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		<title><![CDATA[Kotaku: Grin]]></title>
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		<description><![CDATA[Kotaku posts tagged Grin]]></description>
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			<title><![CDATA[Tony Holmsten's Video Game Art Is a Final Fantasy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tony Holmsten's Video Game Art Is a &lt;em&gt;Final Fantasy&lt;/em&gt;" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read Tony Holmsten's Video Game Art Is a &lt;em&gt;Final Fantasy&lt;/em&gt;" href="http://kotaku.com/5816541/tony-holmstens-video-game-art-is-a-final-fantasy/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tony Holmsten's Video Game Art Is a &lt;em&gt;Final Fantasy&lt;/em&gt;" alt="Click here to read Tony Holmsten's Video Game Art Is a &lt;em&gt;Final Fantasy&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_head_01.jpg"/>
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				Tony Holmsten, formerly of Sweden now living in Japan, has been working as a video game artist since 2002 at two of Sweden's biggest studio's, <em>Battlefield</em> developers DICE and the now-defunct Grin.				<a href="http://kotaku.com/5816541/tony-holmstens-video-game-art-is-a-final-fantasy/gallery/" title="Click here to read more about Tony Holmsten's Video Game Art Is a Final Fantasy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5816541/tony-holmstens-video-game-art-is-a-final-fantasy/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5816541]]></guid>
			<category><![CDATA[Fine Art]]></category>
			<category><![CDATA[Bionic Commando]]></category>
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			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[fortress]]></category>
			<category><![CDATA[grin]]></category>
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			<pubDate><![CDATA[Wed, 29 Jun 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Bankrupted Studio Says Square Enix Demanded Code by Fax, Didn't Recognize FFXII Screenshots]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bankrupted Studio Says Square Enix Demanded Code by Fax, Didn't Recognize &lt;em&gt;FFXII&lt;/em&gt; Screenshots" href="http://kotaku.com/just-the-fax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">justthefax</span></a></div -->					<div><a title="Click here to read Bankrupted Studio Says Square Enix Demanded Code by Fax, Didn't Recognize &lt;em&gt;FFXII&lt;/em&gt; Screenshots" href="http://kotaku.com/5806511/bankrupted-studio-says-square+enix-demanded-code-by-fax-didnt-recognize-ffxii-screenshots" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bankrupted Studio Says Square Enix Demanded Code by Fax, Didn't Recognize &lt;em&gt;FFXII&lt;/em&gt; Screenshots" alt="Click here to read Bankrupted Studio Says Square Enix Demanded Code by Fax, Didn't Recognize &lt;em&gt;FFXII&lt;/em&gt; Screenshots" src="http://cache.kotaku.com/assets/images/9/2011/05/small_fortress_snowy.jpg"/>
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				In a feature story published today in Sweden, the founders of GRIN lay their studio's precipitous demise at Square Enix's feet, saying the publisher reneged on payments during the development of a <em>Final Fantasy</em> game and saddled them with ridiculous requirements as the project went sour.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5806511/bankrupted-studio-says-square+enix-demanded-code-by-fax-didnt-recognize-ffxii-screenshots" title="Click here to read more about Bankrupted Studio Says Square Enix Demanded Code by Fax, Didn't Recognize FFXII Screenshots">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5806511/bankrupted-studio-says-square+enix-demanded-code-by-fax-didnt-recognize-ffxii-screenshots]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5806511]]></guid>
			<category><![CDATA[Just the fax]]></category>
			<category><![CDATA[Bo Andersson]]></category>
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			<category><![CDATA[grin]]></category>
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			<category><![CDATA[Ulf Andersson]]></category>
			<pubDate><![CDATA[Sat, 28 May 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[When Your Developer Goes Bust, The Music Must Go On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Your Developer Goes Bust, The Music Must Go On" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read When Your Developer Goes Bust, The Music Must Go On" href="http://kotaku.com/5766726/when-your-developer-goes-bust-the-music-must-go-on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Your Developer Goes Bust, The Music Must Go On" alt="Click here to read When Your Developer Goes Bust, The Music Must Go On" src="http://cache.kotaku.com/assets/images/9/2011/02/small_bcphones.jpg"/>
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				Game designer (and musical maestro) Simon Viklund has had some adjusting to do over the past few years, watching a game series he was once a driving force behind end up in the arms of another man. Well, team.				<a href="http://kotaku.com/5766726/when-your-developer-goes-bust-the-music-must-go-on" title="Click here to read more about When Your Developer Goes Bust, The Music Must Go On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5766726/when-your-developer-goes-bust-the-music-must-go-on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5766726]]></guid>
			<category><![CDATA[Music]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sweden]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 22 Feb 2011 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Bionic Commando Rearmed Makers Get 1Up With New Studio]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Rearmed Makers Get 1Up With New Studio" href="http://kotaku.com/grin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grin</span></a></div -->					<div><a title="Click here to read Bionic Commando Rearmed Makers Get 1Up With New Studio" href="http://kotaku.com/5519024/bionic-commando-rearmed-makers-get-1up-with-new-studio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Rearmed Makers Get 1Up With New Studio" alt="Click here to read Bionic Commando Rearmed Makers Get 1Up With New Studio" src="http://cache.kotaku.com/assets/images/9/2010/04/custom_1271443559065_md.jpg"/>
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				The Swedish game makers behind Bionic Commando Rearmed are back with a new studio and new unannounced game.				<a href="http://kotaku.com/5519024/bionic-commando-rearmed-makers-get-1up-with-new-studio" title="Click here to read more about Bionic Commando Rearmed Makers Get 1Up With New Studio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5519024/bionic-commando-rearmed-makers-get-1up-with-new-studio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5519024]]></guid>
			<category><![CDATA[grin]]></category>
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			<category><![CDATA[Might&delight]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Fri, 16 Apr 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rumor: Leaked 'Tech Demo&quot; Footage of Final Fantasy: Fortress]]></title>
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				This is a two-minute, 30-second video said to be of a tech demonstration of "Fortress," the Final Fantasy project GRIN was <a href="http://kotaku.com/5341365/grin-were-working-on-a-final-fantasy-game/gallery/">said to have been working on </a>when the Swedish studio closed.				<a href="http://kotaku.com/5450203/rumor-leaked-tech-demo-footage-of-final-fantasy-fortress" title="Click here to read more about Rumor: Leaked 'Tech Demo&quot; Footage of Final Fantasy: Fortress">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5450203/rumor-leaked-tech-demo-footage-of-final-fantasy-fortress]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5450203]]></guid>
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			<pubDate><![CDATA[Sun, 17 Jan 2010 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5450203&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Another Game from the GRIN Grave]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Game from the GRIN Grave" href="http://kotaku.com/concepts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">concepts</span></a></div -->					<div><a title="Click here to read Another Game from the GRIN Grave" href="http://kotaku.com/5445707/another-game-from-the-grin-grave" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Another Game from the GRIN Grave" alt="Click here to read Another Game from the GRIN Grave" src="http://cache.kotaku.com/assets/images/9/2010/01/ninjasaur.jpg"/>
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				Our Swedish friends weren't just <a href="http://kotaku.com/5364252/grins-ill+fated-fortress-still-under-development">working on a Final Fantasy project </a>when the studio <a href="http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak">went belly-up last year</a>. A former GRIN artist has posted concepts from a ninja action/adventure game, and it sounds like it was a new IP.				<a href="http://kotaku.com/5445707/another-game-from-the-grin-grave" title="Click here to read more about Another Game from the GRIN Grave">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5445707/another-game-from-the-grin-grave]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5445707]]></guid>
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			<category><![CDATA[rawr]]></category>
			<pubDate><![CDATA[Mon, 11 Jan 2010 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[GRIN's Ill-Fated "Fortress" Still Under Development]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GRIN's Ill-Fated &quot;Fortress&quot; Still Under Development" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read GRIN's Ill-Fated &quot;Fortress&quot; Still Under Development" href="http://kotaku.com/5364252/grins-ill+fated-fortress-still-under-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GRIN's Ill-Fated &quot;Fortress&quot; Still Under Development" alt="Click here to read GRIN's Ill-Fated &quot;Fortress&quot; Still Under Development" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1252876106945_grin1.jpg"/>
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				Citing unnamed sources, GamesIndustry.biz says the <a class="autolink" title="Click here to read more posts tagged FINAL FANTASY" title="Click here to read more posts tagged FINAL FANTASY" href="http://kotaku.com/tag/final-fantasy/">Final Fantasy</a> spinoff codenamed "Fortress" has not died along with original developer GRIN. When the Stockholm studio closed, Fortress had already been taken back by <a class="autolink" title="Click here to read more posts tagged SQUARE ENIX" title="Click here to read more posts tagged SQUARE ENIX" href="http://kotaku.com/tag/square-enix/">Square Enix</a>.				<a href="http://kotaku.com/5364252/grins-ill+fated-fortress-still-under-development" title="Click here to read more about GRIN's Ill-Fated "Fortress" Still Under Development">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5364252/grins-ill+fated-fortress-still-under-development]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5364252]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<pubDate><![CDATA[Mon, 21 Sep 2009 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A Final Look Inside GRIN's &quot;Fortress&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Final Look Inside GRIN's &amp;quot;Fortress&amp;quot;" href="http://kotaku.com/grin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grin</span></a></div -->					<div><a title="Click here to read A Final Look Inside GRIN's &amp;quot;Fortress&amp;quot;" href="http://kotaku.com/5358430/a-final-look-inside-grins-fortress/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Final Look Inside GRIN's &amp;quot;Fortress&amp;quot;" alt="Click here to read A Final Look Inside GRIN's &amp;quot;Fortress&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_32008f3409a2cc9d122555007b997ec4.jpg"/>
											</a></div>
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				An anonymous tipster attended GRIN's going-out-of-business sale at the closed studio's offices in Stockholm and snapped several pictures that seem to be of its work on, among other things, the Final Fantasy game it was <a href="http://kotaku.com/5341365/grin-were-working-on-a-final-fantasy-game/gallery/">rumored to be making for Square Enix.</a>				<a href="http://kotaku.com/5358430/a-final-look-inside-grins-fortress/gallery/" title="Click here to read more about A Final Look Inside GRIN's &quot;Fortress&quot;">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5358430/a-final-look-inside-grins-fortress/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5358430]]></guid>
			<category><![CDATA[grin]]></category>
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			<pubDate><![CDATA[Sun, 13 Sep 2009 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5358430&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More Art From GRIN's Cancelled Final Fantasy Project]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Art From GRIN's Cancelled Final Fantasy Project" href="http://kotaku.com/final-fantasy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">finalfantasy</span></a></div -->					<div><a title="Click here to read More Art From GRIN's Cancelled Final Fantasy Project" href="http://kotaku.com/5355081/more-art-from-grins-cancelled-final-fantasy-project/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Art From GRIN's Cancelled Final Fantasy Project" alt="Click here to read More Art From GRIN's Cancelled Final Fantasy Project" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7a86c2c436ce1bc594e60db584cc046a.jpg"/>
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				We don't normally enjoy loitering around what is essentially a corpse, but when it's a Final Fantasy game <a href="http://kotaku.com/5341365/grin-were-working-on-a-final-fantasy-game/gallery/">that was in production at a Swedish studio</a>, well, you can excuse us for being curious.				<a href="http://kotaku.com/5355081/more-art-from-grins-cancelled-final-fantasy-project/gallery/" title="Click here to read more about More Art From GRIN's Cancelled Final Fantasy Project">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5355081/more-art-from-grins-cancelled-final-fantasy-project/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5355081]]></guid>
			<category><![CDATA[Final Fantasy]]></category>
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			<category><![CDATA[Square Enix]]></category>
			<category><![CDATA[Sweden]]></category>
			<pubDate><![CDATA[Wed, 09 Sep 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5355081&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GRIN Were Working On A Final Fantasy Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GRIN Were Working On A Final Fantasy Game" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read GRIN Were Working On A Final Fantasy Game" href="http://kotaku.com/5341365/grin-were-working-on-a-final-fantasy-game/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GRIN Were Working On A Final Fantasy Game" alt="Click here to read GRIN Were Working On A Final Fantasy Game" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5ede92249ef28d8b5c56bd6097ddb6c2.jpg"/>
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				There were the faintest of rumblings about this a couple of months ago, but now that GRIN are <a href="http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak">officially out of business</a>, it can come to light that they'd been working on...a Final Fantasy game.				<a href="http://kotaku.com/5341365/grin-were-working-on-a-final-fantasy-game/gallery/" title="Click here to read more about GRIN Were Working On A Final Fantasy Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5341365/grin-were-working-on-a-final-fantasy-game/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5341365]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[final fantasy XII]]></category>
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			<category><![CDATA[Sweden]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 19 Aug 2009 23:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5341365&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hey Capcom, What Did You Think Of Bionic Commando?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Capcom, What Did You Think Of Bionic Commando?" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Hey Capcom, What Did You Think Of Bionic Commando?" href="http://kotaku.com/5338813/hey-capcom-what-did-you-think-of-bionic-commando" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey Capcom, What Did You Think Of Bionic Commando?" alt="Click here to read Hey Capcom, What Did You Think Of Bionic Commando?" src="http://cache.kotaku.com/assets/images/9/2009/08/bckids.jpg"/>
											</a></div>
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				While some people cling to the belief that you could wring some enjoyment out of <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a>, like blood from a cold, heavy stone, most people ignored it. Didn't buy it. Why was that, Capcom?				<a href="http://kotaku.com/5338813/hey-capcom-what-did-you-think-of-bionic-commando" title="Click here to read more about Hey Capcom, What Did You Think Of Bionic Commando?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5338813/hey-capcom-what-did-you-think-of-bionic-commando]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5338813]]></guid>
			<category><![CDATA[Business]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Mon, 17 Aug 2009 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5338813&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GRIN Is Officially Dead, Spawns Outbreak]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GRIN Is Officially Dead, Spawns Outbreak" href="http://kotaku.com/goodbyes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goodbyes</span></a></div -->					<div><a title="Click here to read GRIN Is Officially Dead, Spawns Outbreak" href="http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GRIN Is Officially Dead, Spawns Outbreak" alt="Click here to read GRIN Is Officially Dead, Spawns Outbreak" src="http://cache.kotaku.com/assets/images/9/2009/08/grin_rip.jpg"/>
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				It's official. No more gold teeth will be added to that gruesome smile, as GRIN, the Swedish developer responsible for games like <em><a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a></em>, <em>Wanted: Weapons of Fate</em> and more is closing its doors due to "an unbearable cashflow situation."				<a href="http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak" title="Click here to read more about GRIN Is Officially Dead, Spawns Outbreak">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5335903]]></guid>
			<category><![CDATA[goodbyes]]></category>
			<category><![CDATA[Bionic Commando]]></category>
			<category><![CDATA[grin]]></category>
			<category><![CDATA[Terminator: Salvation]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 12 Aug 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5335903&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bionic Commando Developers GRIN In Big, Big Trouble]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Developers GRIN In Big, Big Trouble" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Bionic Commando Developers GRIN In Big, Big Trouble" href="http://kotaku.com/5334459/bionic-commando-developers-grin-in-big-big-trouble" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Developers GRIN In Big, Big Trouble" alt="Click here to read Bionic Commando Developers GRIN In Big, Big Trouble" src="http://cache.kotaku.com/assets/images/9/2009/08/grin_logo_01.jpg"/>
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				Poor GRIN. For a little while there, people were excited with the games the Swedish devs were putting out! Then they went and released some awful, awful games. And now they're on the brink of oblivion.				<a href="http://kotaku.com/5334459/bionic-commando-developers-grin-in-big-big-trouble" title="Click here to read more about Bionic Commando Developers GRIN In Big, Big Trouble">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5334459/bionic-commando-developers-grin-in-big-big-trouble]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5334459]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Sweden]]></category>
			<pubDate><![CDATA[Mon, 10 Aug 2009 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5334459&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bionic Commando Rearmed Made Easier With Trophies]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Rearmed Made Easier With Trophies" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Bionic Commando Rearmed Made Easier With Trophies" href="http://kotaku.com/5295786/bionic-commando-rearmed-made-easier-with-trophies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Rearmed Made Easier With Trophies" alt="Click here to read Bionic Commando Rearmed Made Easier With Trophies" src="http://cache.kotaku.com/assets/images/9/2009/06/bionic.jpg"/>
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				 Was <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO REARMED" title="Click here to read more posts tagged BIONIC COMMANDO REARMED" href="http://kotaku.com/tag/bionic-commando-rearmed/">Bionic Commando Rearmed</a> just too hard for your delicate gaming skills? The same update that brings trophy support to the PlayStation 3 will make the game just a little bit easier.				<a href="http://kotaku.com/5295786/bionic-commando-rearmed-made-easier-with-trophies" title="Click here to read more about Bionic Commando Rearmed Made Easier With Trophies">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5295786/bionic-commando-rearmed-made-easier-with-trophies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5295786]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[bionic commando rearmed]]></category>
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			<category><![CDATA[Patch]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[trophies]]></category>
			<category><![CDATA[Update]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Thu, 18 Jun 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5295786&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bionic Commando Fails To Grab Retail Success]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Fails To Grab Retail Success" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Bionic Commando Fails To Grab Retail Success" href="http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Fails To Grab Retail Success" alt="Click here to read Bionic Commando Fails To Grab Retail Success" src="http://cache.kotaku.com/assets/images/9/2009/06/bioniccommando.jpg"/>
											</a></div>
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				 Despite swinging into retail stores amidst a flurry of hype, nostalgia, and relatively kind reviews, Capcom's <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> failed to capture big numbers at retail, pushing only 27,000 units in its opening month.				<a href="http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success" title="Click here to read more about Bionic Commando Fails To Grab Retail Success">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5291385]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Bionic Commando]]></category>
			<category><![CDATA[Boom Blox Bash Party]]></category>
			<category><![CDATA[grin]]></category>
			<category><![CDATA[Retail]]></category>
			<category><![CDATA[sadness]]></category>
			<category><![CDATA[Sales]]></category>
			<category><![CDATA[Terminator Salvation]]></category>
			<pubDate><![CDATA[Mon, 15 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5291385&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Terminator Salvation Review: I Hate Robots]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Terminator Salvation Review: I Hate Robots" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Terminator Salvation Review: I Hate Robots" href="http://kotaku.com/5271924/terminator-salvation-review-i-hate-robots" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Terminator Salvation Review: I Hate Robots" alt="Click here to read Terminator Salvation Review: I Hate Robots" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b706b77413b618bca5dc0b57e092a64d.jpg"/>
											</a></div>
									</div>
				Set in 2016 in a decimated Los Angeles, Terminator Salvation the video game is meant to connect the leap between Terminator 3: Rise of the Machines and Terminator Salvation the movie.				<a href="http://kotaku.com/5271924/terminator-salvation-review-i-hate-robots" title="Click here to read more about Terminator Salvation Review: I Hate Robots">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5271924/terminator-salvation-review-i-hate-robots]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5271924]]></guid>
			<category><![CDATA[Review]]></category>
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			<category><![CDATA[Terminator Salvation]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 28 May 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5271924&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN" href="http://kotaku.com/5271661/rumor-mass-layoffs-hit-bionic-commando-developer-grin" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN" alt="Click here to read Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN" src="http://cache.kotaku.com/assets/images/9/2009/05/grin_logo_01.jpg"/>
											</a></div>
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				Sweden-based developer GRIN is said to be the latest game studio hit by cutbacks, as multiple sources have told Kotaku that the <em><a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a></em> and <em>Terminator: Salvation</em> dev has laid off more than 100 staffers.				<a href="http://kotaku.com/5271661/rumor-mass-layoffs-hit-bionic-commando-developer-grin" title="Click here to read more about Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5271661/rumor-mass-layoffs-hit-bionic-commando-developer-grin]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5271661]]></guid>
			<category><![CDATA[Disturbance in the workforce]]></category>
			<category><![CDATA[Bionic Commando]]></category>
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			<category><![CDATA[Layoffs]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Terminator Salvation]]></category>
			<pubDate><![CDATA[Wed, 27 May 2009 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5271661&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Terminator Salvation Totally Recalled]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Terminator Salvation Totally Recalled" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Terminator Salvation Totally Recalled" href="http://kotaku.com/5263647/terminator-salvation-totally-recalled" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Terminator Salvation Totally Recalled" alt="Click here to read Terminator Salvation Totally Recalled" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7e8d53ecd95476b9698dfa614f772c8d.jpg"/>
											</a></div>
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				If you own the PS3 or 360 versions of Terminator Salvation, you're fine. If you own the PC version, however...well, you probably already know the thing <em>doesn't work</em>.				<a href="http://kotaku.com/5263647/terminator-salvation-totally-recalled" title="Click here to read more about Terminator Salvation Totally Recalled">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5263647/terminator-salvation-totally-recalled]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5263647]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[grin]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Terminator Salvation]]></category>
			<pubDate><![CDATA[Thu, 21 May 2009 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5263647&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Terminator Salvation Rains Death From Above]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Terminator Salvation Rains Death From Above" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Terminator Salvation Rains Death From Above" href="http://kotaku.com/5249233/terminator-salvation-rains-death-from-above" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Terminator Salvation Rains Death From Above" alt="Click here to read Terminator Salvation Rains Death From Above" src="http://cache.kotaku.com/assets/images/9/2009/05/2098934.jpg"/>
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				 The only thing worse than unstoppable mechanical creatures hell-bent on humanity's extinction? Flying unstoppable mechanical creatures hell-bent on humanity's extinction.				<a href="http://kotaku.com/5249233/terminator-salvation-rains-death-from-above" title="Click here to read more about Terminator Salvation Rains Death From Above">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Terminator Salvation]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 11 May 2009 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Everybody Loves PhysX]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Everybody Loves PhysX" href="http://kotaku.com/development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">development</span></a></div -->					<div><a title="Click here to read Everybody Loves PhysX" href="http://kotaku.com/5230898/everybody-loves-physx" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Everybody Loves PhysX" alt="Click here to read Everybody Loves PhysX" src="http://cache.kotaku.com/assets/images/9/2009/04/physx.jpg"/>
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				NVIDIA went a little press release crazy this morning, announcing that Sega, Capcom, GRIN, and <a class="autolink" title="Click here to read more posts tagged 8MONKEY LABS" title="Click here to read more posts tagged 8MONKEY LABS" href="http://kotaku.com/tag/8monkey-labs/">8monkey Labs</a> have all turned to NVIDIA's PhysX technology to make their games better.				<a href="http://kotaku.com/5230898/everybody-loves-physx" title="Click here to read more about Everybody Loves PhysX">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5230898/everybody-loves-physx]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5230898]]></guid>
			<category><![CDATA[Development]]></category>
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			<category><![CDATA[Nvidia]]></category>
			<category><![CDATA[physX]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Tue, 28 Apr 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5230898&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Bionic Commando Trailer]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Bionic Commando Trailer" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read New Bionic Commando Trailer" href="http://kotaku.com/5230375/new-bionic-commando-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Bionic Commando Trailer" alt="Click here to read New Bionic Commando Trailer" src="http://cache.kotaku.com/assets/images/9/2009/04/2044023.jpg"/>
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				<br clear="all" /> Here's a new clip showing off how <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> is looking a little more polished, a little more refined. But what's with the psycho arm at the end? Does it thirst for human blood?				<a href="http://kotaku.com/5230375/new-bionic-commando-trailer" title="Click here to read more about New Bionic Commando Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5230375/new-bionic-commando-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5230375]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[grin]]></category>
			<pubDate><![CDATA[Tue, 28 Apr 2009 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Terminator Game Devs Worked on Film Set, Did Not Get Reamed by Christian Bale]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Terminator Game Devs Worked on Film Set, Did Not Get Reamed by Christian Bale" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read Terminator Game Devs Worked on Film Set, Did Not Get Reamed by Christian Bale" href="http://kotaku.com/5209054/terminator-game-devs-worked-on-film-set-did-not-get-reamed-by-christian-bale" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Terminator Game Devs Worked on Film Set, Did Not Get Reamed by Christian Bale" alt="Click here to read Terminator Game Devs Worked on Film Set, Did Not Get Reamed by Christian Bale" src="http://cache.kotaku.com/assets/images/9/2009/04/custom_1239564329938_terminator_salvation.jpg"/>
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				An AP story about game adaptations of movies mentions that the developers of the <a class="autolink" title="Click here to read more posts tagged TERMINATOR SALVATION" title="Click here to read more posts tagged TERMINATOR SALVATION" href="http://kotaku.com/tag/terminator-salvation/">Terminator Salvation</a> game worked "under the same roof" as the film crew, in hopes of making something that doesn't, well, suck.				<a href="http://kotaku.com/5209054/terminator-game-devs-worked-on-film-set-did-not-get-reamed-by-christian-bale" title="Click here to read more about Terminator Game Devs Worked on Film Set, Did Not Get Reamed by Christian Bale">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5209054/terminator-game-devs-worked-on-film-set-did-not-get-reamed-by-christian-bale]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5209054]]></guid>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[G.i. joe the rise of cobra]]></category>
			<category><![CDATA[grin]]></category>
			<category><![CDATA[Terminator Salvation]]></category>
			<pubDate><![CDATA[Sun, 12 Apr 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Terminator Salvation Preview: Please Don't Come Back]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Terminator Salvation Preview: Please Don't Come Back" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Terminator Salvation Preview: Please Don't Come Back" href="http://kotaku.com/5186494/terminator-salvation-preview-please-dont-come-back" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Terminator Salvation Preview: Please Don't Come Back" alt="Click here to read Terminator Salvation Preview: Please Don't Come Back" src="http://cache.kotaku.com/assets/images/9/2012/02/small_33b10acec326f12f8bcaf0cb390eb0e0.jpg"/>
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				 Terminator Salvation is sure to explode at the movie theater, finally offering moviegoers an in-depth look at the post-apocalyptic world we've all been hearing so much about.				<a href="http://kotaku.com/5186494/terminator-salvation-preview-please-dont-come-back" title="Click here to read more about Terminator Salvation Preview: Please Don't Come Back">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5186494/terminator-salvation-preview-please-dont-come-back]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5186494]]></guid>
			<category><![CDATA[Gdc09]]></category>
			<category><![CDATA[Game developers conference 2009]]></category>
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			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Fri, 27 Mar 2009 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[So How Do You Curve Bullets In Wanted?]]></title>
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				 A sequel to last year's hit film, <a class="autolink" title="Click here to read more posts tagged WANTED: WEAPONS OF FATE" title="Click here to read more posts tagged WANTED: WEAPONS OF FATE" href="http://kotaku.com/tag/wanted%7c-weapons-of-fate/">Wanted: Weapons of Fate</a> allows players to curve bullets around objects in order to take their targets by surprise. So how's that going to work?				<a href="http://kotaku.com/5158748/so-how-do-you-curve-bullets-in-wanted" title="Click here to read more about So How Do You Curve Bullets In Wanted?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5158748/so-how-do-you-curve-bullets-in-wanted]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5158748]]></guid>
			<category><![CDATA[how it works]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Wanted: Weapons of Fate]]></category>
			<category><![CDATA[Warner Bros]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 23 Feb 2009 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5158748&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wanted: Weapons of Fate Shows Promise]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wanted: Weapons of Fate Shows Promise" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Wanted: Weapons of Fate Shows Promise" href="http://kotaku.com/5150953/wanted-weapons-of-fate-shows-promise" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wanted: Weapons of Fate Shows Promise" alt="Click here to read Wanted: Weapons of Fate Shows Promise" src="http://cache.kotaku.com/assets/images/9/2009/02/wanted_01.jpg"/>
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				I thought I'd seen the last of <em>Wanted </em>after <strike>seeing</strike> falling asleep during the film &mdash; but, nope! Warner Bros. Interactive is determined to do better with the game than they did with the movie.				<a href="http://kotaku.com/5150953/wanted-weapons-of-fate-shows-promise" title="Click here to read more about Wanted: Weapons of Fate Shows Promise">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5150953/wanted-weapons-of-fate-shows-promise]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5150953]]></guid>
			<category><![CDATA[Preview]]></category>
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			<category><![CDATA[Pete Wanat]]></category>
			<category><![CDATA[Wanted: Weapons of Fate]]></category>
			<category><![CDATA[warner bros interactive]]></category>
			<pubDate><![CDATA[Tue, 10 Feb 2009 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5150953&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Terminator Salvation Revealed In New GamePro]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Terminator Salvation Revealed In New GamePro" href="http://kotaku.com/kotaku-magu/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakumagu</span></a></div -->					<div><a title="Click here to read Terminator Salvation Revealed In New GamePro" href="http://kotaku.com/5145519/terminator-salvation-revealed-in-new-gamepro" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Terminator Salvation Revealed In New GamePro" alt="Click here to read Terminator Salvation Revealed In New GamePro" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a267486f6bd274ec1f873a1a402faa5e.jpg"/>
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				If you weren't completely turned off to the <em>Terminator</em> franchise after the cinematic sewage that was <em>Terminator 3: Rise of the Machines</em>, the latest issue of GamePro might be of interest to you.				<a href="http://kotaku.com/5145519/terminator-salvation-revealed-in-new-gamepro" title="Click here to read more about Terminator Salvation Revealed In New GamePro">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5145519/terminator-salvation-revealed-in-new-gamepro]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5145519]]></guid>
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			<category><![CDATA[Terminator Salvation]]></category>
			<pubDate><![CDATA[Tue, 03 Feb 2009 14:30:06 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Any New Info About Those Philip K Dick Games?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Any New Info About Those Philip K Dick Games?" href="http://kotaku.com/grin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grin</span></a></div -->					<div><a title="Click here to read Any New Info About Those Philip K Dick Games?" href="http://kotaku.com/5142471/any-new-info-about-those-philip-k-dick-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Any New Info About Those Philip K Dick Games?" alt="Click here to read Any New Info About Those Philip K Dick Games?" src="http://cache.kotaku.com/assets/images/9/2009/01/dick_droid.jpg"/>
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				Swedish developer Grin might be working with media company Halcyon, who <a href="http://kotaku.com/393105/terminator-owners-to-release-philip-k-dick-games">own the rights</a> to the <i>Terminator</i> franchise, on games based on <a class="autolink" rel="nofollow" title="Click here to read more posts tagged PHILIP K DICK" title="Click here to read more posts tagged PHILIP K DICK" href="http://kotaku.com/tag/philip-k-dick/">Philip K Dick</a>'s works. We don't know though &mdash; Grin's tight lipped.				<a href="http://kotaku.com/5142471/any-new-info-about-those-philip-k-dick-games" title="Click here to read more about Any New Info About Those Philip K Dick Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[grin]]></category>
			<category><![CDATA[Halcyon]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Philip K Dick]]></category>
			<pubDate><![CDATA[Fri, 30 Jan 2009 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5142471&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[I'll Talk About the Lunchbox I Met When I Was Young ...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I'll Talk About the Lunchbox I Met When I Was Young ..." href="http://kotaku.com/bionic-cafeteria/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioniccafeteria</span></a></div -->					<div><a title="Click here to read I'll Talk About the Lunchbox I Met When I Was Young ..." href="http://kotaku.com/5108967/ill-talk-about-the-lunchbox-i-met-when-i-was-young-" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I'll Talk About the Lunchbox I Met When I Was Young ..." alt="Click here to read I'll Talk About the Lunchbox I Met When I Was Young ..." src="http://cache.kotaku.com/assets/images/9/2008/12/custom_1229121715551_bcbox1.jpg"/>
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				Capcom's preorder enticement for Bionic Commando gives you everything except a time machine for you to go back to elementary school and be awesome all over again.				<a href="http://kotaku.com/5108967/ill-talk-about-the-lunchbox-i-met-when-i-was-young-" title="Click here to read more about I'll Talk About the Lunchbox I Met When I Was Young ...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5108967/ill-talk-about-the-lunchbox-i-met-when-i-was-young-]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5108967]]></guid>
			<category><![CDATA[Bionic cafeteria]]></category>
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			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[grin]]></category>
			<category><![CDATA[PS3]]></category>
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			<pubDate><![CDATA[Sat, 13 Dec 2008 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Wanted: Weapons of Fate Debut Trailer]]></title>
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"Wanted" hit the big screen in June, and if back then you didn't get enough <a href="http://www.intuitor.com/moviephysics/">insultingly stupid movie physics</a>, executed by American Apparel models whose range of emotion goes from "smirk" all the way to "disdain", now you get the chance to do it all yourself in Wanted: Weapons of Fate, the WORLD EXCLUSIVE trailer for which is above. Warning, this trailer actually says "fuck." I guess that makes the game worth buying? Wanted: Weapons of Fate, being developed by GRIN, comes out sometime next year.				<a href="http://kotaku.com/5096853/wanted-weapons-of-fate-debut-trailer" title="Click here to read more about Wanted: Weapons of Fate Debut Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Nov 2008 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Bionic Commando Is "Not Fucking Spider-Man"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Is &quot;Not Fucking Spider-Man&quot;" href="http://kotaku.com/bionic-commando/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioniccommando</span></a></div -->					<div><a title="Click here to read Bionic Commando Is &quot;Not Fucking Spider-Man&quot;" href="http://kotaku.com/5063029/bionic-commando-is-not-fucking-spider+man" class="pp_image">
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				People are worried that Bionic Commando might be a bit too hard.<a href="http://kotaku.com/5062269/so-has-bionic-commando-been-fixed-yet"> I’m one of them</a>. There’s a fear that, because the game’s swinging mechanic is both integral to the game and difficult to master at the same time, a lot of players may not take the time to learn the system and give up on the game. Is this a concern to the development team? No, not really. Making the mechanic hard was the whole point, says GRIN's Ulf Andersson:				<a href="http://kotaku.com/5063029/bionic-commando-is-not-fucking-spider+man" title="Click here to read more about Bionic Commando Is "Not Fucking Spider-Man"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Oct 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[So, Has Bionic Commando Been Fixed Yet?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, Has Bionic Commando Been Fixed Yet?" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read So, Has Bionic Commando Been Fixed Yet?" href="http://kotaku.com/5062269/so-has-bionic-commando-been-fixed-yet" class="pp_image">
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				Mike played Bionic Commando a few months back, at a Capcom press event. <a href="http://kotaku.com/5012552/bionic-commando-hands+on-impressions">Said it looked great, but had a few problems</a>. I played it for around 20 minutes today, going through a tutorial level and one regular stage from the game, and you know what? It looks great. But has a few problems.				<a href="http://kotaku.com/5062269/so-has-bionic-commando-been-fixed-yet" title="Click here to read more about So, Has Bionic Commando Been Fixed Yet?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Bionic Commando Delayed, Coming "Early 2009"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Delayed, Coming &quot;Early 2009&quot;" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Bionic Commando Delayed, Coming &quot;Early 2009&quot;" href="http://kotaku.com/5060930/bionic-commando-delayed-coming-early-2009" class="pp_image">
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				Speaking with Capcom's Ben Judd and GRIN's Ulf Andersson today at TGS, we learned that Bionic Commando - which is playable on the showroom floor - won't be out in 2008. Instead, it's been delayed to early 2009. Or, as they put it, "very eeeeaaaarrrlllyyy 2009". That's the console versions, too; the PC version might be out at the same time, it might not, Andersson saying that version's date is "up to marketing".				<a href="http://kotaku.com/5060930/bionic-commando-delayed-coming-early-2009" title="Click here to read more about Bionic Commando Delayed, Coming "Early 2009"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Oct 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rearming the Music — and Memories — of Bionic Commando]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rearming the Music — and Memories — of Bionic Commando" href="http://kotaku.com/bionic-commando-rearmed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioniccommandorearmed</span></a></div -->					<div><a title="Click here to read Rearming the Music — and Memories — of Bionic Commando" href="http://kotaku.com/5045411/rearming-the-music---and-memories---of-bionic-commando" class="pp_image">
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				 Of all the features in <em>Bionic Commando: Rearmed</em>, other than its fundamental game play, nothing bridges 1988 to 2008 like the game’s soundtrack. Its driving, blood-pumping, head-nodding rhythm is instantly recognizable as the music from the NES classic of 20 years ago, and it has won praise from many who have reviewed the game. Simon Viklund, of Stockholm-based developer Grin, did more than personally oversee the soundtrack as the game’s creative director. He composed it himself.				<a href="http://kotaku.com/5045411/rearming-the-music---and-memories---of-bionic-commando" title="Click here to read more about Rearming the Music — and Memories — of Bionic Commando">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Sep 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Bionic Commando Comparisons]]></title>
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Show of hands, how many of you got <a href="http://kotaku.com/5038115/bionic-commando-rearmed-review-swing-low-sweet-re+release">Bionic Commando: Rearmed</a> and then went out and found the ROM for the original Bionic Commando and played it? Tooling around on the Bionic Commando blog I found a link to two videos Gametrailers put up last week, splicing gameplay from both titles and highlighting some things you might have missed.				<a href="http://kotaku.com/5043826/bionic-commando-comparisons" title="Click here to read more about Bionic Commando Comparisons">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 30 Aug 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Warner Bros. Throws A Curve With Wanted]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warner Bros. Throws A Curve With Wanted" href="http://kotaku.com/wanted/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wanted</span></a></div -->					<div><a title="Click here to read Warner Bros. Throws A Curve With Wanted" href="http://kotaku.com/5027690/warner-bros-throws-a-curve-with-wanted/gallery/" class="pp_image">
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				 Did you see the movie Wanted or read Mark Millar's comic series and think to yourself, "This would make a nifty video game?" Warner Bros. Interactive Entertainment apparently did, and they've tapped Bionic Commando developer GRIN to get the job done. The game picks up where the movie left off, continuing the adventures of sad-sack turned master assassin Wesley Gibson.  Expect plenty of curved bullets, slow-motion "assassin's time" events, and an advanced cover system to help deal with the fact the guns don't shoot straight anymore. Here's the first set of screens for the game, available later this year for "consoles and personal computer".  Hey, I have one of those! 				<a href="http://kotaku.com/5027690/warner-bros-throws-a-curve-with-wanted/gallery/" title="Click here to read more about Warner Bros. Throws A Curve With Wanted">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bionic Commando Has Control Issues]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Has Control Issues" href="http://kotaku.com/bionic-commando/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioniccommando</span></a></div -->					<div><a title="Click here to read Bionic Commando Has Control Issues" href="http://kotaku.com/5026780/bionic-commando-has-control-issues" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Has Control Issues" alt="Click here to read Bionic Commando Has Control Issues" src="http://cache.kotaku.com/assets/images/9/2008/07/bionice3control.jpg"/>
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				 "Wow I suck," I thought to myself as I sweated through a demo of GRIN and Capcom's upcoming sequel to the beloved Bionic Commando. The nice gentleman from GRIN guiding me through the level was being extremely patient with me, but I sensed he was a bit frustrated as his simple instructions - run, jump, press A to shoot out your arm and then release when the blue hourglass shape appears on the HUD to signify the optimal angle - were consistently met by me falling into a pit, or off the side of a bridge, or any number of places that you could fall. 				<a href="http://kotaku.com/5026780/bionic-commando-has-control-issues" title="Click here to read more about Bionic Commando Has Control Issues">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jul 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bionic Commando Devs Fear The Japanese]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Devs Fear The Japanese" href="http://kotaku.com/grin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grin</span></a></div -->					<div><a title="Click here to read Bionic Commando Devs Fear The Japanese" href="http://kotaku.com/5022983/bionic-commando-devs-fear-the-japanese" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Devs Fear The Japanese" alt="Click here to read Bionic Commando Devs Fear The Japanese" src="http://cache.kotaku.com/assets/images/9/2008/07/biocomscreen.JPG"/>
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				Swedish developer GRIN, working on Capcom's new <i>Bionic Commando</i> title as well as the PSN/XBLA update of the original one, were <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19142">entertainingly forthcomin</a>g during an industry conference in the Netherlands where they talked about the tough path for an independent developer.				<a href="http://kotaku.com/5022983/bionic-commando-devs-fear-the-japanese" title="Click here to read more about Bionic Commando Devs Fear The Japanese">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Jul 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Bionic Commando Hands-On Impressions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Hands-On Impressions" href="http://kotaku.com/captivate-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">captivate08</span></a></div -->					<div><a title="Click here to read Bionic Commando Hands-On Impressions" href="http://kotaku.com/5012552/bionic-commando-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Hands-On Impressions" alt="Click here to read Bionic Commando Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2008/06/98/f3/small_98f34384b0285cfa1ed7ebec9c0af01e.jpg"/>
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				Capcom's big-budget revitalization of its <em>Bionic Commando</em> intellectual property has the potential be outshone by its classic remake, <em>Bionic Commando Rearmed</em>, as far as hardcore fans are concerned, but the new-gen update, the one starring Nathan Spencer, shouldn't be overlooked. Both are graphically gorgeous in their own ways, with <em>Rearmed</em> presenting a tight, clean and colorful 2.5D re-skin, with the all-new <em>Bionic Commando</em> appearing to be an impressive visual achievement, stuffed with attention to detail and smart level design.				<a href="http://kotaku.com/5012552/bionic-commando-hands+on-impressions" title="Click here to read more about Bionic Commando Hands-On Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jun 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bionic Commando Rearmed, Shipping Soonish]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Rearmed, Shipping Soonish" href="http://kotaku.com/grin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grin</span></a></div -->					<div><a title="Click here to read Bionic Commando Rearmed, Shipping Soonish" href="http://kotaku.com/378625/bionic-commando-rearmed-shipping-soonish" class="pp_image">
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				 Good news! XBLA and PSN title <em>Bionic Commando Rearmed</em> seems like it's getting one step closer to digital shipping. On developer GRIN's official site, the game's Creative Director Simon Viklund blogs:				<a href="http://kotaku.com/378625/bionic-commando-rearmed-shipping-soonish" title="Click here to read more about Bionic Commando Rearmed, Shipping Soonish">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Apr 2008 06:30:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA["Japan Will Come Back"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Japan Will Come Back&quot;" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read &quot;Japan Will Come Back&quot;" href="http://kotaku.com/368510/japan-will-come-back" class="pp_image">
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				 Western games are really starting to come into their own. No wonder some think that Japan's place in the gaming sun has set. Japan-based-Capcom producer Ben Judd disagrees! While his <i>Bionic Commando</i> title is being developed by a buncha Swedes, he hasn't given up on The Land of the Rising Sun. According to Judd:				<a href="http://kotaku.com/368510/japan-will-come-back" title="Click here to read more about "Japan Will Come Back"">More&nbsp;&raquo;</a>
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			<category><![CDATA[grin]]></category>
			<pubDate><![CDATA[Mon, 17 Mar 2008 05:00:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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