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		<description><![CDATA[Kotaku posts tagged Gdc]]></description>
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			<title><![CDATA[Got an Indie Game Idea You Want to Pitch? Get on the Bus]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Got an Indie Game Idea You Want to Pitch? Get on the Bus" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read Got an Indie Game Idea You Want to Pitch? Get on the Bus" href="http://kotaku.com/5879774/got-an-indie-game-idea-you-want-to-pitch-get-on-the-bus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Got an Indie Game Idea You Want to Pitch? Get on the Bus" alt="Click here to read Got an Indie Game Idea You Want to Pitch? Get on the Bus" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f1d96a360c89294bf5e2fd6f006d92d2.png"/>
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				If your typical San Francisco convention-goer is cruising for anything when he's in town, he's probably up in the Tenderloin scouting hookers. Not Fork Parker. The CEO spokesmascot for Devolver Digital (publishers of <em>Serious Sam</em>) will be trawling SoMa outside the Moscone Center in that there bus, listening to new pitches for the next great indie game.				<a href="http://kotaku.com/5879774/got-an-indie-game-idea-you-want-to-pitch-get-on-the-bus" title="Click here to read more about Got an Indie Game Idea You Want to Pitch? Get on the Bus">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879774/got-an-indie-game-idea-you-want-to-pitch-get-on-the-bus]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879774]]></guid>
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			<pubDate><![CDATA[Thu, 26 Jan 2012 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Epic's Bleszinski to Host the Game Developers Choice Awards]]></title>
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				The Game Developers Conference <a href="http://www.gdconf.com/news/game_developer_choice_awards/epics_bleszinski_monacos_schat.html">has announced</a> that Epic Games head Cliff Bleszinski will be hosting the Game Developers Choice awards, which take place the week of GDC.				<a href="http://kotaku.com/5876880/epics-bleszinski-to-host-the-game-developers-choice-awards" title="Click here to read more about Epic's Bleszinski to Host the Game Developers Choice Awards">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5876880/epics-bleszinski-to-host-the-game-developers-choice-awards]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5876880]]></guid>
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			<pubDate><![CDATA[Tue, 17 Jan 2012 14:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[The Independent Games Festival Finalists are Outstanding]]></title>
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				The Independent Games Festival (IGF) <a href="http://igf.com/2012/01/2012_independent_games_festiva_3.html">has announced the finalists</a> for this year's IGF Awards, which will be held at the Game Developers' Conference in San Francisco in March. Some truly great games on this list. We'll have more coverage of the IGF in the coming weeks.				<a href="http://kotaku.com/5876080/the-independent-games-festival-finalists-are-outstanding" title="Click here to read more about The Independent Games Festival Finalists are Outstanding">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Jan 2012 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Bastion, Skyrim, Portal 2 Lead Nominations for the 2012 Game Developers Choice Awards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Bastion&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt;, &lt;em&gt;Portal 2&lt;/em&gt; Lead Nominations for the 2012 Game Developers Choice Awards" href="http://kotaku.com/gdc-awards/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdcawards</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Bastion&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt;, &lt;em&gt;Portal 2&lt;/em&gt; Lead Nominations for the 2012 Game Developers Choice Awards" href="http://kotaku.com/5873569/bastion-skyrim-portal-2-lead-nominations-for-the-2012-game-developers-choice-awards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Bastion&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt;, &lt;em&gt;Portal 2&lt;/em&gt; Lead Nominations for the 2012 Game Developers Choice Awards" alt="Click here to read &lt;em&gt;Bastion&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt;, &lt;em&gt;Portal 2&lt;/em&gt; Lead Nominations for the 2012 Game Developers Choice Awards" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a84c7617c574a413c71c171b99b8c360.jpg"/>
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				The nominees for the 2012 Game Developers Choice awards have been announced. The awards, which will be held at March's Game Developers Conference in San Francisco, are one (if not <em>the</em>) most prestigious awards ceremonies in gaming. They occur the same night and location as the Independent Games Festival (IGF) awards.				<a href="http://kotaku.com/5873569/bastion-skyrim-portal-2-lead-nominations-for-the-2012-game-developers-choice-awards" title="Click here to read more about Bastion, Skyrim, Portal 2 Lead Nominations for the 2012 Game Developers Choice Awards">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Jan 2012 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Microsoft Teams Up With the Independent Games Festival]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Teams Up With the Independent Games Festival" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Microsoft Teams Up With the Independent Games Festival" href="http://kotaku.com/5865318/microsoft-teams-up-with-the-independent-games-festival" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Teams Up With the Independent Games Festival" alt="Click here to read Microsoft Teams Up With the Independent Games Festival" src="http://cache.kotaku.com/assets/images/9/2011/12/small_8fe14b49e7fd20487abb5496bfb795c0.jpg"/>
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				The Independent Games Festival has announced a multi-year partnership with Microsoft Games Studios. The partnership will involve a jury of indie game developers awarding an "XBLA Prize" (XBLA being Microsoft's Xbox Live Arcade service), which will be given out at the IGF, a festival and awards ceremony that happens each March at the Game Developers Conference in San Francisco.				<a href="http://kotaku.com/5865318/microsoft-teams-up-with-the-independent-games-festival" title="Click here to read more about Microsoft Teams Up With the Independent Games Festival">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Mon, 05 Dec 2011 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" href="http://kotaku.com/funzio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">funzio</span></a></div -->					<div><a title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" href="http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" alt="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e11fb30442c9eafc5f0c5bdb413b73ea.jpg"/>
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				Some believe the future of video games lies in the web-based streaming of triple A titles. Others feel that game consoles and PCs will one day be replaced with mobile devices. Game industry luminary Jamil Moledina sees a future dominated by social action games that people can play regardless of platform.				<a href="http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio" title="Click here to read more about Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857233]]></guid>
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			<pubDate><![CDATA[Mon, 07 Nov 2011 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Meet the Heroes of Okabu]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet the Heroes of &lt;em&gt;Okabu&lt;/em&gt;" href="http://kotaku.com/okabu/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okabu</span></a></div -->					<div><a title="Click here to read Meet the Heroes of &lt;em&gt;Okabu&lt;/em&gt;" href="http://kotaku.com/5813781/meet-the-heroes-of-okabu" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet the Heroes of &lt;em&gt;Okabu&lt;/em&gt;" alt="Click here to read Meet the Heroes of &lt;em&gt;Okabu&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_okabu_heroes.jpg"/>
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				<em>Okabu</em> knows it's not easy being green, but they sure do make it look <a href="http://kotaku.com/5777402/the-environmental-game-youll-want-to-play">appealing</a>.				<a href="http://kotaku.com/5813781/meet-the-heroes-of-okabu" title="Click here to read more about Meet the Heroes of Okabu">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Jun 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Sam Winstrom]]></dc:creator>
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			<title><![CDATA[Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play" href="http://kotaku.com/5785800/ten-thousand-tiny-voices-want-to-provide-us-a-beautiful-place-to-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play" alt="Click here to read Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play" src="http://cache.kotaku.com/assets/images/9/2011/03/small_21402998.jpg"/>
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				<!-- videoId: 21402998 --><!-- /videoId: 21402998 --> In this moving six-minute microtalk from GDC 2011, Independent Games Festival chairman Brandon Boyer champions the countless independent developers that still have something sincere to say through gaming.				<a href="http://kotaku.com/5785800/ten-thousand-tiny-voices-want-to-provide-us-a-beautiful-place-to-play" title="Click here to read more about Ten Thousand Tiny Voices Wanting To Provide Us A Beautiful Place To Play">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5785800/ten-thousand-tiny-voices-want-to-provide-us-a-beautiful-place-to-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5785800]]></guid>
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			<pubDate><![CDATA[Fri, 25 Mar 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Watch The Creators of Doom, Prince of Persia, Pac-Man And Pitfall! Wax Nostalgic]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch The Creators of &lt;em&gt;Doom&lt;/em&gt;, &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; And &lt;em&gt;Pitfall!&lt;/em&gt; Wax Nostalgic" href="http://kotaku.com/gdc-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc2011</span></a></div -->					<div><a title="Click here to read Watch The Creators of &lt;em&gt;Doom&lt;/em&gt;, &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; And &lt;em&gt;Pitfall!&lt;/em&gt; Wax Nostalgic" href="http://kotaku.com/5785083/watch-the-creators-of-doom-prince-of-persia-pac+man-and-pitfall-wax-nostalgic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch The Creators of &lt;em&gt;Doom&lt;/em&gt;, &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; And &lt;em&gt;Pitfall!&lt;/em&gt; Wax Nostalgic" alt="Click here to read Watch The Creators of &lt;em&gt;Doom&lt;/em&gt;, &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; And &lt;em&gt;Pitfall!&lt;/em&gt; Wax Nostalgic" src="http://cache.kotaku.com/assets/images/9/2011/03/small_iwata_gdc.jpg"/>
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				Not only can you now relive this year's Game Developers Conference keynote from Nintendo president Satoru Iwata, who spoke about the creation of Kirby and the devaluation of games in "Video Games Turn 25: A Historical Perspective and Vision for the Future," you can experience the best part of GDC 2011: the classic game post mortems.				<a href="http://kotaku.com/5785083/watch-the-creators-of-doom-prince-of-persia-pac+man-and-pitfall-wax-nostalgic" title="Click here to read more about Watch The Creators of Doom, Prince of Persia, Pac-Man And Pitfall! Wax Nostalgic">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5785083/watch-the-creators-of-doom-prince-of-persia-pac+man-and-pitfall-wax-nostalgic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5785083]]></guid>
			<category><![CDATA[Gdc 2011]]></category>
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			<category><![CDATA[Mark cerny]]></category>
			<category><![CDATA[Out of This World]]></category>
			<category><![CDATA[Prince Of Persia]]></category>
			<pubDate><![CDATA[Wed, 23 Mar 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[MyndPlay Combines Full Motion Video, With Mind-Control Gaming]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MyndPlay Combines Full Motion Video, With Mind-Control Gaming" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read MyndPlay Combines Full Motion Video, With Mind-Control Gaming" href="http://kotaku.com/5780977/myndplay-combines-full-motion-video-with-mind+control-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MyndPlay Combines Full Motion Video, With Mind-Control Gaming" alt="Click here to read MyndPlay Combines Full Motion Video, With Mind-Control Gaming" src="http://cache.kotaku.com/assets/images/9/2011/03/small_u3fmpkls8s4.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: U3FmPkLs8s4 --><!-- /videoId: U3FmPkLs8s4 --> The future of mind-controlled video games looks very much like the past of arcade games.				<a href="http://kotaku.com/5780977/myndplay-combines-full-motion-video-with-mind+control-gaming" title="Click here to read more about MyndPlay Combines Full Motion Video, With Mind-Control Gaming">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5780977/myndplay-combines-full-motion-video-with-mind+control-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780977]]></guid>
			<category><![CDATA[Video]]></category>
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			<pubDate><![CDATA[Fri, 11 Mar 2011 10:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5780977&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Movie-Goers Don't Deserve an Uncharted Movie]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Movie-Goers Don't Deserve an &lt;em&gt;Uncharted&lt;/em&gt; Movie" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read Movie-Goers Don't Deserve an &lt;em&gt;Uncharted&lt;/em&gt; Movie" href="http://kotaku.com/5780249/movie+goers-dont-deserve-an-uncharted-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Movie-Goers Don't Deserve an &lt;em&gt;Uncharted&lt;/em&gt; Movie" alt="Click here to read Movie-Goers Don't Deserve an &lt;em&gt;Uncharted&lt;/em&gt; Movie" src="http://cache.kotaku.com/assets/images/9/2011/03/small_interloper_splash.jpg"/>
											</a></div>
									</div>
				 There was a time when video game developers seemed to be seeking approval from a wider, more mainstream audience.				<a href="http://kotaku.com/5780249/movie+goers-dont-deserve-an-uncharted-movie" title="Click here to read more about Movie-Goers Don't Deserve an Uncharted Movie">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5780249/movie+goers-dont-deserve-an-uncharted-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780249]]></guid>
			<category><![CDATA[Opinion]]></category>
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			<category><![CDATA[Uncharted 3: drake's deception]]></category>
			<pubDate><![CDATA[Thu, 10 Mar 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Kart Racer That Addicted One Third of Korea Is Coming to Your Phone]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Kart Racer That Addicted One Third of Korea Is Coming to Your Phone" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read The Kart Racer That Addicted One Third of Korea Is Coming to Your Phone" href="http://kotaku.com/5779815/hands+on-with-the-ipod-touch-version-of-one-of-the-biggest-kart-racers-in-the-world/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Kart Racer That Addicted One Third of Korea Is Coming to Your Phone" alt="Click here to read The Kart Racer That Addicted One Third of Korea Is Coming to Your Phone" src="http://cache.kotaku.com/assets/images/9/2011/03/small_kartrider_rush_photo01_02.jpg"/>
											</a></div>
									</div>
				One of the world's most popular Kart racing games is coming to Apple portables and Android devices soon, and no it's not the one created by Nintendo.				<a href="http://kotaku.com/5779815/hands+on-with-the-ipod-touch-version-of-one-of-the-biggest-kart-racers-in-the-world/gallery/" title="Click here to read more about The Kart Racer That Addicted One Third of Korea Is Coming to Your Phone">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5779815/hands+on-with-the-ipod-touch-version-of-one-of-the-biggest-kart-racers-in-the-world/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5779815]]></guid>
			<category><![CDATA[Impressions]]></category>
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			<pubDate><![CDATA[Wed, 09 Mar 2011 10:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Epic Games' New Unreal Engine&mdash;This Is What Next Gen Gaming Looks Like]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" href="http://kotaku.com/nextgen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nextgen</span></a></div -->					<div><a title="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" href="http://kotaku.com/5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" alt="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" src="http://cache.kotaku.com/assets/images/9/2011/03/small_voxnqnmwpw4.jpg"/>
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									</div>
				<!-- videoId: VOxnqNMwpW4 --><!-- /videoId: VOxnqNMwpW4 --> Fresh off the surreptitiously filmed, embargo-breaking train, it's the video footage of the engine that <a href="http://kotaku.com/#!5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork">we previously showed you only in stills</a>. This is the engine Epic describes as beyond what modern consoles can do. It's just one of many signs that a new crop of consoles are <a href="http://kotaku.com/#!5779393/is-microsoft-getting-serious-about-next+gen">coming 'round the bend</a>. [<a href="http://venturebeat.com/category/games/">VentureBeat</a>]				<a href="http://kotaku.com/5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like" title="Click here to read more about Epic Games' New Unreal Engine&mdash;This Is What Next Gen Gaming Looks Like">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5779831]]></guid>
			<category><![CDATA[nextgen]]></category>
			<category><![CDATA[Consoles]]></category>
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			<category><![CDATA[Unreal]]></category>
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			<pubDate><![CDATA[Tue, 08 Mar 2011 15:11:00 EST]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5779831&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sixty-Year Old Technology Could Change the Face of Gaming]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sixty-Year Old Technology Could Change the Face of Gaming" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Sixty-Year Old Technology Could Change the Face of Gaming" href="http://kotaku.com/5778450/sixty+year-old-technology-could-change-the-face-of-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sixty-Year Old Technology Could Change the Face of Gaming" alt="Click here to read Sixty-Year Old Technology Could Change the Face of Gaming" src="http://cache.kotaku.com/assets/images/9/2011/03/small_future3.jpg"/>
											</a></div>
									</div>
				 The future of gaming is more than 60 years old.				<a href="http://kotaku.com/5778450/sixty+year-old-technology-could-change-the-face-of-gaming" title="Click here to read more about Sixty-Year Old Technology Could Change the Face of Gaming">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5778450/sixty+year-old-technology-could-change-the-face-of-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5778450]]></guid>
			<category><![CDATA[Well Played]]></category>
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			<pubDate><![CDATA[Mon, 07 Mar 2011 10:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5778450&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Other Future Of Video Game Graphics Looks Just As Lovely]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Other&lt;/em&gt; Future Of Video Game Graphics Looks Just As Lovely" href="http://kotaku.com/cryengine-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cryengine3</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Other&lt;/em&gt; Future Of Video Game Graphics Looks Just As Lovely" href="http://kotaku.com/5778233/the-other-future-of-video-game-graphics-looks-just-lovely" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Other&lt;/em&gt; Future Of Video Game Graphics Looks Just As Lovely" alt="Click here to read The &lt;em&gt;Other&lt;/em&gt; Future Of Video Game Graphics Looks Just As Lovely" src="http://cache.kotaku.com/assets/images/9/2011/03/small_crythumb.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: ySWPxEYeNMg --><!-- /videoId: ySWPxEYeNMg --> We don't <em>know </em>what the future of video games will look like. Nobody knows the future! <a href="http://kotaku.com/#!5774861/epic-says-this-is-what-next+gen-should-look-like/gallery/1">Not even Epic</a>. But we can speculate, and that lets us speculate that it'll look a lot like <em>this</em>.				<a href="http://kotaku.com/5778233/the-other-future-of-video-game-graphics-looks-just-lovely" title="Click here to read more about The Other Future Of Video Game Graphics Looks Just As Lovely">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5778233/the-other-future-of-video-game-graphics-looks-just-lovely]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5778233]]></guid>
			<category><![CDATA[Cryengine 3]]></category>
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			<pubDate><![CDATA[Mon, 07 Mar 2011 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Is It Whether You Finish or Not, or How Long You Play the Game?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is It Whether You Finish or Not, or How Long You Play the Game?" href="http://kotaku.com/gdc-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc2011</span></a></div -->					<div><a title="Click here to read Is It Whether You Finish or Not, or How Long You Play the Game?" href="http://kotaku.com/5777973/is-it-whether-you-finish-or-not-or-how-long-you-play-the-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is It Whether You Finish or Not, or How Long You Play the Game?" alt="Click here to read Is It Whether You Finish or Not, or How Long You Play the Game?" src="http://cache.kotaku.com/assets/images/9/2011/03/small_heavy_rain_movie.jpg"/>
											</a></div>
									</div>
				Of those who started Heavy Rain, 72 percent finished it, according to the president of the studio behind the game. That's a rather striking number for any video game, especially compared to another major hit released about the same time.				<a href="http://kotaku.com/5777973/is-it-whether-you-finish-or-not-or-how-long-you-play-the-game" title="Click here to read more about Is It Whether You Finish or Not, or How Long You Play the Game?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5777973/is-it-whether-you-finish-or-not-or-how-long-you-play-the-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5777973]]></guid>
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			<category><![CDATA[mass effect 2]]></category>
			<category><![CDATA[quantic dream]]></category>
			<pubDate><![CDATA[Sun, 06 Mar 2011 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Social Games Rant You Didn't Hear from GDC]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Social Games Rant You Didn't Hear from GDC" href="http://kotaku.com/gdc-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc2011</span></a></div -->					<div><a title="Click here to read The Social Games Rant You Didn't Hear from GDC" href="http://kotaku.com/5777930/the-social-games-rant-you-didnt-hear-from-gdc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Social Games Rant You Didn't Hear from GDC" alt="Click here to read The Social Games Rant You Didn't Hear from GDC" src="http://cache.kotaku.com/assets/images/9/2011/03/small_ryanhensoncreighton.jpg"/>
											</a></div>
									</div>
				By all accounts, "No F@*<a href="http://kotaku.com/#!king/" class="posthashtag">#king</a> Respect: Social Game Developers Rant Back" was a hit at Game Developers Conference 2011. A standing-room only crowd listened to a panel of eminent designers address the virtues of and double-standards applied to social games.				<a href="http://kotaku.com/5777930/the-social-games-rant-you-didnt-hear-from-gdc" title="Click here to read more about The Social Games Rant You Didn't Hear from GDC">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5777930/the-social-games-rant-you-didnt-hear-from-gdc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5777930]]></guid>
			<category><![CDATA[Gdc 2011]]></category>
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			<category><![CDATA[Ryan henson creighton]]></category>
			<category><![CDATA[social games]]></category>
			<category><![CDATA[Untold entertainment]]></category>
			<pubDate><![CDATA[Sun, 06 Mar 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Unofficial Paparazzi Footage Reveals Battlefield 3's a Stunner]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unofficial Paparazzi Footage Reveals &lt;em&gt;Battlefield 3&lt;/em&gt;'s a Stunner" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Unofficial Paparazzi Footage Reveals &lt;em&gt;Battlefield 3&lt;/em&gt;'s a Stunner" href="http://kotaku.com/5777182/unofficial-paparazzi-footage-reveals-battlefield-3s-a-stunner" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unofficial Paparazzi Footage Reveals &lt;em&gt;Battlefield 3&lt;/em&gt;'s a Stunner" alt="Click here to read Unofficial Paparazzi Footage Reveals &lt;em&gt;Battlefield 3&lt;/em&gt;'s a Stunner" src="http://cache.kotaku.com/assets/images/9/2011/03/small_bf3thumb.jpg"/>
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				<strong>Video removed as a courtesy to EA.</strong>Shot on the sly at GDC, the Italian gaming site <a href="http://multiplayer.it/">Multiplayer.it</a> provides this peek at the visual tour de force of Battlefield 3 - including urban combat with buckling pavement and crumbling buildings, and even an aerial sequence?				<a href="http://kotaku.com/5777182/unofficial-paparazzi-footage-reveals-battlefield-3s-a-stunner" title="Click here to read more about Unofficial Paparazzi Footage Reveals Battlefield 3's a Stunner">More&nbsp;&raquo;</a>
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			<category><![CDATA[Video]]></category>
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			<category><![CDATA[Gdc 2011]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Fri, 04 Mar 2011 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Peter Molyneux Has A Lifetime Achievement Award And A Message For His Haters]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Peter Molyneux Has A Lifetime Achievement Award And A Message For His Haters" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Peter Molyneux Has A Lifetime Achievement Award And A Message For His Haters" href="http://kotaku.com/5776687/peter-molyneux-has-a-lifetime-achievement-award-and-a-message-for-his-haters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Peter Molyneux Has A Lifetime Achievement Award And A Message For His Haters" alt="Click here to read Peter Molyneux Has A Lifetime Achievement Award And A Message For His Haters" src="http://cache.kotaku.com/assets/images/9/2011/03/3tuttipw79y.jpg"/>
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				<!-- videoId: 3TUttIpw79Y --><!-- /videoId: 3TUttIpw79Y --> Game designer Peter Molyneux, he of Populous, Fable, Black & White, Kinect's Project Milo and lots of really great promises, won a lifetime achievement award at the Game Developers Conference this week.				<a href="http://kotaku.com/5776687/peter-molyneux-has-a-lifetime-achievement-award-and-a-message-for-his-haters" title="Click here to read more about Peter Molyneux Has A Lifetime Achievement Award And A Message For His Haters">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5776687/peter-molyneux-has-a-lifetime-achievement-award-and-a-message-for-his-haters]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5776687]]></guid>
			<category><![CDATA[Gdc]]></category>
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			<pubDate><![CDATA[Fri, 04 Mar 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Real Cliffy B Meets the Real Fake Cliffy B]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Real Cliffy B Meets the Real Fake Cliffy B" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read The Real Cliffy B Meets the Real Fake Cliffy B" href="http://kotaku.com/5777063/the-real-cliffy-b-meets-the-real-fake-cliffy-b" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Real Cliffy B Meets the Real Fake Cliffy B" alt="Click here to read The Real Cliffy B Meets the Real Fake Cliffy B" src="http://cache.kotaku.com/assets/images/9/2011/03/small_isgo.mattandcliff.jpg"/>
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				At left is the bona fide Cliff Bleszinski, design director for Epic Games. At right is Twitter's <a href="http://twitter.com/#!/Fakecliffy_b">Fakecliffy_b</a> - the spoof account run by <a href="http://www.mrexd.com/">Matthew Rex Downham</a>, himself a designer of iOS applications and games. Real Cliffy B and Fakecliffy_b met, at last, at GDC 2011.				<a href="http://kotaku.com/5777063/the-real-cliffy-b-meets-the-real-fake-cliffy-b" title="Click here to read more about The Real Cliffy B Meets the Real Fake Cliffy B">More&nbsp;&raquo;</a>
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			<category><![CDATA[twitter]]></category>
			<pubDate><![CDATA[Fri, 04 Mar 2011 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5777063&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Pixel Mural With 5,760 Artists]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Pixel Mural With 5,760 Artists" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read The Pixel Mural With 5,760 Artists" href="http://kotaku.com/5776986/the-pixel-mural-with-5760-artists" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Pixel Mural With 5,760 Artists" alt="Click here to read The Pixel Mural With 5,760 Artists" src="http://cache.kotaku.com/assets/images/9/2011/03/small_photo_3.jpg"/>
											</a></div>
									</div>
				 Game Developer Conference attendees this week were asked to use a single pieces of square paper to help recreate an 8-foot by 20-foot mural by illustrator Jude Buffman.				<a href="http://kotaku.com/5776986/the-pixel-mural-with-5760-artists" title="Click here to read more about The Pixel Mural With 5,760 Artists">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5776986/the-pixel-mural-with-5760-artists]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5776986]]></guid>
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			<pubDate><![CDATA[Fri, 04 Mar 2011 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Video Gaming's Future, in Three Acts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Gaming's Future, in Three Acts" href="http://kotaku.com/gdc-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc2011</span></a></div -->					<div><a title="Click here to read Video Gaming's Future, in Three Acts" href="http://kotaku.com/5776954/video-gamings-future-in-three-acts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Gaming's Future, in Three Acts" alt="Click here to read Video Gaming's Future, in Three Acts" src="http://cache.kotaku.com/assets/images/9/2011/03/small_gdcsplash04.jpg"/>
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				Friday at the Game Developers Conference found Kotaku's newshounds still hard at work in the city by the bay, getting their hands and eyes on everything being discussed and displayed at the year's first major games industry conference.				<a href="http://kotaku.com/5776954/video-gamings-future-in-three-acts" title="Click here to read more about Video Gaming's Future, in Three Acts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5776954/video-gamings-future-in-three-acts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5776954]]></guid>
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			<pubDate><![CDATA[Fri, 04 Mar 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5776954&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hybrid Turns Shooters Upside Down With A New Way To Deathmatch]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Hybrid&lt;/em&gt; Turns Shooters Upside Down With A New Way To Deathmatch" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Hybrid&lt;/em&gt; Turns Shooters Upside Down With A New Way To Deathmatch" href="http://kotaku.com/5776643/hybrid-turns-shooters-upside-down-with-a-new-way-to-deathmatch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Hybrid&lt;/em&gt; Turns Shooters Upside Down With A New Way To Deathmatch" alt="Click here to read &lt;em&gt;Hybrid&lt;/em&gt; Turns Shooters Upside Down With A New Way To Deathmatch" src="http://cache.kotaku.com/assets/images/9/2011/03/cyr3jdf4bxo.jpg"/>
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				<!-- videoId: cyR3Jdf4bXo --><!-- /videoId: cyR3Jdf4bXo --> The next great innovation in shooting video game bad guys  is focused not on our virtual guns, but on our virtual feet.				<a href="http://kotaku.com/5776643/hybrid-turns-shooters-upside-down-with-a-new-way-to-deathmatch" title="Click here to read more about Hybrid Turns Shooters Upside Down With A New Way To Deathmatch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5776643/hybrid-turns-shooters-upside-down-with-a-new-way-to-deathmatch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5776643]]></guid>
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			<pubDate><![CDATA[Fri, 04 Mar 2011 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5776643&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Minecraft Maker Promises No Minecraft 2, Rejoices In Fake Awards]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Maker Promises No &lt;em&gt;Minecraft 2&lt;/em&gt;, Rejoices In Fake Awards" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Maker Promises No &lt;em&gt;Minecraft 2&lt;/em&gt;, Rejoices In Fake Awards" href="http://kotaku.com/5776679/minecraft-maker-promises-no-minecraft-2-rejoices-in-fake-awards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Maker Promises No &lt;em&gt;Minecraft 2&lt;/em&gt;, Rejoices In Fake Awards" alt="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Maker Promises No &lt;em&gt;Minecraft 2&lt;/em&gt;, Rejoices In Fake Awards" src="http://cache.kotaku.com/assets/images/9/2011/03/small_cnnbwray7ty.jpg"/>
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				<!-- videoId: cNnbwRay7tY --><!-- /videoId: cNnbwRay7tY --> The truth of the matter is that Minecraft maestro Markus "Notch" Persson won five awards at the Game Developers Conference this week: an audience choice award, an indie grand prize, a best downloadable game trophy, another for innovation and one for best debut game.				<a href="http://kotaku.com/5776679/minecraft-maker-promises-no-minecraft-2-rejoices-in-fake-awards" title="Click here to read more about Minecraft Maker Promises No Minecraft 2, Rejoices In Fake Awards">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5776679/minecraft-maker-promises-no-minecraft-2-rejoices-in-fake-awards]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5776679]]></guid>
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			<pubDate><![CDATA[Fri, 04 Mar 2011 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Bungie Makes Its MMO Official — But It's Not 'Warcraft in Space']]></title>
			<description>
			<![CDATA[
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				Rumored for more than a month, Bungie's next project is an MMO, the developer confirmed today at GDC 2011. But David Aldridge, the studio's lead network engineer, said it is not "WoW in space," referencing earlier reports of the project. Aldridge did not give any other details, such as a title, but <a href="http://kotaku.com/#!5762663/is-destiny-the-next-game-from-the-creators-of-halo">we've already been told it's to be called "Destiny," among other details.</a> [<a href="http://uk.xbox360.ign.com/articles/115/1153533p1.html">IGN</a>]				<a href="http://kotaku.com/5776195/bungie-makes-its-mmo-official-+-but-its-not-warcraft-in-space" title="Click here to read more about Bungie Makes Its MMO Official — But It's Not 'Warcraft in Space'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5776195/bungie-makes-its-mmo-official-+-but-its-not-warcraft-in-space]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5776195]]></guid>
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			<category><![CDATA[Mmo]]></category>
			<pubDate><![CDATA[Fri, 04 Mar 2011 01:15:55 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A Key Is A Bridge In This Magical Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Key Is A Bridge In This Magical Game" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read A Key Is A Bridge In This Magical Game" href="http://kotaku.com/5775940/a-key-is-a-bridge-in-this-magical-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Key Is A Bridge In This Magical Game" alt="Click here to read A Key Is A Bridge In This Magical Game" src="http://cache.kotaku.com/assets/images/9/2011/03/small_maquette.jpg"/>
											</a></div>
									</div>
				Hanford Lemoore's experimental game sounded bad at first.				<a href="http://kotaku.com/5775940/a-key-is-a-bridge-in-this-magical-game" title="Click here to read more about A Key Is A Bridge In This Magical Game">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5775940/a-key-is-a-bridge-in-this-magical-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5775940]]></guid>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[experimental]]></category>
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			<category><![CDATA[maquette]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 03 Mar 2011 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5775940&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Games of Tomorrow, in San Francisco Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Games of Tomorrow, in San Francisco Today" href="http://kotaku.com/gdc-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc2011</span></a></div -->					<div><a title="Click here to read The Games of Tomorrow, in San Francisco Today" href="http://kotaku.com/5775939/the-games-of-tomorrow-in-san-francisco-today" class="pp_image">
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				Kotaku's reporting team is in its second day of news-wrangling at the 2011 Game Developers Conference, bringing back details, screens, footage and anything else bubbling up at one of the industry's leading conferences.				<a href="http://kotaku.com/5775939/the-games-of-tomorrow-in-san-francisco-today" title="Click here to read more about The Games of Tomorrow, in San Francisco Today">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Mar 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The PlayStation Move Can Control Robots Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PlayStation Move Can Control Robots Too" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read The PlayStation Move Can Control Robots Too" href="http://kotaku.com/5775920/the-playstation-move-can-control-robots-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The PlayStation Move Can Control Robots Too" alt="Click here to read The PlayStation Move Can Control Robots Too" src="http://cache.kotaku.com/assets/images/9/2011/03/jn9aetab7l8.jpg"/>
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				<!-- videoId: JN9AETAB7L8 --><!-- /videoId: JN9AETAB7L8 --> Yesterday Sony unveiled <a href="http://blog.us.playstation.com/2011/03/02/aspiring-developers-take-note-move-me-unveiled-at-gdc/">Move.Me</a>, a software application that allows hobbyists and academics access to the Move controller to do things like operating robots remotely. Today, we see the Move operating a robot remotely.				<a href="http://kotaku.com/5775920/the-playstation-move-can-control-robots-too" title="Click here to read more about The PlayStation Move Can Control Robots Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Mar 2011 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Making Of Out Of This World And The Infinite Fax Attack]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Making Of &lt;em&gt;Out Of This World&lt;/em&gt; And The Infinite Fax Attack" href="http://kotaku.com/another-world/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">anotherworld</span></a></div -->					<div><a title="Click here to read The Making Of &lt;em&gt;Out Of This World&lt;/em&gt; And The Infinite Fax Attack" href="http://kotaku.com/5775702/the-making-of-out-of-this-world-and-the-infinite-fax-attack" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Making Of &lt;em&gt;Out Of This World&lt;/em&gt; And The Infinite Fax Attack" alt="Click here to read The Making Of &lt;em&gt;Out Of This World&lt;/em&gt; And The Infinite Fax Attack" src="http://cache.kotaku.com/assets/images/9/2011/03/small_another_world.jpg"/>
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				Eric Chahi, the creator of moody landmark adventure game Out of This World (aka Another World), once fought with his publisher, Interplay, via fax machine. Things got so bad at one point he attacked Interplay's offices with the dreaded "infinite fax."				<a href="http://kotaku.com/5775702/the-making-of-out-of-this-world-and-the-infinite-fax-attack" title="Click here to read more about The Making Of Out Of This World And The Infinite Fax Attack">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Mar 2011 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kinect Can Control Octodad, The Octopus Who Puts On His Pants Two Limbs At A Time]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect Can Control Octodad, The Octopus Who Puts On His Pants Two Limbs At A Time" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Kinect Can Control Octodad, The Octopus Who Puts On His Pants Two Limbs At A Time" href="http://kotaku.com/5775768/kinect-can-control-octodad-the-octopus-who-puts-on-his-pants-two-limbs-at-a-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kinect Can Control Octodad, The Octopus Who Puts On His Pants Two Limbs At A Time" alt="Click here to read Kinect Can Control Octodad, The Octopus Who Puts On His Pants Two Limbs At A Time" src="http://cache.kotaku.com/assets/images/9/2011/03/rgqaprg2dzq.jpg"/>
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				<!-- videoId: RGQapRG2DzQ --><!-- /videoId: RGQapRG2DzQ --> Octodad is <a href="http://kotaku.com/#!5687951/octodad-proves-raising-kids-secretly-being-an-octopus-aint-easy">the video game tale</a> of one suit-wearing dad whose wife and kids don't realize he is an Octopus. Despite what its developers from DePaul University told me today at the Game Developers Conference, I'm sure it's not a documentary. I'm also sure that they've created a Kinect demo of the game, because otherwise playing this game would just feel too normal.				<a href="http://kotaku.com/5775768/kinect-can-control-octodad-the-octopus-who-puts-on-his-pants-two-limbs-at-a-time" title="Click here to read more about Kinect Can Control Octodad, The Octopus Who Puts On His Pants Two Limbs At A Time">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5775768/kinect-can-control-octodad-the-octopus-who-puts-on-his-pants-two-limbs-at-a-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5775768]]></guid>
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			<pubDate><![CDATA[Thu, 03 Mar 2011 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Dead Island Is a Decade's Worth of Zombie Games in One]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Is a Decade's Worth of Zombie Games in One" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Is a Decade's Worth of Zombie Games in One" href="http://kotaku.com/5775758/dead-island-is-a-decades-worth-of-zombie-games-in-one" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Is a Decade's Worth of Zombie Games in One" alt="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Is a Decade's Worth of Zombie Games in One" src="http://cache.kotaku.com/assets/images/9/2011/03/small_deadisland_gdcsplash.jpg"/>
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				There is blood on the wall, a smear that drags down to the floor, bits of hair swaying gently in the breeze. It's not in the game booting up on the computer, but in the mock-bamboo and straw cabana in which I'm sitting, somewhere in an office tucked away in San Francisco's Moscone Center.				<a href="http://kotaku.com/5775758/dead-island-is-a-decades-worth-of-zombie-games-in-one" title="Click here to read more about Dead Island Is a Decade's Worth of Zombie Games in One">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Mar 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[One Version Of Portal 2 Can Be Controlled With Human Eyeballs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Version Of &lt;em&gt;Portal 2&lt;/em&gt; Can Be Controlled With Human Eyeballs" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read One Version Of &lt;em&gt;Portal 2&lt;/em&gt; Can Be Controlled With Human Eyeballs" href="http://kotaku.com/5775719/one-version-of-portal-2-can-be-controlled-with-human-eyeballs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Version Of &lt;em&gt;Portal 2&lt;/em&gt; Can Be Controlled With Human Eyeballs" alt="Click here to read One Version Of &lt;em&gt;Portal 2&lt;/em&gt; Can Be Controlled With Human Eyeballs" src="http://cache.kotaku.com/assets/images/9/2011/03/small_portal_2_gdc.jpg"/>
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				Half-Life and Left 4 Dead developer Valve has been toying with new ways to use biofeedback&mdash;heart rate, facial expressions, eye-tracking, levels of physical arousal&mdash;for years. What does that mean for the future of people who like Valve video games? How about controlling games with your eyes?				<a href="http://kotaku.com/5775719/one-version-of-portal-2-can-be-controlled-with-human-eyeballs" title="Click here to read more about One Version Of Portal 2 Can Be Controlled With Human Eyeballs">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5775719/one-version-of-portal-2-can-be-controlled-with-human-eyeballs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5775719]]></guid>
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			<pubDate><![CDATA[Thu, 03 Mar 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dead Island Movie Deal In Works, But Not Quite Landed Yet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Movie Deal In Works, But Not Quite Landed Yet" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Movie Deal In Works, But Not Quite Landed Yet" href="http://kotaku.com/5775713/dead-island-movie-deal-in-works-but-not-quite-landed-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Movie Deal In Works, But Not Quite Landed Yet" alt="Click here to read &lt;em&gt;Dead Island&lt;/em&gt; Movie Deal In Works, But Not Quite Landed Yet" src="http://cache.kotaku.com/assets/images/9/2011/03/small_deadisland3-620_1297996411.jpg"/>
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				 Days after the haunting, evocative trailer for Dead Island showed the world that little girls can die in zombie outbreaks too, rumors hit that the game had landed a movie deal. That's not exactly true, the developers tell us.				<a href="http://kotaku.com/5775713/dead-island-movie-deal-in-works-but-not-quite-landed-yet" title="Click here to read more about Dead Island Movie Deal In Works, But Not Quite Landed Yet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5775713/dead-island-movie-deal-in-works-but-not-quite-landed-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5775713]]></guid>
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			<pubDate><![CDATA[Thu, 03 Mar 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A Plea For Games To Grow Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Plea For Games To Grow Up" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read A Plea For Games To Grow Up" href="http://kotaku.com/5775640/a-plea-for-games-to-grow-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Plea For Games To Grow Up" alt="Click here to read A Plea For Games To Grow Up" src="http://cache.kotaku.com/assets/images/9/2011/03/small_growing_02.jpg"/>
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				 After David Cage's speech at the Game Developers Conference yesterday, I heard the chatter of people whose minds have been opened, lives possibly changed.				<a href="http://kotaku.com/5775640/a-plea-for-games-to-grow-up" title="Click here to read more about A Plea For Games To Grow Up">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Mar 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Little More Uncharted NGP Gameplay]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Little More Uncharted NGP Gameplay" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read A Little More Uncharted NGP Gameplay" href="http://kotaku.com/5775070/more-uncharted-ngp-gameplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Little More Uncharted NGP Gameplay" alt="Click here to read A Little More Uncharted NGP Gameplay" src="http://cache.kotaku.com/assets/images/9/2011/03/small_wbnwiksvr2q.jpg"/>
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				<!-- videoId: WBnwIKSvR2Q --><!-- /videoId: WBnwIKSvR2Q --> Sony brought one of the most dazzling games for its new NGP system, Uncharted, to its talk at GDC 2011. While we've seen some of this gameplay before, even shaky cam footage that doesn't capture the NGP's big, bright OLED screen is exciting.				<a href="http://kotaku.com/5775070/more-uncharted-ngp-gameplay" title="Click here to read more about A Little More Uncharted NGP Gameplay">More&nbsp;&raquo;</a>
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			<category><![CDATA[Video]]></category>
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			<category><![CDATA[uncharted: drake's fortune]]></category>
			<pubDate><![CDATA[Thu, 03 Mar 2011 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5775070&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Best Games of 2010 Were...]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Games of 2010 Were..." href="http://kotaku.com/game-developer-choice-awards/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedeveloperchoiceawards</span></a></div -->					<div><a title="Click here to read The Best Games of 2010 Were..." href="http://kotaku.com/5775068/the-best-games-of-2010-were" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Games of 2010 Were..." alt="Click here to read The Best Games of 2010 Were..." src="http://cache.kotaku.com/assets/images/9/2011/03/small_img_5157.jpg"/>
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				 The Game Developers Choice Awards gives developers a chance to say which games they like best. This year it seems what they liked best was Red Dead Redemption.				<a href="http://kotaku.com/5775068/the-best-games-of-2010-were" title="Click here to read more about The Best Games of 2010 Were...">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game developer choice awards]]></category>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[Gdc 2011]]></category>
			<category><![CDATA[Not indie]]></category>
			<pubDate><![CDATA[Thu, 03 Mar 2011 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5775068&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony's New NGP Isn't Quite As Powerful As A PS3, Despite What You've Heard]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony's New NGP Isn't Quite As Powerful As A PS3, Despite What You've Heard" href="http://kotaku.com/psp2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp2</span></a></div -->					<div><a title="Click here to read Sony's New NGP Isn't Quite As Powerful As A PS3, Despite What You've Heard" href="http://kotaku.com/5775033/sonys-new-ngp-isnt-quite-as-powerful-as-a-ps3-despite-what-youve-heard" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony's New NGP Isn't Quite As Powerful As A PS3, Despite What You've Heard" alt="Click here to read Sony's New NGP Isn't Quite As Powerful As A PS3, Despite What You've Heard" src="http://cache.kotaku.com/assets/images/9/2011/03/small_ngp_specs.jpg"/>
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				The next PlayStation Portable, Sony's recently announced NGP, won't rival the PlayStation 3 in terms of raw computing power, despite its impressively good looks. Sony engineers say the NGP instead sits about "halfway" between the original PSP and PS3.				<a href="http://kotaku.com/5775033/sonys-new-ngp-isnt-quite-as-powerful-as-a-ps3-despite-what-youve-heard" title="Click here to read more about Sony's New NGP Isn't Quite As Powerful As A PS3, Despite What You've Heard">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5775033/sonys-new-ngp-isnt-quite-as-powerful-as-a-ps3-despite-what-youve-heard]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5775033]]></guid>
			<category><![CDATA[Psp2]]></category>
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			<category><![CDATA[Playstation Portable]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 02 Mar 2011 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5775033&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[And the Year's Best Indie Games Are...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And the Year's Best Indie Games Are..." href="http://kotaku.com/igf/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">igf</span></a></div -->					<div><a title="Click here to read And the Year's Best Indie Games Are..." href="http://kotaku.com/5775036/and-the-years-best-indie-games-are" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read And the Year's Best Indie Games Are..." alt="Click here to read And the Year's Best Indie Games Are..." src="http://cache.kotaku.com/assets/images/9/2011/03/small_img_5148_01.jpg"/>
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				 Each year the Independent Games Festival awards recognize what are often the most interesting, most innovative games of the year. This year was no different.				<a href="http://kotaku.com/5775036/and-the-years-best-indie-games-are" title="Click here to read more about And the Year's Best Indie Games Are...">More&nbsp;&raquo;</a>
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			<category><![CDATA[independent games festival]]></category>
			<pubDate><![CDATA[Wed, 02 Mar 2011 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5775036&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Homefront Balloons Don't Fly in San Francisco [Update]]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Homefront Balloons Don't Fly in San Francisco [Update]" href="http://kotaku.com/ruh-roh/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ruhroh</span></a></div -->					<div><a title="Click here to read Homefront Balloons Don't Fly in San Francisco [Update]" href="http://kotaku.com/5774934/gamestops-balloons-dont-fly-in-san-francisco" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Homefront Balloons Don't Fly in San Francisco [Update]" alt="Click here to read Homefront Balloons Don't Fly in San Francisco [Update]" src="http://cache.kotaku.com/assets/images/9/2011/03/small_balloons2.jpg"/>
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				A Homefront promotion for the Game Developers Conference involved releasing hundreds of red balloons in the downtown of one of the most environmentally conscious cities in America. Many floated into its neighboring bay. Bad idea? Yeah, you could say that. [Update] GameStop has released a statement, saying publisher THQ initiated the promotion and used environmentally-friendly balloons.				<a href="http://kotaku.com/5774934/gamestops-balloons-dont-fly-in-san-francisco" title="Click here to read more about Homefront Balloons Don't Fly in San Francisco [Update]">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ruh Roh]]></category>
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			<pubDate><![CDATA[Wed, 02 Mar 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5774934&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Encounter Endless Adventure In inFamous 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Encounter Endless Adventure In inFamous 2" href="http://kotaku.com/trailer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trailer</span></a></div -->					<div><a title="Click here to read Encounter Endless Adventure In inFamous 2" href="http://kotaku.com/5774480/encounter-endless-adventure-in-infamous-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Encounter Endless Adventure In inFamous 2" alt="Click here to read Encounter Endless Adventure In inFamous 2" src="http://cache.kotaku.com/assets/images/9/2011/03/small_7tkpmyn8cxu.jpg"/>
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				<!-- videoId: 7TKPMyn8cXU --><!-- /videoId: 7TKPMyn8cXU --> Imagine a sprawling open-world game like inFamous 2 for the PlayStation 3, filled with countless user-created levels for you to explore. Then watch this trailer of the <a href="http://kotaku.com/#!5773867/infamous-2-will-have-in-theory-an-infinite-number-of-levels-thanks-to-you">newly-revealed feature </a>and see how close you got.				<a href="http://kotaku.com/5774480/encounter-endless-adventure-in-infamous-2" title="Click here to read more about Encounter Endless Adventure In inFamous 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[sucker punch]]></category>
			<pubDate><![CDATA[Wed, 02 Mar 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5774480&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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