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		<title><![CDATA[Kotaku: Giant Face]]></title>
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		<description><![CDATA[Kotaku posts tagged Giant Face]]></description>
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			<title><![CDATA[Tretton Talks About Kaz's Influence on the Playstation Universe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tretton Talks About Kaz's Influence on the Playstation Universe" href="http://kotaku.com/jack-tretton/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jacktretton</span></a></div -->					<div><a title="Click here to read Tretton Talks About Kaz's Influence on the Playstation Universe" href="http://kotaku.com/5026749/tretton-talks-about-kazs-influence-on-the-playstation-universe" class="pp_image">
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				 Speaking with a group of game writers earlier this week SCEA head Jack Tretton talked briefly about how Sony Computer Entertainment has benefited under the <a href="http://kotaku.com/gaming/giant-kaz-face/talks-original-ps3-price-right-kutaragi-bff-305872.php">shift from Ken Kutaragi to Kaz Hirai.</a>				<a href="http://kotaku.com/5026749/tretton-talks-about-kazs-influence-on-the-playstation-universe" title="Click here to read more about Tretton Talks About Kaz's Influence on the Playstation Universe">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jul 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ninja Theory Working on Multi-Plat Game, Life's Not Brutal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninja Theory Working on Multi-Plat Game, Life's Not Brutal" href="http://kotaku.com/heavenly-sword/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">heavenlysword</span></a></div -->					<div><a title="Click here to read Ninja Theory Working on Multi-Plat Game, Life's Not Brutal" href="http://kotaku.com/382462/ninja-theory-working-on-multi+plat-game-lifes-not-brutal" class="pp_image">
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				 Being an independent developer is brutal. Just ask independent developer and <i>Heavenly Sword</i> dev Ninja Theory, and it'll tell you that being an independent developer is brutal. Says co-founder and chief developer Nina Kristensen:				<a href="http://kotaku.com/382462/ninja-theory-working-on-multi+plat-game-lifes-not-brutal" title="Click here to read more about Ninja Theory Working on Multi-Plat Game, Life's Not Brutal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Apr 2008 08:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gore Verbinski Pontificates About &quot;Zero Narrative&quot;" href="http://kotaku.com/giant-gore-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantgoreface</span></a></div -->					<div><a title="Click here to read Gore Verbinski Pontificates About &quot;Zero Narrative&quot;" href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative" class="pp_image">
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				 <i>Pirates of Caribbean</i> director Gore Verbinski is excited. Not so much about movies, but <i>games</i>. Just like <a href="http://kotaku.com/353633/gore-verbinski-kicks-off-dice-with-peppy-often-clueless-keynote">at DICE</a>, he's very peppy and very clueless. That's okay! So, what interests Verbinski about games?				<a href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative" title="Click here to read more about Gore Verbinski Pontificates About "Zero Narrative"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Mar 2008 23:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo Taught Me To Be 'Anal']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Taught Me To Be 'Anal'" href="http://kotaku.com/giant-cuthbert-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantcuthbertface</span></a></div -->					<div><a title="Click here to read Nintendo Taught Me To Be 'Anal'" href="http://kotaku.com/363877/nintendo-taught-me-to-be-anal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Taught Me To Be 'Anal'" alt="Click here to read Nintendo Taught Me To Be 'Anal'" src="http://cache.kotaku.com/assets/images/9/2008/03/small_giantcuthbertface.jpg"/>
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				 For Nintendo, "okay" won't cut it. Its games have a spit-shine sheen, and everything is <i>just so</i>. You know, perfect. So when Dylan Cuthbert, honcho at <i>Pixel Junk</i> dev <a href="http://kotaku.com/gaming/feature/pixeljunk-is-more-than-just-racers-299841.php">Q-Games</a>, worked at Nintendo on the <i>Star Fox</i> series in the 90's, what did he learn? Cuthbert says:				<a href="http://kotaku.com/363877/nintendo-taught-me-to-be-anal" title="Click here to read more about Nintendo Taught Me To Be 'Anal'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 06:00:08 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[LittleBigPlanet Might Just Be Sony's Biggest Game Of 2008]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LittleBigPlanet Might Just Be Sony's Biggest Game Of 2008" href="http://kotaku.com/littlebigplanet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">littlebigplanet</span></a></div -->					<div><a title="Click here to read LittleBigPlanet Might Just Be Sony's Biggest Game Of 2008" href="http://kotaku.com/360663/littlebigplanet-might-just-be-sonys-biggest-game-of-2008" class="pp_image">
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				Metal Gear Solid 4, Killzone 2, whatever. They're sideshows. Distractions. No, for Sony, the year's biggest game on the PS3 might just be LittleBigPlanet, with an SCEE rep saying it's "potentially our biggest Blu-ray release of 2008". That announcement was partly to let us know Sony are just psyched about the game, but also to say they're a lot <em>more </em>psyched about it than they were about those good-for-nothing PSN games. "This isn't a Warhawk or a Tekken: Dark Resurrection. This is a triple-A Blu-ray title". There there, Warhawk. I'm sure he didn't mean to be so...mean.				<a href="http://kotaku.com/360663/littlebigplanet-might-just-be-sonys-biggest-game-of-2008" title="Click here to read more about LittleBigPlanet Might Just Be Sony's Biggest Game Of 2008">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Feb 2008 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Shane Kim On The Future Of The 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim On The Future Of The 360" href="http://kotaku.com/shane-kim/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shanekim</span></a></div -->					<div><a title="Click here to read Shane Kim On The Future Of The 360" href="http://kotaku.com/354103/shane-kim-on-the-future-of-the-360" class="pp_image">
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				 Wired's Chris Kohler got the chance to interview Microsoft's Shane Kim while at DICE, and did not keep things brief. Good news for us, since Kim decides to talk about all kinds of things, from the challenges facing the 360 in Europe ("we're going to ramp up the focus") to the 360's pre-eminence among developers ("Xbox 360 is the lead development platform for 80% of the titles, maybe more now, being developed in the industry") to how they're going to trump the PS3 with the launch of GTA IV ("We already own it, I believe, from a content standpoint, because we have the exclusive episodes"). All interesting stuff! But my favourite comes when discussing Crackdown, where Kim says that despite Real Time Worlds moving onto something else, Microsoft "still love Crackdown", and are very aware that "customers would like to see more in that space". You're damn right we would. Hit the link for the full interview, it's a good read.				<a href="http://kotaku.com/354103/shane-kim-on-the-future-of-the-360" title="Click here to read more about Shane Kim On The Future Of The 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Iwata Surprised, Sad, Bored, Positive, Not Funny]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iwata Surprised, Sad, Bored, Positive, Not Funny" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Iwata Surprised, Sad, Bored, Positive, Not Funny" href="http://kotaku.com/347012/iwata-surprised-sad-bored-positive-not-funny" class="pp_image">
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				 Nintendo president Satoru Iwata runs the entire spectrum of emotions in an interview he gave with Japanese site Yukan Fuji. He discusses his surprise at the Wii and DS's success, while mentioning his sadness about critics claiming that Nintendo forces product shortages as part of its strategy. That's not all! Iwata also talks about people growing tired of games as entertainment, mentions his personal positive outlook and cracks what must be the unfunniest joke of 2008.  All that, after the jump:				<a href="http://kotaku.com/347012/iwata-surprised-sad-bored-positive-not-funny" title="Click here to read more about Iwata Surprised, Sad, Bored, Positive, Not Funny">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Jan 2008 02:00:33 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[NiGHTS PS2 Remake "Japan Only"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NiGHTS PS2 Remake &quot;Japan Only&quot;" href="http://kotaku.com/giant-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantface</span></a></div -->					<div><a title="Click here to read NiGHTS PS2 Remake &quot;Japan Only&quot;" href="http://kotaku.com/328959/nights-ps2-remake-japan-only" class="pp_image">
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				 If you enjoyed the original <i>NiGHTS</i>, the next couple of months will be grand. Team Sonic USA head and original <i>NiGHTS</i> designer Takashi Iizuka spearheaded <i>NiGHTS: Journey of Dreams</i>, which is out later this month in North America and Japan. Next year will see the original <i>NiGHTS into Dreams...</i> getting a PS2 remake for Japanese release. What are the chances of that getting an international release? Or what about a Wii port? Iizuka says:				<a href="http://kotaku.com/328959/nights-ps2-remake-japan-only" title="Click here to read more about NiGHTS PS2 Remake "Japan Only"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Dec 2007 06:00:37 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wii's Popularity Is "Short Term"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii's Popularity Is &quot;Short Term&quot;" href="http://kotaku.com/sony-computer-entertainment-of-korea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonycomputerentertainmentofkorea</span></a></div -->					<div><a title="Click here to read Wii's Popularity Is &quot;Short Term&quot;" href="http://kotaku.com/322346/wiis-popularity-is-short-term" class="pp_image">
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				 Sony Computer Entertainment of Korea is going head-to-head with Nintendo and Microsoft. After years of ignoring South Korea, companies have wised up and moved in for a piece of the country's gaming pie. How is SCEK attempting to separate itself? With services MegaTV (above) available on the PS3. The Video On Demand system kicks off this month in South Korea. Users can download movies and TV programs 24 hours after the original broadcast for a fee each month. It's possible to keep those shows on the PS3 for three days, after which they will be erased in accordance with Korean law. That might help separate the PS3 from the Xbox 360. But what about the Wii? SCEK mouthpiece Kang Hee-Won says:				<a href="http://kotaku.com/322346/wiis-popularity-is-short-term" title="Click here to read more about Wii's Popularity Is "Short Term"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sony Computer Entertainment of Korea]]></category>
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			<pubDate><![CDATA[Wed, 14 Nov 2007 05:00:19 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[This Christmas Critical for Wii Third Party Support]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Christmas Critical for Wii Third Party Support" href="http://kotaku.com/giant-julien-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantjulienface</span></a></div -->					<div><a title="Click here to read This Christmas Critical for Wii Third Party Support" href="http://kotaku.com/320263/this-christmas-critical-for-wii-third-party-support" class="pp_image">
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				 Third parties are important. Very, very important. So if the Wii is going to have legs and continue to be successful, the console is going to need strong third party support. Eidos' Julien Merceron (pictured) thinks this Christmas could be make or break for Wii third party support. His thoughts:				<a href="http://kotaku.com/320263/this-christmas-critical-for-wii-third-party-support" title="Click here to read more about This Christmas Critical for Wii Third Party Support">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 08 Nov 2007 07:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[God of War II Director Leaving SCEA, GOW III Mentioned [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War II Director Leaving SCEA, GOW III Mentioned [Update]" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read God of War II Director Leaving SCEA, GOW III Mentioned [Update]" href="http://kotaku.com/319725/god-of-war-ii-director-leaving-scea-gow-iii-mentioned-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War II Director Leaving SCEA, GOW III Mentioned [Update]" alt="Click here to read God of War II Director Leaving SCEA, GOW III Mentioned [Update]" src="http://cache.kotaku.com/assets/images/9/2007/11/small_giantcorybarlogface.jpg"/>
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				 According to game site 1Up, Sony Computer Entertainment of America Santa Monica game director Cory Barlog is leaving the studio. Barlog achieved fame as director of <i>God of War II</i>, which was a critical and commercial smash. Word is that Barlog is departing to follow other opportunities. According to a SCEA mouthpiece:				<a href="http://kotaku.com/319725/god-of-war-ii-director-leaving-scea-gow-iii-mentioned-[update]" title="Click here to read more about God of War II Director Leaving SCEA, GOW III Mentioned [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/319725/god-of-war-ii-director-leaving-scea-gow-iii-mentioned-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-319725]]></guid>
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			<pubDate><![CDATA[Tue, 06 Nov 2007 20:00:11 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Tetris Creator IS Getting Paid]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetris Creator IS Getting Paid" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Tetris Creator IS Getting Paid" href="http://kotaku.com/317002/tetris-creator-is-getting-paid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetris Creator IS Getting Paid" alt="Click here to read Tetris Creator IS Getting Paid" src="http://cache.kotaku.com/assets/images/9/2007/10/small_415117666_9713f11d37.jpg"/>
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				 Here's how the story goes: Dude creates <i>Tetris</i>, dude gets no royalties. Poor, poor dude. WRONG! Creator Alexey Pajitnov tells GameSpot:				<a href="http://kotaku.com/317002/tetris-creator-is-getting-paid" title="Click here to read more about Tetris Creator IS Getting Paid">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Wed, 31 Oct 2007 03:00:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Two New Mistwalker RPGs Bound for DS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two New Mistwalker RPGs Bound for DS" href="http://kotaku.com/giant-gooch-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantgoochface</span></a></div -->					<div><a title="Click here to read Two New Mistwalker RPGs Bound for DS" href="http://kotaku.com/305952/two-new-mistwalker-rpgs-bound-for-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Two New Mistwalker RPGs Bound for DS" alt="Click here to read Two New Mistwalker RPGs Bound for DS" src="http://cache.kotaku.com/assets/images/9/2007/10/small_medium_gianthironobusakaguchiface2adf.jpg"/>
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				 A man's got to eat. And that man is <i>Final Fantasy</i> creator Hironobu Sakaguchi. His studio Mistwalker is releasing two RPGs for the DS next year. First up is <i>AWAY ~Tsuresarareta Hitobito~</i> out January 21, 2008. Sakaguchi is responsible for the scenario, while famed composer Nobuo Uematsu will be supplying the music. The game is developed by Artoon. Characters are created by Naoto Oshima, who recently did <i>Vampire Rain</i>. March 2008 will see <i>Blue Dragon DS</i> (temporary title), which we <a href="http://kotaku.com/gaming/goochy-goo/blue-dragon-mistwalking-onto-the-nintendo-ds-303710.php">previously covered</a>. It's developed by FeelPlus+ and is akin to the Xbox 360 version. Both games are being published by AQ Interactive and price at &yen;5,980 (US $51) each. Gooch DS gaming doesn't come cheap, kiddos!				<a href="http://kotaku.com/305952/two-new-mistwalker-rpgs-bound-for-ds" title="Click here to read more about Two New Mistwalker RPGs Bound for DS">More&nbsp;&raquo;</a>
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			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 02 Oct 2007 04:00:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Talks Original PS3 Price ("Right"), Kutaragi (B.F.F.)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Talks Original PS3 Price (&quot;Right&quot;), Kutaragi (B.F.F.)" href="http://kotaku.com/giant-kaz-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantkazface</span></a></div -->					<div><a title="Click here to read Talks Original PS3 Price (&quot;Right&quot;), Kutaragi (B.F.F.)" href="http://kotaku.com/305872/talks-original-ps3-price-right-kutaragi-bff" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Talks Original PS3 Price (&quot;Right&quot;), Kutaragi (B.F.F.)" alt="Click here to read Talks Original PS3 Price (&quot;Right&quot;), Kutaragi (B.F.F.)" src="http://cache.kotaku.com/assets/images/9/2007/10/small_medium_giantkazface3avx.jpg"/>
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				 Sony Computer Entertainment Kaz Hirai is a man of no regrets. High PS3 pricetag? No problem! PlayStation creator getting the boot? Whatever! Kaz sounds off on that initial price shocker, saying:				<a href="http://kotaku.com/305872/talks-original-ps3-price-right-kutaragi-bff" title="Click here to read more about Talks Original PS3 Price ("Right"), Kutaragi (B.F.F.)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Kaz Hirai]]></category>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Mon, 01 Oct 2007 23:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo's Reggie Totally Mehs Halo 3 Sales]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's Reggie Totally Mehs Halo 3 Sales" href="http://kotaku.com/bah-humbug/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bahhumbug</span></a></div -->					<div><a title="Click here to read Nintendo's Reggie Totally Mehs Halo 3 Sales" href="http://kotaku.com/305312/nintendos-reggie-totally-mehs-halo-3-sales" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo's Reggie Totally Mehs Halo 3 Sales" alt="Click here to read Nintendo's Reggie Totally Mehs Halo 3 Sales" src="http://cache.kotaku.com/assets/images/9/2007/10/small_DSCF895312.JPG"/>
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				 <i>Halo 3</i> sales? We're impressed、Nintendo of America honcho Reggie Fils-Aime, he's not. Like really, really not. According to Reggie:				<a href="http://kotaku.com/305312/nintendos-reggie-totally-mehs-halo-3-sales" title="Click here to read more about Nintendo's Reggie Totally Mehs Halo 3 Sales">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/305312/nintendos-reggie-totally-mehs-halo-3-sales]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-305312]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 01 Oct 2007 02:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yakuza 3 "Planned," Yakuza 2 "Thinking About"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yakuza 3 &quot;Planned,&quot; Yakuza 2 &quot;Thinking About&quot;" href="http://kotaku.com/double-nagoshi-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublenagoshiface</span></a></div -->					<div><a title="Click here to read Yakuza 3 &quot;Planned,&quot; Yakuza 2 &quot;Thinking About&quot;" href="http://kotaku.com/301713/yakuza-3-planned-yakuza-2-thinking-about" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yakuza 3 &quot;Planned,&quot; Yakuza 2 &quot;Thinking About&quot;" alt="Click here to read Yakuza 3 &quot;Planned,&quot; Yakuza 2 &quot;Thinking About&quot;" src="http://cache.kotaku.com/assets/images/9/2007/09/small_doublenagoshiface.jpg"/>
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				 <i>Ryu Ga Gotoku</i> arrived on Western shores as the dubbed <i>Yakuza</i>. PS2 title <i>Ryu Ga Gotoku 2</i> didn't. Now with the third <i>Ryu Ga Gotoku</i>, a period game, is slated for PS3s next Spring, the question remains: Will North America and PAL territories see a release? Will it get a PS2 or PSP release? Says SEGA fashion plate-slash-game producer Toshihiro Nagoshi:				<a href="http://kotaku.com/301713/yakuza-3-planned-yakuza-2-thinking-about" title="Click here to read more about Yakuza 3 "Planned," Yakuza 2 "Thinking About"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Double Nagoshi Face]]></category>
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			<category><![CDATA[Yakuza]]></category>
			<pubDate><![CDATA[Thu, 20 Sep 2007 02:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Giant Haruhi Face Is Freaky!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Giant Haruhi Face Is Freaky!" href="http://kotaku.com/proof/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">proof</span></a></div -->					<div><a title="Click here to read Giant Haruhi Face Is Freaky!" href="http://kotaku.com/299333/giant-haruhi-face-is-freaky" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Giant Haruhi Face Is Freaky!" alt="Click here to read Giant Haruhi Face Is Freaky!" src="http://cache.kotaku.com/assets/images/9/2007/09/small_giantharuhiface.jpg"/>
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				Ack!! That's popular anime character Haruhi Suzumiya. Bandai is bringing popular series to the PSP as an adventure title, and the game's official website shows off a 3D polygon model that actually responds to movement of your computer mouse. For example, move it right, and her eyes dart right. Move it up, and she looks up. For real fun fun, move it in circle and quickly. Proof that giant faces are way creepier when they move. 				<a href="http://kotaku.com/299333/giant-haruhi-face-is-freaky" title="Click here to read more about Giant Haruhi Face Is Freaky!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Sep 2007 07:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The PS3 Is a Game Machine. Period.]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PS3 Is a Game Machine. Period." href="http://kotaku.com/giant-kaz-face-says/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantkazfacesays</span></a></div -->					<div><a title="Click here to read The PS3 Is a Game Machine. Period." href="http://kotaku.com/297344/the-ps3-is-a-game-machine-period" class="pp_image">
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				 Things the PLAYSTATION 3 has been called: A computer, a hub and a multi-media center. And that's just by Sony! Previous Sony Computer Entertainment president Ken Kutaragi himself called the PS3 a "super computer." New SCE honcho Kaz Hirai is here to set the record straight:				<a href="http://kotaku.com/297344/the-ps3-is-a-game-machine-period" title="Click here to read more about The PS3 Is a Game Machine. Period.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Sep 2007 02:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Iwata's Personal Theory on Human Reproduction]]></title>
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				 Nintendo honcho Satoru Iwata doesn't just like to talk Nintendo games. He talks other stuff. <i>Deep</i> stuff. Stuff like reproduction and DNA and how this factors in why we compare out strengths and weaknesses. I'll let Iwata say it. It sounds better:				<a href="http://kotaku.com/296925/iwatas-personal-theory-on-human-reproduction" title="Click here to read more about Iwata's Personal Theory on Human Reproduction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Sep 2007 08:30:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PS3 Going From Slaughter to Beaten Up in Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Going From Slaughter to Beaten Up in Japan" href="http://kotaku.com/ass-whooping/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">asswhooping</span></a></div -->					<div><a title="Click here to read PS3 Going From Slaughter to Beaten Up in Japan" href="http://kotaku.com/295952/ps3-going-from-slaughter-to-beaten-up-in-japan" class="pp_image">
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				 Number time: In Japan, the PS3 is catching up with the Nintendo Wii! Well, sorta. In August, the Wii outsold the PS3 3-to-1, moving 245,653 units compared with 81,541. The July ratio was 4-to-1, and the June ration was 6-to-1. At this rate, it's only a matter of time before the Wii is only outselling the PS3 2-to-1. Compare this to Microsoft, who sold 11,288 Xbox 360s in Japan in August. Yup, that means the Wii is outselling it almost 22-to-1. Yikes! 				<a href="http://kotaku.com/295952/ps3-going-from-slaughter-to-beaten-up-in-japan" title="Click here to read more about PS3 Going From Slaughter to Beaten Up in Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Sep 2007 03:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hey Japan, Chill Out!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Japan, Chill Out!" href="http://kotaku.com/giant-kaz-face-says/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantkazfacesays</span></a></div -->					<div><a title="Click here to read Hey Japan, Chill Out!" href="http://kotaku.com/295954/hey-japan-chill-out" class="pp_image">
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				 Western gaming market? Huge. Japanese market? Not so huge. When not recommending that developers use the PS3's "unique characteristics" to add "extra flavor," Sony Computer Entertainment president Kaz Hirai alleviates domestic fears in an interview with site IT Media. A good chunk of the interview is discussing whether or not the PS3 will still have Japan-centric games. Traditionally, different games appears to players in Japan and abroad. Serious stuff! According to Kaz:				<a href="http://kotaku.com/295954/hey-japan-chill-out" title="Click here to read more about Hey Japan, Chill Out!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Sep 2007 18:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yes, Miyamoto Likes Phantom Hourglass]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yes, Miyamoto Likes Phantom Hourglass" href="http://kotaku.com/giant-miyamoto-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantmiyamotoface</span></a></div -->					<div><a title="Click here to read Yes, Miyamoto Likes Phantom Hourglass" href="http://kotaku.com/295451/yes-miyamoto-likes-phantom-hourglass" class="pp_image">
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				 Screw critics and consumers. What does Nintendo's Shigeru Miyamoto think about <i>The Legend of Zelda: Phantom Hourglass</i>? That guy is a perfectionist and no doubt would come down hard on something that wasn't quite up to par. The game's producer Eiji Aonuma dishes:				<a href="http://kotaku.com/295451/yes-miyamoto-likes-phantom-hourglass" title="Click here to read more about Yes, Miyamoto Likes Phantom Hourglass">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 31 Aug 2007 11:00:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yup, Metal Gear Solid and Final Fantasy Still Not on Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yup, Metal Gear Solid and Final Fantasy Still Not on Xbox 360" href="http://kotaku.com/giant-jeff-bell-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantjeffbellface</span></a></div -->					<div><a title="Click here to read Yup, Metal Gear Solid and Final Fantasy Still Not on Xbox 360" href="http://kotaku.com/295393/yup-metal-gear-solid-and-final-fantasy-still-not-on-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yup, Metal Gear Solid and Final Fantasy Still Not on Xbox 360" alt="Click here to read Yup, Metal Gear Solid and Final Fantasy Still Not on Xbox 360" src="http://cache.kotaku.com/assets/images/9/2007/08/small_giantjeffbellface.jpg"/>
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				 Just because Microsoft doesn't have the home field advantage doesn't mean the company is going to sit on the TGS sidelines. Yes, the company will be announcing <i>something</i>. In an interview with Canada.com, lippy Microsoft exec Jeff Bell hints at what Microsoft will be showing at the Tokyo Games Show, namely <strike><i>Alan Wake</i></strike>, <i>Fable 2</i> and <i>Halo Wars</i>. As well it should be! Those are all first party games, though. What about third part stuff? Bell stirs the hornet's nest:				<a href="http://kotaku.com/295393/yup-metal-gear-solid-and-final-fantasy-still-not-on-xbox-360" title="Click here to read more about Yup, Metal Gear Solid and Final Fantasy Still Not on Xbox 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 31 Aug 2007 00:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA["A Screw up on Our Part" (With New Photos!!)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;A Screw up on Our Part&quot; (With New Photos!!)" href="http://kotaku.com/giant-ken-levine-face-says/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantkenlevinefacesays</span></a></div -->					<div><a title="Click here to read &quot;A Screw up on Our Part&quot; (With New Photos!!)" href="http://kotaku.com/294037/a-screw-up-on-our-part-with-new-photos" class="pp_image">
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				 <i>Ack! We went from <a href="http://kotaku.com/gaming/squinty-ken-levine-says/pulling-it-out-of-my-ass-293560.php">squinty Ken Levine</a> to this. And thank you, Vonthora for this. Some PR person sent us actual respectable Ken Levine PR glamour-shots. We probably won't use them, but have posted them after the jump. You know, in case you want to make a Ken Levine coffee mug or something. Onto the post:</i>				<a href="http://kotaku.com/294037/a-screw-up-on-our-part-with-new-photos" title="Click here to read more about "A Screw up on Our Part" (With New Photos!!)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Aug 2007 04:00:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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