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		<title><![CDATA[Kotaku: Hands-on]]></title>
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			<title><![CDATA[Kotaku: Hands-on]]></title>
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		<description><![CDATA[Kotaku posts tagged Hands-on]]></description>
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			<title><![CDATA[Alan Wake:  Now With The Sweet Horde Mode You Never Asked For]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Alan Wake:  Now With The Sweet Horde Mode You Never Asked For" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Alan Wake:  Now With The Sweet Horde Mode You Never Asked For" href="http://kotaku.com/5876198/alan-wake--now-with-the-awesome-horde-mode-you-never-asked-for" class="pp_image">
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				Yes, you read that right.  <em>Alan Wake</em> now has a horde mode, and a rather good one at that.  It seems that every game has one these days.  However, is this something that <em>Alan Wake</em> fans want?				<a href="http://kotaku.com/5876198/alan-wake--now-with-the-awesome-horde-mode-you-never-asked-for" title="Click here to read more about Alan Wake:  Now With The Sweet Horde Mode You Never Asked For">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hands On]]></category>
			<category><![CDATA[Alan Wake]]></category>
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			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Sun, 15 Jan 2012 23:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Dave Oshry]]></dc:creator>
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			<title><![CDATA[Square's Scarygirl is Anything But Scary, All Sorts of Fun]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Square's Scarygirl is Anything But Scary, All Sorts of Fun" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Square's Scarygirl is Anything But Scary, All Sorts of Fun" href="http://kotaku.com/5876096/squares-scarygirl-is-anything-but-scary-all-sorts-of-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Square's Scarygirl is Anything But Scary, All Sorts of Fun" alt="Click here to read Square's Scarygirl is Anything But Scary, All Sorts of Fun" src="http://cache.kotaku.com/assets/images/9/2012/01/small_02f05ff15b56d8730c16c662dbdd48d2.jpg"/>
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				What if I told you Square Enix and Tik games were coming out with a game based on <a href="http://www.scarygirl.com/">the celebrated and psychedelic characters of Nathan Jurevicious</a> next week?  What if I told you I've played it and it was a ton of fun?  What if I told you it reminded me of one of my favorite PS1 platformers of all time?  Would you be as curious as I am as to why nobody has been talking about this game?  Of course you possibly might!				<a href="http://kotaku.com/5876096/squares-scarygirl-is-anything-but-scary-all-sorts-of-fun" title="Click here to read more about Square's Scarygirl is Anything But Scary, All Sorts of Fun">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 15 Jan 2012 16:00:17 EST]]></pubDate>
			<dc:creator><![CDATA[Dave Oshry]]></dc:creator>
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			<title><![CDATA[Microsoft Flight Is the Flight Simulator for the Masses]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Microsoft Flight&lt;/em&gt; Is the Flight Simulator for the Masses" href="http://kotaku.com/microsoft-flight/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoftflight</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Microsoft Flight&lt;/em&gt; Is the Flight Simulator for the Masses" href="http://kotaku.com/5875153/microsoft-flight-is-the-flight-simulator-for-the-masses" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Microsoft Flight&lt;/em&gt; Is the Flight Simulator for the Masses" alt="Click here to read &lt;em&gt;Microsoft Flight&lt;/em&gt; Is the Flight Simulator for the Masses" src="http://cache.kotaku.com/assets/images/9/2012/01/small_253f48634ede9a6f4c8e8a03f67ec932.jpg"/>
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				Microsoft's<em> Flight Simulator</em> has for years been the most successful and prominent flight simulator worldwide. <em><a href="http://kotaku.com/5872926/the-rebirth-of-microsoft-flight-simulator-will-be-free-on-pcs-this-spring">Microsoft Flight</a></em> is a completely different take on the franchise, so much so that it isn't part of the franchise whatsoever.				<a href="http://kotaku.com/5875153/microsoft-flight-is-the-flight-simulator-for-the-masses" title="Click here to read more about Microsoft Flight Is the Flight Simulator for the Masses">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[James Pikover]]></dc:creator>
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			<title><![CDATA[Everything You Need to Know about Japan's PlayStation Vita]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Everything You Need to Know about Japan's PlayStation Vita" href="http://kotaku.com/ps-vita/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psvita</span></a></div -->					<div><a title="Click here to read Everything You Need to Know about Japan's PlayStation Vita" href="http://kotaku.com/5869375/the-japanese-playstation-vita-launch-from-lining-up-to-stripping-down" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Everything You Need to Know about Japan's PlayStation Vita" alt="Click here to read Everything You Need to Know about Japan's PlayStation Vita" src="http://cache.kotaku.com/assets/images/9/2011/12/small_6bf4dfb3ab9ac4aa43d56034a0e42368.jpg"/>
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				 Over the weekend Sony unleashed the next evolution of portable gaming on Japan, and <em>Kotaku</em> was there. Here's our complete coverage of the Japanese PlayStation Vita launch, from queuing up to booting up and beyond.				<a href="http://kotaku.com/5869375/the-japanese-playstation-vita-launch-from-lining-up-to-stripping-down" title="Click here to read more about Everything You Need to Know about Japan's PlayStation Vita">More&nbsp;&raquo;</a>
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			<category><![CDATA[Roundup]]></category>
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			<category><![CDATA[Stripping]]></category>
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			<pubDate><![CDATA[Mon, 19 Dec 2011 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Here’s How Sorcery Lets You Make Magic with the PS3's Move Controller]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here’s How &lt;em&gt;Sorcery&lt;/em&gt; Lets You Make Magic with the PS3's Move Controller" href="http://kotaku.com/sorcery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sorcery</span></a></div -->					<div><a title="Click here to read Here’s How &lt;em&gt;Sorcery&lt;/em&gt; Lets You Make Magic with the PS3's Move Controller" href="http://kotaku.com/5868056/heres-how-sorcery-lets-you-make-magic-with-the-ps3s-move-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here’s How &lt;em&gt;Sorcery&lt;/em&gt; Lets You Make Magic with the PS3's Move Controller" alt="Click here to read Here’s How &lt;em&gt;Sorcery&lt;/em&gt; Lets You Make Magic with the PS3's Move Controller" src="http://cache.kotaku.com/assets/images/9/2011/12/small_e22043b6826c8f9f513da464e2df70a1.png"/>
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				 <!-- videoId: explore/kotaku/videos/2340 --><!-- /videoId: explore/kotaku/videos/2340 --> Once upon a time, there was a PS3 exclusive called <em>Sorcery</em>. <a href="http://kotaku.com/5571975/why-sonys-sorcery-moved-us">It looked like the kind of high-definition motion-control game that would pull in gamers skeptical of what Sony's Move controller could do</a>. It even got nominated as one of the best games Kotaku saw at last year's E3. Yet, it suddenly and mysteriously disappeared. Just as mysteriously, it blinked back into existence last week, at press demos held by Sony in New York City. So how does the second coming of <em>Sorcery</em> feel? Pretty damned good. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5868056/heres-how-sorcery-lets-you-make-magic-with-the-ps3s-move-controller" title="Click here to read more about Here’s How Sorcery Lets You Make Magic with the PS3's Move Controller">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Dec 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Saints Row: The Third Screen Shots]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Saints Row: The Third&lt;/em&gt; Screen Shots" href="http://kotaku.com/saints-row/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">saintsrow</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Saints Row: The Third&lt;/em&gt; Screen Shots" href="http://kotaku.com/5851158/saints-row-the-third-screen-shots/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Saints Row: The Third&lt;/em&gt; Screen Shots" alt="Click here to read &lt;em&gt;Saints Row: The Third&lt;/em&gt; Screen Shots" src="http://cache.kotaku.com/assets/images/9/2011/10/small_sr3-stag_intfight.jpg"/>
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				<a href="http://kotaku.com/5851158/saints-row-the-third-screen-shots/gallery/" title="Click here to read more about Saints Row: The Third Screen Shots">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Oct 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Parachute Fights, Naked Henchmen and Getting 'Whored,' All in the First 17% of Saints Row: The Third]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Parachute Fights, Naked Henchmen and Getting 'Whored,' All in the First 17% of &lt;em&gt;Saints Row: The Third&lt;/em&gt;" href="http://kotaku.com/saints-row/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">saintsrow</span></a></div -->					<div><a title="Click here to read Parachute Fights, Naked Henchmen and Getting 'Whored,' All in the First 17% of &lt;em&gt;Saints Row: The Third&lt;/em&gt;" href="http://kotaku.com/5851160/parachute-fights-naked-henchmen-and-getting-whored-with-saints-row-the-third" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Parachute Fights, Naked Henchmen and Getting 'Whored,' All in the First 17% of &lt;em&gt;Saints Row: The Third&lt;/em&gt;" alt="Click here to read Parachute Fights, Naked Henchmen and Getting 'Whored,' All in the First 17% of &lt;em&gt;Saints Row: The Third&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_saints_row_3_preview.jpg"/>
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				When I saw <em>Saints Row: The Third</em> earlier this year, developer Volition <a href="http://kotaku.com/5807909/saints-row-the-third-offers-complete-and-utter-chaos-with-no-waiting">showcased a spectacular bank heist from the game</a>, a carnage-filled showdown with Steelport's SWAT team. It was a bizarre, comedically ultraviolent shootout that played like a major, mid-game highlight.				<a href="http://kotaku.com/5851160/parachute-fights-naked-henchmen-and-getting-whored-with-saints-row-the-third" title="Click here to read more about Parachute Fights, Naked Henchmen and Getting 'Whored,' All in the First 17% of Saints Row: The Third">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Oct 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Trying Not to Swoon on My First Date With NBA 2K12]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Trying Not to Swoon on My First Date With &lt;em&gt;NBA 2K12&lt;/em&gt;" href="http://kotaku.com/nba-2k12/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nba2k12</span></a></div -->					<div><a title="Click here to read Trying Not to Swoon on My First Date With &lt;em&gt;NBA 2K12&lt;/em&gt;" href="http://kotaku.com/5834188/trying-not-to-swoon-on-my-first-date-with-nba-2k12" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Trying Not to Swoon on My First Date With &lt;em&gt;NBA 2K12&lt;/em&gt;" alt="Click here to read Trying Not to Swoon on My First Date With &lt;em&gt;NBA 2K12&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_nba2k12_trevorariza.jpg"/>
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				Basketball is the sport that always unmasks me as a panicky klutz, whether that is in a video game or in real life. I don't see things very well, don't have great anticipation, and overreact to most everything. On defense, it takes nothing to get me in the air, although such a statement implies there is actual daylight between my feet and the hardwood.				<a href="http://kotaku.com/5834188/trying-not-to-swoon-on-my-first-date-with-nba-2k12" title="Click here to read more about Trying Not to Swoon on My First Date With NBA 2K12">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5834188/trying-not-to-swoon-on-my-first-date-with-nba-2k12]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5834188]]></guid>
			<category><![CDATA[Nba 2k12]]></category>
			<category><![CDATA[2K Sports]]></category>
			<category><![CDATA[Basketball]]></category>
			<category><![CDATA[Fb]]></category>
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			<category><![CDATA[Sports]]></category>
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			<category><![CDATA[twitter]]></category>
			<pubDate><![CDATA[Wed, 24 Aug 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Part Brawler, Part Fighter, Anarchy Reigns Shows Promise and Flaws]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Part Brawler, Part Fighter, &lt;em&gt;Anarchy Reigns&lt;/em&gt; Shows Promise and Flaws" href="http://kotaku.com/anarchy-reigns/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">anarchyreigns</span></a></div -->					<div><a title="Click here to read Part Brawler, Part Fighter, &lt;em&gt;Anarchy Reigns&lt;/em&gt; Shows Promise and Flaws" href="http://kotaku.com/5832468/part-brawler-part-fighter-anarchy-reigns-shows-promise-and-flaws/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Part Brawler, Part Fighter, &lt;em&gt;Anarchy Reigns&lt;/em&gt; Shows Promise and Flaws" alt="Click here to read Part Brawler, Part Fighter, &lt;em&gt;Anarchy Reigns&lt;/em&gt; Shows Promise and Flaws" src="http://cache.kotaku.com/assets/images/9/2011/08/small_23701ar_gamescom_003.jpg"/>
											</a></div>
									</div>
				 It's a little bit <em>Virtua Fighter</em>, a little bit <em>Madworld</em>.				<a href="http://kotaku.com/5832468/part-brawler-part-fighter-anarchy-reigns-shows-promise-and-flaws/gallery/" title="Click here to read more about Part Brawler, Part Fighter, Anarchy Reigns Shows Promise and Flaws">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5832468/part-brawler-part-fighter-anarchy-reigns-shows-promise-and-flaws/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832468]]></guid>
			<category><![CDATA[Anarchy reigns]]></category>
			<category><![CDATA[Gallery]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 19 Aug 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A Rip-Roaring, Rhyming Hands-On With Saints Row: The Third]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Rip-Roaring, Rhyming Hands-On With &lt;em&gt;Saints Row: The Third&lt;em&gt;&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/saints-row/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">saintsrow</span></a></div -->					<div><a title="Click here to read A Rip-Roaring, Rhyming Hands-On With &lt;em&gt;Saints Row: The Third&lt;em&gt;&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/5831542/a-rip+roaring-rhyming-hands+on-with-saints-row-the-third" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Rip-Roaring, Rhyming Hands-On With &lt;em&gt;Saints Row: The Third&lt;em&gt;&lt;/em&gt;&lt;/em&gt;" alt="Click here to read A Rip-Roaring, Rhyming Hands-On With &lt;em&gt;Saints Row: The Third&lt;em&gt;&lt;/em&gt;&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_saints_row_splash.jpg"/>
											</a></div>
									</div>
				So that was when I took the wheel,				<a href="http://kotaku.com/5831542/a-rip+roaring-rhyming-hands+on-with-saints-row-the-third" title="Click here to read more about A Rip-Roaring, Rhyming Hands-On With Saints Row: The Third">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5831542/a-rip+roaring-rhyming-hands+on-with-saints-row-the-third]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831542]]></guid>
			<category><![CDATA[Saints Row]]></category>
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			<category><![CDATA[Previews]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 16 Aug 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Five Disappointing Things About My First Hours on Dead Island]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five Disappointing Things About My First Hours on &lt;em&gt;Dead Island&lt;/em&gt;" href="http://kotaku.com/dead-island/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadisland</span></a></div -->					<div><a title="Click here to read Five Disappointing Things About My First Hours on &lt;em&gt;Dead Island&lt;/em&gt;" href="http://kotaku.com/5829491/five-disappointing-things-about-my-first-few-hours-on-dead-island" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Five Disappointing Things About My First Hours on &lt;em&gt;Dead Island&lt;/em&gt;" alt="Click here to read Five Disappointing Things About My First Hours on &lt;em&gt;Dead Island&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_omping_01.jpg"/>
											</a></div>
									</div>
				From its bittersweet debut trailer to its brutally gore-ified combat, <em>Dead Island</em> has captured the attention of zombie gamer around the globe. Earlier this week it captured my attention for several hours, and I wasn't entirely pleased.				<a href="http://kotaku.com/5829491/five-disappointing-things-about-my-first-few-hours-on-dead-island" title="Click here to read more about Five Disappointing Things About My First Hours on Dead Island">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5829491/five-disappointing-things-about-my-first-few-hours-on-dead-island]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829491]]></guid>
			<category><![CDATA[Dead island]]></category>
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			<pubDate><![CDATA[Wed, 10 Aug 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[An Hour with Skyrim. It's Amazing.]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Hour with &lt;em&gt;Skyrim&lt;/em&gt;. It's Amazing." href="http://kotaku.com/the-elder-scrolls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theelderscrolls</span></a></div -->					<div><a title="Click here to read An Hour with &lt;em&gt;Skyrim&lt;/em&gt;. It's Amazing." href="http://kotaku.com/5828687/an-hour-with-skyrim-its-amazing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Hour with &lt;em&gt;Skyrim&lt;/em&gt;. It's Amazing." alt="Click here to read An Hour with &lt;em&gt;Skyrim&lt;/em&gt;. It's Amazing." src="http://cache.kotaku.com/assets/images/9/2011/08/small_skyrim_splash_01.jpg"/>
											</a></div>
									</div>
				I mean no disrespect when I say this: I couldn't give a dragon's ass about the story in <em>Skyrim</em>. It may well be wonderful, but as the fifth installment in <em>The Elder Scrolls</em> series&mdash;none of which I've played for more than an hour or two at most&mdash;I've never had any opportunity to understand, let alone grow to love, the story.				<a href="http://kotaku.com/5828687/an-hour-with-skyrim-its-amazing" title="Click here to read more about An Hour with Skyrim. It's Amazing.">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5828687/an-hour-with-skyrim-its-amazing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828687]]></guid>
			<category><![CDATA[The Elder Scrolls]]></category>
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			<pubDate><![CDATA[Mon, 08 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[The Hidden is the Strange Lovechild of Face Raiders and Ghostbusters, Living in Foursquare's Foster Home]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Hidden&lt;/em&gt; is the Strange Lovechild of &lt;em&gt;Face Raiders&lt;/em&gt; and &lt;em&gt;Ghostbusters&lt;/em&gt;, Living in Foursquare's Foster Home" href="http://kotaku.com/3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3ds</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Hidden&lt;/em&gt; is the Strange Lovechild of &lt;em&gt;Face Raiders&lt;/em&gt; and &lt;em&gt;Ghostbusters&lt;/em&gt;, Living in Foursquare's Foster Home" href="http://kotaku.com/5827387/the-hidden-is-the-strange-lovechild-of-face-raiders-and-ghostbusters-living-in-foursquares-foster-home" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Hidden&lt;/em&gt; is the Strange Lovechild of &lt;em&gt;Face Raiders&lt;/em&gt; and &lt;em&gt;Ghostbusters&lt;/em&gt;, Living in Foursquare's Foster Home" alt="Click here to read &lt;em&gt;The Hidden&lt;/em&gt; is the Strange Lovechild of &lt;em&gt;Face Raiders&lt;/em&gt; and &lt;em&gt;Ghostbusters&lt;/em&gt;, Living in Foursquare's Foster Home" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1743.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/Kotaku/videos/1743 --><!-- /videoId: explore/Kotaku/videos/1743 --> At first glance, <em>The Hidden</em> looks an awful lot like <em>Face Raiders</em>, one of the free augmented reality games pre-installed on every 3DS. Like <em>Face Raiders</em>, <em>The Hidden</em>is a shooter that uses the 3DS' camera to superimpose things for you to shoot in your real world environment, turning whatever room you're in into a shooting gallery with ghosts coming in from all directions.				<a href="http://kotaku.com/5827387/the-hidden-is-the-strange-lovechild-of-face-raiders-and-ghostbusters-living-in-foursquares-foster-home" title="Click here to read more about The Hidden is the Strange Lovechild of Face Raiders and Ghostbusters, Living in Foursquare's Foster Home">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827387/the-hidden-is-the-strange-lovechild-of-face-raiders-and-ghostbusters-living-in-foursquares-foster-home]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827387]]></guid>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Augmented Reality]]></category>
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			<category><![CDATA[Majesco]]></category>
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			<category><![CDATA[The hidden]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827387&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tribes: Ascend Revisits the Series' Glory Days]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Tribes: Ascend&lt;/em&gt; Revisits the Series' Glory Days" href="http://kotaku.com/tribes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tribes</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Tribes: Ascend&lt;/em&gt; Revisits the Series' Glory Days" href="http://kotaku.com/5827296/tribes-ascend-revisits-the-series-glory-days" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Tribes: Ascend&lt;/em&gt; Revisits the Series' Glory Days" alt="Click here to read &lt;em&gt;Tribes: Ascend&lt;/em&gt; Revisits the Series' Glory Days" src="http://cache.kotaku.com/assets/images/9/2011/08/small_tribesascend.jpg"/>
											</a></div>
									</div>
				I first played <em>Starsiege: Tribes</em> at the 1998 E3 Expo in Atlanta, Georgia. A relative newcomer to the multiplayer first-person shooter, I fondly recall ignoring whatever objective our team was supplied with, instead spending my time whooshing about the map with my jetpack, giggling to myself.				<a href="http://kotaku.com/5827296/tribes-ascend-revisits-the-series-glory-days" title="Click here to read more about Tribes: Ascend Revisits the Series' Glory Days">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827296/tribes-ascend-revisits-the-series-glory-days]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827296]]></guid>
			<category><![CDATA[Tribes]]></category>
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			<category><![CDATA[Fps]]></category>
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			<category><![CDATA[Hi-rez studios]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[starsiege: tribes]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Tribes: Ascend]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827296&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rage is the id Software Comeback I've Been Waiting For]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rage&lt;/em&gt; is the id Software Comeback I've Been Waiting For" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rage&lt;/em&gt; is the id Software Comeback I've Been Waiting For" href="http://kotaku.com/5826646/rage-is-the-id-software-comeback-ive-been-waiting-for" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Rage&lt;/em&gt; is the id Software Comeback I've Been Waiting For" alt="Click here to read &lt;em&gt;Rage&lt;/em&gt; is the id Software Comeback I've Been Waiting For" src="http://cache.kotaku.com/assets/images/9/2011/08/small_rage_3hours_splash_02.jpg"/>
											</a></div>
									</div>
				<em>Rage</em> opens with a glimpse of a fictional future once considered possible.				<a href="http://kotaku.com/5826646/rage-is-the-id-software-comeback-ive-been-waiting-for" title="Click here to read more about Rage is the id Software Comeback I've Been Waiting For">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5826646/rage-is-the-id-software-comeback-ive-been-waiting-for]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5826646]]></guid>
			<category><![CDATA[Rage]]></category>
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			<pubDate><![CDATA[Tue, 02 Aug 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dark Souls Is Only Kind To Be Cruel]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dark Souls&lt;/em&gt; Is Only Kind To Be Cruel" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dark Souls&lt;/em&gt; Is Only Kind To Be Cruel" href="http://kotaku.com/5820760/dark-souls-is-only-kind-to-be-cruel/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dark Souls&lt;/em&gt; Is Only Kind To Be Cruel" alt="Click here to read &lt;em&gt;Dark Souls&lt;/em&gt; Is Only Kind To Be Cruel" src="http://cache.kotaku.com/assets/images/9/2011/07/small_ds4.jpg"/>
											</a></div>
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				For a guy who can't seem to survive two minutes in the foreboding, swords-and-dungeons world of <em>Dark Souls</em>, I must seem unnecessarily worried about how difficult the game will be.				<a href="http://kotaku.com/5820760/dark-souls-is-only-kind-to-be-cruel/gallery/" title="Click here to read more about Dark Souls Is Only Kind To Be Cruel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Jul 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Big-Headed Disney Costumes Bring Fun, Mayhem to the Multiverse]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Big-Headed Disney Costumes Bring Fun, Mayhem to the Multiverse" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Big-Headed Disney Costumes Bring Fun, Mayhem to the Multiverse" href="http://kotaku.com/5816589/disney-universe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Big-Headed Disney Costumes Bring Fun, Mayhem to the Multiverse" alt="Click here to read Big-Headed Disney Costumes Bring Fun, Mayhem to the Multiverse" src="http://cache.kotaku.com/assets/images/9/2011/06/small_du_scrn_03.jpg"/>
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				<!-- videoId: e-USE1sY9eQ --><!-- /videoId: e-USE1sY9eQ --> There's something inexcusably adorable about taking a virtual child, stuffing them into a big-headed, full-body Disney costume and then tossing them off a cliff.				<a href="http://kotaku.com/5816589/disney-universe" title="Click here to read more about Big-Headed Disney Costumes Bring Fun, Mayhem to the Multiverse">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Jun 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Thank Ratchet and Clank for This Wonderful Disney Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Thank Ratchet and Clank for This Wonderful Disney Game" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Thank Ratchet and Clank for This Wonderful Disney Game" href="http://kotaku.com/5816583/thank-ratchet-and-clank-for-this-wonderful-disney-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Thank Ratchet and Clank for This Wonderful Disney Game" alt="Click here to read Thank Ratchet and Clank for This Wonderful Disney Game" src="http://cache.kotaku.com/assets/images/9/2011/06/small_pf3_ps3_wii_scrn_02.jpg"/>
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				 <!-- videoId: BU0R9wYo9kQ --><!-- /videoId: BU0R9wYo9kQ --> The latest <em>Ratchet & Clank</em> game is wearing a Disney costume				<a href="http://kotaku.com/5816583/thank-ratchet-and-clank-for-this-wonderful-disney-game" title="Click here to read more about Thank Ratchet and Clank for This Wonderful Disney Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5816583/thank-ratchet-and-clank-for-this-wonderful-disney-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5816583]]></guid>
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			<category><![CDATA[phineas and Ferb: across the 2nd dimension]]></category>
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			<category><![CDATA[What do you want to do this summer]]></category>
			<pubDate><![CDATA[Wed, 29 Jun 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Resident Evil's Dip Into Action Is More Experiment Than Evolution]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Resident Evil&lt;/em&gt;'s Dip Into Action Is More Experiment Than Evolution" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Resident Evil&lt;/em&gt;'s Dip Into Action Is More Experiment Than Evolution" href="http://kotaku.com/5813558/raccoon-city-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Resident Evil&lt;/em&gt;'s Dip Into Action Is More Experiment Than Evolution" alt="Click here to read &lt;em&gt;Resident Evil&lt;/em&gt;'s Dip Into Action Is More Experiment Than Evolution" src="http://cache.kotaku.com/assets/images/9/2011/06/small_re4-chainsaw-better.jpg"/>
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				 I haven't had a good scare since 2005, at least not at the hands of <em>Resident Evil</em>.				<a href="http://kotaku.com/5813558/raccoon-city-story" title="Click here to read more about Resident Evil's Dip Into Action Is More Experiment Than Evolution">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Jun 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Need For Speed: The Run Is Mostly Not Running]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Need For Speed: The Run&lt;/em&gt; Is Mostly Not Running" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Need For Speed: The Run&lt;/em&gt; Is Mostly Not Running" href="http://kotaku.com/5812638/need-for-speed-the-run-is-mostly-not-running" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Need For Speed: The Run&lt;/em&gt; Is Mostly Not Running" alt="Click here to read &lt;em&gt;Need For Speed: The Run&lt;/em&gt; Is Mostly Not Running" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ford_cop.jpg"/>
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				 <em>Mirror's Edge</em> meets <em>Need for Speed</em>: That's what I was expecting, hoping for as I stood in line last week to see Electronic Art's new racing game.				<a href="http://kotaku.com/5812638/need-for-speed-the-run-is-mostly-not-running" title="Click here to read more about Need For Speed: The Run Is Mostly Not Running">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812638/need-for-speed-the-run-is-mostly-not-running]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812638]]></guid>
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			<pubDate><![CDATA[Fri, 17 Jun 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Kinect Star Wars Adds a Sense of Misplaced Gravitas To Jedi Fights]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kinect Star Wars&lt;/em&gt; Adds a Sense of Misplaced Gravitas To Jedi Fights" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kinect Star Wars&lt;/em&gt; Adds a Sense of Misplaced Gravitas To Jedi Fights" href="http://kotaku.com/5811756/kinect-star-wars-adds-a-sense-of-misplaced-gravitas-to-jedi-fights" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kinect Star Wars&lt;/em&gt; Adds a Sense of Misplaced Gravitas To Jedi Fights" alt="Click here to read &lt;em&gt;Kinect Star Wars&lt;/em&gt; Adds a Sense of Misplaced Gravitas To Jedi Fights" src="http://cache.kotaku.com/assets/images/9/2011/06/small_kinectstarwars05.jpg"/>
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				 I didn't give Brooks Brown, Lucast Arts community manager, much time to dig into the Kinect-enabled<em> Star Wars</em> game before I began peppering him with questions.				<a href="http://kotaku.com/5811756/kinect-star-wars-adds-a-sense-of-misplaced-gravitas-to-jedi-fights" title="Click here to read more about Kinect Star Wars Adds a Sense of Misplaced Gravitas To Jedi Fights">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5811756/kinect-star-wars-adds-a-sense-of-misplaced-gravitas-to-jedi-fights]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811756]]></guid>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Hitman Absolution Promises an Evolution in Agent 47 Kills, Skills and Personality]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Hitman Absolution&lt;/em&gt; Promises an Evolution in Agent 47 Kills, Skills and Personality" href="http://kotaku.com/psycho-killer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychokiller</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Hitman Absolution&lt;/em&gt; Promises an Evolution in Agent 47 Kills, Skills and Personality" href="http://kotaku.com/5811385/hitman-absolution-promises-an-evolution-in-agent-47-kills-skills-and-personality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Hitman Absolution&lt;/em&gt; Promises an Evolution in Agent 47 Kills, Skills and Personality" alt="Click here to read &lt;em&gt;Hitman Absolution&lt;/em&gt; Promises an Evolution in Agent 47 Kills, Skills and Personality" src="http://cache.kotaku.com/assets/images/9/2011/06/small_5533screen_05_01.jpg"/>
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				 The most interesting thing about <em>Hitman Absolution</em> isn't its new disguises or ways of killing people with a bit of cord. It's not the decision to open the historically stealthy game up to a bit of action gameplay. It's the insight the game's mechanics are meant to give us into a character we've long controlled but known little about.				<a href="http://kotaku.com/5811385/hitman-absolution-promises-an-evolution-in-agent-47-kills-skills-and-personality" title="Click here to read more about Hitman Absolution Promises an Evolution in Agent 47 Kills, Skills and Personality">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Heroes of Ruin Is Rich With Ideas, Shorter on Atmosphere]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Heroes of Ruin&lt;/em&gt; Is Rich With Ideas, Shorter on Atmosphere" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Heroes of Ruin&lt;/em&gt; Is Rich With Ideas, Shorter on Atmosphere" href="http://kotaku.com/5810486/heroes-of-ruin-is-rich-with-ideas-short-on-atmosphere" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Heroes of Ruin&lt;/em&gt; Is Rich With Ideas, Shorter on Atmosphere" alt="Click here to read &lt;em&gt;Heroes of Ruin&lt;/em&gt; Is Rich With Ideas, Shorter on Atmosphere" src="http://cache.kotaku.com/assets/images/9/2011/06/small_heroes_splash.jpg"/>
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				<em>Heroes of Ruin</em> is a deft, well-implemented multiplayer-RPG&mdash;but right now it's lacking in distinctive character. The title, published by Square Enix and developed by n-Space, the team behind the GameCube action-adventure title <em>Geist</em>, is due to launch on the Nintendo 3DS in early 2012. So far, <a href="http://kotaku.com/5806907/square-enix-making-social-game-for-the-nintendo-3ds">our exposure to the <em>Heroes</em></a> has mostly been limited to some evocative concept art and a catalog of features meant to exploit the capabilities of the platform's StreetPass and WiFi functionality.				<a href="http://kotaku.com/5810486/heroes-of-ruin-is-rich-with-ideas-short-on-atmosphere" title="Click here to read more about Heroes of Ruin Is Rich With Ideas, Shorter on Atmosphere">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Jun 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[This is the Disorienting, Possibly Exciting Gravity For Vita Being Played By Shaky Hands]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This is the Disorienting, Possibly Exciting &lt;em&gt;Gravity&lt;/em&gt; For Vita Being Played By Shaky Hands" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read This is the Disorienting, Possibly Exciting &lt;em&gt;Gravity&lt;/em&gt; For Vita Being Played By Shaky Hands" href="http://kotaku.com/5811576/this-is-the-disorienting-possibly-exciting-gravity-for-vita-being-played-by-shaky-hands" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This is the Disorienting, Possibly Exciting &lt;em&gt;Gravity&lt;/em&gt; For Vita Being Played By Shaky Hands" alt="Click here to read This is the Disorienting, Possibly Exciting &lt;em&gt;Gravity&lt;/em&gt; For Vita Being Played By Shaky Hands" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1610.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1610 --><!-- /videoId: explore/kotaku/videos/1610 --> One of the more original PlayStation Vita efforts is <em>Gravity</em>, a game from Sony's Japanese developers, specifically some of the people behind the <em>Siren</em> horror games. It's exciting, in that it's not another PlayStation sequel and that it has stylish, comic book-like beauty.				<a href="http://kotaku.com/5811576/this-is-the-disorienting-possibly-exciting-gravity-for-vita-being-played-by-shaky-hands" title="Click here to read more about This is the Disorienting, Possibly Exciting Gravity For Vita Being Played By Shaky Hands">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5811576/this-is-the-disorienting-possibly-exciting-gravity-for-vita-being-played-by-shaky-hands]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811576]]></guid>
			<category><![CDATA[e3 2011]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[Gravity]]></category>
			<category><![CDATA[Hands-On]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Playstation vita]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Team siren]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Mon, 13 Jun 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5811576&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Watch Me Fail at Super Mario 3DS Over and Over and Over and Over and...]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch Me Fail at &lt;em&gt;Super Mario 3DS&lt;/em&gt; Over and Over and Over and Over and..." href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Watch Me Fail at &lt;em&gt;Super Mario 3DS&lt;/em&gt; Over and Over and Over and Over and..." href="http://kotaku.com/5811352/watch-me-fail-at-super-mario-3ds-over-and-over-and-over-and-over-and" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch Me Fail at &lt;em&gt;Super Mario 3DS&lt;/em&gt; Over and Over and Over and Over and..." alt="Click here to read Watch Me Fail at &lt;em&gt;Super Mario 3DS&lt;/em&gt; Over and Over and Over and Over and..." src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1587_01.jpg"/>
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									</div>
				<!-- videoId: explore/kotaku/videos/1587 --><!-- /videoId: explore/kotaku/videos/1587 --> <em>Super Mario 3DS</em> is a wonderful, difficult, though not too surprising, Mario experience.				<a href="http://kotaku.com/5811352/watch-me-fail-at-super-mario-3ds-over-and-over-and-over-and-over-and" title="Click here to read more about Watch Me Fail at Super Mario 3DS Over and Over and Over and Over and...">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5811352/watch-me-fail-at-super-mario-3ds-over-and-over-and-over-and-over-and]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811352]]></guid>
			<category><![CDATA[Hands On]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[e3 2011]]></category>
			<category><![CDATA[E32011]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nintendo 3ds]]></category>
			<category><![CDATA[Super Mario 3DS]]></category>
			<pubDate><![CDATA[Mon, 13 Jun 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5811352&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Watch Us Go Croc-Hunting in Metal Gear Solid 3D: Snake Eater]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch Us Go Croc-Hunting in &lt;em&gt;Metal Gear Solid 3D: Snake Eater&lt;/em&gt;" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Watch Us Go Croc-Hunting in &lt;em&gt;Metal Gear Solid 3D: Snake Eater&lt;/em&gt;" href="http://kotaku.com/5810447/watch-us-go-croc+hunting-in-metal-gear-solid-3d-snake-eater" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch Us Go Croc-Hunting in &lt;em&gt;Metal Gear Solid 3D: Snake Eater&lt;/em&gt;" alt="Click here to read Watch Us Go Croc-Hunting in &lt;em&gt;Metal Gear Solid 3D: Snake Eater&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1603.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1603 --><!-- /videoId: explore/kotaku/videos/1603 --> We only played a tiny bit of the Nintendo 3DS remake of <em>Metal Gear Solid 3: Snake Eater</em>, but what we did told us one thing. This is definitely a <em>Metal Gear Solid</em> game.				<a href="http://kotaku.com/5810447/watch-us-go-croc+hunting-in-metal-gear-solid-3d-snake-eater" title="Click here to read more about Watch Us Go Croc-Hunting in Metal Gear Solid 3D: Snake Eater">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5810447/watch-us-go-croc+hunting-in-metal-gear-solid-3d-snake-eater]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810447]]></guid>
			<category><![CDATA[Hands-On]]></category>
			<category><![CDATA[2011]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[kojima productions]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Metal Gear Solid]]></category>
			<category><![CDATA[Metal Gear Solid: Snake Eater 3D]]></category>
			<category><![CDATA[Mgs]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Fri, 10 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810447&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kirby Mass Attack is Confusing and Adorable]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kirby Mass Attack&lt;/em&gt; is Confusing and Adorable" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kirby Mass Attack&lt;/em&gt; is Confusing and Adorable" href="http://kotaku.com/5810439/kirby-massive-attack-is-confusing-and-adorable" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kirby Mass Attack&lt;/em&gt; is Confusing and Adorable" alt="Click here to read &lt;em&gt;Kirby Mass Attack&lt;/em&gt; is Confusing and Adorable" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1594.jpg"/>
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									</div>
				<!-- videoId: explore/kotaku/videos/1594 --><!-- /videoId: explore/kotaku/videos/1594 --> We got to check out a snippet of the upcoming Kirby DS game, <em>Kirby Mass Attack</em> while walking the Nintendo booth today. As you'll see in the video, many of the game's mechanics eluded me. Basically, there are a whole multitude of little Kirbys grouped together, and you lead them around using the stylus. On occasion, you can use the Kirbys the knock down a tree or clobber somebody. Still the game's art style is very nice. Very "Kirby", if I do say so myself.				<a href="http://kotaku.com/5810439/kirby-massive-attack-is-confusing-and-adorable" title="Click here to read more about Kirby Mass Attack is Confusing and Adorable">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5810439/kirby-massive-attack-is-confusing-and-adorable]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810439]]></guid>
			<category><![CDATA[Hands-On]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E311impressions]]></category>
			<category><![CDATA[E311impressionsday3]]></category>
			<category><![CDATA[E32011]]></category>
			<category><![CDATA[Kirby]]></category>
			<category><![CDATA[Kirby mass attack]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Thu, 09 Jun 2011 19:04:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810439&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Luigi's Mansion 2 Proves the 3DS Can Handle Sequels To GameCube Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Luigi's Mansion 2&lt;/em&gt; Proves the 3DS Can Handle Sequels To GameCube Games" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Luigi's Mansion 2&lt;/em&gt; Proves the 3DS Can Handle Sequels To GameCube Games" href="http://kotaku.com/5810430/luigis-mansion-2-proves-the-3ds-can-handle-sequels-to-gamecube-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Luigi's Mansion 2&lt;/em&gt; Proves the 3DS Can Handle Sequels To GameCube Games" alt="Click here to read &lt;em&gt;Luigi's Mansion 2&lt;/em&gt; Proves the 3DS Can Handle Sequels To GameCube Games" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1589.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/kotaku/videos/1589 --><!-- /videoId: explore/kotaku/videos/1589 --> I tried very hard to be spooked out by the ghosts of <em>Luigi's Mansion 2</em>, since the game looks really so nice and smooth&mdash; especially given that the game is so early in development. Unfortunately, it just wasn't happening. The new gyroscopic camera, however, seemed to be a great intuitive new feature.				<a href="http://kotaku.com/5810430/luigis-mansion-2-proves-the-3ds-can-handle-sequels-to-gamecube-games" title="Click here to read more about Luigi's Mansion 2 Proves the 3DS Can Handle Sequels To GameCube Games">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5810430/luigis-mansion-2-proves-the-3ds-can-handle-sequels-to-gamecube-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810430]]></guid>
			<category><![CDATA[Hands-On]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E311impressions]]></category>
			<category><![CDATA[E311impressionsday3]]></category>
			<category><![CDATA[E32011]]></category>
			<category><![CDATA[Luigi's Mansion 2]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Thu, 09 Jun 2011 16:38:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810430&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[We Drove Mario Kart 3D Through Land, Sea and Air For You]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We Drove &lt;em&gt;Mario Kart 3D&lt;/em&gt; Through Land, Sea and Air For You" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read We Drove &lt;em&gt;Mario Kart 3D&lt;/em&gt; Through Land, Sea and Air For You" href="http://kotaku.com/5810423/we-drove-mario-kart-3d-through-land-sea-and-air-for-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We Drove &lt;em&gt;Mario Kart 3D&lt;/em&gt; Through Land, Sea and Air For You" alt="Click here to read We Drove &lt;em&gt;Mario Kart 3D&lt;/em&gt; Through Land, Sea and Air For You" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1588.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/kotaku/videos/1588 --><!-- /videoId: explore/kotaku/videos/1588 --> I checked out some of the new features of <em>Mario Kart 3D</em> at the Nintendo booth today. In addition to looking pretty, partially thanks to <em>Donkey Kong Country Returns</em> developer <a href="http://blog.kotaku.com/5809732/mario-kart-3ds-is-being-worked-on-by-metroid-primes-developers">Retro Studios</a>, the 3DS version adds customizable vehicles, flying sections and "underwater driving".				<a href="http://kotaku.com/5810423/we-drove-mario-kart-3d-through-land-sea-and-air-for-you" title="Click here to read more about We Drove Mario Kart 3D Through Land, Sea and Air For You">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5810423/we-drove-mario-kart-3d-through-land-sea-and-air-for-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810423]]></guid>
			<category><![CDATA[Hands-On]]></category>
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			<category><![CDATA[E3]]></category>
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			<category><![CDATA[E311impressionsday3]]></category>
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			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Mario Kart]]></category>
			<category><![CDATA[Mario kart 3ds]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Preview]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Thu, 09 Jun 2011 15:55:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810423&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Twisted Metal Multiplayer Is Frantic, Fantastic]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Twisted Metal&lt;/em&gt; Multiplayer Is Frantic, Fantastic" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Twisted Metal&lt;/em&gt; Multiplayer Is Frantic, Fantastic" href="http://kotaku.com/5810120/twisted-metal-multiplayer-is-frantic-fantastic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Twisted Metal&lt;/em&gt; Multiplayer Is Frantic, Fantastic" alt="Click here to read &lt;em&gt;Twisted Metal&lt;/em&gt; Multiplayer Is Frantic, Fantastic" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1580.jpg"/>
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									</div>
				<!-- videoId: explore/kotaku/videos/1580 --><!-- /videoId: explore/kotaku/videos/1580 --> It's not unfair to say that vehicle combat games have gone out of fashion. There are very few, if any AAA franchises anymore, which is definitely a big part of why <em>Twisted Metal</em>'s multiplayer is so refreshing. The combat in the game is just as fast-paced and competitive as a FPS or fighting game, but without the reflex-based twitchy feeling that deters players who don't have that competitive streak. This version of the game sets itself apart within its own genre as well with improved controls.				<a href="http://kotaku.com/5810120/twisted-metal-multiplayer-is-frantic-fantastic" title="Click here to read more about Twisted Metal Multiplayer Is Frantic, Fantastic">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5810120/twisted-metal-multiplayer-is-frantic-fantastic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810120]]></guid>
			<category><![CDATA[Hands-On]]></category>
			<category><![CDATA[David Jaffe]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E311impressions]]></category>
			<category><![CDATA[E311impressionsday2]]></category>
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			<category><![CDATA[eat sleep play]]></category>
			<category><![CDATA[Preview]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[twisted metal]]></category>
			<pubDate><![CDATA[Wed, 08 Jun 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810120&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Suprisingly Competent Blackwater Kinect Title Could Be Its Own Greatest Victim]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Suprisingly Competent &lt;em&gt;Blackwater&lt;/em&gt; Kinect Title Could Be Its Own Greatest Victim" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Suprisingly Competent &lt;em&gt;Blackwater&lt;/em&gt; Kinect Title Could Be Its Own Greatest Victim" href="http://kotaku.com/5810096/suprisingly-competent-blackwater-kinect-title-could-be-its-own-greatest-victim" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Suprisingly Competent &lt;em&gt;Blackwater&lt;/em&gt; Kinect Title Could Be Its Own Greatest Victim" alt="Click here to read Suprisingly Competent &lt;em&gt;Blackwater&lt;/em&gt; Kinect Title Could Be Its Own Greatest Victim" src="http://cache.kotaku.com/assets/images/9/2011/06/small_highres_screenshot_00012.jpg"/>
											</a></div>
									</div>
				This week was the<a href="http://kotaku.com/5809579/infamous-real+life-mercenaries-to-star-in-blackwater-the-video-game?tag=blackwater"> first time we heard </a>of publisher 505 Games' <em>Blackwater</em>, an FPS that would cast you in the role of Blackwater Worldwide mercenaries. The topic seemed thorny&mdash;the mercenary company, now renamed Xe Services LLC., has been at the center of a multiple of controversies and the subject of highly critical Congressional hearings. Blackwater has been linked to the deaths of 17 Iraqi civilians, and the alcohol-fueled fatal shooting of a security guard in the employ of the country's vice president. According to 505, the game was designed in consultation with former mercenary agents, and with Erik Prince, the founder and former head of the hot-button security contractor. Some gamers have been piqued; <a href="http://www.neogaf.com/forum/showthread.php?t=432801">a NeoGaf thread</a> devoted to the topic of the game was titled "Somewhat murderous scumbag PMC Blackwater gets an FPS." Is 505 Games trying to court controversy?				<a href="http://kotaku.com/5810096/suprisingly-competent-blackwater-kinect-title-could-be-its-own-greatest-victim" title="Click here to read more about Suprisingly Competent Blackwater Kinect Title Could Be Its Own Greatest Victim">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5810096/suprisingly-competent-blackwater-kinect-title-could-be-its-own-greatest-victim]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810096]]></guid>
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			<pubDate><![CDATA[Wed, 08 Jun 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[Dead Island Stands Out By Being Both Splattery and Solemn]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Stands Out By Being Both Splattery and Solemn" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Stands Out By Being Both Splattery and Solemn" href="http://kotaku.com/5809970/dead-island-stands-out-by-being-both-splattery-and-solemn" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Stands Out By Being Both Splattery and Solemn" alt="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Stands Out By Being Both Splattery and Solemn" src="http://cache.kotaku.com/assets/images/9/2011/06/small_deadisland-all-all-screenshot-057-e3.jpg_01.jpg"/>
											</a></div>
									</div>
				<a href="http://deadisland.deepsilver.com/deadisland.php"><em>Dead Island</em></a> had been sending mixed signals&mdash;I wasn't able to tell whether this title was meant to be a goofy splatterfest or emotionally devastating. Having now had the chance to experience the game first hand, I think it's trying to be a little of both. Surprisingly, the combination works.				<a href="http://kotaku.com/5809970/dead-island-stands-out-by-being-both-splattery-and-solemn" title="Click here to read more about Dead Island Stands Out By Being Both Splattery and Solemn">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Wed, 08 Jun 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[Rise of Nightmare Recreates a Drunk's Bloody Wander Through a Zombie Cavalcade]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rise of Nightmare&lt;/em&gt; Recreates a Drunk's Bloody Wander Through a Zombie Cavalcade" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rise of Nightmare&lt;/em&gt; Recreates a Drunk's Bloody Wander Through a Zombie Cavalcade" href="http://kotaku.com/5809945/rise-of-nightmare-recreates-a-drunks-bloody-wander-through-a-zombie-cavalcade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Rise of Nightmare&lt;/em&gt; Recreates a Drunk's Bloody Wander Through a Zombie Cavalcade" alt="Click here to read &lt;em&gt;Rise of Nightmare&lt;/em&gt; Recreates a Drunk's Bloody Wander Through a Zombie Cavalcade" src="http://cache.kotaku.com/assets/images/9/2011/06/small_riseof_01.jpg"/>
											</a></div>
									</div>
				 There is something wonderful about air chainsawing zombies. And air cleavering them. And air sheering them.				<a href="http://kotaku.com/5809945/rise-of-nightmare-recreates-a-drunks-bloody-wander-through-a-zombie-cavalcade" title="Click here to read more about Rise of Nightmare Recreates a Drunk's Bloody Wander Through a Zombie Cavalcade">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5809945/rise-of-nightmare-recreates-a-drunks-bloody-wander-through-a-zombie-cavalcade]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809945]]></guid>
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			<pubDate><![CDATA[Wed, 08 Jun 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Final Fantasy XIII-2 Has Transforming Moogles, Recruitable Monsters and Rap]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; Has Transforming Moogles, Recruitable Monsters and Rap" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; Has Transforming Moogles, Recruitable Monsters and Rap" href="http://kotaku.com/5809658/final-fantasy-xiii+2-has-transforming-moogles-recruitable-monsters-and-rap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; Has Transforming Moogles, Recruitable Monsters and Rap" alt="Click here to read &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; Has Transforming Moogles, Recruitable Monsters and Rap" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ffsplash.jpg"/>
											</a></div>
									</div>
				 I've always thought that <a href="http://www.finalfantasyxiii.com/"><em>Final Fantasy XIII</em></a> didn't get a fair shake. Admittedly, it was an overwhelmingly linear journey&mdash;player agency wasn't topmost among the priorities incorporated into its development. But it was an extraordinarily intentional game; nothing about it ever felt accidental or unplanned. It did a few things, but it did them exceedingly well: excellent combat, well-produced cut scenes, a surprisingly mature narrative, and quality voice-acting. But all of that deliberateness&mdash;of which I was a fan&mdash;came at the expense of a certain amount of freedom that many fans expect from the series. <em>XIII-2</em> is looking to change much of that.				<a href="http://kotaku.com/5809658/final-fantasy-xiii+2-has-transforming-moogles-recruitable-monsters-and-rap" title="Click here to read more about Final Fantasy XIII-2 Has Transforming Moogles, Recruitable Monsters and Rap">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5809658/final-fantasy-xiii+2-has-transforming-moogles-recruitable-monsters-and-rap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809658]]></guid>
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			<pubDate><![CDATA[Wed, 08 Jun 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5809658&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rushing Through Battlefield 3's Reworked Multiplayer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rushing Through &lt;em&gt;Battlefield 3&lt;/em&gt;'s Reworked Multiplayer" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Rushing Through &lt;em&gt;Battlefield 3&lt;/em&gt;'s Reworked Multiplayer" href="http://kotaku.com/5809656/rushing-through-battlefield-3s-reworked-multiplayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rushing Through &lt;em&gt;Battlefield 3&lt;/em&gt;'s Reworked Multiplayer" alt="Click here to read Rushing Through &lt;em&gt;Battlefield 3&lt;/em&gt;'s Reworked Multiplayer" src="http://cache.kotaku.com/assets/images/9/2011/06/small_battlefield3.jpg"/>
											</a></div>
									</div>
				 The recoil of guns in <em>Battlefield 3</em> is deeply satisfying, especially when it's followed by an enemy staggering and then falling.				<a href="http://kotaku.com/5809656/rushing-through-battlefield-3s-reworked-multiplayer" title="Click here to read more about Rushing Through Battlefield 3's Reworked Multiplayer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5809656/rushing-through-battlefield-3s-reworked-multiplayer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809656]]></guid>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 18:37:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5809656&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Resident Evil: Revelations is a Frightening, Delightful Experience]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Resident Evil: Revelations&lt;/em&gt; is a Frightening, Delightful Experience" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Resident Evil: Revelations&lt;/em&gt; is a Frightening, Delightful Experience" href="http://kotaku.com/5808388/resident-evil-revelations-is-a-frightening-delightful-experience" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Resident Evil: Revelations&lt;/em&gt; is a Frightening, Delightful Experience" alt="Click here to read &lt;em&gt;Resident Evil: Revelations&lt;/em&gt; is a Frightening, Delightful Experience" src="http://cache.kotaku.com/assets/images/9/2011/06/small_rerevelations.jpg"/>
											</a></div>
									</div>
				This is<em> Resident Evil </em>as I remember it: Eerie, tense, long moments of exploration punctuated by brief, startling encounters.				<a href="http://kotaku.com/5808388/resident-evil-revelations-is-a-frightening-delightful-experience" title="Click here to read more about Resident Evil: Revelations is a Frightening, Delightful Experience">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5808388/resident-evil-revelations-is-a-frightening-delightful-experience]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5808388]]></guid>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5808388&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lets Go Hands-On and Take a Closer Look at the Wii U]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lets Go Hands-On and Take a Closer Look at the Wii U" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Lets Go Hands-On and Take a Closer Look at the Wii U" href="http://kotaku.com/5809573/lets-go-hands+on-and-take-a-closer-look-at-the-wii-u/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lets Go Hands-On and Take a Closer Look at the Wii U" alt="Click here to read Lets Go Hands-On and Take a Closer Look at the Wii U" src="http://cache.kotaku.com/assets/images/9/2011/06/small_nintendowiiuhands8.jpg"/>
											</a></div>
									</div>
				 Here are a bunch more photos of Nintendo's new platform taken from every angle. If you're more interested in the tech specs, you should check those out <a href="http://kotaku.com/5808704/this-is-nintendos-new-wii-u-and-its-bold-new-controller">here</a>. <div style="clear: both;"></div>				<a href="http://kotaku.com/5809573/lets-go-hands+on-and-take-a-closer-look-at-the-wii-u/gallery/" title="Click here to read more about Lets Go Hands-On and Take a Closer Look at the Wii U">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5809573/lets-go-hands+on-and-take-a-closer-look-at-the-wii-u/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809573]]></guid>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 15:24:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5809573&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[First Official Tech Details on Wii U and Its Bold New Controller]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Official Tech Details on Wii U and Its Bold New Controller" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read First Official Tech Details on Wii U and Its Bold New Controller" href="http://kotaku.com/5808704/this-is-nintendos-new-wii-u-and-its-bold-new-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Official Tech Details on Wii U and Its Bold New Controller" alt="Click here to read First Official Tech Details on Wii U and Its Bold New Controller" src="http://cache.kotaku.com/assets/images/9/2011/06/small_new_nintendo_controller.jpg"/>
											</a></div>
									</div>
				Nintendo's new controller has been revealed, a touchscreen-based device that works with all-new, high-definition hardware. This is our first official look at Wii U.				<a href="http://kotaku.com/5808704/this-is-nintendos-new-wii-u-and-its-bold-new-controller" title="Click here to read more about First Official Tech Details on Wii U and Its Bold New Controller">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5808704/this-is-nintendos-new-wii-u-and-its-bold-new-controller]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5808704]]></guid>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5808704&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hot Shots Golf Comes to NGP with 50 Player Support]]></title>
			<description>
			<![CDATA[
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				<em>Hot Shots Golf</em> for the NGP is everything you love about the series with some smart additions that lean heavily on the portable's special capabilities.				<a href="http://kotaku.com/5805976/hot-shots-golf-comes-to-ngp-with-50-player-support" title="Click here to read more about Hot Shots Golf Comes to NGP with 50 Player Support">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5805976/hot-shots-golf-comes-to-ngp-with-50-player-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805976]]></guid>
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			<pubDate><![CDATA[Mon, 06 Jun 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Little Deviants Explores Everything Wondrous About the NGP]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Little Deviants&lt;/em&gt; Explores Everything Wondrous About the NGP" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Little Deviants&lt;/em&gt; Explores Everything Wondrous About the NGP" href="http://kotaku.com/5805972/little-deviants" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Little Deviants&lt;/em&gt; Explores Everything Wondrous About the NGP" alt="Click here to read &lt;em&gt;Little Deviants&lt;/em&gt; Explores Everything Wondrous About the NGP" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ld_maze_view01_01.jpg"/>
											</a></div>
									</div>
				Packed with more than 30 minigames, <em>Little Deviants</em> is the perfect game to get to show off all of the features, controls and bells and whistles of the NGP.				<a href="http://kotaku.com/5805972/little-deviants" title="Click here to read more about Little Deviants Explores Everything Wondrous About the NGP">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805972/little-deviants]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805972]]></guid>
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			<pubDate><![CDATA[Thu, 02 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5805972&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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