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    Will Wright's Spoor

    willwrightspoor.jpgAfter licking out the last clumps of grey matter from the hollow concavity of Peter Molyneux's opened skull, Will Wright recently announced his new title, Spoor. Plucking his title from the Dutch word for the trail of a wild animal, Wright enthused about a game that would take the player through each evolutionary stage of a zombie infection upon a living host.

    Starting as an extraterrestrial Venusian amoeba, the player will help guide their unicellular invertebrate avatar through each stage of cellular zombie metamorphosis. In the early game, the player's avatar will swim around in the healthy human blood stream, avoiding antibodies while greedily gobbling up red blood cells. Eventually, as the zombie infection spreads to more organs and subsystems, the player is placed in the skull of a zombie, encouraged to roam virtual cities and feast upon human flesh.

    From there, the player evolves his zombie gradually, increasing attributes for voraciousness, digestion, regeneration and intelligence, until the zombie infection has spread across the entire globe. But it doesn't end there! Wright's demonstration of his new title ended as he marched a gigantic zombie, Galactus-like, through the galaxy, feasting upon the life-essence of advanced planets and ejaculating zombie infection upon worlds still stewing with primordial ooze.

    At the end of his demonstration, Wright pointed out that the hardest part of making this game was not the act of making it, but the act of suppressing his insatiable hunger for human flesh long enough to get any work done. For a while, he didn't think it was possible. But once he sliced a slit in his gut and was able to begin recycling the bits of partially-digested human flesh he had already consumed, he went big. Spoor is coming soon to a 360, Revolution and PS3 near you.


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