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		<title><![CDATA[Kotaku: Goldeneye]]></title>
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			<title><![CDATA[Kotaku: Goldeneye]]></title>
			<link>http://kotaku.com/tag/goldeneye</link>
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		<link>http://kotaku.com/tag/goldeneye</link>
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		<description><![CDATA[Kotaku posts tagged Goldeneye]]></description>
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			<title><![CDATA[Transforming a Nintendo 64 Into a Portable]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Transforming a Nintendo 64 Into a Portable" href="http://kotaku.com/n64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">n64</span></a></div -->					<div><a title="Click here to read Transforming a Nintendo 64 Into a Portable" href="http://kotaku.com/5856991/transforming-a-nintendo-64-into-a-portable" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Transforming a Nintendo 64 Into a Portable" alt="Click here to read Transforming a Nintendo 64 Into a Portable" src="http://cache.kotaku.com/assets/images/9/2011/11/small_eed7d72182074847c49cf3b534713685.jpg"/>
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				 There aren't instructions here, not unless you're really good at figuring out what's going on in a bunch of images. But it's still fascinating to watch a Nintendo 64 get picked apart and then pieced back together again as a portable.				<a href="http://kotaku.com/5856991/transforming-a-nintendo-64-into-a-portable" title="Click here to read more about Transforming a Nintendo 64 Into a Portable">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5856991/transforming-a-nintendo-64-into-a-portable]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5856991]]></guid>
			<category><![CDATA[N64]]></category>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nintendo 64]]></category>
			<category><![CDATA[Wishful Thinking]]></category>
			<pubDate><![CDATA[Mon, 07 Nov 2011 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Get the Lowdown on Goldeneye 007: Reloaded’s Mi6 Ops in This New Trailer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get the Lowdown on &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt;’s Mi6 Ops in This New Trailer" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read Get the Lowdown on &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt;’s Mi6 Ops in This New Trailer" href="http://kotaku.com/5854998/get-the-lowdown-on-goldeneye-007-reloadeds-mi6-ops-in-this-new-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get the Lowdown on &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt;’s Mi6 Ops in This New Trailer" alt="Click here to read Get the Lowdown on &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt;’s Mi6 Ops in This New Trailer" src="http://cache.kotaku.com/assets/images/9/2011/10/small_eppfujt_5ii.jpg"/>
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				<!-- videoId: epPFuJt_5iI --><!-- /videoId: epPFuJt_5iI --> There's less than 24 hours before PS3 and Xbox 360 owners get to engage in hot and heavy James Bond action on their consoles. But, there's more than just a campaign and multiplayer on the disc. This new video introduces the game's Mi6 missions, separate chunks of gameplay that task players to complete different objectives with a suite of different modifiers. Does this mode make you more or less inclined to pick up <em>Goldeneye 007: Reloaded</em>, dear readers?				<a href="http://kotaku.com/5854998/get-the-lowdown-on-goldeneye-007-reloadeds-mi6-ops-in-this-new-trailer" title="Click here to read more about Get the Lowdown on Goldeneye 007: Reloaded’s Mi6 Ops in This New Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5854998/get-the-lowdown-on-goldeneye-007-reloadeds-mi6-ops-in-this-new-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854998]]></guid>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Goldeneye 007: Reloaded]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 31 Oct 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5854998&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Launch Trailer for Goldeneye 007: Reloaded Will Shake and Stir You]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Launch Trailer for &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Will Shake and Stir You" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read The Launch Trailer for &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Will Shake and Stir You" href="http://kotaku.com/5854226/the-launch-trailer-for-goldeneye-007-reloaded-will-shake-and-stir-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Launch Trailer for &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Will Shake and Stir You" alt="Click here to read The Launch Trailer for &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Will Shake and Stir You" src="http://cache.kotaku.com/assets/images/9/2011/10/small_vd8jr1fbpxy.jpg"/>
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				<!-- videoId: Vd8jr1FbpxY --><!-- /videoId: Vd8jr1FbpxY --> It's going to be a little while yet before we get to Daniel Craig as Ian Fleming's iconic secret agent on the big screen. The fact that he'll be reprising the role in Activision's new <em>Goldeneye</em> game is as good a reason as any to pick up the modern take on a FPS classic.  The trailer above gives a glimpse of Craig's craggy features, as well as a run-through of various environments from the game. You'll also get a gander at what classic henchmen Jaws and Chop Chop look like in all their visually upgraded glory. Get ready to lay your goldeneye and goldfingers on the spy shooter next week.				<a href="http://kotaku.com/5854226/the-launch-trailer-for-goldeneye-007-reloaded-will-shake-and-stir-you" title="Click here to read more about The Launch Trailer for Goldeneye 007: Reloaded Will Shake and Stir You">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5854226/the-launch-trailer-for-goldeneye-007-reloaded-will-shake-and-stir-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854226]]></guid>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Goldeneye 007: Reloaded]]></category>
			<pubDate><![CDATA[Fri, 28 Oct 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5854226&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GoldenEye's Paintball Mode is Preorder DLC Only, Even Though It's on the Disc]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GoldenEye's Paintball Mode is Preorder DLC Only, Even Though It's on the Disc" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read GoldenEye's Paintball Mode is Preorder DLC Only, Even Though It's on the Disc" href="http://kotaku.com/5849728/goldeneyes-paintball-mode-is-preorder-dlc-only-even-though-its-on-the-disc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GoldenEye's Paintball Mode is Preorder DLC Only, Even Though It's on the Disc" alt="Click here to read GoldenEye's Paintball Mode is Preorder DLC Only, Even Though It's on the Disc" src="http://cache.kotaku.com/assets/images/9/2011/10/small_goldeneye_007_reloaded_-_enemies_severnaya_2.jpg"/>
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				<em>GoldenEye's</em> "paintball" multiplayer mode, something won at a hard cost on the Nintendo 64 original, is a pre-order downloadable content exclusive, GiantBomb reports. It is not unlockable without a code from GameStop, which will be given out only for preorders of <em>GoldenEye 007:Reloaded</em> on PS3 and Xbox 360.				<a href="http://kotaku.com/5849728/goldeneyes-paintball-mode-is-preorder-dlc-only-even-though-its-on-the-disc" title="Click here to read more about GoldenEye's Paintball Mode is Preorder DLC Only, Even Though It's on the Disc">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5849728/goldeneyes-paintball-mode-is-preorder-dlc-only-even-though-its-on-the-disc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5849728]]></guid>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Dlc]]></category>
			<category><![CDATA[GameStop]]></category>
			<category><![CDATA[Preorder]]></category>
			<category><![CDATA[Retail]]></category>
			<pubDate><![CDATA[Thu, 13 Oct 2011 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Get a Gander at Goldeneye 007: Reloaded's Multiplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get a Gander at &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt;'s Multiplayer" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read Get a Gander at &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt;'s Multiplayer" href="http://kotaku.com/5849091/get-a-gander-at-goldeneye-007-reloadeds-multiplayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get a Gander at &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt;'s Multiplayer" alt="Click here to read Get a Gander at &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt;'s Multiplayer" src="http://cache.kotaku.com/assets/images/9/2011/10/small_explore_kotaku_videos_2057.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2057 --><!-- /videoId: explore/kotaku/videos/2057 --> Activision's hoping the multiplayer golden goose will lay a golden gun one more time with the impending release of <em>Goldeneye 007: Reloaded</em>, <a href="http://kotaku.com/5824281/activision-had-plans-for-high+definition-goldeneye-all-along">the shinier PS3 and Xbox 360 version the game that came out last year for the Wii</a>.				<a href="http://kotaku.com/5849091/get-a-gander-at-goldeneye-007-reloadeds-multiplayer" title="Click here to read more about Get a Gander at Goldeneye 007: Reloaded's Multiplayer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5849091/get-a-gander-at-goldeneye-007-reloadeds-multiplayer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5849091]]></guid>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Goldeneye 007: Reloaded]]></category>
			<pubDate><![CDATA[Wed, 12 Oct 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[A Birthday Letter To Myself About Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Birthday Letter To Myself About Video Games" href="http://kotaku.com/lisa-foiles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lisafoiles</span></a></div -->					<div><a title="Click here to read A Birthday Letter To Myself About Video Games" href="http://kotaku.com/5842957/a-birthday-letter-to-myself-about-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Birthday Letter To Myself About Video Games" alt="Click here to read A Birthday Letter To Myself About Video Games" src="http://cache.kotaku.com/assets/images/9/2011/09/small_lisaseptlead.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1979 --><!-- /videoId: explore/kotaku/videos/1979 --> Many video games turning twenty-five this year could set themselves on a podium and brag until their throats are sore. "Hey, I'm <em>Castlevania</em> and I've released over 30 games in the last quarter-century. What have <em>you</em> done?"				<a href="http://kotaku.com/5842957/a-birthday-letter-to-myself-about-video-games" title="Click here to read more about A Birthday Letter To Myself About Video Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5842957/a-birthday-letter-to-myself-about-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5842957]]></guid>
			<category><![CDATA[Lisa foiles]]></category>
			<category><![CDATA[Column]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Highlander]]></category>
			<category><![CDATA[Kid Icarus]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[The Legend Of Zelda]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 22 Sep 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Lisa Foiles]]></dc:creator>
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			<title><![CDATA[GoldenEye 007: Reloaded PS3 Bundle Hits Nov. 1]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;GoldenEye 007: Reloaded&lt;/em&gt; PS3 Bundle Hits Nov. 1" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read &lt;em&gt;GoldenEye 007: Reloaded&lt;/em&gt; PS3 Bundle Hits Nov. 1" href="http://kotaku.com/5840219/goldeneye-007-reloaded-ps3-bundle-hits-nov-1" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;GoldenEye 007: Reloaded&lt;/em&gt; PS3 Bundle Hits Nov. 1" alt="Click here to read &lt;em&gt;GoldenEye 007: Reloaded&lt;/em&gt; PS3 Bundle Hits Nov. 1" src="http://cache.kotaku.com/assets/images/9/2011/09/small_goldeneye_007_reloaded_double_o_edition_bundle_3d_box_shot.jpg"/>
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				 PS3 James Bond fans are getting a special bundle in November, Activision announced today.				<a href="http://kotaku.com/5840219/goldeneye-007-reloaded-ps3-bundle-hits-nov-1" title="Click here to read more about GoldenEye 007: Reloaded PS3 Bundle Hits Nov. 1">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5840219/goldeneye-007-reloaded-ps3-bundle-hits-nov-1]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5840219]]></guid>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[007:]]></category>
			<category><![CDATA[Double]]></category>
			<category><![CDATA[Eye]]></category>
			<category><![CDATA[Golden]]></category>
			<category><![CDATA[O]]></category>
			<category><![CDATA[Ps3 activision]]></category>
			<category><![CDATA[Reloaded]]></category>
			<pubDate><![CDATA[Wed, 14 Sep 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5840219&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face" href="http://kotaku.com/3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3ds</span></a></div -->					<div><a title="Click here to read Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face" href="http://kotaku.com/5839849/separated-at-birth-the-3ds-new-gimmick-and-james-bonds-face" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face" alt="Click here to read Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face" src="http://cache.kotaku.com/assets/images/9/2011/09/small_ifyouseeitcircle.jpg"/>
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				Some people think that the 3DS' new second-circle-pad add-on is ugly. They mock it. <a href="http://kotaku.com/5839599/nintendos-ugly-3ds-circle-pad-add+on-priced-and-dated">They deride it</a>. But maybe the 3DS "slide pad" is a beautiful homage to one of history's greatest video game box-art optical illusions.				<a href="http://kotaku.com/5839849/separated-at-birth-the-3ds-new-gimmick-and-james-bonds-face" title="Click here to read more about Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5839849/separated-at-birth-the-3ds-new-gimmick-and-james-bonds-face]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5839849]]></guid>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[James Bond]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nintendo 64]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Tue, 13 Sep 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[New GoldenEye: Reloaded Screens Classified For All Eyes Only]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New &lt;em&gt;GoldenEye: Reloaded&lt;/em&gt; Screens Classified For All Eyes Only" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read New &lt;em&gt;GoldenEye: Reloaded&lt;/em&gt; Screens Classified For All Eyes Only" href="http://kotaku.com/5832804/new-goldeneye-reloaded-screens-classified-for-all-eyes-only/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New &lt;em&gt;GoldenEye: Reloaded&lt;/em&gt; Screens Classified For All Eyes Only" alt="Click here to read New &lt;em&gt;GoldenEye: Reloaded&lt;/em&gt; Screens Classified For All Eyes Only" src="http://cache.kotaku.com/assets/images/9/2011/08/small_goldeneye_007_reloaded_-_severnaya_shootout.jpg"/>
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				How many times can we remind you that <em>GoldenEye: Reloaded</em> is not just <em>GoldenEye 007</em> for the Wii? It's <em>GoldenEye 007</em> for the Wii with <em>better graphics</em>, as this fresh batch of 16 screengrabs from nearly all of the game's stages illustrates.				<a href="http://kotaku.com/5832804/new-goldeneye-reloaded-screens-classified-for-all-eyes-only/gallery/" title="Click here to read more about New GoldenEye: Reloaded Screens Classified For All Eyes Only">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5832804/new-goldeneye-reloaded-screens-classified-for-all-eyes-only/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832804]]></guid>
			<category><![CDATA[Goldeneye]]></category>
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			<category><![CDATA[Gamescom 2011]]></category>
			<category><![CDATA[GoldenEye: 007]]></category>
			<category><![CDATA[Goldeneye: reloaded]]></category>
			<pubDate><![CDATA[Sat, 20 Aug 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5832804&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Goldeneye 007: Reloaded Special Missions Make You Roll Like MI6]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Special Missions Make You Roll Like MI6" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Special Missions Make You Roll Like MI6" href="http://kotaku.com/5831944/goldeneye-007-reloaded-special-missions-make-you-roll-like-mi6" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Special Missions Make You Roll Like MI6" alt="Click here to read &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Special Missions Make You Roll Like MI6" src="http://cache.kotaku.com/assets/images/9/2011/08/small_yfqvufrtc5e.jpg"/>
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				<!-- videoId: YfQVUFRtc5E --><!-- /videoId: YfQVUFRtc5E --> Like MI6, like MI6; aside from the single player campaign and online multiplayer, the PlayStation 3 and Xbox 360 versions of <em>Goldeneye 007: Reloaded</em> will feature standalone missions that will task players with assault, elimination, stealth and defense objectives &mdash; like MI6.				<a href="http://kotaku.com/5831944/goldeneye-007-reloaded-special-missions-make-you-roll-like-mi6" title="Click here to read more about Goldeneye 007: Reloaded Special Missions Make You Roll Like MI6">More&nbsp;&raquo;</a>
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			<category><![CDATA[Goldeneye]]></category>
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			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 17 Aug 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5831944&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Activision had Plans for High-Definition GoldenEye All Along]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision had Plans for High-Definition &lt;em&gt;GoldenEye&lt;/em&gt; All Along" href="http://kotaku.com/comic_con-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon2011</span></a></div -->					<div><a title="Click here to read Activision had Plans for High-Definition &lt;em&gt;GoldenEye&lt;/em&gt; All Along" href="http://kotaku.com/5824281/activision-had-plans-for-high+definition-goldeneye-all-along" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Activision had Plans for High-Definition &lt;em&gt;GoldenEye&lt;/em&gt; All Along" alt="Click here to read Activision had Plans for High-Definition &lt;em&gt;GoldenEye&lt;/em&gt; All Along" src="http://cache.kotaku.com/assets/images/9/2011/07/small_goldeneye_007_reloaded_-_dam_fps_reload.jpg"/>
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				Depending upon the consoles you own, the bad news about <em>GoldenEye: Reloaded</strong> may still be the good news. It is most definitely a high-definition remastering of last year's title reboot on the Wii. But given the much larger shooter constituency on the PS3 and 360, and online multiplayer's vastly greater viability on those consoles, that may be all the game needs.</em>				<a href="http://kotaku.com/5824281/activision-had-plans-for-high+definition-goldeneye-all-along" title="Click here to read more about Activision had Plans for High-Definition GoldenEye All Along">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5824281/activision-had-plans-for-high+definition-goldeneye-all-along]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5824281]]></guid>
			<category><![CDATA[Comic-con 2011]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 24 Jul 2011 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5824281&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GoldenEye 007 Reloaded Is Real, Coming to PS3 and Xbox 360]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;GoldenEye 007 Reloaded&lt;/em&gt; Is Real, Coming to PS3 and Xbox 360" href="http://kotaku.com/james-bond/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jamesbond</span></a></div -->					<div><a title="Click here to read &lt;em&gt;GoldenEye 007 Reloaded&lt;/em&gt; Is Real, Coming to PS3 and Xbox 360" href="http://kotaku.com/5822716/goldeneye-007-reloaded-is-real-coming-to-ps3-and-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;GoldenEye 007 Reloaded&lt;/em&gt; Is Real, Coming to PS3 and Xbox 360" alt="Click here to read &lt;em&gt;GoldenEye 007 Reloaded&lt;/em&gt; Is Real, Coming to PS3 and Xbox 360" src="http://cache.kotaku.com/assets/images/9/2011/07/small_goldeneye_reloaded_01.jpg"/>
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				Activision will be tightening up the graphics on 2010's <em>GoldeneEye 007</em> for the Wii&mdash;the re-imagining of the 1997 Nintendo 64 game of the same name&mdash;bringing it to the PlayStation 3 and Xbox 360 as <em>GoldenEye 007 Reloaded</em>. See?				<a href="http://kotaku.com/5822716/goldeneye-007-reloaded-is-real-coming-to-ps3-and-xbox-360" title="Click here to read more about GoldenEye 007 Reloaded Is Real, Coming to PS3 and Xbox 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5822716/goldeneye-007-reloaded-is-real-coming-to-ps3-and-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5822716]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 19 Jul 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5822716&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Activision's Bringing A New James Bond Game to Comic-Con]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision's Bringing A New James Bond Game to Comic-Con" href="http://kotaku.com/comic_con-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon2011</span></a></div -->					<div><a title="Click here to read Activision's Bringing A New James Bond Game to Comic-Con" href="http://kotaku.com/5819223/activisions-bringing-a-new-james-bond-game-to-comic+con" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Activision's Bringing A New James Bond Game to Comic-Con" alt="Click here to read Activision's Bringing A New James Bond Game to Comic-Con" src="http://cache.kotaku.com/assets/images/9/2011/07/small_goldeneye_reloaded.jpg"/>
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				Superhuman fare <em>X-Men Destiny</em>, <em>Spider-man: Edge of Time</em> and <em>Prototype 2</em> will get special attention from publisher Activision at this month's San Diego Comic-Con. The mega-publisher has one (possible) reveal planned for the show, teasing a "new 007 game" for the annual nerd gathering.				<a href="http://kotaku.com/5819223/activisions-bringing-a-new-james-bond-game-to-comic+con" title="Click here to read more about Activision's Bringing A New James Bond Game to Comic-Con">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5819223/activisions-bringing-a-new-james-bond-game-to-comic+con]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5819223]]></guid>
			<category><![CDATA[Comic-con 2011]]></category>
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			<pubDate><![CDATA[Thu, 07 Jul 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Is Goldeneye Reloaded Just a Fancy Word for Rereleased?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is &lt;em&gt;Goldeneye Reloaded&lt;/em&gt; Just a Fancy Word for Rereleased?" href="http://kotaku.com/time-to-reload/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timetoreload</span></a></div -->					<div><a title="Click here to read Is &lt;em&gt;Goldeneye Reloaded&lt;/em&gt; Just a Fancy Word for Rereleased?" href="http://kotaku.com/5815913/is-goldeneye-reloaded-just-a-fancy-word-for-rereleased" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is &lt;em&gt;Goldeneye Reloaded&lt;/em&gt; Just a Fancy Word for Rereleased?" alt="Click here to read Is &lt;em&gt;Goldeneye Reloaded&lt;/em&gt; Just a Fancy Word for Rereleased?" src="http://cache.kotaku.com/assets/images/9/2011/06/small_goldeneye.jpg"/>
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				Activision puts nostalgia-loving gamers in their sights once again, gathering a nice list of domain names revolving around something called "<em>Goldeneye Reloaded</em>". This could mean a number of things are in the works: an HD re-release of <em>Goldeneye</em> for the Wii, an HD remake of the classic N64 <em>Goldeneye</em>, or maybe even a turn as an Xbox Live Arcade game or on PSN?				<a href="http://kotaku.com/5815913/is-goldeneye-reloaded-just-a-fancy-word-for-rereleased" title="Click here to read more about Is Goldeneye Reloaded Just a Fancy Word for Rereleased?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5815913/is-goldeneye-reloaded-just-a-fancy-word-for-rereleased]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815913]]></guid>
			<category><![CDATA[Time to Reload]]></category>
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			<pubDate><![CDATA[Mon, 27 Jun 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Sam Winstrom]]></dc:creator>
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			<title><![CDATA[Kmart Rings In The New Year With Gaming Deals]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kmart Rings In The New Year With Gaming Deals" href="http://kotaku.com/deals/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deals</span></a></div -->					<div><a title="Click here to read Kmart Rings In The New Year With Gaming Deals" href="http://kotaku.com/5719208/kmart-rings-in-the-new-year-with-gaming-deals" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kmart Rings In The New Year With Gaming Deals" alt="Click here to read Kmart Rings In The New Year With Gaming Deals" src="http://cache.kotaku.com/assets/images/9/2011/11/small_de6eeb692049dae272df1859de1ea2e8.jpg"/>
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				 Kmart has discounted games like Goldeneye, Call of Duty: Black Ops, and Epic Mickey as part of a sale lasting from now until the end of the year. For those of you not counting, that's five days from now.				<a href="http://kotaku.com/5719208/kmart-rings-in-the-new-year-with-gaming-deals" title="Click here to read more about Kmart Rings In The New Year With Gaming Deals">More&nbsp;&raquo;</a>
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			<category><![CDATA[Deals]]></category>
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			<category><![CDATA[year end]]></category>
			<pubDate><![CDATA[Mon, 27 Dec 2010 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5719208&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GoldenEye Cheats Resurrect Big Head Mode [Updated]]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GoldenEye Cheats Resurrect Big Head Mode [Updated]" href="http://kotaku.com/cheats/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cheats</span></a></div -->					<div><a title="Click here to read GoldenEye Cheats Resurrect Big Head Mode [Updated]" href="http://kotaku.com/5689788/goldeneye-cheats-resurrect-big-head-mode-[updated]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GoldenEye Cheats Resurrect Big Head Mode [Updated]" alt="Click here to read GoldenEye Cheats Resurrect Big Head Mode [Updated]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a0f33e74a7ab2acb0323ab250cd30a76.jpg"/>
											</a></div>
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				An intrepid Kotaku reader found three working cheat codes for GoldenEye 007 on the Wii, but, so far, we only know what two of them do. <strong>Update:</strong> The third unlocks Big Head mode (pictured) in local multiplayer.				<a href="http://kotaku.com/5689788/goldeneye-cheats-resurrect-big-head-mode-[updated]" title="Click here to read more about GoldenEye Cheats Resurrect Big Head Mode [Updated]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5689788/goldeneye-cheats-resurrect-big-head-mode-[updated]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5689788]]></guid>
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			<pubDate><![CDATA[Sun, 14 Nov 2010 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Review: GoldenEye 007]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Review: GoldenEye 007" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Review: GoldenEye 007" href="http://kotaku.com/5683525/review-goldeneye-007" class="pp_image">
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				The fat-chewing topic for hardcore gamers today who were the adolescents of the 1990s has been GoldenEye, the seminal Nintendo 64 shooter. Why can't they bring it to a modern console? Finally, "they" have. But it's neither reboot nor remake.				<a href="http://kotaku.com/5683525/review-goldeneye-007" title="Click here to read more about Review: GoldenEye 007">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 07 Nov 2010 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye" href="http://kotaku.com/what-if/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whatif</span></a></div -->					<div><a title="Click here to read The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye" href="http://kotaku.com/5674849/the-people-who-made-goldeneye-were-almost-purchased-by-the-people-who-are-making-goldeneye" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye" alt="Click here to read The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye" src="http://cache.kotaku.com/assets/images/9/2010/10/small_n64facility1_01.jpg"/>
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				Rare owned by Activision? Could have been!				<a href="http://kotaku.com/5674849/the-people-who-made-goldeneye-were-almost-purchased-by-the-people-who-are-making-goldeneye" title="Click here to read more about The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5674849/the-people-who-made-goldeneye-were-almost-purchased-by-the-people-who-are-making-goldeneye]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5674849]]></guid>
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			<pubDate><![CDATA[Wed, 27 Oct 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Conduit 2 Makes Way For GoldenEye]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Conduit 2 Makes Way For GoldenEye" href="http://kotaku.com/delay-of-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delayofgame</span></a></div -->					<div><a title="Click here to read Conduit 2 Makes Way For GoldenEye" href="http://kotaku.com/5630314/conduit-2-makes-way-for-goldeneye" class="pp_image">
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				Conduit 2, a game that's actually been in development for the Wii instead of talking about it, got a reminder of the pecking order for Nintendo shooters when Sega moved it to 2011 to stay out of GoldenEye's way.				<a href="http://kotaku.com/5630314/conduit-2-makes-way-for-goldeneye" title="Click here to read more about Conduit 2 Makes Way For GoldenEye">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 04 Sep 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Original GoldenEye Dev Has A Slight Issue With Remake]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Original GoldenEye Dev Has A Slight Issue With Remake" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read Original GoldenEye Dev Has A Slight Issue With Remake" href="http://kotaku.com/5629296/original-goldeneye-dev-has-a-slight-issue-with-remake" class="pp_image">
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				Martin Hollis, who while with Rare was one of the men behind the original GoldenEye on the Nintendo 64, has some kind words to say about Activision, the publisher pushing the remake.				<a href="http://kotaku.com/5629296/original-goldeneye-dev-has-a-slight-issue-with-remake" title="Click here to read more about Original GoldenEye Dev Has A Slight Issue With Remake">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Sep 2010 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The History of Headshots, Gaming's Favorite Act Of Unreal Violence]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The History of Headshots, Gaming's Favorite Act Of Unreal Violence" href="http://kotaku.com/gun-week/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gunweek</span></a></div -->					<div><a title="Click here to read The History of Headshots, Gaming's Favorite Act Of Unreal Violence" href="http://kotaku.com/5625054/the-history-of-headshots-gamings-favorite-act-of-unreal-violence" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The History of Headshots, Gaming's Favorite Act Of Unreal Violence" alt="Click here to read The History of Headshots, Gaming's Favorite Act Of Unreal Violence" src="http://cache.kotaku.com/assets/images/9/2011/11/small_486c0844e9d516fa1d0617351eec3b57.jpg"/>
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				It may seem ghoulish to the outsider. It will seem essential to the gamer. One of the most popular things to do in video games is to aim for the head with a gun and fire. Who thought of that? And why do people like doing it so much?				<a href="http://kotaku.com/5625054/the-history-of-headshots-gamings-favorite-act-of-unreal-violence" title="Click here to read more about The History of Headshots, Gaming's Favorite Act Of Unreal Violence">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Aug 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[GoldenEye On Wii Gets A Golden Controller]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GoldenEye On Wii Gets A Golden Controller" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read GoldenEye On Wii Gets A Golden Controller" href="http://kotaku.com/5609973/goldeneye-on-wii-gets-a-golden-controller" class="pp_image">
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				Sensing perhaps that there was room in the market for <a href="http://kotaku.com/5565340/a-golden-gun-for-your-goldeneye">an <em>official</em> peripheral </a>for the upcoming GoldenEye, Activision and Nintendo have teamed up to release this gold-coloured Classic Controller Pro.				<a href="http://kotaku.com/5609973/goldeneye-on-wii-gets-a-golden-controller" title="Click here to read more about GoldenEye On Wii Gets A Golden Controller">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5609973/goldeneye-on-wii-gets-a-golden-controller]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5609973]]></guid>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New GoldenEye Feature Big Hands, Not Big Heads]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New GoldenEye Feature Big Hands, Not Big Heads" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read New GoldenEye Feature Big Hands, Not Big Heads" href="http://kotaku.com/5603402/new-goldeneye-feature-big-hands-not-big-heads" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New GoldenEye Feature Big Hands, Not Big Heads" alt="Click here to read New GoldenEye Feature Big Hands, Not Big Heads" src="http://cache.kotaku.com/assets/images/9/2012/02/small_0ca6112ac2d7cd5c7401b67e52b3daa7.jpg"/>
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				We've been comparing the new James Bond GoldenEye (Wii game set for fall release) to the original GoldenEye game (Nintendo 64, came out in '97) as best we can. <a href="http://kotaku.com/5564445/goldeneye-for-wii-is-a-remake-with-some-asterisks">Level comparisons</a>. <a href="http://kotaku.com/5588986/goldeneye-n64-to-wii-comparison">Graphics comparisons</a>. Still, people ask, what about DK Mode?				<a href="http://kotaku.com/5603402/new-goldeneye-feature-big-hands-not-big-heads" title="Click here to read more about New GoldenEye Feature Big Hands, Not Big Heads">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Aug 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[GoldenEye N64 To Wii Comparison, Dam Vs. Dam]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GoldenEye N64 To Wii Comparison, Dam Vs. Dam" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read GoldenEye N64 To Wii Comparison, Dam Vs. Dam" href="http://kotaku.com/5588986/goldeneye-n64-to-wii-comparison" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GoldenEye N64 To Wii Comparison, Dam Vs. Dam" alt="Click here to read GoldenEye N64 To Wii Comparison, Dam Vs. Dam" src="http://cache.kotaku.com/assets/images/9/2011/11/small_85846a2da395d2b3d9572b6109da5332.jpg"/>
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				This fall's GoldenEye game on the Wii isn't a shot-for-shot remake of the Nintendo 64 James Bond original. <a href="http://kotaku.com/5564445/goldeneye-for-wii-is-a-remake-with-some-asterisks">It doesn't even use the same maps</a>. But let's compare overlapping locations.				<a href="http://kotaku.com/5588986/goldeneye-n64-to-wii-comparison" title="Click here to read more about GoldenEye N64 To Wii Comparison, Dam Vs. Dam">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Jul 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Golden Gun For Your GoldenEye]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Golden Gun For Your GoldenEye" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read A Golden Gun For Your GoldenEye" href="http://kotaku.com/5565340/a-golden-gun-for-your-goldeneye" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Golden Gun For Your GoldenEye" alt="Click here to read A Golden Gun For Your GoldenEye" src="http://cache.kotaku.com/assets/images/9/2012/02/small_75425e045fd2539aa880a94f306af337.jpg"/>
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				 Now that we know a <a href="http://kotaku.com/5564109/goldeneyes-return-to-wii-confirmed">new version of GoldenEye 007</a> is heading to the Wii, we can start preparing to play it in style. Peripheral manufacturer dreamGEAR has just the thing.				<a href="http://kotaku.com/5565340/a-golden-gun-for-your-goldeneye" title="Click here to read more about A Golden Gun For Your GoldenEye">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Jun 2010 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GoldenEye For Wii Is A Remake With Some Asterisks]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GoldenEye For Wii Is A Remake With Some Asterisks" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read GoldenEye For Wii Is A Remake With Some Asterisks" href="http://kotaku.com/5564445/goldeneye-for-wii-is-a-remake-with-some-asterisks" class="pp_image">
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				The news today that a new version of Nintendo 64 classic GoldenEye 007 was met with cheers at today's Nintendo E3 press conference. I played the game. It's good but it's not the remake you may have thought it was.				<a href="http://kotaku.com/5564445/goldeneye-for-wii-is-a-remake-with-some-asterisks" title="Click here to read more about GoldenEye For Wii Is A Remake With Some Asterisks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5564445/goldeneye-for-wii-is-a-remake-with-some-asterisks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5564445]]></guid>
			<category><![CDATA[E3]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 15 Jun 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Goldeneye's Return to Wii Confirmed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Goldeneye&lt;/em&gt;'s Return to Wii Confirmed" href="http://kotaku.com/e32010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32010</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Goldeneye&lt;/em&gt;'s Return to Wii Confirmed" href="http://kotaku.com/5564109/goldeneyes-return-to-wii-confirmed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Goldeneye&lt;/em&gt;'s Return to Wii Confirmed" alt="Click here to read &lt;em&gt;Goldeneye&lt;/em&gt;'s Return to Wii Confirmed" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ee61dba1def24c91803263a63c97d872.jpg"/>
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				Nintendo just confirmed <a href="http://kotaku.com/5563389/rumor-goldeneye-coming-back-exclusively-for-the-wii">the return of the beloved first-person shooter <em>Goldeneye</em></a>. The title will be a Wii exclusive. Daniel Craig will star as James Bond and the game will feature eight classic bond characters. It releases this holiday.				<a href="http://kotaku.com/5564109/goldeneyes-return-to-wii-confirmed" title="Click here to read more about Goldeneye's Return to Wii Confirmed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5564109/goldeneyes-return-to-wii-confirmed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5564109]]></guid>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 15 Jun 2010 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ Team Kotaku]]></dc:creator>
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			<title><![CDATA[Rumor: Goldeneye Coming Back, Exclusively For The Wii]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Goldeneye Coming Back, Exclusively For The Wii" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Rumor: Goldeneye Coming Back, Exclusively For The Wii" href="http://kotaku.com/5563389/rumor-goldeneye-coming-back-exclusively-for-the-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Goldeneye Coming Back, Exclusively For The Wii" alt="Click here to read Rumor: Goldeneye Coming Back, Exclusively For The Wii" src="http://cache.kotaku.com/assets/images/9/2011/11/small_93c8fd240db288660f631901499ae09a.jpg"/>
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				This clip apparently showed up on IGN's YouTube page earlier today before being swiftly pulled. It <em>looks </em>like it's for a new Goldeneye game for the Wii. But hey, you can never be sure.				<a href="http://kotaku.com/5563389/rumor-goldeneye-coming-back-exclusively-for-the-wii" title="Click here to read more about Rumor: Goldeneye Coming Back, Exclusively For The Wii">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5563389/rumor-goldeneye-coming-back-exclusively-for-the-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5563389]]></guid>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 14 Jun 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Slaps to the Death — and Stop Looking at My Screen!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Slaps to the Death — and Stop Looking at My Screen!" href="http://kotaku.com/spoof/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spoof</span></a></div -->					<div><a title="Click here to read Slaps to the Death — and Stop Looking at My Screen!" href="http://kotaku.com/5530225/slaps-to-the-death---and-stop-looking-at-my-screen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Slaps to the Death — and Stop Looking at My Screen!" alt="Click here to read Slaps to the Death — and Stop Looking at My Screen!" src="http://cache.kotaku.com/assets/images/9/2010/05/licensetoslap.jpg"/>
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				Honorable people agreeing to the terms of a duel to the death. As this spoof shows, and as any one who's ever played <em>Goldeneye</em> knows, the negotiations take forever, and the outcome is well more ridiculous than suspenseful.				<a href="http://kotaku.com/5530225/slaps-to-the-death---and-stop-looking-at-my-screen" title="Click here to read more about Slaps to the Death — and Stop Looking at My Screen!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5530225/slaps-to-the-death---and-stop-looking-at-my-screen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5530225]]></guid>
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			<pubDate><![CDATA[Mon, 03 May 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA['Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I." href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I." href="http://kotaku.com/5528294/gold-n-fly-combines-nintendo-64-james-bond-classic-with-jay+z-nas-ti" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I." alt="Click here to read 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I." src="http://cache.kotaku.com/assets/images/9/2011/11/small_5af5732a475355022888361ad2199856.jpg"/>
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				The 13 year wait is over. New York rap producer Alex Kresovich has merged the music of 1997 Nintendo 64 James Bond classic GoldenEye 007 with big-time rappers' rap lyrics.				<a href="http://kotaku.com/5528294/gold-n-fly-combines-nintendo-64-james-bond-classic-with-jay+z-nas-ti" title="Click here to read more about 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5528294/gold-n-fly-combines-nintendo-64-james-bond-classic-with-jay+z-nas-ti]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5528294]]></guid>
			<category><![CDATA[Music]]></category>
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			<category><![CDATA[Rare]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Fri, 30 Apr 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Website Registrations Tease GoldenEye, Driver Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Website Registrations Tease &lt;em&gt;GoldenEye&lt;/em&gt;, &lt;em&gt;Driver&lt;/em&gt; Sequel" href="http://kotaku.com/sequels/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sequels</span></a></div -->					<div><a title="Click here to read Website Registrations Tease &lt;em&gt;GoldenEye&lt;/em&gt;, &lt;em&gt;Driver&lt;/em&gt; Sequel" href="http://kotaku.com/5523583/website-registrations-tease-goldeneye-driver-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Website Registrations Tease &lt;em&gt;GoldenEye&lt;/em&gt;, &lt;em&gt;Driver&lt;/em&gt; Sequel" alt="Click here to read Website Registrations Tease &lt;em&gt;GoldenEye&lt;/em&gt;, &lt;em&gt;Driver&lt;/em&gt; Sequel" src="http://cache.kotaku.com/assets/images/9/2010/04/custom_1256606934406_goldeneye007.jpg"/>
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				It doesn't mean such games are in development - at most the companies owning these marks have moved to protect them - but new domains for <em>GoldenEye</em> and <em>Driver</em> have been registered by Activision and Ubisoft.				<a href="http://kotaku.com/5523583/website-registrations-tease-goldeneye-driver-sequel" title="Click here to read more about Website Registrations Tease GoldenEye, Driver Sequel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5523583/website-registrations-tease-goldeneye-driver-sequel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5523583]]></guid>
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			<category><![CDATA[Websites]]></category>
			<pubDate><![CDATA[Sat, 24 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Animator Says He's Working on &quot;GoldenEye 2010&quot; for Wii]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Animator Says He's Working on &amp;quot;GoldenEye 2010&amp;quot; for Wii" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Animator Says He's Working on &amp;quot;GoldenEye 2010&amp;quot; for Wii" href="http://kotaku.com/5390430/animator-says-hes-working-on-goldeneye-2010-for-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Animator Says He's Working on &amp;quot;GoldenEye 2010&amp;quot; for Wii" alt="Click here to read Animator Says He's Working on &amp;quot;GoldenEye 2010&amp;quot; for Wii" src="http://cache.kotaku.com/assets/images/9/2011/11/small_629c3bfd6b5332ba0da2f276e33f5394.jpg"/>
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				Grain-of-salt territory here, as it's just one guy and his resume, but an animator named Craig Peck lists work on "GoldenEye 2010 (Wii)," spotted by - who else - SuperAnnuation.				<a href="http://kotaku.com/5390430/animator-says-hes-working-on-goldeneye-2010-for-wii" title="Click here to read more about Animator Says He's Working on &quot;GoldenEye 2010&quot; for Wii">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5390430/animator-says-hes-working-on-goldeneye-2010-for-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5390430]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 26 Oct 2009 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5390430&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rare: &quot;We're Long Past the Stage&quot; where Goldeneye Deal is Feasible]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rare: &amp;quot;We're Long Past the Stage&amp;quot; where Goldeneye Deal is Feasible" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read Rare: &amp;quot;We're Long Past the Stage&amp;quot; where Goldeneye Deal is Feasible" href="http://kotaku.com/5363742/rare-were-long-past-the-stage-where-goldeneye-deal-is-feasible" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rare: &amp;quot;We're Long Past the Stage&amp;quot; where Goldeneye Deal is Feasible" alt="Click here to read Rare: &amp;quot;We're Long Past the Stage&amp;quot; where Goldeneye Deal is Feasible" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e1929962add45fbf7e4f46196da35415.jpg"/>
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				The long, sad tale of <a href="http://kotaku.com/5253011/goldeneye-designer-would-like-to-see-it-on-virtual-console">bringing the groundbreaking shooter Goldeneye</a> to Nintendo's Virtual Console, or Xbox Live Arcade, appears to have ended long ago, with a whimper.				<a href="http://kotaku.com/5363742/rare-were-long-past-the-stage-where-goldeneye-deal-is-feasible" title="Click here to read more about Rare: &quot;We're Long Past the Stage&quot; where Goldeneye Deal is Feasible">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5363742/rare-were-long-past-the-stage-where-goldeneye-deal-is-feasible]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5363742]]></guid>
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			<pubDate><![CDATA[Sun, 20 Sep 2009 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[GoldenEye Designer "Would Like" To See It On Virtual Console]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GoldenEye Designer &quot;Would Like&quot; To See It On Virtual Console" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read GoldenEye Designer &quot;Would Like&quot; To See It On Virtual Console" href="http://kotaku.com/5253011/goldeneye-designer-would-like-to-see-it-on-virtual-console" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GoldenEye Designer &quot;Would Like&quot; To See It On Virtual Console" alt="Click here to read GoldenEye Designer &quot;Would Like&quot; To See It On Virtual Console" src="http://cache.kotaku.com/assets/images/9/2009/05/goldeneye.jpg"/>
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				Nintendo 64 title <i>GoldenEye</i> is a classic title and seems like a perfect fit for the Wii's <a class="autolink" title="Click here to read more posts tagged VIRTUAL CONSOLE" title="Click here to read more posts tagged VIRTUAL CONSOLE" href="http://kotaku.com/tag/virtual-console/">Virtual Console</a>. <i>Seems</i>, that is.				<a href="http://kotaku.com/5253011/goldeneye-designer-would-like-to-see-it-on-virtual-console" title="Click here to read more about GoldenEye Designer "Would Like" To See It On Virtual Console">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virtual Console]]></category>
			<pubDate><![CDATA[Wed, 13 May 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[If Only Game Covers Were As Classy As Book Covers...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Only Game Covers Were As Classy As Book Covers..." href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read If Only Game Covers Were As Classy As Book Covers..." href="http://kotaku.com/5140732/if-only-game-covers-were-as-classy-as-book-covers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If Only Game Covers Were As Classy As Book Covers..." alt="Click here to read If Only Game Covers Were As Classy As Book Covers..." src="http://cache.kotaku.com/assets/images/9/2012/01/small_124e1e2ba23d87b352e60c4939d6d4e8.jpg"/>
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				While they're improving, game covers are still a largely generic lot. But book covers? Well, they've had <em>centuries </em>to get it right, and many book covers are classy. What if the two were switched?				<a href="http://kotaku.com/5140732/if-only-game-covers-were-as-classy-as-book-covers" title="Click here to read more about If Only Game Covers Were As Classy As Book Covers...">More&nbsp;&raquo;</a>
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			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Wed, 28 Jan 2009 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft: British Mag Taking The Piss, GoldenEye Not Coming To XBLA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: British Mag Taking The Piss, GoldenEye Not Coming To XBLA" href="http://kotaku.com/rumor-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorsmash</span></a></div -->					<div><a title="Click here to read Microsoft: British Mag Taking The Piss, GoldenEye Not Coming To XBLA" href="http://kotaku.com/360270/microsoft-british-mag-taking-the-piss-goldeneye-not-coming-to-xbla" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft: British Mag Taking The Piss, GoldenEye Not Coming To XBLA" alt="Click here to read Microsoft: British Mag Taking The Piss, GoldenEye Not Coming To XBLA" src="http://cache.kotaku.com/assets/images/9/2008/02/small_goldeneyescreen.jpg"/>
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				<a href="http://kotaku.com/359117/next-xbox-world-360-features-goldeneye"> Hope you didn't get your hopes up</a>. Britain's Xbox World 360 magazine has been cock-teasing for a little while that they've got some <strong>BIG NEWS</strong> regarding GoldenEye on Xbox Live Arcade. Hands-on impressions, screenshots, the works. Which was an odd thing to be boasting, because we'd <a href="http://kotaku.com/344324/goldeneye-xbla-shitcanning-was-nintendos-fault">heard that the project had been shitcanned</a>. So why were they banging on about it? Who knows. Microsoft have issued a statement over their story, which reads: <blockquote>The story in Xbox World 360 is based entirely on rumour and speculation. Unfortunately, we were never contacted by the publication to confirm information or participate in the story in any way, as we would have confirmed that we do not have the necessary rights to release GoldenEye on Xbox Live Arcade.</blockquote> Like I said, hope you didn't get your hopes up. 				<a href="http://kotaku.com/360270/microsoft-british-mag-taking-the-piss-goldeneye-not-coming-to-xbla" title="Click here to read more about Microsoft: British Mag Taking The Piss, GoldenEye Not Coming To XBLA">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 25 Feb 2008 09:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Next Xbox World 360 Features Goldeneye]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next Xbox World 360 Features Goldeneye" href="http://kotaku.com/broken-dreams/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brokendreams</span></a></div -->					<div><a title="Click here to read Next Xbox World 360 Features Goldeneye" href="http://kotaku.com/359117/next-xbox-world-360-features-goldeneye" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Next Xbox World 360 Features Goldeneye" alt="Click here to read Next Xbox World 360 Features Goldeneye" src="http://cache.kotaku.com/assets/images/9/2008/02/small_goldeneyecorner.jpg"/>
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				The UK's Xbox World 360 magazine blog has been teasing readers over the past week or so with snippets of a screenshot (like the one seen here) from a game they will be featuring in their next issue, which hits stands February 27th. After puzzling over the pieces with the help of several of our readers, we've come to the conclusion that it is indeed the abandoned port of Rare's N64 classic Goldeneye for Xbox Live Arcade. They'll have shots from the game and hands-on impressions, but don't be getting your hopes up.<blockquote>There'll be no satisfying conclusion... but maybe, together, we can take down the whole system. Or, er, change a few minds. </blockquote>Or at the very least move a few magazines, right? Hit the link to browse the heartbreaking screenshot snippets. 				<a href="http://kotaku.com/359117/next-xbox-world-360-features-goldeneye" title="Click here to read more about Next Xbox World 360 Features Goldeneye">More&nbsp;&raquo;</a>
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			<category><![CDATA[Broken Dreams]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 21 Feb 2008 11:20:37 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Goldeneye Source Beta Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Goldeneye Source Beta Live" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read Goldeneye Source Beta Live" href="http://kotaku.com/224544/goldeneye-source-beta-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Goldeneye Source Beta Live" alt="Click here to read Goldeneye Source Beta Live" src="http://cache.kotaku.com/assets/images/9/2006/12/small_goldeneye_source.jpg"/>
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				After suffering a last minute delay, the beta version of Goldeneye Source has been released. A remake of the classic Nintendo 64 shooter built from the ground up to take advantage of Valve's Source engine, Goldeneye Source is available for download from the official site (or any of its many mirrors).				<a href="http://kotaku.com/224544/goldeneye-source-beta-live" title="Click here to read more about Goldeneye Source Beta Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[Remake]]></category>
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			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Wed, 27 Dec 2006 18:40:50 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Reggie On Vague Release Dates, GoldenEye And Wii-Mote Injuries]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reggie On Vague Release Dates, GoldenEye And Wii-Mote Injuries" href="http://kotaku.com/reggie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reggie</span></a></div -->					<div><a title="Click here to read Reggie On Vague Release Dates, GoldenEye And Wii-Mote Injuries" href="http://kotaku.com/217826/reggie-on-vague-release-dates-goldeneye-and-wii+mote-injuries" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reggie On Vague Release Dates, GoldenEye And Wii-Mote Injuries" alt="Click here to read Reggie On Vague Release Dates, GoldenEye And Wii-Mote Injuries" src="http://cache.kotaku.com/assets/images/9/2006/11/small_reggiemonsterpic.jpg"/>
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      In a meal of an interview, Nintendo honcho Reggie Fils-Aime tells MTV's Stephen Totilo that <i>Metroid</i> for the Wii will be out after <i>Marty Party 8</i> hits in March. Okay, but what about <i>Super Mario Galaxy</i>?! That'll be out anytime between the end of March and next Christmas.				<a href="http://kotaku.com/217826/reggie-on-vague-release-dates-goldeneye-and-wii+mote-injuries" title="Click here to read more about Reggie On Vague Release Dates, GoldenEye And Wii-Mote Injuries">More&nbsp;&raquo;</a>
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			<category><![CDATA[Super Mario Galaxy]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii-mote]]></category>
			<pubDate><![CDATA[Wed, 29 Nov 2006 09:22:45 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic" href="http://kotaku.com/184675/game-geezers-grinding-their-gums-at-12+year+old-goldeneye-critic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic" alt="Click here to read Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic" src="http://cache.kotaku.com/assets/images/9/2006/06/small_20445(2).jpg"/>
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      The Addicted Geek ran one of our younger brethren, a 12-year-old gamer nicknamed Minigeek, through the gauntlet of GoldenEye and recorded the boy's responses for posterity.  Addicted did it for the sake of testing the supposed "timelessness" of the title, and he was vastly disappointed with the boy's lack of sensitivity for his entrenched nostalgia. 				<a href="http://kotaku.com/184675/game-geezers-grinding-their-gums-at-12+year+old-goldeneye-critic" title="Click here to read more about Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nostalgia]]></category>
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			<pubDate><![CDATA[Fri, 30 Jun 2006 19:20:07 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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