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		<title><![CDATA[Kotaku: Godfather]]></title>
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			<title><![CDATA[Kotaku: Godfather]]></title>
			<link>http://kotaku.com/tag/godfather</link>
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		<description><![CDATA[Kotaku posts tagged Godfather]]></description>
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			<title><![CDATA[This Godfather Case Mod is as Compelling as a Severed Horse Head]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This &lt;em&gt;Godfather&lt;/em&gt; Case Mod is as Compelling as a Severed Horse Head" href="http://kotaku.com/case-mod-of-the-week/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casemodoftheweek</span></a></div -->					<div><a title="Click here to read This &lt;em&gt;Godfather&lt;/em&gt; Case Mod is as Compelling as a Severed Horse Head" href="http://kotaku.com/5885076/this-godfather-case-mod-is-as-compelling-as-a-severed-horse-head" class="pp_image">
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				<div data-src="http://img.gawkerassets.com/post/9/2012/02/pc_gaming_lives_overlay.png" id="illustration_overlay"></div> I would have found a different PC case mod to kick off PC Gaming Lives' weekly celebration of the art of enclosure craft, but this <em>Godfather</em>-themed masterpiece made me an offer I probably could have refused but chose not to.				<a href="http://kotaku.com/5885076/this-godfather-case-mod-is-as-compelling-as-a-severed-horse-head" title="Click here to read more about This Godfather Case Mod is as Compelling as a Severed Horse Head">More&nbsp;&raquo;</a>
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			<category><![CDATA[Case Mod of the Week]]></category>
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			<pubDate><![CDATA[Wed, 15 Feb 2012 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Simpsons Almost Killed Dead Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Simpsons Almost Killed Dead Space" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read The Simpsons Almost Killed Dead Space" href="http://kotaku.com/5188714/the-simpsons-almost-killed-dead-space" class="pp_image">
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				If you wonder why Dead Space <a href="http://kotaku.com/5187214/how-dead-space-wisely-ripped+off-resident-evil-4">cribs from other material</a>, consider the fact that they were the sole new IP developed in competition with The Godfather, Lord of the Rings and The Simpsons.				<a href="http://kotaku.com/5188714/the-simpsons-almost-killed-dead-space" title="Click here to read more about The Simpsons Almost Killed Dead Space">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Godfather: The Lawsuit Settled]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Godfather: The Lawsuit Settled" href="http://kotaku.com/the-godfather/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thegodfather</span></a></div -->					<div><a title="Click here to read Godfather: The Lawsuit Settled" href="http://kotaku.com/5148752/godfather-the-lawsuit-settled" class="pp_image">
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				Paramount and the estate of "<a class="autolink" title="Click here to read more posts tagged THE GODFATHER" title="Click here to read more posts tagged THE GODFATHER" href="http://kotaku.com/tag/the-godfather/">The Godfather</a>" author Mario Puzo settled their $1 million dustup over how much was owed to whom over sales and rentals of the 2006 game.				<a href="http://kotaku.com/5148752/godfather-the-lawsuit-settled" title="Click here to read more about Godfather: The Lawsuit Settled">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Godfather]]></category>
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			<pubDate><![CDATA[Sat, 07 Feb 2009 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Robert Duvall Has Wooden Words for Godfather II]]></title>
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				Robert Duvall is a fine actor, and doesn't need an uncredentialed drama lecture from me or anyone else. But watching him read off his lines in Godfather II ... I'm not feeling it.				<a href="http://kotaku.com/5109271/robert-duvall-has-wooden-words-for-godfather-ii" title="Click here to read more about Robert Duvall Has Wooden Words for Godfather II">More&nbsp;&raquo;</a>
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			<category><![CDATA[the godfather part II]]></category>
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			<pubDate><![CDATA[Sat, 13 Dec 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Godfather II: Trailer]]></title>
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Even though it got very repetitive and ultimately fell short of my expectations, and others', I still played <em>The Godfather: The Game</em> to 100 percent completion. After seeing this and reading <a href="http://kotaku.com/5036378/godfather-ii-the-don-treatment">A.J.'s impressions</a>, I'm willing to give EA another shot with <em>The Godfather II,</em> seen here in the debut trailer that released earlier today. The intimidation animations and gunfire executions look like reprises from the first title, but you get a look at the "Don's View" map, which takes the game's flow away from a roam-the-streets looking-for-trouble model and into a more subtle, decision-making context. Plus, I love period pieces. And Fredo's mustache.				<a href="http://kotaku.com/5037908/the-godfather-ii-trailer" title="Click here to read more about The Godfather II: Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 16 Aug 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Godfather II Is As Much RTS As It Is GTA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Godfather II Is As Much RTS As It Is GTA" href="http://kotaku.com/godfather-ii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godfatherii</span></a></div -->					<div><a title="Click here to read Godfather II Is As Much RTS As It Is GTA" href="http://kotaku.com/5034140/godfather-ii-is-as-much-rts-as-it-is-gta" class="pp_image">
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				Godfather was...OK. Not awful, but then, didn't really live up to the name, either. So it's thoroughly unsurprising to hear that, for the second game, they're ditching the GTA-style gameplay in favour of something a little more...unique. The latest issue of the UK's Xbox World 360 mag says the game's a little more like "Scarface meets Total War". Confused? Explanation follows: while the action/GTA bits remain, they're only <em>part </em>of the action. There's also a "Don's View" element to the game, much like the world map for the Total War games, where you can inspect and tweak stuff on a more strategic level (this time across <em>three </em>cities: Miami, Havana & New York). Could get messy, but then, anyone who's played X-Com may also find something to look forward to if EA can successfully manage the split between the planning and action sections.				<a href="http://kotaku.com/5034140/godfather-ii-is-as-much-rts-as-it-is-gta" title="Click here to read more about Godfather II Is As Much RTS As It Is GTA">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Aug 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Godfather Creator's Son Sues Over Game Royalties]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Godfather Creator's Son Sues Over Game Royalties" href="http://kotaku.com/godfather/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godfather</span></a></div -->					<div><a title="Click here to read Godfather Creator's Son Sues Over Game Royalties" href="http://kotaku.com/5017835/godfather-creators-son-sues-over-game-royalties" class="pp_image">
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				Anthony Puzo - son of Mario Puzo, author and creator of the Godfather - has begun legal proceedings against Paramount Pictures, accusing them of stiffing him over royalty payments he's owed in connection with the recent Godfather game. Puzo says that a deal was struck between his father and Paramount in 1992, whereby the now-deceased series creator (and by succession, his kids) would receive a "significant share of the revenue of any audio-visual products" associated with the Godfather, but then accuses Paramount of failing to "pay the Puzo Estate the sums due it in respect of the Godfather game". I don't know what Paramount are getting at, but if I was dealing with the family of the guy who created the Godfather, I would not mess with their money, and I would not mess with their <em>respect</em>.				<a href="http://kotaku.com/5017835/godfather-creators-son-sues-over-game-royalties" title="Click here to read more about Godfather Creator's Son Sues Over Game Royalties">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jun 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Exhange Real Money For Fake Money in Godfather 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Exhange Real Money For Fake Money in Godfather 360" href="http://kotaku.com/godfather/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godfather</span></a></div -->					<div><a title="Click here to read Exhange Real Money For Fake Money in Godfather 360" href="http://kotaku.com/209718/exhange-real-money-for-fake-money-in-godfather-360" class="pp_image">
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      Major Nelson updated his blog with a list of all the <em>Godfather</em> microcontent coming to Marketplace. Most disturbing?				<a href="http://kotaku.com/209718/exhange-real-money-for-fake-money-in-godfather-360" title="Click here to read more about Exhange Real Money For Fake Money in Godfather 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Oct 2006 13:40:05 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Rumor: System Shock 3 In The Works]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: System Shock 3 In The Works" href="http://kotaku.com/irrational/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrational</span></a></div -->					<div><a title="Click here to read Rumor: System Shock 3 In The Works" href="http://kotaku.com/181296/rumor-system-shock-3-in-the-works" class="pp_image">
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      There is a rumor floating around, supposedly to be found in Game Informer magazine's latest 'Loose Talk' column, that <em>System Shock 3</em> is in the works by EA.				<a href="http://kotaku.com/181296/rumor-system-shock-3-in-the-works" title="Click here to read more about Rumor: System Shock 3 In The Works">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Jun 2006 13:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA["Say Hello To My Little Friend!": Scarface Vocal Cast Announced]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Say Hello To My Little Friend!&quot;: Scarface Vocal Cast Announced" href="http://kotaku.com/scarface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scarface</span></a></div -->					<div><a title="Click here to read &quot;Say Hello To My Little Friend!&quot;: Scarface Vocal Cast Announced" href="http://kotaku.com/171809/say-hello-to-my-little-friend-scarface-vocal-cast-announced" class="pp_image">
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				<a href="http://www.kotaku.com/images/2006/05/SCARFACE.jpg"></a>There's two kinds of mobsters: the upper-scale tuxedo-sporting Italian variety and the sweat oozing, coke-huffing, AK47-packing Cuban TYPE. Coincidentally enough, both kinds of mobsters were immortalized in celluloid by the thespian talents of Sir Al Pacino. Similarly, both <em>The Godfather</em> and <em>Scarface</em> are movie properties turned video games.				<a href="http://kotaku.com/171809/say-hello-to-my-little-friend-scarface-vocal-cast-announced" title="Click here to read more about "Say Hello To My Little Friend!": Scarface Vocal Cast Announced">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/171809/say-hello-to-my-little-friend-scarface-vocal-cast-announced]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-171809]]></guid>
			<category><![CDATA[Scarface]]></category>
			<category><![CDATA[Godfather]]></category>
			<category><![CDATA[Mafia]]></category>
			<category><![CDATA[Pacino]]></category>
			<pubDate><![CDATA[Fri, 05 May 2006 11:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=171809&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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