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		<title><![CDATA[Kotaku: Ghost Recon]]></title>
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			<title><![CDATA[Kotaku: Ghost Recon]]></title>
			<link>http://kotaku.com/tag/ghost recon</link>
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		<link>http://kotaku.com/tag/ghost recon</link>
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		<description><![CDATA[Kotaku posts tagged Ghost Recon]]></description>
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			<title><![CDATA[Closed Beta for Ghost Recon Online Just Around the Corner]]></title>
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				Closed beta testing for <em>Ghost Recon Online</em> (PC) begins March 5th. Those looking to enlist in Tom Clancy's near-future military warfare can sign up for the beta at <a href="http://ghostrecononline.us.ubi.com/">the game's official website</a>.				<a href="http://kotaku.com/5883733/closed-beta-for-ghost-recon-online-just-around-the-corner" title="Click here to read more about Closed Beta for Ghost Recon Online Just Around the Corner">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883733/closed-beta-for-ghost-recon-online-just-around-the-corner]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883733]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[closed beta]]></category>
			<category><![CDATA[free to play]]></category>
			<category><![CDATA[Ghost recon online]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[tom Clancy]]></category>
			<pubDate><![CDATA[Thu, 09 Feb 2012 12:45:00 EST]]></pubDate>
			<dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5883733&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Ghost Recon Future Soldier Gameplay Trailer is All Synchronized Sniping and Stealth Kills]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This &lt;em&gt;Ghost Recon Future Soldier&lt;/em&gt; Gameplay Trailer is All Synchronized Sniping and Stealth Kills" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read This &lt;em&gt;Ghost Recon Future Soldier&lt;/em&gt; Gameplay Trailer is All Synchronized Sniping and Stealth Kills" href="http://kotaku.com/5881654/the-first-ghost-recon-future-soldier-gameplay-trailer-is-all-synchronized-sniping-and-stealth-kills" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This &lt;em&gt;Ghost Recon Future Soldier&lt;/em&gt; Gameplay Trailer is All Synchronized Sniping and Stealth Kills" alt="Click here to read This &lt;em&gt;Ghost Recon Future Soldier&lt;/em&gt; Gameplay Trailer is All Synchronized Sniping and Stealth Kills" src="http://cache.kotaku.com/assets/images/9/2012/02/small_59e43b8068db292a869110c5b4a050ce.jpg"/>
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				<!-- videoId: 58HpsgbPuG0 --><!-- /videoId: 58HpsgbPuG0 --> The most important thing I've learned from watching this premiere single-player gameplay trailer for Ubisoft's<em> Ghost Recon Future Soldier</em> is this: Be sure to turn down your dubstep before attempting a stealth kill.				<a href="http://kotaku.com/5881654/the-first-ghost-recon-future-soldier-gameplay-trailer-is-all-synchronized-sniping-and-stealth-kills" title="Click here to read more about This Ghost Recon Future Soldier Gameplay Trailer is All Synchronized Sniping and Stealth Kills">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881654/the-first-ghost-recon-future-soldier-gameplay-trailer-is-all-synchronized-sniping-and-stealth-kills]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881654]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[dubstep]]></category>
			<category><![CDATA[Gameplay]]></category>
			<category><![CDATA[Ghost recon future soldier]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Trailer]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 02 Feb 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5881654&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[They Turned My City into a Video Game (And Got it Mostly Right!)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read They Turned My City into a Video Game (And Got it &lt;em&gt;Mostly&lt;/em&gt; Right!)" href="http://kotaku.com/a-gamer-in-pakistan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">agamerinpakistan</span></a></div -->					<div><a title="Click here to read They Turned My City into a Video Game (And Got it &lt;em&gt;Mostly&lt;/em&gt; Right!)" href="http://kotaku.com/5879952/they-turned-my-city-into-a-video-game-and-got-it-mostly-right" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read They Turned My City into a Video Game (And Got it &lt;em&gt;Mostly&lt;/em&gt; Right!)" alt="Click here to read They Turned My City into a Video Game (And Got it &lt;em&gt;Mostly&lt;/em&gt; Right!)" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5d92d419930dd5faa3e88015ca1d8091.jpg"/>
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				There's a certain joy in hearing your country being mentioned in a movie or a video game.				<a href="http://kotaku.com/5879952/they-turned-my-city-into-a-video-game-and-got-it-mostly-right" title="Click here to read more about They Turned My City into a Video Game (And Got it Mostly Right!)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879952/they-turned-my-city-into-a-video-game-and-got-it-mostly-right]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879952]]></guid>
			<category><![CDATA[A Gamer In Pakistan]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ghost recon future soldier]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 27 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Azim Durrani]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5879952&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Three (Okay, Four) Ways Ghost Recon: Future Soldier Will Differ From Ghost Recon Online]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Three (Okay, Four) Ways &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Will Differ From &lt;em&gt;Ghost Recon Online&lt;/em&gt;" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read Three (Okay, Four) Ways &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Will Differ From &lt;em&gt;Ghost Recon Online&lt;/em&gt;" href="http://kotaku.com/5879658/three-okay-four-ways-ghost-recon-future-soldier-will-differ-from-ghost-recon-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Three (Okay, Four) Ways &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Will Differ From &lt;em&gt;Ghost Recon Online&lt;/em&gt;" alt="Click here to read Three (Okay, Four) Ways &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Will Differ From &lt;em&gt;Ghost Recon Online&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_186f1c2a77cd2a36c6abf9236132693f.jpg"/>
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				The bulk of my time with Ubisoft's upcoming <em>Ghost Recon: Future Soldier</em> was spent with single-player, but near the end of the session, I had a chance to talk adversarial multiplayer with the game's developers. The burning question I had was: Now that <em>Future Soldier</em> <a href="http://kotaku.com/5874806/ghost-recon-future-soldier-slides-back-to-may-beta-in-april?tag=ghostrecon">is coming to PC</a>, how will it be different from the free-to-play PC Multiplayer game <a href="http://kotaku.com/5804532/tom-clancys-ghost-recon-goes-free-and-online-only-this-summer?tag=ghostrecon">Ghost Recon: Online</a> that is also due out this summer?<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5879658/three-okay-four-ways-ghost-recon-future-soldier-will-differ-from-ghost-recon-online" title="Click here to read more about Three (Okay, Four) Ways Ghost Recon: Future Soldier Will Differ From Ghost Recon Online">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879658/three-okay-four-ways-ghost-recon-future-soldier-will-differ-from-ghost-recon-online]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879658]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Ghost recon: future soldier]]></category>
			<category><![CDATA[Ghost recon: online]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 26 Jan 2012 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5879658&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ghost Recon: Future Soldier Puts You in the Brain of a Highly Trained Military Killer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Puts You in the Brain of a Highly Trained Military Killer" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Puts You in the Brain of a Highly Trained Military Killer" href="http://kotaku.com/5879335/ghost-recon-future-soldier-puts-you-in-the-brain-of-a-highly-trained-military-killer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Puts You in the Brain of a Highly Trained Military Killer" alt="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Puts You in the Brain of a Highly Trained Military Killer" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2fa2ec83d4089ba73cef560ee1ce09a5.jpg"/>
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				There has been a longstanding tradition of military fantasy in video games&mdash;you're a part of an elite team who have been honed into lethal killing machines by years of intense training. The rules of engagement are clear&mdash;we're the good guys, they're the bad guys, and we're going to operate as a well-choreographed unit to take them down.				<a href="http://kotaku.com/5879335/ghost-recon-future-soldier-puts-you-in-the-brain-of-a-highly-trained-military-killer" title="Click here to read more about Ghost Recon: Future Soldier Puts You in the Brain of a Highly Trained Military Killer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879335/ghost-recon-future-soldier-puts-you-in-the-brain-of-a-highly-trained-military-killer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879335]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
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			<category><![CDATA[Ghost recon: future soldier]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 26 Jan 2012 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Synchronized Tactics, Punchy Ultraviolence, and Dumb Storytelling Abound in Ghost Recon: Future Soldier]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Synchronized Tactics, Punchy Ultraviolence, and Dumb Storytelling Abound in &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt;" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read Synchronized Tactics, Punchy Ultraviolence, and Dumb Storytelling Abound in &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt;" href="http://kotaku.com/5879407/synchronized-tactics-punchy-ultraviolence-and-dumb-storytelling-abound-in-ghost-recon-future-soldier" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Synchronized Tactics, Punchy Ultraviolence, and Dumb Storytelling Abound in &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt;" alt="Click here to read Synchronized Tactics, Punchy Ultraviolence, and Dumb Storytelling Abound in &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b2bcfed88647303b54aa74695bd965c4.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/2426 --><!-- /videoId: explore/kotaku/videos/2426 --> A couple of weeks ago, I visited Ubisoft headquarters to sit down and play through a large chunk of single-player content from their upcoming tactical shooter <em>Ghost Recon: Future Soldier</em>. I'd also played the game at E3, but this demo gave me a much better sense of how the stealth tactics will play out, as well as how the objective-based command system works.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5879407/synchronized-tactics-punchy-ultraviolence-and-dumb-storytelling-abound-in-ghost-recon-future-soldier" title="Click here to read more about Synchronized Tactics, Punchy Ultraviolence, and Dumb Storytelling Abound in Ghost Recon: Future Soldier">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879407/synchronized-tactics-punchy-ultraviolence-and-dumb-storytelling-abound-in-ghost-recon-future-soldier]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879407]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
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			<category><![CDATA[Ghost recon future soldier]]></category>
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			<pubDate><![CDATA[Thu, 26 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5879407&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ghost Recon: Future Soldier Screenshot Gallery]]></title>
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				asd				<a href="http://kotaku.com/5879420/ghost-recon-future-soldier-screenshot-gallery" title="Click here to read more about Ghost Recon: Future Soldier Screenshot Gallery">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879420/ghost-recon-future-soldier-screenshot-gallery]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879420]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ghost recon: future soldier]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 26 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5879420&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ghost Recon Future Soldier Slides Back to May, Beta in April]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ghost Recon Future Soldier&lt;/em&gt; Slides Back to May, Beta in April" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ghost Recon Future Soldier&lt;/em&gt; Slides Back to May, Beta in April" href="http://kotaku.com/5874806/ghost-recon-future-soldier-slides-back-to-may-beta-in-april" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ghost Recon Future Soldier&lt;/em&gt; Slides Back to May, Beta in April" alt="Click here to read &lt;em&gt;Ghost Recon Future Soldier&lt;/em&gt; Slides Back to May, Beta in April" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c1e1231dd6fe4a72ea11dcd553338c2d.jpg"/>
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				<!-- videoId: pAP4E3A1h1A --><!-- /videoId: pAP4E3A1h1A --> Ubisoft's big revision to the <em>Ghost Recon</em> series, <em>Ghost Recon Future Soldier</em> has been delayed to May 22 in the U.S., May 24 in Europe. And, look at this, we're getting an <em>apology</em>.				<a href="http://kotaku.com/5874806/ghost-recon-future-soldier-slides-back-to-may-beta-in-april" title="Click here to read more about Ghost Recon Future Soldier Slides Back to May, Beta in April">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874806/ghost-recon-future-soldier-slides-back-to-may-beta-in-april]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874806]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
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			<category><![CDATA[tweet]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 10 Jan 2012 12:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Ghost Recon Game Skipping PC Because of, you Guessed it, Piracy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ghost Recon&lt;/em&gt; Game Skipping PC Because of, you Guessed it, Piracy" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ghost Recon&lt;/em&gt; Game Skipping PC Because of, you Guessed it, Piracy" href="http://kotaku.com/5862568/ghost-recon-game-skipping-pc-because-of-you-guessed-it-piracy" class="pp_image">
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				There's a shiny big<em> Ghost Recon</em> game, <em>Future Soldier</em>, coming to consoles. It won't be coming to PC, though. PC users instead get a free-to-play game called <em>Ghost Recon Online</em>. Why? It's Ubisoft. Take a guess.				<a href="http://kotaku.com/5862568/ghost-recon-game-skipping-pc-because-of-you-guessed-it-piracy" title="Click here to read more about Ghost Recon Game Skipping PC Because of, you Guessed it, Piracy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862568/ghost-recon-game-skipping-pc-because-of-you-guessed-it-piracy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862568]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ghost recon future soldier]]></category>
			<category><![CDATA[Ghost recon online]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Fri, 25 Nov 2011 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5862568&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Future of Ghost Recon Will Not Be Decided by Firearms]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Future of &lt;em&gt;Ghost Recon&lt;/em&gt; Will Not Be Decided by Firearms" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read The Future of &lt;em&gt;Ghost Recon&lt;/em&gt; Will Not Be Decided by Firearms" href="http://kotaku.com/5857356/the-future-of-ghost-recon-will-not-be-decided-by-firearms" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Future of &lt;em&gt;Ghost Recon&lt;/em&gt; Will Not Be Decided by Firearms" alt="Click here to read The Future of &lt;em&gt;Ghost Recon&lt;/em&gt; Will Not Be Decided by Firearms" src="http://cache.kotaku.com/assets/images/9/2011/11/small_030c4234cd0a5080a80e2b9820705203.jpg"/>
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				<!-- videoId: x6kZfWufvGA --><!-- /videoId: x6kZfWufvGA --> No, it will be decided by...look, just watch this until around 1:10, OK?				<a href="http://kotaku.com/5857356/the-future-of-ghost-recon-will-not-be-decided-by-firearms" title="Click here to read more about The Future of Ghost Recon Will Not Be Decided by Firearms">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857356/the-future-of-ghost-recon-will-not-be-decided-by-firearms]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857356]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ghost recon future soldier]]></category>
			<category><![CDATA[Mega 64]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Tue, 08 Nov 2011 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5857356&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fresh Screens of the Free-to-Play Ghost Recon Online Deployed to Field]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fresh Screens of the Free-to-Play &lt;em&gt;Ghost Recon Online&lt;/em&gt; Deployed to Field" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read Fresh Screens of the Free-to-Play &lt;em&gt;Ghost Recon Online&lt;/em&gt; Deployed to Field" href="http://kotaku.com/5854875/fresh-screens-of-the-free+to+play-ghost-recon-online-deployed-to-field/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fresh Screens of the Free-to-Play &lt;em&gt;Ghost Recon Online&lt;/em&gt; Deployed to Field" alt="Click here to read Fresh Screens of the Free-to-Play &lt;em&gt;Ghost Recon Online&lt;/em&gt; Deployed to Field" src="http://cache.kotaku.com/assets/images/9/2011/10/small_gro_producer_tour_screens_standing_by.jpg"/>
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				 Ubisoft airdrops in a new look at its upcoming <a href="http://kotaku.com/5804532/tom-clancys-ghost-recon-goes-free-and-online-only-this-summer">free-to-play online shooter</a> <em>Ghost Recon Online</em> right into the middle of <em>Battlefield 3</em> and <em>Modern Warfare 3</em> territory. Incoming!				<a href="http://kotaku.com/5854875/fresh-screens-of-the-free+to+play-ghost-recon-online-deployed-to-field/gallery/" title="Click here to read more about Fresh Screens of the Free-to-Play Ghost Recon Online Deployed to Field">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5854875/fresh-screens-of-the-free+to+play-ghost-recon-online-deployed-to-field/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854875]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Ghost recon online]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Mon, 31 Oct 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5854875&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Retro Ghost Recon Looks More Like the Syndicate Remake of our Dreams]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Retro &lt;em&gt;Ghost Recon&lt;/em&gt; Looks More Like the &lt;em&gt;Syndicate&lt;/em&gt; Remake of our Dreams" href="http://kotaku.com/syndicate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">syndicate</span></a></div -->					<div><a title="Click here to read Retro &lt;em&gt;Ghost Recon&lt;/em&gt; Looks More Like the &lt;em&gt;Syndicate&lt;/em&gt; Remake of our Dreams" href="http://kotaku.com/5843718/retro-ghost-recon-looks-more-like-the-syndicate-remake-of-our-dreams" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Retro &lt;em&gt;Ghost Recon&lt;/em&gt; Looks More Like the &lt;em&gt;Syndicate&lt;/em&gt; Remake of our Dreams" alt="Click here to read Retro &lt;em&gt;Ghost Recon&lt;/em&gt; Looks More Like the &lt;em&gt;Syndicate&lt;/em&gt; Remake of our Dreams" src="http://cache.kotaku.com/assets/images/9/2011/09/small_29469606.jpg"/>
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				<!-- videoId: 29469606 --><!-- /videoId: 29469606 --> The video's title and characters say "Ghost Recon". But the style on show screams "<a href="http://kotaku.com/5839190/first-screenshots-official-info-from-the-new-syndicate/gallery/1">the Syndicate game people actually wanted</a>".				<a href="http://kotaku.com/5843718/retro-ghost-recon-looks-more-like-the-syndicate-remake-of-our-dreams" title="Click here to read more about Retro Ghost Recon Looks More Like the Syndicate Remake of our Dreams">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5843718/retro-ghost-recon-looks-more-like-the-syndicate-remake-of-our-dreams]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5843718]]></guid>
			<category><![CDATA[Syndicate]]></category>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Mon, 26 Sep 2011 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5843718&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ghost Recon: Future Soldier's Zambia]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier's&lt;/em&gt; Zambia" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier's&lt;/em&gt; Zambia" href="http://kotaku.com/5832827/ghost-recon-future-soldiers-zambia/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier's&lt;/em&gt; Zambia" alt="Click here to read &lt;em&gt;Ghost Recon: Future Soldier's&lt;/em&gt; Zambia" src="http://cache.kotaku.com/assets/images/9/2011/08/small_grfs_image_screen_gc_facing.jpg"/>
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				Despite simplifying the heads-up and on-screen information displayed in <em>Ghost Recon: Future Soldier</em>, Ubisoft's upcoming third-person shooter still has a lot of things to tell you on screen.				<a href="http://kotaku.com/5832827/ghost-recon-future-soldiers-zambia/gallery/" title="Click here to read more about Ghost Recon: Future Soldier's Zambia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5832827/ghost-recon-future-soldiers-zambia/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832827]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ghost recon: future soldier]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Sat, 20 Aug 2011 10:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5832827&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Intel is Everything in Ghost Recon: Future Soldier's Multiplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel is Everything in &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt;'s Multiplayer" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read Intel is Everything in &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt;'s Multiplayer" href="http://kotaku.com/5832751/intel-is-everything-in-ghost-recon-future-soldiers-multiplayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Intel is Everything in &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt;'s Multiplayer" alt="Click here to read Intel is Everything in &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt;'s Multiplayer" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1806.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1806 --><!-- /videoId: explore/kotaku/videos/1806 --> Just in time for Gamescom, Ubisoft has dropped off a new multiplayer dev diary for <em>Ghost Recon: Future Soldier.</em> In the video, Tommy Jacobs, the multiplayer creative director on <em>Future Soldier</em>, walks us through a bunch of features in the upcoming tactical shooter.				<a href="http://kotaku.com/5832751/intel-is-everything-in-ghost-recon-future-soldiers-multiplayer" title="Click here to read more about Intel is Everything in Ghost Recon: Future Soldier's Multiplayer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5832751/intel-is-everything-in-ghost-recon-future-soldiers-multiplayer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832751]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ghost recon: future soldier]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 19 Aug 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5832751&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ghost Recon: Future Soldier Simplifies With Polished Play]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Simplifies With Polished Play" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Simplifies With Polished Play" href="http://kotaku.com/5832529/ghost-recon-future-soldier-simplifies-with-polished-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Simplifies With Polished Play" alt="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Simplifies With Polished Play" src="http://cache.kotaku.com/assets/images/9/2011/08/small_ghost_recon.jpg"/>
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				The first thing I noticed while watching a team of two Ubisoft developers play through a new level of <em>Ghost Recon; Future Soldier</em> wasn't the Zambia setting or the rolling wave of dust and smoke created by a crashing plane, it was how clean everything looked.				<a href="http://kotaku.com/5832529/ghost-recon-future-soldier-simplifies-with-polished-play" title="Click here to read more about Ghost Recon: Future Soldier Simplifies With Polished Play">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5832529/ghost-recon-future-soldier-simplifies-with-polished-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832529]]></guid>
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			<category><![CDATA[Ghost recon: future soldier]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Fri, 19 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Terrifically Tactical Frozen Synapse Gets Demo, Half-Price Weekend on Steam]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Terrifically Tactical &lt;em&gt;Frozen Synapse&lt;/em&gt; Gets Demo, Half-Price Weekend on Steam" href="http://kotaku.com/frozen-synapse/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">frozensynapse</span></a></div -->					<div><a title="Click here to read Terrifically Tactical &lt;em&gt;Frozen Synapse&lt;/em&gt; Gets Demo, Half-Price Weekend on Steam" href="http://kotaku.com/5830378/terrifically-tactical-frozen-synapse-gets-demo-half+price-weekend-on-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Terrifically Tactical &lt;em&gt;Frozen Synapse&lt;/em&gt; Gets Demo, Half-Price Weekend on Steam" alt="Click here to read Terrifically Tactical &lt;em&gt;Frozen Synapse&lt;/em&gt; Gets Demo, Half-Price Weekend on Steam" src="http://cache.kotaku.com/assets/images/9/2011/08/small_synapse.jpg"/>
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				I'm only just now getting around to <em>Frozen Synapse</em>, which was released back in May and about which a bunch of people I know have had only nice things to say. So far, it's like some glorious combination of <em>X-Com</em> and <em>Tron</em> with maybe a touch of <em>Rainbow Six</em> and Ubisoft's fantastic 3DS game <em>Ghost Recon: Shadow Wars.</em> (Which is still my favorite 3DS game&mdash;<a href="http://kotaku.com/5785853/ghost-recon-shadow-wars-is-a-3ds-must-buy">Crecente agrees.</a>)				<a href="http://kotaku.com/5830378/terrifically-tactical-frozen-synapse-gets-demo-half+price-weekend-on-steam" title="Click here to read more about Terrifically Tactical Frozen Synapse Gets Demo, Half-Price Weekend on Steam">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5830378/terrifically-tactical-frozen-synapse-gets-demo-half+price-weekend-on-steam]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5830378]]></guid>
			<category><![CDATA[Frozen synapse]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Rainbow Six]]></category>
			<category><![CDATA[X-Com]]></category>
			<pubDate><![CDATA[Fri, 12 Aug 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5830378&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft Unveils 'Ubicollectibles' for the Discriminating Assassin's Creed and Might & Magic Fan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Unveils 'Ubicollectibles' for the Discriminating &lt;em&gt;Assassin's Creed&lt;/em&gt; and &lt;em&gt;Might &amp; Magic&lt;/em&gt; Fan" href="http://kotaku.com/statuesque/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">statuesque</span></a></div -->					<div><a title="Click here to read Ubisoft Unveils 'Ubicollectibles' for the Discriminating &lt;em&gt;Assassin's Creed&lt;/em&gt; and &lt;em&gt;Might &amp; Magic&lt;/em&gt; Fan" href="http://kotaku.com/5817273/ubisoft-unveils-ubicollectibles-for-the-discriminating-assassins-creed-and-might--magic-fan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Unveils 'Ubicollectibles' for the Discriminating &lt;em&gt;Assassin's Creed&lt;/em&gt; and &lt;em&gt;Might &amp; Magic&lt;/em&gt; Fan" alt="Click here to read Ubisoft Unveils 'Ubicollectibles' for the Discriminating &lt;em&gt;Assassin's Creed&lt;/em&gt; and &lt;em&gt;Might &amp; Magic&lt;/em&gt; Fan" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ubicollectibles.jpg"/>
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				Publisher Ubisoft is continuing its pursuit into higher end, limited edition merch with the arrival of Ubicollectibles, things you may want to invest in if you're a die hard <em>Assassin's Creed</em> or <em>Ghost Recon</em> fan. And you live in Europe.				<a href="http://kotaku.com/5817273/ubisoft-unveils-ubicollectibles-for-the-discriminating-assassins-creed-and-might--magic-fan" title="Click here to read more about Ubisoft Unveils 'Ubicollectibles' for the Discriminating Assassin's Creed and Might & Magic Fan">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5817273/ubisoft-unveils-ubicollectibles-for-the-discriminating-assassins-creed-and-might--magic-fan]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817273]]></guid>
			<category><![CDATA[statuesque]]></category>
			<category><![CDATA[Assassin's Creed]]></category>
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			<category><![CDATA[might and magic]]></category>
			<category><![CDATA[Might and magic heroes vi]]></category>
			<category><![CDATA[Toys]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Ubiworkshop]]></category>
			<pubDate><![CDATA[Thu, 30 Jun 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5817273&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[These Aren't Wii U Games. They're &quot;Wii U&quot; Games.]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Aren't Wii U Games. They're &amp;quot;Wii U&amp;quot; Games." href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read These Aren't Wii U Games. They're &amp;quot;Wii U&amp;quot; Games." href="http://kotaku.com/5809837/these-arent-wii-u-games-theyre-wii-u-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read These Aren't Wii U Games. They're &amp;quot;Wii U&amp;quot; Games." alt="Click here to read These Aren't Wii U Games. They're &amp;quot;Wii U&amp;quot; Games." src="http://cache.kotaku.com/assets/images/9/2011/06/small_s-vqa_puphs.jpg"/>
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									</div>
				<!-- videoId: S-VqA_PupHs --><!-- /videoId: S-VqA_PupHs --> <em>Darksiders II</em>. <em>Tekken: Wii Successor</em>.<em>Assassin's Creed</em>. <em>Dirt</em>. <em>Ghost Recon: Online</em>. <em>Aliens: Colonial Marines</em>. These are some of the <a href="http://kotaku.com/5809512/the-wii-us-title-lineup-touts-the-consoles-hardcore-cred?tag=wii-u">hardcore games</a> coming to Wii U&mdash;which Nintendo showed off in its E3 press event.				<a href="http://kotaku.com/5809837/these-arent-wii-u-games-theyre-wii-u-games" title="Click here to read more about These Aren't Wii U Games. They're &quot;Wii U&quot; Games.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5809837/these-arent-wii-u-games-theyre-wii-u-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809837]]></guid>
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			<category><![CDATA[Aliens: Colonial Marines]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 08 Jun 2011 07:34:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Will Ghost Recon: Future Soldier Be 'Better With Kinect'?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Be 'Better With Kinect'?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Will &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Be 'Better With Kinect'?" href="http://kotaku.com/5805566/will-ghost-recon-future-soldier-be-better-with-kinect" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Be 'Better With Kinect'?" alt="Click here to read Will &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Be 'Better With Kinect'?" src="http://cache.kotaku.com/assets/images/9/2011/05/small_ghost_recon_kinect.jpg"/>
											</a></div>
									</div>
				<em>Ghost Recon: Future Soldier</em>'s box art seems to think so, or at least the version uploaded to (and then removed from) Xbox.com today, touting Kinect support for the oft-delayed Tom Clancy game on Xbox 360.				<a href="http://kotaku.com/5805566/will-ghost-recon-future-soldier-be-better-with-kinect" title="Click here to read more about Will Ghost Recon: Future Soldier Be 'Better With Kinect'?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805566/will-ghost-recon-future-soldier-be-better-with-kinect]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805566]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ghost recon: future soldier]]></category>
			<category><![CDATA[Kinect]]></category>
			<category><![CDATA[tom Clancy]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 25 May 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5805566&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tom Clancy's Ghost Recon Goes Free and Online Only This Summer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tom Clancy's &lt;em&gt;Ghost Recon&lt;/em&gt; Goes Free and Online Only This Summer" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Tom Clancy's &lt;em&gt;Ghost Recon&lt;/em&gt; Goes Free and Online Only This Summer" href="http://kotaku.com/5804532/tom-clancys-ghost-recon-goes-free-and-online-only-this-summer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tom Clancy's &lt;em&gt;Ghost Recon&lt;/em&gt; Goes Free and Online Only This Summer" alt="Click here to read Tom Clancy's &lt;em&gt;Ghost Recon&lt;/em&gt; Goes Free and Online Only This Summer" src="http://cache.kotaku.com/assets/images/9/2011/05/small_gro_announce_covering_fire.jpg"/>
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				This isn't <em>Ghost Recon: Future Soldier</em>, but it may be better, delivering tactical action and fast-paced play in an online only, free-to-play computer game.				<a href="http://kotaku.com/5804532/tom-clancys-ghost-recon-goes-free-and-online-only-this-summer" title="Click here to read more about Tom Clancy's Ghost Recon Goes Free and Online Only This Summer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5804532/tom-clancys-ghost-recon-goes-free-and-online-only-this-summer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804532]]></guid>
			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Ubisoft Singapore]]></category>
			<pubDate><![CDATA[Tue, 24 May 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5804532&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft Queues Up Assassin's Creed, Ghost Recon, and Splinter Cell Movies]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Queues Up &lt;em&gt;Assassin's Creed&lt;/em&gt;, &lt;em&gt;Ghost Recon&lt;/em&gt;, and &lt;em&gt;Splinter Cell&lt;/em&gt; Movies" href="http://kotaku.com/movnig-pictures/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movnigpictures</span></a></div -->					<div><a title="Click here to read Ubisoft Queues Up &lt;em&gt;Assassin's Creed&lt;/em&gt;, &lt;em&gt;Ghost Recon&lt;/em&gt;, and &lt;em&gt;Splinter Cell&lt;/em&gt; Movies" href="http://kotaku.com/5802247/ubisoft-queues-up-assassins-creed-ghost-recon-and-splinter-cell-movies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Queues Up &lt;em&gt;Assassin's Creed&lt;/em&gt;, &lt;em&gt;Ghost Recon&lt;/em&gt;, and &lt;em&gt;Splinter Cell&lt;/em&gt; Movies" alt="Click here to read Ubisoft Queues Up &lt;em&gt;Assassin's Creed&lt;/em&gt;, &lt;em&gt;Ghost Recon&lt;/em&gt;, and &lt;em&gt;Splinter Cell&lt;/em&gt; Movies" src="http://cache.kotaku.com/assets/images/9/2011/05/small_acmovie.jpg"/>
											</a></div>
									</div>
				Launched earlier this year, Ubisoft's motion picture arm is wasting no time at all getting the game developer's biggest franchises onto the silver screen, with 3D features based on <em>Assassin's Creed</em>, <em>Ghost Recon</em>, and <em>Splinter Cell</em> in the works.				<a href="http://kotaku.com/5802247/ubisoft-queues-up-assassins-creed-ghost-recon-and-splinter-cell-movies" title="Click here to read more about Ubisoft Queues Up Assassin's Creed, Ghost Recon, and Splinter Cell Movies">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5802247/ubisoft-queues-up-assassins-creed-ghost-recon-and-splinter-cell-movies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802247]]></guid>
			<category><![CDATA[Movnig Pictures]]></category>
			<category><![CDATA[Assassin's Creed]]></category>
			<category><![CDATA[Films]]></category>
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			<category><![CDATA[Splinter Cell]]></category>
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			<category><![CDATA[Ubisoft motion pictures]]></category>
			<pubDate><![CDATA[Mon, 16 May 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5802247&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Layoffs At Tom Clancy-Founded Red Storm Entertainment]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Layoffs At Tom Clancy-Founded Red Storm Entertainment" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read Layoffs At Tom Clancy-Founded Red Storm Entertainment" href="http://kotaku.com/5622725/layoffs-at-tom-clancy+founded-red-storm-entertainment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Layoffs At Tom Clancy-Founded Red Storm Entertainment" alt="Click here to read Layoffs At Tom Clancy-Founded Red Storm Entertainment" src="http://cache.kotaku.com/assets/images/9/2010/08/tom-clancy-rainbow-six-gold-b00002stnp-l.jpg"/>
											</a></div>
									</div>
				Thirty-eight people were laid off today from Red Storm Entertainment, the Ubisoft-owned studio co-founded by Tom Clancy and best known for the Ghost Recon franchise.				<a href="http://kotaku.com/5622725/layoffs-at-tom-clancy+founded-red-storm-entertainment" title="Click here to read more about Layoffs At Tom Clancy-Founded Red Storm Entertainment">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5622725/layoffs-at-tom-clancy+founded-red-storm-entertainment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5622725]]></guid>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Disturbance in the workforce]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rainbow Six]]></category>
			<category><![CDATA[Red storm entertainment]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 26 Aug 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5622725&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ghost Recon Predator Shows Its Screenshots, Its RC Car]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghost Recon Predator Shows Its Screenshots, Its RC Car" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Ghost Recon Predator Shows Its Screenshots, Its RC Car" href="http://kotaku.com/5614165/ghost-recon-predator-shows-its-screenshots-its-rc-car" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ghost Recon Predator Shows Its Screenshots, Its RC Car" alt="Click here to read Ghost Recon Predator Shows Its Screenshots, Its RC Car" src="http://cache.kotaku.com/assets/images/9/2010/08/ghostreconpredator1.jpg"/>
											</a></div>
									</div>
				Confirming a <a href="http://kotaku.com/5591057/ghost-recon-predator-is-coming-to-psp">leak last month</a> from the U.S. games ratings board, Ubisoft confirmed today that there's a new Ghost Recon coming to PSP, a welcome addition to the platform's <a href="http://kotaku.com/5610149/fewer-major-games-for-psp-this-fall-a-sign-of-decline">thinned line-up</a>. It'll be out in November.				<a href="http://kotaku.com/5614165/ghost-recon-predator-shows-its-screenshots-its-rc-car" title="Click here to read more about Ghost Recon Predator Shows Its Screenshots, Its RC Car">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5614165/ghost-recon-predator-shows-its-screenshots-its-rc-car]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5614165]]></guid>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ghost recon predator]]></category>
			<pubDate><![CDATA[Mon, 16 Aug 2010 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5614165&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[See Ghost Recon: Future Soldier's 'Alpha' In Action For Yourself]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See Ghost Recon: Future Soldier's 'Alpha' In Action For Yourself" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read See Ghost Recon: Future Soldier's 'Alpha' In Action For Yourself" href="http://kotaku.com/5598883/see-ghost-recon-future-soldiers-alpha-in-action-for-yourself" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See Ghost Recon: Future Soldier's 'Alpha' In Action For Yourself" alt="Click here to read See Ghost Recon: Future Soldier's 'Alpha' In Action For Yourself" src="http://cache.kotaku.com/assets/images/9/2010/07/702156.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: 702156 --><!-- /videoId: 702156 -->San Diego Comic-Con attendees were <a href="http://kotaku.com/5595690/ghost-recon-future-soldiers-alpha-is-stunning-even-in-stills">given a sneak peek</a> at the 20 minute short film Ubisoft is bankrolling to promote futuristic shooter Ghost Recon: Future Soldier. Now you can watch nearly a minute's worth of "Alpha" online.				<a href="http://kotaku.com/5598883/see-ghost-recon-future-soldiers-alpha-in-action-for-yourself" title="Click here to read more about See Ghost Recon: Future Soldier's 'Alpha' In Action For Yourself">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5598883/see-ghost-recon-future-soldiers-alpha-in-action-for-yourself]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5598883]]></guid>
			<category><![CDATA[Clips]]></category>
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			<pubDate><![CDATA[Wed, 28 Jul 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ghost Recon: Future Soldier Stays Cloaked Until 2011]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghost Recon: Future Soldier Stays Cloaked Until 2011" href="http://kotaku.com/delay-of-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delayofgame</span></a></div -->					<div><a title="Click here to read Ghost Recon: Future Soldier Stays Cloaked Until 2011" href="http://kotaku.com/5541831/ghost-recon-future-soldier-stays-cloaked-until-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ghost Recon: Future Soldier Stays Cloaked Until 2011" alt="Click here to read Ghost Recon: Future Soldier Stays Cloaked Until 2011" src="http://cache.kotaku.com/assets/images/9/2010/05/ghost_recon_future.jpg"/>
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				The future has been delayed, now that Ubisoft has pushed its <a href="http://kotaku.com/5467441/ubisoft-unveils-new-ghost-recon-title">next big Ghost Recon game</a> into next year. Ubi's big boss Yves Guillemot had bad news/good news today for anyone hoping to play Ghost Recon: Future Soldier this year.				<a href="http://kotaku.com/5541831/ghost-recon-future-soldier-stays-cloaked-until-2011" title="Click here to read more about Ghost Recon: Future Soldier Stays Cloaked Until 2011">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5541831/ghost-recon-future-soldier-stays-cloaked-until-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5541831]]></guid>
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			<pubDate><![CDATA[Tue, 18 May 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Oscar-Winning Duo Working On Ghost Recon Movie]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oscar-Winning Duo Working On Ghost Recon Movie" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read Oscar-Winning Duo Working On Ghost Recon Movie" href="http://kotaku.com/5489788/oscar+winning-duo-working-on-ghost-recon-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Oscar-Winning Duo Working On Ghost Recon Movie" alt="Click here to read Oscar-Winning Duo Working On Ghost Recon Movie" src="http://cache.kotaku.com/assets/images/9/2010/03/grlogo.jpg"/>
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				The creators of Logorama - <a href="http://kotaku.com/5469188/how-many-game-logos-can-you-spot-in-this-oscar-nominated-short">an Oscar-winning short film that featured its fair share of video game companies</a> - will be sticking with a gaming theme for their next work, creating a live-action short for Ubisoft's Ghost Recon series.				<a href="http://kotaku.com/5489788/oscar+winning-duo-working-on-ghost-recon-movie" title="Click here to read more about Oscar-Winning Duo Working On Ghost Recon Movie">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5489788/oscar+winning-duo-working-on-ghost-recon-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5489788]]></guid>
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			<pubDate><![CDATA[Wed, 10 Mar 2010 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ghost Recon Designer Auditions For...Survivor]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghost Recon Designer Auditions For...Survivor" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Ghost Recon Designer Auditions For...Survivor" href="http://kotaku.com/5469258/ghost-recon-designer-auditions-forsurvivor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ghost Recon Designer Auditions For...Survivor" alt="Click here to read Ghost Recon Designer Auditions For...Survivor" src="http://cache.kotaku.com/assets/images/9/2010/02/allen.jpg"/>
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				You may think that, in 2010, TV show Survivor was totally irrelevant. Without interest. And you'd be right, except for <em>this</em>: a submission tape from Ghost Recon Advanced Warfighter designer Christian Allen.				<a href="http://kotaku.com/5469258/ghost-recon-designer-auditions-forsurvivor" title="Click here to read more about Ghost Recon Designer Auditions For...Survivor">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5469258/ghost-recon-designer-auditions-forsurvivor]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5469258]]></guid>
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			<pubDate><![CDATA[Thu, 11 Feb 2010 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ghost Recon: Future Soldiers Coming to the Wii]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghost Recon: Future Soldiers Coming to the Wii" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read Ghost Recon: Future Soldiers Coming to the Wii" href="http://kotaku.com/5467845/ghost-recon-future-soldiers-coming-to-the-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ghost Recon: Future Soldiers Coming to the Wii" alt="Click here to read Ghost Recon: Future Soldiers Coming to the Wii" src="http://cache.kotaku.com/assets/images/9/2010/02/future.jpg"/>
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				 A version of Ghost Recon: Future Soldiers,<a href="http://kotaku.com/5467441/ubisoft-unveils-new-ghost-recon-title"> confirmed earlier today by Ubisoft</a>, will be coming to Wii, the company announced today.				<a href="http://kotaku.com/5467845/ghost-recon-future-soldiers-coming-to-the-wii" title="Click here to read more about Ghost Recon: Future Soldiers Coming to the Wii">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5467845/ghost-recon-future-soldiers-coming-to-the-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5467845]]></guid>
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			<pubDate><![CDATA[Tue, 09 Feb 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ubisoft Unveils New Ghost Recon Title]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Unveils New Ghost Recon Title" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read Ubisoft Unveils New Ghost Recon Title" href="http://kotaku.com/5467441/ubisoft-unveils-new-ghost-recon-title" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Unveils New Ghost Recon Title" alt="Click here to read Ubisoft Unveils New Ghost Recon Title" src="http://cache.kotaku.com/assets/images/9/2010/02/grawfuture.jpg"/>
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				Ubisoft Paris announced this morning that it's working on a new entry in the Ghost Recon series, titled Ghost Recon: Future Soldier. And yes, you've <a href="http://kotaku.com/5430442/ubi-trademarks-ghost-recon-future-soldier">heard that name before</a>.				<a href="http://kotaku.com/5467441/ubisoft-unveils-new-ghost-recon-title" title="Click here to read more about Ubisoft Unveils New Ghost Recon Title">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5467441/ubisoft-unveils-new-ghost-recon-title]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5467441]]></guid>
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			<pubDate><![CDATA[Tue, 09 Feb 2010 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5467441&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubi Trademarks "Ghost Recon Future Soldier"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubi Trademarks &quot;Ghost Recon Future Soldier&quot;" href="http://kotaku.com/trademark/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trademark</span></a></div -->					<div><a title="Click here to read Ubi Trademarks &quot;Ghost Recon Future Soldier&quot;" href="http://kotaku.com/5430442/ubi-trademarks-ghost-recon-future-soldier" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubi Trademarks &quot;Ghost Recon Future Soldier&quot;" alt="Click here to read Ubi Trademarks &quot;Ghost Recon Future Soldier&quot;" src="http://cache.kotaku.com/assets/images/9/2009/12/ghost_recon.jpg"/>
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				No details other than what's on <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77892381">the USPTO's web site</a>. Ubisoft filed it on Monday and the mark covers video games, so you know Ubi's not getting into the lunchbox or breakfast cereal business.				<a href="http://kotaku.com/5430442/ubi-trademarks-ghost-recon-future-soldier" title="Click here to read more about Ubi Trademarks "Ghost Recon Future Soldier"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5430442/ubi-trademarks-ghost-recon-future-soldier]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5430442]]></guid>
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			<pubDate><![CDATA[Sat, 19 Dec 2009 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Splinter Cell Conviction And Red Steel 2 Slip To 2010]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" href="http://kotaku.com/delay-of-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delayofgame</span></a></div -->					<div><a title="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" href="http://kotaku.com/5323801/splinter-cell-conviction-and-red-steel-2-slip-to-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" alt="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" src="http://cache.kotaku.com/assets/images/9/2009/07/504x_custom_1244012254042_SplinterCell.jpg"/>
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				 The <a href="http://kotaku.com/5314302/the-thinning-video-game-fall-of-2009">fall gaming season</a> grows sparser still today, as Ubisoft announces the delay of <a class="autolink" title="Click here to read more posts tagged SPLINTER CELL CONVICTION" title="Click here to read more posts tagged SPLINTER CELL CONVICTION" href="http://kotaku.com/tag/splinter-cell-conviction/">Splinter Cell Conviction</a> and <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a>, with <a class="autolink" title="Click here to read more posts tagged I AM ALIVE" title="Click here to read more posts tagged I AM ALIVE" href="http://kotaku.com/tag/i-am-alive/">I am Alive</a> and <a class="autolink" title="Click here to read more posts tagged GHOST RECON" title="Click here to read more posts tagged GHOST RECON" href="http://kotaku.com/tag/ghost-recon/">Ghost Recon</a> slipping into the next fiscal year.				<a href="http://kotaku.com/5323801/splinter-cell-conviction-and-red-steel-2-slip-to-2010" title="Click here to read more about Splinter Cell Conviction And Red Steel 2 Slip To 2010">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5323801/splinter-cell-conviction-and-red-steel-2-slip-to-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5323801]]></guid>
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			<pubDate><![CDATA[Mon, 27 Jul 2009 12:19:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ubisoft Narrows Release Dates For Splinter Cell, Red Steel, Rest Of Year's Line-Up]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Narrows Release Dates For Splinter Cell, Red Steel, Rest Of Year's Line-Up" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Ubisoft Narrows Release Dates For Splinter Cell, Red Steel, Rest Of Year's Line-Up" href="http://kotaku.com/5271394/ubisoft-narrows-release-dates-for-splinter-cell-red-steel-rest-of-years-line+up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Narrows Release Dates For Splinter Cell, Red Steel, Rest Of Year's Line-Up" alt="Click here to read Ubisoft Narrows Release Dates For Splinter Cell, Red Steel, Rest Of Year's Line-Up" src="http://cache.kotaku.com/assets/images/9/2009/05/ubiearnings.jpg"/>
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				As part of the company's announcement of financial results for its just-concluded fiscal year, Ubisoft has announced release windows for its full line-up through the end of March 2010.				<a href="http://kotaku.com/5271394/ubisoft-narrows-release-dates-for-splinter-cell-red-steel-rest-of-years-line+up" title="Click here to read more about Ubisoft Narrows Release Dates For Splinter Cell, Red Steel, Rest Of Year's Line-Up">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5271394/ubisoft-narrows-release-dates-for-splinter-cell-red-steel-rest-of-years-line+up]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5271394]]></guid>
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			<pubDate><![CDATA[Wed, 27 May 2009 12:20:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Assassin's Creed 2, New Ghost Recon, Red Steel 2 Coming From Ubisoft]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed 2, New Ghost Recon, Red Steel 2 Coming From Ubisoft" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Assassin's Creed 2, New Ghost Recon, Red Steel 2 Coming From Ubisoft" href="http://kotaku.com/5137173/assassins-creed-2-new-ghost-recon-red-steel-2-coming-from-ubisoft" class="pp_image">
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				 Ubisoft plans to release seven franchise titles, three new brands and four movie licensed games in their 2009/2010 fiscal year, which starts in April, the company said today.				<a href="http://kotaku.com/5137173/assassins-creed-2-new-ghost-recon-red-steel-2-coming-from-ubisoft" title="Click here to read more about Assassin's Creed 2, New Ghost Recon, Red Steel 2 Coming From Ubisoft">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 Jan 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Believe, There Will Be New Ghost Recon & Rainbow Six]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Believe, There Will Be New Ghost Recon &amp; Rainbow Six" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Believe, There Will Be New Ghost Recon &amp; Rainbow Six" href="http://kotaku.com/5125957/believe-there-will-be-new-ghost-recon--rainbow-six" class="pp_image">
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				According to sources speaking to CVG, Ubisoft are planning to release new versions of both Ghost Recon and Rainbow Six this year. Try and regain your composure from the<em> shock of it all</em> to read on.				<a href="http://kotaku.com/5125957/believe-there-will-be-new-ghost-recon--rainbow-six" title="Click here to read more about Believe, There Will Be New Ghost Recon & Rainbow Six">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Jan 2009 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ubisoft Looking To Combine Tom Clancy Franchises Into A "Megagame"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Looking To Combine Tom Clancy Franchises Into A &quot;Megagame&quot;" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Ubisoft Looking To Combine Tom Clancy Franchises Into A &quot;Megagame&quot;" href="http://kotaku.com/5064845/ubisoft-looking-to-combine-tom-clancy-franchises-into-a-megagame" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Looking To Combine Tom Clancy Franchises Into A &quot;Megagame&quot;" alt="Click here to read Ubisoft Looking To Combine Tom Clancy Franchises Into A &quot;Megagame&quot;" src="http://cache.kotaku.com/assets/images/9/2008/10/grizzlysam.jpg"/>
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				This is real pie-in-the-sky stuff, so remain seated while reading, but here goes: Ubisoft are looking into turning their five Tom Clancy series - Ghost Recon, Splinter Cell, Rainbow Six, Endwar and Hawx - into a "megagame". How's that going to work? Here's how. They'll do it in baby steps. For example, in the next Ghost Recon and the next Endwar, they're hoping the missions will be interwoven, a mission in Ghost Recon 3 being given context in the larger conflict by a mission in Endwar 2. 				<a href="http://kotaku.com/5064845/ubisoft-looking-to-combine-tom-clancy-franchises-into-a-megagame" title="Click here to read more about Ubisoft Looking To Combine Tom Clancy Franchises Into A "Megagame"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Oct 2008 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Xbox Live Turning Five Next Week]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Live Turning Five Next Week" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read Xbox Live Turning Five Next Week" href="http://kotaku.com/320057/xbox-live-turning-five-next-week" class="pp_image">
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				Wow. Five years have passed since the launch of Xbox Live? Way to make me feel even older, Microsoft. While I'll be spending the week recounting a series of haunting regrets over the past five years, Microsoft and the Xbox team are throwing a nearly week-long celebration that could net Xbox Live gamers some free stuff just by playing some games online. There will be a Frag Doll filled <em>Tom Clancy's Ghost Recon</em> game session, plus a <em>Return to Castle Wolfenstein</em> all-nighter. The trip down Xbox Live memory lane kicks off on the 15th of November, so brush up on those <em>Ghost Recon</em> skills.				<a href="http://kotaku.com/320057/xbox-live-turning-five-next-week" title="Click here to read more about Xbox Live Turning Five Next Week">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Nov 2007 16:40:56 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ghost Recon Creative Director Bungie Jumps]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghost Recon Creative Director Bungie Jumps" href="http://kotaku.com/jumping-ship/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jumpingship</span></a></div -->					<div><a title="Click here to read Ghost Recon Creative Director Bungie Jumps" href="http://kotaku.com/289664/ghost-recon-creative-director-bungie-jumps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ghost Recon Creative Director Bungie Jumps" alt="Click here to read Ghost Recon Creative Director Bungie Jumps" src="http://cache.kotaku.com/assets/images/9/2007/08/small_christianallen.jpg"/>
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				Christian Allen started at Red Storm back in 2002 as an assistant designer, working his way up over the past five years to the lofty post of Creative Director. After being involved in the development of just about everything Ghost Recon during his five-year stint, Allen has jumped ship, taking a Design Lead position at Bungie.  From his <a href="http://serellan.typepad.com/my_weblog/2007/08/a-new-blog-a-ne.html">personal blog</a>: <blockquote>I've accepted a Design Lead position at Bungie, where I'll be working on something a bit different than Ghost Recon. August 10th was my last day as a Sr Designer/Creative Director at RSE and Ubisoft.</blockquote>A bit different than Ghost Recon? That could be anything from Halo to My Little Ducky Adventure. Curse your carefully worded blog post Christian Allen! Congratulations too, but mostly curses. Oh the curses I give.  				<a href="http://kotaku.com/289664/ghost-recon-creative-director-bungie-jumps" title="Click here to read more about Ghost Recon Creative Director Bungie Jumps">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Aug 2007 11:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ubisoft Finally Brings Casual Gaming To Nintendo DS, Wii]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Finally Brings Casual Gaming To Nintendo DS, Wii" href="http://kotaku.com/coachez-not-far-off/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coacheznotfaroff</span></a></div -->					<div><a title="Click here to read Ubisoft Finally Brings Casual Gaming To Nintendo DS, Wii" href="http://kotaku.com/262261/ubisoft-finally-brings-casual-gaming-to-nintendo-ds-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Finally Brings Casual Gaming To Nintendo DS, Wii" alt="Click here to read Ubisoft Finally Brings Casual Gaming To Nintendo DS, Wii" src="http://cache.kotaku.com/assets/images/9/2007/05/small_ubisoft_logo_250.jpg"/>
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				The company that brought you Tom Clancy's Ghost Recon and Rayman is ramping up its casual games division, finally, thankfully bringing a series of casual Ubisoft developed titles to the Nintendo DS and Wii. Thank God. No casual games drought.				<a href="http://kotaku.com/262261/ubisoft-finally-brings-casual-gaming-to-nintendo-ds-wii" title="Click here to read more about Ubisoft Finally Brings Casual Gaming To Nintendo DS, Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 May 2007 20:40:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New Ubi Site Launches, Secrets Abound]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Ubi Site Launches, Secrets Abound" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read New Ubi Site Launches, Secrets Abound" href="http://kotaku.com/250315/new-ubi-site-launches-secrets-abound" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/04/jsf.JPG"></a>A new Ubisoft site popped up today that seems to be for some yet to be named title. Mousing through the site you come across a number of audio files that seem to indicate that the game is set sometime in the future. There are also biblical references, including to Revelations 6:4 which reads: "And there went out another horse that was red: and power was given to him that sat theron to take peace from the earth, and that they should kill one another: and there was given unto him a great sword."				<a href="http://kotaku.com/250315/new-ubi-site-launches-secrets-abound" title="Click here to read more about New Ubi Site Launches, Secrets Abound">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Apr 2007 14:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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