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		<title><![CDATA[Kotaku: Gsc Game World]]></title>
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			<title><![CDATA[Kotaku: Gsc Game World]]></title>
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		<description><![CDATA[Kotaku posts tagged Gsc Game World]]></description>
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			<title><![CDATA[STALKER 2 is Alive, May Actually be Released]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;STALKER 2&lt;/em&gt; is Alive, May Actually be Released" href="http://kotaku.com/stalker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stalker</span></a></div -->					<div><a title="Click here to read &lt;em&gt;STALKER 2&lt;/em&gt; is Alive, May Actually be Released" href="http://kotaku.com/5875387/stalker-2-is-alive-may-actually-be-released" class="pp_image">
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				It looked for a while there like it was end of the line for the <em>STALKER </em>franchise, as developers GSC Game World <a href="http://kotaku.com/5866779/could-this-be-the-end-of-gsc-game-world-and-stalker-2">were on the brink of going out of business</a>.				<a href="http://kotaku.com/5875387/stalker-2-is-alive-may-actually-be-released" title="Click here to read more about STALKER 2 is Alive, May Actually be Released">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875387/stalker-2-is-alive-may-actually-be-released]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875387]]></guid>
			<category><![CDATA[Stalker]]></category>
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			<pubDate><![CDATA[Wed, 11 Jan 2012 23:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R. Studio Will Do Its Best to Soldier On]]></title>
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				Commenting on<a href="http://kotaku.com/5866779/could-this-be-the-end-of-gsc-game-world-and-stalker-2"> rumors that the studio is closing</a> and <em>S.T.A.L.K.E.R. 2</em> put on indefinite hold, GSC Game World gave fans a sliver of hope this morning via Twitter: "We will do our best to continue. However, at this moment, nothing is certain." [<a href="http://twitter.com/#!/gscstalker/status/146255840310071296">Twitter</a>]				<a href="http://kotaku.com/5867260/stalker-studio-will-do-its-best-to-soldier-on" title="Click here to read more about S.T.A.L.K.E.R. Studio Will Do Its Best to Soldier On">More&nbsp;&raquo;</a>
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			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Closure]]></category>
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			<category><![CDATA[S.T.A.L.K.E.R.]]></category>
			<category><![CDATA[S.t.a.l.k.e.r. 2]]></category>
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			<pubDate><![CDATA[Mon, 12 Dec 2011 11:42:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Could This Be the End of GSC Game World and S.T.A.L.K.E.R. 2?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could This Be the End of GSC Game World and &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt;?" href="http://kotaku.com/s%27t%27a%27l%27k%27e%27r%27/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stalker</span></a></div -->					<div><a title="Click here to read Could This Be the End of GSC Game World and &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt;?" href="http://kotaku.com/5866779/could-this-be-the-end-of-gsc-game-world-and-stalker-2" class="pp_image">
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				 The Kiev, Ukraine based developer that put a dramatic spin on nuclear horror in the<em> S.T.A.L.K.E.R.</em> series of PC first-person shooters has reportedly closed its doors, leaving the fate of the eagerly-anticipated<em> S.T.A.L.K.E.R. 2</em> up in the air.				<a href="http://kotaku.com/5866779/could-this-be-the-end-of-gsc-game-world-and-stalker-2" title="Click here to read more about Could This Be the End of GSC Game World and S.T.A.L.K.E.R. 2?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866779/could-this-be-the-end-of-gsc-game-world-and-stalker-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866779]]></guid>
			<category><![CDATA[S.T.A.L.K.E.R.]]></category>
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			<pubDate><![CDATA[Fri, 09 Dec 2011 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R. 2 Requires a 'Permanent Internet Connection']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt; Requires a 'Permanent Internet Connection'" href="http://kotaku.com/stalker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stalker</span></a></div -->					<div><a title="Click here to read &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt; Requires a 'Permanent Internet Connection'" href="http://kotaku.com/5847942/stalker-2-requires-a-permanent-internet-connection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt; Requires a 'Permanent Internet Connection'" alt="Click here to read &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt; Requires a 'Permanent Internet Connection'" src="http://cache.kotaku.com/assets/images/9/2011/10/small_stalker-clear-sky-496-2.jpg"/>
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				Mandatory constant Internet connections piss off PC gamers. No studio can has yet put that news in any light that didn't summon an extremely indignant reaction. <em>S.T.A.L.K.E.R. 2</em>'s tried to put it in a different light by saying the constant connection is how players will be served <em>actual game content</em>. Like missions. That does not sound any better than a constant DRM check.				<a href="http://kotaku.com/5847942/stalker-2-requires-a-permanent-internet-connection" title="Click here to read more about S.T.A.L.K.E.R. 2 Requires a 'Permanent Internet Connection'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Drm]]></category>
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			<pubDate><![CDATA[Sat, 08 Oct 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Let's Dress Like It's The End Of The World (And We're Playing STALKER)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Dress Like It's The End Of The World (And We're Playing STALKER)" href="http://kotaku.com/clothing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clothing</span></a></div -->					<div><a title="Click here to read Let's Dress Like It's The End Of The World (And We're Playing STALKER)" href="http://kotaku.com/5695960/lets-dress-like-its-the-end-of-the-world-and-were-playing-stalker" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Dress Like It's The End Of The World (And We're Playing STALKER)" alt="Click here to read Let's Dress Like It's The End Of The World (And We're Playing STALKER)" src="http://cache.kotaku.com/assets/images/9/2011/11/small_1196dbecf7a69d309bd11f7a717c9ec3.jpg"/>
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				GSC Game World, developers of the cult PC shooter series STALKER, think there are people out there who would like to dress like someone who scrounges around in post-apocalyptic wastelands. So they've come up with an official line of STALKER clothing!				<a href="http://kotaku.com/5695960/lets-dress-like-its-the-end-of-the-world-and-were-playing-stalker" title="Click here to read more about Let's Dress Like It's The End Of The World (And We're Playing STALKER)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5695960/lets-dress-like-its-the-end-of-the-world-and-were-playing-stalker]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5695960]]></guid>
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			<pubDate><![CDATA[Mon, 22 Nov 2010 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[STALKER TV Show Pilot Looks As Bleak As The Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read STALKER TV Show Pilot Looks As Bleak As The Game" href="http://kotaku.com/tv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tv</span></a></div -->					<div><a title="Click here to read STALKER TV Show Pilot Looks As Bleak As The Game" href="http://kotaku.com/5686248/stalker-tv-show-looks-as-bleak-as-the-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read STALKER TV Show Pilot Looks As Bleak As The Game" alt="Click here to read STALKER TV Show Pilot Looks As Bleak As The Game" src="http://cache.kotaku.com/assets/images/9/2010/11/small_stalker.jpg"/>
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				Cult favourite PC shooter series STALKER is trying to earn itself a TV series deal, with the game's developers paying for the production of a pilot episode.				<a href="http://kotaku.com/5686248/stalker-tv-show-looks-as-bleak-as-the-games" title="Click here to read more about STALKER TV Show Pilot Looks As Bleak As The Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5686248/stalker-tv-show-looks-as-bleak-as-the-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5686248]]></guid>
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			<pubDate><![CDATA[Wed, 10 Nov 2010 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The S.T.A.L.K.E.R. Saga Continues In 2012]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The S.T.A.L.K.E.R. Saga Continues In 2012" href="http://kotaku.com/gsc-game-world/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gscgameworld</span></a></div -->					<div><a title="Click here to read The S.T.A.L.K.E.R. Saga Continues In 2012" href="http://kotaku.com/5612518/stalker-gets-a-sequel-in-2012" class="pp_image">
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				 After fooling around with a prequel and a lesser sequel, Ukrainian developer GSC Game World gets down to brass tacks with a true sequel to popular first=person shooter S.T.A.L.K.E.R.: Shadow of Chernobyl, due out in 2012.				<a href="http://kotaku.com/5612518/stalker-gets-a-sequel-in-2012" title="Click here to read more about The S.T.A.L.K.E.R. Saga Continues In 2012">More&nbsp;&raquo;</a>
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			<category><![CDATA[stalker: shadow of chernobyl]]></category>
			<pubDate><![CDATA[Fri, 13 Aug 2010 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[STALKER: Call Of Pripyat Review: Third Time's A Charm?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read STALKER: Call Of Pripyat Review: Third Time's A Charm?" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read STALKER: Call Of Pripyat Review: Third Time's A Charm?" href="http://kotaku.com/5473323/stalker-call-of-pripyat-review-third-times-a-charm" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read STALKER: Call Of Pripyat Review: Third Time's A Charm?" alt="Click here to read STALKER: Call Of Pripyat Review: Third Time's A Charm?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_27934e63b672af132044dcf00c4c7645.jpg"/>
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				STALKER: Call of Pripyat is the third game in the first-person shooter STALKER series, but seeing as it's also meant to fix its predecessors many, glaring failures, it's also a first.				<a href="http://kotaku.com/5473323/stalker-call-of-pripyat-review-third-times-a-charm" title="Click here to read more about STALKER: Call Of Pripyat Review: Third Time's A Charm?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5473323/stalker-call-of-pripyat-review-third-times-a-charm]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5473323]]></guid>
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			<pubDate><![CDATA[Wed, 17 Feb 2010 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat Oozes Atmosphere]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read S.T.A.L.K.E.R.: Call of Pripyat Oozes Atmosphere" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read S.T.A.L.K.E.R.: Call of Pripyat Oozes Atmosphere" href="http://kotaku.com/5357409/stalker-call-of-pripyat-oozes-atmosphere" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read S.T.A.L.K.E.R.: Call of Pripyat Oozes Atmosphere" alt="Click here to read S.T.A.L.K.E.R.: Call of Pripyat Oozes Atmosphere" src="http://cache.kotaku.com/assets/images/9/2009/09/2590892.jpg"/>
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				 Developer <a class="autolink" title="Click here to read more posts tagged GSC GAME WORLD" title="Click here to read more posts tagged GSC GAME WORLD" href="http://kotaku.com/tag/gsc-game-world/">GSC Game World</a> excelled at crafting a heavy, tense atmosphere in its previous games, and it looks like S.T.A.L.K.E.R.: Call of Pripyat with follow suit.				<a href="http://kotaku.com/5357409/stalker-call-of-pripyat-oozes-atmosphere" title="Click here to read more about S.T.A.L.K.E.R.: Call of Pripyat Oozes Atmosphere">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Sep 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New S.T.A.L.K.E.R. Expansion Confirmed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New S.T.A.L.K.E.R. Expansion Confirmed" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read New S.T.A.L.K.E.R. Expansion Confirmed" href="http://kotaku.com/5234988/new-stalker-expansion-confirmed" class="pp_image">
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				S.T.A.L.K.E.R. developers GSC Game World <a href="http://kotaku.com/5207526/stalker-getting-second-expansion-sequel">have <em>officially </em>announced that they're working on "Call of Pripyat"</a>, the 2007 open-world shooter's second standalone expansion.				<a href="http://kotaku.com/5234988/new-stalker-expansion-confirmed" title="Click here to read more about New S.T.A.L.K.E.R. Expansion Confirmed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Apr 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R. Clear Sky Out On September 15]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read S.T.A.L.K.E.R. Clear Sky Out On September 15" href="http://kotaku.com/s%27t%27a%27l%27k%27e%27r%27%7c-clear-sky/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stalkerclearsky</span></a></div -->					<div><a title="Click here to read S.T.A.L.K.E.R. Clear Sky Out On September 15" href="http://kotaku.com/5047133/stalker-clear-sky-out-on-september-15" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read S.T.A.L.K.E.R. Clear Sky Out On September 15" alt="Click here to read S.T.A.L.K.E.R. Clear Sky Out On September 15" src="http://cache.kotaku.com/assets/images/9/2008/09/clearsky.jpg"/>
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				Stalker (sorry, GSC, we're <em>done </em>typing it properly) Clear Sky was meant to come out in the US on September 5. Obviously didn't. <a href="http://kotaku.com/5043912/stalker-clear-sky-delayed-and-recalled">There was a problem at the printers</a>. But it's OK, they delay isn't a catastrophic one, as the game's now got a release date of September 15. Least, it does for retailers; Steam has it listed as September 15 as well, but publisher Deep Silver is refusing to confirm a simultaneous retail-online release.				<a href="http://kotaku.com/5047133/stalker-clear-sky-out-on-september-15" title="Click here to read more about S.T.A.L.K.E.R. Clear Sky Out On September 15">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Sep 2008 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Deep Silver At Games Convention 2008]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Deep Silver At Games Convention 2008" href="http://kotaku.com/games-convention-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention2008</span></a></div -->					<div><a title="Click here to read Deep Silver At Games Convention 2008" href="http://kotaku.com/5035524/deep-silver-at-games-convention-2008" class="pp_image">
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				 Publisher Deep Silver is teaming up partners GSC Game World, Ascaron Entertainment, and Game Life to form a rather impressive presence at the Games Convention 2008 next week. On the more hardcore side of things we'll see a definite slant towards PC gaming, with the adventure game Secret Files 2 - Puritas Cordis, Piranha Bytes new RPG Risen, S.T.A.L.K.E.R.: Clear Sky, and X3: Terran Conflict, along with the Sacred 2: Fallen Angel for the PC, PS3, and 360 and their Wii survival horror game Curs3ed Mountain. 				<a href="http://kotaku.com/5035524/deep-silver-at-games-convention-2008" title="Click here to read more about Deep Silver At Games Convention 2008">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Aug 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R. Clear Sky]]></title>
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Stalker had a roughn start to life, but the game managed to scrape together enough charm and innovation to win itself its fair share of fans. But it's the game's prequel - Clear Sky - that's looking to really <em>nail </em>what GSC Game World have been trying to achieve, since it'll have the first game's hook but in what's hopefully a more refined, polished environment.				<a href="http://kotaku.com/5022196/stalker-clear-sky" title="Click here to read more about S.T.A.L.K.E.R. Clear Sky">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 05 Jul 2008 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R.: Clear Sky Gets Worldwide Release Date]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read S.T.A.L.K.E.R.: Clear Sky Gets Worldwide Release Date" href="http://kotaku.com/release-date/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">releasedate</span></a></div -->					<div><a title="Click here to read S.T.A.L.K.E.R.: Clear Sky Gets Worldwide Release Date" href="http://kotaku.com/372970/stalker-clear-sky-gets-worldwide-release-date" class="pp_image">
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				 GSC Game World loves S.T.A.L.K.E.R.: Clear Sky so much that they want to share it with the entire world, all at once. The follow up to last year's hit S.T.A.L.K.E.R.: Shadow of Chernobyl will be hitting store shelves all over the damn place on August 29th.  <blockquote>"Our intention to deliver the game simultaneously worldwide is both a challenge and big responsibility to the many fans of the game around the globe. We are looking forward to achieve this ambitious goal in August." - said Sergiy Grygorovych, GSC World Publishing CEO.</blockquote>Clear Sky is of course a prequel to the first game, featuring improved AI, a more fleshed-out story, and better character development. If they manage to iron out the bugs before they release this time around they could have a winner on their hands. 				<a href="http://kotaku.com/372970/stalker-clear-sky-gets-worldwide-release-date" title="Click here to read more about S.T.A.L.K.E.R.: Clear Sky Gets Worldwide Release Date">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Mar 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R. Clear Sky Looks Awfully Cloudy]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read S.T.A.L.K.E.R. Clear Sky Looks Awfully Cloudy" alt="Click here to read S.T.A.L.K.E.R. Clear Sky Looks Awfully Cloudy" src="http://cache.kotaku.com/assets/images/9/2008/03/small_Stalker_CS_PC_20080303_03.jpg"/>
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				 GSC Game World's follow-up prequel to last year's S.T.A.L.K.E.R.: Shadow of Chernobyl makes and meets a lot of promises. Better graphics, a more fleshed out story, more interesting graphics and a greatly improved AI make S.T.A.L.K.E.R.: Clear Sky a definite improvement over the original game, but seriously - where's the Clear Sky? Check out the latest screens.  Cloudy, overcast, dark - dammit, I want my money back as soon as the game comes out and I pay for it! <center></center>				<a href="http://kotaku.com/363574/stalker-clear-sky-looks-awfully-cloudy/gallery/" title="Click here to read more about S.T.A.L.K.E.R. Clear Sky Looks Awfully Cloudy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 12:20:34 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R. Devs Get 360 Certified]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read S.T.A.L.K.E.R. Devs Get 360 Certified" href="http://kotaku.com/gsc-game-world/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gscgameworld</span></a></div -->					<div><a title="Click here to read S.T.A.L.K.E.R. Devs Get 360 Certified" href="http://kotaku.com/326287/stalker-devs-get-360-certified" class="pp_image">
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				Russia-based GSC Game World, the developer most likely to be confused for a video game expo, have announced that they have received official certification as an Xbox 360 developer. GSC is probably best known as the developer of the Cossacks RTS series as well as hit PC FPS S.T.A.L.K.E.R.: Shadow of Chernobyl and its upcoming prequel, Clear Sky.<blockquote>"We are happy to say the big efforts of our company aimed to obtain the official Xbox 360 developer status now ended with success. Obtaining such a status for an independent developer based in ex-USSR means a lot - it took us over 2 years to get. We are very thankful to Microsoft for the assistance and high esteem of our team's professionalism.</blockquote>Congratulations GSC! Now bring the Xbox 360 a little S.T.A.L.K.E.R. loving, or maybe release a game for it that isn't such a pain in the ass to type. 				<a href="http://kotaku.com/326287/stalker-devs-get-360-certified" title="Click here to read more about S.T.A.L.K.E.R. Devs Get 360 Certified">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Nov 2007 10:40:45 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Eyes On S.T.A.L.K.E.R. Clear Sky]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eyes On S.T.A.L.K.E.R. Clear Sky" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read Eyes On S.T.A.L.K.E.R. Clear Sky" href="http://kotaku.com/279036/eyes-on-stalker-clear-sky" class="pp_image">
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				While the original S.T.A.L.K.E.R. title Shadow of Chernobyl had a rather bumpy time in development, the new prequel S.T.A.L.K.E.R.: Clear Sky is shaping up much faster than its delay-plagued older brother. Officially announced on the first day of E3, GSC Game World was ready to show the new title to the press in the form of a short demonstration of a level of game play, highlighting the improvements made over the previous release. As you may have heard this game takes place roughly a year before the events in SoC, following the story of another Stalker as he climbs the ranks of various factions, seeks out the power plant deep in the middle of the zone, and ultimately finds himself at odds with the protagonist of the first game.				<a href="http://kotaku.com/279036/eyes-on-stalker-clear-sky" title="Click here to read more about Eyes On S.T.A.L.K.E.R. Clear Sky">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jul 2007 20:10:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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