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		<title><![CDATA[Kotaku: George Miller]]></title>
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			<title><![CDATA[Kotaku: George Miller]]></title>
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		<description><![CDATA[Kotaku posts tagged George Miller]]></description>
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			<title><![CDATA[Mad Max Director Thinks Games Are Surpassing Films In Storytelling]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mad Max Director Thinks Games Are Surpassing Films In Storytelling" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Mad Max Director Thinks Games Are Surpassing Films In Storytelling" href="http://kotaku.com/5165879/mad-max-director-thinks-games-are-surpassing-films-in-storytelling" class="pp_image">
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				Yesterday, it was <i>Star Ocean 4</i> designer <a href="http://kotaku.com/5165305/video-game-storytelling-can-surpass-books-or-film">Yoshinori Yamagishi</a> going on about how video game storytelling could exceed books or film. Today, it's <i><a class="autolink" title="Click here to read more posts tagged MAD MAX" title="Click here to read more posts tagged MAD MAX" href="http://kotaku.com/tag/mad-max/">Mad Max</a></i> director <a class="autolink" title="Click here to read more posts tagged GEORGE MILLER" title="Click here to read more posts tagged GEORGE MILLER" href="http://kotaku.com/tag/george-miller/">George Miller</a>. Tomorrow? Who knows.				<a href="http://kotaku.com/5165879/mad-max-director-thinks-games-are-surpassing-films-in-storytelling" title="Click here to read more about Mad Max Director Thinks Games Are Surpassing Films In Storytelling">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[cory barlog]]></category>
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			<pubDate><![CDATA[Fri, 06 Mar 2009 23:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How's That Mad Max Game Coming Along, Cory Barlog?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How's That Mad Max Game Coming Along, Cory Barlog?" href="http://kotaku.com/mad-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madmax</span></a></div -->					<div><a title="Click here to read How's That Mad Max Game Coming Along, Cory Barlog?" href="http://kotaku.com/5065266/hows-that-mad-max-game-coming-along-cory-barlog" class="pp_image">
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				<em>God of War II</em> designer and number one <em>Facts of Life</em> fan Cory Barlog got back to bloggin' today, giving the world an update on his latest project, a video game based on <em>Mad Max</em>. Barlog's whittling away on the game's story with <em>Mad Max</em> director George Miller with the two having apparently "put the final touches on the Mad Max story and game design structure and mechanics." We're envisioning dialog tree choices like "Do you want to saw your own arm off? Y/N."				<a href="http://kotaku.com/5065266/hows-that-mad-max-game-coming-along-cory-barlog" title="Click here to read more about How's That Mad Max Game Coming Along, Cory Barlog?">More&nbsp;&raquo;</a>
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			<category><![CDATA[mad max]]></category>
			<category><![CDATA[Hurry up and wait]]></category>
			<category><![CDATA[cory barlog]]></category>
			<category><![CDATA[George Miller]]></category>
			<pubDate><![CDATA[Fri, 17 Oct 2008 16:40:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Miller, Barlog Working On Mad Max Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miller, Barlog Working On Mad Max Game" href="http://kotaku.com/mad-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madmax</span></a></div -->					<div><a title="Click here to read Miller, Barlog Working On Mad Max Game" href="http://kotaku.com/367283/miller-barlog-working-on-mad-max-game" class="pp_image">
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				 Australian director George Miller has teamed up with former God of War II director Cory Barlog.<a href="http://kotaku.com/344367/god-of-war-dev-heads-for-hollywood"> Which explains where Cory got to</a>. Obviously, they're going to be working together on games based on movies. Their first project? Sadly, it's not a Babe MMO, nor is it a collection of Happy Feet mini-games for the Wii. It's Mad Max. Yeah. <em>Mad Max</em>. Miller's had a fourth Mad Max film - "Fury Road" - in the pipeline for a while now, and thinks that working with Barlog from such an early stage in the film's development will result in a kick-ass tie-in. Indeed, so close are the film and game that pre-production on the film's been delayed so that both the film and the game's development cycles are "in sync".				<a href="http://kotaku.com/367283/miller-barlog-working-on-mad-max-game" title="Click here to read more about Miller, Barlog Working On Mad Max Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fury Road]]></category>
			<category><![CDATA[George Miller]]></category>
			<pubDate><![CDATA[Thu, 13 Mar 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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