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Toronto Sun Writer's Reply to Need for Speed Article

So the Toronto Sun's editor might be a prick, but the writer who penned the piece was a little more forthcoming. One of our readers heard back from the article's scribe, who had the following to say. The journo is even allowing her reply to be published. Email after the jump.

Thanks for writing. You may not know this, but reporters don't write headlines. We just write the story and send it in. The editors create the headlines and the front page.

Look, the lead cop said Need for Speed may have contributed to the crash. Hence the headline. But I want to send you a short opinion piece I wrote this morning. I was going to put it up on a new blog I'm starting, but we couldn't get it to work yet. So here it is for you:

No doubt, we media hacks will be tripping over ourselves today on the issue of video games and their influence on behaviour in the wake of the alleged street-racing murder of Toronto cabbie Tahir Khan. Read my story about Khan here and the video game that may have contributed to his death.

Add your voice or comments here. Some random thoughts:

The lead cop on this case, Det. Paul Lobsinger, was careful with his words. He made it clear the game
Need For Speed, found on the front seat of one of the suspect s cars, may have contributed to the crash, but it wasn t solely to blame.

Indeed, drag racing, speed-addicted yahoos, car crashes and vehicular homicide date back to when the first cars rolled off the assembly lines. (Many cops will tell you, however, that attitudes have changed and kids are more reckless and more prone to race on city streets today than yesteryear, when muscle cars stuck to the remote country roads.)

So can a street racing video game influence a player to take his or her need for speed out into the city? Can a first-person shooter turn a young player into a real-life killing machine?

A major review of the last 20 years of research on violent video games and behaviour published last August by the American Psychological Association found a definite link between such games and increased aggression. In one study of more than 600 Grade 8 and 9 students, the more kids played video games, the more likely they were to be rated by their teachers as hostile. Read a summary of the study here.

Studies like this are ammunition for parent activists against media
violence, such as Toronto s own The Free Radical and its founder, Valerie Smith. She s taken on everyone, from controversial rappers to violent games such as Manhunt, Grand Theft Auto: San Andreas and Postal 2. Check out her complaint to the Ontario Human Rights Commission against The Star.

Toronto is also home to one of the leading skeptics on the link between media violence and behaviour. Professor Jonathan Freedman did his own review of the research in 2000 and found no link, although many of his peers disagree. Freedman writes:

"The scientific evidence simply does not show that watching violence either produces violence in people or desensitizes them to it."

My opinion? We need to own up to the fact that we re in a brave new world of simulated violence and insanity. Twenty years ago, gamers chased ghosts, shot down spaceships and helped a little frog cross the road. Today, it s about killing cops, murdering innocent passersby (the bloodier the better), stealing cars and mowing down anyone in your way.

I recently played Grand Theft Auto: San Andreas. The first night after playing, I dreamt I went on a violent rampage, stabbing anyone who walked close to me. So yes, the game is brutal and it imprinted on some part of my subconscious.

It didn t turn me into a killer. None of my friends who play similar games has changed for the worse. Of course, we re all educated adults, well-adjusted people who can easily distinguish between fantasy and reality.

But I do fear for children, my own 10-year-old nephew being one: I shudder when he tells me (with a smirk) that he s played Grand Theft Auto.

Like everything else these days, it falls on parents to get involved. Limit your child s exposure to violent video games, but don t be so nave as to think they re not going to play somewhere else. Instead, tell them what s wrong about the violence and images, tell them why you don t like it, tell them why it s unacceptable.

Give them a moral compass and they ll find their way safely through the filth when they inevitably trudge through it.

Battling The Toronto Sun [Kotaku]

3:30 PM on Fri Feb 3 2006
By Brian Ashcraft
238 views
5 comments

Comments

  • The man's got a good point.

  • It's the damn point i've been trying to make all along. Gamers are too quick to shift blame away from games and politians/parents are too quick to shift it to it. Games do affect people whether you like it or not but it is not the total cause. There's been an interesting article in the washington post that contasts what games like GTA:SA mean to kids in Suburbia and kids in the ghetto. In the ghetto these games actually reinforce bad influences around them. Suddenly gangs are suddenly cooler and gangbangin is more tangible. The popular argument is putting the sole blame on parents but that's not the entire case. When kids are set on playing something they will go out and do it. This does not excuse parenting negligence but there are circumstances. This is reality we're working in and not the ideal. There are plenty of single parents out there, or kids who have parents that are rarely there. You can't expect parents to be super heroes all the time. In the end it's a group effort folks. I don't mind rating systems like the ESRB (despite obvious favoring). I don't want kids under 18 to be playing GTA. I think it's a horrible influence in the wrong hands. But I don't want gaming to be restricted to kiddie land where spongebob, mario, and pokemon reign. So in the end, shit happens but do your best =p. But really, this kind of media is expected. No need to get worked up about it

  • > A major review of the last 20 years of research on > violent video games and behaviour published last > August by the American Psychological Association > found a definite link between such games and > increased aggression. In one study of more than 600 > Grade 8 and 9 students, the more kids played video > games, the more likely they were to be rated by > their teachers as hostile. I am not sure it is the games that are to blame here. I am a pretty active person because if I am stuck in front of a Screen all the time without "time out" I am getting pretty antsy, and that also has an impact on my mood. So maybe the games (or rather the type of games) has not so much to do with it than other factors surrounding it, for example the physical activity level? Of course our overall lifestyle has greatly been reduced to pushing buttons all day long...... Just a thought.

  • Well, atlest they took notice to this.

  • Pretty smart reply. I have to agree.

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