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		<title><![CDATA[Kotaku: Gunpei Yokoi]]></title>
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			<title><![CDATA[Kotaku: Gunpei Yokoi]]></title>
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		<description><![CDATA[Kotaku posts tagged Gunpei Yokoi]]></description>
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			<title><![CDATA[The Day Mario's Creator Didn't Retire (And What It Says About His Future)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Day Mario's Creator Didn't Retire (And What It Says About His Future)" href="http://kotaku.com/shigeru-miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shigerumiyamoto</span></a></div -->					<div><a title="Click here to read The Day Mario's Creator Didn't Retire (And What It Says About His Future)" href="http://kotaku.com/5866247/the-day-marios-creator-didnt-retire-and-what-it-says-about-his-future" class="pp_image">
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				The internet was rocked. Shigeru Miyamoto, the creator of <em>Mario</em> and <em>Zelda</em>, <a href="http://kotaku.com/5866158/creator-of-mario-zelda-says-im-retiring-will-make-smaller-games">reportedly said</a> he was stepping down. Nobody seemed prepared for this. It was so sudden. So surprising. The end of an era.				<a href="http://kotaku.com/5866247/the-day-marios-creator-didnt-retire-and-what-it-says-about-his-future" title="Click here to read more about The Day Mario's Creator Didn't Retire (And What It Says About His Future)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Dec 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo's First Arcade Games Were, Well, Pretty Sucky]]></title>
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				It's one of those quirks of history that Nintendo, a company synonymous with colourful characters and fun video games, made its very first independent venture into the world of arcade gaming with...a board game adaptation.				<a href="http://kotaku.com/5794203/nintendos-first-arcade-games-were-well-pretty-sucky" title="Click here to read more about Nintendo's First Arcade Games Were, Well, Pretty Sucky">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Apr 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Game Boy Creator's Last Handheld Was A Wonderful Little Thing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Game Boy Creator's Last Handheld Was A Wonderful Little Thing" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read The Game Boy Creator's Last Handheld Was A Wonderful Little Thing" href="http://kotaku.com/5790050/the-game-boy-creators-last-handheld-was-a-wonderful-little-thing" class="pp_image">
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				Since Brian's story earlier <a href="http://kotaku.com/#!5789740/why-gamings-most-tragic-conspiracy-is-bullshit">about the tragic death of former Nintendo great Gunpei Yokoi,</a> I figured today would be a good time to take a look at the last thing he ever worked on: the WonderSwan handheld gaming device.				<a href="http://kotaku.com/5790050/the-game-boy-creators-last-handheld-was-a-wonderful-little-thing" title="Click here to read more about The Game Boy Creator's Last Handheld Was A Wonderful Little Thing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Apr 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Father of the Game Boy Was Not Killed By Yakuza]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Father of the Game Boy Was Not Killed By Yakuza" href="http://kotaku.com/not-murder/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">notmurder</span></a></div -->					<div><a title="Click here to read The Father of the Game Boy Was Not Killed By Yakuza" href="http://kotaku.com/5789740/why-gamings-most-tragic-conspiracy-is-bullshit" class="pp_image">
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				It was apparently a contracted hit. Gunpei Yokoi, father of the Game Boy who failed with the Virtual Boy, left Nintendo and was working with a rival on a new portable game device. Yokoi had too many Nintendo secrets. He had to be out of the picture, say the conspiracy theories. He had to be silenced.				<a href="http://kotaku.com/5789740/why-gamings-most-tragic-conspiracy-is-bullshit" title="Click here to read more about The Father of the Game Boy Was Not Killed By Yakuza">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Apr 2011 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Nintendo They've Tried to Forget: Gambling, Gangsters, and Love Hotels]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Nintendo They've Tried to Forget: Gambling, Gangsters, and Love Hotels" href="http://kotaku.com/nsfw/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nsfw</span></a></div -->					<div><a title="Click here to read The Nintendo They've Tried to Forget: Gambling, Gangsters, and Love Hotels" href="http://kotaku.com/5784314/the-nintendo-theyve-tried-to-forget-gambling-gangsters-and-love-hotels" class="pp_image">
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				<em>Nintendo, the world's family-friendly video game maker, formed under less virtuous auspices. Before Nintendo made video games, they made playing cards for gangsters and ran their own love hotel, which some assert their own president frequented&mdash;during work. Saucy!</em>				<a href="http://kotaku.com/5784314/the-nintendo-theyve-tried-to-forget-gambling-gangsters-and-love-hotels" title="Click here to read more about The Nintendo They've Tried to Forget: Gambling, Gangsters, and Love Hotels">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Mar 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Japanese Gaming Does Not Speak The Same Lingo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japanese Gaming Does Not Speak The Same Lingo" href="http://kotaku.com/culture-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culturesmash</span></a></div -->					<div><a title="Click here to read Japanese Gaming Does Not Speak The Same Lingo" href="http://kotaku.com/5743529/japanese-gaming-does-not-speak-the-same-lingo" class="pp_image">
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				 While to outsiders Japan appears a homogeneous nation (with only <a href="http://bionicbong.com/japan/foreigners-in-japan-and-where-do-we-stand/">2% of the population being registered foreigners</a>), there are actually key regional differences in the way people behave and the language is spoken. The country's video game developers are no exception.				<a href="http://kotaku.com/5743529/japanese-gaming-does-not-speak-the-same-lingo" title="Click here to read more about Japanese Gaming Does Not Speak The Same Lingo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Jan 2011 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Nintendo 3DS Is The Anti-Game Boy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Nintendo 3DS Is The Anti-Game Boy" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read The Nintendo 3DS Is The Anti-Game Boy" href="http://kotaku.com/5742497/the-nintendo-3ds-is-the-anti+game-boy" class="pp_image">
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				 Inexpensive, low-tech and sporting an impressive battery life, the Nintendo Game Boy was released in 1989. Next month, Nintendo is releasing the 3DS. It's everything the Game Boy wasn't. It is the Anti-Game Boy.				<a href="http://kotaku.com/5742497/the-nintendo-3ds-is-the-anti+game-boy" title="Click here to read more about The Nintendo 3DS Is The Anti-Game Boy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 25 Jan 2011 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[From Game Boy To Virtual Boy, An Exhibit Of Gunpei Yokoi's Legacy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From Game Boy To Virtual Boy, An Exhibit Of Gunpei Yokoi's Legacy" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read From Game Boy To Virtual Boy, An Exhibit Of Gunpei Yokoi's Legacy" href="http://kotaku.com/5621377/from-game-boy-to-virtual-boy-an-exhibit-of-gunpei-yokois-legacy/gallery/" class="pp_image">
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				Gunpei Yokoi, who sadly killed in an auto accident in 1997, was a gaming wizard. A new exhibit in Tokyo's Harajuku pays its respects to Yokoi's legacy.				<a href="http://kotaku.com/5621377/from-game-boy-to-virtual-boy-an-exhibit-of-gunpei-yokois-legacy/gallery/" title="Click here to read more about From Game Boy To Virtual Boy, An Exhibit Of Gunpei Yokoi's Legacy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Aug 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Nintendo Love Tester Was More Than A Vitality Sensor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Nintendo Love Tester Was More Than A Vitality Sensor" href="http://kotaku.com/toys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toys</span></a></div -->					<div><a title="Click here to read The Nintendo Love Tester Was More Than A Vitality Sensor" href="http://kotaku.com/5576999/the-nintendo-love-tester-was-more-than-a-vitality-sensor" class="pp_image">
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				Nintendo hasn't always made video games. It's over 100 years old, and in that time has made stuff like cards and children's toys. Oh, and also love testers, like this one, designed by the man who created the Game Boy.				<a href="http://kotaku.com/5576999/the-nintendo-love-tester-was-more-than-a-vitality-sensor" title="Click here to read more about The Nintendo Love Tester Was More Than A Vitality Sensor">More&nbsp;&raquo;</a>
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			<category><![CDATA[Toys]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Thu, 01 Jul 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Flipping Through The Nintendo History System]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Flipping Through The Nintendo History System" href="http://kotaku.com/comic-books/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comicbooks</span></a></div -->					<div><a title="Click here to read Flipping Through The Nintendo History System" href="http://kotaku.com/5537735/flipping-through-the-nintendo-history-system/gallery/" class="pp_image">
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				Artist Bill Mudron shipped out the first issue of The Nintendo History System this week, the first chapter in an 8-part series that offers a fun, historical look at the company's rise from playing card manufacturer to video game giant.				<a href="http://kotaku.com/5537735/flipping-through-the-nintendo-history-system/gallery/" title="Click here to read more about Flipping Through The Nintendo History System">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bill mudron]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Sat, 15 May 2010 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Good Advice From One Nintendo Creator To Another]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Good Advice From One Nintendo Creator To Another" href="http://kotaku.com/blockquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blockquote</span></a></div -->					<div><a title="Click here to read Good Advice From One Nintendo Creator To Another" href="http://kotaku.com/5512048/good-advice-from-one-nintendo-creator-to-another" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Good Advice From One Nintendo Creator To Another" alt="Click here to read Good Advice From One Nintendo Creator To Another" src="http://cache.kotaku.com/assets/images/9/2010/04/nintendo_85.png"/>
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				Game Boy creator Gunpei Yokoi's philosophy on what it takes to make a game, as explained to Metroid co-creator Yoshio Sakamoto, who went on to design Wrecking Crew for the NES and, most recently, <a href="http://kotaku.com/5505525/warioware-diy-review-homebrewed-improvement">WarioWare: D.I.Y.</a> for the Nintendo DS.				<a href="http://kotaku.com/5512048/good-advice-from-one-nintendo-creator-to-another" title="Click here to read more about Good Advice From One Nintendo Creator To Another">More&nbsp;&raquo;</a>
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			<category><![CDATA[Yoshio Sakamoto]]></category>
			<pubDate><![CDATA[Wed, 07 Apr 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[John Romero Bows Before Gaming's Masters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Bows Before Gaming's Masters" href="http://kotaku.com/game-masters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamemasters</span></a></div -->					<div><a title="Click here to read John Romero Bows Before Gaming's Masters" href="http://kotaku.com/5465300/john-romero-bows-before-gamings-masters" class="pp_image">
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				 Speaking last night at The Art History of Games symposium in Atlanta, Doom developer John Romero talked about the "masters" the game industry should look to for help creating games today. Which industry figures could make Romero their bitch?				<a href="http://kotaku.com/5465300/john-romero-bows-before-gamings-masters" title="Click here to read more about John Romero Bows Before Gaming's Masters">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Masters]]></category>
			<category><![CDATA[Bill Budge]]></category>
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			<category><![CDATA[The Art History of Games]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 05 Feb 2010 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Happy Birthday Game Boy!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Happy Birthday Game Boy!" href="http://kotaku.com/birthday-bash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">birthdaybash</span></a></div -->					<div><a title="Click here to read Happy Birthday Game Boy!" href="http://kotaku.com/5220612/happy-birthday-game-boy" class="pp_image">
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				 Twenty years ago today, the original <a class="autolink" title="Click here to read more posts tagged GAME BOY" title="Click here to read more posts tagged GAME BOY" href="http://kotaku.com/tag/game-boy/">Game Boy</a> first went on sale in Japan. What better way to pay tribute than with a series of cheesy retro ads.				<a href="http://kotaku.com/5220612/happy-birthday-game-boy" title="Click here to read more about Happy Birthday Game Boy!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Tue, 21 Apr 2009 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gunpei Yokoi Remembered In Papercraft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gunpei Yokoi Remembered In Papercraft" href="http://kotaku.com/papercraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">papercraft</span></a></div -->					<div><a title="Click here to read Gunpei Yokoi Remembered In Papercraft" href="http://kotaku.com/5048792/gunpei-yokoi-remembered-in-papercraft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gunpei Yokoi Remembered In Papercraft" alt="Click here to read Gunpei Yokoi Remembered In Papercraft" src="http://cache.kotaku.com/assets/images/9/2008/09/gunpei3.jpg"/>
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				This is a papercraft model of Nintendo's own late, great Gunpei Yokoi. Considering the amount of papercraft we see that's devoted to Nintendo characters, it's a strangely fitting tribute to the father of the Game & Watch, Game Boy, Metroid and Kid Icarus. Click through for the full, downloadable template, which is courtesy of <a href="http://yokoicredits.bananachan.net/">Raccoon Sam</a>.				<a href="http://kotaku.com/5048792/gunpei-yokoi-remembered-in-papercraft" title="Click here to read more about Gunpei Yokoi Remembered In Papercraft">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Sep 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Remembering Gunpei Yokoi]]></title>
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					    Today, October 4th, 2007, marks the tenth anniversary of the death of Gunpei Yokoi, the Nintendo engineer responsible for inventing the company's Game & Watch and Game Boy hardware. Yokoi also acted as producer on Nintendo-developed software like <em>Metroid</em> and <em>Kid Icarus</em> with the R&D1 and Intelligent Systems teams. For those who haven't yet watched RobotBling's fantastic piece on Yokoi titled "The Greatest Inventor", I highly recommend doing so.				<a href="http://kotaku.com/307402/remembering-gunpei-yokoi" title="Click here to read more about Remembering Gunpei Yokoi">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
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			<pubDate><![CDATA[Thu, 04 Oct 2007 20:20:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=307402&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Have A Gunpei Yokoi Love-In!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Have A Gunpei Yokoi Love-In!" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Let's Have A Gunpei Yokoi Love-In!" href="http://kotaku.com/199608/lets-have-a-gunpei-yokoi-love+in" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Have A Gunpei Yokoi Love-In!" alt="Click here to read Let's Have A Gunpei Yokoi Love-In!" src="http://cache.kotaku.com/assets/images/9/2006/09/small_gunpei_yokoi.jpg"/>
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				Yesterday, we celebrated the "birth" of the Sega Dreamcast, but today we should take a few minutes to remember one of the founding fathers of Nintendo and creator of influential products like the Game Boy and the Metroid series.				<a href="http://kotaku.com/199608/lets-have-a-gunpei-yokoi-love+in" title="Click here to read more about Let's Have A Gunpei Yokoi Love-In!">More&nbsp;&raquo;</a>
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			<category><![CDATA[wonderswan]]></category>
			<pubDate><![CDATA[Sun, 10 Sep 2006 23:10:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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