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		<title><![CDATA[Kotaku: Habbo Hotel]]></title>
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			<title><![CDATA[Kotaku: Habbo Hotel]]></title>
			<link>http://kotaku.com/tag/habbo hotel</link>
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		<link>http://kotaku.com/tag/habbo hotel</link>
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		<description><![CDATA[Kotaku posts tagged Habbo Hotel]]></description>
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			<title><![CDATA[Another Habbo Heist Robs Furniture from 400 Finns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Habbo Heist Robs Furniture from 400 Finns" href="http://kotaku.com/virtual-items/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualitems</span></a></div -->					<div><a title="Click here to read Another Habbo Heist Robs Furniture from 400 Finns" href="http://kotaku.com/5552812/another-habbo-heist-robs-furniture-from-400-finns" class="pp_image">
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				Cops are searching real homes for clues in the theft of virtual items from <em>Habbo Hotel</em>, the teen-oriented social game that's been on the vanguard of virtual crime before. This time Finnish authorities are tracking some 400 cases of theft.				<a href="http://kotaku.com/5552812/another-habbo-heist-robs-furniture-from-400-finns" title="Click here to read more about Another Habbo Heist Robs Furniture from 400 Finns">More&nbsp;&raquo;</a>
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			<category><![CDATA[virtual items]]></category>
			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Cybercrime]]></category>
			<category><![CDATA[Finland]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<pubDate><![CDATA[Tue, 01 Jun 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA['Why User Generated Content Matters' (For Some)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Why User Generated Content Matters' (For Some)" href="http://kotaku.com/habbo-hotel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">habbohotel</span></a></div -->					<div><a title="Click here to read 'Why User Generated Content Matters' (For Some)" href="http://kotaku.com/5018640/why-user-generated-content-matters-for-some" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Why User Generated Content Matters' (For Some)" alt="Click here to read 'Why User Generated Content Matters' (For Some)" src="http://cache.kotaku.com/assets/images/9/2008/06/c6/85/small_c685d17e15c2a849c6d0d3b7ec410596.jpg"/>
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				 User generated content is something of a hot issue, with even universities like Stanford <a href="http://kotaku.com/341026/stanfords-new-contribution-to-virtual-worlds-dryad">getting in on the game</a> of how to make it easier and more intuitive for people to make their own stuff for games.  At the recent Social Gaming Summit, a couple of industry types got together to talk about user generated content in virtual worlds, and why the model works for their games (such as <i>Habbo Hotel</i> or <i>Puzzle Pirates</i>):				<a href="http://kotaku.com/5018640/why-user-generated-content-matters-for-some" title="Click here to read more about 'Why User Generated Content Matters' (For Some)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[Virtual worlds]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[puzzle pirates]]></category>
			<pubDate><![CDATA[Sun, 22 Jun 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[How Casual MMOGs Are Making Money]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Casual MMOGs Are Making Money" href="http://kotaku.com/free-to-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freetoplay</span></a></div -->					<div><a title="Click here to read How Casual MMOGs Are Making Money" href="http://kotaku.com/5016482/how-casual-mmogs-are-making-money" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Casual MMOGs Are Making Money" alt="Click here to read How Casual MMOGs Are Making Money" src="http://cache.kotaku.com/assets/images/9/2008/06/cb/0c/small_cb0caf5ee8a203621c4f78375ef7c140.jpg"/>
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				  Lightspeed, a venture capital firm, checked out the average revenue per user for some casual, free to play MMOGs (<i>Club Penguin</i>, <i>Habbo Hotel</i>, <i>Runescape</i>, and <i>Second Life</i>), establishing that other that <i>SL</i> - which pulls in a little over $9 a month in ARPU, thanks mostly to virtual land upkeep - these sorts of casual MMOGs pull in around $1.25 ARPU per month.  Which, until one considers the user bases of games like <i>Club Penguin</i>, seems like a damn hard way to make some money:				<a href="http://kotaku.com/5016482/how-casual-mmogs-are-making-money" title="Click here to read more about How Casual MMOGs Are Making Money">More&nbsp;&raquo;</a>
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			<category><![CDATA[free to play]]></category>
			<category><![CDATA[Money money money]]></category>
			<category><![CDATA[Club Penguin]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[linden lab]]></category>
			<category><![CDATA[Mmogs]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[RuneScape]]></category>
			<category><![CDATA[Second Life]]></category>
			<pubDate><![CDATA[Sat, 14 Jun 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Disney's Virtual Magic Kingdom Closing, Fans Hysterical]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Disney's Virtual Magic Kingdom Closing, Fans Hysterical" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read Disney's Virtual Magic Kingdom Closing, Fans Hysterical" href="http://kotaku.com/381861/disneys-virtual-magic-kingdom-closing-fans-hysterical" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Disney's Virtual Magic Kingdom Closing, Fans Hysterical" alt="Click here to read Disney's Virtual Magic Kingdom Closing, Fans Hysterical" src="http://cache.kotaku.com/assets/images/9/2008/04/small_vmk-thumb.gif"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/vmk.gif"></a> Once upon a time, Disney had this virtual world called (creatively enough) <a href="http://vmk.disney.go.com/vmk/en_US/index?name=VMKHomePage"><i>Virtual Magic Kingdom</i></a>:				<a href="http://kotaku.com/381861/disneys-virtual-magic-kingdom-closing-fans-hysterical" title="Click here to read more about Disney's Virtual Magic Kingdom Closing, Fans Hysterical">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/381861/disneys-virtual-magic-kingdom-closing-fans-hysterical]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-381861]]></guid>
			<category><![CDATA[Virtual Worlds]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Disney]]></category>
			<category><![CDATA[Economics]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[sulake]]></category>
			<category><![CDATA[Virtual Magic Kingdom]]></category>
			<pubDate><![CDATA[Sun, 20 Apr 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Should Virtual Item Loss Be Classed As Real Life Theft?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Should Virtual Item Loss Be Classed As Real Life Theft?" href="http://kotaku.com/crime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crime</span></a></div -->					<div><a title="Click here to read Should Virtual Item Loss Be Classed As Real Life Theft?" href="http://kotaku.com/360073/should-virtual-item-loss-be-classed-as-real-life-theft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Should Virtual Item Loss Be Classed As Real Life Theft?" alt="Click here to read Should Virtual Item Loss Be Classed As Real Life Theft?" src="http://cache.kotaku.com/assets/images/9/2008/02/small_byebyelaptop-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/byebyelaptop.jpg"></a>  A short and sweet and mildly thought provoking piece over at Terra Nova asks the question: "Why not qualify the taking away of virtual objects as theft?"  The author speaks in reference to Dutch law specifically, but a few cases have cropped up in recent months (<a href="http://kotaku.com/337119/shanda-sued-forced-to-pay-for-stolen-virtual-items">Shanda getting sued after forgetting to return some virtual items</a>; the case that this post was based on, where <a href="http://news.bbc.co.uk/2/hi/technology/7094764.stm">virtual theft in <i>Habbo Hotel</i></a> led to a real life arrest) that raise the question of what <i>do</i> you do with virtual items when they're stolen?  Slap a pair of real life cuffs on the thief's wrists?  Ignore it, since the items never left the virtual space they inhabited?				<a href="http://kotaku.com/360073/should-virtual-item-loss-be-classed-as-real-life-theft" title="Click here to read more about Should Virtual Item Loss Be Classed As Real Life Theft?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/360073/should-virtual-item-loss-be-classed-as-real-life-theft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-360073]]></guid>
			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[Shanda]]></category>
			<category><![CDATA[Theft]]></category>
			<category><![CDATA[Virtual Worlds]]></category>
			<pubDate><![CDATA[Sun, 24 Feb 2008 12:30:38 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Dutch Teen Arrested For Virtual Furniture Thievery]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dutch Teen Arrested For Virtual Furniture Thievery" href="http://kotaku.com/crime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crime</span></a></div -->					<div><a title="Click here to read Dutch Teen Arrested For Virtual Furniture Thievery" href="http://kotaku.com/322906/dutch-teen-arrested-for-virtual-furniture-thievery" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dutch Teen Arrested For Virtual Furniture Thievery" alt="Click here to read Dutch Teen Arrested For Virtual Furniture Thievery" src="http://cache.kotaku.com/assets/images/9/2007/11/small_habbo_furniture.jpg"/>
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				Normally, sentences that start with "Dutch teen" are cause for excitement&mdash;or at the very least, a Fleshbot post&mdash;but this one is nothing short of depressing. According the BBC, six teenagers are suspected of stealing some 4,000 euros (about $5800 US) worth of virtual furniture in a phishing scam directed at <em>Habbo Hotel</em> users. One has been arrested, a 17-year old, after police contacted the service's owners.				<a href="http://kotaku.com/322906/dutch-teen-arrested-for-virtual-furniture-thievery" title="Click here to read more about Dutch Teen Arrested For Virtual Furniture Thievery">More&nbsp;&raquo;</a>
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			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Cybercrime]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[Home]]></category>
			<category><![CDATA[Virtual Worlds]]></category>
			<pubDate><![CDATA[Wed, 14 Nov 2007 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Habbo Hotel Has 80 Million Avatars]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Habbo Hotel Has 80 Million Avatars" href="http://kotaku.com/fahey-created-80-million-avatars%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">faheycreated80millionavatars?</span></a></div -->					<div><a title="Click here to read Habbo Hotel Has 80 Million Avatars" href="http://kotaku.com/316781/habbo-hotel-has-80-million-avatars" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Habbo Hotel Has 80 Million Avatars" alt="Click here to read Habbo Hotel Has 80 Million Avatars" src="http://cache.kotaku.com/assets/images/9/2007/10/small_Picture 31.png"/>
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				Confession: I have never frequented Habbo Hotel. Should I feel ashamed? (Note: Given an over-inflated sense of esteem, anything that I or any other members of the Kotaku staff have failed to experienced is immediately considered worthless and below us when encountered, so the question is rhetorical...if you could even give it that much credit). But a lot of people have tried it out, teens and "teens," producing a total 80 million avatars since the site launched in 2000. Quick division tells us that roughly 10 million avatars have been created per year, or just shy of a million per month. We'd keep spouting off numbers, but you've already stopped reading, continuing your search of import DS titles featuring pantsu and jubblies. 				<a href="http://kotaku.com/316781/habbo-hotel-has-80-million-avatars" title="Click here to read more about Habbo Hotel Has 80 Million Avatars">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/316781/habbo-hotel-has-80-million-avatars]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-316781]]></guid>
			<category><![CDATA[fahey created 80 million avatars?]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Sulake Corporation]]></category>
			<pubDate><![CDATA[Tue, 30 Oct 2007 14:20:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Raph Koster On Game Grammar and Creating Fun]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Raph Koster On Game Grammar and Creating Fun" href="http://kotaku.com/raph-koster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">raphkoster</span></a></div -->					<div><a title="Click here to read Raph Koster On Game Grammar and Creating Fun" href="http://kotaku.com/313210/raph-koster-on-game-grammar-and-creating-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Raph Koster On Game Grammar and Creating Fun" alt="Click here to read Raph Koster On Game Grammar and Creating Fun" src="http://cache.kotaku.com/assets/images/9/2007/10/small_raphkoster-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/raphkoster.jpg"></a>  Gamasutra has a long (long) interview up with Raph Koster (lead designer of <i>Ultima Online</i> and founder of Areae).  It's long.  But Koster touches on a ton of stuff - the shift in game design, the ultra-casual market like <i>Habbo Hotel</i> vs. <i>WoW</i>, this idea of 'game grammar', why patents are a necessary evil, and is 'single-player gaming dead'? - and it's an interesting read.  Even some interesting ideas on the us vs. them mentality present in the industry (or is it?):				<a href="http://kotaku.com/313210/raph-koster-on-game-grammar-and-creating-fun" title="Click here to read more about Raph Koster On Game Grammar and Creating Fun">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/313210/raph-koster-on-game-grammar-and-creating-fun]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-313210]]></guid>
			<category><![CDATA[Raph Koster]]></category>
			<category><![CDATA[areae]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[game grammar]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[Ultima]]></category>
			<pubDate><![CDATA[Sat, 20 Oct 2007 18:00:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['Designing a Gameless Game' - Habbo Hotel's Sulka Haro]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Designing a Gameless Game' - Habbo Hotel's Sulka Haro" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'Designing a Gameless Game' - Habbo Hotel's Sulka Haro" href="http://kotaku.com/310650/designing-a-gameless-game-+-habbo-hotels-sulka-haro" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Designing a Gameless Game' - Habbo Hotel's Sulka Haro" alt="Click here to read 'Designing a Gameless Game' - Habbo Hotel's Sulka Haro" src="http://cache.kotaku.com/assets/images/9/2007/10/small_habboss1-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/habboss1.jpg"></a>  There's a number of wildly popular 'games' (online worlds?) that fly under the radar in terms of press (unless, like <i>Club Penguin</i>, they get purchased for a lot of money), and <i>Habbo Hotel</i> is one of those - some of this is a demographic issue, and some of it is that games like this don't fit into our idea of what a 'game' is or should be.  Gamasutra has an interesting interview with <i>Habbo</i>'s lead designer, Sulka Haro.  It's an enlightening look at those virtual worlds that fall into the part virtual networking site, part 'game' (depending on your definition), both in terms of design and actual implementation.  And how we should be defining 'games' in the first place:				<a href="http://kotaku.com/310650/designing-a-gameless-game-+-habbo-hotels-sulka-haro" title="Click here to read more about 'Designing a Gameless Game' - Habbo Hotel's Sulka Haro">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Social Networking]]></category>
			<pubDate><![CDATA[Sun, 14 Oct 2007 16:30:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Top 10 MMOs]]></title>
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				In news outside of the console industry, the top ten most popular MMO games have been listed. Not surprisingly, World of Warcraft is sitting pretty at number one, but the rest of the list is a bit of a head scratcher. <a href="http://en.wikipedia.org/wiki/Habbo_Hotel">Habbo Hotel</a>, that Finnish playable MySpace to the youth, comes in second, which begs the question,"How old do you have to be to own a credit card these days?!":				<a href="http://kotaku.com/269160/top-10-mmos" title="Click here to read more about Top 10 MMOs">More&nbsp;&raquo;</a>
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			<category><![CDATA[List it]]></category>
			<category><![CDATA[Club Penguin]]></category>
			<category><![CDATA[gaia online]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[lineage I/II]]></category>
			<category><![CDATA[List]]></category>
			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[puzzle pirates]]></category>
			<category><![CDATA[runescape"]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Top Ten]]></category>
			<category><![CDATA[webkinz]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Fri, 15 Jun 2007 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Blizzard Pres to Keynote Austin GDC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Pres to Keynote Austin GDC" href="http://kotaku.com/austin-gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">austingdc07</span></a></div -->					<div><a title="Click here to read Blizzard Pres to Keynote Austin GDC" href="http://kotaku.com/264971/blizzard-pres-to-keynote-austin-gdc" class="pp_image">
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				Blizzard president and co-founder Michael Morhaime will be presenting a keynote at this year's Austin Game Developers Conference.				<a href="http://kotaku.com/264971/blizzard-pres-to-keynote-austin-gdc" title="Click here to read more about Blizzard Pres to Keynote Austin GDC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/264971/blizzard-pres-to-keynote-austin-gdc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-264971]]></guid>
			<category><![CDATA[austin gdc07]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Events]]></category>
			<category><![CDATA[Habbo Hotel]]></category>
			<category><![CDATA[michael Morhaime]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Sulka Haro]]></category>
			<pubDate><![CDATA[Thu, 31 May 2007 18:00:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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