Rampage 1.0 is not a timeless game, but I believe firmly that the mechanic itself is. Timeless in the sense that it will always be fun, but also in that after a certain amount of time logged smashing, eating, falling, climbing, punching, vomiting and being electrocuted, you cease to comprehend the meaning of "time" and enter a grit-toothed, glassy state.
The Wii edition of Rampage will fix this by implementing a control mechanic in which the player must grasp the wiimote and actually scale objects that are the same dimensions as the skyscrapers they represent. In the manual, friendly diagrams portray a man turning his couch on end and securing it with cinderblocks and molding putty. Children under the age of 12 are reminded to get adult help.
These screenshots are a little offputting. The only original character I can spot is a dog thing that might be Ralph, but also might be a beaver. No George or Lizzie in sight, and the available characters seem to include a plucked leghorn, a Mars Attacks-style alien, a giant enemy lobster, a mummy made of colon, a vaguely sexually offensive poodle, a fanged flea, a fat gargoyle in a towel, a nude Rocksteady, and a badass tarantula that is already my pet character.
I can't wait to punch you off my highrise when we're supposed to be in co-op mode.
54 Rampage Wii Shots [Computer and Video Games]




















