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Gran Turismo 5 Prologue Details Peel Out

Polyphony Digital's main man Kazunori Yamauchi dished plenty of details about Gran Turismo 5 Prologue recently, telling Famitsu about the networking features the driving sim is expected to ship with this fall. For the early look at the real Gran Turismo 5, Yamauchi is planning for 40 cars, 4 tracks, 12-player online races, friends list support and an online mode with chat.

1UP's report of the Famitsu interview also gives us a hazy vision of what that mysterious PlayStation Home integration would be like, indicating that a "Gran Turismo World" game space will be included, giving players the ability to switch from Home to GT5 Prologue and vice-versa.

No mention of hovercar support, Yamauchi? No sale!

Gran Turismo 5 Prologue Online Details [1UP]

4:20 PM on Wed Jul 25 2007
By Michael McWhertor
4,343 views
80 comments

Comments

  • Image of DigitalHero DigitalHero at 04:25 PM on 07/25/07 *

    Remember when he said GT4 was supposed to have online? I really hope it's a shipping feature this time.

  • Let's just hope it won't be turned into 12man game of bumper cars.

  • Vehicle damage? yes no
    Weather effects? yes no
    Customizable paint jobs? yes no
    In car camera? yes no

    Those are the questions, and I want answers!




  • this game is so purty...

  • This game's development has been so long in the tooth does anyone actually care anymore.Those seekign to play a game in this genre can already find newer and better and that's not even counting other driving sims coming this fall.

  • Is Polyphony planning on producing an actual Gran Turism 5? Or is it going to be half-game after half-game?

  • @DigitalHero: GT4 was online for those of us that got to participate in the Gran Turismo Online beta test last summer ;-)

  • @Belain: I'm guessing no, no, no, yes.

    Though, none of those features you listed is why I whore myself out, like a crack addict sucking strangers off for spare change, to buy each and every version in the GT series...

    (I'm kidding, I have a good job ;), I just wanted to make a crack addict reference.)

  • It'll look nice but what about beyond that?

    The features sound like a watered down attempt to counter Forza 2's amazing online experience.

    They are just getting around to features that were in Forza 1 and are still watered down.

    What about the deep physics/mechanics.

    Not to mention the car auctions, engine swaps.

    Face it, GT is like having a blonde bombshell of a wife who is dumb ass f*ck.. and only with you for your money.
    While Forza is like a beautiful, sophisticated, brilliant woman who is also a high paid doctor & part-time model who pays her own bills and acyually likes f*cking your loser ass.

    Forza <3


  • Image of ca$h ca$h at 04:39 PM on 07/25/07 *

    @Belain:
    what he said

  • @PronKing:
    oh boy, you hit the hornets nest.


    can't we just leave Forza out of it when GT is brought up?





  • I believe there's been a lot of direction changes and shifts with this game, no pun intended. So it leaves me very curious as to what the final product will be compared to what it started out as originally.

    There are new options on the PS3's horizon, and Polyphony no doubt want to tap in to these. Not just for a more robust user experience, but to set some standards in the process.

    So what has had to suffer in order to incorporate such addtions? Resources and development time don't just squeeze themselves in unless things get pushed back or nixed.

  • @Belain:

    Vehicle damage? yes no (Not sure i think he said the racing version of the cars will have damage but again am not sure.)

    Weather effects? yes no (Haven't heard anything on this)

    Customizable paint jobs? yes no (Your guess is as good as mine)
    In car camera? yes no (Yes)


  • Cant wait hope it comes to the UK this year.

  • If anything, I really hope that they do away with the licenses... lol It's what's turning me away from playing more GT4. :/

    That and having no balance between competing cars and yours. Hopefully they'll do some more limitations on what cars can be entered instead of just "4WD only" or "FR only". It's exciting to join an FR race with your Trueno or Miata at first...until you realize that the cars you're going against are NSXs, Porsches, Corvettes, etc.

  • Customizable paint jobs? Wouldn't you be better off playing Midnight Club or something for that sort of thing?

    Slapping tacky decals onto those exquisite car models just doesnt seem right to me... *imagines the Audi R8 with orange flames on the sides* yuck...

  • Vehicle damage has been said to not be in the game. At least not obvious cosmetic damage.

  • @PronKing: Yes, because Forza was a totally inspired, completely original game which took NOTHING from previous GT games. GT will now steal some of Forza's ideas, introduce some of its own and then the next Forza will probably steal off this GT. It's the circle of game development my friend. As for "What about the deep phycis/mechanics?"; dude, have you even played Gran Turismo 4? Have you felt the rear end of your AC cobra step out of line halfway around the final corner at Laguna Seca and given a quick jerk to the left to counteract it? Have you ever set up your Chapparal 2J's suspension to ride the kerbs round the Hong Kong track, ensuring a lap time almost equal to that of an F1 car? I will hear a lot of complaints against GT (terrible AI, no damage model, lack of evolution over the series) but you cannot call it's physics engine anything less than superb.

  • Gran Turismo is a professional car racer. Any other game is equivalent to a kid in the bumper cars.

    End of story.

  • they really need to include damage in this game if they wan't it to compete with the competition. While i think the whole ingame weather will be added, the first question is the one i want answered the most.

  • Four tracks? I hope they're big ones, otherwise I can see them growing old, fast.

    It sounds like GT has just not been able to keep up with the times - there's a lot of features they keep saying they're going to add, or want to add, and all we end up with is a very shiny drive through the countryside lacking the substance of many of its contemporaries.

  • @InsidiousTuna:

    Polyphony has been releasing prologues for the series since GT3.

    GT HD is more Sony's monkeying than anything else.

  • @darkowl:

    4 tracks for what is ultimately a demo. How many did Dirt or Forza 2 have? 2?

  • @Tezs:

    I prefer the driving mechanics of GT over Forza when it comes to "realism". So yes, I am still awaiting the release of this game.

  • @ittekimasu:
    I don't think car damage will be in the game (or that it would really matter). But I hope that there will be more of a consequence for bumping into walls, into other cars, or going off the track.

  • The GT series gives meaning to the term Autoerotica.

  • Trying to compare GT5 to Forza 2 is like trying to compare a steak to a turd. It just makes no sense although there are people who rather enjoy turds...

  • @Belain:

    Vehicle damage? so far no, some car manufacturers don't want their cars to show damage so that is up in the air.

    Weather effects? yes gt3-4 had races in the rain from what I remember

    Customizable paint jobs? good question

    In car camera? yes they are modeling the entire interior of the cars

  • @darkowl: it's basically a demo dude gt games have a ton of race tracks just take a look at gt4 zomgwtfbbq for its time

  • If all we're going to get is some crappy car damage a la Forza 2, then I'd rather not have it at all. In Forza 2 you could slam into a railing going 120km/h and all you get is some cosmetic damage that doesn't look realistic at all.

    When these driving sims can get Burnout level car damage, sign me up. If it's just gonna be superficial scratching, leave it out.

  • I played the Forza 2 demo, but I really didn't notice that much of a difference between driving a damaged car and driving an undamaged car.
    You'd think that crashing into a wall at 150 mph would, you know, at least bend your axel a little. That didn't happen.
    You'd also think that the people behind the fence where you crashed would react to a car crashing into a concrete barrier at 150 mph. They just kept on clapping.
    It was also kind of odd that concrete barrier didn't crack or deform at all, it just smudged a little.

    I don't think these simulators should bother having damage unless it is at least as good as DIRT's.




  • I think he already said there wont' be car damages on GT5 and In car camera a yes.

  • I haven't played a GT since GT2 (never owned a ps2). Can you still play bumper cars with the other cars on the track? I remember just bouncing off cars in a turn usually worked just as well, if not better than braking into the turn.

  • @Buttah: Forza 2 is one hell of a great steak!

  • @Sparkamus: Change the damage from Cosmetic to Full.

  • I dislike this "prologue" thing that Polyphony seem so keen on. Basically we're talking about selling a demo, which is ridiculous. Can't they just wait until the game is finished? I can't believe these prologue versions sell well.

  • 2 polygon trees? yes

    Check out the giant plus trees in this trailer at 1:25 into the video:
    [www.gametrailers.com]

    It's ultra realistic!

  • @megahurtz: Unfortunately that is (or was in GT4) still an option. Mind you, I didn't play GT4 for the racing (shit AI), I played it to get blindingly fast solo laps. The amount of solo laps I did round the 'Ring... I spent about 9 months playing GT4 over and over again, just for the 'ring and La Sarthe. Still fire it up on occasion to hear the howl of my TVR speed 12 as it hurtles down the Hunaudieres straight at 287 MPH with it's 7.7 litre V12 and a supercharger. Ah, good times.

  • GT and Forza both deliver excellent driving experiences, and forza has GT to thank for that, since it totally ripped the realistic driving sumulator thing from GT. But where forza shines is multiplayer, customerization and damage models, even if damage is cosmetic and sub par.

    I will trade damage models for a phat in the drivers seat camera. But this is next gen, I demand realistic weather effects and a robust online experience.

    And to the point of customizing your cars... for some its nice to be able to choose more then the standard 5 generic colors they offer.

  • what i've heard:
    vehicle damage: yes
    in car camera: yes
    others i don't know.

    Even gt4 got better reviews than forza2 (you can't really compare them but still). And in some places DiRT got better review than forza2. So why do guys even bother to compare forza2 and gt5?

  • @firelogic: "I played the Forza 2 demo, but I really didn't notice that much of a difference between driving a damaged car and driving an undamaged car.
    You'd think that crashing into a wall at 150 mph would, you know, at least bend your axel a little. That didn't happen. "

    The Forza demo had damage set to "cosmetic". With the damage set to "simulation" in the real game, if you ran into a wall at 150mph, your car probably would go 3mph max, in reverse only. The engine would be smoking, and it would pull hard to the right.

    Yeah, the car should be destroyed if it were an actual simulation of damage, but car manufacturers aren't comfortable with "life threatening" damage done to a car in a game. So ending your race is the next best thing.

  • @djricekcn: They said they want to put in car damage, but they want it to be uber realistic. Thats the problem with Gran Tursimo, the creator is obsessed with accuracy and they spend so much time making the cars as perfect as can be.

  • If both Forza and GT have done their jobs the Physics models should be the same. Physics doesn't change, you don't make up Physics. The cars behavior is either based on the numbers or it isn't.

    My comparisons of FORZA and GT tell me that FORZA is about as uncompromising a simulation as has ever been made. That may not be fun for some people but it is what it is and I prefer it. Hard as it is it's much more satisfying.

    I bought a PS3 for a simulation called GT5 but I honestly don't think it will be able to match FORZA in the reality department.

  • " friends list support and an online mode with chat"
    This is why the PS3 is so last gen. Those shouldn't be features of individual games- they should be built into the OS so that every thing that runs on the platform (be it a game or a movie player) supports them.


  • @Rectangle: Ah, I see. A little voice in the back of my mind was wondering if the full version didn't have some different features. It is a little wierd that they didn't have simulator damage in the demo though.

  • No online? No buy!

  • vote with your wallets and dont buy this game 5 times like you all did with gt4 :)

  • I'm tired of the GT series. I was able to finish, GT1,2 & 3. But 4, after those countless prologues, its pointless to finish it.

    I think polyphony digital have become swelled heads.

    and

    WHERE IS MY GT MOBILE?

  • @Damr: Wait, you can turn simulator damage on in the demo? ....er....how?

  • If you want a fantasy world with cars purchase Forza. If you want a driving simulator buy GT. It's that easy.

  • @Sparkamus: Unfortunately, no, you can't turn on damage in Forza 2's demo.

  • It's all good to have damage modelling, but what has been an argument made by Yamauchi (GT producer) for years is that while damage is nice, you're not supposed to be damaging cars while driving them. Seeing as how many of the race series in the game deal with street cars, if you were to damage them by either hitting a wall or someone else, you'd be flagged in and probably suspended from the race due to reckless driving. You shouldn't be hitting things, ever; therefore, damage modelling takes a backseat. That and car companies get antsy when it is shown to a giant audience that their cars crumple at the drop of a hat. Forza's damage modelling provides the illusion that the car you just banged up will still work after what you did, but if GT were to do it, the amount of realism they'd want to include would show how fragile cars are when they hit things going 100, 60, or even 30 mph.

  • @Ixero:

    youve never played forza :)

  • @