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		<title><![CDATA[Kotaku: Gdc08]]></title>
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		<description><![CDATA[Kotaku posts tagged Gdc08]]></description>
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			<title><![CDATA[Hideo Kojima Announces An Announcement]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hideo Kojima Announces An Announcement" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Hideo Kojima Announces An Announcement" href="http://kotaku.com/5184942/hideo-kojima-announces-an-announcement" class="pp_image">
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				*tap* *tap* *tap* Is this thing on? Because game designer Hideo Kojima has something to announce.				<a href="http://kotaku.com/5184942/hideo-kojima-announces-an-announcement" title="Click here to read more about Hideo Kojima Announces An Announcement">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Mar 2009 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Some Infinity Ward Guy, Ladies Man]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Some Infinity Ward Guy, Ladies Man" href="http://kotaku.com/maximum-risky/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">maximumrisky</span></a></div -->					<div><a title="Click here to read Some Infinity Ward Guy, Ladies Man" href="http://kotaku.com/5019421/some-infinity-ward-guy-ladies-man" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Some Infinity Ward Guy, Ladies Man" alt="Click here to read Some Infinity Ward Guy, Ladies Man" src="http://cache.kotaku.com/assets/images/9/2011/11/54d6725cbd607b612bdbbc623ffc4bfe.jpg"/>
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				It's time to turn down the lights down real low. Set the mood, right. Previously, Microsoft exec and <a href="http://kotaku.com/5017063/aaron-greenberg-ladies-man">ladies man Aaron Greenberg</a> talked up Bill Gates hot tub habits with two Penthouse Pets. This time it is Robert Bowling from Infinity Ward's turn. Robert Bowling? Yes, ROBERT BOWLING. He talks to the Pets about his part in <i>Call of Duty 4</i>:				<a href="http://kotaku.com/5019421/some-infinity-ward-guy-ladies-man" title="Click here to read more about Some Infinity Ward Guy, Ladies Man">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jun 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gears of War 2 Direct Feed Tech Demo]]></title>
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				<center> 	 	     </center> For those of you who missed GDC, the <i>Gears of War 2</i> tech demos <a href="http://kotaku.com/371924/gdc-gears-of-war-2-vids-available-on-xblm">are available</a> for free on Xbox LIVE Marketplace. For those of you who either don't own an Xbox 360 or are too lazy to connect it to the internet, the <i>Gears of War 2</i> tech demo is above. It's direct feed and sweet. Another clip after the jump. 				<a href="http://kotaku.com/372239/gears-of-war-2-direct-feed-tech-demo" title="Click here to read more about Gears of War 2 Direct Feed Tech Demo">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gears Of War 2]]></category>
			<pubDate><![CDATA[Wed, 26 Mar 2008 03:30:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Harmonix Talks About Rock Band Albums]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harmonix Talks About Rock Band Albums" href="http://kotaku.com/rock-band/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockband</span></a></div -->					<div><a title="Click here to read Harmonix Talks About Rock Band Albums" href="http://kotaku.com/370143/harmonix-talks-about-rock-band-albums" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Harmonix Talks About Rock Band Albums" alt="Click here to read Harmonix Talks About Rock Band Albums" src="http://cache.kotaku.com/assets/images/9/2008/03/small_albumsrb-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/albumsrb.JPG"></a> You may have noticed that in the <a href="http://kotaku.com/369841/rock-band-gets-in+game-music-store">Music Store</a>, coming with the <a href="http://kotaku.com/369896/rock-band-goes-sextuple-platinum-releases-new-patch">Rock Band update later this week</a>, is a reference to albums. In fact albums have their own selection  (with a Coming Soon next to it) on the front page of the Music Store. But still no official word about when albums may be coming. What gives?				<a href="http://kotaku.com/370143/harmonix-talks-about-rock-band-albums" title="Click here to read more about Harmonix Talks About Rock Band Albums">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rock Band]]></category>
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			<category><![CDATA[Harmonix]]></category>
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			<pubDate><![CDATA[Thu, 20 Mar 2008 10:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rock Band Gets In-Game Music Store]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rock Band Gets In-Game Music Store" href="http://kotaku.com/rock-band-music-store/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockbandmusicstore</span></a></div -->					<div><a title="Click here to read Rock Band Gets In-Game Music Store" href="http://kotaku.com/369841/rock-band-gets-in+game-music-store" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rock Band Gets In-Game Music Store" alt="Click here to read Rock Band Gets In-Game Music Store" src="http://cache.kotaku.com/assets/images/9/2008/03/small_musicstore-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/musicstore.JPG"></a> Along with a slew of other updates, <a href="http://kotaku.com/369896/">the latest patch </a>for the Xbox 360 and Playstation 3 version of Rock Band includes a new in-game music store. The music store will let you preview and purchase songs from inside the game by selecting the option from the main menu.				<a href="http://kotaku.com/369841/rock-band-gets-in+game-music-store" title="Click here to read more about Rock Band Gets In-Game Music Store">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Mar 2008 09:30:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[BioWare Weighs In On Sexuality In Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioWare Weighs In On Sexuality In Games" href="http://kotaku.com/mass-effect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masseffect</span></a></div -->					<div><a title="Click here to read BioWare Weighs In On Sexuality In Games" href="http://kotaku.com/365978/bioware-weighs-in-on-sexuality-in-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioWare Weighs In On Sexuality In Games" alt="Click here to read BioWare Weighs In On Sexuality In Games" src="http://cache.kotaku.com/assets/images/9/2008/03/small_MEgreen2-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/MEgreen2.jpg"></a>With so much controversy around the sexuality in Mass Effect, I'm kind of surprised it was so long before Bioware provided their thoughts on the matter. But at GDC 08, BioWare's General Manager Ray Muzyka gave his opinion on how proud he was of the team at BioWare, and the game they've created.				<a href="http://kotaku.com/365978/bioware-weighs-in-on-sexuality-in-games" title="Click here to read more about BioWare Weighs In On Sexuality In Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Mar 2008 14:40:45 EDT]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Game Industry Turns Tables On The Press]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Industry Turns Tables On The Press" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Game Industry Turns Tables On The Press" href="http://kotaku.com/363614/game-industry-turns-tables-on-the-press" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/croal.jpg"></a> One of the numerous panel discussions at GDC last month did things a little bit differently, setting up a panel of video game journalists, lead by Newsweek's N'Gai Croal, to answer some of the questions game industry professionals have for those that write about them and their work. The panel consisted of 1UP's Garnett Lee, MTV's Stephen Totilo, Game Informer's Andy McNamara, Geoff Keighly of GameTrailers.tv, and our very own Brian Crecente. 				<a href="http://kotaku.com/363614/game-industry-turns-tables-on-the-press" title="Click here to read more about Game Industry Turns Tables On The Press">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 21:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Street Fighter IV Impressions From The Street Fighter III Perspective]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter IV Impressions From The Street Fighter III Perspective" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Street Fighter IV Impressions From The Street Fighter III Perspective" href="http://kotaku.com/362630/street-fighter-iv-impressions-from-the-street-fighter-iii-perspective" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Street Fighter IV Impressions From The Street Fighter III Perspective" alt="Click here to read Street Fighter IV Impressions From The Street Fighter III Perspective" src="http://cache.kotaku.com/assets/images/9/2008/02/small_street_fighter_iv_handson.jpg"/>
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				Two days prior to my hands-on experience with <em>Street Fighter IV</em>, we held an impromptu <em>Street Fighter III: Third Strike</em> tournament at the offices of Massive Black. My Elena versus Crecente's Ryu wasn't so much a contest as it was a total bloodletting. (Ultimately, though, the Massive Black guys made the three Kotaku editors look like scrubs.) In Crecente's defense, <a href="http://kotaku.com/360635/street-fighter-iv-impressions-sf2-edition">he was more transfixed</a> with <em>Street Fighter II Champion Edition</em> and largely ended his love affair there. I, on the other hand, latched on to every arcade release, through <em>Super Street Fighter II</em>, <em>Street Fighter Alphas I-III</em> and all three iterations of <em>Street Fighter III</em>. Hell, I was even pretty competitive in <em>Super Gem Fighter: Mini Mix</em> for a while there.				<a href="http://kotaku.com/362630/street-fighter-iv-impressions-from-the-street-fighter-iii-perspective" title="Click here to read more about Street Fighter IV Impressions From The Street Fighter III Perspective">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 21:30:43 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Warhawk Gets Monster Bubble Shields]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warhawk Gets Monster Bubble Shields" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Warhawk Gets Monster Bubble Shields" href="http://kotaku.com/360631/warhawk-gets-monster-bubble-shields" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Warhawk Gets Monster Bubble Shields" alt="Click here to read Warhawk Gets Monster Bubble Shields" src="http://cache.kotaku.com/assets/images/9/2008/02/small_OBM_image_4-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/OBM_image_4.jpg"></a> Warhawk's upcoming booster pack, Operation Broken Mirror, will feature an armored personnel carrier which can serve as a mobile spawning point and weapon producer and also create the "mother of all bubble shields," the game's producer, Dylan Jobe told me in a recent interview.				<a href="http://kotaku.com/360631/warhawk-gets-monster-bubble-shields" title="Click here to read more about Warhawk Gets Monster Bubble Shields">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 20:00:21 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Street Fighter IV Impressions: SF2 Edition]]></title>
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				<a href="http://kotaku.com/assets/resources/2008/02/kensbaddass.JPG"></a> Let me start by saying that my love of Street Fighter 2 Championship Edition comes not from the perspective of an aficionado, or someone paid to study each nuanced piece of minutia that comes out about a game as it makes its way from concept to arcade.				<a href="http://kotaku.com/360635/street-fighter-iv-impressions-sf2-edition" title="Click here to read more about Street Fighter IV Impressions: SF2 Edition">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 16:59:26 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter IV, Visual Impressions" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Street Fighter IV, Visual Impressions" href="http://kotaku.com/362340/street-fighter-iv-visual-impressions" class="pp_image">
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				While Crecente and McWhertor will be flooding your consciousnesses with Street Fighter gameplay impressions later, I wanted to start things off with an amuse-bouche and just focus on one thing: just how freaking gorgeous SFIV is in person. 				<a href="http://kotaku.com/362340/street-fighter-iv-visual-impressions" title="Click here to read more about Street Fighter IV, Visual Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 14:00:33 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Game Developers Choice Awards On Tonight]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Developers Choice Awards On Tonight" href="http://kotaku.com/television/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">television</span></a></div -->					<div><a title="Click here to read Game Developers Choice Awards On Tonight" href="http://kotaku.com/362358/game-developers-choice-awards-on-tonight" class="pp_image">
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				For those who didn't attend GDC last week, there's another chance to catch the Game Developers Choice Awards/Independent Games Festival Awards megashow. Condensed to a 30-minute segment for an X-Play time slot, to catch the event, set your DVRs for G4 at 8pm (eastern) tonight. (You could watch it in real time, but we were pretending you had plans or something.) 				<a href="http://kotaku.com/362358/game-developers-choice-awards-on-tonight" title="Click here to read more about Game Developers Choice Awards On Tonight">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 12:40:13 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[GDC Attendance Hits Record High]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC Attendance Hits Record High" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read GDC Attendance Hits Record High" href="http://kotaku.com/362335/gdc-attendance-hits-record-high" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/gdc08smalllogo.jpg"></a>
The 2008 Game Developer's Conference saw an all-time high in attendance numbers, as the GDC team has announced that over 18,000 people walked through the convention hall's doors. The five day event featured 400 sessions, 300 exhibitors, and enough Force Unleashed coverage to keep Tori happy (okay, the GDC team didn't announce that, but it's still true). 				<a href="http://kotaku.com/362335/gdc-attendance-hits-record-high" title="Click here to read more about GDC Attendance Hits Record High">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Bionic Commando ReArmed Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando ReArmed Impressions" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Bionic Commando ReArmed Impressions" href="http://kotaku.com/360636/bionic-commando-rearmed-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando ReArmed Impressions" alt="Click here to read Bionic Commando ReArmed Impressions" src="http://cache.kotaku.com/assets/images/9/2008/02/small_bcrea-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/bcrea.JPG"></a> Whiling away the time between sessions of Street Fighter IV ass-kickery (mine, not anyone elses) and my interview with Yoshinori Ono, I accidentally made eye-contact with a Capcom flak. The handler, notice my lack of doing anything, was quick to thrust a 360 controller into my hands and point me toward a screen showing off Bionic Commando ReArmed.				<a href="http://kotaku.com/360636/bionic-commando-rearmed-impressions" title="Click here to read more about Bionic Commando ReArmed Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 16:06:20 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Nintendo Almost Used Microsoft-Style Parental Controls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Almost Used Microsoft-Style Parental Controls" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Nintendo Almost Used Microsoft-Style Parental Controls" href="http://kotaku.com/361911/nintendo-almost-used-microsoft+style-parental-controls" class="pp_image">
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				During Takashi Aoyama's presentation at GDC, he told an interesting anecdote about developing the Wii. Specifically, current Nintendo president Satoru Iwata demanded that, for the Wii not to "to be seen as an enemy in the household," it should have a parental control timer that would automatically shut the console off after a period of time (sound <a href="http://kotaku.com/gaming/rumor/xbox-360-parental-timer-confirmed-319163.php">familiar</a>?).  				<a href="http://kotaku.com/361911/nintendo-almost-used-microsoft+style-parental-controls" title="Click here to read more about Nintendo Almost Used Microsoft-Style Parental Controls">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 15:20:51 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Presenting Puzzle Quest: Galactrix]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Presenting Puzzle Quest: Galactrix" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Presenting Puzzle Quest: Galactrix" href="http://kotaku.com/360479/presenting-puzzle-quest-galactrix" class="pp_image">
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				 Over GDC I dropped in to see what was up with D3 Publishers of America and was greeted with a great surprise. They have officially announced the impending arrival of the next game in the Puzzle Quest family titled Puzzle Quest: Galactrix. This Puzzle Quest has left the realm of fantasy and entered the vastness of outer space.				<a href="http://kotaku.com/360479/presenting-puzzle-quest-galactrix" title="Click here to read more about Presenting Puzzle Quest: Galactrix">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Feb 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Drunk Guy Tries to Steal Portal Song at Valve Party]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Drunk Guy Tries to Steal Portal Song at Valve Party" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Drunk Guy Tries to Steal Portal Song at Valve Party" href="http://kotaku.com/360423/drunk-guy-tries-to-steal-portal-song-at-valve-party" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Drunk Guy Tries to Steal Portal Song at Valve Party" alt="Click here to read Drunk Guy Tries to Steal Portal Song at Valve Party" src="http://cache.kotaku.com/assets/images/9/2012/02/528eccbcd872eb6527fec45dab33339f.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/stillalivecake.jpg"></a><br   />
So a funny thing happened at last week's Valve party.				<a href="http://kotaku.com/360423/drunk-guy-tries-to-steal-portal-song-at-valve-party" title="Click here to read more about Drunk Guy Tries to Steal Portal Song at Valve Party">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Feb 2008 12:05:49 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A Chat with Sid Meier]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Chat with Sid Meier" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read A Chat with Sid Meier" href="http://kotaku.com/360375/a-chat-with-sid-meier" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Chat with Sid Meier" alt="Click here to read A Chat with Sid Meier" src="http://cache.kotaku.com/assets/images/9/2008/02/small_meierandme.JPG"/>
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We tried, at this year's GDC, to have a quiet sit down with a number of different developers. And for a number of different reasons, many of them fell through, but I was able to beg 2K into giving me 15 minutes with one of the developers who probably most adversely effected my college career: Sid Meier. If it weren't for Civilization it probably wouldn't have taken me six years to get my two bachelors degrees... OK, that's probably not true, but I did spend a shocking amount of time playing his games in college. 				<a href="http://kotaku.com/360375/a-chat-with-sid-meier" title="Click here to read more about A Chat with Sid Meier">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Feb 2008 11:01:27 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Mario Kart Wii Show Floor Trailer]]></title>
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Here we have another look at the new Mario Kart game for the Wii. We get see a bunch of multiplayer gameplay as well as some people "enjoying" the Wii wheel. Something about that wheel just leaves me scratching my head. Perhaps it's the fact that it's not attached to anything and just seems to be floating there. I think I'll stick to driving my Kart with a good old fashioned controller thank you very much.				<a href="http://kotaku.com/360037/mario-kart-wii-show-floor-trailer" title="Click here to read more about Mario Kart Wii Show Floor Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Feb 2008 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[SNK Playmore Suite Visit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SNK Playmore Suite Visit" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read SNK Playmore Suite Visit" href="http://kotaku.com/360017/snk-playmore-suite-visit" class="pp_image">
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				 I got a chance to swing by the SNK Playmore Suite at GDC to check out some of their offerings. Most of what they had going on on their screens were showings of their various game anthologies including Fatal Fury Battle Archives Vol. 2, King of Fighters 98 Ultimate Match, King of Fighters Collection Orochi Saga, Samurai Shodown Anthology, SNK Arcade Classics Vol. 1 and World Heroes Anthology. Not a whole lot new here but there were a couple of nice looking trailers for King of Fighters XII and the New Samurai Shodown.				<a href="http://kotaku.com/360017/snk-playmore-suite-visit" title="Click here to read more about SNK Playmore Suite Visit">More&nbsp;&raquo;</a>
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			<category><![CDATA[Snk]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Texas Instruments' Dual View: Look Ma, No Split Screen]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Texas Instruments' Dual View: Look Ma, No Split Screen" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Texas Instruments' Dual View: Look Ma, No Split Screen" href="http://kotaku.com/359988/texas-instruments-dual-view-look-ma-no-split-screen" class="pp_image">
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				Late Thursday night I rolled in to Jillian's at the Metreon Center spent and exhausted. A week of running around GDC was beginning to take it's toll, but I was told I had to come check out a special surprise dealing with Texas Instrument's DLP technology. Being a DLP owner myself I decided I'd check out what all the hub-bub was. Turns out it was really quite interesting.				<a href="http://kotaku.com/359988/texas-instruments-dual-view-look-ma-no-split-screen" title="Click here to read more about Texas Instruments' Dual View: Look Ma, No Split Screen">More&nbsp;&raquo;</a>
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			<category><![CDATA[Texas Instruments]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Double Fusion CEO Shreds His Way To The Top]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Double Fusion CEO Shreds His Way To The Top" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Double Fusion CEO Shreds His Way To The Top" href="http://kotaku.com/359984/double-fusion-ceo-shreds-his-way-to-the-top" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Double Fusion CEO Shreds His Way To The Top" alt="Click here to read Double Fusion CEO Shreds His Way To The Top" src="http://cache.kotaku.com/assets/images/9/2008/02/small_Jonathan_Epstein.jpg"/>
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				 President and CEO of Double Fusion,  Jonathan Epstein put all the other GDC rock gods to shame this week at IBM's Guitar Hero Competition. Epstein won the $1,500 grand prize with his face melting rendition of Eric Johnson's White Cliffs of Dover. According tho the short press release, you can challenge Epstein to an epic battle of the bands by going to <a href="http://www.doublefusion.com">Double Fusion's website</a>. I went there myself and didn't really see a place to sign up per se, but I suppose an email will do nicely. Just don't count on wrestling that $1,500 from him. I think the title will be the best you can hope for.				<a href="http://kotaku.com/359984/double-fusion-ceo-shreds-his-way-to-the-top" title="Click here to read more about Double Fusion CEO Shreds His Way To The Top">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Feb 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[LEGO Indiana Jones]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LEGO Indiana Jones" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read LEGO Indiana Jones" href="http://kotaku.com/359982/lego-indiana-jones" class="pp_image">
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				 For the last part of my three part coverage of the Lucas Arts presentation, we'll talk a little about LEGO Indiana Jones. The portion we saw dealt with the iconic scenes from the beginning of the first movie: running from giant boulders, stealing golden idol heads and the like. We were also introduced to some of the game mechanics. Indy will of course make much use of his whip to destroy things, grab objects and swing his way through his adventures. He will also have an ally who will help him through each of the various levels of the game and each ally will have a special skill such as excavation that will come in handy. These helpers can also be controlled by another player in the co-op mode. Players can look forward to Lego versions of all their favorite characters including Dr. Henry Jones Sr., Sala and everyone's favorite little screaming Asian kid, Short Round. Each characters phobias, such as Indy's famus aversion to snakes will come into play as you progress through the game. As in the other LEGO Star Wars titles, humor plays a huge part in the game and the few little cut scenes we saw were quite funny and had the gathered crowd laughing aloud quite a bit. We even got a special appearance by the golden head of a certain Star Wars robot that was used to great effect. All three movies will be covered in the game with each film being made up of six levels.				<a href="http://kotaku.com/359982/lego-indiana-jones" title="Click here to read more about LEGO Indiana Jones">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lucas Arts]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[APB's Geek Squad: Miyamoto, Molyneux, Spector & Garriot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read APB's Geek Squad: Miyamoto, Molyneux, Spector &amp; Garriot" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read APB's Geek Squad: Miyamoto, Molyneux, Spector &amp; Garriot" href="http://kotaku.com/359647/apbs-geek-squad-miyamoto-molyneux-spector--garriot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read APB's Geek Squad: Miyamoto, Molyneux, Spector &amp; Garriot" alt="Click here to read APB's Geek Squad: Miyamoto, Molyneux, Spector &amp; Garriot" src="http://cache.kotaku.com/assets/images/9/2011/11/b1da6c137244bff67643ac924cc7b38e.jpg"/>
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				During Dave Jones' GDC session, essentially <a href="http://kotaku.com/359643/crackdown-team-debuts-apb-the-counter+strike-of-mmos">a reveal of Realtime Worlds' online game <em>APB</em></a>, he touted the game's character customization tools. After generating a handful of characters you certainly wouldn't want looking after your kids, he showed off <em>APB</em>'s ability to recreate real-life characters. Namely, Jones showed digital versions of developers Shigeru Miyamoto, Peter Molyneux, Warren Spector and Richard Garriott that were made in the character editor.				<a href="http://kotaku.com/359647/apbs-geek-squad-miyamoto-molyneux-spector--garriot" title="Click here to read more about APB's Geek Squad: Miyamoto, Molyneux, Spector & Garriot">More&nbsp;&raquo;</a>
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			<category><![CDATA[Realtime Worlds]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube" href="http://kotaku.com/359961/portal-devs-reveal-the-glados-that-never-was-inspiration-behind-weighted-companion-cube" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube" alt="Click here to read Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube" src="http://cache.kotaku.com/assets/images/9/2012/01/d7dffe2fccecce3199e582da13250eac.jpg"/>
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				Kim Swift and Erik Wolpaw, two of the key developers on <em>Portal</em>, gave GDC attendees a behind the scenes look at <em>The Orange Box</em> hit, focusing on the process of integrating narrative and design. The two also showed early and, by their own admission, failed, version's of the game's final boss fight with GLaDOS, the talkative, ever present artificial intelligence. They highlighted three attempts at making a successful boss battle, driving home the fact that ample playtesting brought them to the incinerator battle they ultimately settled on.				<a href="http://kotaku.com/359961/portal-devs-reveal-the-glados-that-never-was-inspiration-behind-weighted-companion-cube" title="Click here to read more about Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Feb 2008 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[First APB Vids]]></title>
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After Mike brought us our <a href="http://kotaku.com/359643/crackdown-team-debuts-apb-the-counter+strike-of-mmos">first real info and shots of Realtime World's upcoming MMO APB</a>, we've now got the first footage of the game in action. Looks like a nice break from - and alternative for those not interested in - the orcs-n-loot status quo. Above is some cops-n-robbers action, while after the click's a walkthrough of the character customization utility.				<a href="http://kotaku.com/359877/first-apb-vids" title="Click here to read more about First APB Vids">More&nbsp;&raquo;</a>
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			<category><![CDATA[Realtime Worlds]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Will Wright Gets all Brainy on Drunk Audience]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright Gets all Brainy on Drunk Audience" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Will Wright Gets all Brainy on Drunk Audience" href="http://kotaku.com/359925/will-wright-gets-all-brainy-on-drunk-audience" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will Wright Gets all Brainy on Drunk Audience" alt="Click here to read Will Wright Gets all Brainy on Drunk Audience" src="http://cache.kotaku.com/assets/images/9/2008/02/small_MOV01893_gawker.flv.jpg"/>
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				Last night, Electronic Arts threw a little party for the gathered game developers and various hangers on at the Mezzanine. About an hour into the party, EA's Neil Young took to the stage to introduce Will Wright who wouldn't, he was clear to point out, be talking about anything even remotely Spore related. Instead, Wright took to the stage to deliver a talk in the scatter-topic method that has earned him a small cult following, touching on everything from Godzilla and lunch boxes to James Bond and the abundance of Sims titles to hit the market.				<a href="http://kotaku.com/359925/will-wright-gets-all-brainy-on-drunk-audience" title="Click here to read more about Will Wright Gets all Brainy on Drunk Audience">More&nbsp;&raquo;</a>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Fri, 22 Feb 2008 20:30:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Still Alive Rock Band Hands On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Still Alive Rock Band Hands On" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Still Alive Rock Band Hands On" href="http://kotaku.com/359933/still-alive-rock-band-hands-on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Still Alive Rock Band Hands On" alt="Click here to read Still Alive Rock Band Hands On" src="http://cache.kotaku.com/assets/images/9/2008/02/small_DSC01896-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/DSC01896.JPG"></a>
I got a chance to check out Portal's famous credit song Still Alive today on Rock Band in the Harmonix hotel suite.				<a href="http://kotaku.com/359933/still-alive-rock-band-hands-on" title="Click here to read more about Still Alive Rock Band Hands On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/359933/still-alive-rock-band-hands-on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-359933]]></guid>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 20:00:51 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Zune XNA Gaming Is Surprisingly Fluid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zune XNA Gaming Is Surprisingly Fluid" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Zune XNA Gaming Is Surprisingly Fluid" href="http://kotaku.com/359516/zune-xna-gaming-is-surprisingly-fluid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zune XNA Gaming Is Surprisingly Fluid" alt="Click here to read Zune XNA Gaming Is Surprisingly Fluid" src="http://cache.kotaku.com/assets/images/9/2008/02/small_ZuneXNADemo_gawker.flv.jpg"/>
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				We had a few minutes yesterday to play a bit of shoot-em-up Zauri, that fast little game shown during the Microsoft keynote. The game plays surprisingly well. The ship constantly fires and you move it around with the Zune's touch pad. To fire off bombs you click the pad. Unfortunately, the game was developed specifically for the keynote, so it's not clear if it will ever actually see the light of day.				<a href="http://kotaku.com/359516/zune-xna-gaming-is-surprisingly-fluid" title="Click here to read more about Zune XNA Gaming Is Surprisingly Fluid">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 19:14:38 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Square-Enix Rechristens White Engine, Plans To Bring It To Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Square-Enix Rechristens White Engine, Plans To Bring It To Wii" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Square-Enix Rechristens White Engine, Plans To Bring It To Wii" href="http://kotaku.com/359811/square+enix-rechristens-white-engine-plans-to-bring-it-to-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Square-Enix Rechristens White Engine, Plans To Bring It To Wii" alt="Click here to read Square-Enix Rechristens White Engine, Plans To Bring It To Wii" src="http://cache.kotaku.com/assets/images/9/2008/02/small_crystal_tools.jpg"/>
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				Taku Murata, general manager of Square-Enix's research and development division, announced at today's GDC session that the company has dropped the White Engine name for its cross-platform game engine. Squenix is now pitching it as Crystal Tools, showing off a fancy new logo that extends the <em>Final Fantasy</em> brand even further.				<a href="http://kotaku.com/359811/square+enix-rechristens-white-engine-plans-to-bring-it-to-wii" title="Click here to read more about Square-Enix Rechristens White Engine, Plans To Bring It To Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Crackdown Team Debuts APB, The Counter-Strike of MMOs]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crackdown Team Debuts APB, The Counter-Strike of MMOs" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Crackdown Team Debuts APB, The Counter-Strike of MMOs" href="http://kotaku.com/359643/crackdown-team-debuts-apb-the-counter+strike-of-mmos" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Crackdown Team Debuts APB, The Counter-Strike of MMOs" alt="Click here to read Crackdown Team Debuts APB, The Counter-Strike of MMOs" src="http://cache.kotaku.com/assets/images/9/2012/01/73d199116ed6e2133ebf4a4718f165e3.jpg"/>
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				Dave Jones of Realtime Worlds wowed GDC audiences this week with his presentation "My First MMO", debuting the successor to the award winning <em>Crackdown</em> known as <em>APB</em>. <em>APB</em>, Jones explained, is a massively multiplayer online game without the grind, one that draws inspiration from <em>Counter-Strike</em> more than it does from <em>Ultima Online</em>, <em>EverQuest</em> or <em>World of Warcraft</em>. Why <em>Counter-Strike</em>? "There's no persistence, no progression, no customization, its just damn fun," Jones said.				<a href="http://kotaku.com/359643/crackdown-team-debuts-apb-the-counter+strike-of-mmos" title="Click here to read more about Crackdown Team Debuts APB, The Counter-Strike of MMOs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Street Fighter IV Coming to US Arcades]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter IV Coming to US Arcades" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Street Fighter IV Coming to US Arcades" href="http://kotaku.com/359721/street-fighter-iv-coming-to-us-arcades" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Street Fighter IV Coming to US Arcades" alt="Click here to read Street Fighter IV Coming to US Arcades" src="http://cache.kotaku.com/assets/images/9/2008/02/small_itsatrap-thumb.jpg"/>
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				No word yet on exactly how widely distributed Capcom's latest Street Fighter will be to U.S. arcades, but a Capcom source told us yesterday it's definitely coming to the U.S.				<a href="http://kotaku.com/359721/street-fighter-iv-coming-to-us-arcades" title="Click here to read more about Street Fighter IV Coming to US Arcades">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 15:00:11 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Microsoft Responds to Royalties Cut Rumor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Responds to Royalties Cut Rumor" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Microsoft Responds to Royalties Cut Rumor" href="http://kotaku.com/359750/microsoft-responds-to-royalties-cut-rumor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Responds to Royalties Cut Rumor" alt="Click here to read Microsoft Responds to Royalties Cut Rumor" src="http://cache.kotaku.com/assets/images/9/2008/02/small_xbla_logo_qjgenth-thumb.jpg"/>
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				 <a href="http://kotaku.com/assets/resources/2008/02/xbla_logo_qjgenth.jpg"></a>Earlier this morning we ran a well-sourced rumor about Microsoft halving the royalties they pay to indie developers for the games they create for the Xbox Live Arcade.				<a href="http://kotaku.com/359750/microsoft-responds-to-royalties-cut-rumor" title="Click here to read more about Microsoft Responds to Royalties Cut Rumor">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 14:20:59 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Liveblogging Sakurai's Super Smash Bros. Brawl Design Talk]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging Sakurai's Super Smash Bros. Brawl Design Talk" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Liveblogging Sakurai's Super Smash Bros. Brawl Design Talk" href="http://kotaku.com/359758/liveblogging-sakurais-super-smash-bros-brawl-design-talk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Liveblogging Sakurai's Super Smash Bros. Brawl Design Talk" alt="Click here to read Liveblogging Sakurai's Super Smash Bros. Brawl Design Talk" src="http://cache.kotaku.com/assets/images/9/2012/02/54306e63f4c6f30754004c07c1bac95c.jpg"/>
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				<em>Super Smash Bros. Brawl</em> director, similarly famous for his work on the Kirby series, is speaking at the Game Developers Conference this morning to talk about the creation of the Wii fighter. His talk, "Building Characters: The SUPER SMASH BROS. BRAWL Postmortem," is about to get underway, if just a few minutes late. We've been warned that Nintendo has restricted video and still photos of the talk, so you'll have to imagine what's going on with the combined power of your imagination and Kotaku-style liveblogging. We've also been promised exclusive, confidential information about Super Smash Bros. Brawl, so it should be worth your while to make the jump and F5 like mad.				<a href="http://kotaku.com/359758/liveblogging-sakurais-super-smash-bros-brawl-design-talk" title="Click here to read more about Liveblogging Sakurai's Super Smash Bros. Brawl Design Talk">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 13:40:43 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Nintendo Announces Wii Pay & Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Announces Wii Pay &amp; Play" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Nintendo Announces Wii Pay &amp; Play" href="http://kotaku.com/359754/nintendo-announces-wii-pay--play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Announces Wii Pay &amp; Play" alt="Click here to read Nintendo Announces Wii Pay &amp; Play" src="http://cache.kotaku.com/assets/images/9/2011/11/0e7a1220152e74da902c8310f24cff98.jpg"/>
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				Today, during a GDC presentation, Nintendo's Takashi Aoyama announced a new expansion to Nintendo's Wi-Fi services called Wii Pay & Play. Aoyama explained that Nintendo will begin "collecting fees for some services [that] will allow us to adapt flexibly." In other words, by subsidizing additional, unnamed service and feature costs to consumers, Nintendo feels they can explore new concepts and channels.				<a href="http://kotaku.com/359754/nintendo-announces-wii-pay--play" title="Click here to read more about Nintendo Announces Wii Pay & Play">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 13:29:16 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Fracture]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Fracture" href="http://kotaku.com/359737/fracture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fracture" alt="Click here to read Fracture" src="http://cache.kotaku.com/assets/images/9/2008/02/small_vortex-grenade.jpg"/>
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				 After the Star Wars: Force Unleashed presentation, we sat tight in the Lucas Arts auditorium to check out some bits of their new game, Fracture. Lucas Arts has been working with Day One studios to create what they hope will be a fresh new IP in their corral. Unfortunately from what I saw it doesn't seem to be much of a contender, at least at this point. The story is based around a future Civil War over genetic engineering and the bits that we saw took place in the San Francisco of the future. The battle mechanic is all involved with manipulating terrain. Weapons can be used to rain down rocks on your enemies, giant spikes of earth can be brought up to repair bridges or hills can be created to block you from enemy fire. Giant vortexes can also be created that will sink the earth, dragging in everything around it.				<a href="http://kotaku.com/359737/fracture" title="Click here to read more about Fracture">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[The Sid Meier Q&A]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Sid Meier Q&amp;A" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read The Sid Meier Q&amp;A" href="http://kotaku.com/358935/the-sid-meier-qa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Sid Meier Q&amp;A" alt="Click here to read The Sid Meier Q&amp;A" src="http://cache.kotaku.com/assets/images/9/2008/02/small_sidmeier2.jpg"/>
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				"One thing that stands in my mind...we got an inquiry from the Wall Street journal asking about succinctly captured tax policy," Sid Meier relates to a packed audience of GDC attendees, referring to the most surprising response to his games. "It's just a slider." 				<a href="http://kotaku.com/358935/the-sid-meier-qa" title="Click here to read more about The Sid Meier Q&A">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 13:00:09 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Star Wars: The Force Unleashed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Wars: The Force Unleashed" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Star Wars: The Force Unleashed" href="http://kotaku.com/359685/star-wars-the-force-unleashed" class="pp_image">
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				 Whilst my Kotaku brethren were toiling away at various long winded sessions, I had th honor of being shipped out to Lucas Arts Studios to check out some of Star Wars: The Force Unleashed. Once we arrived I was greeted by a Yoda fountain outside and an incredible waiting area with amazing old movie posters and some life size figures of Darth Vader and Boba Fett. We were then ushered into the theater where the the presentation began.				<a href="http://kotaku.com/359685/star-wars-the-force-unleashed" title="Click here to read more about Star Wars: The Force Unleashed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Microsoft Cuts Indie Royalties in Half]]></title>
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				News of Microsoft's democratization of indie game development was overshadowed this week by an increasing discontent among established indie developers that the company was halving the royalties paid to them for future Xbox Live Arcade projects, several well-informed sources told Kotaku.				<a href="http://kotaku.com/359668/microsoft-cuts-indie-royalties-in-half" title="Click here to read more about Microsoft Cuts Indie Royalties in Half">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 12:02:20 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Star Wars: The Force Unleashed Eyes-On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Wars: The Force Unleashed Eyes-On" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Star Wars: The Force Unleashed Eyes-On" href="http://kotaku.com/359505/star-wars-the-force-unleashed-eyes+on" class="pp_image">
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				While many of GDC's industry attendees were excited to hear about LucasArts' technology pipeline and day to day methods of operations, we sat in with the hopes of getting a sneak peek of the game. And after listening to an interesting anecdote (The Force Unleashed could have been replaced by the self-explanatory game <em>Wookiee Warrior</em> had Lucas not ripped the idea), LucasArts did show us several minutes of restricted-photography real-time gameplay...along with a few early concept videos that were fairly amusing. 				<a href="http://kotaku.com/359505/star-wars-the-force-unleashed-eyes+on" title="Click here to read more about Star Wars: The Force Unleashed Eyes-On">More&nbsp;&raquo;</a>
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			<category><![CDATA[the force unleashed]]></category>
			<pubDate><![CDATA[Fri, 22 Feb 2008 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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