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		<title><![CDATA[Kotaku: Gdc 09]]></title>
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			<title><![CDATA[Kotaku: Gdc 09]]></title>
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		<link>http://kotaku.com/tag/gdc 09</link>
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		<description><![CDATA[Kotaku posts tagged Gdc 09]]></description>
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			<title><![CDATA[The GDC Text Adventure Gives Me Flashbacks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The GDC Text Adventure Gives Me Flashbacks" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read The GDC Text Adventure Gives Me Flashbacks" href="http://kotaku.com/5240065/the-gdc-text-adventure-gives-me-flashbacks" class="pp_image">
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				The folks over at GameSetWatch&mdash;the blog owned by the same company that run the Game Developers Conference&mdash;posted a <a class="autolink" title="Click here to read more posts tagged TEXT ADVENTURE" title="Click here to read more posts tagged TEXT ADVENTURE" href="http://kotaku.com/tag/text-adventure/">text adventure</a>/"interactive experiment" version of the conference today, put together by game creator <a class="autolink" title="Click here to read more posts tagged JIM MUNROE" title="Click here to read more posts tagged JIM MUNROE" href="http://kotaku.com/tag/jim-munroe/">Jim Munroe</a>.				<a href="http://kotaku.com/5240065/the-gdc-text-adventure-gives-me-flashbacks" title="Click here to read more about The GDC Text Adventure Gives Me Flashbacks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5240065/the-gdc-text-adventure-gives-me-flashbacks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5240065]]></guid>
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			<pubDate><![CDATA[Mon, 04 May 2009 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[X-Men Origins: Wolverine Hands-On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read X-Men Origins: Wolverine Hands-On" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read X-Men Origins: Wolverine Hands-On" href="http://kotaku.com/5190651/x+men-origins-wolverine-hands+on" class="pp_image">
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				 X-Men Origins: Wolverine is not a movie game.				<a href="http://kotaku.com/5190651/x+men-origins-wolverine-hands+on" title="Click here to read more about X-Men Origins: Wolverine Hands-On">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Apr 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Harmonix Designer Unwittingly Confirms LEGO Rock Band]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harmonix Designer Unwittingly Confirms LEGO Rock Band" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Harmonix Designer Unwittingly Confirms LEGO Rock Band" href="http://kotaku.com/5199530/harmonix-designer-unwittingly-confirms-lego-rock-band" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Harmonix Designer Unwittingly Confirms LEGO Rock Band" alt="Click here to read Harmonix Designer Unwittingly Confirms LEGO Rock Band" src="http://cache.kotaku.com/assets/images/9/2012/01/small_66a431e133634a9bd0c510e886d9af09.jpg"/>
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				While Harmonix senior designer Dan Teasdale had intentions of talking about <em>LEGO Rock Band</em> during <a href="http://kotaku.com/5187105/harmonix-lists-rejected-rock-band-names">his GDC talk</a>, "Dirty Deeds Done Dirt Cheap: Design Lessons Learned From Rock Band," that obviously didn't happen.				<a href="http://kotaku.com/5199530/harmonix-designer-unwittingly-confirms-lego-rock-band" title="Click here to read more about Harmonix Designer Unwittingly Confirms LEGO Rock Band">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5199530/harmonix-designer-unwittingly-confirms-lego-rock-band]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5199530]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[LEGO Rock Band]]></category>
			<category><![CDATA[mtv games]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rock Band]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[traveller's tales]]></category>
			<pubDate><![CDATA[Sun, 05 Apr 2009 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Mega 64 GDC Videos You Didn't See*]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Mega 64 GDC Videos You Didn't See*" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Mega 64 GDC Videos You Didn't See*" href="http://kotaku.com/5197808/the-mega-64-gdc-videos-you-didnt-see" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Mega 64 GDC Videos You Didn't See*" alt="Click here to read The Mega 64 GDC Videos You Didn't See*" src="http://cache.kotaku.com/assets/images/9/2009/04/S9mzkZ0XKWc.jpg"/>
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				 *That is, unless you actually attended this year's Game Developers Conference and the associate Independent Game Festival Awards, because these two skits aired during the ceremony. And they're quite good.				<a href="http://kotaku.com/5197808/the-mega-64-gdc-videos-you-didnt-see" title="Click here to read more about The Mega 64 GDC Videos You Didn't See*">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5197808/the-mega-64-gdc-videos-you-didnt-see]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5197808]]></guid>
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			<pubDate><![CDATA[Fri, 03 Apr 2009 21:20:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hands On With iPhone Multiplayer Shooter LiveFire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands On With iPhone Multiplayer Shooter LiveFire" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Hands On With iPhone Multiplayer Shooter LiveFire" href="http://kotaku.com/5196115/hands-on-with-iphone-multiplayer-shooter-livefire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands On With iPhone Multiplayer Shooter LiveFire" alt="Click here to read Hands On With iPhone Multiplayer Shooter LiveFire" src="http://cache.kotaku.com/assets/images/9/2009/04/livewire.jpg"/>
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				 Ngmoco's LiveFire, a multiplayer first-person shooter designed from the ground up for the iPhone, is a valiant attempt to bring the fast-paced genre to the portable, but still needs quite a bit of work.				<a href="http://kotaku.com/5196115/hands-on-with-iphone-multiplayer-shooter-livefire" title="Click here to read more about Hands On With iPhone Multiplayer Shooter LiveFire">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Apr 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[R.U.S.E. Tweaks, Slows Real-Time Strategy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read R.U.S.E. Tweaks, Slows Real-Time Strategy" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read R.U.S.E. Tweaks, Slows Real-Time Strategy" href="http://kotaku.com/5190929/ruse-tweaks-slows-real+time-strategy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read R.U.S.E. Tweaks, Slows Real-Time Strategy" alt="Click here to read R.U.S.E. Tweaks, Slows Real-Time Strategy" src="http://cache.kotaku.com/assets/images/9/2009/04/custom_1238765131854_ruse.jpg"/>
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				By all appearances, R.U.S.E. is another attempt by Ubisoft to redefine strategy gaming in a way to be more attractive for casual fans, slowing the pace of real-time strategy and adding depth to the genre.				<a href="http://kotaku.com/5190929/ruse-tweaks-slows-real+time-strategy" title="Click here to read more about R.U.S.E. Tweaks, Slows Real-Time Strategy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5190929/ruse-tweaks-slows-real+time-strategy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5190929]]></guid>
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			<pubDate><![CDATA[Fri, 03 Apr 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Battlestations Pacific: Lets You Win the War With Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battlestations Pacific: Lets You Win the War With Japan" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Battlestations Pacific: Lets You Win the War With Japan" href="http://kotaku.com/5196051/battlestations-pacific-lets-you-win-the-war-with-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battlestations Pacific: Lets You Win the War With Japan" alt="Click here to read Battlestations Pacific: Lets You Win the War With Japan" src="http://cache.kotaku.com/assets/images/9/2009/04/custom_1238765031872_medium_3174048689_3e2a827a60_o.jpg"/>
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				 In <a class="autolink" title="Click here to read more posts tagged BATTLESTATIONS: PACIFIC" title="Click here to read more posts tagged BATTLESTATIONS: PACIFIC" href="http://kotaku.com/tag/battlestations%7c-pacific/">Battlestations: Pacific</a> you don't just have a chance to play on the side of Japan, you can experience a World War II where Japan wins the war.				<a href="http://kotaku.com/5196051/battlestations-pacific-lets-you-win-the-war-with-japan" title="Click here to read more about Battlestations Pacific: Lets You Win the War With Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Apr 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Iron Fist Joins Marvel Ultimate Alliance 2 Cast]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iron Fist Joins Marvel Ultimate Alliance 2 Cast" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Iron Fist Joins Marvel Ultimate Alliance 2 Cast" href="http://kotaku.com/5192231/iron-fist-joins-marvel-ultimate-alliance-2-cast" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Iron Fist Joins Marvel Ultimate Alliance 2 Cast" alt="Click here to read Iron Fist Joins Marvel Ultimate Alliance 2 Cast" src="http://cache.kotaku.com/assets/images/9/2009/04/custom_1238725873921_ironfist.JPG"/>
						<span class="play_icon"></span>					</a></div>
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				 Iconic 70s superhero Iron Fist will be among the two dozen playable characters featured in upcoming action title <a class="autolink" title="Click here to read more posts tagged MARVEL ULTIMATE ALLIANCE 2" title="Click here to read more posts tagged MARVEL ULTIMATE ALLIANCE 2" href="http://kotaku.com/tag/marvel-ultimate-alliance-2/">Marvel Ultimate Alliance 2</a>.				<a href="http://kotaku.com/5192231/iron-fist-joins-marvel-ultimate-alliance-2-cast" title="Click here to read more about Iron Fist Joins Marvel Ultimate Alliance 2 Cast">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5192231/iron-fist-joins-marvel-ultimate-alliance-2-cast]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5192231]]></guid>
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			<pubDate><![CDATA[Fri, 03 Apr 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Brütal Legend Promises to Deliver a World of Metal Farce and Subtle Humor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brütal Legend Promises to Deliver a World of Metal Farce and Subtle Humor" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Brütal Legend Promises to Deliver a World of Metal Farce and Subtle Humor" href="http://kotaku.com/5192227/brutal-legend-promises-to-deliver-a-world-of-metal-farce-and-subtle-humor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brütal Legend Promises to Deliver a World of Metal Farce and Subtle Humor" alt="Click here to read Brütal Legend Promises to Deliver a World of Metal Farce and Subtle Humor" src="http://cache.kotaku.com/assets/images/9/2011/11/small_749ef60919c133d57039b83a169d3b24.jpg"/>
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				Brütal Legend is much more than an action game with sharp writing and a heavy metal soundtrack.				<a href="http://kotaku.com/5192227/brutal-legend-promises-to-deliver-a-world-of-metal-farce-and-subtle-humor" title="Click here to read more about Brütal Legend Promises to Deliver a World of Metal Farce and Subtle Humor">More&nbsp;&raquo;</a>
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			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Fri, 03 Apr 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[What Happened At The Mass Effect 2 Panel]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Happened At The Mass Effect 2 Panel" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read What Happened At The Mass Effect 2 Panel" href="http://kotaku.com/5195803/what-happened-at-the-mass-effect-2-panel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Happened At The Mass Effect 2 Panel" alt="Click here to read What Happened At The Mass Effect 2 Panel" src="http://cache.kotaku.com/assets/images/9/2009/04/mass_effect.jpg"/>
											</a></div>
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				I'd been dreading writing up what happened at the last GDC panel I attended, and not because it was boring to sit through.				<a href="http://kotaku.com/5195803/what-happened-at-the-mass-effect-2-panel" title="Click here to read more about What Happened At The Mass Effect 2 Panel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Apr 2009 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5195803&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Arkham Asylum, Punch-Out, Wolfenstein: The Previews of GDC]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arkham Asylum, Punch-Out, Wolfenstein: The Previews of GDC" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Arkham Asylum, Punch-Out, Wolfenstein: The Previews of GDC" href="http://kotaku.com/5192036/arkham-asylum-punch+out-wolfenstein-the-previews-of-gdc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Arkham Asylum, Punch-Out, Wolfenstein: The Previews of GDC" alt="Click here to read Arkham Asylum, Punch-Out, Wolfenstein: The Previews of GDC" src="http://cache.kotaku.com/assets/images/9/2009/04/custom_1238633897365_custom_1238174417460_batman.JPG"/>
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				 This year's Game Developers Conference was, as is often the case, quite a bit of fun.				<a href="http://kotaku.com/5192036/arkham-asylum-punch+out-wolfenstein-the-previews-of-gdc" title="Click here to read more about Arkham Asylum, Punch-Out, Wolfenstein: The Previews of GDC">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5192036/arkham-asylum-punch+out-wolfenstein-the-previews-of-gdc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5192036]]></guid>
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			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Thu, 02 Apr 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5192036&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Conduit Control Customization]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Conduit Control Customization" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read The Conduit Control Customization" href="http://kotaku.com/5187469/the-conduit-control-customization" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Conduit Control Customization" alt="Click here to read The Conduit Control Customization" src="http://cache.kotaku.com/assets/images/9/2009/04/custom_1238638332429_The-Conduit.jpg"/>
											</a></div>
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				 There are plenty of things to talk about when it comes to Wii shooter <a class="autolink" title="Click here to read more posts tagged THE CONDUIT" title="Click here to read more posts tagged THE CONDUIT" href="http://kotaku.com/tag/the-conduit/">The Conduit</a>, but none are more important then the controls and the absurd number of ways you can customize them.				<a href="http://kotaku.com/5187469/the-conduit-control-customization" title="Click here to read more about The Conduit Control Customization">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5187469/the-conduit-control-customization]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5187469]]></guid>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 02 Apr 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[High or Low? Fantasy in Dragon Age]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read High or Low? Fantasy in Dragon Age" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read High or Low? Fantasy in Dragon Age" href="http://kotaku.com/5194643/high-or-low-fantasy-in-dragon-age" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read High or Low? Fantasy in Dragon Age" alt="Click here to read High or Low? Fantasy in Dragon Age" src="http://cache.kotaku.com/assets/images/9/2009/04/deathonthetrident.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged DRAGON AGE: ORIGINS" title="Click here to read more posts tagged DRAGON AGE: ORIGINS" href="http://kotaku.com/tag/dragon-age%7c-origins/">Dragon Age: Origins</a> Lead Writer David Gaider and BioWare heads Ray Muzyka and Greg Zeschuk have different ideas about what high and low fantasy is; which may foretell a genre crisis for the game.				<a href="http://kotaku.com/5194643/high-or-low-fantasy-in-dragon-age" title="Click here to read more about High or Low? Fantasy in Dragon Age">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lord Of The Rings]]></category>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 01 Apr 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Dexter iPhone Preview: Dexter Does Interesting Things]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dexter iPhone Preview: Dexter Does Interesting Things" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Dexter iPhone Preview: Dexter Does Interesting Things" href="http://kotaku.com/5194605/dexter-iphone-preview-dexter-does-interesting-things" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dexter iPhone Preview: Dexter Does Interesting Things" alt="Click here to read Dexter iPhone Preview: Dexter Does Interesting Things" src="http://cache.kotaku.com/assets/images/9/2009/04/dexter.jpg"/>
											</a></div>
									</div>
				Dexter is a Showtime series about a forensics expert that secretly murders guilty suspects and collects samples of their blood. This is the game of that show made by a clothing designer.				<a href="http://kotaku.com/5194605/dexter-iphone-preview-dexter-does-interesting-things" title="Click here to read more about Dexter iPhone Preview: Dexter Does Interesting Things">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5194605/dexter-iphone-preview-dexter-does-interesting-things]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5194605]]></guid>
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			<pubDate><![CDATA[Wed, 01 Apr 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[The Simpsons Almost Killed Dead Space]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Simpsons Almost Killed Dead Space" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read The Simpsons Almost Killed Dead Space" href="http://kotaku.com/5188714/the-simpsons-almost-killed-dead-space" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Simpsons Almost Killed Dead Space" alt="Click here to read The Simpsons Almost Killed Dead Space" src="http://cache.kotaku.com/assets/images/9/2011/11/small_Dead_Space.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				If you wonder why Dead Space <a href="http://kotaku.com/5187214/how-dead-space-wisely-ripped+off-resident-evil-4">cribs from other material</a>, consider the fact that they were the sole new IP developed in competition with The Godfather, Lord of the Rings and The Simpsons.				<a href="http://kotaku.com/5188714/the-simpsons-almost-killed-dead-space" title="Click here to read more about The Simpsons Almost Killed Dead Space">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5188714&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[G.I. Joe Goes Top Down For DS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read G.I. Joe Goes Top Down For DS" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read G.I. Joe Goes Top Down For DS" href="http://kotaku.com/5191111/gi-joe-goes-top-down-for-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read G.I. Joe Goes Top Down For DS" alt="Click here to read G.I. Joe Goes Top Down For DS" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1238526699955_gojoe.JPG"/>
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				 The DS version of upcoming movie-game <a class="autolink" title="Click here to read more posts tagged G.I. JOE" title="Click here to read more posts tagged G.I. JOE" href="http://kotaku.com/tag/g%27i%27-joe/">G.I. Joe</a> will be a top-down shooter with a slight role-playing game element to it, the developers say.				<a href="http://kotaku.com/5191111/gi-joe-goes-top-down-for-ds" title="Click here to read more about G.I. Joe Goes Top Down For DS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5191111/gi-joe-goes-top-down-for-ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5191111]]></guid>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5191111&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[America's Army 3 Coming To Steam]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read America's Army 3 Coming To Steam" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read America's Army 3 Coming To Steam" href="http://kotaku.com/5190957/americas-army-3-coming-to-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read America's Army 3 Coming To Steam" alt="Click here to read America's Army 3 Coming To Steam" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1238524202002_aa3.JPG"/>
											</a></div>
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				 <a class="autolink" title="Click here to read more posts tagged AMERICA'S ARMY 3" title="Click here to read more posts tagged AMERICA'S ARMY 3" href="http://kotaku.com/tag/america.s-army-3/">America's Army 3</a>, the upcoming iteration of the real Army's free first-person shooter recruiting tool, will be available on Steam when it launches.				<a href="http://kotaku.com/5190957/americas-army-3-coming-to-steam" title="Click here to read more about America's Army 3 Coming To Steam">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5190957/americas-army-3-coming-to-steam]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5190957]]></guid>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[GDC Attendance Slips In 2009]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC Attendance Slips In 2009" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read GDC Attendance Slips In 2009" href="http://kotaku.com/5192348/gdc-attendance-slips-in-2009" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC Attendance Slips In 2009" alt="Click here to read GDC Attendance Slips In 2009" src="http://cache.kotaku.com/assets/images/9/2009/03/gdclogo.jpg"/>
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				 After a record 2008, attendance at the 2009 Game Developers Conference dipped slightly but still stood strong, with more that 17,000 industry professionals making the trip.				<a href="http://kotaku.com/5192348/gdc-attendance-slips-in-2009" title="Click here to read more about GDC Attendance Slips In 2009">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Call of Juarez: Bound in Blood A Slick New Take on Westerns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call of Juarez: Bound in Blood A Slick New Take on Westerns" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Call of Juarez: Bound in Blood A Slick New Take on Westerns" href="http://kotaku.com/5190926/call-of-juarez-bound-in-blood-a-slick-new-take-on-westerns" class="pp_image">
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				 The sequel to Call of Juarez is actually a prequel, set 20 years before the original western shooter.				<a href="http://kotaku.com/5190926/call-of-juarez-bound-in-blood-a-slick-new-take-on-westerns" title="Click here to read more about Call of Juarez: Bound in Blood A Slick New Take on Westerns">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Skirmish Modes of Battlestations: Pacific]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Skirmish Modes of Battlestations: Pacific" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read The Skirmish Modes of Battlestations: Pacific" href="http://kotaku.com/5190928/the-skirmish-modes-of-battlestations-pacific/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Skirmish Modes of Battlestations: Pacific" alt="Click here to read The Skirmish Modes of Battlestations: Pacific" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1238511063088_bp.JPG"/>
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				 <a class="autolink" title="Click here to read more posts tagged BATTLESTATIONS: PACIFIC" title="Click here to read more posts tagged BATTLESTATIONS: PACIFIC" href="http://kotaku.com/tag/battlestations%7c-pacific/">Battlestations: Pacific</a> is a very fan-driven project.				<a href="http://kotaku.com/5190928/the-skirmish-modes-of-battlestations-pacific/gallery/" title="Click here to read more about The Skirmish Modes of Battlestations: Pacific">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Wolfenstein Preview: Into the Veil]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wolfenstein Preview: Into the Veil" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Wolfenstein Preview: Into the Veil" href="http://kotaku.com/5190899/wolfenstein-preview-into-the-veil" class="pp_image">
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				 Wolfenstein has a lot to live up to.				<a href="http://kotaku.com/5190899/wolfenstein-preview-into-the-veil" title="Click here to read more about Wolfenstein Preview: Into the Veil">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Fat Princess Might Offend The Pigtailed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fat Princess Might Offend The Pigtailed" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Fat Princess Might Offend The Pigtailed" href="http://kotaku.com/5191328/fat-princess-might-offend-the-pigtailed" class="pp_image">
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				<a class="autolink" title="Click here to read more posts tagged TITAN STUDIOS" title="Click here to read more posts tagged TITAN STUDIOS" href="http://kotaku.com/tag/titan-studios/">Titan Studios</a>' <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a> game <em><a class="autolink" title="Click here to read more posts tagged FAT PRINCESS" title="Click here to read more posts tagged FAT PRINCESS" href="http://kotaku.com/tag/fat-princess/">Fat Princess</a></em> has already <a href="http://kotaku.com/5028019/sonys-fat-princess-makes-internet-upset">riled up</a> the more sensitive of the internet's residents with its chubby, cake-fed royalty. But its developers aren't toning down their design decisions in response.				<a href="http://kotaku.com/5191328/fat-princess-might-offend-the-pigtailed" title="Click here to read more about Fat Princess Might Offend The Pigtailed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Q-Games Updates Us On PixelJunk Eden, Dungeons And 4]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Q-Games Updates Us On PixelJunk Eden, Dungeons And 4" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Q-Games Updates Us On PixelJunk Eden, Dungeons And 4" href="http://kotaku.com/5186088/q+games-updates-us-on-pixeljunk-eden-dungeons-and-4" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Q-Games Updates Us On PixelJunk Eden, Dungeons And 4" alt="Click here to read Q-Games Updates Us On PixelJunk Eden, Dungeons And 4" src="http://cache.kotaku.com/assets/images/9/2009/03/eden_teaser.jpg"/>
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				While waiting to speak with Q-Games <a class="autolink" title="Click here to read more posts tagged DYLAN CUTHBERT" title="Click here to read more posts tagged DYLAN CUTHBERT" href="http://kotaku.com/tag/dylan-cuthbert/">Dylan Cuthbert</a> and <em><a class="autolink" title="Click here to read more posts tagged PIXELJUNK EDEN" title="Click here to read more posts tagged PIXELJUNK EDEN" href="http://kotaku.com/tag/pixeljunk-eden/">PixelJunk Eden</a></em> artist Baiyon, we burned through a new level from the <em>PixelJunk Eden Encore</em> expansion, enjoying the new "mirror mode" gameplay.				<a href="http://kotaku.com/5186088/q+games-updates-us-on-pixeljunk-eden-dungeons-and-4" title="Click here to read more about Q-Games Updates Us On PixelJunk Eden, Dungeons And 4">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[G.I. Joe Taps Into Comics, Toys, Movie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read G.I. Joe Taps Into Comics, Toys, Movie" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read G.I. Joe Taps Into Comics, Toys, Movie" href="http://kotaku.com/5186997/gi-joe-taps-into-comics-toys-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read G.I. Joe Taps Into Comics, Toys, Movie" alt="Click here to read G.I. Joe Taps Into Comics, Toys, Movie" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1238450472747_gij.JPG"/>
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				 The upcoming <a class="autolink" title="Click here to read more posts tagged G.I. JOE" title="Click here to read more posts tagged G.I. JOE" href="http://kotaku.com/tag/g%27i%27-joe/">G.I. Joe</a> video game won't rely on just the movie, instead the game will tap into 45 years of history, from comics to toys to the cartoons, the developers say.				<a href="http://kotaku.com/5186997/gi-joe-taps-into-comics-toys-movie" title="Click here to read more about G.I. Joe Taps Into Comics, Toys, Movie">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Missed Opportunities: Lionhead Could Have Made LittleBigPlanet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Missed Opportunities: Lionhead Could Have Made LittleBigPlanet" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Missed Opportunities: Lionhead Could Have Made LittleBigPlanet" href="http://kotaku.com/5188682/missed-opportunities-lionhead-could-have-made-littlebigplanet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Missed Opportunities: Lionhead Could Have Made LittleBigPlanet" alt="Click here to read Missed Opportunities: Lionhead Could Have Made LittleBigPlanet" src="http://cache.kotaku.com/assets/images/9/2011/11/small_1c75fa135d1ff2565c023f01377da0fb.jpg"/>
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				Peter Molyneux still wouldn't give up the goods on his new game at the "Lionhead Experiment Revealed" panel, but he did give us a glimpse into how Lionhead let LittleBigPlanet slip through their fingers.				<a href="http://kotaku.com/5188682/missed-opportunities-lionhead-could-have-made-littlebigplanet" title="Click here to read more about Missed Opportunities: Lionhead Could Have Made LittleBigPlanet">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Excitebots Trick Racing Preview: Excite Trucks Gets a Make Over]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Excitebots Trick Racing Preview: Excite Trucks Gets a Make Over" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Excitebots Trick Racing Preview: Excite Trucks Gets a Make Over" href="http://kotaku.com/5190907/excitebots-trick-racing-preview-excite-trucks-gets-a-make-over" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Excitebots Trick Racing Preview: Excite Trucks Gets a Make Over" alt="Click here to read Excitebots Trick Racing Preview: Excite Trucks Gets a Make Over" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1238442698187_bots_01.jpg"/>
											</a></div>
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				 The word Excite isn't the only thing that Excite Truck and <a class="autolink" title="Click here to read more posts tagged EXCITEBOTS: TRICK RACING" title="Click here to read more posts tagged EXCITEBOTS: TRICK RACING" href="http://kotaku.com/tag/excitebots%7c-trick-racing/">Excitebots: Trick Racing</a> have in common. Anyone who spent time with the off-road Wii racer may notice a few similarities between the games.				<a href="http://kotaku.com/5190907/excitebots-trick-racing-preview-excite-trucks-gets-a-make-over" title="Click here to read more about Excitebots Trick Racing Preview: Excite Trucks Gets a Make Over">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Wolfenstein Lifts the Veil]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wolfenstein Lifts the Veil" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Wolfenstein Lifts the Veil" href="http://kotaku.com/5190809/wolfenstein-lifts-the-veil" class="pp_image">
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				 Mystical weapons and plentiful Nazis remain a mainstay in the latest iteration of first-person shooter Wolfenstein.				<a href="http://kotaku.com/5190809/wolfenstein-lifts-the-veil" title="Click here to read more about Wolfenstein Lifts the Veil">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5190809/wolfenstein-lifts-the-veil]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5190809]]></guid>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Battlefield Bad Company 2 Ups the Destruction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battlefield Bad Company 2 Ups the Destruction" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Battlefield Bad Company 2 Ups the Destruction" href="http://kotaku.com/5190403/battlefield-bad-company-2-ups-the-destruction" class="pp_image">
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				A first-look at Battlefield Bad Company 2's gameplay reveals a lot more destruction, an icy setting and plenty of gun play.				<a href="http://kotaku.com/5190403/battlefield-bad-company-2-ups-the-destruction" title="Click here to read more about Battlefield Bad Company 2 Ups the Destruction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dragon Age: Origins – A Tragedy in the Making]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dragon Age: Origins – A Tragedy in the Making" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Dragon Age: Origins – A Tragedy in the Making" href="http://kotaku.com/5189916/dragon-age-origins--a-tragedy-in-the-making/gallery/" class="pp_image">
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				As "spiritual successor" to the Baldur's Gate series, BioWare's upcoming fantasy RPG has lot to live up to. Not to mention a console port expectation that no PC RPG has ever fulfilled.				<a href="http://kotaku.com/5189916/dragon-age-origins--a-tragedy-in-the-making/gallery/" title="Click here to read more about Dragon Age: Origins – A Tragedy in the Making">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Could The Future of Gaming Be Console Free?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could The Future of Gaming Be Console Free?" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Could The Future of Gaming Be Console Free?" href="http://kotaku.com/5190395/could-the-future-of-gaming-be-console-free" class="pp_image">
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				 Last week's annual<a href="http://kotaku.com/5176889/game-developers-conference-its-on?skyline=true&s=x"> Game Developers Conference</a> in San Francisco gave gamers a tantalizing glimpse at things to come in the world of interactive entertainment.				<a href="http://kotaku.com/5190395/could-the-future-of-gaming-be-console-free" title="Click here to read more about Could The Future of Gaming Be Console Free?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Game Developers Conference: It's On (And Over)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Developers Conference: It's On (And Over)" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Game Developers Conference: It's On (And Over)" href="http://kotaku.com/5176889/game-developers-conference-its-on-and-over" class="pp_image">
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				The 2009 Game Developers Conference in San Francisco is done and dusted, and churned out the stories.				<a href="http://kotaku.com/5176889/game-developers-conference-its-on-and-over" title="Click here to read more about Game Developers Conference: It's On (And Over)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 09:56:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dead Rising 2 Has Multiplayer, Hundreds Of Different Zombies]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising 2 Has Multiplayer, Hundreds Of Different Zombies" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Dead Rising 2 Has Multiplayer, Hundreds Of Different Zombies" href="http://kotaku.com/5190095/dead-rising-2-has-multiplayer-hundreds-of-different-zombies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising 2 Has Multiplayer, Hundreds Of Different Zombies" alt="Click here to read Dead Rising 2 Has Multiplayer, Hundreds Of Different Zombies" src="http://cache.kotaku.com/assets/images/9/2011/11/small_1439ebd68003ae7898501120d8af379f.jpg"/>
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				More details have surfaced with regards to that <a href="http://kotaku.com/5187690/dead-rising-2-aiming-for-6000-zombies-on+screen">"6000 zombies" claim</a> that came out of a Dead Rising 2 talk at the Game Developers Conference last week.				<a href="http://kotaku.com/5190095/dead-rising-2-has-multiplayer-hundreds-of-different-zombies" title="Click here to read more about Dead Rising 2 Has Multiplayer, Hundreds Of Different Zombies">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5190095/dead-rising-2-has-multiplayer-hundreds-of-different-zombies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5190095]]></guid>
			<category><![CDATA[Dead Rising]]></category>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[GDC: The Showroom Floor]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC: The Showroom Floor" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read GDC: The Showroom Floor" href="http://kotaku.com/5187830/gdc-the-showroom-floor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC: The Showroom Floor" alt="Click here to read GDC: The Showroom Floor" src="http://cache.kotaku.com/assets/images/9/2009/03/1927844_02.jpg"/>
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				<br clear="all" /> The Game Developers Conference is for game developers, yes, but that doesn't mean there's no showroom floor. There's an expo floor. And here's Adam walking around it, sticking microphones in people's faces!				<a href="http://kotaku.com/5187830/gdc-the-showroom-floor" title="Click here to read more about GDC: The Showroom Floor">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5187830/gdc-the-showroom-floor]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5187830]]></guid>
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			<pubDate><![CDATA[Sat, 28 Mar 2009 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ah, Uncharted 2 Gameplay Footage!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ah, Uncharted 2 Gameplay Footage!" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Ah, Uncharted 2 Gameplay Footage!" href="http://kotaku.com/5187800/ah-uncharted-2-gameplay-footage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ah, Uncharted 2 Gameplay Footage!" alt="Click here to read Ah, Uncharted 2 Gameplay Footage!" src="http://cache.kotaku.com/assets/images/9/2012/01/small_20af11a379ac0d121015d5518af848cd.jpg"/>
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				<!-- videoId: 1928344 --><!-- /videoId: 1928344 --> <a href="http://kotaku.com/5185011/anyone-for-god-of-war-iii-gameplay-footage">So it was with God of War III</a>, so it is with Uncharted 2. If something is going to be shown behind "closed doors" at GDC, there's a good chance somebody will film it regardless.				<a href="http://kotaku.com/5187800/ah-uncharted-2-gameplay-footage" title="Click here to read more about Ah, Uncharted 2 Gameplay Footage!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 28 Mar 2009 00:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Dead Rising 2 Aiming For 6000 Zombies On-Screen]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising 2 Aiming For 6000 Zombies On-Screen" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Dead Rising 2 Aiming For 6000 Zombies On-Screen" href="http://kotaku.com/5187690/dead-rising-2-aiming-for-6000-zombies-on+screen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising 2 Aiming For 6000 Zombies On-Screen" alt="Click here to read Dead Rising 2 Aiming For 6000 Zombies On-Screen" src="http://cache.kotaku.com/assets/images/9/2012/01/small_1439ebd68003ae7898501120d8af379f.jpg"/>
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				Dead Rising was great not for the sluggish controls, or the annoying mission structure, or Otis. It was great because it had a zombie horde. Well, Dead Rising 2 is looking to trump that.				<a href="http://kotaku.com/5187690/dead-rising-2-aiming-for-6000-zombies-on+screen" title="Click here to read more about Dead Rising 2 Aiming For 6000 Zombies On-Screen">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5187690/dead-rising-2-aiming-for-6000-zombies-on+screen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5187690]]></guid>
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			<pubDate><![CDATA[Fri, 27 Mar 2009 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Section 8 Preview: Death From Above]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Section 8 Preview: Death From Above" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Section 8 Preview: Death From Above" href="http://kotaku.com/5187815/section-8-preview-death-from-above" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Section 8 Preview: Death From Above" alt="Click here to read Section 8 Preview: Death From Above" src="http://cache.kotaku.com/assets/images/9/2009/03/section_8_preview.jpg"/>
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				TimeGate Studios' <em><a class="autolink" title="Click here to read more posts tagged SECTION 8" title="Click here to read more posts tagged SECTION 8" href="http://kotaku.com/tag/section-8/">Section 8</a></em> isn't as crazy as it sounds. In fact, the Southpeak-published PC and Xbox 360 first-person shooter is pretty level-headed, as the game's developers are looking to correct long-standing game convention quirks.				<a href="http://kotaku.com/5187815/section-8-preview-death-from-above" title="Click here to read more about Section 8 Preview: Death From Above">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Mar 2009 21:30:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Watch Someone Playing Excitebots: Trick Racing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch Someone Playing Excitebots: Trick Racing" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Watch Someone Playing Excitebots: Trick Racing" href="http://kotaku.com/5187665/watch-someone-playing-excitebots-trick-racing" class="pp_image">
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				 Witness with joy and wonder in your tear-filled eyes as someone else plays Nintendo's follow up to Excite Truck, Excitebots.				<a href="http://kotaku.com/5187665/watch-someone-playing-excitebots-trick-racing" title="Click here to read more about Watch Someone Playing Excitebots: Trick Racing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Mar 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How Dead Space Wisely Ripped-Off Resident Evil 4]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Dead Space Wisely Ripped-Off Resident Evil 4" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read How Dead Space Wisely Ripped-Off Resident Evil 4" href="http://kotaku.com/5187214/how-dead-space-wisely-ripped+off-resident-evil-4" class="pp_image">
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				Implying that EA's <em><a class="autolink" title="Click here to read more posts tagged DEAD SPACE" title="Click here to read more posts tagged DEAD SPACE" href="http://kotaku.com/tag/dead-space/">Dead Space</a></em> blatantly borrowed from Capcom's Resident Evil 4 may sound like a bad thing. It's not. Because, as senior producer <a class="autolink" title="Click here to read more posts tagged CHUCK BEAVER" title="Click here to read more posts tagged CHUCK BEAVER" href="http://kotaku.com/tag/chuck-beaver/">Chuck Beaver</a> said, there are dangers to doing "too much new."				<a href="http://kotaku.com/5187214/how-dead-space-wisely-ripped+off-resident-evil-4" title="Click here to read more about How Dead Space Wisely Ripped-Off Resident Evil 4">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Mar 2009 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Excitebots: Trick Racing's SUPER SANDWICHES Explained, Bologna Confirmed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Excitebots: Trick Racing's SUPER SANDWICHES Explained, Bologna Confirmed" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Excitebots: Trick Racing's SUPER SANDWICHES Explained, Bologna Confirmed" href="http://kotaku.com/5187624/excitebots-trick-racings-super-sandwiches-explained-bologna-confirmed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Excitebots: Trick Racing's SUPER SANDWICHES Explained, Bologna Confirmed" alt="Click here to read Excitebots: Trick Racing's SUPER SANDWICHES Explained, Bologna Confirmed" src="http://cache.kotaku.com/assets/images/9/2009/03/excitebots_super_sandwich.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged MONSTER GAMES" title="Click here to read more posts tagged MONSTER GAMES" href="http://kotaku.com/tag/monster-games/">Monster Games</a> sequel to <em>Excite Truck</em>, the beastly and bug-filled stunt racer <em>Excitebots</em>, has won us over&mdash;even those of us who didn't particularly care for the Wii launch original game. Why? Super Sandwiches.				<a href="http://kotaku.com/5187624/excitebots-trick-racings-super-sandwiches-explained-bologna-confirmed" title="Click here to read more about Excitebots: Trick Racing's SUPER SANDWICHES Explained, Bologna Confirmed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Mar 2009 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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