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		<title><![CDATA[Kotaku: Gearbox Studios]]></title>
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			<title><![CDATA[Kotaku: Gearbox Studios]]></title>
			<link>http://kotaku.com/tag/gearbox studios</link>
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		<description><![CDATA[Kotaku posts tagged Gearbox Studios]]></description>
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			<title><![CDATA[See Borderlands 2's Talking Holiday Card in Action]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See &lt;em&gt;Borderlands 2's&lt;/em&gt; Talking Holiday Card in Action" href="http://kotaku.com/borderlands/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">borderlands</span></a></div -->					<div><a title="Click here to read See &lt;em&gt;Borderlands 2's&lt;/em&gt; Talking Holiday Card in Action" href="http://kotaku.com/5867853/see-borderlands-2s-talking-holiday-card-in-action" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See &lt;em&gt;Borderlands 2's&lt;/em&gt; Talking Holiday Card in Action" alt="Click here to read See &lt;em&gt;Borderlands 2's&lt;/em&gt; Talking Holiday Card in Action" src="http://cache.kotaku.com/assets/images/9/2011/12/small_e56d24373e03b2527d7ac5eb3b6b41da.jpg"/>
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				<!-- videoId: EPCl3uRHKZA --><!-- /videoId: EPCl3uRHKZA --> One of my favorite things about the holidays is seeing all of the creative ways video game developers and publishers find to celebrate.				<a href="http://kotaku.com/5867853/see-borderlands-2s-talking-holiday-card-in-action" title="Click here to read more about See Borderlands 2's Talking Holiday Card in Action">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5867853/see-borderlands-2s-talking-holiday-card-in-action]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5867853]]></guid>
			<category><![CDATA[borderlands]]></category>
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			<category><![CDATA[gearbox studios]]></category>
			<category><![CDATA[Holiday Cards]]></category>
			<pubDate><![CDATA[Wed, 14 Dec 2011 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[That Duke Nukem Remake is as Good as Gone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read That &lt;em&gt;Duke Nukem&lt;/em&gt; Remake is as Good as Gone" href="http://kotaku.com/duke-nukem/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dukenukem</span></a></div -->					<div><a title="Click here to read That &lt;em&gt;Duke Nukem&lt;/em&gt; Remake is as Good as Gone" href="http://kotaku.com/5844567/that-duke-nukem-remake-is-as-good-as-gone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read That &lt;em&gt;Duke Nukem&lt;/em&gt; Remake is as Good as Gone" alt="Click here to read That &lt;em&gt;Duke Nukem&lt;/em&gt; Remake is as Good as Gone" src="http://cache.kotaku.com/assets/images/9/2011/09/small_duke.jpg"/>
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				When we first saw the plans for a remake of<em> Duke Nukem 3D</em>, Mike <a href="http://kotaku.com/5651485/well-play-duke-nuke-forever-before-this-duke-3d-remake-is-done">wasn't exactly confident it would ever be released</a>. With good reason: it looks like it won't ever be released.				<a href="http://kotaku.com/5844567/that-duke-nukem-remake-is-as-good-as-gone" title="Click here to read more about That Duke Nukem Remake is as Good as Gone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5844567/that-duke-nukem-remake-is-as-good-as-gone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844567]]></guid>
			<category><![CDATA[Duke Nukem]]></category>
			<category><![CDATA[Duke nukem 3d reloaded]]></category>
			<category><![CDATA[gearbox studios]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 28 Sep 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Problem With Releasing Duke Nukem Forever After All These Years...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Problem With Releasing &lt;em&gt;Duke Nukem Forever&lt;/em&gt; After All These Years..." href="http://kotaku.com/op-ed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oped</span></a></div -->					<div><a title="Click here to read The Problem With Releasing &lt;em&gt;Duke Nukem Forever&lt;/em&gt; After All These Years..." href="http://kotaku.com/5812816/maybe-gearbox-shouldnt-have-released-duke-nukem-forever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Problem With Releasing &lt;em&gt;Duke Nukem Forever&lt;/em&gt; After All These Years..." alt="Click here to read The Problem With Releasing &lt;em&gt;Duke Nukem Forever&lt;/em&gt; After All These Years..." src="http://cache.kotaku.com/assets/images/9/2011/06/small_dukeface.jpg"/>
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				I've finished <em>Duke Nukem Forever</em>. There are a lot of things wrong with it, which I'll get to next week in my review. One thing I want to talk about today, though, has as much to do with the game as it has the game's publishers.				<a href="http://kotaku.com/5812816/maybe-gearbox-shouldnt-have-released-duke-nukem-forever" title="Click here to read more about The Problem With Releasing Duke Nukem Forever After All These Years...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812816/maybe-gearbox-shouldnt-have-released-duke-nukem-forever]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812816]]></guid>
			<category><![CDATA[op ed]]></category>
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			<category><![CDATA[Duke Nukem Forever]]></category>
			<category><![CDATA[gearbox studios]]></category>
			<category><![CDATA[Take-Two]]></category>
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			<pubDate><![CDATA[Fri, 17 Jun 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Would This Have Been a Better Duke Nukem Forever?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Would This Have Been a Better &lt;em&gt;Duke Nukem&lt;/em&gt; Forever?" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read Would This Have Been a Better &lt;em&gt;Duke Nukem&lt;/em&gt; Forever?" href="http://kotaku.com/5811650/would-this-have-been-a-better-duke-nukem-forever/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Would This Have Been a Better &lt;em&gt;Duke Nukem&lt;/em&gt; Forever?" alt="Click here to read Would This Have Been a Better &lt;em&gt;Duke Nukem&lt;/em&gt; Forever?" src="http://cache.kotaku.com/assets/images/9/2011/06/small_dukeart.jpg"/>
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				While my review is forthcoming, it's no spoiler that <em>Duke Nukem Forever</em> <a href="http://kotaku.com/5811155/duke-nukem-forever-appears-to-be-a-full+priced-mess">isn't a Game of the Year contender</a>. Question is, though, what game are we judging?				<a href="http://kotaku.com/5811650/would-this-have-been-a-better-duke-nukem-forever/gallery/" title="Click here to read more about Would This Have Been a Better Duke Nukem Forever?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5811650/would-this-have-been-a-better-duke-nukem-forever/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811650]]></guid>
			<category><![CDATA[Fine Art]]></category>
			<category><![CDATA[3D Realms]]></category>
			<category><![CDATA[Duke Nukem]]></category>
			<category><![CDATA[Duke Nukem Forever]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[gearbox studios]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 14 Jun 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5811650&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Big Games, Big Gadgets, Big Surprises of E3]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Big Games, Big Gadgets, Big Surprises of E3" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read The Big Games, Big Gadgets, Big Surprises of E3" href="http://kotaku.com/5811277/the-big-games-big-gadgets-big-surprises-of-e3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Big Games, Big Gadgets, Big Surprises of E3" alt="Click here to read The Big Games, Big Gadgets, Big Surprises of E3" src="http://cache.kotaku.com/assets/images/9/2011/06/small_wiivita_wellplayed_splash.jpg"/>
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				The promise of uncompromising gaming on the go, a sexy new console from the makers of the Wii and a robust line-up of must-have, must-play games topped this year's celebration of all things gaming in Los Angeles last week.				<a href="http://kotaku.com/5811277/the-big-games-big-gadgets-big-surprises-of-e3" title="Click here to read more about The Big Games, Big Gadgets, Big Surprises of E3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5811277/the-big-games-big-gadgets-big-surprises-of-e3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811277]]></guid>
			<category><![CDATA[Well Played]]></category>
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			<pubDate><![CDATA[Mon, 13 Jun 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[So How Far Along Was Duke Nukem Forever Before It Was Binned?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So How Far Along Was &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Before It Was Binned?" href="http://kotaku.com/ten-years%2c-gone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tenyearsgone</span></a></div -->					<div><a title="Click here to read So How Far Along Was &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Before It Was Binned?" href="http://kotaku.com/5791911/so-how-far-along-was-duke-nukem-forever-before-it-was-binned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read So How Far Along Was &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Before It Was Binned?" alt="Click here to read So How Far Along Was &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Before It Was Binned?" src="http://cache.kotaku.com/assets/images/9/2011/04/small_dukeface.jpg"/>
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				In 2009, Duke Nukem Forever was cancelled after over a decade in development. It's now famously back from the grave, but if you've ever wondered how far the original developers were from actually finishing it, Triptych president David Riegel has your answer.				<a href="http://kotaku.com/5791911/so-how-far-along-was-duke-nukem-forever-before-it-was-binned" title="Click here to read more about So How Far Along Was Duke Nukem Forever Before It Was Binned?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5791911/so-how-far-along-was-duke-nukem-forever-before-it-was-binned]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5791911]]></guid>
			<category><![CDATA[Ten Years, Gone]]></category>
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			<category><![CDATA[gearbox studios]]></category>
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			<pubDate><![CDATA[Thu, 14 Apr 2011 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Please, Stop Putting Multiplayer In Games That Don't Need It]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Please, Stop Putting Multiplayer In Games That Don't Need It" href="http://kotaku.com/forever-alone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">foreveralone</span></a></div -->					<div><a title="Click here to read Please, Stop Putting Multiplayer In Games That Don't Need It" href="http://kotaku.com/5789310/please-stop-putting-multiplayer-in-games-that-dont-need-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Please, Stop Putting Multiplayer In Games That Don't Need It" alt="Click here to read Please, Stop Putting Multiplayer In Games That Don't Need It" src="http://cache.kotaku.com/assets/images/9/2011/04/small_dsmulti.jpg"/>
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				Some games are suited towards multiplayer components. Others are not. So why do so many games waste time and money trying to be the former when they're clearly the latter?				<a href="http://kotaku.com/5789310/please-stop-putting-multiplayer-in-games-that-dont-need-it" title="Click here to read more about Please, Stop Putting Multiplayer In Games That Don't Need It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5789310/please-stop-putting-multiplayer-in-games-that-dont-need-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5789310]]></guid>
			<category><![CDATA[forever alone]]></category>
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			<category><![CDATA[Randy Pitchford]]></category>
			<pubDate><![CDATA[Wed, 06 Apr 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Old Games Never Die (They Just Sit In Storage)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Old Games Never Die (They Just Sit In Storage)" href="http://kotaku.com/history/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">history</span></a></div -->					<div><a title="Click here to read Old Games Never Die (They Just Sit In Storage)" href="http://kotaku.com/5780878/old-games-never-die-they-just-sit-in-storage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Old Games Never Die (They Just Sit In Storage)" alt="Click here to read Old Games Never Die (They Just Sit In Storage)" src="http://cache.kotaku.com/assets/images/9/2011/03/small_warehouse_01.jpg"/>
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				Old books are kept in a library. Old movies are kept in archives. But where are old video games kept?				<a href="http://kotaku.com/5780878/old-games-never-die-they-just-sit-in-storage" title="Click here to read more about Old Games Never Die (They Just Sit In Storage)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780878/old-games-never-die-they-just-sit-in-storage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780878]]></guid>
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			<pubDate><![CDATA[Fri, 11 Mar 2011 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mad Moxxi Looks Less Bonkers In Person]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mad Moxxi Looks Less Bonkers In Person" href="http://kotaku.com/cosplay/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cosplay</span></a></div -->					<div><a title="Click here to read Mad Moxxi Looks Less Bonkers In Person" href="http://kotaku.com/5737512/mad-moxxi-looks-less-bonkers-in-person/gallery/" class="pp_image">
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				Meagan VanBurkleo, who we've seen before <a href="http://kotaku.com/5630889/the-princess-of-persia/gallery/">as the Princess of Persia</a>, returns to wow us again with a day spent as Mad Moxxi, a maniacal star of Gearbox's shooter Borderlands.				<a href="http://kotaku.com/5737512/mad-moxxi-looks-less-bonkers-in-person/gallery/" title="Click here to read more about Mad Moxxi Looks Less Bonkers In Person">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Jan 2011 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Duke Nukem Remake Receives Official Blessing From Duke's Developers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Duke Nukem Remake Receives Official Blessing From Duke's Developers" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Duke Nukem Remake Receives Official Blessing From Duke's Developers" href="http://kotaku.com/5663486/duke-nukem-remake-receives-official-blessing-from-dukes-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Duke Nukem Remake Receives Official Blessing From Duke's Developers" alt="Click here to read Duke Nukem Remake Receives Official Blessing From Duke's Developers" src="http://cache.kotaku.com/assets/images/9/2010/10/dukenextweb10.jpg"/>
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				Duke Nukem: Next-Gen,<a href="http://kotaku.com/5651485/well-play-duke-nuke-forever-before-this-duke-3d-remake-is-done"> that ambitious attempt to remake the original Duke Nukem 3D using the Unreal Engine</a>, has been granted a "personal non-commercial license" by Gearbox Studios. Meaning it may actually be released.				<a href="http://kotaku.com/5663486/duke-nukem-remake-receives-official-blessing-from-dukes-developers" title="Click here to read more about Duke Nukem Remake Receives Official Blessing From Duke's Developers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5663486/duke-nukem-remake-receives-official-blessing-from-dukes-developers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5663486]]></guid>
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			<pubDate><![CDATA[Thu, 14 Oct 2010 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Borderlands DLC Getting Retail Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Borderlands DLC Getting Retail Release" href="http://kotaku.com/gearbox-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearboxstudios</span></a></div -->					<div><a title="Click here to read Borderlands DLC Getting Retail Release" href="http://kotaku.com/5482565/borderlands-dlc-getting-retail-release" class="pp_image">
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				Borderlands, Gearbox Studios' surprise hit shooter of 2009, will soon be bundling its downloadable content into a single package, which will be released in a box for retail shelves.				<a href="http://kotaku.com/5482565/borderlands-dlc-getting-retail-release" title="Click here to read more about Borderlands DLC Getting Retail Release">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Mar 2010 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Anyone Want To Make A Heat Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Anyone Want To Make A Heat Game?" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read Anyone Want To Make A Heat Game?" href="http://kotaku.com/5328517/anyone-want-to-make-a-heat-game" class="pp_image">
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				Anyone out there keen to buy the rights to make a game based on Michael Mann's 1995 classic Heat? Because Gearbox - who currently own said rights - don't really want them anymore.				<a href="http://kotaku.com/5328517/anyone-want-to-make-a-heat-game" title="Click here to read more about Anyone Want To Make A Heat Game?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Aug 2009 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Here's Why Brothers In Arms Was Delayed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's Why Brothers In Arms Was Delayed" href="http://kotaku.com/brothers-in-arms-hells-highway/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brothersinarmshellshighway</span></a></div -->					<div><a title="Click here to read Here's Why Brothers In Arms Was Delayed" href="http://kotaku.com/5051536/heres-why-brothers-in-arms-was-delayed" class="pp_image">
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				Brothers in Arms: Hells Highway was originally due in 2006. It'll be out next week, in <em>2008</em>, so there's been a fairly sizeable delay on Gearbox's end. What caused the holdup? According to Gearbox, it was a combination of the multiplatform development and the Unreal Engine 3.0. They bought the engine off the shelf, and having never developed for <em>any </em>PlayStation console, let alone the PS3, soon realised they'd bitten off more than they could chew. Cue the delays. Game director Jeramy Cooke says this was pretty much the only hold-up, however, as the actual game design went smoothly, so don't let your hopes for the game get all limp and lifeless just yet.				<a href="http://kotaku.com/5051536/heres-why-brothers-in-arms-was-delayed" title="Click here to read more about Here's Why Brothers In Arms Was Delayed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Sep 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Samba De Amigo Wii Maraca Controllers Appear]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Samba De Amigo Wii Maraca Controllers Appear" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Samba De Amigo Wii Maraca Controllers Appear" href="http://kotaku.com/5020412/samba-de-amigo-wii-maraca-controllers-appear" class="pp_image">
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				In our previous encounters with Sega, reps have told us that they were "thinking" about maraca controllers for the Wii version of <em>Samba de Amigo</em>. They're "looking into it," they say. Well, if this box art from UK retailer HMV is right, they're pretty much a lock. Dug up by GoNintendo, the included maracas appear to be sleeve-style attachments, not dedicated controllers similar to the ones Sega shipped alongside the Dreamcast version of <em>Samba</em>.				<a href="http://kotaku.com/5020412/samba-de-amigo-wii-maraca-controllers-appear" title="Click here to read more about Samba De Amigo Wii Maraca Controllers Appear">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Jun 2008 18:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Shakin' It With Samba de Amigo For Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shakin' It With Samba de Amigo For Wii" href="http://kotaku.com/nintendo-media-summit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendomediasummit</span></a></div -->					<div><a title="Click here to read Shakin' It With Samba de Amigo For Wii" href="http://kotaku.com/379316/shakin-it-with-samba-de-amigo-for-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shakin' It With Samba de Amigo For Wii" alt="Click here to read Shakin' It With Samba de Amigo For Wii" src="http://cache.kotaku.com/assets/images/9/2008/04/small_samba_de_amigo_wii_impressi.jpg"/>
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				Sega is revitalizing one of its most endeared and niche properties with <em>Samba de Amigo</em> for the Wii, handing of development to Gearbox Studios and trading in expensive, dedicated and unreliable maraca peripherals for a pair of Wii controllers. The Wii version can utilize either a nunchuk-and-Wii-mote combo or, preferably, a dual Wii Remote set up. The latter scheme feels more natural and, if Gearbox Studios gets force feedback and proper embedded speaker output working, potentially more authentic.				<a href="http://kotaku.com/379316/shakin-it-with-samba-de-amigo-for-wii" title="Click here to read more about Shakin' It With Samba de Amigo For Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 15 Apr 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[First Look At Borderlands]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Look At Borderlands" href="http://kotaku.com/gc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gc07</span></a></div -->					<div><a title="Click here to read First Look At Borderlands" href="http://kotaku.com/293488/first-look-at-borderlands" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Look At Borderlands" alt="Click here to read First Look At Borderlands" src="http://cache.kotaku.com/assets/images/9/2007/08/small_borderlands_malachi.jpg"/>
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				It's funny what can easily turn one on (and off) to an upcoming video game. In the case of <a class="autolink" title="Click here to read more posts tagged GEARBOX STUDIOS" title="Click here to read more posts tagged GEARBOX STUDIOS" href="http://kotaku.com/tag/gearbox-studios/">Gearbox Studios</a>' just announced Borderlands, it was Game Informer's teaser cover blurb that described the 4-player co-op shooter as "<em>Diablo</em> meets Mad Max" that whet my nerd appetite. Gearbox themselves pitched the shooter as "Mad Max meets Indiana Jones."				<a href="http://kotaku.com/293488/first-look-at-borderlands" title="Click here to read more about First Look At Borderlands">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 26 Aug 2007 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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