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		<title><![CDATA[Kotaku: Havok]]></title>
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			<title><![CDATA[Kotaku: Havok]]></title>
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		<description><![CDATA[Kotaku posts tagged Havok]]></description>
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			<title><![CDATA[GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis" href="http://kotaku.com/mighty-marvel-preorder-bonus/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mightymarvelpreorderbonus</span></a></div -->					<div><a title="Click here to read GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis" href="http://kotaku.com/5820648/gamestop-wreaks-havok-on-the-x+men-gives-spider+man-an-identity-crisis/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis" alt="Click here to read GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis" src="http://cache.kotaku.com/assets/images/9/2011/07/small_spider-man_edge_of_time_-_hornet.jpg"/>
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				 With two Marvel superhero video games coming from Activision this fall, GameStop ransacks comic book continuity for fresh outfits to provide preorder customers of <em>X-Men: Destiny</em> and <em>Spider-Man: Edge of Time</em>.				<a href="http://kotaku.com/5820648/gamestop-wreaks-havok-on-the-x+men-gives-spider+man-an-identity-crisis/gallery/" title="Click here to read more about GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mighty Marvel Preorder Bonus]]></category>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Happy Tenth Birthday, Havok!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Happy Tenth Birthday, Havok!" href="http://kotaku.com/havok/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">havok</span></a></div -->					<div><a title="Click here to read Happy Tenth Birthday, Havok!" href="http://kotaku.com/5106345/happy-tenth-birthday-havok" class="pp_image">
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				 Often unsung heroes of the gaming world, physics simulation, content development, and digital media service provider Havok celebrates 10 years of their logo showing up all over the damn place.				<a href="http://kotaku.com/5106345/happy-tenth-birthday-havok" title="Click here to read more about Happy Tenth Birthday, Havok!">More&nbsp;&raquo;</a>
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			<category><![CDATA[physics engine]]></category>
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			<pubDate><![CDATA[Wed, 10 Dec 2008 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Havok Goes Free In May]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Havok Goes Free In May" href="http://kotaku.com/dev-tools/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">devtools</span></a></div -->					<div><a title="Click here to read Havok Goes Free In May" href="http://kotaku.com/359091/havok-goes-free-in-may" class="pp_image">
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				Trying to create your own PC game of you and your friends shooting up your high school but lacking the physics and animation technology to bring the whole project together? Well if you can wait a few months, you can use the same tools you've seen flashed countless times on your TV and computer monitor over the past several years - Havok. Havok is releasing their industry-leading Havok Complete toolset completely free in May.  Havok Complete combines the Havok physics engine with Havok Animation, and is already used in over 200 triple-A titles on the market today. <blockquote>"This is fantastic news for commercial PC game developers as well as the independent game development community, who will really benefit from this move," said Mark DeLoura, creator of the Game Programming Gems series.</blockquote> Indeed fantastic news, as having powerful tools freely available can really help foster creativity across the industry, while also expanding the market for Havok's add-on products, like the recently announced <a href="http://kotaku.com/358266/havok-gets-cracking-fluttering">Cloth and Destruction apps. </a> An extremely long press release follows. 				<a href="http://kotaku.com/359091/havok-goes-free-in-may" title="Click here to read more about Havok Goes Free In May">More&nbsp;&raquo;</a>
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			<category><![CDATA[dev tools]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Free]]></category>
			<category><![CDATA[Havok]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 21 Feb 2008 14:40:10 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
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				<center> </center>The Havok engine just got a much-needed kick in the fluttering cloth pants with the unveiling of Havok Cloth and Havok Destruction at GDC, two products that will provide developers unprecedented control over cloth and destruction in their games. Havok Cloth, as seen in the video above, allows for scalable clothing that will stretch and flow as a character moves, while Havok Destruction is all about breaking stuff - dynamic fracturing, shattering, and deformation of objects. While just a nifty video clip to the layman, this is exactly the sort of thing that gives game developers - male and female alike - intense, uncomfortable erections. Hit the jump for the full press release. 				<a href="http://kotaku.com/358266/havok-gets-cracking-fluttering" title="Click here to read more about Havok Gets Cracking, Fluttering">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 16:00:08 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GDC08's Floorplan Hits]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC08's Floorplan Hits" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read GDC08's Floorplan Hits" href="http://kotaku.com/339991/gdc08s-floorplan-hits" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/01/gdc08floor1.JPG"></a>This year's Game Developers Conference page just updated with a slew of new information including the floorplans for the new show. Is it just me or is it starting to look more and more like E3? This could be in part driven by Microsoft's continued commitment to the show. This year their meeting room and suite space looks to be more than twice the size of Nintendo's and Sony's combined. Epic's is also insanely large, though they have a lot of sales to do for their engine, so I can see them going big at GDC.				<a href="http://kotaku.com/339991/gdc08s-floorplan-hits" title="Click here to read more about GDC08's Floorplan Hits">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 12:00:10 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Intel Buys Havok, Lets Slip Dogs Of War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Buys Havok, Lets Slip Dogs Of War" href="http://kotaku.com/acquisitions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">acquisitions</span></a></div -->					<div><a title="Click here to read Intel Buys Havok, Lets Slip Dogs Of War" href="http://kotaku.com/300397/intel-buys-havok-lets-slip-dogs-of-war" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Intel Buys Havok, Lets Slip Dogs Of War" alt="Click here to read Intel Buys Havok, Lets Slip Dogs Of War" src="http://cache.kotaku.com/assets/images/9/2007/09/small_havokinside.jpg"/>
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				Over the weekend Intel, the company that spawned countless witty stickers with "(Insert Noun) Inside", announced the purchase of Irish company Havok, creators of the Havok middleware physics engine, which has been used in over 150 games across just about every popular platform today, from BioShock to Harry Potter and the Order of the Phoenix. According to a release on Intel's site, the purchase "will enable developers in the digital animation and game communities to take advantage of Intel's innovation and technology leadership in the creation of digital media", where previously they were doing the same thing, only with Havok instead of Intel. Same difference. From what I can determine from the release, Havok will continue business as usual, though I bet they'll have much snazzier stickers. 				<a href="http://kotaku.com/300397/intel-buys-havok-lets-slip-dogs-of-war" title="Click here to read more about Intel Buys Havok, Lets Slip Dogs Of War">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Sep 2007 09:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Havok Licensed to Blizzard]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Havok Licensed to Blizzard" href="http://kotaku.com/havok/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">havok</span></a></div -->					<div><a title="Click here to read Havok Licensed to Blizzard" href="http://kotaku.com/200837/havok-licensed-to-blizzard" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Havok Licensed to Blizzard" alt="Click here to read Havok Licensed to Blizzard" src="http://cache.kotaku.com/assets/images/9/2006/09/small_Snowman-thumb.jpg"/>
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      In a press release that went out yesterday, only to be instantly smothered in a sea of Wii, Havok announced that Blizzard Entertainment has licensed the physics engine for god knows what.				<a href="http://kotaku.com/200837/havok-licensed-to-blizzard" title="Click here to read more about Havok Licensed to Blizzard">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Sep 2006 17:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[NVidia and Havok Demonstrate Physics GPU]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NVidia and Havok Demonstrate Physics GPU" href="http://kotaku.com/physics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">physics</span></a></div -->					<div><a title="Click here to read NVidia and Havok Demonstrate Physics GPU" href="http://kotaku.com/161579/nvidia-and-havok-demonstrate-physics-gpu" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NVidia and Havok Demonstrate Physics GPU" alt="Click here to read NVidia and Havok Demonstrate Physics GPU" src="http://cache.kotaku.com/assets/images/9/2006/03/gamephjysics.gif"/>
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				We all know that video games are never going to be respected amongst the tea-and-crumpets set as a high art form until we have games that can realistically emulate a disembodied Double-D breast rolling through a <em>Katamari Damacy</em> type world, or the bone-cracking tumbling that would result if you kicked an old woman down a set of polygonal stairs.				<a href="http://kotaku.com/161579/nvidia-and-havok-demonstrate-physics-gpu" title="Click here to read more about NVidia and Havok Demonstrate Physics GPU">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Mar 2006 09:40:21 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Havok's New Physics Engine Preview]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Havok's New Physics Engine Preview" href="http://kotaku.com/havok/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">havok</span></a></div -->					<div><a title="Click here to read Havok's New Physics Engine Preview" href="http://kotaku.com/133721/havoks-new-physics-engine-preview" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Havok's New Physics Engine Preview" alt="Click here to read Havok's New Physics Engine Preview" src="http://cache.kotaku.com/assets/images/9/2005/10/havok-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/havok.jpg"></a>We just got word that Havok's co-founder spoke at an Irish university and talked about their next generation physics engine. Kotaku reader Conor was there and took copious notes. 				<a href="http://kotaku.com/133721/havoks-new-physics-engine-preview" title="Click here to read more about Havok's New Physics Engine Preview">More&nbsp;&raquo;</a>
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			<category><![CDATA[Havok]]></category>
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			<pubDate><![CDATA[Thu, 27 Oct 2005 21:18:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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