On the PSP screen the silhouette of a small, spear-toting, single-eyed creature jittered and hopped across the screen left to right. To my right a woman dressed all in white smiled and pointed to the portable's square and circle buttons, repeating something in a gentle Japanese voice.
The woman looked at the screen, pausing, for effect, before clapping four times in a steady cadence. She pointed again at the buttons and then looked at me.
Smile.
Clap four times.
Pause.
Repeat.
Ah!
I watched the screen, noticing that the woman's pause was timed to a sort of sing-song gibberish coming from the game, the silhouette.
After the pause I tapped square, square, square, circle, to the beat of the woman's claps and my character hopped forward a bit on the screen, moving a bit more toward the center of the screen.
Pause.
Tap, tap, tap, tap.
Pause
Tap, tap, tap, tap.
Each time I tapped out the combo the character's pace sped up. And each of the buttons made a specific sound. One was Pata and the other Pon. Eventually he, and a few friends he picked up along the way, made it to the end.
The next level involved attacks, something I initially thought with the same combination of PSP buttons at the same temp. But to attack, it turns out, you want to tap out circle, circle, square, circle.
After tapping my way through that level I was faced with the prospect of choice. I had to decide when to advance my growing army of faceless, single-eyed creatures and when to shift, with a change in combo taps, to attacks.
By the fourth level, my smiling companion shifted from clapping to a sort of dance. She stood mostly still, bopping up and down titling her head side-to-side smiling. It was, I quickly realized, a great way to subtly help out players keep their rhythm in the game.
All too soon the demo was over, but I was left with the feeling that this was going to become a new favorite of mine. I'm not clear if the game will include more than the two combos I used to attack and move, but I suspect it will. And if it does the game will be simply sublime. The beauty of the game is that it's not just another rhythm game, it actually gets you thinking about music and rhythm as a means to an end. If I wanted to move I would tap out pata, pata, pata pon. If I wanted to attack it was pon, pon, pata, pon. It sounds simple, but the effect, coupled with the incredibly unique look of the game, was magical.
Of course, I also loved LocoRoco.







Comments
sound cool, the screen shot looks interesting
I'm suddenly...enthralled? Wait, there's a wall with paint that's drying. I'll be right back.
@Jamez:
Wow. That was lame.
I ain't buying unless it comes with my own mute smiling Japanese lady.
So great to hear. The art style is just incredible.
If that's an actual screenshot and the game does have that sorta flash / simple feeling to it, it totally rocks.
If the woman dressed in white to help me with the rhythm comes along with the game I'm sold hehe.
Now, in all seriousness, this kinds of games with good marketing could tap really well into the casual gamer craze going on right now.
Is this has this anything to do wwith insanely twisted shadow planet?
The looks are similar to that game... But as far as I know that game had no publisher.
I'm the only one who felt like ... doing something evil .. to the woman? I mean .. she looks annoying in text o_O ..
hehe, at first glance i thought the headline said "Tampon Impressions"
i was line "what the hell are they doing"?!?!?!
I also played it yesterday and I can't help but to say it's boring as hell. Even if you get the rythm right, it's just either pushing your creatures forward or attacking. Cutesy 'n' all, but not really enjoyable.
Of course, I also disliked LocoRoco.
I really cant wait for this game to come out. I dont know what is it lately but "flash art" if thats what people are calling it. Really just seems to add to the fun.
i probably would have stopped playing the game altogether and just watched the woman dance next to me.
creepy.
That is SO sweet.
@Aglet:
I dont think theres any relation besides a similar artstyle.Gagne's "Frenzied Fauna: From A to Z" book can be viewed free online if you dig this type of artwork.Its on his official site.
I hope the game comes with a cute dancing clapping lady to help you play it. :D
I saw this and was rather amused by it. If anything Ill be picking it up since its one of the more original titles on the show floor, plus the art direction is totally spiff.
Just from that tiny shot above, it looks very reminiscent of Loco Roco. Seems the clean, solid vector look with singing characters is in at the moment. And that's a good thing :)
@DarkOwl: [www.gamevideos.com]
If you are interested in a video.
I guess the video would have made more sense if I knew Japanese. They really need to have some sort of smart ads going on, though. A Wii fishing game in front of a video for a PSP game, what the hell?
@myxylplyx: I'm glad you got my point.
I loved DJMAX 1&2 but thank god for a rhythm game that isn't just pressing buttons on queue.
This reminds me a tiny bit of Vib Ribbon. I can just imagine later on flying through levels like Sonic, banging out a rhythm on the buttons to keep going and taking out baddies... cool!
This is nice. A rhythm game that isn't about people too lazy to learn an instrument playing fake instruments.
@krunkjuice: Did you really need to throw that flame in there?
Wow. I can totally dig this. The gameplay style seems interesting and the visual style rocks just as hard as LocoRoco. I'm pretty sure this'll be a purchase for me.
I have preordered this game for a while now and am getting it shipped overnight to my school. I cant wait to play it!!!
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