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		<title><![CDATA[Kotaku: Hardcore]]></title>
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			<title><![CDATA[Kotaku: Hardcore]]></title>
			<link>http://kotaku.com/tag/hardcore</link>
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		<link>http://kotaku.com/tag/hardcore</link>
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		<description><![CDATA[Kotaku posts tagged Hardcore]]></description>
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			<title><![CDATA[Average Gamers are Going To Hate BioShock Infinite's 1999 Mode]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" href="http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode" class="pp_image">
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				 When you first spin up <em>BioShock Infinite</em> later this year don't expect to see the recently-announced <a href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999">retro-difficult 1999 mode</a> on the main menu. That's because it's so tough Ken Levine doesn't want "the non old-school, hardcore gamer" stumbling into it.				<a href="http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode" title="Click here to read more about Average Gamers are Going To Hate BioShock Infinite's 1999 Mode">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878338]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[1999 Mode]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[Casual]]></category>
			<category><![CDATA[Fb]]></category>
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			<category><![CDATA[ken levine]]></category>
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			<category><![CDATA[Old School]]></category>
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			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Mon, 23 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Hardcore Gaming Myth]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Hardcore Gaming Myth" href="http://kotaku.com/guest-editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guesteditorial</span></a></div -->					<div><a title="Click here to read The Hardcore Gaming Myth" href="http://kotaku.com/5843253/the-hardcore-gaming-myth" class="pp_image">
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				Do you ever use a word without fully understanding what it means? I have a friend like that. He uses the word "frumpy," but I'm fairly sure he's never opened the dictionary to find out just what it means. In his mind, "frumpy" means "bloated" or "bored" or whatever he needs it to mean in his present case of misappropriation.				<a href="http://kotaku.com/5843253/the-hardcore-gaming-myth" title="Click here to read more about The Hardcore Gaming Myth">More&nbsp;&raquo;</a>
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			<category><![CDATA[Guest editorial]]></category>
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			<category><![CDATA[Hardcore]]></category>
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			<pubDate><![CDATA[Fri, 23 Sep 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Tim Poon]]></dc:creator>
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			<title><![CDATA[Is it OK to Hate Great Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is it OK to Hate Great Games?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Is it OK to Hate Great Games?" href="http://kotaku.com/5814604/is-it-ok-to-hate-great-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is it OK to Hate Great Games?" alt="Click here to read Is it OK to Hate Great Games?" src="http://cache.kotaku.com/assets/images/9/2011/06/small_uncharted_speakuppic_01.jpg"/>
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<em>If you asked <a href="http://kotaku.com/speakup/forum?comment=39959051">Meterora3255</a> if he liked </em>Uncharted 2<em> he'll tell you he never played it, but that's a lie. You see, <a href="http://kotaku.com/speakup/forum?comment=39959051">Meteora3255</a> has a dirty secret. He </em>didn't like Uncharted 2<em>. He tried to hide his true feelings at first, but as we all know, the gaming community can be cruel and shamed him into silence, until now. So what games don't live up to the hype in your mind and how do you deal with this form of gamer adversity? Don't worry, you're safe here. Kind of.</em>				<a href="http://kotaku.com/5814604/is-it-ok-to-hate-great-games" title="Click here to read more about Is it OK to Hate Great Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[disappointment]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[speak up]]></category>
			<category><![CDATA[uncharted]]></category>
			<pubDate><![CDATA[Thu, 23 Jun 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Sam Winstrom]]></dc:creator>
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			<title><![CDATA[Breach's Delay To 2011 Makes Things Difficult For Players]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Breach's Delay To 2011 Makes Things Difficult For Players" href="http://kotaku.com/delay-of-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delayofgame</span></a></div -->					<div><a title="Click here to read Breach's Delay To 2011 Makes Things Difficult For Players" href="http://kotaku.com/5588885/breachs-delay-to-2011-makes-things-difficult-for-players" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Breach's Delay To 2011 Makes Things Difficult For Players" alt="Click here to read Breach's Delay To 2011 Makes Things Difficult For Players" src="http://cache.kotaku.com/assets/images/9/2010/07/breach.jpg"/>
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				 While Atomic Games has missed the chance to get <a href="http://kotaku.com/5502011/hands+on-with-breach-the-new-breed-of-destruction">"Destruction 3.0"</a> shooter Breach onto Xbox Live this summer,  the new January 2011 release window gives the developer time to blur the line between military simulation and video game even further.				<a href="http://kotaku.com/5588885/breachs-delay-to-2011-makes-things-difficult-for-players" title="Click here to read more about Breach's Delay To 2011 Makes Things Difficult For Players">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Fri, 16 Jul 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kinect Marketer: Hardcore Gamers will be the First to Buy It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect Marketer: Hardcore Gamers will be the First to Buy It" href="http://kotaku.com/early-adopters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">earlyadopters</span></a></div -->					<div><a title="Click here to read Kinect Marketer: Hardcore Gamers will be the First to Buy It" href="http://kotaku.com/5575958/kinect-marketer-hardcore-gamers-will-be-the-first-to-buy-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kinect Marketer: Hardcore Gamers will be the First to Buy It" alt="Click here to read Kinect Marketer: Hardcore Gamers will be the First to Buy It" src="http://cache.kotaku.com/assets/images/9/2010/06/decatennis.jpg"/>
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				Microsoft's Kinect messaging is definitely core-obsessed. First they said they <a href="http://kotaku.com/5573859/kinect-marketer-we-dont-want-shovelware-+-nor-even-call-of-duty">didn't want core shooters </a>like <em>Halo</em> on it. Then they said it's got <a href="http://kotaku.com/5574943/dont-think-of-kinect-as-casual-think-of-it-as-super-mario-bros">casual approachability, but core depth</a>. Now, they're saying hardcore gamers will be first in line for it.				<a href="http://kotaku.com/5575958/kinect-marketer-hardcore-gamers-will-be-the-first-to-buy-it" title="Click here to read more about Kinect Marketer: Hardcore Gamers will be the First to Buy It">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ryan moore]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 29 Jun 2010 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[She's Gonna Grow Up And Kick Your Ass]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read She's Gonna Grow Up And Kick Your Ass" href="http://kotaku.com/game-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read She's Gonna Grow Up And Kick Your Ass" href="http://kotaku.com/5547482/shes-gonna-grow-up-and-kick-your-ass" class="pp_image">
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				 <em>As seen on <a href="http://www.flickr.com/photos/lylabouey-lindajames/4625038262/">Flickr</a>. </em>				<a href="http://kotaku.com/5547482/shes-gonna-grow-up-and-kick-your-ass" title="Click here to read more about She's Gonna Grow Up And Kick Your Ass">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 25 May 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[I, Gamer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I, Gamer" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read I, Gamer" href="http://kotaku.com/5097355/i-gamer" class="pp_image">
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				 New York City is difficult in the winter. Most residents still do much of their navigation on foot, and Manhattan's grid-like avenues and towering buildings can funnel the approaching winter's dry cold snaps into veritable wind tunnels. Coats never seem quite warm enough, and gloves make it clumsy to fumble for the little paper swipe card that gets me a train ride a few stops over to my nearest GameStop.

If you're like me, maybe you get a good feeling when you hit up a game store, a little rush of positive sentiment that goes beyond the familiar aura of shelves stocked with potential adventures still gleaming in their plastic. Especially now, as the Holiday shopping season starts to get underway, these stores are filled with people buying and trading games, just like you. In one shopper's hand you see a favorite title of yours, and the two of you make eye contact and smile, because you just <i>know</i>, you just <i>get it</i>, right?

Maybe not.				<a href="http://kotaku.com/5097355/i-gamer" title="Click here to read more about I, Gamer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hardcore]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Mon, 24 Nov 2008 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Molyneux Frets Over Dangers of Casual Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Molyneux Frets Over Dangers of Casual Gaming" href="http://kotaku.com/fable-ii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fableii</span></a></div -->					<div><a title="Click here to read Molyneux Frets Over Dangers of Casual Gaming" href="http://kotaku.com/5061437/molyneux-frets-over-dangers-of-casual-gaming" class="pp_image">
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				 "I don't like this divide we are building," Peter Molyneux tells me. "More and more we are saying these ones here are core games and these one here are casual games. Actually I think that is an incredibly divisive thing and if we're not careful the amount of attention we put into these core games will get less and less because they are so expensive to make. Less and less people will be able to afford to make them."				<a href="http://kotaku.com/5061437/molyneux-frets-over-dangers-of-casual-gaming" title="Click here to read more about Molyneux Frets Over Dangers of Casual Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fable II]]></category>
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			<category><![CDATA[Tokyo game show 2008]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 10 Oct 2008 11:00:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Traversing the Audience Gap]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Traversing the Audience Gap" href="http://kotaku.com/culture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culture</span></a></div -->					<div><a title="Click here to read Traversing the Audience Gap" href="http://kotaku.com/5049449/traversing-the-audience-gap" class="pp_image">
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				 Chris Bateman of Only A Game has spent a not insignificant chunk of time talking about the 'hardcore/casual' divide &mdash; especially in terms of discussing the accuracy of such a distinction.  As he points out, more complex models of how people like to play their games are simply too unwieldy to be of use for general conversation; still, a lot of the ideas about what makes a 'hardcore' player versus a 'casual' player don't necessarily stand up when looking at certain (admittedly self-reported) studies, like the DGD1 & 2 questionnaires: 				<a href="http://kotaku.com/5049449/traversing-the-audience-gap" title="Click here to read more about Traversing the Audience Gap">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 13 Sep 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['Under the Mask': Gaming Culture, an Essay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Under the Mask': Gaming Culture, an Essay" href="http://kotaku.com/gaming-culture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingculture</span></a></div -->					<div><a title="Click here to read 'Under the Mask': Gaming Culture, an Essay" href="http://kotaku.com/5016511/under-the-mask-gaming-culture-an-essay" class="pp_image">
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				  Well, it reads like an essay, but this piece by David Hayward is actually a transcript of a talk given at the "Under The Mask, Perspectives on the Gamer" event a few days ago (slides included!).  It's a brilliant and somewhat lengthy piece on culture-with-a-small-c, as it relates to gaming (as, in Hayward's appraisal, just about everyone is a gamer these days by some definition or another).  Games, despite coming off as a niche subculture at times, are worming their way into all aspects of society:				<a href="http://kotaku.com/5016511/under-the-mask-gaming-culture-an-essay" title="Click here to read more about 'Under the Mask': Gaming Culture, an Essay">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gaming culture]]></category>
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			<category><![CDATA[lectures]]></category>
			<pubDate><![CDATA[Sat, 14 Jun 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[What Kind of Gamer Are You?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Kind of Gamer Are You?" href="http://kotaku.com/new-word/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newword</span></a></div -->					<div><a title="Click here to read What Kind of Gamer Are You?" href="http://kotaku.com/353539/what-kind-of-gamer-are-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Kind of Gamer Are You?" alt="Click here to read What Kind of Gamer Are You?" src="http://cache.kotaku.com/assets/images/9/2008/02/small_davetaylor-gamer.jpg"/>
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				 Quick: Are you hardcore or casual? Answer! For those who cannot pick either, you might be something <i>else</i>. You might be a "mid-core gamer," somewhere between the hardcore and casual netherworlds. Blog 8bitrocket has not only coined the term but also come up with a neato <a href="http://www.8bitrocket.com/newsdisplay.aspx?newspage=8399">manifesto</a>. Writes 8bitrocket: 				<a href="http://kotaku.com/353539/what-kind-of-gamer-are-you" title="Click here to read more about What Kind of Gamer Are You?">More&nbsp;&raquo;</a>
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			<category><![CDATA[new word]]></category>
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			<category><![CDATA[Hardcore]]></category>
			<category><![CDATA[mid-core]]></category>
			<pubDate><![CDATA[Thu, 07 Feb 2008 05:00:55 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Researchers Say Hardcore Gamers Down On Xbox 360 Elite]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Researchers Say Hardcore Gamers Down On Xbox 360 Elite" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Researchers Say Hardcore Gamers Down On Xbox 360 Elite" href="http://kotaku.com/249410/researchers-say-hardcore-gamers-down-on-xbox-360-elite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Researchers Say Hardcore Gamers Down On Xbox 360 Elite" alt="Click here to read Researchers Say Hardcore Gamers Down On Xbox 360 Elite" src="http://cache.kotaku.com/assets/images/9/2007/04/small_xbox_360_elite_downer.jpg"/>
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				Research firm BrandIntel says that hardcore gamer sentiment for the new black <a href="http://kotaku.com/gaming/xbox-360-elite/feature-microsoft-gets-elite-247496.php">Xbox 360 Elite</a> is not positive and that Microsoft "might want to change the perception" of the new console offering with the critical hardcore crowd. Citing research on 25 popular message boards and blogs, reports Next-Gen, opinion of the $479 unit is below favorable levels.				<a href="http://kotaku.com/249410/researchers-say-hardcore-gamers-down-on-xbox-360-elite" title="Click here to read more about Researchers Say Hardcore Gamers Down On Xbox 360 Elite">More&nbsp;&raquo;</a>
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			<category><![CDATA[xbox 360 elite]]></category>
			<pubDate><![CDATA[Tue, 03 Apr 2007 20:20:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Five Hardcore Gamer Rooms]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five Hardcore Gamer Rooms" href="http://kotaku.com/hardcore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardcore</span></a></div -->					<div><a title="Click here to read Five Hardcore Gamer Rooms" href="http://kotaku.com/228666/five-hardcore-gamer-rooms" class="pp_image">
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				Some of you like games, and some of you <i>like</i> games. Here are the dwellings of your brethren: Ahandful of game rooms that show cool gaming rooms are less about owning all the consoles, but more about cramming it full of stuff. Hit the jump for the rest. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/228666/five-hardcore-gamer-rooms" title="Click here to read more about Five Hardcore Gamer Rooms">More&nbsp;&raquo;</a>
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			<category><![CDATA[rooms]]></category>
			<pubDate><![CDATA[Mon, 15 Jan 2007 11:22:22 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Reggie Says Nintendo's No Casual Pansy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reggie Says Nintendo's No Casual Pansy" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Reggie Says Nintendo's No Casual Pansy" href="http://kotaku.com/215912/reggie-says-nintendos-no-casual-pansy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reggie Says Nintendo's No Casual Pansy" alt="Click here to read Reggie Says Nintendo's No Casual Pansy" src="http://cache.kotaku.com/assets/images/9/2006/11/small_reggiehey.jpg"/>
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      Nintendo ain't just making games for Johnny-Come-Latey's. No. Nintendo is still making h4rdc0r3 gamez (along with making pedestrian stuff for my mom).  With the DS appealing to the casual and non-gamers, some are worried that Nintendo's ditching the 'core. According to company president Reggie Fils-Aime:				<a href="http://kotaku.com/215912/reggie-says-nintendos-no-casual-pansy" title="Click here to read more about Reggie Says Nintendo's No Casual Pansy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 20 Nov 2006 02:22:34 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Atlanta Fry's Wii-Visited]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atlanta Fry's Wii-Visited" href="http://kotaku.com/wii-launch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiilaunch</span></a></div -->					<div><a title="Click here to read Atlanta Fry's Wii-Visited" href="http://kotaku.com/215854/atlanta-frys-wii+visited" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atlanta Fry's Wii-Visited" alt="Click here to read Atlanta Fry's Wii-Visited" src="http://cache.kotaku.com/assets/images/9/2006/11/small_fryswii.jpg"/>
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				I stopped by the Fry's store in Alpharetta this evening in an attempt to rekindle some of the magic from Friday's PlayStation 3 launch. The people, the camaraderie, and the general air of excitement. I got the condensed version.				<a href="http://kotaku.com/215854/atlanta-frys-wii+visited" title="Click here to read more about Atlanta Fry's Wii-Visited">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hardcore]]></category>
			<pubDate><![CDATA[Sun, 19 Nov 2006 02:40:50 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PS3 Campers Already In Line At Best Buy]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Campers Already In Line At Best Buy" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PS3 Campers Already In Line At Best Buy" href="http://kotaku.com/213422/ps3-campers-already-in-line-at-best-buy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 Campers Already In Line At Best Buy" alt="Click here to read PS3 Campers Already In Line At Best Buy" src="http://cache.kotaku.com/assets/images/9/2006/11/best_buy_line.jpg"/>
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      Devoted reader Jonathan "I'm not the lead singer of Korn" Davis risked life and limb to get us this shot. Three of the hardest of the hardcore (or least sane of the hardcore, you decide) already have their mushy butts in line at a Burbank, California Best Buy, prepared to be the first through the doors when the PlayStation 3 goes on sale next Friday. <em>Nine days from now</em>. Looks like the rest of you can skip this location.				<a href="http://kotaku.com/213422/ps3-campers-already-in-line-at-best-buy" title="Click here to read more about PS3 Campers Already In Line At Best Buy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Playstation 3]]></category>
			<pubDate><![CDATA[Wed, 08 Nov 2006 18:40:40 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Got Time? Lots and Lots of It? 40 Hours Ain't Enough]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Got Time? Lots and Lots of It? 40 Hours Ain't Enough" href="http://kotaku.com/time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">time</span></a></div -->					<div><a title="Click here to read Got Time? Lots and Lots of It? 40 Hours Ain't Enough" href="http://kotaku.com/203490/got-time-lots-and-lots-of-it-40-hours-aint-enough" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Got Time? Lots and Lots of It? 40 Hours Ain't Enough" alt="Click here to read Got Time? Lots and Lots of It? 40 Hours Ain't Enough" src="http://cache.kotaku.com/assets/images/9/2006/09/small_clocksclocks.jpg"/>
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      Wired's Clive Thompson puts forth a burning question: Who are these mythical 40-hour gamers? Thompson, like most, wants to tear through an involved game title, but doesn't have the time to play for 8 or 9 hours at a stretch in order to finish it. A job, family, etc. make only short bursts possible for most, and gaming comes an hour at a time. Thus, the problem writes Thompson:				<a href="http://kotaku.com/203490/got-time-lots-and-lots-of-it-40-hours-aint-enough" title="Click here to read more about Got Time? Lots and Lots of It? 40 Hours Ain't Enough">More&nbsp;&raquo;</a>
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			<category><![CDATA[Time]]></category>
			<category><![CDATA[Blue Dragon]]></category>
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			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Wed, 27 Sep 2006 08:22:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PC Gamer Duck-Taped to Ceiling]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PC Gamer Duck-Taped to Ceiling" href="http://kotaku.com/pc-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgaming</span></a></div -->					<div><a title="Click here to read PC Gamer Duck-Taped to Ceiling" href="http://kotaku.com/184837/pc-gamer-duck+taped-to-ceiling" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PC Gamer Duck-Taped to Ceiling" alt="Click here to read PC Gamer Duck-Taped to Ceiling" src="http://cache.kotaku.com/assets/images/9/2006/07/small_pcgamerducktaped.jpg"/>
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      Either this guy is:				<a href="http://kotaku.com/184837/pc-gamer-duck+taped-to-ceiling" title="Click here to read more about PC Gamer Duck-Taped to Ceiling">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[Hardcore]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Oddities]]></category>
			<pubDate><![CDATA[Mon, 03 Jul 2006 15:22:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=184837&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Are You Hardcore? SNK Hardcore?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are You Hardcore? SNK Hardcore?" href="http://kotaku.com/king-of-fighters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingoffighters</span></a></div -->					<div><a title="Click here to read Are You Hardcore? SNK Hardcore?" href="http://kotaku.com/179935/are-you-hardcore-snk-hardcore" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are You Hardcore? SNK Hardcore?" alt="Click here to read Are You Hardcore? SNK Hardcore?" src="http://cache.kotaku.com/assets/images/9/2006/06/small_terrybogard.jpg"/>
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				If there were a hardcore gamer test, the question "Do you have Sega or Nintendo tattoos?" would be preceded by "Do you have a gaming bumper sticker?" Spotted in a Target parking lot, this SNK bumper sticker features the company's mascot, <i>Fatal Fury</i>'s <a href="http://en.wikipedia.org/wiki/Terry_Bogard">Terry Bogard</a>. Bet dollars for donuts that car's owner has <a href="http://www.kof10th.com/"><i>King of Fighters</i></a> tats. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/179935/are-you-hardcore-snk-hardcore" title="Click here to read more about Are You Hardcore? SNK Hardcore?">More&nbsp;&raquo;</a>
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			<category><![CDATA[King Of Fighters]]></category>
			<category><![CDATA[Hardcore]]></category>
			<category><![CDATA[Kof]]></category>
			<category><![CDATA[Snk]]></category>
			<pubDate><![CDATA[Mon, 12 Jun 2006 05:22:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=179935&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Imperishable Night Bullet Hell Superplay Videos]]></title>
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				What. The. Hell. ?. I'll admit to being somewhat of a noob to the bullet hell-style shooter category, but this is just insane. Ten minutes of eye-drying, bullet-dodging expertise from the doujin game <em>Imperishable Night</em>, 8th in the Toho series of for-the-hardcore-only Windows shmups.				<a href="http://kotaku.com/178205/imperishable-night-bullet-hell-superplay-videos" title="Click here to read more about Imperishable Night Bullet Hell Superplay Videos">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/178205/imperishable-night-bullet-hell-superplay-videos]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-178205]]></guid>
			<category><![CDATA[Doujin]]></category>
			<category><![CDATA[Hardcore]]></category>
			<category><![CDATA[Shmups]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Windows]]></category>
			<pubDate><![CDATA[Sat, 03 Jun 2006 17:16:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=178205&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Major Nelson Gets Artsy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Major Nelson Gets Artsy" href="http://kotaku.com/trixie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trixie</span></a></div -->					<div><a title="Click here to read Major Nelson Gets Artsy" href="http://kotaku.com/160860/major-nelson-gets-artsy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Major Nelson Gets Artsy" alt="Click here to read Major Nelson Gets Artsy" src="http://cache.kotaku.com/assets/images/9/2006/03/trixiethumb.jpg"/>
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				Microsoft blogger extraordinaire TriXie unveiled the new, slick art for her and the other Xbox bloggers. 				<a href="http://kotaku.com/160860/major-nelson-gets-artsy" title="Click here to read more about Major Nelson Gets Artsy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/160860/major-nelson-gets-artsy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-160860]]></guid>
			<category><![CDATA[Trixie]]></category>
			<category><![CDATA[Bloggers]]></category>
			<category><![CDATA[Cartoon]]></category>
			<category><![CDATA[Elle]]></category>
			<category><![CDATA[Hardcore]]></category>
			<category><![CDATA[Major Nelson]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 16 Mar 2006 08:00:29 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=160860&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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