<![CDATA[Kotaku: StarCraft]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: StarCraft]]> http://kotaku.com/tag/starcraft http://kotaku.com/tag/starcraft <![CDATA[ StarCraft II Single Player Is A Trilogy! ]]> Blizzard just announced that StarCraft II's single player campaign would be split into three separate products. The scope of the single-player experience was so huge they decided to deliver three different products. The first product will focus on the Terrans, with the Zerg next and finally the Protoss. The story will stretch across three titles.

Wings of Liberty - Terrans
Heart of the Swarm - Zerg
Legacy of the Void - Protoss

Each campaign is treated as a fully fleshed out game, with each title ending the same way. The change will allow for more characters, more missions, and more complete experiences overall.

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Fri, 10 Oct 2008 16:45:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5061980&view=rss&microfeed=true
<![CDATA[ BlizzCon 2008 Kicks Off Friday! ]]> If you really cared you're already well-aware, but Blizzard still wanted to drop off a press release letting everyone know that BlizzCon 2008 begins this Friday, and then abruptly ends this Saturday. It's sure to be a truly epic event, with swag, costumes, giveaways, special events hosted by Jay Mohr, and a closing concert featuring comedian Patton Oswalt, in-house Blizzard metal band Level 80 Elite Tauren Chieftan, and a special performance by Video Games Live of orchestral arraignments of the music from Blizzard's franchises.
“With more hall space, more attendees, and more attractions, this BlizzCon will be our biggest yet,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re working hard with our partners to make this an unforgettable experience, and we’re looking forward to meeting players at the show.”

Best of all, Kotaku will be there! Well, I will be there. Most of Kotaku will be in Japan. I suppose I could have gone to Japan too, but then I'd miss out on that sweet polar bear mount. Either way, coverage begins Friday, so stay tuned for more from the BlizzCon floor.

BlizzCon® 2008 Gaming Convention Begins This Week

IRVINE, Calif.—(BUSINESS WIRE)—Blizzard Entertainment, Inc.’s two-day gaming festival, BlizzCon® 2008, begins on Friday, October 10, at the Anaheim Convention Center in Anaheim, California. The convention celebrates the communities of players surrounding Blizzard Entertainment®’s Warcraft®, StarCraft®, and Diablo® game universes. Attendees of the sold-out show will be able to play the latest versions of Blizzard Entertainment games as well as speak with developers in special panels, participate in tournaments and contests, and meet with fellow gamers and friends.

Jay Mohr has returned to host the live contests this year, and the show will close on Saturday evening with an epic concert featuring comedian Patton Oswalt, Blizzard’s own Warcraft-themed metal band Level 80 Elite Tauren Chieftain, and Video Games Live, who will be performing special orchestral arrangements of music from Blizzard games.

“With more hall space, more attendees, and more attractions, this BlizzCon will be our biggest yet,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re working hard with our partners to make this an unforgettable experience, and we’re looking forward to meeting players at the show.”

For those unable to attend, DIRECTV® will be broadcasting the convention live as a pay-per-view event. Visit www.blizzard.com/blizzcon/dtv for more information. In addition, up-to-date show coverage will be posted at the official BlizzCon website, www.blizzcon.com.

Anyone attending BlizzCon who is interested in pursuing career opportunities at Blizzard Entertainment should bring their resumes, demo reels, art portfolios, or business cards, as the global staffing team will be on hand to accept materials and discuss any job-related questions.

BlizzCon would not be possible without the enthusiasm of Blizzard gamers around the world and the generous support of AMD, Dell®, DIRECTV, Intel®, and other sponsors.

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Mon, 06 Oct 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5059555&view=rss&microfeed=true
<![CDATA[ Holy Crap! Spore Created StarCraft Amazes Us ]]> The great thing about Spore is all the stuff we can make. No, make that, the great thing about Spore is all the stuff really talented people can make. Check out these images from Korean site Ruliweb of in-Spore created Starcraft Terran faction buildings and vehicles. Check out the Vulture, Siege Tank, Goliath, Wraith and Battlecruiser! The attention to detail is astounding. There are three words for this and they are "only in Korea". Have a gander in the gallery below.

PC 게임 화면 게시판 [Ruliweb Thanks, Torokun!]

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Fri, 26 Sep 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5055113&view=rss&microfeed=true
<![CDATA[ Command & Conquer: Red Alert 3 Calls Out Starcraft ]]>
You know, I'm not gonna try to guess the viral marketing policies or in-house/contractor authorizations of Electronic Arts to determine if this really does constitute EA taking potshots at Blizzard. But that is undeniably the actors J.K. Simmons (President Ackerman) and Jonathan Pryce (Field Marshall Bingham, on the jump) and they're calling out other RTSes, specifically ones set in space, so, sounds to me like Command & Conquer: Red Alert 3 is talking shit to StarCraft players, perhaps Star Trek: Online.

These are part of a series of videos (one above, two more on the jump that have been posted as replies to other videos on YouTube, in some cases unrelated, so there's your viral aspect. The uploaders, RedWhiteBlueAlert and ThrowingStarz both joined in the past week, so, likely viral. And remember that Battlefield: Bad Company, also an EA title, took a few swings at its competition too.

And here's another one from Suki (Kelly Hu), posted as a response to a Star Trek vid. Actually, she's got others up in which she hates horror (Left 4 Dead) and expansion packs (you name it). She also likes "impressive creatures" which is probably carrying water for Spore.

Red Alert 3 Disses SC2 [sc2Pod]

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Sun, 21 Sep 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5052818&view=rss&microfeed=true
<![CDATA[ Blizzard Starts Pushing Ringtones And Wallpapers ]]> Do you really need to have the gurgling murloc sound as your telephone ringtone? Do you not hear the World of Warcraft opening theme enough on your PC? Perhaps you can't figure out how to create your own cellphone wallpapers and would rather spend a couple bucks on letting the extremely nosy know that you're into Diablo or StarCraft? Well you're in luck, as Blizzard has just opened up a ringtone and wallpaper store at Mobile.Blizzard.Com. In partnership with Echovox, Inc., the store carries a wide selection of wallpapers from Blizzard's three biggest money makers, along with choice sounds from World of Warcraft that could very well lead to an awkward conversation with a total stranger that reinforces the fact that with 20 million servers and two factions, chance of you knowing them are slim to none.

Currently the service mainly services Europe, South America, and a few bits of Asia, so those of us in the U.S. will have to make due with obsessively humming the theme song to WoW until allowances are made.

Blizzard Mobile Store [Official Site via WorldofWar.net]

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Wed, 27 Aug 2008 20:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5042778&view=rss&microfeed=true
<![CDATA[ Is It Possible to Create a 'Universal' Game? ]]> With the discussion generated by 'what I learned by not playing Civilization,', I thought L.B. Jeffries' thoughts on creating a 'universal model' for games was pretty interesting. Part of the issue is convergence — 'pure' games are hard to find, and more and more incorporate various design strategies and elements. Would it be impossible to design a game that would appeal to a really diverse swath of players? Players that are sometimes playing entirely different kinds of games? Refinement is key:

A universal game design wouldn’t just stop with action games or titles where you’re directly in control of the protagonist. It could extend out to strategy, space combat, anything really. What else is Starcraft but an action game where you hover high above the battlefield? The concept has been experimented with before in games, but with the kind of refinement we’re talking about it’d be possible to mix completely unrelated players in one game. Take Left 4 Dead. One player controls all of the zombies, the others are all playing characters trapped in the fray. One is engaged in a strategic battle, the other is having a frantic shoot-out. A player who isn’t a huge fan of playing Halo may nevertheless buy a game where they get to control the battlefield while skilled players opt for FPS mode and try to take them out while they control armies overhead. Beyond the always promising broad economic perks of such a game, there’s the co-mingling of different players and preferences in one Universal Design. It’s not a game within the game, it’s a game that has every means of interaction possible in it.

It's an interesting thought, though the old 'jack of all trades, master of none' warning seems like it would come into play pretty easily. Co-mingling, though, is certainly intriguing. It's an interesting piece on choice and game design choices.

Universal Game Design [PopMatters via GameSetWatch]

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Sun, 17 Aug 2008 15:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5038078&view=rss&microfeed=true
<![CDATA[ BlizzCon Tickets Sell Out In Minutes, But All Hope Is Not Lost ]]> Ticket sales for this year's BlizzCon went up, then down, earlier today as the bulk of those made available by Blizzard sold out within minutes of going live. It's been a bit of a rocky road, as the Blizzard Store processing ticket orders barfed from gorging itself on the horde of potential BlizzCon attendees.

That's the bad news. The good news is that Blizzard has "a small reserve of tickets left" which will be going up for grabs tonight, August 12 at 8:00 PM PDT. Even with the larger crowd accommodation and the $100 ticket prices, expect whatever's left to sell out at lightning speed.

And expect even more grumbling and griping in the official Blizzard forums when they do.

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Tue, 12 Aug 2008 19:00:58 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5036325&view=rss&microfeed=true
<![CDATA[ BlizzCon 2008 Will Be Televised, Tickets Go On Sale August 11th ]]> Blizzard just kicked out a press release announcing that tickets for October's BlizzCon 2008 will be going on sale on Monday, August 11th. Tickets will run you $100 a pop, which gets you access to all the panels, concerts, freebies, and girls of various shapes and sizes in blue and purple body paint. If you can't make it, however, don't fret. Blizzard has you covered.

“Meeting and interacting with our players at BlizzCon is always a great experience for us,” stated Mike Morhaime, CEO and co-founder of Blizzard Entertainment. “We’re also pleased to be working with DIRECTV this year to bring the show, for the first time, to those players who are unable to attend.”

Yes, Blizzard and DirecTV are joining forces to broadcast highlights of the show via pay per view. Don't have DirecTV? New subscribers in August will get the BlizzCon pay per view for free with their order. I cannot think of a more ridiculous reason to change your cable television provider.

BlizzCon™ 2008 Tickets on Sale August 11
Unprecedented event coverage also available exclusively on DIRECTV

IRVINE, Calif.—(BUSINESS WIRE)—Blizzard Entertainment, Inc. today announced that tickets for its third BlizzCon™ gaming convention will go on sale August 11 and that live coverage of the event will be available as an exclusive DIRECTV pay per view event. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®’s Warcraft®, Diablo®, and StarCraft® game universes. The event will take place at the Anaheim Convention Center in Anaheim, California on October 10 and 11.

“Meeting and interacting with our players at BlizzCon is always a great experience for us,” stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re also pleased to be working with DIRECTV this year to bring the show, for the first time, to those players who are unable to attend.”

In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, BlizzCon will offer an array of activities, including discussion panels, hands-on playtime with upcoming games, tournaments, contests, and more. Tickets to the convention will be priced at $100 USD each, and will be available for purchase directly from the official BlizzCon website at www.blizzcon.com.

The pay per view event will deliver a minimum of eight hours of live HD coverage from the show floor on each day of the convention, including exclusive interviews, demos, and more. Beginning in August, DIRECTV will run a promotion offering the BlizzCon pay per view event free to new DIRECTV subscribers. Pricing for existing DIRECTV customers and programming details will be available in the coming weeks from Blizzard Entertainment and DIRECTV.

“BlizzCon is one of the most highly anticipated gaming conventions of the year, and we are excited to partner with Blizzard Entertainment to deliver coverage of the show to gamers nationwide,” said Steven Roberts, senior vice president, new media and business development, DIRECTV. “With our BlizzCon pay per view package, members of Blizzard’s gaming communities who are not attending the event can now experience it in crystal-clear HD.”

As the event draws closer, further details will be announced at www.blizzcon.com.

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Tue, 29 Jul 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5030438&view=rss&microfeed=true
<![CDATA[ Epic Blizzard Swag Get! ]]> by Lesley Smith

As is expected with Blizzard events, company employees were handing out the much-prized (and instantly eBayable) Goody Bags. The swish mini backpack emblazoned with the WWI logo includes a host of loot, including an in-game pet (which we’ve not yet been able to redeem in Booty Bay), the Beta key, a programme, a figure from the Upper Deck miniature game, a notebook and a mousemat sporting the event’s banner featuring Arthas as well as characters from Diablo and Starcraft II.

We’ll let you know what the pet is as soon as Landro Longshot makes nice and starts talking about the WWI.

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Sat, 28 Jun 2008 02:00:30 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020475&view=rss&microfeed=true
<![CDATA[ Blizzard Splashwatch Day Four - Lost Edition ]]> Great, now you folks have me wide awake at 3 in the morning my time, hunting for clues like an over-the-hill Encyclopedia Brown. The Blizzard splash page has updated once again, revealing what certainly look like a pair of glowing eyes peering through the broken ice. Is it Diablo? Arthas? Or is it Hurley? The reason I ask is because the latest secret image has appeared in the CSS of the page, bearing the number 16. That makes the sequence so far 4, 15, 23, 16. Fans of the television show Lost know those numbers, along with the numbers 8 and 42, as the numbers that keep popping up throughout the show on lottery tickets, prescription bottles, etc. Will the next two numbers follow suit, or is Blizzard throwing us another curve? If it is the Lost numbers, what does it mean?

And where did those Vikings get off to? I cannot seem to find them anywhere?

Then there is the question of the latest rune, which I cannot seem to place. It looks like a solar system, doesn't it? I've been pouring over Blizzard stuffs but cannot for the life of me place it. I checked out various Diablo-fan forums to see if anyone had a clue before the sheer number of people fooling themselves into seeing things that weren't there made me too frustrated to continue. When you want something so badly you start deluding yourself you just need to take a step back and relax a little before people start looking at you funny.

Finally, here is the secret picture as it stands now, with four images in place. It's quite obvious to me now that we're dealing with an eggplant with tiny feet, a tail, and a mohawk.

Two more days and we'll know for sure, and then I can finally get some sleep. Damn you Blizzard. Damn you to hell.

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Thu, 26 Jun 2008 02:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019791&view=rss&microfeed=true
<![CDATA[ StarCraft II Dated? ]]> No, Blizzard hasn't yet applied an official date to Starcraft II, but that hasn't stopped a trio of retailers from pegging its release. That'd be December 3. Of this year. According to Best Buy, Circuit City, and Gamestop, via Joystiq, the long awaited RTS sequel will make it in time for Christmas. We've contacted Blizzard to get comment, but won't be surprised if they remind us that the Worldwide Invitational is going down this weekend and to hold onto our butts.

Update: We got word from Blizzard, who say, unsurprisingly "There is no official release date for StarCraft II. The game will ship when it’s done." Good thing we didn't start holding our breath!

Rumor: Retail chains showing December 3 release date for Starcraft II [Joystiq]

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Mon, 23 Jun 2008 14:40:34 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5018932&view=rss&microfeed=true
<![CDATA[ Those Aren't The Starcraft II System Specs You're Looking For ]]> Those supposed Starcraft II system requirements? Lies. All lies. More like speculation really, as Blizzard was kind enough to let us know that the gang at Micromania "pulled their numbers straight out of thin air." We would suggest resting assured tonight that, when ready, and not a minute before, Blizzard will be telling you the exact minimum and recommended system requirements in an official capacity. That will most likely be, I'm guessing, after the company gives us a ship date and come in handy FAQ form.

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Fri, 23 May 2008 15:30:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010798&view=rss&microfeed=true
<![CDATA[ BlizzCon 2008 Announced ]]> The relatively annual celebration of all things Blizzard returns this year as the company announces BlizzCon 2008. Perhaps to help avoid the August event crush that occurred last year, which saw BlizzCon, SOE Fan Faire, and Quake Con all taking place over the same weekend, Blizzard has moved the convention back to October, which is when the 2005 original took place. The show will run from the 10th to the 11th at the Anaheim Convention center in California, where fans will be able to get hands-on time with upcoming releases, attend panels, play in tournaments, collect as-of-yet-unannounced spacial, limited edition merchandise, and see hideously inappropriate women dressed up as elves, both Blood and Night varieties. Joy!

Tickets will go on sale within the coming weeks for $100 a pop. Maybe this year I'll actually make it out there. I needs me some free murloc-themed goodness.

BlizzCon™ 2008 Announced Blizzard Entertainment® Gaming Convention Returns to Anaheim Convention Center October 10-11

IRVINE, Calif.—(BUSINESS WIRE)—Blizzard Entertainment, Inc. today announced plans for its third BlizzCon™ gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on October 10 and 11. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®'s Warcraft®, StarCraft®, and Diablo® franchises. In response to the demand to accommodate more attendees, this year's event has expanded from two convention halls to three.

"Whenever we've been able to meet and interact with Blizzard gamers from around the world, it's been a great experience for us," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're looking forward to seeing even more of our players at this year's BlizzCon and delivering another entertaining and informative event for them."

BlizzCon will offer a wide variety of activities to help all attendees get the most out of the two-day event. In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, attendees will be able to enjoy:

Hands-on play time with upcoming Blizzard Entertainment releases
Discussion panels with Blizzard Entertainment developers
Competitive and casual tournaments for players to showcase their talents
Areas and activities devoted to licensed products such as the World of Warcraft® Trading Card Game
Costume, machinima, and character sound-alike contests with great prizes
Commemorative merchandise based on the Blizzard Entertainment franchises
A silent auction
More exciting activities to be announced
Tickets for BlizzCon will go on sale in the next few weeks at a price of $100 USD per person. As the event draws closer, further details will be announced on the official BlizzCon website: www.blizzcon.com.


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Mon, 12 May 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=389502&view=rss&microfeed=true
<![CDATA[ Blizzard Gets Its Digital Download On ]]> Last week, Blizzard launched a spiffy new website. The improvements run a little deeper than just a cosmetic touch-up, however: they've for the first time begun offering digital downloads of their games from their own online store. Warcraft III ($20), Frozen Throne ($20) and the Starcraft Anthology ($15) are all available, with more (including Diablo) promised to appear later down the line.
[Blizzard Store]

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Tue, 06 May 2008 05:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387426&view=rss&microfeed=true
<![CDATA[ StarCraft Board Game Demo ]]> StarCraft the PC game is nuts. StarCraft: The Board Game is nuttier! Dr. Gregory Wilson, fantasy fiction professor at St. John's University (bwah?), points out the finer points of table top gaming while touring the New York Comic Con.

NYC Comic Con geek-gasm [Boing Boing TV]

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Fri, 25 Apr 2008 03:30:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=383934&view=rss&microfeed=true
<![CDATA[ Tokyopop Publishing More Warcraft, StarCraft Manga ]]> warcraftmanga.jpg News out of the New York Comic-Con - where I wish I was right now - Blizzard Entertainment and Tokyopop have announced a three-year publishing plan that will see twenty-two new manga adventures from the Warcraft and StarCraft series. The two companies had previous collaborated on The Sunwell Trilogy, which was interesting enough for not including a single f***ing gnome. Racists.
"We're pleased to continue working with TOKYOPOP to bring our game universes to an entirely new audience," said Paul Sams, chief operating officer of Blizzard Entertainment. "Warcraft: The Sunwell Trilogy proved to be a top-quality adaptation of Warcraft to the manga format, and we look forward to matching that quality with the upcoming StarCraft and Warcraft books."
The first two books will be released this August. StarCraft: Frontline is a series of short stories, and Warcraft: Legends. Both books will feature the writing talents of Richard A. Knaak, who wrote The Sunwell trilogy as well as several amazing Dragonlance novels. Hit the jump for more details!

TOKYOPOP and Blizzard Entertainment® Announce Three-Year Publishing Plan

Twenty-Two All-New Warcraft® and StarCraft® Manga Volumes Slated for Release through 2010

New York Comic-Con, New York (April 17, 2008)―On the heels of the critically acclaimed international hit manga series Warcraft®: The Sunwell Trilogy, TOKYOPOP, the leader of the global manga revolution, and Blizzard Entertainment®, creator of some of the world's most popular game series, are proud to announce their three-year publishing plan. Over the next 36 months, the companies intend to release twenty-two all-new never-before-told adventures set in the richly detailed Warcraft and StarCraft® universes.

According to TOKYOPOP Editor-in-Chief Rob Tokar, "After several fantastic years of working with Blizzard Entertainment on Warcraft: The Sunwell Trilogy, it is both a pleasure and an honor to extend our relationship in such a grand fashion. The entire TOKYOPOP team is incredibly excited to help expand the Warcraft and StarCraft universes through manga. Blizzard has been a terrific partner and, by incorporating original characters from Warcraft: The Sunwell Trilogy into their incredible massively multiplayer online role-playing game, World of Warcraft®, they have again shown that their game universe is a vast, rich, immersive phenomenon that transcends any one medium."

"We're pleased to continue working with TOKYOPOP to bring our game universes to an entirely new audience," said Paul Sams, chief operating officer of Blizzard Entertainment. "Warcraft: The Sunwell Trilogy proved to be a top-quality adaptation of Warcraft to the manga format, and we look forward to matching that quality with the upcoming StarCraft and Warcraft books."

In celebration of the 10th anniversary of Blizzard Entertainment's bestselling StarCraft real-time strategy game, this August TOKYOPOP will publish the first volume of the new manga series, StarCraft: Frontline, a collection of four stories set in the dark and gritty StarCraft universe. StarCraft: Frontline includes "Thundergod," by renowned writer Richard A. Knaak (Warcraft: The Sunwell Trilogy) and Naohiro Washio, and focuses on the new Thor heavy combat walker unit that will be appearing in Blizzard Entertainment's upcoming sequel, StarCraft II. Other artists and writers featured in this collection include Simon Furman (Transformers), Paul Benjamin (Pantheon High), Joshua Elder (Mail Order Ninja), and Ramanda Kamarga (Psy-Comm).

August also hails the debut of the first volume of the all-new manga series Warcraft: Legends. Some of the world's best manga creators join together to bring the world of Warcraft to life as never before! Warcraft vets Richard A. Knaak and Jae-Hwan Kim (Warcraft: The Sunwell Trilogy) team up again for "Fallen," which is the first of a three-part tale. Other global talent for Warcraft: Legends includes Dan Jolley (Warriors; JSA Liberty Files), Carlos Oliveros and Mi-Young No (Threads of Time).

StarCraft: Frontline and Warcraft: Legends are the first two of more than twenty releases set in the StarCraft and Warcraft universes that TOKYOPOP and Blizzard Entertainment will collaborate on and publish over the course of three years. Stay tuned for more details about other books in this historic publishing program.

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Thu, 17 Apr 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380931&view=rss&microfeed=true
<![CDATA[ StarCraft Turns Ten Years Old Today ]]> SCXIf we still did This Day In Gaming, we'd remind you that today was the day StarCraft was born. On March 31, 1998, Blizzard shipped the epic orcs in space real-time strategy classic, selling 1.5 million copies in its first year, ultimately reaching 9.5 million copies sold. I still remember internally debating which box style to buy—I went with the Protoss—and the thrill of competing in ranked Ladder matches. While the game took a toll on my academic performance, it has provided me and countless others with hundreds of hours of solid gameplay.

Blizzard has a brief retrospective of the game's first decade, reminding us that StarCraft II is indeed reality and not just a fanboy fantasy. For those too young to remember the heady, early days of Battle.net, quickly read up. Got any good StarCraft stories to share? Hit the comments.

StarCraft's 10-Year Anniversary: A Retrospective [Blizzard]

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Mon, 31 Mar 2008 15:20:38 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=374235&view=rss&microfeed=true
<![CDATA[ Korean Comedian Imitates StarCraft ]]> We're not sure what's better: The fact that this comedian has an entire routine based on imitating StarCraft or that the crowd is so into it. Love it!

Thanks, NunianVonFuch!

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Thu, 13 Mar 2008 03:00:57 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=367268&view=rss&microfeed=true
<![CDATA[ The Dramatic Zerg Reveal Trailer, Now In Direct Feed Clarity ]]>

The swarm of Zerg-related media from StarCraft II continues to creep out of Blizzard, with a proper direct-feed look at the reveal trailer we saw the other night. It's a blend of in-game cinematic action and gameplay, with just a dash of pre-rendered stuff, all under a melodramatic narration that should have fanboys shivering with delight.

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Tue, 11 Mar 2008 16:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=366501&view=rss&microfeed=true
<![CDATA[ 9 Minute StarCraft II Zerg Gameplay Video [www.youtube.com] ]]> 9 Minute StarCraft II Zerg Gameplay Video

[www.youtube.com]

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Mon, 10 Mar 2008 18:12:33 MDT Nirolak http://kotaku.com/index.php?op=postcommentfeed&postId=5003668&view=rss&microfeed=true
<![CDATA[ Starcraft 2 Is Blizzard's "Best Game Ever" ]]> Lost Vikings? Great. Warcraft? Wonderful. Diablo? Fantastic. But Starcraft 2, well, it might just be better than the lot of them. Or at least that's what Blizzard is saying, hoping we'll be swept up by the pre-release hype and play along. Totally unnecessary, since we were going to do that anyways, but whatever. Blizzard's Chris Metzen:

I think we're all doing the best work of our careers...It's been very, very rewarding to see this thing take shape. Just getting back to that Blizzard of yesteryear where it's not all about WoW - don't get me wrong, I love WOW! But we're so much more than that.
After all these years, Chris, it's lovely to hear someone from within Blizzard say that.
StarCraft II is Blizzard's "best work ever" [Blizzcast, via Eurogamer] ]]>
Mon, 03 Mar 2008 05:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=362827&view=rss&microfeed=true
<![CDATA[ Starcraft Ghost So Not "Cancelled" ]]> ghost.jpg Item #417 in the "Starcraft Ghost isn't dead yet" files: speaking with MTV, Blizzard's Frank Pearce says that while the company's attention has turned in recent months (well...years) towards some more high-profile titles, Ghost is not, and never was, cancelled:
It never was technically canceled. It's just a focus thing for us right now. We've got a finite amount of development resources and a lot of different things that we want to focus on so there's always the possibility, but right now we're spending our time on "World of Warcraft" and our expansion "Wrath of the Lich King" and "StarCraft II".
So when one or two of those products ship, you can all get back to badgering Blizzard about bringing back Ghost. Or Diablo III. Actually, you'll probably find the time to badger about both.
Blizzard Explains Why 'StarCraft Ghost' Wasn't On The DICE Canceled Games List [MTV]

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Wed, 13 Feb 2008 21:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356281&view=rss&microfeed=true
<![CDATA[ Blizzard Has Canceled More Games Than You Know About ]]> Blizzard Entertainment execs—Mike Morhaime, CEO and Co-Founder, Rob Pardo, Senior VP of Game Design, and Frank Pearce, Executive VP of Product Development—took the stage this morning at DICE to talk about the company's history "From Developer To Worldwide Publisher." The three spent a good portion of their "conversation" talking about one of the aspects that makes Blizzard unique, their commitment to quality and gameplay above all else.

The team also revealed a list of the Blizzard games that have been canceled over the course of their 17 years, a list longer than you may think.

If you thought Blizzard was only focused on StarCraft, Warcraft and Diablo, think again. While they may have a few lesser known titles like Blackthorne and The Lost Vikings on their resumes, they were at one point working on all of the following.

  • Games People Play
  • Crixa
  • Shattered Nations
  • Pax Imperia
  • Denizen
  • Warcraft Adventures
  • Nomad
  • Raiko

A look at some of the preliminary artwork, in extra large size, can be seen here.

We know that Blizzard was unhappy with the quality of Warcraft Adventures and many of us were glad to learn of its termination and that Pax Imperia eventually went to another developer. Oddly enough, StarCraft Ghost did not appear on the list, despite appearing to be dead in the water. Unfortunately, Pardo, Morhaime and Pearce didn't expound upon the games in question, nor did they specifically reveal why they were canceled, but expect more from their talk later to shed more light on the decisions that go into canceling a game.

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Thu, 07 Feb 2008 12:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=353890&view=rss&microfeed=true
<![CDATA[ Forget Starcraft, Korea Has Xbox 360 TV Show ]]> While neighboring Japan farts in the Xbox 360's general direction, Korea is a bit more welcoming. 360 Live Attack is a Xbox 360-centric progam on Korean TV network MBC Game, which typically shows things like reruns of Korean Starcraft matches. The show has a news portion that shows clips from new 360 games. There's apparently also a segment where the show's host logs on to Live and talks to fellow players with the Xbox Vision webcom chat. Any sort of Xbox 360 success in Korea shouldn't be a surprise: The 360 does have a lot in common with PC gaming. What's more, Xbox 360 kiosks always use SAMSUNG monitors. So, there ya go!
Xbox Centric Show [Siliconera]

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Mon, 28 Jan 2008 23:00:30 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=349928&view=rss&microfeed=true
<![CDATA[ Blizzard Next-Gen MMO Confirmed By Blue ]]> lostbikinghope.jpgBack in April we reported on Blizzard's jobs site listing positions opening for a "next-gen MMO", which of course led to wild shouts of "World of Starcraft!", "World of Diablo!", and my personal favorite, "World of Lost Vikings!, while some speculated that the job listings were simply for work on a World of Warcraft expansion. The issue was brought up in the WoW forums earlier this month, which garnered the highly-revered blue response!
No, it is an unannounced Next-Gen MMO.

And that doesn't mean an expansion for World of Warcraft either.

For those of you with lives, the blue post on the WoW forums is the color of Blizzard staffers - in this case Drysc - and considered sacrosanct by the WoW community. While we still don't know exactly what it is, we at least know what it's not.

New MMO from Blizzard in the works [WoW Forums via GamesIndustry.biz]

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Thu, 13 Dec 2007 08:40:02 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=333437&view=rss&microfeed=true
<![CDATA[ Morhaime Enters AIAS Hall Of Fame ]]> mikemorhaimeagdc.jpgMorhaime FTW! The Academy of Interactive Arts & Sciences adds another name to its list of game industry luminaries today as it announces the induction of Blizzard co-founder, president, and CEO Mike Morhaime into its Hall of Fame. Morhaime is being honored for his contributions to the MMO space with World of Warcraft, as well as the success of the Diablo, Warcraft, and Starcraft franchises. Where's the Lost Vikings love, AIAS?
"This is a great honor, and I'm proud to receive it," said Morhaime. "The success that Blizzard Entertainment has had over the years would not have been possible without the enthusiasm and support of players around the world, and the passion and dedication of our employees, so I thank all of them for contributing to this achievement."
Morhaime is in excellent company, as previous inductees include Will Wright, John Carmack, Sega's Yu Suzuki, Shigeru Miyamoto, and Danielle Bunten Berry. BioWare CEO Dr. Ray Muzka will present the honor at the 11th Annual Interactive Achievement Awards on February 7th.

MMOG PIONEER MIKE MORHAIME INDUCTED INTO THE HALL OF FAME OF THE ACADEMY OF INTERACTIVE ARTS & SCIENCES

Blizzard Entertainment(R) Cofounder and CEO Honored for Expanding the Scope and Success of the Interactive Entertainment Industry

CALABASAS, Calif. - December 12, 2008 - The Academy of Interactive Arts & Sciences (AIAS) proudly announced today that Mike Morhaime, the president, CEO and cofounder of Blizzard Entertainment(R), will be the eleventh visionary member inducted into its prestigious Hall of Fame. As one of the organization's highest honors, candidates are annually voted on by the Academy's illustrious Board of Directors. Induction into the Hall of Fame is bestowed upon individuals who've contributed to a significant advancement within the industry, while demonstrating proven success and leadership.

As the eleventh inductee, Morhaime will be honored for his efforts and contributions to the massively multiplayer online game (MMOG) space through Blizzard Entertainment's spectacularly popular World of Warcraft(R), as well as the tremendous success of the company's Warcraft(R), StarCraft(R) and Diablo(R) series. In particular, World of Warcraft has cemented Morhaime's influence and impact on the multi-billion dollar interactive entertainment industry; it is the world's largest online game, with more than 9.3 million subscribers. Morhaime and Blizzard Entertainment are recognized for creating an MMOG that expanded the traditionally hardcore audience of the genre to also include the broader casual-gaming audience.

"This is a great honor, and I'm proud to receive it," said Morhaime. "The success that Blizzard Entertainment has had over the years would not have been possible without the enthusiasm and support of players around the world, and the passion and dedication of our employees, so I thank all of them for contributing to this achievement."

Morhaime will join an elite group of 10 other interactive entertainment industry luminaries in the AIAS Hall of Fame: Trip Hawkins (Electronic Arts), Peter Molyneux (Lionhead Studios), Yu Suzuki (Sega of America), Will Wright (Maxis), John Carmack (id Software), Hironobu Sakaguchi (Square Enix), Sid Meier (Firaxis Games), Shigeru Miyamoto (Nintendo), Richard Garriott (Origin Systems), and Dan Bunten - known later in life as Danielle Bunten Berry (Ozark Softscape).

AIAS Hall of Fame Announcement Page 2

At this year's 11th Annual Interactive Achievement Awards(R), taking place on February 7, 2008 at Red Rock Resort & Casino in Las Vegas, Morhaime will be presented the honor by Dr. Ray Muzyka, CEO of BioWare Corp. In addition, Morhaime is also part of the dynamic speaker line-up during the upcoming D.I.C.E Summit(R) taking place in conjunction with the Awards.

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Wed, 12 Dec 2007 11:20:21 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=333006&view=rss&microfeed=true
<![CDATA[ Blizzard on StarCraft's Korean Popularity ]]> StarCraft? Huge in Korea. The game's been out something like ten years, and it's still popular. No wonder the game's developer Blizzard announced the title's sequel in Korea. But, really, what's up with Koreans and StarCraft? We are dying to know! StarCraft II's associate producer Tony Hsu explains. We listen.


Well, they took the game to a totally different level, one that I don't think anybody really expected. They were able to micro-manage everything, and do crazy stunts with units that nobody ever thought could be done. I think the game allowed for a lot of that, and it combined with the factions being really diverse, the timing of the release and the storyline. It was just a mix of those things and it worked its way up.

And up and up and up and up...
StarCraft II Interview [CVG] ]]>
Wed, 15 Aug 2007 03:00:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=289552&view=rss&microfeed=true
<![CDATA[ StarCraft: The Board Game Eyes-On ]]> At this weekend's BlizzCon, tabletop game specialist Fantasy Flight Games showed the first prototypes for its upcoming StarCraft: The Board Game set. At $79.95, the six-player board game may seem a tad on the pricey side, but when you consider the set includes 180 plastic play figures, based on 25 unique sculpts from StarCraft and StarCraft: Brood War, dozens of cards and tokens, and just tons of other stuff, you can see where the money went.

While the rules are far too complicated to grasp at BlizzCon, the board game, which is scheduled to ship in September, looks like a solid investment for strategic tabletop gaming fans. At the very least, it will give StarCraft diehards who aren't blessed with the finger speed of professional Korean gamers something to do when the electricity goes out. I know I'm getting a copy for my fallout shelter.

According to Fantasy Flight reps, attendees of GenCon will have an opportunity to get their hands on a copy of the game a bit earlier than the rest of the gaming public. And, yes, a sequel is already planned to include units from StarCraft II.

Further details at the official site.

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Mon, 06 Aug 2007 15:20:45 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=285941&view=rss&microfeed=true
<![CDATA[ Korea Void of Game Retailers ]]> There's more to Korean gaming than StarCraft. There's also World of Warcraft, for example. From a laundry list of popular games to a rundown of internet cafe culture, Korean-based writer Nick Rumas sheds light onto the Peninsula's current scene. He writes:


To give you an idea of what things are like, I'll use the area in which I live — Yangju, a northern suburb of Seoul well within reach of the massive Seoul Metro — as an example. The population, mostly made up of overflow from Seoul proper, is nearly 200,000, but there isn't a single dedicated games store to be found in the entire city. The closest would be in the neighboring city of Uijeongbu (population of around 450,000), but even there, you'll only find one fledgling shop in the dark recesses of an underground mall.

The shop owner is a friend of mine, and he'll be the first to tell you that selling PC games in Korea is a dead end; he makes his money by selling console games, the kind that aren't copied so easily.


Try introducing a pricey game console into a culture where P2P sharing thrives and see how far that gets you. And with consoles looking more and more PC-ish, fat chance Korean gamers will bite. Why would they?
State of Korea [Gamasutra] ]]>
Tue, 31 Jul 2007 23:30:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=284622&view=rss&microfeed=true
<![CDATA[ South Korean Navy Starting Pro Gaming Team ]]> southkoreannavy.jpg The South Korean Navy is following in the footsteps of the Korean Air Force and is starting their very own pro gaming team to "develop the talents of pro-gamers in the service." South Korea has compulsory military service, so this is a win-win (I guess ...) move of giving those pro gamers who also have to serve in the military something to do while providing the Navy or Air Force with 'low-cost publicity.' What will they be playing? Starcraft, of course.

When the Air Force uploaded a feature on its website of the military life of gamer Im Yo-han, known as the king of the Terran tribe in Starcraft, it was temporarily overloaded with a crush of video game fans trying to access the page. Visitors to the Air Force's website have doubled since it founded its gamers team.

The pro game industry has welcomed the establishment of the military teams. Many pro gamers who have postponed their military service start dates will have to don their uniforms by the end of this year.

The Army is also considering starting their own team. The Navy team will be going by the moniker "Aegis" while the Air Force has dubbed their team with the slightly cooler name of ACE (Airforce Challenge E-sports).

Korean Navy to Launch Online Game Team [Digital Chosun Ilbo - English Edition]

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Sat, 07 Jul 2007 13:00:25 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=275953&view=rss&microfeed=true
<![CDATA[ How's Nintendo Doing In Korea? ]]>

Over at Nintendo-geared blog 4 color rebellion, Korea-based Nick Rumas chimes in on the state of console gaming there. He blogs about a Korean friend of his who's crazy about the Wii and the DS. Nick writes:


My friend Kyung is not a gamer. He knows next to nothing about the industry, stemming from the fact that he just doesn't care much in the first place. However, Kyung happens to be absolutely crazy about Wii and DS...

In contrast, ask Kyung (or any Korean in his position) about 360 or PS3, and you'll get a very different response — blank stares and something along the lines of, 'uh, they're like really expensive, right?' This past weekend's PS3 launch 'party' effectively illustrated that point. The hype is on Nintendo's side this time around, and it's only going to grow.


Keep in mind two things: this appeared on a Nintendo-focused blog, and it's the story of one dude and not a blanket statement of the entire Korean populous. Nintendo, Sony and Microsoft are all relative newcomers to the Korean market, which is traditionally dominated by PC gaming. Haven't seen any official numbers, but I'm curious how all the consoles are faring in a country where StarCraft's broadcasted on TV. Cracking a market is always hard — even if you are Nintendo or Microsoft or Sony.

Nintendo Hype in Full Effect [4CR]

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Mon, 18 Jun 2007 23:30:47 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=270051&view=rss&microfeed=true
<![CDATA[ BlizzCon Tickets Now On Sale ]]> If you love World of Warcraft, you'll love BlizzCon! The convention focused on all things Blizzard, from Warcraft to StarCraft, from Diablo to Diablo II, throws down at the Anaheim Convention Center the first weekend in August and—good news—tickets are on sale, right now! For a mere $100 (cheap!!) you'll have access to two days of Blizzard related fun, plus you'll get a chance to score a beta key for a mystery "upcoming Blizzard game." StarCraft II? Diablo III? The next World of Warcraft expansion?! Attend and find out!

I'm breathless from all the exclamation points! It's just that exciting!

BlizzCon Ticket Sales [Blizzard]

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Wed, 13 Jun 2007 17:40:46 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=268681&view=rss&microfeed=true
<![CDATA[ Diablo On The Game Boy? ]]>

That's what Past To Present Online claims the above video is from. It's mighty unimpressive from a technical, graphical and completion perspectives and appears to have been filmed while piloting a helicopter, but it sure looks like Diablo on a Game Boy. While questionable, its alpha-build existence wouldn't be that odd. Blizzard has ported three of its older games to the Game Boy Advance and certainly didn't mind releasing the hobbled StarCraft 64. Real? Fake? What do you think?

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Fri, 08 Jun 2007 19:20:05 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=267426&view=rss&microfeed=true
<![CDATA[ StarCraft Pops Back on Top Ten List ]]> scbattle.jpg

Wow. All Blizzard needs to do is mention they're working on a new StarCraft and the old StarCraft hops all they way up to number five on the most recent list of top ten best selling PC games.

Voodoo Extreme noticed that StarCraft: Battle Chest hit the list for May 20 through 26th. The best part? The game is only $19.

1) World Of Warcraft - Vivendi - $18
2) World Of Warcraft: Burning Crusade Expansion Pack - Vivendi - $39
3) Command & Conquer 3: Tiberium Wars - Electronic Arts - $49
4) The Sims 2 Seasons Expansion Pack - Electronic Arts - $30
5) Starcraft: Battle Chest - Vivendi - $19
6) Lord of the Rings Online: Shadows Of Angmar - Midway - $49
7) The Sims 2 Deluxe - Electronic Arts - $40
8) The Sims 2 Celebration Stuff Expansion Pack - Electronic Arts - $16
9) Warcraft III Battle Chest - Vivendi - $39
10) Battlefield 2142 - Electronic Arts - $36

Maybe I'll go buy it up too, I need some practice and I can't imagine Blizzard is going to tinker too much with their formula.

StarCraft Makes Retail Comeback [VE3D]

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Tue, 05 Jun 2007 10:00:57 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=266049&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]> TBAh, Memorial Day. What's typically known as an excuse for a long weekend, the running of the Indy 500 and back to back BBQ's is actually, as Wikipedia tells us, a holiday intended to "commemorate U.S. men and women who have died in military service to their country." My guess is that many of us will spend that time commemorating many lives lost on the virtual battlefield.

I know that as I lose hundreds of Terran marines and firebats this weekend playing my recently re-installed copy of StarCraft, I'll pause, for a fraction of a second, a remember each one. I'll also continue to work my way through Odin Sphere, hopefully finally getting around to posting those long-promised impressions on Monday. And since O3's Tank Beat for the Nintendo DS showed up at my door the other day, I'm going to take it for a spin. Kick the treads, if you're into ill conceived turns of phrases.

Oh, plus I've got those Wii Points to spend. 2300 of 'em! I'll do the math and get something good this Saturday. Yourself? What are you playing this weekend? Tap it out in the comments!

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Fri, 25 May 2007 14:30:09 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=263726&view=rss&microfeed=true
<![CDATA[ StarCraft MMO Coming, Say Sources ]]> According to CVG, Blizzard will reveal a World of StarCraft-style massively multiplayer online title in Korea next month at the Blizzard World Invitational. While many fans of the original StarCraft were probably expecting a proper real-time strategy game to be unveiled, if CVG's "well placed US sources" are to be believed, they're out of luck.

Blizzard previously confirmed that they are indeed announcing a new product in Korea this month and listed open positions for work on an "next-gen MMO."

With the announcement exactly two weeks away from today, we won't have long to wait to see if dreams of an RTS sequel to StarCraft have been dashed. The only thing keeping the fanboy tears from shooting out of my ducts with the force of a hydrant is the delusional hope that Blizzard will be announcing two products next month, one being an RTS. See, I'm not an MMO kind of guy.

StarCraft MMO blasts into orbit! [CVG]

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Sat, 05 May 2007 13:20:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=257902&view=rss&microfeed=true
<![CDATA[ Rumor: Starcraft 2 on Its Way ]]> 34880_hs.jpeg
If this rumor turns out to be true, I will never see my boyfriend again. EVER.

An article from a Korean site called Fighter Forum is claiming that a StarCraft 2 release might be around the corner at the end of 2007. The article is also full of meaty gossip morsels that include a new race being added to the game, and a super-sized whopper of a rumor that claims Blizzard will shut down the original StarCraft servers to make ensure that the sequel will come out on top.

I hope it is a fake. I can't take all the lies about needing to work late and the nightmares he has about making crystals.

A Korean Site Claims to Have the Scoop on a New Race and the Future of the Original Starcraft [IGN]

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Thu, 12 Apr 2007 13:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=251696&view=rss&microfeed=true
<![CDATA[ Stink At StarCraft? Live In Korea? Look Abroad. ]]>

Sure, Korea is the place for professional StarCraft players. There are 225 pros (including three lucky foreigners) registered with the Korea e-Sports Association. But, imagine this: You are a Korean pro-gamer with good hair who stinks at StarCraft. What do you do? Think Europe! The best Korean Warcraft players have hooked up with Denmark's Meet Your Maker (MYM) gaming club. Says Danish MYM manager Jakob Dreyer:

Korea has some of the world's very best Warcraft players, which is why it is natural to hire our Korean gamers, who are still being among the best in the world... Our Korean players normally meet up offline. They live, train and meet in the area around Seoul, either in Internet cafes or private... When it comes to overseas traveling, MYM pays everything related to traveling and accommodations.

Interesting, but what is it with Korea and StarCraft? I mean, seriously, what's with the default setting?

Non-StarCraft Players Must Go Elsewhere [The Korea Times]

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Mon, 05 Feb 2007 23:00:12 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=233838&view=rss&microfeed=true
<![CDATA[ Blizzard Drops Hints On Next MMO, WoW Flick ]]>

The company's VP of development Itzik Ben Bassat talked to Empire recently about the future of the company's line up and the long-in-development Warcraft movie.

First up, what's on deck for the MMO game? Bassat is cryptic, in the typical Blizz fashion:

When we announce our next MMORPG it's not going to be another WoW - we're not a company that tends to tread the same ground. It'll be something innovative and new that really brings entertainment to another level.

Interesting. More Starcraft, please. (Not Ghost, though, please.)

How about that World or Warcraft movie? Just about wrapped up yet?

If people only knew how many years we put in to closing this movie deal. We're very happy with our progress though, it was really difficult for us as a company to find some we trusted to work with. With Legendary, well, they did Batman Returns and the new Superman so we knew that was a company we wanted to work with. Bringing Warcraft to the movies is the next step for us...

Damn it! Nothing is ever easy! More cocktease answers at the full interview.

Empire Interview: World of Warcraft [Empire via Gamespot]

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Mon, 22 Jan 2007 17:40:34 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=230591&view=rss&microfeed=true
<![CDATA[ More World of Warcraft Action Figures Coming ]]> World of Warcraft is set to rake in even more cash for Blizzard this fall, when DC Direct, distributor of fine DC Comics licensed toys and collectibles, releases four action figures based on characters from the popular MMO. Scheduled for release are the Draenai Paladin, Orc Shaman, Dwarf Warrior and Illidan Stormrage, all of which are pictured in their unpainted prototype form at Wizard.

Blizzard is no stranger to the action figure market, having released durable, highly detailed plastic renditions of their more popular characters from StarCraft, Diablo and earlier Warcraft games. The WoW sculpts look to be the best one's they've ever done.

INCOMING: WORLD OF WARCRAFT [Wizard Entertainment via BBP&S]

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Thu, 18 Jan 2007 20:20:59 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=229851&view=rss&microfeed=true