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		<title><![CDATA[Kotaku: Graphics]]></title>
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			<title><![CDATA[Kotaku: Graphics]]></title>
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		<link>http://kotaku.com/tag/graphics</link>
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		<description><![CDATA[Kotaku posts tagged Graphics]]></description>
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			<title><![CDATA[Check Out Hi-Res Screens and Video From The Old Republic's Rise of the Rakghouls Update]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Check Out Hi-Res Screens and Video From &lt;em&gt;The Old Republic&lt;/em&gt;'s &lt;em&gt;Rise of the Rakghouls&lt;/em&gt; Update" href="http://kotaku.com/star-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwars</span></a></div -->					<div><a title="Click here to read Check Out Hi-Res Screens and Video From &lt;em&gt;The Old Republic&lt;/em&gt;'s &lt;em&gt;Rise of the Rakghouls&lt;/em&gt; Update" href="http://kotaku.com/5875546/check-out-hi+res-screens-and-video-from-the-old-republics-rise-of-the-rakghouls-update/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Check Out Hi-Res Screens and Video From &lt;em&gt;The Old Republic&lt;/em&gt;'s &lt;em&gt;Rise of the Rakghouls&lt;/em&gt; Update" alt="Click here to read Check Out Hi-Res Screens and Video From &lt;em&gt;The Old Republic&lt;/em&gt;'s &lt;em&gt;Rise of the Rakghouls&lt;/em&gt; Update" src="http://cache.kotaku.com/assets/images/9/2012/01/small_08b9596019dd18269d929f121e03f27a.jpg"/>
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				 <a href="http://kotaku.com/5873989/the-old-republics-first-major-update-adds-new-bosses-and-a-raid">Detailed last week</a> and set to release next week, <em>Star Wars: The Old Republic</em>'s first major update,<em> Rise of the Rakghouls</em>, looks pretty spectacular. It's a pity it won't look this good to players.				<a href="http://kotaku.com/5875546/check-out-hi+res-screens-and-video-from-the-old-republics-rise-of-the-rakghouls-update/gallery/" title="Click here to read more about Check Out Hi-Res Screens and Video From The Old Republic's Rise of the Rakghouls Update">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875546/check-out-hi+res-screens-and-video-from-the-old-republics-rise-of-the-rakghouls-update/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875546]]></guid>
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			<pubDate><![CDATA[Thu, 12 Jan 2012 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why Most Of Star Wars: The Old Republic's Hi-Res Graphics Disappeared at Launch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" href="http://kotaku.com/star-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwars</span></a></div -->					<div><a title="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" href="http://kotaku.com/5875469/why-most-of-star-wars-the-old-republics-hi+res-graphics-disappeared-at-launch" class="pp_image">
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				During the beta test for BioWare's <em>Star Wars: The Old Republic</em> players with high-end PCs enjoyed stunning high resolution graphics. Now that the game has launched those sexy textures have mostly disappeared.  What gives?				<a href="http://kotaku.com/5875469/why-most-of-star-wars-the-old-republics-hi+res-graphics-disappeared-at-launch" title="Click here to read more about Why Most Of Star Wars: The Old Republic's Hi-Res Graphics Disappeared at Launch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875469/why-most-of-star-wars-the-old-republics-hi+res-graphics-disappeared-at-launch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875469]]></guid>
			<category><![CDATA[Star Wars]]></category>
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			<pubDate><![CDATA[Thu, 12 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Minecraft Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype" href="http://kotaku.com/euclideon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">euclideon</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype" href="http://kotaku.com/5827034/minecraft-creator-calls-bullshit-on-unlimited-detail-graphics-hype" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype" alt="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype" src="http://cache.kotaku.com/assets/images/9/2011/08/small_unlimited_detail.jpg"/>
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				Euclideon, a Brisbane, Australia-based tech company, claims it can stuff 100,000 times the amount of visual data into a 3D world with its Unlimited Detail rendering software. It's <a href="http://kotaku.com/5826788/could-this-graphics-tech-revolutionize-the-way-video-games-look/">visually stunning stuff</a>. But one prominent game developer calls it "a scam."				<a href="http://kotaku.com/5827034/minecraft-creator-calls-bullshit-on-unlimited-detail-graphics-hype" title="Click here to read more about Minecraft Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827034/minecraft-creator-calls-bullshit-on-unlimited-detail-graphics-hype]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827034]]></guid>
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			<pubDate><![CDATA[Tue, 02 Aug 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[But is the Wii U Powerful? Check Out the Tech Demo and See for Yourself]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read But is the Wii U Powerful? Check Out the Tech Demo and See for Yourself" href="http://kotaku.com/playing-with-power/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playingwithpower</span></a></div -->					<div><a title="Click here to read But is the Wii U Powerful? Check Out the Tech Demo and See for Yourself" href="http://kotaku.com/5809514/but-is-the-wii-u-powerful-check-out-the-tech-demo-and-see-for-yourself" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read But is the Wii U Powerful? Check Out the Tech Demo and See for Yourself" alt="Click here to read But is the Wii U Powerful? Check Out the Tech Demo and See for Yourself" src="http://cache.kotaku.com/assets/images/9/2011/06/small_wi5ga3myp0c.jpg"/>
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				<!-- videoId: Wi5ga3mYp0c --><!-- /videoId: Wi5ga3mYp0c --> Here's the tech demo Nintendo used during its E3 2011 press conference to demonstrate the graphical power of the Wii U. The video is a bit low-res, but it gets the point across. I'm impressed.				<a href="http://kotaku.com/5809514/but-is-the-wii-u-powerful-check-out-the-tech-demo-and-see-for-yourself" title="Click here to read more about But is the Wii U Powerful? Check Out the Tech Demo and See for Yourself">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 13:21:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Witcher 2 is Blurry in All the Right Places]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; is Blurry in All the Right Places" href="http://kotaku.com/poetry-in-motion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">poetryinmotion</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; is Blurry in All the Right Places" href="http://kotaku.com/5803155/the-witcher-2-is-blurry-in-all-the-right-places" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; is Blurry in All the Right Places" alt="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; is Blurry in All the Right Places" src="http://cache.kotaku.com/assets/images/9/2011/05/small_witcherblur.jpg"/>
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				<!-- videoId: BexYqaadd3w --><!-- /videoId: BexYqaadd3w --> Amidst all of the nudity and subtle gags lurking in CD Projekt Red's latest PC role-playing adventure, the aspect of <em>The Witcher 2: Assassins of Kings </em>that has impressed me the most so far is how blurry it is.				<a href="http://kotaku.com/5803155/the-witcher-2-is-blurry-in-all-the-right-places" title="Click here to read more about The Witcher 2 is Blurry in All the Right Places">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 May 2011 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Current Consoles Are Still Capable Of Some Amazing Graphics (Like These)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Current Consoles Are Still Capable Of Some Amazing Graphics (Like These)" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Current Consoles Are Still Capable Of Some Amazing Graphics (Like These)" href="http://kotaku.com/5794659/current-consoles-are-still-capable-of-some-amazing-graphics-like-these" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Current Consoles Are Still Capable Of Some Amazing Graphics (Like These)" alt="Click here to read Current Consoles Are Still Capable Of Some Amazing Graphics (Like These)" src="http://cache.kotaku.com/assets/images/9/2011/04/small_triace.jpg"/>
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				<!-- videoId: 6cuXgRVMvZ0 --><!-- /videoId: 6cuXgRVMvZ0 --> <a href="http://kotaku.com/#!5794424/fresh-details-of-wii-2s-unusual-controller-and-why-it-wont-kill-the-wii-remote">With all this talk of Wii 2</a> and consoles <a href="http://kotaku.com/#!5792913/consoles-your-sucky-insides-are-holding-pc-games-back">holding PC graphics and development back</a>, it's easy to forget the fact we're stuck with the Xbox 360 and PS3 <a href="http://kotaku.com/#!5794000/microsoft-and-sony-targeting-2014-for-new-consoles-leaving-nintendo-in-the-clear">for another <em>three years</em></a>. Just because they're getting a little long in the tooth, though, doesn't make them slouches in the graphics department.				<a href="http://kotaku.com/5794659/current-consoles-are-still-capable-of-some-amazing-graphics-like-these" title="Click here to read more about Current Consoles Are Still Capable Of Some Amazing Graphics (Like These)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Apr 2011 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Deep Space Mystery Solved Using 1970s Computer Graphics Technique]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Deep Space Mystery Solved Using 1970s Computer Graphics Technique" href="http://kotaku.com/phong-home/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">phonghome</span></a></div -->					<div><a title="Click here to read Deep Space Mystery Solved Using 1970s Computer Graphics Technique" href="http://kotaku.com/5787607/deep-space-mystery-solved-using-1970s-computer-graphics-technique" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Deep Space Mystery Solved Using 1970s Computer Graphics Technique" alt="Click here to read Deep Space Mystery Solved Using 1970s Computer Graphics Technique" src="http://cache.kotaku.com/assets/images/9/2011/03/small_voyager_phong.jpg"/>
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				Extra-solar probes Pioneer 10 and 11 have been confusing astrophysicists for the last decade: they're slowing down a lot more than we'd expected as they're leaving the solar system. The slowing has become know as the "Pioneer Anomaly." (But you probably know it by the popular formula, "Ol' (8.74±1.33)×10^−10 ms^−2".)				<a href="http://kotaku.com/5787607/deep-space-mystery-solved-using-1970s-computer-graphics-technique" title="Click here to read more about Deep Space Mystery Solved Using 1970s Computer Graphics Technique">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Mar 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Epic Says This Is What Next-Gen Should Look Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Says This Is What Next-Gen Should Look Like" href="http://kotaku.com/next_gen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nextgen</span></a></div -->					<div><a title="Click here to read Epic Says This Is What Next-Gen Should Look Like" href="http://kotaku.com/5774861/epic-says-this-is-what-next+gen-should-look-like/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Says This Is What Next-Gen Should Look Like" alt="Click here to read Epic Says This Is What Next-Gen Should Look Like" src="http://cache.kotaku.com/assets/images/9/2011/03/small_nextgen.jpg"/>
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				 Epic Games isn't just showing off the latest improvements to the Unreal Engine 3 at GDC 2011. They're showing us what the next-generation of games should look like. Do the images hold up to the hype?				<a href="http://kotaku.com/5774861/epic-says-this-is-what-next+gen-should-look-like/gallery/" title="Click here to read more about Epic Says This Is What Next-Gen Should Look Like">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5774861/epic-says-this-is-what-next+gen-should-look-like/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5774861]]></guid>
			<category><![CDATA[Next-gen]]></category>
			<category><![CDATA[Effects]]></category>
			<category><![CDATA[Epic Games]]></category>
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			<category><![CDATA[Next Generation]]></category>
			<category><![CDATA[Shadows]]></category>
			<category><![CDATA[ue3]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Wed, 02 Mar 2011 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5774861&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Is What Super Meat Boy Success Feels Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is What Super Meat Boy Success Feels Like" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read This Is What Super Meat Boy Success Feels Like" href="http://kotaku.com/5742706/this-is-what-super-meat-boy-success-feels-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is What Super Meat Boy Success Feels Like" alt="Click here to read This Is What Super Meat Boy Success Feels Like" src="http://cache.kotaku.com/assets/images/9/2011/11/small_sabfhgiqx5g.jpg"/>
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				<!-- videoId: sAbfhGiQX5g --><!-- /videoId: sAbfhGiQX5g --> Super Meat Boy is a 2D game with relatively simple graphics. That's what it looks like, at least. This action-packed fan film by Joseph Manalaysay captures what beating one of the game's brutal levels <em>feels</em> like.				<a href="http://kotaku.com/5742706/this-is-what-super-meat-boy-success-feels-like" title="Click here to read more about This Is What Super Meat Boy Success Feels Like">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5742706/this-is-what-super-meat-boy-success-feels-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5742706]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Team meat]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 25 Jan 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5742706&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Real Life Barely Looks Better Than Gran Turismo 5]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Real Life Barely Looks Better Than Gran Turismo 5" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Real Life Barely Looks Better Than Gran Turismo 5" href="http://kotaku.com/5730573/real-life-barely-looks-better-than-gran-turismo-5" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Real Life Barely Looks Better Than Gran Turismo 5" alt="Click here to read Real Life Barely Looks Better Than Gran Turismo 5" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7466354d8b96f5fdf8217b43b82792b5.jpg"/>
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				<!-- videoId: -Mi_xKz3WLw --><!-- /videoId: -Mi_xKz3WLw --> We know that Gran Turismo 5 looks realistic. The people who made the PlayStation 3 game wanted us to see how close they got. This is their racing game splitscreened with real life, on Germany's famous Nürburgring track.				<a href="http://kotaku.com/5730573/real-life-barely-looks-better-than-gran-turismo-5" title="Click here to read more about Real Life Barely Looks Better Than Gran Turismo 5">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5730573/real-life-barely-looks-better-than-gran-turismo-5]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5730573]]></guid>
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			<pubDate><![CDATA[Tue, 11 Jan 2011 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5730573&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Good Is A Computer Processor That Does Bad Math?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Good Is A Computer Processor That Does Bad Math?" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read What Good Is A Computer Processor That Does Bad Math?" href="http://kotaku.com/5724560/what-good-is-a-computer-processor-that-does-bad-math" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Good Is A Computer Processor That Does Bad Math?" alt="Click here to read What Good Is A Computer Processor That Does Bad Math?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ab39dfb4e214ddd250f27b4388e86f47.jpg"/>
											</a></div>
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				 One of the core functions of a computer processor is to perform the basic arithmetical functions of the system. Why would we want a processor that gets those basic calculations wrong? Carnegie Mellon's Joseph Bates has the answer.				<a href="http://kotaku.com/5724560/what-good-is-a-computer-processor-that-does-bad-math" title="Click here to read more about What Good Is A Computer Processor That Does Bad Math?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5724560/what-good-is-a-computer-processor-that-does-bad-math]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5724560]]></guid>
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			<category><![CDATA[Video Editing]]></category>
			<pubDate><![CDATA[Tue, 04 Jan 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5724560&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Key To Lifelike Faces Lies In The Eyes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Key To Lifelike Faces Lies In The Eyes" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read The Key To Lifelike Faces Lies In The Eyes" href="http://kotaku.com/5715351/the-key-to-lifelike-faces-lies-in-the-eyes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Key To Lifelike Faces Lies In The Eyes" alt="Click here to read The Key To Lifelike Faces Lies In The Eyes" src="http://cache.kotaku.com/assets/images/9/2012/01/small_02d01cea4e9373dd8a619ef03aea5b2a.jpg"/>
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									</div>
				 What makes a virtual face appear alive? According to a recent study published in Psychological Science the eyes are the most important factor in imparting life to the lifeless.				<a href="http://kotaku.com/5715351/the-key-to-lifelike-faces-lies-in-the-eyes" title="Click here to read more about The Key To Lifelike Faces Lies In The Eyes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5715351/the-key-to-lifelike-faces-lies-in-the-eyes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5715351]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Cgi]]></category>
			<category><![CDATA[Eyes]]></category>
			<category><![CDATA[faces]]></category>
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			<category><![CDATA[humanity]]></category>
			<category><![CDATA[Uncanny Valley]]></category>
			<pubDate><![CDATA[Mon, 20 Dec 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5715351&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[When Sprites Explode (It's Very Colorful)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Sprites Explode (It's Very Colorful)" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read When Sprites Explode (It's Very Colorful)" href="http://kotaku.com/5713055/when-sprites-explode-its-very-colorful" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Sprites Explode (It's Very Colorful)" alt="Click here to read When Sprites Explode (It's Very Colorful)" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5c57dd104fa21e4e670adfd261ce2f80.jpg"/>
											</a></div>
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				Supersonyk created this mammoth sprite Photoshop more than four years ago. YES, FOUR! But I didn't see it until this weekend thanks to reader Yan.				<a href="http://kotaku.com/5713055/when-sprites-explode-its-very-colorful" title="Click here to read more about When Sprites Explode (It's Very Colorful)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5713055/when-sprites-explode-its-very-colorful]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5713055]]></guid>
			<category><![CDATA[screengrab]]></category>
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			<pubDate><![CDATA[Mon, 13 Dec 2010 14:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5713055&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Allure Of Plush Tech]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Allure Of Plush Tech" href="http://kotaku.com/graphics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">graphics</span></a></div -->					<div><a title="Click here to read The Allure Of Plush Tech" href="http://kotaku.com/5703352/the-allure-of-plush-tech" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Allure Of Plush Tech" alt="Click here to read The Allure Of Plush Tech" src="http://cache.kotaku.com/assets/images/9/2011/11/small_startrek"/>
											</a></div>
									</div>
				When I was a kid the future looked like this. 				<a href="http://kotaku.com/5703352/the-allure-of-plush-tech" title="Click here to read more about The Allure Of Plush Tech">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5703352/the-allure-of-plush-tech]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5703352]]></guid>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Kirby]]></category>
			<category><![CDATA[Kirby's epic yarn]]></category>
			<category><![CDATA[Republished]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 01 Dec 2010 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael Abbott, BrainyGamer.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5703352&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hopefully, Gears of War 3 Has Some Of This In It]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hopefully, Gears of War 3 Has Some Of This In It" href="http://kotaku.com/graphics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">graphics</span></a></div -->					<div><a title="Click here to read Hopefully, Gears of War 3 Has Some Of This In It" href="http://kotaku.com/5698531/hopefully-gears-of-war-3-has-some-of-this-in-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hopefully, Gears of War 3 Has Some Of This In It" alt="Click here to read Hopefully, Gears of War 3 Has Some Of This In It" src="http://cache.kotaku.com/assets/images/9/2012/01/small_67d54614c29d5c2e39845097ea813f14.jpg"/>
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				<!-- videoId: MGf0oGGGQqQ --><!-- /videoId: MGf0oGGGQqQ --> Whenever I see a new look at the Unreal Engine, I wonder: How will they use this in the next Gears of War? I did that <a href="http://kotaku.com/5492714/do-you-want-gears-of-war-3-to-look-like-this/gallery/">in March</a>. I'm doing it again with this brand-new look at the updated Engine.				<a href="http://kotaku.com/5698531/hopefully-gears-of-war-3-has-some-of-this-in-it" title="Click here to read more about Hopefully, Gears of War 3 Has Some Of This In It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5698531/hopefully-gears-of-war-3-has-some-of-this-in-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5698531]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 24 Nov 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5698531&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is It Time For a Major Black And White Video Game?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is It Time For a Major Black And White Video Game?" href="http://kotaku.com/graphics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">graphics</span></a></div -->					<div><a title="Click here to read Is It Time For a Major Black And White Video Game?" href="http://kotaku.com/5696158/is-it-time-for-a-major-black-and-white-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is It Time For a Major Black And White Video Game?" alt="Click here to read Is It Time For a Major Black And White Video Game?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d8e802f41e3359c7844e71cfd647fa85.jpg"/>
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				<!-- videoId: explore/kotaku/videos/973 --><!-- /videoId: explore/kotaku/videos/973 --> Our video games are in color. Even our noir video games set in 1940s Los Angeles. They don't have to be, right? This is a trailer for Rockstar Games' L.A. Noire, with one change. We made it black and white.				<a href="http://kotaku.com/5696158/is-it-time-for-a-major-black-and-white-video-game" title="Click here to read more about Is It Time For a Major Black And White Video Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5696158/is-it-time-for-a-major-black-and-white-video-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5696158]]></guid>
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			<pubDate><![CDATA[Mon, 22 Nov 2010 11:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5696158&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Graphics Transform 600-Year-Old Clock Tower Into A Virtual Masterpiece]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Graphics Transform 600-Year-Old Clock Tower Into A Virtual Masterpiece" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Graphics Transform 600-Year-Old Clock Tower Into A Virtual Masterpiece" href="http://kotaku.com/5664245/graphics-transform-600+year+old-clock-tower-into-a-virtual-masterpiece" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Graphics Transform 600-Year-Old Clock Tower Into A Virtual Masterpiece" alt="Click here to read Graphics Transform 600-Year-Old Clock Tower Into A Virtual Masterpiece" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f04779f18de809860c0df0440c7d6696.jpg"/>
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				 Using a technique called video mapping, the Macula project takes the 600-year-old Astronomical Clock on Old Town Square in Prague and transforms it into one of the most impressive things we've ever seen. See for yourself.				<a href="http://kotaku.com/5664245/graphics-transform-600+year+old-clock-tower-into-a-virtual-masterpiece" title="Click here to read more about Graphics Transform 600-Year-Old Clock Tower Into A Virtual Masterpiece">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5664245/graphics-transform-600+year+old-clock-tower-into-a-virtual-masterpiece]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5664245]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Astronomical Clock]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Makula]]></category>
			<category><![CDATA[Prague]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[video mapping]]></category>
			<pubDate><![CDATA[Thu, 14 Oct 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5664245&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Eat Them Is Secretly A Great-Looking, Cow-Hating Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eat Them Is Secretly A Great-Looking, Cow-Hating Game" href="http://kotaku.com/psn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psn</span></a></div -->					<div><a title="Click here to read Eat Them Is Secretly A Great-Looking, Cow-Hating Game" href="http://kotaku.com/5661138/eat-them-is-secretly-a-great+looking-cow+hating-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eat Them Is Secretly A Great-Looking, Cow-Hating Game" alt="Click here to read Eat Them Is Secretly A Great-Looking, Cow-Hating Game" src="http://cache.kotaku.com/assets/images/9/2010/10/explore_kotaku_videos_564.jpg"/>
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									</div>
				<!-- videoId: explore/kotaku/videos/564 --><!-- /videoId: explore/kotaku/videos/564 --> Who is talking about Eat Them, a game that lets you play building-destroying giants who can eat cows and cops? I'd not heard of the game until I saw it recently at a PlayStation showcase. Its art style is unforgettable.				<a href="http://kotaku.com/5661138/eat-them-is-secretly-a-great+looking-cow+hating-game" title="Click here to read more about Eat Them Is Secretly A Great-Looking, Cow-Hating Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5661138/eat-them-is-secretly-a-great+looking-cow+hating-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5661138]]></guid>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Eat them]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Press play]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Mon, 11 Oct 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5661138&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Are Video Games Doing Outer Space Justice?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are Video Games Doing Outer Space Justice?" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Are Video Games Doing Outer Space Justice?" href="http://kotaku.com/5533674/are-video-games-doing-outer-space-justice" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are Video Games Doing Outer Space Justice?" alt="Click here to read Are Video Games Doing Outer Space Justice?" src="http://cache.kotaku.com/assets/images/9/2012/02/small_3ff2f4173fdf181eb7d2120aadda5773.jpg"/>
											</a></div>
									</div>
				 This is no video game. This is an image of a gigantic baby star inside a galactic bubble 4,300 light-years from Earth, captured by Europe's Herschel space telescope. Has video game space ever been so beautiful?				<a href="http://kotaku.com/5533674/are-video-games-doing-outer-space-justice" title="Click here to read more about Are Video Games Doing Outer Space Justice?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5533674/are-video-games-doing-outer-space-justice]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5533674]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Eve Online]]></category>
			<category><![CDATA[Galaxy]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[mass effect 2]]></category>
			<category><![CDATA[Outer Space]]></category>
			<category><![CDATA[Star Trek Online]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Universe]]></category>
			<pubDate><![CDATA[Fri, 07 May 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5533674&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Little Games on a Big Screen: DSi XL Versus DSi Graphics UPDATED]]></title>
			<description>
			<![CDATA[
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				 Nintendo's DSi XL, due out this Sunday, features a much bigger screen than its predecessor, but does that mean better or worse graphics?				<a href="http://kotaku.com/5500356/little-games-on-a-big-screen-dsi-xl-versus-dsi-graphics-updated" title="Click here to read more about Little Games on a Big Screen: DSi XL Versus DSi Graphics UPDATED">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5500356/little-games-on-a-big-screen-dsi-xl-versus-dsi-graphics-updated]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5500356]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Comparison]]></category>
			<category><![CDATA[DSI]]></category>
			<category><![CDATA[Dsi xl]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 24 Mar 2010 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5500356&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Dark Darkness of Alien Vs. Predator's Perpetual Night]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dark Darkness of Alien Vs. Predator's Perpetual Night" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Dark Darkness of Alien Vs. Predator's Perpetual Night" href="http://kotaku.com/5474841/the-dark-darkness-of-alien-vs-predators-perpetual-night" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Dark Darkness of Alien Vs. Predator's Perpetual Night" alt="Click here to read The Dark Darkness of Alien Vs. Predator's Perpetual Night" src="http://cache.kotaku.com/assets/images/9/2010/02/7c99d8b3191ae1c7f4_03.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: 7c99d8b3191ae1c7f4 --><!-- /videoId: 7c99d8b3191ae1c7f4 --> Aliens Vs. Predators is a dark game.				<a href="http://kotaku.com/5474841/the-dark-darkness-of-alien-vs-predators-perpetual-night" title="Click here to read more about The Dark Darkness of Alien Vs. Predator's Perpetual Night">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5474841/the-dark-darkness-of-alien-vs-predators-perpetual-night]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5474841]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[aliens vs. predator]]></category>
			<category><![CDATA[dark]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Lighting]]></category>
			<pubDate><![CDATA[Fri, 19 Feb 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5474841&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PoP: The Forgotten Sands Taps The Wii's &quot;Full Graphical Capabilities&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PoP: The Forgotten Sands Taps The Wii's &amp;quot;Full Graphical Capabilities&amp;quot;" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read PoP: The Forgotten Sands Taps The Wii's &amp;quot;Full Graphical Capabilities&amp;quot;" href="http://kotaku.com/5473020/pop-the-forgotten-sands-taps-the-wiis-full-graphical-capabilities" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PoP: The Forgotten Sands Taps The Wii's &amp;quot;Full Graphical Capabilities&amp;quot;" alt="Click here to read PoP: The Forgotten Sands Taps The Wii's &amp;quot;Full Graphical Capabilities&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8a53b3a1e377b04e5169bf775804b569.jpg"/>
											</a></div>
									</div>
				 Ubisoft has revealed new details about the Wii version of Prince of Persia: The Forgotten Sands, a game with its own storyline that promises a "smooth, clear and impressive graphical experience on Wii."				<a href="http://kotaku.com/5473020/pop-the-forgotten-sands-taps-the-wiis-full-graphical-capabilities" title="Click here to read more about PoP: The Forgotten Sands Taps The Wii's &quot;Full Graphical Capabilities&quot;">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5473020/pop-the-forgotten-sands-taps-the-wiis-full-graphical-capabilities]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5473020]]></guid>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Prince of Persia: the Forgotten Sands]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 16 Feb 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5473020&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Visual Effects Society Announces Video Game Nominees]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Visual Effects Society Announces Video Game Nominees" href="http://kotaku.com/honors/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">honors</span></a></div -->					<div><a title="Click here to read Visual Effects Society Announces Video Game Nominees" href="http://kotaku.com/5453293/visual-effects-society-announces-video-game-nominees" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Visual Effects Society Announces Video Game Nominees" alt="Click here to read Visual Effects Society Announces Video Game Nominees" src="http://cache.kotaku.com/assets/images/9/2010/01/awardsrev_0.jpg"/>
											</a></div>
									</div>
				<a class="autolink" title="Click here to read more posts tagged #uncharted2" title="Click here to read more posts tagged #uncharted2" href="http://kotaku.com/tag/uncharted2/">Uncharted 2</a>, <a class="autolink" title="Click here to read more posts tagged #fightnightround4" title="Click here to read more posts tagged #fightnightround4" href="http://kotaku.com/tag/fightnightround4/">Fight Night Round 4</a> and Star Wars: The Old Republic are among eight nominees for awards recognizing outstanding achievements in video games and video game trailers, to be given by the <a class="autolink" title="Click here to read more posts tagged #visualeffectssociety" title="Click here to read more posts tagged #visualeffectssociety" href="http://kotaku.com/tag/visualeffectssociety/">Visual Effects Society</a> in late February.				<a href="http://kotaku.com/5453293/visual-effects-society-announces-video-game-nominees" title="Click here to read more about Visual Effects Society Announces Video Game Nominees">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5453293/visual-effects-society-announces-video-game-nominees]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5453293]]></guid>
			<category><![CDATA[Honors]]></category>
			<category><![CDATA[Awards]]></category>
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			<category><![CDATA[Uncharted 2]]></category>
			<category><![CDATA[Visual effects society]]></category>
			<pubDate><![CDATA[Wed, 20 Jan 2010 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5453293&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The History Of Video Game Art In Reverse]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The History Of Video Game Art In Reverse" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read The History Of Video Game Art In Reverse" href="http://kotaku.com/5440498/the-history-of-video-game-art-in-reverse" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The History Of Video Game Art In Reverse" alt="Click here to read The History Of Video Game Art In Reverse" src="http://cache.kotaku.com/assets/images/9/2010/01/k52.jpg"/>
											</a></div>
									</div>
				The main hallway of the Guggenheim Museum in New York City is a spiral. When you walk through it, ascending several flights in the process, paintings all to your right, you get the sense of walking through an artistic history.				<a href="http://kotaku.com/5440498/the-history-of-video-game-art-in-reverse" title="Click here to read more about The History Of Video Game Art In Reverse">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5440498/the-history-of-video-game-art-in-reverse]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5440498]]></guid>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Vasily Kandinsky]]></category>
			<pubDate><![CDATA[Tue, 05 Jan 2010 10:40:23 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5440498&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Video Game Graphics In The Norway Skies]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game Graphics In The Norway Skies" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Video Game Graphics In The Norway Skies" href="http://kotaku.com/5422821/video-game-graphics-in-the-norway-skies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Game Graphics In The Norway Skies" alt="Click here to read Video Game Graphics In The Norway Skies" src="http://cache.kotaku.com/assets/images/9/2011/11/small_91d73911be949030fae5abf1c33fdbe4.jpg"/>
											</a></div>
									</div>
				 <em>As <a href="http://gizmodo.com/5422574/giant-mysterious-spiral-takes-over-the-skies-of-norway">seen</a> and <a href="http://gizmodo.com/5422792/this-is-how-the-mysterious-giant-spiral-happened">eventually explained</a> on Gizmodo. </em>				<a href="http://kotaku.com/5422821/video-game-graphics-in-the-norway-skies" title="Click here to read more about Video Game Graphics In The Norway Skies">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5422821/video-game-graphics-in-the-norway-skies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5422821]]></guid>
			<category><![CDATA[screengrab]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Norway]]></category>
			<category><![CDATA[Spiraling shape]]></category>
			<pubDate><![CDATA[Wed, 09 Dec 2009 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5422821&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[No Graphical Complaints From This Wii Developer [UPDATE]]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Graphical Complaints From This Wii Developer [UPDATE]" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read No Graphical Complaints From This Wii Developer [UPDATE]" href="http://kotaku.com/5372026/no-graphical-complaints-from-this-wii-developer-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Graphical Complaints From This Wii Developer [UPDATE]" alt="Click here to read No Graphical Complaints From This Wii Developer [UPDATE]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f02da1e284f67e9f4169486f1d02932e.jpg"/>
											</a></div>
									</div>
				Ryozo Tsujimoto told me he had no complaints about the horsepower of the Wii, when I interviewed him last week. He's the producer on the game Capcom is marketing as "the most beautiful game on the Wii."				<a href="http://kotaku.com/5372026/no-graphical-complaints-from-this-wii-developer-[update]" title="Click here to read more about No Graphical Complaints From This Wii Developer [UPDATE]">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5372026/no-graphical-complaints-from-this-wii-developer-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5372026]]></guid>
			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Monster Hunter tri]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 01 Oct 2009 17:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5372026&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capcom's Next Wii Original Learning From Mistake Of Last One]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom's Next Wii Original Learning From Mistake Of Last One" href="http://kotaku.com/graphics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">graphics</span></a></div -->					<div><a title="Click here to read Capcom's Next Wii Original Learning From Mistake Of Last One" href="http://kotaku.com/5250938/capcoms-next-wii-original-learning-from-mistake-of-last-one" class="pp_image">
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				As promising as Capcom's upcoming  Wii game Spyborgs is, it runs the risk of suffering the fate of the company's last Wii original. But Capcom thinks it figured out what went wrong last time.				<a href="http://kotaku.com/5250938/capcoms-next-wii-original-learning-from-mistake-of-last-one" title="Click here to read more about Capcom's Next Wii Original Learning From Mistake Of Last One">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5250938/capcoms-next-wii-original-learning-from-mistake-of-last-one]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5250938]]></guid>
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			<category><![CDATA[zack & wiki]]></category>
			<pubDate><![CDATA[Tue, 12 May 2009 13:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Fallout 3 Patch Makes Radroaches Shinier]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fallout 3 Patch Makes Radroaches Shinier" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Fallout 3 Patch Makes Radroaches Shinier" href="http://kotaku.com/5164596/fallout-3-patch-makes-radroaches-shinier" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fallout 3 Patch Makes Radroaches Shinier" alt="Click here to read Fallout 3 Patch Makes Radroaches Shinier" src="http://cache.kotaku.com/assets/images/9/2012/02/small_159d24aca2ad0e5ccfa67693141d8937.jpg"/>
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				The latest patch for the Xbox 360 version of Fallout 3 fixes specular lighting problems, giving the game a significant graphics boost. Don't feel bad - I had to Google "specular reflection" too.				<a href="http://kotaku.com/5164596/fallout-3-patch-makes-radroaches-shinier" title="Click here to read more about Fallout 3 Patch Makes Radroaches Shinier">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5164596/fallout-3-patch-makes-radroaches-shinier]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5164596]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 04 Mar 2009 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[EVE Online Drops Classic Client Support, Welcomes Players To This Century]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EVE Online Drops Classic Client Support, Welcomes Players To This Century" href="http://kotaku.com/time-warp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timewarp</span></a></div -->					<div><a title="Click here to read EVE Online Drops Classic Client Support, Welcomes Players To This Century" href="http://kotaku.com/5134581/eve-online-drops-classic-client-support-welcomes-players-to-this-century" class="pp_image">
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				 CCP has announced plans to phase out the current Classic Client for EVE Online in favor of a new system that could require users to upgrade for the first time in a decade.				<a href="http://kotaku.com/5134581/eve-online-drops-classic-client-support-welcomes-players-to-this-century" title="Click here to read more about EVE Online Drops Classic Client Support, Welcomes Players To This Century">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5134581/eve-online-drops-classic-client-support-welcomes-players-to-this-century]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5134581]]></guid>
			<category><![CDATA[time warp]]></category>
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			<pubDate><![CDATA[Mon, 19 Jan 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mega Drive Collection Splotches Are Optional]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Drive Collection Splotches Are Optional" href="http://kotaku.com/sega-mega-drive-ultimate-collection/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">segamegadriveultimatecollection</span></a></div -->					<div><a title="Click here to read Mega Drive Collection Splotches Are Optional" href="http://kotaku.com/5079490/mega-drive-collection-splotches-are-optional" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Drive Collection Splotches Are Optional" alt="Click here to read Mega Drive Collection Splotches Are Optional" src="http://cache.kotaku.com/assets/images/9/2008/11/splotchysonic.jpg"/>
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				 Yesterday Sega announced the <a href="http://kotaku.com/5078305/sega-reveals-splotchy-40-game-mega-drive-compilation">40-strong Mega Drive Ultimate Collection</a> for the Xbox 360 and PlayStation3, and fans were ecstatic, until they saw screenshots of the title's HD smoothing in action. Yes it's hideous, but it's also completely optional. Martin Snelling of Sega UK confirmed with RPG Site that the hideous-looking smoothing filter can be shut off. Even better, all games will play in whatever aspect ratio your television supports.				<a href="http://kotaku.com/5079490/mega-drive-collection-splotches-are-optional" title="Click here to read more about Mega Drive Collection Splotches Are Optional">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 07 Nov 2008 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Epic Hitting Upper Limit Of Xbox Capabilities, Says Fergusson]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Hitting Upper Limit Of Xbox Capabilities, Says Fergusson" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Epic Hitting Upper Limit Of Xbox Capabilities, Says Fergusson" href="http://kotaku.com/5044543/epic-hitting-upper-limit-of-xbox-capabilities-says-fergusson" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Hitting Upper Limit Of Xbox Capabilities, Says Fergusson" alt="Click here to read Epic Hitting Upper Limit Of Xbox Capabilities, Says Fergusson" src="http://cache.kotaku.com/assets/images/9/2008/09/rodtalk.jpg"/>
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				Rod Fergusson from Epic thinks that his company is close to squeezing the last few drops of graphical performance from the Xbox 360.				<a href="http://kotaku.com/5044543/epic-hitting-upper-limit-of-xbox-capabilities-says-fergusson" title="Click here to read more about Epic Hitting Upper Limit Of Xbox Capabilities, Says Fergusson">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5044543/epic-hitting-upper-limit-of-xbox-capabilities-says-fergusson]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5044543]]></guid>
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			<category><![CDATA[Rod Fergusson]]></category>
			<pubDate><![CDATA[Tue, 02 Sep 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Nvidia Shows Off Real Time Raytracing - Start Saving For A New Graphics Card]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nvidia Shows Off Real Time Raytracing - Start Saving For A New Graphics Card" href="http://kotaku.com/nvidia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nvidia</span></a></div -->					<div><a title="Click here to read Nvidia Shows Off Real Time Raytracing - Start Saving For A New Graphics Card" href="http://kotaku.com/5037749/nvidia-shows-off-real-time-raytracing-+-start-saving-for-a-new-graphics-card" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nvidia Shows Off Real Time Raytracing - Start Saving For A New Graphics Card" alt="Click here to read Nvidia Shows Off Real Time Raytracing - Start Saving For A New Graphics Card" src="http://cache.kotaku.com/assets/images/9/2011/11/Veyron.jpg"/>
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				Nvidia have produced a proof-of-concept demo that shows how standard (albeit powerful and heavily tweaked) graphics processors can be used to render raytraced scenes in real time.				<a href="http://kotaku.com/5037749/nvidia-shows-off-real-time-raytracing-+-start-saving-for-a-new-graphics-card" title="Click here to read more about Nvidia Shows Off Real Time Raytracing - Start Saving For A New Graphics Card">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5037749/nvidia-shows-off-real-time-raytracing-+-start-saving-for-a-new-graphics-card]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5037749]]></guid>
			<category><![CDATA[Nvidia]]></category>
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			<pubDate><![CDATA[Fri, 15 Aug 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Intel Sees Raytraced Games In The Near Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Sees Raytraced Games In The Near Future" href="http://kotaku.com/technology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">technology</span></a></div -->					<div><a title="Click here to read Intel Sees Raytraced Games In The Near Future" href="http://kotaku.com/5031444/intel-sees-raytraced-games-in-the-near-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Intel Sees Raytraced Games In The Near Future" alt="Click here to read Intel Sees Raytraced Games In The Near Future" src="http://cache.kotaku.com/assets/images/9/2008/07/raytracing.jpg"/>
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				 Raytracing is a method of generating a computer image by tracing a ray of light through an image plane. The whole process is similar to how light bounces off objects in nature, determining the color, sheen, luminosity, etc. Whereas other methods of creating graphics have to generate special effects, shadows, bloom, and other popular lighting techniques are all occur as a natural product of raytracing. The problem is that raytracing is very resource intensive, making it great for pre-rendered applications, not-so-great for on-the-fly applications like games. According to Intel's Michael Vollmer, that's a fact that could change sooner than we think.				<a href="http://kotaku.com/5031444/intel-sees-raytraced-games-in-the-near-future" title="Click here to read more about Intel Sees Raytraced Games In The Near Future">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Takayoshi Sato on Silent Hill, Serious Games, and Art]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Takayoshi Sato on Silent Hill, Serious Games, and Art" href="http://kotaku.com/takayoshi-sato/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">takayoshisato</span></a></div -->					<div><a title="Click here to read Takayoshi Sato on Silent Hill, Serious Games, and Art" href="http://kotaku.com/5018655/takayoshi-sato-on-silent-hill-serious-games-and-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Takayoshi Sato on Silent Hill, Serious Games, and Art" alt="Click here to read Takayoshi Sato on Silent Hill, Serious Games, and Art" src="http://cache.kotaku.com/assets/images/9/2008/06/5d/d2/small_5dd25b0cf3f05ae7be77117e09baa9d6.jpg"/>
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				 Tale of Tales has an interesting little interview up with Takayoshi Sato, who was responsible for the art and CGI direction of <i>Silent Hill</i> and <i>Silent Hill 2</i>; after relocating to the US, Sato did art for some big titles, then made the switch to 'serious games.'  On making the switch, he has this to say:				<a href="http://kotaku.com/5018655/takayoshi-sato-on-silent-hill-serious-games-and-art" title="Click here to read more about Takayoshi Sato on Silent Hill, Serious Games, and Art">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5018655/takayoshi-sato-on-silent-hill-serious-games-and-art]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5018655]]></guid>
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			<category><![CDATA[Silent Hill]]></category>
			<pubDate><![CDATA[Sun, 22 Jun 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Where'd All the In-Game Color Go?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where'd All the In-Game Color Go?" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Where'd All the In-Game Color Go?" href="http://kotaku.com/5016572/whered-all-the-in+game-color-go" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Where'd All the In-Game Color Go?" alt="Click here to read Where'd All the In-Game Color Go?" src="http://cache.kotaku.com/assets/images/9/2008/06/ff/65/small_ff6574360c2cfb210cb3049f3845a6dd.jpg"/>
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				  While some people argue that what games need is <a href="http://kotaku.com/384392/what-game-design-needs-more--monotony">more monotony</a>, at least in terms of black and white games, plenty of people are dissatisfied with the current trend of drabness in developers' color palettes.  Of course, there are plenty of brightly colored games that are and will continue to be released, but plenty of people <a href="http://trustygamer.com/tg/home/industry-thoughts/i-miss-color/">miss color</a>.  Bright color.  I myself am rather fond of candy-colored palettes, preferring them to drab medieval "realism."  One blogger thinks he has the answer to who stole the color from games:				<a href="http://kotaku.com/5016572/whered-all-the-in+game-color-go" title="Click here to read more about Where'd All the In-Game Color Go?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 15 Jun 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['A Word Is Worth A Thousand Pictures': Graphics Vs Narrative]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'A Word Is Worth A Thousand Pictures': Graphics Vs Narrative" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'A Word Is Worth A Thousand Pictures': Graphics Vs Narrative" href="http://kotaku.com/354664/a-word-is-worth-a-thousand-pictures-graphics-vs-narrative" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'A Word Is Worth A Thousand Pictures': Graphics Vs Narrative" alt="Click here to read 'A Word Is Worth A Thousand Pictures': Graphics Vs Narrative" src="http://cache.kotaku.com/assets/images/9/2008/02/small_chihwaseon4-thumb.jpeg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/chihwaseon4.jpeg"></a>  Rock, Paper, Shotgun has reprinted an older article of John Walker's that appeared in <i>The Escapist</i>: a discussion of narrative versus graphics, old versus new.  It's an inherently flawed argument (which the author freely admits), singling out the FPS genre in a move that is a bit unfair, but it's true that a strong narrative can overcome a lot of problems in the graphics department, assuming other pieces that make a strong game fall into place:				<a href="http://kotaku.com/354664/a-word-is-worth-a-thousand-pictures-graphics-vs-narrative" title="Click here to read more about 'A Word Is Worth A Thousand Pictures': Graphics Vs Narrative">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/354664/a-word-is-worth-a-thousand-pictures-graphics-vs-narrative]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-354664]]></guid>
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			<category><![CDATA[narrative design]]></category>
			<pubDate><![CDATA[Sun, 10 Feb 2008 15:30:17 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[LotRO Gets Prettier With Nvidia and DX10]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LotRO Gets Prettier With Nvidia and DX10" href="http://kotaku.com/mmorpg/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpg</span></a></div -->					<div><a title="Click here to read LotRO Gets Prettier With Nvidia and DX10" href="http://kotaku.com/341516/lotro-gets-prettier-with-nvidia-and-dx10" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read LotRO Gets Prettier With Nvidia and DX10" alt="Click here to read LotRO Gets Prettier With Nvidia and DX10" src="http://cache.kotaku.com/assets/images/9/2008/01/small_lotrodx9v10.jpg"/>
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				Turbine is extremely pleased to announce that their relatively successful MMORPG The Lord of the Rings Online is the first MMO to fully support DirectX 10 and Nvidia's Geforce graphics processors. Utilizing the combined forces of the two, the MMO is now sporting upgraded water shaders, better particle effects, and more far-reaching lighting than ever before, along with a DX10 exclusive dynamicshadowing system. In layman's terms, if you got the right parts, the game just got a lot prettier. <blockquote>"The FPS genre has long dominated the race to better graphics but with this major update from Turbine, The Lord of the Rings Online players can enjoy graphics as good as or even better than many FPS games.  This is an outstanding achievement and the whole Turbine team should be rightly proud of what they have produced," said Roy Taylor, Vice President of Content Relations at NVIDIA</blockquote>Right. In my world, high-end graphics and MMO games equals lag city, but who knows? Maybe Turbine and Nvidia have some sort of genie imprisoned somewhere. Since I don't have an active account for the game, it is all up to you folks. Is it prettier? Is it secret? Is it safe?  				<a href="http://kotaku.com/341516/lotro-gets-prettier-with-nvidia-and-dx10" title="Click here to read more about LotRO Gets Prettier With Nvidia and DX10">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jan 2008 11:20:51 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Getting Game Graphics On A Shoestring Budget]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Getting Game Graphics On A Shoestring Budget" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Getting Game Graphics On A Shoestring Budget" href="http://kotaku.com/331630/getting-game-graphics-on-a-shoestring-budget" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Getting Game Graphics On A Shoestring Budget" alt="Click here to read Getting Game Graphics On A Shoestring Budget" src="http://cache.kotaku.com/assets/images/9/2007/12/small_lostgardengameprototype-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/12/lostgardengameprototype.jpg"></a> Danc over at Lost Garden is nothing if not helpful to all those little guys out there - and he's apparently inundated with requests for graphics for someone's really rockin' indie release.  He's got a lengthy set of recommendations on how to get around the 'graphics bottleneck' if you're on of those people lacking skills in the art department, and trying to bribe starving artists isn't cutting it for you.  He spends the most time discussing what you can do with free graphics, which naturally have their problems:				<a href="http://kotaku.com/331630/getting-game-graphics-on-a-shoestring-budget" title="Click here to read more about Getting Game Graphics On A Shoestring Budget">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 08 Dec 2007 17:00:12 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[COD4's Stages Of Graphics Rendering]]></title>
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					 	    Here's a very slick, simple to digest demo showing the multiple levels of rendering going on in a scene of Call of Duty 4. Yeah, it's total geek stuff, but it helps us appreciate just how petty we are. And besides, why else are you reading Kotaku? Because you are so busy having a life? Liar! 				<a href="http://kotaku.com/319093/cod4s-stages-of-graphics-rendering" title="Click here to read more about COD4's Stages Of Graphics Rendering">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/319093/cod4s-stages-of-graphics-rendering]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-319093]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 05 Nov 2007 15:40:46 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=319093&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Games Are A 'Backward-Looking Medium']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Games Are A 'Backward-Looking Medium'" href="http://kotaku.com/narrative-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">narrativedesign</span></a></div -->					<div><a title="Click here to read Games Are A 'Backward-Looking Medium'" href="http://kotaku.com/307885/games-are-a-backward+looking-medium" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Games Are A 'Backward-Looking Medium'" alt="Click here to read Games Are A 'Backward-Looking Medium'" src="http://cache.kotaku.com/assets/images/9/2007/10/small_halopenciloped-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/halopenciloped.jpg"></a>  It's nothing that hasn't been noted in a million blog posts over the years, but in an <a href="http://www.nytimes.com/2007/09/28/opinion/28radosh.html">op-ed piece in the <i>New York Times</i></a>, Daniel Radosh is saying it again.  Too much emphasis on graphics, not enough emphasis on narrative - and sometimes those purty cut scenes can be a hindrance to a satisfying game experience  (Radosh points to <i>Halo 3</i> as an example, picking up on something our very own Crecente pointed out in <a href="http://kotaku.com/gaming/feature/halo-3-review-300345.php">his review of Halo 3</a>).				<a href="http://kotaku.com/307885/games-are-a-backward+looking-medium" title="Click here to read more about Games Are A 'Backward-Looking Medium'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/307885/games-are-a-backward+looking-medium]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-307885]]></guid>
			<category><![CDATA[narrative design]]></category>
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			<category><![CDATA[op-ed]]></category>
			<pubDate><![CDATA[Sat, 06 Oct 2007 15:30:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=307885&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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