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		<title><![CDATA[Kotaku: Gb]]></title>
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			<title><![CDATA[Kotaku: Gb]]></title>
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		<description><![CDATA[Kotaku posts tagged Gb]]></description>
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			<title><![CDATA[The Legend of Zelda: Skyward Sword: The Kotaku Review]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" href="http://kotaku.com/5860878/the-legend-of-zelda-skyward-sword-the-kotaku-review" class="pp_image">
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				About 20 hours into playing <em>The Legend of Zelda: Skyward Sword</em>, one of the Wii's most ambitious games, I shook my head and realized why I was frustrated with a game that I was enjoying.				<a href="http://kotaku.com/5860878/the-legend-of-zelda-skyward-sword-the-kotaku-review" title="Click here to read more about The Legend of Zelda: Skyward Sword: The Kotaku Review">More&nbsp;&raquo;</a>
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			<category><![CDATA[Review]]></category>
			<category><![CDATA[Big Games 2011]]></category>
			<category><![CDATA[gb]]></category>
			<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Fri, 18 Nov 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[New Life+: If Life Were A Game, How Would You Replay It?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Life+: If Life Were A Game, How Would You Replay It?" href="http://kotaku.com/lisa-foiles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lisafoiles</span></a></div -->					<div><a title="Click here to read New Life+: If Life Were A Game, How Would You Replay It?" href="http://kotaku.com/5851021/new-life%252B-if-life-were-a-game-how-would-you-replay-it" class="pp_image">
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				You're lying on your deathbed. Family members of the closest kind test the capacity limit of the hospital room, and finish off what was left of the tissue boxes. The nurse's shoes squeak on the tile floor from the many fallen teardrops. She checks your monitors one last time. A warm hand clasps yours; you squeeze back.				<a href="http://kotaku.com/5851021/new-life%252B-if-life-were-a-game-how-would-you-replay-it" title="Click here to read more about New Life+: If Life Were A Game, How Would You Replay It?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851021/new-life%252B-if-life-were-a-game-how-would-you-replay-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851021]]></guid>
			<category><![CDATA[Lisa foiles]]></category>
			<category><![CDATA[Column]]></category>
			<category><![CDATA[gb]]></category>
			<category><![CDATA[New game+]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 18 Oct 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Lisa Foiles]]></dc:creator>
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			<title><![CDATA[Reggie: GBA Reign Coming to an End]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reggie: GBA Reign Coming to an End" href="http://kotaku.com/gba/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gba</span></a></div -->					<div><a title="Click here to read Reggie: GBA Reign Coming to an End" href="http://kotaku.com/218077/reggie-gba-reign-coming-to-an-end" class="pp_image">
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				Speaking at Reuter's Media Marketing Summit in New York City today, Reggie said that the Game Boy Advance has at least one more holiday sales season left in its life cycle.				<a href="http://kotaku.com/218077/reggie-gba-reign-coming-to-an-end" title="Click here to read more about Reggie: GBA Reign Coming to an End">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/218077/reggie-gba-reign-coming-to-an-end]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-218077]]></guid>
			<category><![CDATA[Gba]]></category>
			<category><![CDATA[gb]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Reuters]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 29 Nov 2006 16:00:51 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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