makes Zombies So Terrifying?" src="http://cache.kotaku.com/assets/images/9/2011/02/small_livingdead.jpg"/>
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				 As the entertainment world's zombie outbreak continues unabated, one of the nation's top minds seeks an answer to a pressing question: What makes humans fear these brain-hungry abominations, aside from the whole brain-eating thing.				<a href="http://kotaku.com/5761138/what-makes-zombies-so-terrifying" title="Click here to read more about What Makes Zombies So Terrifying?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5761138/what-makes-zombies-so-terrifying]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5761138]]></guid>
			<category><![CDATA[Science]]></category>
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			<category><![CDATA[Zombies]]></category>
			<pubDate><![CDATA[Tue, 15 Feb 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Silent Hill 3 Coming To Movie Theaters In 3D]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silent Hill 3 Coming To Movie Theaters In 3D" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read Silent Hill 3 Coming To Movie Theaters In 3D" href="http://kotaku.com/5680912/silent-hill-3-coming-to-movie-theaters-in-3d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silent Hill 3 Coming To Movie Theaters In 3D" alt="Click here to read Silent Hill 3 Coming To Movie Theaters In 3D" src="http://cache.kotaku.com/assets/images/9/2010/11/small_silent_hill_3d.jpg"/>
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				Konami's grisly horror game franchise, Silent Hill, is coming back to movie theaters, this time with a story based on one of its best entries, Silent Hill 3. Like any movie worth watching, it will be filmed in stereoscopic 3D.				<a href="http://kotaku.com/5680912/silent-hill-3-coming-to-movie-theaters-in-3d" title="Click here to read more about Silent Hill 3 Coming To Movie Theaters In 3D">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5680912/silent-hill-3-coming-to-movie-theaters-in-3d]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5680912]]></guid>
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			<pubDate><![CDATA[Wed, 03 Nov 2010 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Most Provocative Movie Of 2010 Is Now A Flash Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Most Provocative Movie Of 2010 Is Now A Flash Game" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read The Most Provocative Movie Of 2010 Is Now A Flash Game" href="http://kotaku.com/5546500/the-most-provocative-movie-of-2010-is-now-a-flash-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Most Provocative Movie Of 2010 Is Now A Flash Game" alt="Click here to read The Most Provocative Movie Of 2010 Is Now A Flash Game" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4a1b2c46f68d0cd4f2e4cdfe82464f9d.jpg"/>
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				 The Human Centipede could be the most disgustingly appropriate movie video game ever created. Warning: Content probably not safe for anyone.				<a href="http://kotaku.com/5546500/the-most-provocative-movie-of-2010-is-now-a-flash-game" title="Click here to read more about The Most Provocative Movie Of 2010 Is Now A Flash Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5546500/the-most-provocative-movie-of-2010-is-now-a-flash-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5546500]]></guid>
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			<category><![CDATA[The Human Centipede]]></category>
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			<pubDate><![CDATA[Mon, 24 May 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Talk Live To Alan Wake's Creators Right Now]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Talk Live To Alan Wake's Creators Right Now" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Talk Live To Alan Wake's Creators Right Now" href="http://kotaku.com/5542713/talk-live-to-alan-wakes-creators-right-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Talk Live To Alan Wake's Creators Right Now" alt="Click here to read Talk Live To Alan Wake's Creators Right Now" src="http://cache.kotaku.com/assets/images/9/2010/05/alan_02.jpg"/>
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				 Load your pistol and make sure you pack plenty of batteries as Kotaku Talk Radio talks with two members of Alan Wake development studio Remedy Entertainment.				<a href="http://kotaku.com/5542713/talk-live-to-alan-wakes-creators-right-now" title="Click here to read more about Talk Live To Alan Wake's Creators Right Now">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5542713/talk-live-to-alan-wakes-creators-right-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5542713]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 19 May 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Resident Evil Movie Will Go IMAX]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Resident Evil Movie Will Go IMAX" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read New Resident Evil Movie Will Go IMAX" href="http://kotaku.com/5537888/new-resident-evil-movie-will-go-imax" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Resident Evil Movie Will Go IMAX" alt="Click here to read New Resident Evil Movie Will Go IMAX" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a9fcf97265d60e1beacdb9a1eacc7359.jpg"/>
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				 It's already going to be shown in 3D, but Sony Pictures has revealed that the upcoming horror film will also be shown in IMAX.				<a href="http://kotaku.com/5537888/new-resident-evil-movie-will-go-imax" title="Click here to read more about New Resident Evil Movie Will Go IMAX">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5537888/new-resident-evil-movie-will-go-imax]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5537888]]></guid>
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			<pubDate><![CDATA[Thu, 13 May 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Difference Between Scary and Horror]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Difference Between Scary and Horror" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read The Difference Between Scary and Horror" href="http://kotaku.com/5493012/the-difference-between-scary-and-horror" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Difference Between Scary and Horror" alt="Click here to read The Difference Between Scary and Horror" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8442f4e3d6dd615f67bf90f213d6242e.jpg"/>
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				I have a fear of horror films, and by extension horror games. I'm just too attenuated to suspense and having the hell scared out of me. But what I'm really experiencing, argues one writer, is just that: scary, not horror.				<a href="http://kotaku.com/5493012/the-difference-between-scary-and-horror" title="Click here to read more about The Difference Between Scary and Horror">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Mar 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[This Lady Would Like To Be In Warcraft Movie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Lady Would Like To Be In Warcraft Movie" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read This Lady Would Like To Be In Warcraft Movie" href="http://kotaku.com/5446087/this-lady-would-like-to-be-in-warcraft-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Lady Would Like To Be In Warcraft Movie" alt="Click here to read This Lady Would Like To Be In Warcraft Movie" src="http://cache.kotaku.com/assets/images/9/2012/02/small_5187ca4fa3ec89b4ddb3f5c2c7f7f926.jpg"/>
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				 Horror scream queen <a href="http://www.michelemorrow.com/">Michele Morrow</a> has professed her desire to be in the upcoming Sam Raimi Warcraft film. Get in line, sister!				<a href="http://kotaku.com/5446087/this-lady-would-like-to-be-in-warcraft-movie" title="Click here to read more about This Lady Would Like To Be In Warcraft Movie">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5446087/this-lady-would-like-to-be-in-warcraft-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5446087]]></guid>
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			<pubDate><![CDATA[Tue, 12 Jan 2010 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5446087&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dementium II Preview: A Metroid With Dread]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dementium II Preview: A Metroid With Dread" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Dementium II Preview: A Metroid With Dread" href="http://kotaku.com/5429768/dementium-ii-preview-a-metroid-with-dread" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dementium II Preview: A Metroid With Dread" alt="Click here to read Dementium II Preview: A Metroid With Dread" src="http://cache.kotaku.com/assets/images/9/2009/12/dementium2010.jpg"/>
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				They're mixing Metroid with Resident Evil again, and gamers who want to play an <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28119">M-rated</a> game like that on the DS just might have to give the makers of <a class="autolink" title="Click here to read more posts tagged #dementiumii" title="Click here to read more posts tagged #dementiumii" href="http://kotaku.com/tag/dementiumii/">Dementium II</a> some thanks.				<a href="http://kotaku.com/5429768/dementium-ii-preview-a-metroid-with-dread" title="Click here to read more about Dementium II Preview: A Metroid With Dread">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Dec 2009 13:40:05 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Reach Out And Touch Someone Dead]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reach Out And Touch Someone Dead" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read Reach Out And Touch Someone Dead" href="http://kotaku.com/5428766/reach-out-and-touch-someone-dead/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reach Out And Touch Someone Dead" alt="Click here to read Reach Out And Touch Someone Dead" src="http://cache.kotaku.com/assets/images/9/2009/12/screenshot_094_bmp_jpgcopy.jpg"/>
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				New screens from Hudson's Wii horror game Calling show us what happens when AT&T launches the inevitable Dead Friends and Family plan.				<a href="http://kotaku.com/5428766/reach-out-and-touch-someone-dead/gallery/" title="Click here to read more about Reach Out And Touch Someone Dead">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 17 Dec 2009 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Calling Preview: Ju-on, Take Two]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Calling Preview: Ju-on, Take Two" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Calling Preview: Ju-on, Take Two" href="http://kotaku.com/5399152/calling-preview-ju+on-take-two" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Calling Preview: Ju-on, Take Two" alt="Click here to read Calling Preview: Ju-on, Take Two" src="http://cache.kotaku.com/assets/images/9/2009/11/Ky2fY94D_Dc.jpg"/>
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				 Halloween might be long gone for 2009, but Japanese horror is fashionable all year round. Or at least Hudson hopes to make it so with Calling.				<a href="http://kotaku.com/5399152/calling-preview-ju+on-take-two" title="Click here to read more about Calling Preview: Ju-on, Take Two">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hudson Gamers Day 2009]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Fri, 06 Nov 2009 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Record Sales For Scary Games, Reuters Dates Dead Space 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Record Sales For Scary Games, Reuters Dates Dead Space 2" href="http://kotaku.com/scary%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scary!</span></a></div -->					<div><a title="Click here to read Record Sales For Scary Games, Reuters Dates Dead Space 2" href="http://kotaku.com/5393291/record-sales-for-scary-games-reuters-dates-dead-space-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Record Sales For Scary Games, Reuters Dates Dead Space 2" alt="Click here to read Record Sales For Scary Games, Reuters Dates Dead Space 2" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1256882797404_Freddy.jpg"/>
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				News source <a href="http://www.reuters.com/article/technologyNews/idUSTRE59T0F020091030?feedType=RSS&feedName=technologyNews&sp=true">Reuters</a> says scary video games are having "a record year as zombies, monsters, demons, and chain-sawing wielding psychos fight against the consoles, making video games the new home of horror for some."				<a href="http://kotaku.com/5393291/record-sales-for-scary-games-reuters-dates-dead-space-2" title="Click here to read more about Record Sales For Scary Games, Reuters Dates Dead Space 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[Scary!]]></category>
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			<category><![CDATA[Michael Pachter]]></category>
			<category><![CDATA[Saw]]></category>
			<pubDate><![CDATA[Fri, 30 Oct 2009 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[What Makes A Video Game Scary]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Makes A Video Game Scary" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read What Makes A Video Game Scary" href="http://kotaku.com/5379285/what-makes-a-video-game-scary" class="pp_image">
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				How can a video game be scary? Unlike horror movies where you're stuck watching some hapless victim succumb to scary stuff, video games empower players to fight back. Or at least run away. It's October. Time to identify horror-gaming's essentials.				<a href="http://kotaku.com/5379285/what-makes-a-video-game-scary" title="Click here to read more about What Makes A Video Game Scary">More&nbsp;&raquo;</a>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 12 Oct 2009 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Hudson Soft Dials Up The Horror With Calling]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hudson Soft Dials Up The Horror With Calling" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Hudson Soft Dials Up The Horror With Calling" href="http://kotaku.com/5311782/hudson-soft-dials-up-the-horror-with-calling/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hudson Soft Dials Up The Horror With Calling" alt="Click here to read Hudson Soft Dials Up The Horror With Calling" src="http://cache.kotaku.com/assets/images/9/2009/07/e000_5_bmp_jpgcopy.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged HUDSON SOFT" title="Click here to read more posts tagged HUDSON SOFT" href="http://kotaku.com/tag/hudson-soft/">Hudson Soft</a> takes a stab at the horror genre with Calling for the Nintendo Wii, which transforms your Wii remote into a cell phone with direct dial service to the damned.				<a href="http://kotaku.com/5311782/hudson-soft-dials-up-the-horror-with-calling/gallery/" title="Click here to read more about Hudson Soft Dials Up The Horror With Calling">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 10 Jul 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[CFP: 'Thinking after Dark: Welcome to the World of Horror Video Games']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CFP: 'Thinking after Dark: Welcome to the World of Horror Video Games'" href="http://kotaku.com/call-for-papers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callforpapers</span></a></div -->					<div><a title="Click here to read CFP: 'Thinking after Dark: Welcome to the World of Horror Video Games'" href="http://kotaku.com/5080588/cfp-thinking-after-dark-welcome-to-the-world-of-horror-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CFP: 'Thinking after Dark: Welcome to the World of Horror Video Games'" alt="Click here to read CFP: 'Thinking after Dark: Welcome to the World of Horror Video Games'" src="http://cache.kotaku.com/assets/images/9/2008/11/aitdthumb.jpg"/>
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				 Totally out of my academic purview, but it's a really neat sounding conference: The research group Ludiciné (University of Montreal), the Research Group on the Creation and Formation of Cinematographic and Theatrical Institutions (GRAFICS) (also from the University of Montreal) and the NT2 Laboratory on Hypermedia Art and Literature (University of Quebec) are hosting a conference next year (in &mdash; surprise! &mdash; Montréal) on horror games.  Proposals are due by January 15, 2009, and the conference will be held from April 23 to 25, 2009.  So if you're incubating a great paper topic on horror games, or are sitting on a paper that you haven't had an academic outlet for, here's your chance.  Sounds pretty fun!  More information can be found at <a href="http://conference2009.ludicine.ca/">the website</a>, and the full call for papers can be found beneath the jump. [via <a href="http://www.gamesetwatch.com/2008/11/gamesetlinkdump_elite_beat_sorcerors.php">GameSetWatch</a>]				<a href="http://kotaku.com/5080588/cfp-thinking-after-dark-welcome-to-the-world-of-horror-video-games" title="Click here to read more about CFP: 'Thinking after Dark: Welcome to the World of Horror Video Games'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Horror games]]></category>
			<pubDate><![CDATA[Sat, 08 Nov 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Nerds Get Slaughtered In 'LAN Party Massacre']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nerds Get Slaughtered In 'LAN Party Massacre'" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read Nerds Get Slaughtered In 'LAN Party Massacre'" href="http://kotaku.com/5034054/nerds-get-slaughtered-in-lan-party-massacre" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nerds Get Slaughtered In 'LAN Party Massacre'" alt="Click here to read Nerds Get Slaughtered In 'LAN Party Massacre'" src="http://cache.kotaku.com/assets/images/9/2008/08/lan_party_massacre.jpg"/>
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				As a fan of the massacre film genre &mdash; I was raised on mass unsuspecting teen killing flicks like <em>Chopping Mall</em>, <em>Happy Birthday To Me</em> and <em>Slumber Party Massacre</em> &mdash; I may just have a soft spot for the schtick of seeing a dozen kids die in increasingly brutal yet comedic ways. That's why I'm not giving up on <em>LAN Party Massacre</em>, due to be released in 2009, self-described as a "comedy/horror slash film" that's a "direct parody of video game culture, but a classic slasher film at heart."				<a href="http://kotaku.com/5034054/nerds-get-slaughtered-in-lan-party-massacre" title="Click here to read more about Nerds Get Slaughtered In 'LAN Party Massacre'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Aug 2008 22:40:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Siren: Blood Curse Even Scarier Moving]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Siren: Blood Curse Even Scarier Moving" href="http://kotaku.com/scea-pre_e3-judge.s-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sceapree3judgesday</span></a></div -->					<div><a title="Click here to read Siren: Blood Curse Even Scarier Moving" href="http://kotaku.com/391456/siren-blood-curse-even-scarier-moving" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Siren: Blood Curse Even Scarier Moving" alt="Click here to read Siren: Blood Curse Even Scarier Moving" src="http://cache.kotaku.com/assets/images/9/2008/05/small_siren516.flv.jpg"/>
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				<center></center> In case the <a href="http://kotaku.com/391439/us-exclusive-siren-screens-so-nya">screenshots of Sony's Siren: Blood Curse </a>episodic horror adventure didn't sell you on the game, here's a trailer for the game, which wound up making the hairs on the back of my neck stand up just a little bit, especially the chanting at the end. Chanting is one of those things that is damn spooky when placed in the correct setting. That and spooky little girls. And baby carriages. 

				<a href="http://kotaku.com/391456/siren-blood-curse-even-scarier-moving" title="Click here to read more about Siren: Blood Curse Even Scarier Moving">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 May 2008 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Requiem: Bloodymare Enters Open Beta]]></title>
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				 Didn't get into the Age of Conan early start event? Well here's something for you to mess about with over the weekend instead. Gravity Interactive's horror-MMO Requiem: Bloodymare couldn't have picked a better time to go into open beta. Right now you can head over to the website, register an account, download the client, and there you are, fighting evil in a rather unique little setting. I've played the game a bit myself, and while there are points where it feels a bit like your standard Korean MMO given a fresh coat of paint, the game mechanics are actually rather entertaining. The only real problem I have with it is that it is hard to maintain an atmosphere of horror after you've killed the same monster 20 times, but it definitely has a few moments. Hit up the link below to get things started!<a href="http://www.playrequiem.com/Index.aspx">Requiem: Bloodymare Official Site </a> [Gravity Interactive = Thanks Andthenjaredsaid!]				<a href="http://kotaku.com/391325/requiem-bloodymare-enters-open-beta" title="Click here to read more about Requiem: Bloodymare Enters Open Beta">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 May 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Saw Writer Talks Saw Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Saw Writer Talks Saw Video Game" href="http://kotaku.com/movie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">moviegames</span></a></div -->					<div><a title="Click here to read Saw Writer Talks Saw Video Game" href="http://kotaku.com/358097/saw-writer-talks-saw-video-game" class="pp_image">
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				James Wan, the executive producer for the Saw series of horror films, was also responsible from writing the two best installments of the franchise, the original and Saw III, so news that he is busy writing the <a href="http://kotaku.com/350625/saw-coming-to-consoles-please-no-nooooo">story for the video game</a> is welcome news indeed. James talks about the project a bit in his latest MySpace blog post. <blockquote>Leigh and I are very excited about this new venture. We are big gaming fans and we think it would a great opportunity to continue the SAW legacy into a different platform/medium. Keeps things fresh for us anyway. A lot of people have asked us if we would be interested in writing another SAW movie...well, we are writing another SAW story...but it's for the game. We're treating this story like the SAW movies with lots of twists and turns. We have no idea how that is going to apply to a computer game format, considering that most games are generally pretty simple in it's plotting. Maybe its a good thing that Leigh and I are naive to the video game world and that we're writing it like its a movie!</blockquote>				<a href="http://kotaku.com/358097/saw-writer-talks-saw-video-game" title="Click here to read more about Saw Writer Talks Saw Video Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 11:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GameTap Sets Daikatana Free]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTap Sets Daikatana Free" href="http://kotaku.com/romero.s-baby/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">romerosbaby</span></a></div -->					<div><a title="Click here to read GameTap Sets Daikatana Free" href="http://kotaku.com/330328/gametap-sets-daikatana-free" class="pp_image">
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				GameTap really hates us. Don't believe it? Just look what they've given us for Christmas. From now until December 31st, John Romero's masterpiece Daikatana is free for everyone to play.They've even posted a <a href="http://www.gametap.com/home/read/article/8a25090116925aa50116933245f00479">retrospective covering the game's history</a> for you to giggle at.  If you missed out on what some game reviewers at the time called "BWAHAHAHAHAHA", and "Is this a joke?", then now is your chance to experience all the pulse-pounding terror of robot frogs! *insert horrific violin squealing incidental music here*. Seriously though, you can't make fun of it unless you've played it, so there it is. This article is the gaming equivalent of eating something bad and going, "Ew, this is horrible! Taste this!" 				<a href="http://kotaku.com/330328/gametap-sets-daikatana-free" title="Click here to read more about GameTap Sets Daikatana Free">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Dec 2007 13:20:07 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dead Space Looks Deadly, Spacey]]></title>
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				I have high hopes for EA's Dead Space, because space-based horror films rock. I don't know what happened to Luke as a child that he <a href="http://kotaku.com/gaming/peekaboo/ea-trying-survivial-horror-with-dead-space-299833.php">didn't like Event Horizon</a>, but it was an excellent example of how outer space and horror can be brilliantly mixed. Look at the Alien series. Look at...um. Hellraiser: Bloodline? Jason X? Leprechaun IV - Leprechaun In Space? There was this really great episode of Doctor Who from the first season of the new series where the Doctor faces Satan in outer space. That was pretty good. *drums fingers on the table, thinking*  Okay, so making good space horror is hard, but EA seems to be off to a good start. As long as they can keep the music in check and highlight the silence and isolated feeling of being stranded in space, they could very well pull an Event Horizon out of their airlock. If not, then "As Shakespeare said, shit happens. "<center></center>				<a href="http://kotaku.com/329083/dead-space-looks-deadly-spacey/gallery/" title="Click here to read more about Dead Space Looks Deadly, Spacey">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Dec 2007 11:20:17 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Zombie Heads of Dead Island]]></title>
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				<center> 	 	     </center> Zombies! We love 'em. Like really, really love 'em. Here's a real time peak at upcoming PC/Xbox 360 title <i>Dead Island</i>. The above clip isn't for the squeamish (sorry, Mom) and features real time zombie damage. The game is front the first person perspective, but isn't a FPS. Rather, it's a FPHAS, which means "First Person Hack And Slash." I just made that up. Like right now! 				<a href="http://kotaku.com/322964/the-zombie-heads-of-dead-island" title="Click here to read more about The Zombie Heads of Dead Island">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Nov 2007 23:00:03 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Umbrella Chronicles Files Revealed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Umbrella Chronicles Files Revealed" href="http://kotaku.com/resident-evil/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">residentevil</span></a></div -->					<div><a title="Click here to read Umbrella Chronicles Files Revealed" href="http://kotaku.com/321313/umbrella-chronicles-files-revealed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Umbrella Chronicles Files Revealed" alt="Click here to read Umbrella Chronicles Files Revealed" src="http://cache.kotaku.com/assets/images/9/2007/11/small_umbrella_7.jpg"/>
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				 You know all those files, notes and missives you run across in the Resident Evil games? The ones no one ever reads except for the few obsessives who like me,  enjoy reading? Well, a fellow obsessive has managed to document all one hundred and nine files from the upcoming Resident Evil: Umbrella Chronicles. So if you're interested in the backstory, but don't want to stop your zombie massacre long enough to read them in-game, treat yourself to some weekend reading and check them all out at <a href="http://www.rehorror.net/thirdeye06/reuc_files.php">Resident Evil Horror</a>. While you're there, take some time to click around as RE Horror has managed to put together quite an extensive collection of RE history, time lines and stories. Good weekend reading over coffee.				<a href="http://kotaku.com/321313/umbrella-chronicles-files-revealed" title="Click here to read more about Umbrella Chronicles Files Revealed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 11 Nov 2007 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Dead Space Trailer]]></title>
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					 	    Move over Alien, there's a new scary... alien in space. GameTrailers managed to nab a world exclusive trailer for EA's upcoming space horror game, Dead Space. I'm a big fan of the survival horror genre but usually my tastes tend towards the Silent Hill, Resident Evil end of things. I have yet, to my memory (which is admittedly poor) played a horror game in outer space much less zero gravity, so I'll be anxious to check this out when it hits next year. Definitely one for lights out...				<a href="http://kotaku.com/315853/dead-space-trailer" title="Click here to read more about Dead Space Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 27 Oct 2007 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Darkness Within - 'Things Man Was Not Meant To Click At']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Darkness Within - 'Things Man Was Not Meant To Click At'" href="http://kotaku.com/demo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">demo</span></a></div -->					<div><a title="Click here to read Darkness Within - 'Things Man Was Not Meant To Click At'" href="http://kotaku.com/313283/darkness-within-+-things-man-was-not-meant-to-click-at" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Darkness Within - 'Things Man Was Not Meant To Click At'" alt="Click here to read Darkness Within - 'Things Man Was Not Meant To Click At'" src="http://cache.kotaku.com/assets/images/9/2007/10/small_darknesswithinphone-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/darknesswithinphone.jpg"></a> Back in September, Fahey mentioned Lighthouse Interactive's PC adventure game <a href="http://kotaku.com/gaming/gallery/see-the-darkness-within-300437.php"><i>Darkness Within: In Pursuit of Loath Nolder</i></a> (pretty pictures included!), and now the nice people at Rock, Paper, Shotgun have taken the demo for a spin.  You can get your own copy over at <a href="http://www.zoetropeint.com/ln/lneng.htm">the official website</a>.  It doesn't sound like the demo gives a very good impression of the game, though I guess demos frequently don't:				<a href="http://kotaku.com/313283/darkness-within-+-things-man-was-not-meant-to-click-at" title="Click here to read more about Darkness Within - 'Things Man Was Not Meant To Click At'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 21 Oct 2007 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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