
Any game that blew up Xbox 360s left and right in its first making, and threatened to blow up Playstation 3's in its second making, has to be a class act.
The director of Ninja Gaiden Sigma, Yosuke Hayashi, was recently interviewed by Gameinformer and had to say this about the development of the game for PS3:
We've made a couple of devkits smoke, but we haven't had any actually blow up yet [laughs]. As far as using the hardware to its fullest, there are a ton of examples, but it's about approaching the process gradually. For instance, initially we didn't think that we were going to be able to do as much as we have been able to, which is something good about the PS3, because we weren't necessarily limited to what it says on paper.
Hey, look over there! It looks like a silver lining...
Ninja Gaiden Sigma Devs Make the PS3 "Smoke" [PSU]




















