• Star Wars

    LucasArts Developing Darth Vader Game

    The New York Times looks at the LucasArts revival in a technology story that ran today. Laura M. Holson writes that George Lucas decided in 2004 to reinvigorate their ailing game development arm and strive to make that branch one of the top five game developers in the world.

    Don't be so quick to laugh, according to the article LucasArts has jumped from number 13 to number 8 in game sales and they've got some interesting things up their sleeves.

    Some interesting bits and pieces from the article:

    On creating new franchises:

    "We are not the 'Star Wars' game company," said Micheline Chau, president of Lucasfilm. "And Jim knows what he has to do."

    While the games division makes up about 25 percent of overall revenue for Lucasfilm, Ms. Chau said, it accounts for only 10 percent of the company's operating profit. This is why one of Mr. Ward's main goals is to create original franchises.

    "The 'Star Wars' brand is a massive advantage, but they are going to have to market new innovation," said John Riccitiello, a partner at the video game investor Elevation Partners, who has known Mr. Ward for several years. "It's early. It may take another five years for their story to develop, but it is going to be interesting."

    On game delays:

    Mr. Ward took a different approach to video game advertising. For example, he participated last November in "The Apprentice" to promote not only the DVD release of "Star Wars: Episode III — Revenge of the Sith" but the Star Wars Battlefront II game as well.

    And he is openly critical of Electronic Arts, a competitor, for not being able to deliver its Godfather video game to consumers on time. "It is absolutely a sin," he proclaimed.

    (Jeff Brown, a spokesman for Electronic Arts, said, "Delaying the Godfather wasn't an easy decision, but getting it right was crucial to the future of the franchise.")

    On a new Star Wars game (I thought they weren't the Star Wars game company?)

    Their excitement was palpable on a recent afternoon, when Mr. Ward, Mr. Hirschmann and Haden Blackman, the project leader of a forthcoming "Star Wars" game, reviewed all of the company's recent projects. Mr. Blackman outlined a new storyline that delved deeper into Darth Vader's history.

    Mr. Hirschmann later demonstrated a test game, shouting and jumping each time a storm trooper tumbled onscreen, the character barely catching his fingers on the pixel ledge. And he gleefully explained how researchers had tracked down images of San Francisco buildings from 1915 for the future Indiana Jones game.

    At LucasArts, No Playing Around in Quest to Be No. 1
    [New York Times, thanks David]

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