• more about

    #seriousgames

    Global Conflicts: Child Soldiers Preview: Show Me, Don’t Tell Me

    Underground Railroad Video Game Tells The Whole Story

    2009 Life. Love. Game Design Challenge Winners Unveiled

    read more: #squareenix, #seriousgames, #digitalmill, #gdc07

    Square to Deliver Serious GDC Keynote

    Ichiro Otobe, chief strategist of Square Enix, will be delivering the keynote at this year's Serious Games Summit GDC in San Francisco.

    Otobe's speech, entitled Serious Games Squared, will detail Square's entry into the serious games sector and the company's effort to balance commercial game development with serious game development.

    "I am honored and excited to deliver the opening keynote at the Serious Games Summit GDC," said Otobe. "The serious games market represents a new outlet for our skills as a game developer, and it means that we will be serving totally different customers. As such, there are many different kinds of hurdles that must be cleared in order for it to offer meaningful opportunities. I plan to speak about Square Enix's approach to these challenges, and hopefully provide both business and design inspiration for everyone interested in the uses of games beyond entertainment."

    I've been hearing more and more lately that GDC is quickly becoming the new E3. I hope that means in a good way not a bad one.

    ****************************************************************
    SQUARE ENIX'S ICHIRO OTOBE TO PRESENT OPENING KEYNOTE
    AT THE SERIOUS GAMES SUMMIT GDC 2007

    The Company's Chief Strategist Discusses New Opportunities
    in the Serious Games Sector

    SAN FRANCISCO - Jan. 15, 2007 - CMP's Game Group today announced Ichiro Otobe,
    chief strategist of Square Enix Co., Ltd., will serve as the opening keynote
    for its Serious Games Summit GDC (SGS GDC) taking place March 5-6 at the Moscone
    Convention Center North in San Francisco. Otobe's address, titled "Serious Games
    Squared," will detail the efforts, strategies, and risks that went into Square
    Enix's entry in the serious games sector. Otobe will also discuss the company's
    approach to reconcile commercial entertainment economics with the realities,
    challenges, and opportunities of the serious games industry. The session will
    also feature demos of prototype games and titles currently under development.

    "I am honored and excited to deliver the opening keynote at the Serious Games
    Summit GDC," said Otobe. "The serious games market represents a new outlet for
    our skills as a game developer, and it means that we will be serving totally
    different customers. As such, there are many different kinds of hurdles that
    must be cleared in order for it to offer meaningful opportunities. I plan to
    speak about Square Enix's approach to these challenges, and hopefully provide
    both business and design inspiration for everyone interested in the uses of games
    beyond entertainment."

    "We are thrilled to make this announcement. This keynote signifies the growing
    impact serious games can have not only outside of games but within the games
    industry - even for major companies like Square Enix," said Ben Sawyer, co-founder,
    Digitalmill, and SGS GDC content chair. "We have constantly taken the approach
    that serious games gets its core strength from the great work arising from our
    best industry resources. This year's SGS GDC will speak to this and we look
    forward to the industry-wide reflection and innovation which will undoubtedly
    spring from the Summit and this address in particular."

    SGS GDC offers advanced seminars on design, production, implementation and assessment
    issues related to serious games, as well as case studies on game-based solutions
    and simulations used within non-entertainment industries. Attendees are invited
    to the annual SGS GDC Reception that will be held March 5 from 6:00 - 8:00 p.m.
    that provides them the opportunity to network with game developers and industry
    professionals. The SGS GDC speaker line-up, full session descriptions, and registration
    are now available online at . Press registration is also
    currently open for the Summit and Game Developers Conference, at www.gdconf.com
    .

    More than 12,500 game industry professionals will convene during GDC, the world's
    largest games industry-only event dedicated to the advancement of resources,
    tools and technologies used to create interactive entertainment. The GDC features
    more than 300 lectures, panels, tutorials and round-table discussions on a comprehensive
    selection of game development topics taught by leading industry experts.


    Contact information for this author is not available.