Forza 2 was on display for the first time at TGS, and what they had to show was looking very worthy of following up its hugely successful predecessor. Planning for the sequel started even before the launch of the original, and the game is now looking to make it out in the first quarter of 2007, after a delay that was deemed necessary in order to release a game that they'd be happy with.
As with the first one, the goal is to offer the most complete racing experience possible, offering up some 300 cars, and introducing for this version the Lamborghini and some BMW production cars. They were really pushing the fact that each car will offer high levels of customization, especially when it comes to the outside of the vehicles, which you should be able to mod to your hearts content with multiple levels of skins.

Detail levels are also upped, so no more textures for parts like headlights, which really becomes noticeable when you see the amount of damage that can be done to the cars. Not only is damage apparent — and crunchy — parts that come off the cars will stay on the track until the end of the race, and will act as obstacles for other cars on the track.
The game won't have a cockpit view — it was deemed too difficult to include all those car interiors — so don't expect any PGR3 in-cockpit views. The game will support the Xbox 360 steering wheel, with force feedback and rumble support giving off different feels depending on the road surface, or even the set of tires equipped on the car.
As far as XBL support, multi-player races will include up to 12 cars, with a photo mode that will let you share pics (in jpeg format) of favorite racing moments. An additional community-based online mode will be announced in about a month. Do expect to be able to download new cars, tracks, but no word (or decisions) yet on pricing.




















