Though slightly floofy in a Renn Faire way, this article over on Got Game? touches on some issues with the PvP system in World of Warcraft, even bringing the credibility budget into it (though the exact term is not applied).
It is incredibly ironic that a virtual world that has evolved from so much of the mythology surrounding a romanticized view of the Middle Ages then chooses to ignore this fundamental tenet of that same view. And it also destroys the believability of the rest of the system - one can't reasonably fantasize about knights and dragons, when the knight just slaughtered a baby for no discernable reason.
I had never really thought of it this way, perhaps too blinded with rage at the level 60 night elf rogue that ganked and /licked my level 22 self for the eighth time that day. But he's right, it does screw with the immersion. And my blood pressure.
But in a game where twin tauren warriors named Orly and Yarly belong to the prestigious guild Forthewin, immersion may be entirely moot. Or mooooooooot.
PvP and the Honorable Enemy [Got Game? via TerraNova]





















