This Will Wright talk turned interview from the New Yorker's "2012: Stories from the Near Future" went down at the magazine's recent New Yorker Conference. Online video of Wright's session now available.
Wright gives the literate, monocle-wearing New Yorker crowd a quick demo of the lifeform editor and provides the humorless attendees with an overview of Spore's progressive gameplay.
As always, the game looks amazing. Wright's discussion with John Seabrook is a fascinating listen, but I can't shake the feeling I'm going to enjoy following the development of Spore and soaking up Wright's game design philosophies than I am actually playing the thing.
Gaming: 2012 [New Yorker, thanks MC2009]
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