Interviewing game designers can be the most wonderful thing in the world or the most frustrating. Many view the chance as an opportunity to get that elusive scoop or break big news on a certain title. Granted, that does happened, but it seems calculated and as if the company has pre-planned everything, right down to selecting the when and the where.
While it was great interviewing Wario Ware's Goro Abe, there were things he did not want to talk about or flat-out couldn't. Bound by certain constrictions, I felt as though the interview was turning into a press release. So halfway through, I stopped asked my prepackaged questions that were getting his prepackaged answers and tried to find out who exactly this guy was. The mood in the room became considerably different, and Abe was slightly caught off guard, wondering why we cared about him personally. But honestly, why shouldn't we?
There's a justify your game tacked on the end, which Abe nailed. —Brian Ashcraft
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